SkLayerDrawLooper.cpp revision 48f31bdbb3346e3003581229395022bf44828b13
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8#include "SkCanvas.h"
9#include "SkColor.h"
10#include "SkReadBuffer.h"
11#include "SkWriteBuffer.h"
12#include "SkLayerDrawLooper.h"
13#include "SkString.h"
14#include "SkStringUtils.h"
15#include "SkUnPreMultiply.h"
16
17SkLayerDrawLooper::LayerInfo::LayerInfo() {
18#ifdef SK_SUPPORT_LEGACY_LAYERDRAWLOOPER_PAINTFLAGS
19    fFlagsMask = 0;                     // ignore layerinfo's paint flags
20#endif
21    fPaintBits = 0;                     // ignore our paint fields
22    fColorMode = SkXfermode::kDst_Mode; // ignore our color
23    fOffset.set(0, 0);
24    fPostTranslate = false;
25}
26
27SkLayerDrawLooper::SkLayerDrawLooper()
28        : fRecs(NULL),
29          fTopRec(NULL),
30          fCount(0),
31          fCurrRec(NULL) {
32}
33
34SkLayerDrawLooper::~SkLayerDrawLooper() {
35    Rec* rec = fRecs;
36    while (rec) {
37        Rec* next = rec->fNext;
38        SkDELETE(rec);
39        rec = next;
40    }
41}
42
43SkPaint* SkLayerDrawLooper::addLayer(const LayerInfo& info) {
44    fCount += 1;
45
46    Rec* rec = SkNEW(Rec);
47    rec->fNext = fRecs;
48    rec->fInfo = info;
49    fRecs = rec;
50    if (NULL == fTopRec) {
51        fTopRec = rec;
52    }
53
54    return &rec->fPaint;
55}
56
57void SkLayerDrawLooper::addLayer(SkScalar dx, SkScalar dy) {
58    LayerInfo info;
59
60    info.fOffset.set(dx, dy);
61    (void)this->addLayer(info);
62}
63
64SkPaint* SkLayerDrawLooper::addLayerOnTop(const LayerInfo& info) {
65    fCount += 1;
66
67    Rec* rec = SkNEW(Rec);
68    rec->fNext = NULL;
69    rec->fInfo = info;
70    if (NULL == fRecs) {
71        fRecs = rec;
72    } else {
73        SkASSERT(NULL != fTopRec);
74        fTopRec->fNext = rec;
75    }
76    fTopRec = rec;
77
78    return &rec->fPaint;
79}
80
81void SkLayerDrawLooper::init(SkCanvas* canvas) {
82    fCurrRec = fRecs;
83    canvas->save(SkCanvas::kMatrix_SaveFlag);
84}
85
86static SkColor xferColor(SkColor src, SkColor dst, SkXfermode::Mode mode) {
87    switch (mode) {
88        case SkXfermode::kSrc_Mode:
89            return src;
90        case SkXfermode::kDst_Mode:
91            return dst;
92        default: {
93            SkPMColor pmS = SkPreMultiplyColor(src);
94            SkPMColor pmD = SkPreMultiplyColor(dst);
95            SkPMColor result = SkXfermode::GetProc(mode)(pmS, pmD);
96            return SkUnPreMultiply::PMColorToColor(result);
97        }
98    }
99}
100
101// Even with kEntirePaint_Bits, we always ensure that the master paint's
102// text-encoding is respected, since that controls how we interpret the
103// text/length parameters of a draw[Pos]Text call.
104void SkLayerDrawLooper::ApplyInfo(SkPaint* dst, const SkPaint& src,
105                                  const LayerInfo& info) {
106
107#ifdef SK_SUPPORT_LEGACY_LAYERDRAWLOOPER_PAINTFLAGS
108    uint32_t mask = info.fFlagsMask;
109    dst->setFlags((dst->getFlags() & ~mask) | (src.getFlags() & mask));
110#endif
111    dst->setColor(xferColor(src.getColor(), dst->getColor(), info.fColorMode));
112
113    BitFlags bits = info.fPaintBits;
114    SkPaint::TextEncoding encoding = dst->getTextEncoding();
115
116    if (0 == bits) {
117        return;
118    }
119    if (kEntirePaint_Bits == bits) {
120        // we've already computed these, so save it from the assignment
121        uint32_t f = dst->getFlags();
122        SkColor c = dst->getColor();
123        *dst = src;
124        dst->setFlags(f);
125        dst->setColor(c);
126        dst->setTextEncoding(encoding);
127        return;
128    }
129
130    if (bits & kStyle_Bit) {
131        dst->setStyle(src.getStyle());
132        dst->setStrokeWidth(src.getStrokeWidth());
133        dst->setStrokeMiter(src.getStrokeMiter());
134        dst->setStrokeCap(src.getStrokeCap());
135        dst->setStrokeJoin(src.getStrokeJoin());
136    }
137
138    if (bits & kTextSkewX_Bit) {
139        dst->setTextSkewX(src.getTextSkewX());
140    }
141
142    if (bits & kPathEffect_Bit) {
143        dst->setPathEffect(src.getPathEffect());
144    }
145    if (bits & kMaskFilter_Bit) {
146        dst->setMaskFilter(src.getMaskFilter());
147    }
148    if (bits & kShader_Bit) {
149        dst->setShader(src.getShader());
150    }
151    if (bits & kColorFilter_Bit) {
152        dst->setColorFilter(src.getColorFilter());
153    }
154    if (bits & kXfermode_Bit) {
155        dst->setXfermode(src.getXfermode());
156    }
157
158    // we don't override these
159#if 0
160    dst->setTypeface(src.getTypeface());
161    dst->setTextSize(src.getTextSize());
162    dst->setTextScaleX(src.getTextScaleX());
163    dst->setRasterizer(src.getRasterizer());
164    dst->setLooper(src.getLooper());
165    dst->setTextEncoding(src.getTextEncoding());
166    dst->setHinting(src.getHinting());
167#endif
168}
169
170// Should we add this to canvas?
171static void postTranslate(SkCanvas* canvas, SkScalar dx, SkScalar dy) {
172    SkMatrix m = canvas->getTotalMatrix();
173    m.postTranslate(dx, dy);
174    canvas->setMatrix(m);
175}
176
177bool SkLayerDrawLooper::next(SkCanvas* canvas, SkPaint* paint) {
178    canvas->restore();
179    if (NULL == fCurrRec) {
180        return false;
181    }
182
183    ApplyInfo(paint, fCurrRec->fPaint, fCurrRec->fInfo);
184
185    canvas->save(SkCanvas::kMatrix_SaveFlag);
186    if (fCurrRec->fInfo.fPostTranslate) {
187        postTranslate(canvas, fCurrRec->fInfo.fOffset.fX,
188                      fCurrRec->fInfo.fOffset.fY);
189    } else {
190        canvas->translate(fCurrRec->fInfo.fOffset.fX, fCurrRec->fInfo.fOffset.fY);
191    }
192    fCurrRec = fCurrRec->fNext;
193
194    return true;
195}
196
197///////////////////////////////////////////////////////////////////////////////
198
199void SkLayerDrawLooper::flatten(SkWriteBuffer& buffer) const {
200    this->INHERITED::flatten(buffer);
201
202#ifdef SK_DEBUG
203    {
204        Rec* rec = fRecs;
205        int count = 0;
206        while (rec) {
207            rec = rec->fNext;
208            count += 1;
209        }
210        SkASSERT(count == fCount);
211    }
212#endif
213
214    buffer.writeInt(fCount);
215
216    Rec* rec = fRecs;
217    for (int i = 0; i < fCount; i++) {
218#ifdef SK_SUPPORT_LEGACY_LAYERDRAWLOOPER_PAINTFLAGS
219        buffer.writeInt(rec->fInfo.fFlagsMask);
220#else
221        buffer.writeInt(0); // remove eventually, when we can bump the version
222#endif
223        buffer.writeInt(rec->fInfo.fPaintBits);
224        buffer.writeInt(rec->fInfo.fColorMode);
225        buffer.writePoint(rec->fInfo.fOffset);
226        buffer.writeBool(rec->fInfo.fPostTranslate);
227        buffer.writePaint(rec->fPaint);
228        rec = rec->fNext;
229    }
230}
231
232SkFlattenable* SkLayerDrawLooper::CreateProc(SkReadBuffer& buffer) {
233    int count = buffer.readInt();
234
235    Builder builder;
236    for (int i = 0; i < count; i++) {
237        LayerInfo info;
238#ifdef SK_SUPPORT_LEGACY_LAYERDRAWLOOPER_PAINTFLAGS
239        info.fFlagsMask = buffer.readInt();
240#else
241        (void)buffer.readInt();
242#endif
243        info.fPaintBits = buffer.readInt();
244        info.fColorMode = (SkXfermode::Mode)buffer.readInt();
245        buffer.readPoint(&info.fOffset);
246        info.fPostTranslate = buffer.readBool();
247        buffer.readPaint(builder.addLayerOnTop(info));
248    }
249    SkLayerDrawLooper* looper = builder.detachLooper();
250    SkASSERT(count == looper->fCount);
251
252#ifdef SK_DEBUG
253    {
254        Rec* rec = looper->fRecs;
255        int n = 0;
256        while (rec) {
257            rec = rec->fNext;
258            n += 1;
259        }
260        SkASSERT(count == n);
261    }
262#endif
263
264    return looper;
265}
266
267#ifdef SK_DEVELOPER
268void SkLayerDrawLooper::toString(SkString* str) const {
269    str->appendf("SkLayerDrawLooper (%d): ", fCount);
270
271    Rec* rec = fRecs;
272    for (int i = 0; i < fCount; i++) {
273        str->appendf("%d: ", i);
274
275#ifdef SK_SUPPORT_LEGACY_LAYERDRAWLOOPER_PAINTFLAGS
276        str->append("flagsMask: (");
277        if (0 == rec->fInfo.fFlagsMask) {
278            str->append("None");
279        } else {
280            bool needSeparator = false;
281            SkAddFlagToString(str, SkToBool(SkPaint::kAntiAlias_Flag & rec->fInfo.fFlagsMask),
282                              "AntiAlias", &needSeparator);
283//            SkAddFlagToString(str, SkToBool(SkPaint::kFilterBitmap_Flag & rec->fInfo.fFlagsMask), "FilterBitmap", &needSeparator);
284            SkAddFlagToString(str, SkToBool(SkPaint::kDither_Flag & rec->fInfo.fFlagsMask),
285                              "Dither", &needSeparator);
286            SkAddFlagToString(str, SkToBool(SkPaint::kUnderlineText_Flag & rec->fInfo.fFlagsMask),
287                              "UnderlineText", &needSeparator);
288            SkAddFlagToString(str, SkToBool(SkPaint::kStrikeThruText_Flag & rec->fInfo.fFlagsMask),
289                              "StrikeThruText", &needSeparator);
290            SkAddFlagToString(str, SkToBool(SkPaint::kFakeBoldText_Flag & rec->fInfo.fFlagsMask),
291                              "FakeBoldText", &needSeparator);
292            SkAddFlagToString(str, SkToBool(SkPaint::kLinearText_Flag & rec->fInfo.fFlagsMask),
293                              "LinearText", &needSeparator);
294            SkAddFlagToString(str, SkToBool(SkPaint::kSubpixelText_Flag & rec->fInfo.fFlagsMask),
295                              "SubpixelText", &needSeparator);
296            SkAddFlagToString(str, SkToBool(SkPaint::kDevKernText_Flag & rec->fInfo.fFlagsMask),
297                              "DevKernText", &needSeparator);
298            SkAddFlagToString(str, SkToBool(SkPaint::kLCDRenderText_Flag & rec->fInfo.fFlagsMask),
299                              "LCDRenderText", &needSeparator);
300            SkAddFlagToString(str, SkToBool(SkPaint::kEmbeddedBitmapText_Flag & rec->fInfo.fFlagsMask),
301                              "EmbeddedBitmapText", &needSeparator);
302            SkAddFlagToString(str, SkToBool(SkPaint::kAutoHinting_Flag & rec->fInfo.fFlagsMask),
303                              "Autohinted", &needSeparator);
304            SkAddFlagToString(str, SkToBool(SkPaint::kVerticalText_Flag & rec->fInfo.fFlagsMask),
305                              "VerticalText", &needSeparator);
306            SkAddFlagToString(str, SkToBool(SkPaint::kGenA8FromLCD_Flag & rec->fInfo.fFlagsMask),
307                              "GenA8FromLCD", &needSeparator);
308        }
309#endif
310        str->append(") ");
311
312        str->append("paintBits: (");
313        if (0 == rec->fInfo.fPaintBits) {
314            str->append("None");
315        } else if (kEntirePaint_Bits == rec->fInfo.fPaintBits) {
316            str->append("EntirePaint");
317        } else {
318            bool needSeparator = false;
319            SkAddFlagToString(str, SkToBool(kStyle_Bit & rec->fInfo.fPaintBits), "Style",
320                              &needSeparator);
321            SkAddFlagToString(str, SkToBool(kTextSkewX_Bit & rec->fInfo.fPaintBits), "TextSkewX",
322                              &needSeparator);
323            SkAddFlagToString(str, SkToBool(kPathEffect_Bit & rec->fInfo.fPaintBits), "PathEffect",
324                              &needSeparator);
325            SkAddFlagToString(str, SkToBool(kMaskFilter_Bit & rec->fInfo.fPaintBits), "MaskFilter",
326                              &needSeparator);
327            SkAddFlagToString(str, SkToBool(kShader_Bit & rec->fInfo.fPaintBits), "Shader",
328                              &needSeparator);
329            SkAddFlagToString(str, SkToBool(kColorFilter_Bit & rec->fInfo.fPaintBits), "ColorFilter",
330                              &needSeparator);
331            SkAddFlagToString(str, SkToBool(kXfermode_Bit & rec->fInfo.fPaintBits), "Xfermode",
332                              &needSeparator);
333        }
334        str->append(") ");
335
336        static const char* gModeStrings[SkXfermode::kLastMode+1] = {
337            "kClear", "kSrc", "kDst", "kSrcOver", "kDstOver", "kSrcIn", "kDstIn",
338            "kSrcOut", "kDstOut", "kSrcATop", "kDstATop", "kXor", "kPlus",
339            "kMultiply", "kScreen", "kOverlay", "kDarken", "kLighten", "kColorDodge",
340            "kColorBurn", "kHardLight", "kSoftLight", "kDifference", "kExclusion"
341        };
342
343        str->appendf("mode: %s ", gModeStrings[rec->fInfo.fColorMode]);
344
345        str->append("offset: (");
346        str->appendScalar(rec->fInfo.fOffset.fX);
347        str->append(", ");
348        str->appendScalar(rec->fInfo.fOffset.fY);
349        str->append(") ");
350
351        str->append("postTranslate: ");
352        if (rec->fInfo.fPostTranslate) {
353            str->append("true ");
354        } else {
355            str->append("false ");
356        }
357
358        rec->fPaint.toString(str);
359        rec = rec->fNext;
360    }
361}
362#endif
363
364SkLayerDrawLooper::Builder::Builder()
365        : fRecs(NULL),
366          fTopRec(NULL),
367          fCount(0) {
368}
369
370SkLayerDrawLooper::Builder::~Builder() {
371    Rec* rec = fRecs;
372    while (rec) {
373        Rec* next = rec->fNext;
374        SkDELETE(rec);
375        rec = next;
376    }
377}
378
379SkPaint* SkLayerDrawLooper::Builder::addLayer(const LayerInfo& info) {
380    fCount += 1;
381
382    Rec* rec = SkNEW(Rec);
383    rec->fNext = fRecs;
384    rec->fInfo = info;
385    fRecs = rec;
386    if (NULL == fTopRec) {
387        fTopRec = rec;
388    }
389
390    return &rec->fPaint;
391}
392
393void SkLayerDrawLooper::Builder::addLayer(SkScalar dx, SkScalar dy) {
394    LayerInfo info;
395
396    info.fOffset.set(dx, dy);
397    (void)this->addLayer(info);
398}
399
400SkPaint* SkLayerDrawLooper::Builder::addLayerOnTop(const LayerInfo& info) {
401    fCount += 1;
402
403    Rec* rec = SkNEW(Rec);
404    rec->fNext = NULL;
405    rec->fInfo = info;
406    if (NULL == fRecs) {
407        fRecs = rec;
408    } else {
409        SkASSERT(NULL != fTopRec);
410        fTopRec->fNext = rec;
411    }
412    fTopRec = rec;
413
414    return &rec->fPaint;
415}
416
417SkLayerDrawLooper* SkLayerDrawLooper::Builder::detachLooper() {
418    SkLayerDrawLooper* looper = SkNEW(SkLayerDrawLooper);
419    looper->fCount = fCount;
420    looper->fRecs = fRecs;
421
422    fCount = 0;
423    fRecs = NULL;
424    fTopRec = NULL;
425
426    return looper;
427}
428