SkBlurMaskFilter.h revision ec3ed6a5ebf6f2c406d7bcf94b6bc34fcaeb976e
1
2/*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef SkBlurMaskFilter_DEFINED
11#define SkBlurMaskFilter_DEFINED
12
13// we include this since our callers will need to at least be able to ref/unref
14#include "SkMaskFilter.h"
15#include "SkScalar.h"
16
17class SK_API SkBlurMaskFilter {
18public:
19    enum BlurStyle {
20        kNormal_BlurStyle,  //!< fuzzy inside and outside
21        kSolid_BlurStyle,   //!< solid inside, fuzzy outside
22        kOuter_BlurStyle,   //!< nothing inside, fuzzy outside
23        kInner_BlurStyle,   //!< fuzzy inside, nothing outside
24
25        kBlurStyleCount
26    };
27
28    enum BlurFlags {
29        kNone_BlurFlag = 0x00,
30        /** The blur layer's radius is not affected by transforms */
31        kIgnoreTransform_BlurFlag   = 0x01,
32        /** Use a smother, higher qulity blur algorithm */
33        kHighQuality_BlurFlag       = 0x02,
34        /** mask for all blur flags */
35        kAll_BlurFlag = 0x03
36    };
37
38    /** Create a blur maskfilter.
39        @param radius   The radius to extend the blur from the original mask. Must be > 0.
40        @param style    The BlurStyle to use
41        @param flags    Flags to use - defaults to none
42        @return The new blur maskfilter
43    */
44    static SkMaskFilter* Create(SkScalar radius, BlurStyle style,
45                                uint32_t flags = kNone_BlurFlag);
46
47    /** Create an emboss maskfilter
48        @param direction    array of 3 scalars [x, y, z] specifying the direction of the light source
49        @param ambient      0...1 amount of ambient light
50        @param specular     coefficient for specular highlights (e.g. 8)
51        @param blurRadius   amount to blur before applying lighting (e.g. 3)
52        @return the emboss maskfilter
53    */
54    static SkMaskFilter* CreateEmboss(  const SkScalar direction[3],
55                                        SkScalar ambient, SkScalar specular,
56                                        SkScalar blurRadius);
57
58private:
59    SkBlurMaskFilter(); // can't be instantiated
60};
61
62#endif
63
64