SkShader.cpp revision 76f9e938df0b5826fd4c80b854ceafaf385cfbe1
1
2/*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "SkScalar.h"
11#include "SkShader.h"
12#include "SkFlattenableBuffers.h"
13#include "SkPaint.h"
14#include "SkMallocPixelRef.h"
15
16SK_DEFINE_INST_COUNT(SkShader)
17
18SkShader::SkShader() {
19    fLocalMatrix.reset();
20    SkDEBUGCODE(fInSetContext = false;)
21}
22
23SkShader::SkShader(SkFlattenableReadBuffer& buffer)
24        : INHERITED(buffer) {
25    if (buffer.readBool()) {
26        buffer.readMatrix(&fLocalMatrix);
27    } else {
28        fLocalMatrix.reset();
29    }
30
31    SkDEBUGCODE(fInSetContext = false;)
32}
33
34SkShader::~SkShader() {
35    SkASSERT(!fInSetContext);
36}
37
38void SkShader::flatten(SkFlattenableWriteBuffer& buffer) const {
39    this->INHERITED::flatten(buffer);
40    bool hasLocalM = this->hasLocalMatrix();
41    buffer.writeBool(hasLocalM);
42    if (hasLocalM) {
43        buffer.writeMatrix(fLocalMatrix);
44    }
45}
46
47bool SkShader::setContext(const SkBitmap& device,
48                          const SkPaint& paint,
49                          const SkMatrix& matrix) {
50    SkASSERT(!this->setContextHasBeenCalled());
51
52    const SkMatrix* m = &matrix;
53    SkMatrix        total;
54
55    fDeviceConfig = SkToU8(device.getConfig());
56    fPaintAlpha = paint.getAlpha();
57    if (this->hasLocalMatrix()) {
58        total.setConcat(matrix, this->getLocalMatrix());
59        m = &total;
60    }
61    if (m->invert(&fTotalInverse)) {
62        fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse);
63        SkDEBUGCODE(fInSetContext = true;)
64        return true;
65    }
66    return false;
67}
68
69void SkShader::endContext() {
70    SkASSERT(fInSetContext);
71    SkDEBUGCODE(fInSetContext = false;)
72}
73
74SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) {
75    return NULL;
76}
77
78#include "SkColorPriv.h"
79
80void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) {
81    SkASSERT(span16);
82    SkASSERT(count > 0);
83    SkASSERT(this->canCallShadeSpan16());
84
85    // basically, if we get here, the subclass screwed up
86    SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented");
87}
88
89#define kTempColorQuadCount 6   // balance between speed (larger) and saving stack-space
90#define kTempColorCount     (kTempColorQuadCount << 2)
91
92#ifdef SK_CPU_BENDIAN
93    #define SkU32BitShiftToByteOffset(shift)    (3 - ((shift) >> 3))
94#else
95    #define SkU32BitShiftToByteOffset(shift)    ((shift) >> 3)
96#endif
97
98void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
99    SkASSERT(count > 0);
100
101    SkPMColor   colors[kTempColorCount];
102
103    while ((count -= kTempColorCount) >= 0) {
104        this->shadeSpan(x, y, colors, kTempColorCount);
105        x += kTempColorCount;
106
107        const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
108        int quads = kTempColorQuadCount;
109        do {
110            U8CPU a0 = srcA[0];
111            U8CPU a1 = srcA[4];
112            U8CPU a2 = srcA[8];
113            U8CPU a3 = srcA[12];
114            srcA += 4*4;
115            *alpha++ = SkToU8(a0);
116            *alpha++ = SkToU8(a1);
117            *alpha++ = SkToU8(a2);
118            *alpha++ = SkToU8(a3);
119        } while (--quads != 0);
120    }
121    SkASSERT(count < 0);
122    SkASSERT(count + kTempColorCount >= 0);
123    if (count += kTempColorCount) {
124        this->shadeSpan(x, y, colors, count);
125
126        const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
127        do {
128            *alpha++ = *srcA;
129            srcA += 4;
130        } while (--count != 0);
131    }
132#if 0
133    do {
134        int n = count;
135        if (n > kTempColorCount)
136            n = kTempColorCount;
137        SkASSERT(n > 0);
138
139        this->shadeSpan(x, y, colors, n);
140        x += n;
141        count -= n;
142
143        const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT);
144        do {
145            *alpha++ = *srcA;
146            srcA += 4;
147        } while (--n != 0);
148    } while (count > 0);
149#endif
150}
151
152SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) {
153    MatrixClass mc = kLinear_MatrixClass;
154
155    if (mat.hasPerspective()) {
156        if (mat.fixedStepInX(0, NULL, NULL)) {
157            mc = kFixedStepInX_MatrixClass;
158        } else {
159            mc = kPerspective_MatrixClass;
160        }
161    }
162    return mc;
163}
164
165//////////////////////////////////////////////////////////////////////////////
166
167SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*,
168                                         TileMode*) const {
169    return kNone_BitmapType;
170}
171
172SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
173    return kNone_GradientType;
174}
175
176GrEffect* SkShader::asNewEffect(GrContext*, const SkPaint&) const {
177    return NULL;
178}
179
180SkShader* SkShader::CreateBitmapShader(const SkBitmap& src,
181                                       TileMode tmx, TileMode tmy) {
182    return SkShader::CreateBitmapShader(src, tmx, tmy, NULL, 0);
183}
184
185#ifdef SK_DEVELOPER
186void SkShader::toString(SkString* str) const {
187    if (this->hasLocalMatrix()) {
188        str->append(" ");
189        this->getLocalMatrix().toString(str);
190    }
191}
192#endif
193
194//////////////////////////////////////////////////////////////////////////////
195
196#include "SkColorShader.h"
197#include "SkUtils.h"
198
199SkColorShader::SkColorShader() {
200    fFlags = 0;
201    fInheritColor = true;
202}
203
204SkColorShader::SkColorShader(SkColor c) {
205    fFlags = 0;
206    fColor = c;
207    fInheritColor = false;
208}
209
210SkColorShader::~SkColorShader() {}
211
212bool SkColorShader::isOpaque() const {
213    if (fInheritColor) {
214        return true; // using paint's alpha
215    }
216    return SkColorGetA(fColor) == 255;
217}
218
219SkColorShader::SkColorShader(SkFlattenableReadBuffer& b) : INHERITED(b) {
220    fFlags = 0; // computed in setContext
221
222    fInheritColor = b.readBool();
223    if (fInheritColor) {
224        return;
225    }
226    fColor = b.readColor();
227}
228
229void SkColorShader::flatten(SkFlattenableWriteBuffer& buffer) const {
230    this->INHERITED::flatten(buffer);
231    buffer.writeBool(fInheritColor);
232    if (fInheritColor) {
233        return;
234    }
235    buffer.writeColor(fColor);
236}
237
238uint32_t SkColorShader::getFlags() {
239    return fFlags;
240}
241
242uint8_t SkColorShader::getSpan16Alpha() const {
243    return SkGetPackedA32(fPMColor);
244}
245
246bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint,
247                               const SkMatrix& matrix) {
248    if (!this->INHERITED::setContext(device, paint, matrix)) {
249        return false;
250    }
251
252    unsigned a;
253
254    if (fInheritColor) {
255        fColor = paint.getColor();
256        a = SkColorGetA(fColor);
257    } else {
258        a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha()));
259    }
260
261    unsigned r = SkColorGetR(fColor);
262    unsigned g = SkColorGetG(fColor);
263    unsigned b = SkColorGetB(fColor);
264
265    // we want this before we apply any alpha
266    fColor16 = SkPack888ToRGB16(r, g, b);
267
268    if (a != 255) {
269        r = SkMulDiv255Round(r, a);
270        g = SkMulDiv255Round(g, a);
271        b = SkMulDiv255Round(b, a);
272    }
273    fPMColor = SkPackARGB32(a, r, g, b);
274
275    fFlags = kConstInY32_Flag;
276    if (255 == a) {
277        fFlags |= kOpaqueAlpha_Flag;
278        if (paint.isDither() == false) {
279            fFlags |= kHasSpan16_Flag;
280        }
281    }
282
283    return true;
284}
285
286void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
287    sk_memset32(span, fPMColor, count);
288}
289
290void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
291    sk_memset16(span, fColor16, count);
292}
293
294void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
295    memset(alpha, SkGetPackedA32(fPMColor), count);
296}
297
298// if we had a asAColor method, that would be more efficient...
299SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix,
300                                              TileMode modes[]) const {
301    return kNone_BitmapType;
302}
303
304SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const {
305    if (info) {
306        if (info->fColors && info->fColorCount >= 1) {
307            info->fColors[0] = fColor;
308        }
309        info->fColorCount = 1;
310        info->fTileMode = SkShader::kRepeat_TileMode;
311    }
312    return kColor_GradientType;
313}
314
315#ifdef SK_DEVELOPER
316void SkColorShader::toString(SkString* str) const {
317    str->append("SkColorShader: (");
318
319    if (fInheritColor) {
320        str->append("Color: inherited from paint");
321    } else {
322        str->append("Color: ");
323        str->appendHex(fColor);
324    }
325
326    this->INHERITED::toString(str);
327
328    str->append(")");
329}
330#endif
331
332///////////////////////////////////////////////////////////////////////////////
333
334#include "SkEmptyShader.h"
335
336uint32_t SkEmptyShader::getFlags() { return 0; }
337uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; }
338
339bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&,
340                               const SkMatrix&) { return false; }
341
342void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) {
343    SkDEBUGFAIL("should never get called, since setContext() returned false");
344}
345
346void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) {
347    SkDEBUGFAIL("should never get called, since setContext() returned false");
348}
349
350void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) {
351    SkDEBUGFAIL("should never get called, since setContext() returned false");
352}
353
354#ifdef SK_DEVELOPER
355void SkEmptyShader::toString(SkString* str) const {
356    str->append("SkEmptyShader: (");
357
358    this->INHERITED::toString(str);
359
360    str->append(")");
361}
362#endif
363