GrEffect.h revision d42aca31b9ddc1cb9a81522b4c73a9fe550450bc
1/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrEffect_DEFINED
9#define GrEffect_DEFINED
10
11#include "GrColor.h"
12#include "GrEffectUnitTest.h"
13#include "GrNoncopyable.h"
14#include "GrRefCnt.h"
15#include "GrTexture.h"
16#include "GrTextureAccess.h"
17#include "GrTypesPriv.h"
18
19class GrBackendEffectFactory;
20class GrContext;
21class GrEffect;
22class SkString;
23
24/**
25 * A Wrapper class for GrEffect. Its ref-count will track owners that may use effects to enqueue
26 * new draw operations separately from ownership within a deferred drawing queue. When the
27 * GrEffectRef ref count reaches zero the scratch GrResources owned by the effect can be recycled
28 * in service of later draws. However, the deferred draw queue may still own direct references to
29 * the underlying GrEffect.
30 *
31 * GrEffectRefs created by new are placed in a per-thread managed pool. The pool is destroyed when
32 * the thread ends. Therefore, all dynamically allocated GrEffectRefs must be unreffed before thread
33 * termination.
34 */
35class GrEffectRef : public SkRefCnt {
36public:
37    SK_DECLARE_INST_COUNT(GrEffectRef);
38    virtual ~GrEffectRef();
39
40    GrEffect* get() { return fEffect; }
41    const GrEffect* get() const { return fEffect; }
42
43    const GrEffect* operator-> () { return fEffect; }
44    const GrEffect* operator-> () const { return fEffect; }
45
46    void* operator new(size_t size);
47    void operator delete(void* target);
48
49    void* operator new(size_t size, void* placement) {
50        return ::operator new(size, placement);
51    }
52    void operator delete(void* target, void* placement) {
53        ::operator delete(target, placement);
54    }
55
56private:
57    friend class GrEffect; // to construct these
58
59    explicit GrEffectRef(GrEffect* effect);
60
61    GrEffect* fEffect;
62
63    typedef SkRefCnt INHERITED;
64};
65
66/** Provides custom vertex shader, fragment shader, uniform data for a particular stage of the
67    Ganesh shading pipeline.
68    Subclasses must have a function that produces a human-readable name:
69        static const char* Name();
70    GrEffect objects *must* be immutable: after being constructed, their fields may not change.
71
72    GrEffect subclass objects should be created by factory functions that return GrEffectRef.
73    There is no public way to wrap a GrEffect in a GrEffectRef. Thus, a factory should be a static
74    member function of a GrEffect subclass.
75
76    Because almost no code should ever handle a GrEffect directly outside of a GrEffectRef, we
77    privately inherit from GrRefCnt to help prevent accidental direct ref'ing/unref'ing of effects.
78
79    Dynamically allocated GrEffects and their corresponding GrEffectRefs are managed by a per-thread
80    memory pool. The ref count of an effect must reach 0 before the thread terminates and the pool
81    is destroyed. To create a static effect use the macro GR_CREATE_STATIC_EFFECT declared below.
82  */
83class GrEffect : private GrRefCnt {
84public:
85    SK_DECLARE_INST_COUNT(GrEffect)
86
87    /**
88     * The types of vertex coordinates available to an effect in the vertex shader. Effects can
89     * require their own vertex attribute but these coordinates are made available by the framework
90     * in all programs. kCustom_CoordsType is provided to signify that an alternative set of coords
91     * is used (usually an explicit vertex attribute) but its meaning is determined by the effect
92     * subclass.
93     */
94    enum CoordsType {
95        kLocal_CoordsType,
96        kPosition_CoordsType,
97
98        kCustom_CoordsType,
99    };
100
101    virtual ~GrEffect();
102
103    /**
104     * This function is used to perform optimizations. When called the color and validFlags params
105     * indicate whether the input components to this effect in the FS will have known values.
106     * validFlags is a bitfield of GrColorComponentFlags. The function updates both params to
107     * indicate known values of its output. A component of the color param only has meaning if the
108     * corresponding bit in validFlags is set.
109     */
110    virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const = 0;
111
112    /** This object, besides creating back-end-specific helper objects, is used for run-time-type-
113        identification. The factory should be an instance of templated class,
114        GrTBackendEffectFactory. It is templated on the subclass of GrEffect. The subclass must have
115        a nested type (or typedef) named GLEffect which will be the subclass of GrGLEffect created
116        by the factory.
117
118        Example:
119        class MyCustomEffect : public GrEffect {
120        ...
121            virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
122                return GrTBackendEffectFactory<MyCustomEffect>::getInstance();
123            }
124        ...
125        };
126     */
127    virtual const GrBackendEffectFactory& getFactory() const = 0;
128
129    /** Returns true if this and other effect conservatively draw identically. It can only return
130        true when the two effects are of the same subclass (i.e. they return the same object from
131        from getFactory()).
132
133        A return value of true from isEqual() should not be used to test whether the effects would
134        generate the same shader code. To test for identical code generation use the EffectKey
135        computed by the GrBackendEffectFactory:
136            effectA.getFactory().glEffectKey(effectA) == effectB.getFactory().glEffectKey(effectB).
137     */
138    bool isEqual(const GrEffectRef& other) const {
139        return this->isEqual(*other.get());
140    }
141
142    /** Human-meaningful string to identify this effect; may be embedded
143        in generated shader code. */
144    const char* name() const;
145
146    int numTextures() const { return fTextureAccesses.count(); }
147
148    /** Returns the access pattern for the texture at index. index must be valid according to
149        numTextures(). */
150    const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
151
152    /** Shortcut for textureAccess(index).texture(); */
153    GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
154
155    /** Will this effect read the destination pixel value? */
156    bool willReadDst() const { return fWillReadDst; }
157
158    int numVertexAttribs() const { return fVertexAttribTypes.count(); }
159
160    GrSLType vertexAttribType(int index) const { return fVertexAttribTypes[index]; }
161
162    static const int kMaxVertexAttribs = 2;
163
164    /** Useful for effects that want to insert a texture matrix that is implied by the texture
165        dimensions */
166    static inline SkMatrix MakeDivByTextureWHMatrix(const GrTexture* texture) {
167        GrAssert(NULL != texture);
168        SkMatrix mat;
169        mat.setIDiv(texture->width(), texture->height());
170        return mat;
171    }
172
173    void* operator new(size_t size);
174    void operator delete(void* target);
175
176    void* operator new(size_t size, void* placement) {
177        return ::operator new(size, placement);
178    }
179    void operator delete(void* target, void* placement) {
180        ::operator delete(target, placement);
181    }
182
183    /** These functions are used when recording effects into a deferred drawing queue. The inc call
184        keeps the effect alive outside of GrEffectRef while allowing any resources owned by the
185        effect to be returned to the cache for reuse. The dec call must balance the inc call. */
186    void incDeferredRefCounts() const {
187        this->ref();
188        int count = fTextureAccesses.count();
189        for (int t = 0; t < count; ++t) {
190            fTextureAccesses[t]->getTexture()->incDeferredRefCount();
191        }
192    }
193    void decDeferredRefCounts() const {
194        int count = fTextureAccesses.count();
195        for (int t = 0; t < count; ++t) {
196            fTextureAccesses[t]->getTexture()->decDeferredRefCount();
197        }
198        this->unref();
199    }
200
201protected:
202    /**
203     * Subclasses call this from their constructor to register GrTextureAccesses. The effect
204     * subclass manages the lifetime of the accesses (this function only stores a pointer). This
205     * must only be called from the constructor because GrEffects are immutable.
206     */
207    void addTextureAccess(const GrTextureAccess* textureAccess);
208
209    /**
210     * Subclasses call this from their constructor to register vertex attributes (at most
211     * kMaxVertexAttribs). This must only be called from the constructor because GrEffects are
212     * immutable.
213     */
214    void addVertexAttrib(GrSLType type);
215
216    GrEffect() : fWillReadDst(false), fEffectRef(NULL) {}
217
218    /** This should be called by GrEffect subclass factories. See the comment on AutoEffectUnref for
219        an example factory function. */
220    static GrEffectRef* CreateEffectRef(GrEffect* effect) {
221        if (NULL == effect->fEffectRef) {
222            effect->fEffectRef = SkNEW_ARGS(GrEffectRef, (effect));
223        } else {
224            effect->fEffectRef->ref();
225        }
226        return effect->fEffectRef;
227    }
228
229    static const GrEffectRef* CreateEffectRef(const GrEffect* effect) {
230        return CreateEffectRef(const_cast<GrEffect*>(effect));
231    }
232
233    /** Used by GR_CREATE_STATIC_EFFECT below */
234    static GrEffectRef* CreateStaticEffectRef(void* refStorage, GrEffect* effect) {
235        GrAssert(NULL == effect->fEffectRef);
236        effect->fEffectRef = SkNEW_PLACEMENT_ARGS(refStorage, GrEffectRef, (effect));
237        return effect->fEffectRef;
238    }
239
240
241    /** Helper used in subclass factory functions to unref the effect after it has been wrapped in a
242        GrEffectRef. E.g.:
243
244        class EffectSubclass : public GrEffect {
245        public:
246            GrEffectRef* Create(ParamType1 param1, ParamType2 param2, ...) {
247                AutoEffectUnref effect(SkNEW_ARGS(EffectSubclass, (param1, param2, ...)));
248                return CreateEffectRef(effect);
249            }
250     */
251    class AutoEffectUnref {
252    public:
253        AutoEffectUnref(GrEffect* effect) : fEffect(effect) { }
254        ~AutoEffectUnref() { fEffect->unref(); }
255        operator GrEffect*() { return fEffect; }
256    private:
257        GrEffect* fEffect;
258    };
259
260    /** Helper for getting the GrEffect out of a GrEffectRef and down-casting to a GrEffect subclass
261      */
262    template <typename T>
263    static const T& CastEffect(const GrEffect& effectRef) {
264        return *static_cast<const T*>(&effectRef);
265    }
266
267    /**
268     * If the effect subclass will read the destination pixel value then it must call this function
269     * from its constructor. Otherwise, when its generated backend-specific effect class attempts
270     * to generate code that reads the destination pixel it will fail.
271     */
272    void setWillReadDst() { fWillReadDst = true; }
273
274private:
275    bool isEqual(const GrEffect& other) const {
276        if (&this->getFactory() != &other.getFactory()) {
277            return false;
278        }
279        bool result = this->onIsEqual(other);
280#if GR_DEBUG
281        if (result) {
282            GrAssert(this->numTextures() == other.numTextures());
283            for (int i = 0; i < this->numTextures(); ++i) {
284                GrAssert(*fTextureAccesses[i] == *other.fTextureAccesses[i]);
285            }
286        }
287#endif
288        return result;
289    }
290
291    /** Subclass implements this to support isEqual(). It will only be called if it is known that
292        the two effects are of the same subclass (i.e. they return the same object from
293        getFactory()).*/
294    virtual bool onIsEqual(const GrEffect& other) const = 0;
295
296    void EffectRefDestroyed() { fEffectRef = NULL; }
297
298    friend class GrEffectRef;   // to call EffectRefDestroyed()
299    friend class GrEffectStage; // to rewrap GrEffect in GrEffectRef when restoring an effect-stage
300                                // from deferred state, to call isEqual on naked GrEffects, and
301                                // to inc/dec deferred ref counts.
302
303    SkSTArray<4, const GrTextureAccess*, true>   fTextureAccesses;
304    SkSTArray<kMaxVertexAttribs, GrSLType, true> fVertexAttribTypes;
305    bool                                         fWillReadDst;
306    GrEffectRef*                                 fEffectRef;
307
308    typedef GrRefCnt INHERITED;
309};
310
311inline GrEffectRef::GrEffectRef(GrEffect* effect) {
312    GrAssert(NULL != effect);
313    effect->ref();
314    fEffect = effect;
315}
316
317/**
318 * This creates an effect outside of the effect memory pool. The effect's destructor will be called
319 * at global destruction time. NAME will be the name of the created GrEffectRef.
320 */
321#define GR_CREATE_STATIC_EFFECT(NAME, EFFECT_CLASS, ARGS)                                         \
322enum {                                                                                            \
323    k_##NAME##_EffectRefOffset = GR_CT_ALIGN_UP(sizeof(EFFECT_CLASS), 8),                         \
324    k_##NAME##_StorageSize = k_##NAME##_EffectRefOffset + sizeof(GrEffectRef)                     \
325};                                                                                                \
326static SkAlignedSStorage<k_##NAME##_StorageSize> g_##NAME##_Storage;                              \
327static void* NAME##_RefLocation = (char*)g_##NAME##_Storage.get() + k_##NAME##_EffectRefOffset;   \
328static GrEffect* NAME##_Effect SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLASS, ARGS);\
329static SkAutoTDestroy<GrEffect> NAME##_ad(NAME##_Effect);                                         \
330static GrEffectRef* NAME(GrEffect::CreateStaticEffectRef(NAME##_RefLocation, NAME##_Effect));     \
331static SkAutoTDestroy<GrEffectRef> NAME##_Ref_ad(NAME)
332
333
334#endif
335