SkBitmapDevice.h revision 4cd9e2169e35cd67ee7358acea6541245e1d1744
1
2/*
3 * Copyright 2013 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#ifndef SkBitmapDevice_DEFINED
10#define SkBitmapDevice_DEFINED
11
12#include "SkDevice.h"
13
14///////////////////////////////////////////////////////////////////////////////
15class SK_API SkBitmapDevice : public SkBaseDevice {
16public:
17    SK_DECLARE_INST_COUNT(SkBitmapDevice)
18
19    /**
20     *  Construct a new device with the specified bitmap as its backend. It is
21     *  valid for the bitmap to have no pixels associated with it. In that case,
22     *  any drawing to this device will have no effect.
23    */
24    SkBitmapDevice(const SkBitmap& bitmap);
25
26    /**
27     *  Construct a new device with the specified bitmap as its backend. It is
28     *  valid for the bitmap to have no pixels associated with it. In that case,
29     *  any drawing to this device will have no effect.
30    */
31    SkBitmapDevice(const SkBitmap& bitmap, const SkDeviceProperties& deviceProperties);
32
33#ifdef SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG
34    /**
35     *  Create a new raster device and have the pixels be automatically
36     *  allocated. The rowBytes of the device will be computed automatically
37     *  based on the config and the width.
38     *
39     *  @param config   The desired config for the pixels. If the request cannot
40     *                  be met, the closest matching support config will be used.
41     *  @param width    width (in pixels) of the device
42     *  @param height   height (in pixels) of the device
43     *  @param isOpaque Set to true if it is known that all of the pixels will
44     *                  be drawn to opaquely. Used as an accelerator when drawing
45     *                  these pixels to another device.
46     */
47    SkBitmapDevice(SkBitmap::Config config, int width, int height, bool isOpaque = false);
48
49    /**
50     *  Create a new raster device and have the pixels be automatically
51     *  allocated. The rowBytes of the device will be computed automatically
52     *  based on the config and the width.
53     *
54     *  @param config   The desired config for the pixels. If the request cannot
55     *                  be met, the closest matching support config will be used.
56     *  @param width    width (in pixels) of the device
57     *  @param height   height (in pixels) of the device
58     *  @param isOpaque Set to true if it is known that all of the pixels will
59     *                  be drawn to opaquely. Used as an accelerator when drawing
60     *                  these pixels to another device.
61     *  @param deviceProperties Properties which affect compositing.
62     */
63    SkBitmapDevice(SkBitmap::Config config, int width, int height, bool isOpaque,
64                   const SkDeviceProperties& deviceProperties);
65#endif
66    static SkBitmapDevice* Create(const SkImageInfo&,
67                                  const SkDeviceProperties* = NULL);
68
69    virtual uint32_t getDeviceCapabilities() SK_OVERRIDE { return 0; }
70
71    /** Return the width of the device (in pixels).
72    */
73    virtual int width() const SK_OVERRIDE { return fBitmap.width(); }
74    /** Return the height of the device (in pixels).
75    */
76    virtual int height() const SK_OVERRIDE { return fBitmap.height(); }
77
78    /** Returns true if the device's bitmap's config treats every pixels as
79        implicitly opaque.
80    */
81    virtual bool isOpaque() const SK_OVERRIDE { return fBitmap.isOpaque(); }
82
83    /** Return the bitmap config of the device's pixels
84    */
85    virtual SkBitmap::Config config() const SK_OVERRIDE { return fBitmap.config(); }
86
87    virtual SkImageInfo imageInfo() const SK_OVERRIDE;
88
89#ifdef SK_SUPPORT_LEGACY_WRITEPIXELSCONFIG
90    /**
91     *  DEPRECATED: This will be made protected once WebKit stops using it.
92     *              Instead use Canvas' writePixels method.
93     *
94     *  Similar to draw sprite, this method will copy the pixels in bitmap onto
95     *  the device, with the top/left corner specified by (x, y). The pixel
96     *  values in the device are completely replaced: there is no blending.
97     *
98     *  Currently if bitmap is backed by a texture this is a no-op. This may be
99     *  relaxed in the future.
100     *
101     *  If the bitmap has config kARGB_8888_Config then the config8888 param
102     *  will determines how the pixel valuess are intepreted. If the bitmap is
103     *  not kARGB_8888_Config then this parameter is ignored.
104     */
105    virtual void writePixels(const SkBitmap& bitmap, int x, int y,
106                             SkCanvas::Config8888 config8888) SK_OVERRIDE;
107#endif
108    /**
109     * Return the device's associated gpu render target, or NULL.
110     */
111    virtual GrRenderTarget* accessRenderTarget() SK_OVERRIDE { return NULL; }
112
113protected:
114    /**
115     *  Device may filter the text flags for drawing text here. If it wants to
116     *  make a change to the specified values, it should write them into the
117     *  textflags parameter (output) and return true. If the paint is fine as
118     *  is, then ignore the textflags parameter and return false.
119     *
120     *  The baseclass SkDevice filters based on its depth and blitters.
121     */
122    virtual bool filterTextFlags(const SkPaint& paint, TextFlags*) SK_OVERRIDE;
123
124    /** Clears the entire device to the specified color (including alpha).
125     *  Ignores the clip.
126     */
127    virtual void clear(SkColor color) SK_OVERRIDE;
128
129    /** These are called inside the per-device-layer loop for each draw call.
130     When these are called, we have already applied any saveLayer operations,
131     and are handling any looping from the paint, and any effects from the
132     DrawFilter.
133     */
134    virtual void drawPaint(const SkDraw&, const SkPaint& paint) SK_OVERRIDE;
135    virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
136                            const SkPoint[], const SkPaint& paint) SK_OVERRIDE;
137    virtual void drawRect(const SkDraw&, const SkRect& r,
138                          const SkPaint& paint) SK_OVERRIDE;
139    virtual void drawOval(const SkDraw&, const SkRect& oval,
140                          const SkPaint& paint) SK_OVERRIDE;
141    virtual void drawRRect(const SkDraw&, const SkRRect& rr,
142                           const SkPaint& paint) SK_OVERRIDE;
143
144    /**
145     *  If pathIsMutable, then the implementation is allowed to cast path to a
146     *  non-const pointer and modify it in place (as an optimization). Canvas
147     *  may do this to implement helpers such as drawOval, by placing a temp
148     *  path on the stack to hold the representation of the oval.
149     *
150     *  If prePathMatrix is not null, it should logically be applied before any
151     *  stroking or other effects. If there are no effects on the paint that
152     *  affect the geometry/rasterization, then the pre matrix can just be
153     *  pre-concated with the current matrix.
154     */
155    virtual void drawPath(const SkDraw&, const SkPath& path,
156                          const SkPaint& paint,
157                          const SkMatrix* prePathMatrix = NULL,
158                          bool pathIsMutable = false) SK_OVERRIDE;
159    virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
160                            const SkMatrix& matrix, const SkPaint& paint) SK_OVERRIDE;
161    virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
162                            int x, int y, const SkPaint& paint) SK_OVERRIDE;
163
164    /**
165     *  The default impl. will create a bitmap-shader from the bitmap,
166     *  and call drawRect with it.
167     */
168    virtual void drawBitmapRect(const SkDraw&, const SkBitmap&,
169                                const SkRect* srcOrNull, const SkRect& dst,
170                                const SkPaint& paint,
171                                SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE;
172
173    /**
174     *  Does not handle text decoration.
175     *  Decorations (underline and stike-thru) will be handled by SkCanvas.
176     */
177    virtual void drawText(const SkDraw&, const void* text, size_t len,
178                          SkScalar x, SkScalar y, const SkPaint& paint) SK_OVERRIDE;
179    virtual void drawPosText(const SkDraw&, const void* text, size_t len,
180                             const SkScalar pos[], SkScalar constY,
181                             int scalarsPerPos, const SkPaint& paint) SK_OVERRIDE;
182    virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
183                                const SkPath& path, const SkMatrix* matrix,
184                                const SkPaint& paint) SK_OVERRIDE;
185    virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
186                              const SkPoint verts[], const SkPoint texs[],
187                              const SkColor colors[], SkXfermode* xmode,
188                              const uint16_t indices[], int indexCount,
189                              const SkPaint& paint) SK_OVERRIDE;
190    /** The SkBaseDevice passed will be an SkBaseDevice which was returned by a call to
191        onCreateDevice on this device with kSaveLayer_Usage.
192     */
193    virtual void drawDevice(const SkDraw&, SkBaseDevice*, int x, int y,
194                            const SkPaint&) SK_OVERRIDE;
195
196    ///////////////////////////////////////////////////////////////////////////
197
198    /** Update as needed the pixel value in the bitmap, so that the caller can
199        access the pixels directly. Note: only the pixels field should be
200        altered. The config/width/height/rowbytes must remain unchanged.
201        @return the device contents as a bitmap
202    */
203    virtual const SkBitmap& onAccessBitmap() SK_OVERRIDE;
204
205    SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
206    // just for subclasses, to assign a custom pixelref
207    SkPixelRef* setPixelRef(SkPixelRef* pr) {
208        fBitmap.setPixelRef(pr);
209        return pr;
210    }
211
212    /**
213     * Implements readPixels API. The caller will ensure that:
214     *  1. bitmap has pixel config kARGB_8888_Config.
215     *  2. bitmap has pixels.
216     *  3. The rectangle (x, y, x + bitmap->width(), y + bitmap->height()) is
217     *     contained in the device bounds.
218     */
219    virtual bool onReadPixels(const SkBitmap&, int x, int y, SkCanvas::Config8888) SK_OVERRIDE;
220    virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int, int) SK_OVERRIDE;
221
222    /** Called when this device is installed into a Canvas. Balanced by a call
223        to unlockPixels() when the device is removed from a Canvas.
224    */
225    virtual void lockPixels() SK_OVERRIDE;
226    virtual void unlockPixels() SK_OVERRIDE;
227
228    /**
229     *  Returns true if the device allows processing of this imagefilter. If
230     *  false is returned, then the filter is ignored. This may happen for
231     *  some subclasses that do not support pixel manipulations after drawing
232     *  has occurred (e.g. printing). The default implementation returns true.
233     */
234    virtual bool allowImageFilter(const SkImageFilter*) SK_OVERRIDE;
235
236    /**
237     *  Override and return true for filters that the device can handle
238     *  intrinsically. Doing so means that SkCanvas will pass-through this
239     *  filter to drawSprite and drawDevice (and potentially filterImage).
240     *  Returning false means the SkCanvas will have apply the filter itself,
241     *  and just pass the resulting image to the device.
242     */
243    virtual bool canHandleImageFilter(const SkImageFilter*) SK_OVERRIDE;
244
245    /**
246     *  Related (but not required) to canHandleImageFilter, this method returns
247     *  true if the device could apply the filter to the src bitmap and return
248     *  the result (and updates offset as needed).
249     *  If the device does not recognize or support this filter,
250     *  it just returns false and leaves result and offset unchanged.
251     */
252    virtual bool filterImage(const SkImageFilter*, const SkBitmap&, const SkMatrix&,
253                             SkBitmap* result, SkIPoint* offset) SK_OVERRIDE;
254
255private:
256    friend class SkCanvas;
257    friend struct DeviceCM; //for setMatrixClip
258    friend class SkDraw;
259    friend class SkDrawIter;
260    friend class SkDeviceFilteredPaint;
261    friend class SkDeviceImageFilterProxy;
262
263    friend class SkSurface_Raster;
264
265    // used to change the backend's pixels (and possibly config/rowbytes)
266    // but cannot change the width/height, so there should be no change to
267    // any clip information.
268    virtual void replaceBitmapBackendForRasterSurface(const SkBitmap&) SK_OVERRIDE;
269
270#ifdef SK_SUPPORT_LEGACY_COMPATIBLEDEVICE_CONFIG
271    // in support of legacy constructors
272    void init(SkBitmap::Config config, int width, int height, bool isOpaque);
273#endif
274
275    virtual SkBaseDevice* onCreateDevice(const SkImageInfo&, Usage) SK_OVERRIDE;
276
277    /** Causes any deferred drawing to the device to be completed.
278     */
279    virtual void flush() SK_OVERRIDE {}
280
281    virtual SkSurface* newSurface(const SkImageInfo&) SK_OVERRIDE;
282    virtual const void* peekPixels(SkImageInfo*, size_t* rowBytes) SK_OVERRIDE;
283
284    SkBitmap    fBitmap;
285
286    typedef SkBaseDevice INHERITED;
287};
288
289#endif // SkBitmapDevice_DEFINED
290