SkColorShader.h revision 0f10f7bf1fb43ca6346dc220a076773b1f19a367
1e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng
2e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng/*
3e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng * Copyright 2007 The Android Open Source Project
4e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng *
5e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng * Use of this source code is governed by a BSD-style license that can be
6e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng * found in the LICENSE file.
7e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng */
8e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng
9e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng
10e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng#ifndef SkColorShader_DEFINED
11e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng#define SkColorShader_DEFINED
12e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng
13e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng#include "SkShader.h"
14e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng
15e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng/** \class SkColorShader
16e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng    A Shader that represents a single color. In general, this effect can be
17e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng    accomplished by just using the color field on the paint, but if an
18e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng    actual shader object is needed, this provides that feature.
19e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng*/
20e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Chengclass SK_API SkColorShader : public SkShader {
21e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Chengpublic:
22e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng    /** Create a ColorShader that will inherit its color from the Paint
23e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng        at draw time.
24e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng    */
25e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng    SkColorShader();
26e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng
27e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng    /** Create a ColorShader that ignores the color in the paint, and uses the
28e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng        specified color. Note: like all shaders, at draw time the paint's alpha
29e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng        will be respected, and is applied to the specified color.
30e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng    */
31e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng    SkColorShader(SkColor c);
32e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng
33e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng    virtual ~SkColorShader();
34e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng
35e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng    virtual uint32_t getFlags() SK_OVERRIDE;
36e6e8a0bd7cffcc9ae2e0e75546fb12a19213d4aeBen Cheng    virtual uint8_t getSpan16Alpha() const SK_OVERRIDE;
37    virtual bool isOpaque() const SK_OVERRIDE;
38    virtual bool setContext(const SkBitmap& device, const SkPaint& paint,
39                            const SkMatrix& matrix) SK_OVERRIDE;
40    virtual void shadeSpan(int x, int y, SkPMColor span[], int count) SK_OVERRIDE;
41    virtual void shadeSpan16(int x, int y, uint16_t span[], int count) SK_OVERRIDE;
42    virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) SK_OVERRIDE;
43
44    // we return false for this, use asAGradient
45    virtual BitmapType asABitmap(SkBitmap* outTexture,
46                                 SkMatrix* outMatrix,
47                                 TileMode xy[2]) const SK_OVERRIDE;
48
49    virtual GradientType asAGradient(GradientInfo* info) const SK_OVERRIDE;
50
51    SK_TO_STRING_OVERRIDE()
52    SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkColorShader)
53
54protected:
55    SkColorShader(SkReadBuffer&);
56    virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
57
58private:
59
60    SkColor     fColor;         // ignored if fInheritColor is true
61    SkPMColor   fPMColor;       // cached after setContext()
62    uint32_t    fFlags;         // cached after setContext()
63    uint16_t    fColor16;       // cached after setContext()
64    SkBool8     fInheritColor;
65
66    typedef SkShader INHERITED;
67};
68
69#endif
70