SkBitmapProcShader.h revision 1adcf8859cc9414591038e440e3f22382c8e4aa0
1 2/* 3 * Copyright 2006 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10#ifndef SkBitmapProcShader_DEFINED 11#define SkBitmapProcShader_DEFINED 12 13#include "SkShader.h" 14#include "SkBitmapProcState.h" 15 16class SkBitmapProcShader : public SkShader { 17public: 18 SkBitmapProcShader(const SkBitmap& src, TileMode tx, TileMode ty); 19 20 // overrides from SkShader 21 virtual bool isOpaque() const SK_OVERRIDE; 22 virtual bool setContext(const SkBitmap&, const SkPaint&, const SkMatrix&); 23 virtual void endContext(); 24 virtual uint32_t getFlags() { return fFlags; } 25 virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count); 26 virtual ShadeProc asAShadeProc(void** ctx) SK_OVERRIDE; 27 virtual void shadeSpan16(int x, int y, uint16_t dstC[], int count); 28 virtual BitmapType asABitmap(SkBitmap*, SkMatrix*, TileMode*) const; 29 30 static bool CanDo(const SkBitmap&, TileMode tx, TileMode ty); 31 32 // override from flattenable 33 virtual bool toDumpString(SkString* str) const; 34 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkBitmapProcShader) 35 36protected: 37 SkBitmapProcShader(SkFlattenableReadBuffer& ); 38 virtual void flatten(SkFlattenableWriteBuffer&) const SK_OVERRIDE; 39 40 SkBitmap fRawBitmap; // experimental for RLE encoding 41 SkBitmapProcState fState; 42 uint32_t fFlags; 43 44private: 45 typedef SkShader INHERITED; 46}; 47 48#endif 49