GrRenderTarget.h revision fbfcd5602128ec010c82cb733c9cdc0a3254f9f3
1/* 2 Copyright 2011 Google Inc. 3 4 Licensed under the Apache License, Version 2.0 (the "License"); 5 you may not use this file except in compliance with the License. 6 You may obtain a copy of the License at 7 8 http://www.apache.org/licenses/LICENSE-2.0 9 10 Unless required by applicable law or agreed to in writing, software 11 distributed under the License is distributed on an "AS IS" BASIS, 12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 See the License for the specific language governing permissions and 14 limitations under the License. 15 */ 16 17 18#ifndef GrRenderTarget_DEFINED 19#define GrRenderTarget_DEFINED 20 21#include "GrRect.h" 22#include "GrSurface.h" 23 24class GrStencilBuffer; 25class GrTexture; 26 27/** 28 * GrRenderTarget represents a 2D buffer of pixels that can be rendered to. 29 * A context's render target is set by setRenderTarget(). Render targets are 30 * created by a createTexture with the kRenderTarget_TextureFlag flag. 31 * Additionally, GrContext provides methods for creating GrRenderTargets 32 * that wrap externally created render targets. 33 */ 34class GrRenderTarget : public GrSurface { 35public: 36 SK_DECLARE_INST_COUNT(GrRenderTarget) 37 38 // GrResource overrides 39 virtual size_t sizeInBytes() const SK_OVERRIDE; 40 41 // GrSurface overrides 42 /** 43 * @return the texture associated with the rendertarget, may be NULL. 44 */ 45 virtual GrTexture* asTexture() SK_OVERRIDE { return fTexture; } 46 virtual const GrTexture* asTexture() const SK_OVERRIDE { return fTexture; } 47 48 /** 49 * @return this render target. 50 */ 51 virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return this; } 52 virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { 53 return this; 54 } 55 56 virtual bool readPixels(int left, int top, int width, int height, 57 GrPixelConfig config, 58 void* buffer, 59 size_t rowBytes = 0, 60 uint32_t pixelOpsFlags = 0) SK_OVERRIDE; 61 62 virtual void writePixels(int left, int top, int width, int height, 63 GrPixelConfig config, 64 const void* buffer, 65 size_t rowBytes = 0, 66 uint32_t pixelOpsFlags = 0) SK_OVERRIDE; 67 68 // GrRenderTarget 69 /** 70 * If this RT is multisampled, this is the multisample buffer 71 * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) 72 */ 73 virtual intptr_t getRenderTargetHandle() const = 0; 74 75 /** 76 * If this RT is multisampled, this is the buffer it is resolved to. 77 * Otherwise, same as getRenderTargetHandle(). 78 * (In GL a separate FBO ID is used for the msaa and resolved buffers) 79 * @return the 3D API's handle to this object (e.g. FBO ID in OpenGL) 80 */ 81 virtual intptr_t getRenderTargetResolvedHandle() const = 0; 82 83 /** 84 * @return true if the surface is multisampled, false otherwise 85 */ 86 bool isMultisampled() const { return 0 != fDesc.fSampleCnt; } 87 88 /** 89 * @return the number of samples-per-pixel or zero if non-MSAA. 90 */ 91 int numSamples() const { return fDesc.fSampleCnt; } 92 93 /** 94 * Call to indicate the multisample contents were modified such that the 95 * render target needs to be resolved before it can be used as texture. Gr 96 * tracks this for its own drawing and thus this only needs to be called 97 * when the render target has been modified outside of Gr. Only meaningful 98 * for Gr-created RT/Textures and Platform RT/Textures created with the 99 * kGrCanResolve flag. 100 * @param rect a rect bounding the area needing resolve. NULL indicates 101 * the whole RT needs resolving. 102 */ 103 void flagAsNeedingResolve(const GrIRect* rect = NULL); 104 105 /** 106 * Call to override the region that needs to be resolved. 107 */ 108 void overrideResolveRect(const GrIRect rect); 109 110 /** 111 * Call to indicate that GrRenderTarget was externally resolved. This may 112 * allow Gr to skip a redundant resolve step. 113 */ 114 void flagAsResolved() { fResolveRect.setLargestInverted(); } 115 116 /** 117 * @return true if the GrRenderTarget requires MSAA resolving 118 */ 119 bool needsResolve() const { return !fResolveRect.isEmpty(); } 120 121 /** 122 * Returns a rect bounding the region needing resolving. 123 */ 124 const GrIRect& getResolveRect() const { return fResolveRect; } 125 126 /** 127 * If the render target is multisampled this will perform a multisample 128 * resolve. Any pending draws to the target are first flushed. This only 129 * applies to render targets that are associated with GrTextures. After the 130 * function returns the GrTexture will contain the resolved pixels. 131 */ 132 void resolve(); 133 134 // a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO 135 // 0 in GL), or be unresolvable because the client didn't give us the 136 // resolve destination. 137 enum ResolveType { 138 kCanResolve_ResolveType, 139 kAutoResolves_ResolveType, 140 kCantResolve_ResolveType, 141 }; 142 virtual ResolveType getResolveType() const = 0; 143 144 /** 145 * GrStencilBuffer is not part of the public API. 146 */ 147 GrStencilBuffer* getStencilBuffer() const { return fStencilBuffer; } 148 void setStencilBuffer(GrStencilBuffer* stencilBuffer); 149 150protected: 151 GrRenderTarget(GrGpu* gpu, 152 GrTexture* texture, 153 const GrTextureDesc& desc) 154 : INHERITED(gpu, desc) 155 , fStencilBuffer(NULL) 156 , fTexture(texture) { 157 fResolveRect.setLargestInverted(); 158 } 159 160 friend class GrTexture; 161 // When a texture unrefs an owned rendertarget this func 162 // removes the back pointer. This could be called from 163 // texture's destructor but would have to be done in derived 164 // classes. By the time of texture base destructor it has already 165 // lost its pointer to the rt. 166 void onTextureReleaseRenderTarget() { 167 GrAssert(NULL != fTexture); 168 fTexture = NULL; 169 } 170 171private: 172 GrStencilBuffer* fStencilBuffer; 173 GrTexture* fTexture; // not ref'ed 174 175 GrIRect fResolveRect; 176 177 typedef GrSurface INHERITED; 178}; 179 180#endif 181