1
2/*
3 * Copyright 2011 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef SkDrawLooper_DEFINED
11#define SkDrawLooper_DEFINED
12
13#include "SkBlurTypes.h"
14#include "SkFlattenable.h"
15#include "SkPoint.h"
16#include "SkColor.h"
17
18class SkCanvas;
19class SkPaint;
20struct SkRect;
21class SkString;
22
23/** \class SkDrawLooper
24    Subclasses of SkDrawLooper can be attached to a SkPaint. Where they are,
25    and something is drawn to a canvas with that paint, the looper subclass will
26    be called, allowing it to modify the canvas and/or paint for that draw call.
27    More than that, via the next() method, the looper can modify the draw to be
28    invoked multiple times (hence the name loop-er), allow it to perform effects
29    like shadows or frame/fills, that require more than one pass.
30*/
31class SK_API SkDrawLooper : public SkFlattenable {
32public:
33    SK_DECLARE_INST_COUNT(SkDrawLooper)
34
35    /**
36     *  Holds state during a draw. Users call next() until it returns false.
37     *
38     *  Subclasses of SkDrawLooper should create a subclass of this object to
39     *  hold state specific to their subclass.
40     */
41    class SK_API Context : ::SkNoncopyable {
42    public:
43        Context() {}
44        virtual ~Context() {}
45
46        /**
47         *  Called in a loop on objects returned by SkDrawLooper::createContext().
48         *  Each time true is returned, the object is drawn (possibly with a modified
49         *  canvas and/or paint). When false is finally returned, drawing for the object
50         *  stops.
51         *
52         *  On each call, the paint will be in its original state, but the
53         *  canvas will be as it was following the previous call to next() or
54         *  createContext().
55         *
56         *  The implementation must ensure that, when next() finally returns
57         *  false, the canvas has been restored to the state it was
58         *  initially, before createContext() was first called.
59         */
60        virtual bool next(SkCanvas* canvas, SkPaint* paint) = 0;
61    };
62
63    /**
64     *  Called right before something is being drawn. Returns a Context
65     *  whose next() method should be called until it returns false.
66     *  The caller has to ensure that the storage pointer provides enough
67     *  memory for the Context. The required size can be queried by calling
68     *  contextSize(). It is also the caller's responsibility to destroy the
69     *  object after use.
70     */
71    virtual Context* createContext(SkCanvas*, void* storage) const = 0;
72
73    /**
74      *  Returns the number of bytes needed to store subclasses of Context (belonging to the
75      *  corresponding SkDrawLooper subclass).
76      */
77    virtual size_t contextSize() const = 0;
78
79
80    /**
81     * The fast bounds functions are used to enable the paint to be culled early
82     * in the drawing pipeline. If a subclass can support this feature it must
83     * return true for the canComputeFastBounds() function.  If that function
84     * returns false then computeFastBounds behavior is undefined otherwise it
85     * is expected to have the following behavior. Given the parent paint and
86     * the parent's bounding rect the subclass must fill in and return the
87     * storage rect, where the storage rect is with the union of the src rect
88     * and the looper's bounding rect.
89     */
90    virtual bool canComputeFastBounds(const SkPaint& paint) const;
91    virtual void computeFastBounds(const SkPaint& paint,
92                                   const SkRect& src, SkRect* dst) const;
93
94    struct BlurShadowRec {
95        SkScalar        fSigma;
96        SkVector        fOffset;
97        SkColor         fColor;
98        SkBlurStyle     fStyle;
99        SkBlurQuality   fQuality;
100    };
101    /**
102     *  If this looper can be interpreted as having two layers, such that
103     *      1. The first layer (bottom most) just has a blur and translate
104     *      2. The second layer has no modifications to either paint or canvas
105     *      3. No other layers.
106     *  then return true, and if not null, fill out the BlurShadowRec).
107     *
108     *  If any of the above are not met, return false and ignore the BlurShadowRec parameter.
109     */
110    virtual bool asABlurShadow(BlurShadowRec*) const;
111
112    SK_TO_STRING_PUREVIRT()
113    SK_DEFINE_FLATTENABLE_TYPE(SkDrawLooper)
114
115protected:
116    SkDrawLooper() {}
117    SkDrawLooper(SkReadBuffer& buffer) : INHERITED(buffer) {}
118
119private:
120    typedef SkFlattenable INHERITED;
121};
122
123#endif
124