1/*
2 * Copyright 2010 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrUserConfig_DEFINED
9#define GrUserConfig_DEFINED
10
11#if defined(GR_USER_CONFIG_FILE)
12    #error "default user config pulled in but GR_USER_CONFIG_FILE is defined."
13#endif
14
15/**
16 * This gives a threshold in bytes of when to map a GrGeometryBuffer vs using
17 * updateData. (Note the depending on the underlying 3D API the update functions
18 * may always be implemented using a map)
19 */
20//#define GR_GEOM_BUFFER_MAP_THRESHOLD (1<<15)
21
22/**
23 * This gives a threshold in megabytes for the maximum size of the texture cache
24 * in vram. The value is only a default and can be overridden at runtime.
25 */
26//#define GR_DEFAULT_RESOURCE_CACHE_MB_LIMIT 96
27
28/**
29 * This specifies the maximum number of textures the texture cache can hold
30 * in vram. The value is only a default and can be overridden at runtime.
31 */
32//#define GR_DEFAULT_RESOURCE_CACHE_COUNT_LIMIT 2048
33
34// Chromium expects to use the per-gl-func callback.
35#define GR_GL_PER_GL_FUNC_CALLBACK 1
36
37// Android's gl2.h provides the new glShaderSource signature
38#define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE 1
39
40// Android build
41#define GR_ANDROID_BUILD 1
42
43#endif
44