SkDropShadowImageFilter.cpp revision ba6e954140e45e251d67934ed6ad752149fcf72f
1/* 2 * Copyright 2013 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkDropShadowImageFilter.h" 9 10#include "SkBitmap.h" 11#include "SkBlurImageFilter.h" 12#include "SkCanvas.h" 13#include "SkColorMatrixFilter.h" 14#include "SkDevice.h" 15#include "SkFlattenableBuffers.h" 16 17SkDropShadowImageFilter::SkDropShadowImageFilter(SkScalar dx, SkScalar dy, SkScalar sigma, SkColor color, SkImageFilter* input) 18 : SkImageFilter(input) 19 , fDx(dx) 20 , fDy(dy) 21 , fSigma(sigma) 22 , fColor(color) 23{ 24} 25 26SkDropShadowImageFilter::SkDropShadowImageFilter(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) 27{ 28 fDx = buffer.readScalar(); 29 fDy = buffer.readScalar(); 30 fSigma = buffer.readScalar(); 31 fColor = buffer.readColor(); 32 buffer.validate(SkScalarIsFinite(fDx) && 33 SkScalarIsFinite(fDy) && 34 SkScalarIsFinite(fSigma)); 35} 36 37void SkDropShadowImageFilter::flatten(SkFlattenableWriteBuffer& buffer) const 38{ 39 this->INHERITED::flatten(buffer); 40 buffer.writeScalar(fDx); 41 buffer.writeScalar(fDy); 42 buffer.writeScalar(fSigma); 43 buffer.writeColor(fColor); 44} 45 46bool SkDropShadowImageFilter::onFilterImage(Proxy* proxy, const SkBitmap& source, const SkMatrix& matrix, SkBitmap* result, SkIPoint* loc) 47{ 48 SkBitmap src = source; 49 if (getInput(0) && !getInput(0)->filterImage(proxy, source, matrix, &src, loc)) 50 return false; 51 52 SkAutoTUnref<SkBaseDevice> device(proxy->createDevice(src.width(), src.height())); 53 SkCanvas canvas(device.get()); 54 55 SkAutoTUnref<SkImageFilter> blurFilter(new SkBlurImageFilter(fSigma, fSigma)); 56 SkAutoTUnref<SkColorFilter> colorFilter(SkColorFilter::CreateModeFilter(fColor, SkXfermode::kSrcIn_Mode)); 57 SkPaint paint; 58 paint.setImageFilter(blurFilter.get()); 59 paint.setColorFilter(colorFilter.get()); 60 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); 61 canvas.drawBitmap(src, fDx, fDy, &paint); 62 canvas.drawBitmap(src, 0, 0); 63 *result = device->accessBitmap(false); 64 return true; 65} 66