SkShader.cpp revision a641f3f18e5319773989812a888f3fad49e4f2ad
1 2/* 3 * Copyright 2006 The Android Open Source Project 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10#include "SkScalar.h" 11#include "SkShader.h" 12#include "SkFlattenableBuffers.h" 13#include "SkPaint.h" 14#include "SkMallocPixelRef.h" 15 16SK_DEFINE_INST_COUNT(SkShader) 17 18SkShader::SkShader() { 19 fLocalMatrix.reset(); 20 SkDEBUGCODE(fInSetContext = false;) 21} 22 23SkShader::SkShader(SkFlattenableReadBuffer& buffer) 24 : INHERITED(buffer) { 25 if (buffer.readBool()) { 26 buffer.readMatrix(&fLocalMatrix); 27 } else { 28 fLocalMatrix.reset(); 29 } 30 31 SkDEBUGCODE(fInSetContext = false;) 32} 33 34SkShader::~SkShader() { 35 SkASSERT(!fInSetContext); 36} 37 38void SkShader::flatten(SkFlattenableWriteBuffer& buffer) const { 39 this->INHERITED::flatten(buffer); 40 bool hasLocalM = this->hasLocalMatrix(); 41 buffer.writeBool(hasLocalM); 42 if (hasLocalM) { 43 buffer.writeMatrix(fLocalMatrix); 44 } 45} 46 47bool SkShader::setContext(const SkBitmap& device, 48 const SkPaint& paint, 49 const SkMatrix& matrix) { 50 SkASSERT(!this->setContextHasBeenCalled()); 51 52 const SkMatrix* m = &matrix; 53 SkMatrix total; 54 55 fDeviceConfig = SkToU8(device.getConfig()); 56 fPaintAlpha = paint.getAlpha(); 57 if (this->hasLocalMatrix()) { 58 total.setConcat(matrix, this->getLocalMatrix()); 59 m = &total; 60 } 61 if (m->invert(&fTotalInverse)) { 62 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); 63 SkDEBUGCODE(fInSetContext = true;) 64 return true; 65 } 66 return false; 67} 68 69void SkShader::endContext() { 70 SkASSERT(fInSetContext); 71 SkDEBUGCODE(fInSetContext = false;) 72} 73 74SkShader::ShadeProc SkShader::asAShadeProc(void** ctx) { 75 return NULL; 76} 77 78#include "SkColorPriv.h" 79 80void SkShader::shadeSpan16(int x, int y, uint16_t span16[], int count) { 81 SkASSERT(span16); 82 SkASSERT(count > 0); 83 SkASSERT(this->canCallShadeSpan16()); 84 85 // basically, if we get here, the subclass screwed up 86 SkDEBUGFAIL("kHasSpan16 flag is set, but shadeSpan16() not implemented"); 87} 88 89#define kTempColorQuadCount 6 // balance between speed (larger) and saving stack-space 90#define kTempColorCount (kTempColorQuadCount << 2) 91 92#ifdef SK_CPU_BENDIAN 93 #define SkU32BitShiftToByteOffset(shift) (3 - ((shift) >> 3)) 94#else 95 #define SkU32BitShiftToByteOffset(shift) ((shift) >> 3) 96#endif 97 98void SkShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { 99 SkASSERT(count > 0); 100 101 SkPMColor colors[kTempColorCount]; 102 103 while ((count -= kTempColorCount) >= 0) { 104 this->shadeSpan(x, y, colors, kTempColorCount); 105 x += kTempColorCount; 106 107 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT); 108 int quads = kTempColorQuadCount; 109 do { 110 U8CPU a0 = srcA[0]; 111 U8CPU a1 = srcA[4]; 112 U8CPU a2 = srcA[8]; 113 U8CPU a3 = srcA[12]; 114 srcA += 4*4; 115 *alpha++ = SkToU8(a0); 116 *alpha++ = SkToU8(a1); 117 *alpha++ = SkToU8(a2); 118 *alpha++ = SkToU8(a3); 119 } while (--quads != 0); 120 } 121 SkASSERT(count < 0); 122 SkASSERT(count + kTempColorCount >= 0); 123 if (count += kTempColorCount) { 124 this->shadeSpan(x, y, colors, count); 125 126 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT); 127 do { 128 *alpha++ = *srcA; 129 srcA += 4; 130 } while (--count != 0); 131 } 132#if 0 133 do { 134 int n = count; 135 if (n > kTempColorCount) 136 n = kTempColorCount; 137 SkASSERT(n > 0); 138 139 this->shadeSpan(x, y, colors, n); 140 x += n; 141 count -= n; 142 143 const uint8_t* srcA = (const uint8_t*)colors + SkU32BitShiftToByteOffset(SK_A32_SHIFT); 144 do { 145 *alpha++ = *srcA; 146 srcA += 4; 147 } while (--n != 0); 148 } while (count > 0); 149#endif 150} 151 152SkShader::MatrixClass SkShader::ComputeMatrixClass(const SkMatrix& mat) { 153 MatrixClass mc = kLinear_MatrixClass; 154 155 if (mat.hasPerspective()) { 156 if (mat.fixedStepInX(0, NULL, NULL)) { 157 mc = kFixedStepInX_MatrixClass; 158 } else { 159 mc = kPerspective_MatrixClass; 160 } 161 } 162 return mc; 163} 164 165////////////////////////////////////////////////////////////////////////////// 166 167SkShader::BitmapType SkShader::asABitmap(SkBitmap*, SkMatrix*, 168 TileMode*) const { 169 return kNone_BitmapType; 170} 171 172SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { 173 return kNone_GradientType; 174} 175 176bool SkShader::asNewEffect(GrContext*, GrEffectStage*) const { 177 return false; 178} 179 180SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, 181 TileMode tmx, TileMode tmy) { 182 return SkShader::CreateBitmapShader(src, tmx, tmy, NULL, 0); 183} 184 185////////////////////////////////////////////////////////////////////////////// 186 187#include "SkColorShader.h" 188#include "SkUtils.h" 189 190SkColorShader::SkColorShader() { 191 fFlags = 0; 192 fInheritColor = true; 193} 194 195SkColorShader::SkColorShader(SkColor c) { 196 fFlags = 0; 197 fColor = c; 198 fInheritColor = false; 199} 200 201SkColorShader::~SkColorShader() {} 202 203bool SkColorShader::isOpaque() const { 204 if (fInheritColor) { 205 return true; // using paint's alpha 206 } 207 return SkColorGetA(fColor) == 255; 208} 209 210SkColorShader::SkColorShader(SkFlattenableReadBuffer& b) : INHERITED(b) { 211 fFlags = 0; // computed in setContext 212 213 fInheritColor = b.readBool(); 214 if (fInheritColor) { 215 return; 216 } 217 fColor = b.readColor(); 218} 219 220void SkColorShader::flatten(SkFlattenableWriteBuffer& buffer) const { 221 this->INHERITED::flatten(buffer); 222 buffer.writeBool(fInheritColor); 223 if (fInheritColor) { 224 return; 225 } 226 buffer.writeColor(fColor); 227} 228 229uint32_t SkColorShader::getFlags() { 230 return fFlags; 231} 232 233uint8_t SkColorShader::getSpan16Alpha() const { 234 return SkGetPackedA32(fPMColor); 235} 236 237bool SkColorShader::setContext(const SkBitmap& device, const SkPaint& paint, 238 const SkMatrix& matrix) { 239 if (!this->INHERITED::setContext(device, paint, matrix)) { 240 return false; 241 } 242 243 unsigned a; 244 245 if (fInheritColor) { 246 fColor = paint.getColor(); 247 a = SkColorGetA(fColor); 248 } else { 249 a = SkAlphaMul(SkColorGetA(fColor), SkAlpha255To256(paint.getAlpha())); 250 } 251 252 unsigned r = SkColorGetR(fColor); 253 unsigned g = SkColorGetG(fColor); 254 unsigned b = SkColorGetB(fColor); 255 256 // we want this before we apply any alpha 257 fColor16 = SkPack888ToRGB16(r, g, b); 258 259 if (a != 255) { 260 r = SkMulDiv255Round(r, a); 261 g = SkMulDiv255Round(g, a); 262 b = SkMulDiv255Round(b, a); 263 } 264 fPMColor = SkPackARGB32(a, r, g, b); 265 266 fFlags = kConstInY32_Flag; 267 if (255 == a) { 268 fFlags |= kOpaqueAlpha_Flag; 269 if (paint.isDither() == false) { 270 fFlags |= kHasSpan16_Flag; 271 } 272 } 273 274 return true; 275} 276 277void SkColorShader::shadeSpan(int x, int y, SkPMColor span[], int count) { 278 sk_memset32(span, fPMColor, count); 279} 280 281void SkColorShader::shadeSpan16(int x, int y, uint16_t span[], int count) { 282 sk_memset16(span, fColor16, count); 283} 284 285void SkColorShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { 286 memset(alpha, SkGetPackedA32(fPMColor), count); 287} 288 289// if we had a asAColor method, that would be more efficient... 290SkShader::BitmapType SkColorShader::asABitmap(SkBitmap* bitmap, SkMatrix* matrix, 291 TileMode modes[]) const { 292 return kNone_BitmapType; 293} 294 295SkShader::GradientType SkColorShader::asAGradient(GradientInfo* info) const { 296 if (info) { 297 if (info->fColors && info->fColorCount >= 1) { 298 info->fColors[0] = fColor; 299 } 300 info->fColorCount = 1; 301 info->fTileMode = SkShader::kRepeat_TileMode; 302 } 303 return kColor_GradientType; 304} 305 306/////////////////////////////////////////////////////////////////////////////// 307 308#include "SkEmptyShader.h" 309 310uint32_t SkEmptyShader::getFlags() { return 0; } 311uint8_t SkEmptyShader::getSpan16Alpha() const { return 0; } 312 313bool SkEmptyShader::setContext(const SkBitmap&, const SkPaint&, 314 const SkMatrix&) { return false; } 315 316void SkEmptyShader::shadeSpan(int x, int y, SkPMColor span[], int count) { 317 SkDEBUGFAIL("should never get called, since setContext() returned false"); 318} 319 320void SkEmptyShader::shadeSpan16(int x, int y, uint16_t span[], int count) { 321 SkDEBUGFAIL("should never get called, since setContext() returned false"); 322} 323 324void SkEmptyShader::shadeSpanAlpha(int x, int y, uint8_t alpha[], int count) { 325 SkDEBUGFAIL("should never get called, since setContext() returned false"); 326} 327