SkShader.cpp revision 6e5671d8c9b2d9885e351b631b1dfbb4ed403789
1/*
2 * Copyright 2006 The Android Open Source Project
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkBitmapProcShader.h"
9#include "SkReadBuffer.h"
10#include "SkMallocPixelRef.h"
11#include "SkPaint.h"
12#include "SkPicture.h"
13#include "SkPictureShader.h"
14#include "SkScalar.h"
15#include "SkShader.h"
16#include "SkWriteBuffer.h"
17
18SkShader::SkShader() {
19    fLocalMatrix.reset();
20    SkDEBUGCODE(fInSetContext = false;)
21}
22
23SkShader::SkShader(SkReadBuffer& buffer)
24        : INHERITED(buffer) {
25    if (buffer.readBool()) {
26        buffer.readMatrix(&fLocalMatrix);
27    } else {
28        fLocalMatrix.reset();
29    }
30
31    SkDEBUGCODE(fInSetContext = false;)
32}
33
34SkShader::~SkShader() {
35    SkASSERT(!fInSetContext);
36}
37
38void SkShader::flatten(SkWriteBuffer& buffer) const {
39    this->INHERITED::flatten(buffer);
40    bool hasLocalM = this->hasLocalMatrix();
41    buffer.writeBool(hasLocalM);
42    if (hasLocalM) {
43        buffer.writeMatrix(fLocalMatrix);
44    }
45}
46
47bool SkShader::setContext(const SkBitmap& device,
48                          const SkPaint& paint,
49                          const SkMatrix& matrix) {
50    SkASSERT(!this->setContextHasBeenCalled());
51
52    const SkMatrix* m = &matrix;
53    SkMatrix        total;
54
55    fPaintAlpha = paint.getAlpha();
56    if (this->hasLocalMatrix()) {
57        total.setConcat(matrix, this->getLocalMatrix());
58        m = &total;
59    }
60    if (m->invert(&fTotalInverse)) {
61        fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse);
62        SkDEBUGCODE(fInSetContext = true;)
63        return true;
64    }
65    return false;
66}
67
68void SkShader::endContext() {
69    SkASSERT(fInSetContext);
70    SkDEBUGCODE(fInSetContext = false;)
71}
72
73SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) {
74    return NULL;
75}
76
77#include "SkColorPriv.h"
78
79void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) {
80    SkASSERT(span16);
81    SkASSERT(count > 0);
82    SkASSERT(this->canCallShadeSpan16());
83
84    // basically, if we get here, the subclass screwed up
85    SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented");
86}
87
88#define kTempColorQuadCount 6   // balance between speed (larger) and saving stack-space
89#define kTempColorCount     (kTempColorQuadCount << 2)
90
91#ifdef SK_CPU_BENDIAN
92    #define SkU32BitShiftToByteOffset(shift)    (3 - ((shift) >> 3))
93#else
94    #define SkU32BitShiftToByteOffset(shift)    ((shift) >> 3)
95#endif
96
97void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
98    SkASSERT(count > 0);
99
100    SkPMColor   colors[kTempColorCount];
101
102    while ((count -= kTempColorCount) >= 0) {
103        this->shadeSpan(x, y, colors, kTempColorCount);
104        x += kTempColorCount;
105
106        const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
107        int quads = kTempColorQuadCount;
108        do {
109            U8CPU a0 = srcA[0];
110            U8CPU a1 = srcA[4];
111            U8CPU a2 = srcA[8];
112            U8CPU a3 = srcA[12];
113            srcA += 4*4;
114            *alpha++ = SkToU8(a0);
115            *alpha++ = SkToU8(a1);
116            *alpha++ = SkToU8(a2);
117            *alpha++ = SkToU8(a3);
118        } while (--quads != 0);
119    }
120    SkASSERT(count < 0);
121    SkASSERT(count + kTempColorCount >= 0);
122    if (count += kTempColorCount) {
123        this->shadeSpan(x, y, colors, count);
124
125        const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
126        do {
127            *alpha++ = *srcA;
128            srcA += 4;
129        } while (--count != 0);
130    }
131#if 0
132    do {
133        int n = count;
134        if (n > kTempColorCount)
135            n = kTempColorCount;
136        SkASSERT(n > 0);
137
138        this->shadeSpan(x, y, colors, n);
139        x += n;
140        count -= n;
141
142        const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
143        do {
144            *alpha++ = *srcA;
145            srcA += 4;
146        } while (--n != 0);
147    } while (count > 0);
148#endif
149}
150
151SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) {
152    MatrixClass mc = kLinear_MatrixClass;
153
154    if (mat.hasPerspective()) {
155        if (mat.fixedStepInX(0, NULL, NULL)) {
156            mc = kFixedStepInX_MatrixClass;
157        } else {
158            mc = kPerspective_MatrixClass;
159        }
160    }
161    return mc;
162}
163
164//////////////////////////////////////////////////////////////////////////////
165
166SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*,
167                                         TileMode*) const {
168    return kNone_BitmapType;
169}
170
171SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
172    return kNone_GradientType;
173}
174
175GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const {
176    return NULL;
177}
178
179SkShader* SkShader::CreateBitmapShader(const SkBitmap& src,
180                                       TileMode tmx, TileMode tmy) {
181    return ::CreateBitmapShader(src, tmx, tmy, NULL);
182}
183
184SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy) {
185    return SkPictureShader::Create(src, tmx, tmy);
186}
187
188#ifndef SK_IGNORE_TO_STRING
189void SkShader::toString(SkString* str) const {
190    if (this->hasLocalMatrix()) {
191        str->append(" ");
192        this->getLocalMatrix().toString(str);
193    }
194}
195#endif
196
197//////////////////////////////////////////////////////////////////////////////
198
199#include "SkColorShader.h"
200#include "SkUtils.h"
201
202SkColorShader::SkColorShader() {
203    fFlags = 0;
204    fInheritColor = true;
205}
206
207SkColorShader::SkColorShader(SkColor c) {
208    fFlags = 0;
209    fColor = c;
210    fInheritColor = false;
211}
212
213SkColorShader::~SkColorShader() {}
214
215bool SkColorShader::isOpaque() const {
216    if (fInheritColor) {
217        return true; // using paint's alpha
218    }
219    return SkColorGetA(fColor) == 255;
220}
221
222SkColorShader::SkColorShader(SkReadBuffer& b) : INHERITED(b) {
223    fFlags = 0; // computed in setContext
224
225    fInheritColor = b.readBool();
226    if (fInheritColor) {
227        return;
228    }
229    fColor = b.readColor();
230}
231
232void SkColorShader::flatten(SkWriteBuffer& buffer) const {
233    this->INHERITED::flatten(buffer);
234    buffer.writeBool(fInheritColor);
235    if (fInheritColor) {
236        return;
237    }
238    buffer.writeColor(fColor);
239}
240
241uint32_t SkColorShader::getFlags() {
242    return fFlags;
243}
244
245uint8_t SkColorShader::getSpan16Alpha() const {
246    return SkGetPackedA32(fPMColor);
247}
248
249bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint,
250                               const SkMatrix& matrix) {
251    if (!this->INHERITED::setContext(device, paint, matrix)) {
252        return false;
253    }
254
255    unsigned a;
256
257    if (fInheritColor) {
258        fColor = paint.getColor();
259        a = SkColorGetA(fColor);
260    } else {
261        a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha()));
262    }
263
264    unsigned r = SkColorGetR(fColor);
265    unsigned g = SkColorGetG(fColor);
266    unsigned b = SkColorGetB(fColor);
267
268    // we want this before we apply any alpha
269    fColor16 = SkPack888ToRGB16(r, g, b);
270
271    if (a != 255) {
272        r = SkMulDiv255Round(r, a);
273        g = SkMulDiv255Round(g, a);
274        b = SkMulDiv255Round(b, a);
275    }
276    fPMColor = SkPackARGB32(a, r, g, b);
277
278    fFlags = kConstInY32_Flag;
279    if (255 == a) {
280        fFlags |= kOpaqueAlpha_Flag;
281        if (paint.isDither() == false) {
282            fFlags |= kHasSpan16_Flag;
283        }
284    }
285
286    return true;
287}
288
289void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
290    sk_memset32(span, fPMColor, count);
291}
292
293void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
294    sk_memset16(span, fColor16, count);
295}
296
297void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
298    memset(alpha, SkGetPackedA32(fPMColor), count);
299}
300
301// if we had a asAColor method, that would be more efficient...
302SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
303                                              TileMode modes[]) const {
304    return kNone_BitmapType;
305}
306
307SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
308    if (info) {
309        if (info->fColors && info->fColorCount >= 1) {
310            info->fColors[0] = fColor;
311        }
312        info->fColorCount = 1;
313        info->fTileMode = SkShader::kRepeat_TileMode;
314    }
315    return kColor_GradientType;
316}
317
318#ifndef SK_IGNORE_TO_STRING
319void SkColorShader::toString(SkString* str) const {
320    str->append("SkColorShader: (");
321
322    if (fInheritColor) {
323        str->append("Color: inherited from paint");
324    } else {
325        str->append("Color: ");
326        str->appendHex(fColor);
327    }
328
329    this->INHERITED::toString(str);
330
331    str->append(")");
332}
333#endif
334
335///////////////////////////////////////////////////////////////////////////////
336
337#include "SkEmptyShader.h"
338
339uint32_t SkEmptyShader::getFlags() { return 0; }
340uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; }
341
342bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&,
343                               const SkMatrix&) { return false; }
344
345void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
346    SkDEBUGFAIL("should never get called, since setContext() returned false");
347}
348
349void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
350    SkDEBUGFAIL("should never get called, since setContext() returned false");
351}
352
353void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
354    SkDEBUGFAIL("should never get called, since setContext() returned false");
355}
356
357#ifndef SK_IGNORE_TO_STRING
358void SkEmptyShader::toString(SkString* str) const {
359    str->append("SkEmptyShader: (");
360
361    this->INHERITED::toString(str);
362
363    str->append(")");
364}
365#endif
366