SkBicubicImageFilter.cpp revision 74a3a2135ca82ab9324b7e499caa3280348a4fda
1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkBicubicImageFilter.h" 9#include "SkBitmap.h" 10#include "SkColorPriv.h" 11#include "SkFlattenableBuffers.h" 12#include "SkMatrix.h" 13#include "SkRect.h" 14#include "SkUnPreMultiply.h" 15 16#if SK_SUPPORT_GPU 17#include "gl/GrGLEffectMatrix.h" 18#include "effects/GrSingleTextureEffect.h" 19#include "GrTBackendEffectFactory.h" 20#include "GrContext.h" 21#include "GrTexture.h" 22#include "SkImageFilterUtils.h" 23#endif 24 25SkBicubicImageFilter::SkBicubicImageFilter(const SkSize& scale, const SkScalar coefficients[16], SkImageFilter* input) 26 : INHERITED(input), 27 fScale(scale) { 28 memcpy(fCoefficients, coefficients, sizeof(fCoefficients)); 29} 30 31#define DS(x) SkDoubleToScalar(x) 32 33SkBicubicImageFilter* SkBicubicImageFilter::CreateMitchell(const SkSize& scale, 34 SkImageFilter* input) { 35 static const SkScalar coefficients[16] = { 36 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0), 37 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0), 38 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0), 39 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0), 40 }; 41 return SkNEW_ARGS(SkBicubicImageFilter, (scale, coefficients, input)); 42} 43 44SkBicubicImageFilter::SkBicubicImageFilter(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) { 45 SkDEBUGCODE(uint32_t readSize =) buffer.readScalarArray(fCoefficients); 46 SkASSERT(readSize == 16); 47 fScale.fWidth = buffer.readScalar(); 48 fScale.fHeight = buffer.readScalar(); 49} 50 51void SkBicubicImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const { 52 this->INHERITED::flatten(buffer); 53 buffer.writeScalarArray(fCoefficients, 16); 54 buffer.writeScalar(fScale.fWidth); 55 buffer.writeScalar(fScale.fHeight); 56} 57 58SkBicubicImageFilter::~SkBicubicImageFilter() { 59} 60 61inline SkPMColor cubicBlend(const SkScalar c[16], SkScalar t, SkPMColor c0, SkPMColor c1, SkPMColor c2, SkPMColor c3) { 62 SkScalar t2 = t * t, t3 = t2 * t; 63 SkScalar cc[4]; 64 // FIXME: For the fractx case, this should be refactored out of this function. 65 cc[0] = c[0] + SkScalarMul(c[1], t) + SkScalarMul(c[2], t2) + SkScalarMul(c[3], t3); 66 cc[1] = c[4] + SkScalarMul(c[5], t) + SkScalarMul(c[6], t2) + SkScalarMul(c[7], t3); 67 cc[2] = c[8] + SkScalarMul(c[9], t) + SkScalarMul(c[10], t2) + SkScalarMul(c[11], t3); 68 cc[3] = c[12] + SkScalarMul(c[13], t) + SkScalarMul(c[14], t2) + SkScalarMul(c[15], t3); 69 SkScalar a = SkScalarClampMax(SkScalarMul(cc[0], SkGetPackedA32(c0)) + SkScalarMul(cc[1], SkGetPackedA32(c1)) + SkScalarMul(cc[2], SkGetPackedA32(c2)) + SkScalarMul(cc[3], SkGetPackedA32(c3)), 255); 70 SkScalar r = SkScalarMul(cc[0], SkGetPackedR32(c0)) + SkScalarMul(cc[1], SkGetPackedR32(c1)) + SkScalarMul(cc[2], SkGetPackedR32(c2)) + SkScalarMul(cc[3], SkGetPackedR32(c3)); 71 SkScalar g = SkScalarMul(cc[0], SkGetPackedG32(c0)) + SkScalarMul(cc[1], SkGetPackedG32(c1)) + SkScalarMul(cc[2], SkGetPackedG32(c2)) + SkScalarMul(cc[3], SkGetPackedG32(c3)); 72 SkScalar b = SkScalarMul(cc[0], SkGetPackedB32(c0)) + SkScalarMul(cc[1], SkGetPackedB32(c1)) + SkScalarMul(cc[2], SkGetPackedB32(c2)) + SkScalarMul(cc[3], SkGetPackedB32(c3)); 73 return SkPackARGB32(SkScalarRoundToInt(a), 74 SkScalarRoundToInt(SkScalarClampMax(r, a)), 75 SkScalarRoundToInt(SkScalarClampMax(g, a)), 76 SkScalarRoundToInt(SkScalarClampMax(b, a))); 77} 78 79bool SkBicubicImageFilter::onFilterImage(Proxy* proxy, 80 const SkBitmap& source, 81 const SkMatrix& matrix, 82 SkBitmap* result, 83 SkIPoint* loc) { 84 SkBitmap src = source; 85 if (getInput(0) && !getInput(0)->filterImage(proxy, source, matrix, &src, loc)) { 86 return false; 87 } 88 89 if (src.config() != SkBitmap::kARGB_8888_Config) { 90 return false; 91 } 92 93 SkAutoLockPixels alp(src); 94 if (!src.getPixels()) { 95 return false; 96 } 97 98 SkRect dstRect = SkRect::MakeWH(SkScalarMul(SkIntToScalar(src.width()), fScale.fWidth), 99 SkScalarMul(SkIntToScalar(src.height()), fScale.fHeight)); 100 SkIRect dstIRect; 101 dstRect.roundOut(&dstIRect); 102 result->setConfig(src.config(), dstIRect.width(), dstIRect.height()); 103 result->allocPixels(); 104 if (!result->getPixels()) { 105 return false; 106 } 107 108 SkRect srcRect; 109 src.getBounds(&srcRect); 110 SkMatrix inverse; 111 inverse.setRectToRect(dstRect, srcRect, SkMatrix::kFill_ScaleToFit); 112 inverse.postTranslate(SkFloatToScalar(-0.5f), SkFloatToScalar(-0.5f)); 113 114 for (int y = dstIRect.fTop; y < dstIRect.fBottom; ++y) { 115 SkPMColor* dptr = result->getAddr32(dstIRect.fLeft, y); 116 for (int x = dstIRect.fLeft; x < dstIRect.fRight; ++x) { 117 SkPoint srcPt, dstPt = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y)); 118 inverse.mapPoints(&srcPt, &dstPt, 1); 119 SkScalar fractx = srcPt.fX - SkScalarFloorToScalar(srcPt.fX); 120 SkScalar fracty = srcPt.fY - SkScalarFloorToScalar(srcPt.fY); 121 int sx = SkScalarFloorToInt(srcPt.fX); 122 int sy = SkScalarFloorToInt(srcPt.fY); 123 int x0 = SkClampMax(sx - 1, src.width() - 1); 124 int x1 = SkClampMax(sx , src.width() - 1); 125 int x2 = SkClampMax(sx + 1, src.width() - 1); 126 int x3 = SkClampMax(sx + 2, src.width() - 1); 127 int y0 = SkClampMax(sy - 1, src.height() - 1); 128 int y1 = SkClampMax(sy , src.height() - 1); 129 int y2 = SkClampMax(sy + 1, src.height() - 1); 130 int y3 = SkClampMax(sy + 2, src.height() - 1); 131 SkPMColor s00 = *src.getAddr32(x0, y0); 132 SkPMColor s10 = *src.getAddr32(x1, y0); 133 SkPMColor s20 = *src.getAddr32(x2, y0); 134 SkPMColor s30 = *src.getAddr32(x3, y0); 135 SkPMColor s0 = cubicBlend(fCoefficients, fractx, s00, s10, s20, s30); 136 SkPMColor s01 = *src.getAddr32(x0, y1); 137 SkPMColor s11 = *src.getAddr32(x1, y1); 138 SkPMColor s21 = *src.getAddr32(x2, y1); 139 SkPMColor s31 = *src.getAddr32(x3, y1); 140 SkPMColor s1 = cubicBlend(fCoefficients, fractx, s01, s11, s21, s31); 141 SkPMColor s02 = *src.getAddr32(x0, y2); 142 SkPMColor s12 = *src.getAddr32(x1, y2); 143 SkPMColor s22 = *src.getAddr32(x2, y2); 144 SkPMColor s32 = *src.getAddr32(x3, y2); 145 SkPMColor s2 = cubicBlend(fCoefficients, fractx, s02, s12, s22, s32); 146 SkPMColor s03 = *src.getAddr32(x0, y3); 147 SkPMColor s13 = *src.getAddr32(x1, y3); 148 SkPMColor s23 = *src.getAddr32(x2, y3); 149 SkPMColor s33 = *src.getAddr32(x3, y3); 150 SkPMColor s3 = cubicBlend(fCoefficients, fractx, s03, s13, s23, s33); 151 *dptr++ = cubicBlend(fCoefficients, fracty, s0, s1, s2, s3); 152 } 153 } 154 return true; 155} 156 157/////////////////////////////////////////////////////////////////////////////// 158 159#if SK_SUPPORT_GPU 160class GrGLBicubicEffect; 161 162class GrBicubicEffect : public GrSingleTextureEffect { 163public: 164 virtual ~GrBicubicEffect(); 165 166 static const char* Name() { return "Bicubic"; } 167 const float* coefficients() const { return fCoefficients; } 168 169 typedef GrGLBicubicEffect GLEffect; 170 171 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; 172 virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; 173 174 static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16]) { 175 AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, coefficients))); 176 return CreateEffectRef(effect); 177 } 178 179private: 180 GrBicubicEffect(GrTexture*, const SkScalar coefficients[16]); 181 virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; 182 float fCoefficients[16]; 183 184 GR_DECLARE_EFFECT_TEST; 185 186 typedef GrSingleTextureEffect INHERITED; 187}; 188 189class GrGLBicubicEffect : public GrGLEffect { 190public: 191 GrGLBicubicEffect(const GrBackendEffectFactory& factory, 192 const GrDrawEffect&); 193 virtual void emitCode(GrGLShaderBuilder*, 194 const GrDrawEffect&, 195 EffectKey, 196 const char* outputColor, 197 const char* inputColor, 198 const TextureSamplerArray&) SK_OVERRIDE; 199 200 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 201 202 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; 203 204private: 205 typedef GrGLUniformManager::UniformHandle UniformHandle; 206 207 UniformHandle fCoefficientsUni; 208 UniformHandle fImageIncrementUni; 209 210 GrGLEffectMatrix fEffectMatrix; 211 212 typedef GrGLEffect INHERITED; 213}; 214 215GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, 216 const GrDrawEffect& drawEffect) 217 : INHERITED(factory) 218 , fEffectMatrix(drawEffect.castEffect<GrBicubicEffect>().coordsType()) { 219} 220 221void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder, 222 const GrDrawEffect&, 223 EffectKey key, 224 const char* outputColor, 225 const char* inputColor, 226 const TextureSamplerArray& samplers) { 227 SkString coords; 228 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords); 229 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 230 kMat44f_GrSLType, "Coefficients"); 231 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 232 kVec2f_GrSLType, "ImageIncrement"); 233 234 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); 235 const char* coeff = builder->getUniformCStr(fCoefficientsUni); 236 237 SkString cubicBlendName; 238 239 static const GrGLShaderVar gCubicBlendArgs[] = { 240 GrGLShaderVar("coefficients", kMat44f_GrSLType), 241 GrGLShaderVar("t", kFloat_GrSLType), 242 GrGLShaderVar("c0", kVec4f_GrSLType), 243 GrGLShaderVar("c1", kVec4f_GrSLType), 244 GrGLShaderVar("c2", kVec4f_GrSLType), 245 GrGLShaderVar("c3", kVec4f_GrSLType), 246 }; 247 builder->fsEmitFunction(kVec4f_GrSLType, 248 "cubicBlend", 249 SK_ARRAY_COUNT(gCubicBlendArgs), 250 gCubicBlendArgs, 251 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n" 252 "\tvec4 c = coefficients * ts;\n" 253 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n", 254 &cubicBlendName); 255 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5, 0.5);\n", coords.c_str(), imgInc); 256 builder->fsCodeAppendf("\tvec2 f = fract(coord / %s);\n", imgInc); 257 for (int y = 0; y < 4; ++y) { 258 for (int x = 0; x < 4; ++x) { 259 SkString coord; 260 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1); 261 builder->fsCodeAppendf("\tvec4 s%d%d = ", x, y); 262 builder->fsAppendTextureLookup(samplers[0], coord.c_str()); 263 builder->fsCodeAppend(";\n"); 264 } 265 builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, s0%d, s1%d, s2%d, s3%d);\n", y, cubicBlendName.c_str(), coeff, y, y, y, y); 266 } 267 builder->fsCodeAppendf("\t%s = %s(%s, f.y, s0, s1, s2, s3);\n", outputColor, cubicBlendName.c_str(), coeff); 268} 269 270GrGLEffect::EffectKey GrGLBicubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { 271 const GrBicubicEffect& bicubic = drawEffect.castEffect<GrBicubicEffect>(); 272 EffectKey matrixKey = GrGLEffectMatrix::GenKey(bicubic.getMatrix(), 273 drawEffect, 274 bicubic.coordsType(), 275 bicubic.texture(0)); 276 return matrixKey; 277} 278 279void GrGLBicubicEffect::setData(const GrGLUniformManager& uman, 280 const GrDrawEffect& drawEffect) { 281 const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>(); 282 GrTexture& texture = *effect.texture(0); 283 float imageIncrement[2]; 284 imageIncrement[0] = 1.0f / texture.width(); 285 imageIncrement[1] = 1.0f / texture.height(); 286 uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); 287 uman.setMatrix4f(fCoefficientsUni, effect.coefficients()); 288 fEffectMatrix.setData(uman, 289 effect.getMatrix(), 290 drawEffect, 291 effect.texture(0)); 292} 293 294GrBicubicEffect::GrBicubicEffect(GrTexture* texture, 295 const SkScalar coefficients[16]) 296 : INHERITED(texture, MakeDivByTextureWHMatrix(texture)) { 297 for (int y = 0; y < 4; y++) { 298 for (int x = 0; x < 4; x++) { 299 // Convert from row-major scalars to column-major floats. 300 fCoefficients[x * 4 + y] = SkScalarToFloat(coefficients[y * 4 + x]); 301 } 302 } 303} 304 305GrBicubicEffect::~GrBicubicEffect() { 306} 307 308const GrBackendEffectFactory& GrBicubicEffect::getFactory() const { 309 return GrTBackendEffectFactory<GrBicubicEffect>::getInstance(); 310} 311 312bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const { 313 const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase); 314 return this->texture(0) == s.texture(0) && 315 !memcmp(fCoefficients, s.coefficients(), 16); 316} 317 318void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { 319 // FIXME: Perhaps we can do better. 320 *validFlags = 0; 321 return; 322} 323 324GR_DEFINE_EFFECT_TEST(GrBicubicEffect); 325 326GrEffectRef* GrBicubicEffect::TestCreate(SkMWCRandom* random, 327 GrContext* context, 328 const GrDrawTargetCaps&, 329 GrTexture* textures[]) { 330 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 331 GrEffectUnitTest::kAlphaTextureIdx; 332 SkScalar coefficients[16]; 333 for (int i = 0; i < 16; i++) { 334 coefficients[i] = random->nextSScalar1(); 335 } 336 return GrBicubicEffect::Create(textures[texIdx], coefficients); 337} 338 339bool SkBicubicImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm, 340 SkBitmap* result, SkIPoint* offset) { 341 SkBitmap srcBM; 342 if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &srcBM, offset)) { 343 return false; 344 } 345 GrTexture* srcTexture = srcBM.getTexture(); 346 GrContext* context = srcTexture->getContext(); 347 348 SkRect dstRect = SkRect::MakeWH(srcBM.width() * fScale.fWidth, 349 srcBM.height() * fScale.fHeight); 350 351 GrTextureDesc desc; 352 desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; 353 desc.fWidth = SkScalarCeilToInt(dstRect.width()); 354 desc.fHeight = SkScalarCeilToInt(dstRect.height()); 355 desc.fConfig = kSkia8888_GrPixelConfig; 356 357 GrAutoScratchTexture ast(context, desc); 358 SkAutoTUnref<GrTexture> dst(ast.detach()); 359 if (!dst) { 360 return false; 361 } 362 GrContext::AutoRenderTarget art(context, dst->asRenderTarget()); 363 GrPaint paint; 364 paint.addColorEffect(GrBicubicEffect::Create(srcTexture, fCoefficients))->unref(); 365 SkRect srcRect; 366 srcBM.getBounds(&srcRect); 367 context->drawRectToRect(paint, dstRect, srcRect); 368 return SkImageFilterUtils::WrapTexture(dst, desc.fWidth, desc.fHeight, result); 369} 370#endif 371 372/////////////////////////////////////////////////////////////////////////////// 373