GrContext.cpp revision d8b5faca043100d7a1e4594b4d10e462532af390
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "GrContext.h"
11
12#include "effects/GrConvolutionEffect.h"
13#include "effects/GrSingleTextureEffect.h"
14#include "effects/GrConfigConversionEffect.h"
15
16#include "GrBufferAllocPool.h"
17#include "GrGpu.h"
18#include "GrIndexBuffer.h"
19#include "GrInOrderDrawBuffer.h"
20#include "GrPathRenderer.h"
21#include "GrPathUtils.h"
22#include "GrResourceCache.h"
23#include "GrSoftwarePathRenderer.h"
24#include "GrStencilBuffer.h"
25#include "GrTextStrike.h"
26#include "SkTLazy.h"
27#include "SkTLS.h"
28#include "SkTrace.h"
29
30SK_DEFINE_INST_COUNT(GrContext)
31SK_DEFINE_INST_COUNT(GrDrawState)
32
33// It can be useful to set this to kNo_BufferedDraw to test whether a bug is caused by using the
34// InOrderDrawBuffer, to compare performance of using/not using InOrderDrawBuffer, or to make
35// debugging easier.
36#define DEFAULT_BUFFERING (GR_DISABLE_DRAW_BUFFERING ? kNo_BufferedDraw : kYes_BufferedDraw)
37
38#define MAX_BLUR_SIGMA 4.0f
39
40// When we're using coverage AA but the blend is incompatible (given gpu
41// limitations) should we disable AA or draw wrong?
42#define DISABLE_COVERAGE_AA_FOR_BLEND 1
43
44#if GR_DEBUG
45    // change this to a 1 to see notifications when partial coverage fails
46    #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
47#else
48    #define GR_DEBUG_PARTIAL_COVERAGE_CHECK 0
49#endif
50
51static const size_t MAX_TEXTURE_CACHE_COUNT = 2048;
52static const size_t MAX_TEXTURE_CACHE_BYTES = GR_DEFAULT_TEXTURE_CACHE_MB_LIMIT * 1024 * 1024;
53
54static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 15;
55static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
56
57static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 1 << 11;
58static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
59
60#define ASSERT_OWNED_RESOURCE(R) GrAssert(!(R) || (R)->getContext() == this)
61
62GrContext* GrContext::Create(GrBackend backend, GrBackendContext context) {
63    GrContext* ctx = NULL;
64    GrGpu* fGpu = GrGpu::Create(backend, context);
65    if (NULL != fGpu) {
66        ctx = SkNEW_ARGS(GrContext, (fGpu));
67        fGpu->unref();
68    }
69    return ctx;
70}
71
72namespace {
73void* CreateThreadInstanceCount() {
74    return SkNEW_ARGS(int, (0));
75}
76void DeleteThreadInstanceCount(void* v) {
77    delete reinterpret_cast<int*>(v);
78}
79#define THREAD_INSTANCE_COUNT                                               \
80    (*reinterpret_cast<int*>(SkTLS::Get(CreateThreadInstanceCount,          \
81                                        DeleteThreadInstanceCount)))
82
83}
84
85int GrContext::GetThreadInstanceCount() {
86    return THREAD_INSTANCE_COUNT;
87}
88
89GrContext::~GrContext() {
90    for (int i = 0; i < fCleanUpData.count(); ++i) {
91        (*fCleanUpData[i].fFunc)(this, fCleanUpData[i].fInfo);
92    }
93
94    this->flush();
95
96    // Since the gpu can hold scratch textures, give it a chance to let go
97    // of them before freeing the texture cache
98    fGpu->purgeResources();
99
100    delete fTextureCache;
101    fTextureCache = NULL;
102    delete fFontCache;
103    delete fDrawBuffer;
104    delete fDrawBufferVBAllocPool;
105    delete fDrawBufferIBAllocPool;
106
107    fAARectRenderer->unref();
108
109    fGpu->unref();
110    GrSafeUnref(fPathRendererChain);
111    GrSafeUnref(fSoftwarePathRenderer);
112    fDrawState->unref();
113
114    --THREAD_INSTANCE_COUNT;
115}
116
117void GrContext::contextLost() {
118    contextDestroyed();
119    this->setupDrawBuffer();
120}
121
122void GrContext::contextDestroyed() {
123    // abandon first to so destructors
124    // don't try to free the resources in the API.
125    fGpu->abandonResources();
126
127    // a path renderer may be holding onto resources that
128    // are now unusable
129    GrSafeSetNull(fPathRendererChain);
130    GrSafeSetNull(fSoftwarePathRenderer);
131
132    delete fDrawBuffer;
133    fDrawBuffer = NULL;
134
135    delete fDrawBufferVBAllocPool;
136    fDrawBufferVBAllocPool = NULL;
137
138    delete fDrawBufferIBAllocPool;
139    fDrawBufferIBAllocPool = NULL;
140
141    fAARectRenderer->reset();
142
143    fTextureCache->purgeAllUnlocked();
144    fFontCache->freeAll();
145    fGpu->markContextDirty();
146}
147
148void GrContext::resetContext() {
149    fGpu->markContextDirty();
150}
151
152void GrContext::freeGpuResources() {
153    this->flush();
154
155    fGpu->purgeResources();
156
157    fAARectRenderer->reset();
158
159    fTextureCache->purgeAllUnlocked();
160    fFontCache->freeAll();
161    // a path renderer may be holding onto resources
162    GrSafeSetNull(fPathRendererChain);
163    GrSafeSetNull(fSoftwarePathRenderer);
164}
165
166size_t GrContext::getGpuTextureCacheBytes() const {
167  return fTextureCache->getCachedResourceBytes();
168}
169
170////////////////////////////////////////////////////////////////////////////////
171
172namespace {
173
174void scale_rect(SkRect* rect, float xScale, float yScale) {
175    rect->fLeft = SkScalarMul(rect->fLeft, SkFloatToScalar(xScale));
176    rect->fTop = SkScalarMul(rect->fTop, SkFloatToScalar(yScale));
177    rect->fRight = SkScalarMul(rect->fRight, SkFloatToScalar(xScale));
178    rect->fBottom = SkScalarMul(rect->fBottom, SkFloatToScalar(yScale));
179}
180
181float adjust_sigma(float sigma, int *scaleFactor, int *radius) {
182    *scaleFactor = 1;
183    while (sigma > MAX_BLUR_SIGMA) {
184        *scaleFactor *= 2;
185        sigma *= 0.5f;
186    }
187    *radius = static_cast<int>(ceilf(sigma * 3.0f));
188    GrAssert(*radius <= GrConvolutionEffect::kMaxKernelRadius);
189    return sigma;
190}
191
192void convolve_gaussian(GrDrawTarget* target,
193                       GrTexture* texture,
194                       const SkRect& rect,
195                       float sigma,
196                       int radius,
197                       Gr1DKernelEffect::Direction direction) {
198    GrRenderTarget* rt = target->drawState()->getRenderTarget();
199    GrDrawTarget::AutoStateRestore asr(target, GrDrawTarget::kReset_ASRInit);
200    GrDrawState* drawState = target->drawState();
201    drawState->setRenderTarget(rt);
202    GrMatrix sampleM;
203    sampleM.setIDiv(texture->width(), texture->height());
204    SkAutoTUnref<GrConvolutionEffect> conv(SkNEW_ARGS(GrConvolutionEffect,
205                                                      (texture, direction, radius,
206                                                       sigma)));
207    drawState->stage(0)->setEffect(conv, sampleM);
208    target->drawSimpleRect(rect, NULL);
209}
210
211}
212
213
214GrTexture* GrContext::findTexture(const GrCacheKey& key) {
215    return static_cast<GrTexture*>(fTextureCache->find(key.key()));
216}
217
218GrTexture* GrContext::findTexture(const GrTextureDesc& desc,
219                                  const GrCacheData& cacheData,
220                                  const GrTextureParams* params) {
221    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheData, false);
222    GrResource* resource = fTextureCache->find(resourceKey);
223    return static_cast<GrTexture*>(resource);
224}
225
226bool GrContext::isTextureInCache(const GrTextureDesc& desc,
227                                 const GrCacheData& cacheData,
228                                 const GrTextureParams* params) const {
229    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheData, false);
230    return fTextureCache->hasKey(resourceKey);
231}
232
233void GrContext::addStencilBuffer(GrStencilBuffer* sb) {
234    ASSERT_OWNED_RESOURCE(sb);
235
236    GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(sb->width(),
237                                                            sb->height(),
238                                                            sb->numSamples());
239    fTextureCache->addResource(resourceKey, sb);
240}
241
242GrStencilBuffer* GrContext::findStencilBuffer(int width, int height,
243                                              int sampleCnt) {
244    GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(width,
245                                                            height,
246                                                            sampleCnt);
247    GrResource* resource = fTextureCache->find(resourceKey);
248    return static_cast<GrStencilBuffer*>(resource);
249}
250
251static void stretchImage(void* dst,
252                         int dstW,
253                         int dstH,
254                         void* src,
255                         int srcW,
256                         int srcH,
257                         int bpp) {
258    GrFixed dx = (srcW << 16) / dstW;
259    GrFixed dy = (srcH << 16) / dstH;
260
261    GrFixed y = dy >> 1;
262
263    int dstXLimit = dstW*bpp;
264    for (int j = 0; j < dstH; ++j) {
265        GrFixed x = dx >> 1;
266        void* srcRow = (uint8_t*)src + (y>>16)*srcW*bpp;
267        void* dstRow = (uint8_t*)dst + j*dstW*bpp;
268        for (int i = 0; i < dstXLimit; i += bpp) {
269            memcpy((uint8_t*) dstRow + i,
270                   (uint8_t*) srcRow + (x>>16)*bpp,
271                   bpp);
272            x += dx;
273        }
274        y += dy;
275    }
276}
277
278// The desired texture is NPOT and tiled but that isn't supported by
279// the current hardware. Resize the texture to be a POT
280GrTexture* GrContext::createResizedTexture(const GrTextureDesc& desc,
281                                           const GrCacheData& cacheData,
282                                           void* srcData,
283                                           size_t rowBytes,
284                                           bool needsFiltering) {
285    GrTexture* clampedTexture = this->findTexture(desc, cacheData, NULL);
286    if (NULL == clampedTexture) {
287        clampedTexture = this->createTexture(NULL, desc, cacheData, srcData, rowBytes);
288
289        GrAssert(NULL != clampedTexture);
290        if (NULL == clampedTexture) {
291            return NULL;
292        }
293    }
294
295    clampedTexture->ref();
296
297    GrTextureDesc rtDesc = desc;
298    rtDesc.fFlags =  rtDesc.fFlags |
299                     kRenderTarget_GrTextureFlagBit |
300                     kNoStencil_GrTextureFlagBit;
301    rtDesc.fWidth  = GrNextPow2(GrMax(desc.fWidth, 64));
302    rtDesc.fHeight = GrNextPow2(GrMax(desc.fHeight, 64));
303
304    GrTexture* texture = fGpu->createTexture(rtDesc, NULL, 0);
305
306    if (NULL != texture) {
307        GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
308        GrDrawState* drawState = fGpu->drawState();
309        drawState->setRenderTarget(texture->asRenderTarget());
310
311        // if filtering is not desired then we want to ensure all
312        // texels in the resampled image are copies of texels from
313        // the original.
314        GrTextureParams params(SkShader::kClamp_TileMode, needsFiltering);
315        drawState->createTextureEffect(0, clampedTexture, GrMatrix::I(), params);
316
317        static const GrVertexLayout layout =
318                            GrDrawTarget::StageTexCoordVertexLayoutBit(0,0);
319        GrDrawTarget::AutoReleaseGeometry arg(fGpu, layout, 4, 0);
320
321        if (arg.succeeded()) {
322            GrPoint* verts = (GrPoint*) arg.vertices();
323            verts[0].setIRectFan(0, 0,
324                                    texture->width(),
325                                    texture->height(),
326                                    2*sizeof(GrPoint));
327            verts[1].setIRectFan(0, 0, 1, 1, 2*sizeof(GrPoint));
328            fGpu->drawNonIndexed(kTriangleFan_GrPrimitiveType,
329                                    0, 4);
330        }
331        texture->releaseRenderTarget();
332    } else {
333        // TODO: Our CPU stretch doesn't filter. But we create separate
334        // stretched textures when the texture params is either filtered or
335        // not. Either implement filtered stretch blit on CPU or just create
336        // one when FBO case fails.
337
338        rtDesc.fFlags = kNone_GrTextureFlags;
339        // no longer need to clamp at min RT size.
340        rtDesc.fWidth  = GrNextPow2(desc.fWidth);
341        rtDesc.fHeight = GrNextPow2(desc.fHeight);
342        int bpp = GrBytesPerPixel(desc.fConfig);
343        SkAutoSMalloc<128*128*4> stretchedPixels(bpp * rtDesc.fWidth * rtDesc.fHeight);
344        stretchImage(stretchedPixels.get(), rtDesc.fWidth, rtDesc.fHeight,
345                     srcData, desc.fWidth, desc.fHeight, bpp);
346
347        size_t stretchedRowBytes = rtDesc.fWidth * bpp;
348
349        GrTexture* texture = fGpu->createTexture(rtDesc, stretchedPixels.get(), stretchedRowBytes);
350        GrAssert(NULL != texture);
351    }
352
353    clampedTexture->unref();
354    return texture;
355}
356
357GrTexture* GrContext::createTexture(
358        const GrTextureParams* params,
359        const GrTextureDesc& desc,
360        const GrCacheData& cacheData,
361        void* srcData,
362        size_t rowBytes) {
363    SK_TRACE_EVENT0("GrContext::createAndLockTexture");
364
365#if GR_DUMP_TEXTURE_UPLOAD
366    GrPrintf("GrContext::createAndLockTexture [%d %d]\n", desc.fWidth, desc.fHeight);
367#endif
368
369    GrResourceKey resourceKey = GrTexture::ComputeKey(fGpu, params, desc, cacheData, false);
370
371    SkAutoTUnref<GrTexture> texture;
372    if (GrTexture::NeedsResizing(resourceKey)) {
373        texture.reset(this->createResizedTexture(desc, cacheData,
374                                             srcData, rowBytes,
375                                             GrTexture::NeedsFiltering(resourceKey)));
376    } else {
377        texture.reset(fGpu->createTexture(desc, srcData, rowBytes));
378    }
379
380    if (NULL != texture) {
381        fTextureCache->addResource(resourceKey, texture);
382    }
383
384    return texture;
385}
386
387GrTexture* GrContext::lockScratchTexture(const GrTextureDesc& inDesc,
388                                         ScratchTexMatch match) {
389    GrTextureDesc desc = inDesc;
390    GrCacheData cacheData(GrCacheData::kScratch_CacheID);
391
392    GrAssert((desc.fFlags & kRenderTarget_GrTextureFlagBit) ||
393             !(desc.fFlags & kNoStencil_GrTextureFlagBit));
394
395    if (kExact_ScratchTexMatch != match) {
396        // bin by pow2 with a reasonable min
397        static const int MIN_SIZE = 256;
398        desc.fWidth  = GrMax(MIN_SIZE, GrNextPow2(desc.fWidth));
399        desc.fHeight = GrMax(MIN_SIZE, GrNextPow2(desc.fHeight));
400    }
401
402    GrResource* resource = NULL;
403    int origWidth = desc.fWidth;
404    int origHeight = desc.fHeight;
405    bool doubledW = false;
406    bool doubledH = false;
407
408    do {
409        GrResourceKey key = GrTexture::ComputeKey(fGpu, NULL, desc, cacheData, true);
410        // Ensure we have exclusive access to the texture so future 'find' calls don't return it
411        resource = fTextureCache->find(key, GrResourceCache::kHide_OwnershipFlag);
412        // if we miss, relax the fit of the flags...
413        // then try doubling width... then height.
414        if (NULL != resource || kExact_ScratchTexMatch == match) {
415            break;
416        }
417        // We no longer try to reuse textures that were previously used as render targets in
418        // situations where no RT is needed; doing otherwise can confuse the video driver and
419        // cause significant performance problems in some cases.
420        if (desc.fFlags & kNoStencil_GrTextureFlagBit) {
421            desc.fFlags = desc.fFlags & ~kNoStencil_GrTextureFlagBit;
422        } else if (!doubledW) {
423            desc.fFlags = inDesc.fFlags;
424            desc.fWidth *= 2;
425            doubledW = true;
426        } else if (!doubledH) {
427            desc.fFlags = inDesc.fFlags;
428            desc.fWidth = origWidth;
429            desc.fHeight *= 2;
430            doubledH = true;
431        } else {
432            break;
433        }
434
435    } while (true);
436
437    if (NULL == resource) {
438        desc.fFlags = inDesc.fFlags;
439        desc.fWidth = origWidth;
440        desc.fHeight = origHeight;
441        SkAutoTUnref<GrTexture> texture(fGpu->createTexture(desc, NULL, 0));
442        if (NULL != texture) {
443            GrResourceKey key = GrTexture::ComputeKey(fGpu, NULL,
444                                                      texture->desc(),
445                                                      cacheData,
446                                                      true);
447            // Make the resource exclusive so future 'find' calls don't return it
448            fTextureCache->addResource(key, texture, GrResourceCache::kHide_OwnershipFlag);
449            resource = texture;
450        }
451    }
452
453    return static_cast<GrTexture*>(resource);
454}
455
456void GrContext::addExistingTextureToCache(GrTexture* texture) {
457
458    if (NULL == texture) {
459        return;
460    }
461
462    // This texture should already have a cache entry since it was once
463    // attached
464    GrAssert(NULL != texture->getCacheEntry());
465
466    // Conceptually, the cache entry is going to assume responsibility
467    // for the creation ref.
468    GrAssert(1 == texture->getRefCnt());
469
470    // Since this texture came from an AutoScratchTexture it should
471    // still be in the exclusive pile
472    fTextureCache->makeNonExclusive(texture->getCacheEntry());
473
474    this->purgeCache();
475}
476
477
478void GrContext::unlockScratchTexture(GrTexture* texture) {
479    ASSERT_OWNED_RESOURCE(texture);
480    GrAssert(NULL != texture->getCacheEntry());
481
482    // If this is a scratch texture we detached it from the cache
483    // while it was locked (to avoid two callers simultaneously getting
484    // the same texture).
485    if (GrTexture::IsScratchTexture(texture->getCacheEntry()->key())) {
486        fTextureCache->makeNonExclusive(texture->getCacheEntry());
487    }
488
489    this->purgeCache();
490}
491
492void GrContext::purgeCache() {
493    if (NULL != fTextureCache) {
494        fTextureCache->purgeAsNeeded();
495    }
496}
497
498GrTexture* GrContext::createUncachedTexture(const GrTextureDesc& descIn,
499                                            void* srcData,
500                                            size_t rowBytes) {
501    GrTextureDesc descCopy = descIn;
502    return fGpu->createTexture(descCopy, srcData, rowBytes);
503}
504
505void GrContext::getTextureCacheLimits(int* maxTextures,
506                                      size_t* maxTextureBytes) const {
507    fTextureCache->getLimits(maxTextures, maxTextureBytes);
508}
509
510void GrContext::setTextureCacheLimits(int maxTextures, size_t maxTextureBytes) {
511    fTextureCache->setLimits(maxTextures, maxTextureBytes);
512}
513
514int GrContext::getMaxTextureSize() const {
515    return fGpu->getCaps().maxTextureSize();
516}
517
518int GrContext::getMaxRenderTargetSize() const {
519    return fGpu->getCaps().maxRenderTargetSize();
520}
521
522///////////////////////////////////////////////////////////////////////////////
523
524GrTexture* GrContext::wrapBackendTexture(const GrBackendTextureDesc& desc) {
525    return fGpu->wrapBackendTexture(desc);
526}
527
528GrRenderTarget* GrContext::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
529    return fGpu->wrapBackendRenderTarget(desc);
530}
531
532///////////////////////////////////////////////////////////////////////////////
533
534bool GrContext::supportsIndex8PixelConfig(const GrTextureParams* params,
535                                          int width, int height) const {
536    const GrDrawTarget::Caps& caps = fGpu->getCaps();
537    if (!caps.eightBitPaletteSupport()) {
538        return false;
539    }
540
541    bool isPow2 = GrIsPow2(width) && GrIsPow2(height);
542
543    if (!isPow2) {
544        bool tiled = NULL != params && params->isTiled();
545        if (tiled && !caps.npotTextureTileSupport()) {
546            return false;
547        }
548    }
549    return true;
550}
551
552////////////////////////////////////////////////////////////////////////////////
553
554const GrClipData* GrContext::getClip() const {
555    return fGpu->getClip();
556}
557
558void GrContext::setClip(const GrClipData* clipData) {
559    fGpu->setClip(clipData);
560
561    fDrawState->setState(GrDrawState::kClip_StateBit,
562                         clipData && clipData->fClipStack && !clipData->fClipStack->isWideOpen());
563}
564
565////////////////////////////////////////////////////////////////////////////////
566
567void GrContext::clear(const GrIRect* rect,
568                      const GrColor color,
569                      GrRenderTarget* target) {
570    this->prepareToDraw(NULL, DEFAULT_BUFFERING)->clear(rect, color, target);
571}
572
573void GrContext::drawPaint(const GrPaint& origPaint) {
574    // set rect to be big enough to fill the space, but not super-huge, so we
575    // don't overflow fixed-point implementations
576    GrRect r;
577    r.setLTRB(0, 0,
578              GrIntToScalar(getRenderTarget()->width()),
579              GrIntToScalar(getRenderTarget()->height()));
580    GrMatrix inverse;
581    SkTCopyOnFirstWrite<GrPaint> paint(origPaint);
582    AutoMatrix am;
583
584    // We attempt to map r by the inverse matrix and draw that. mapRect will
585    // map the four corners and bound them with a new rect. This will not
586    // produce a correct result for some perspective matrices.
587    if (!this->getMatrix().hasPerspective()) {
588        if (!fDrawState->getViewInverse(&inverse)) {
589            GrPrintf("Could not invert matrix\n");
590            return;
591        }
592        inverse.mapRect(&r);
593    } else {
594        if (!am.setIdentity(this, paint.writable())) {
595            GrPrintf("Could not invert matrix\n");
596            return;
597        }
598    }
599    // by definition this fills the entire clip, no need for AA
600    if (paint->isAntiAlias()) {
601        paint.writable()->setAntiAlias(false);
602    }
603    this->drawRect(*paint, r);
604}
605
606////////////////////////////////////////////////////////////////////////////////
607
608namespace {
609inline bool disable_coverage_aa_for_blend(GrDrawTarget* target) {
610    return DISABLE_COVERAGE_AA_FOR_BLEND && !target->canApplyCoverage();
611}
612}
613
614////////////////////////////////////////////////////////////////////////////////
615
616/*  create a triangle strip that strokes the specified triangle. There are 8
617 unique vertices, but we repreat the last 2 to close up. Alternatively we
618 could use an indices array, and then only send 8 verts, but not sure that
619 would be faster.
620 */
621static void setStrokeRectStrip(GrPoint verts[10], GrRect rect,
622                               GrScalar width) {
623    const GrScalar rad = GrScalarHalf(width);
624    rect.sort();
625
626    verts[0].set(rect.fLeft + rad, rect.fTop + rad);
627    verts[1].set(rect.fLeft - rad, rect.fTop - rad);
628    verts[2].set(rect.fRight - rad, rect.fTop + rad);
629    verts[3].set(rect.fRight + rad, rect.fTop - rad);
630    verts[4].set(rect.fRight - rad, rect.fBottom - rad);
631    verts[5].set(rect.fRight + rad, rect.fBottom + rad);
632    verts[6].set(rect.fLeft + rad, rect.fBottom - rad);
633    verts[7].set(rect.fLeft - rad, rect.fBottom + rad);
634    verts[8] = verts[0];
635    verts[9] = verts[1];
636}
637
638/**
639 * Returns true if the rects edges are integer-aligned.
640 */
641static bool isIRect(const GrRect& r) {
642    return GrScalarIsInt(r.fLeft) && GrScalarIsInt(r.fTop) &&
643           GrScalarIsInt(r.fRight) && GrScalarIsInt(r.fBottom);
644}
645
646static bool apply_aa_to_rect(GrDrawTarget* target,
647                             const GrRect& rect,
648                             GrScalar width,
649                             const GrMatrix* matrix,
650                             GrMatrix* combinedMatrix,
651                             GrRect* devRect,
652                             bool* useVertexCoverage) {
653    // we use a simple coverage ramp to do aa on axis-aligned rects
654    // we check if the rect will be axis-aligned, and the rect won't land on
655    // integer coords.
656
657    // we are keeping around the "tweak the alpha" trick because
658    // it is our only hope for the fixed-pipe implementation.
659    // In a shader implementation we can give a separate coverage input
660    // TODO: remove this ugliness when we drop the fixed-pipe impl
661    *useVertexCoverage = false;
662    if (!target->canTweakAlphaForCoverage()) {
663        if (disable_coverage_aa_for_blend(target)) {
664#if GR_DEBUG
665            //GrPrintf("Turning off AA to correctly apply blend.\n");
666#endif
667            return false;
668        } else {
669            *useVertexCoverage = true;
670        }
671    }
672    const GrDrawState& drawState = target->getDrawState();
673    if (drawState.getRenderTarget()->isMultisampled()) {
674        return false;
675    }
676
677    if (0 == width && target->willUseHWAALines()) {
678        return false;
679    }
680
681    if (!drawState.getViewMatrix().preservesAxisAlignment()) {
682        return false;
683    }
684
685    if (NULL != matrix &&
686        !matrix->preservesAxisAlignment()) {
687        return false;
688    }
689
690    *combinedMatrix = drawState.getViewMatrix();
691    if (NULL != matrix) {
692        combinedMatrix->preConcat(*matrix);
693        GrAssert(combinedMatrix->preservesAxisAlignment());
694    }
695
696    combinedMatrix->mapRect(devRect, rect);
697    devRect->sort();
698
699    if (width < 0) {
700        return !isIRect(*devRect);
701    } else {
702        return true;
703    }
704}
705
706void GrContext::drawRect(const GrPaint& paint,
707                         const GrRect& rect,
708                         GrScalar width,
709                         const GrMatrix* matrix) {
710    SK_TRACE_EVENT0("GrContext::drawRect");
711
712    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
713    GrDrawState::AutoStageDisable atr(fDrawState);
714
715    GrRect devRect = rect;
716    GrMatrix combinedMatrix;
717    bool useVertexCoverage;
718    bool needAA = paint.isAntiAlias() &&
719                  !this->getRenderTarget()->isMultisampled();
720    bool doAA = needAA && apply_aa_to_rect(target, rect, width, matrix,
721                                           &combinedMatrix, &devRect,
722                                           &useVertexCoverage);
723
724    if (doAA) {
725        GrDrawState::AutoDeviceCoordDraw adcd(target->drawState());
726        if (!adcd.succeeded()) {
727            return;
728        }
729        if (width >= 0) {
730            GrVec strokeSize;;
731            if (width > 0) {
732                strokeSize.set(width, width);
733                combinedMatrix.mapVectors(&strokeSize, 1);
734                strokeSize.setAbs(strokeSize);
735            } else {
736                strokeSize.set(GR_Scalar1, GR_Scalar1);
737            }
738            fAARectRenderer->strokeAARect(this->getGpu(), target, devRect,
739                                         strokeSize, useVertexCoverage);
740        } else {
741            fAARectRenderer->fillAARect(this->getGpu(), target,
742                                       devRect, useVertexCoverage);
743        }
744        return;
745    }
746
747    if (width >= 0) {
748        // TODO: consider making static vertex buffers for these cases.
749        // Hairline could be done by just adding closing vertex to
750        // unitSquareVertexBuffer()
751
752        static const int worstCaseVertCount = 10;
753        GrDrawTarget::AutoReleaseGeometry geo(target, 0, worstCaseVertCount, 0);
754
755        if (!geo.succeeded()) {
756            GrPrintf("Failed to get space for vertices!\n");
757            return;
758        }
759
760        GrPrimitiveType primType;
761        int vertCount;
762        GrPoint* vertex = geo.positions();
763
764        if (width > 0) {
765            vertCount = 10;
766            primType = kTriangleStrip_GrPrimitiveType;
767            setStrokeRectStrip(vertex, rect, width);
768        } else {
769            // hairline
770            vertCount = 5;
771            primType = kLineStrip_GrPrimitiveType;
772            vertex[0].set(rect.fLeft, rect.fTop);
773            vertex[1].set(rect.fRight, rect.fTop);
774            vertex[2].set(rect.fRight, rect.fBottom);
775            vertex[3].set(rect.fLeft, rect.fBottom);
776            vertex[4].set(rect.fLeft, rect.fTop);
777        }
778
779        GrDrawState::AutoViewMatrixRestore avmr;
780        if (NULL != matrix) {
781            GrDrawState* drawState = target->drawState();
782            avmr.set(drawState, *matrix);
783        }
784
785        target->drawNonIndexed(primType, 0, vertCount);
786    } else {
787#if GR_STATIC_RECT_VB
788            const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
789            if (NULL == sqVB) {
790                GrPrintf("Failed to create static rect vb.\n");
791                return;
792            }
793            target->setVertexSourceToBuffer(0, sqVB);
794            GrDrawState* drawState = target->drawState();
795            GrMatrix m;
796            m.setAll(rect.width(),    0,             rect.fLeft,
797                        0,            rect.height(), rect.fTop,
798                        0,            0,             GrMatrix::I()[8]);
799
800            if (NULL != matrix) {
801                m.postConcat(*matrix);
802            }
803            GrDrawState::AutoViewMatrixRestore avmr(drawState, m);
804
805            target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
806#else
807            target->drawSimpleRect(rect, matrix);
808#endif
809    }
810}
811
812void GrContext::drawRectToRect(const GrPaint& paint,
813                               const GrRect& dstRect,
814                               const GrRect& srcRect,
815                               const GrMatrix* dstMatrix,
816                               const GrMatrix* srcMatrix) {
817    SK_TRACE_EVENT0("GrContext::drawRectToRect");
818
819    // srcRect refers to paint's first color stage
820    if (!paint.isColorStageEnabled(0)) {
821        drawRect(paint, dstRect, -1, dstMatrix);
822        return;
823    }
824
825    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
826
827#if GR_STATIC_RECT_VB
828    GrDrawState::AutoStageDisable atr(fDrawState);
829    GrDrawState* drawState = target->drawState();
830
831    GrMatrix m;
832
833    m.setAll(dstRect.width(), 0,                dstRect.fLeft,
834             0,               dstRect.height(), dstRect.fTop,
835             0,               0,                GrMatrix::I()[8]);
836    if (NULL != dstMatrix) {
837        m.postConcat(*dstMatrix);
838    }
839
840    // The first color stage's coords come from srcRect rather than applying a matrix to dstRect.
841    // We explicitly compute a matrix for that stage below, no need to adjust here.
842    static const uint32_t kExplicitCoordMask = 1 << GrPaint::kFirstColorStage;
843    GrDrawState::AutoViewMatrixRestore avmr(drawState, m, kExplicitCoordMask);
844
845    m.setAll(srcRect.width(), 0,                srcRect.fLeft,
846             0,               srcRect.height(), srcRect.fTop,
847             0,               0,                GrMatrix::I()[8]);
848    if (NULL != srcMatrix) {
849        m.postConcat(*srcMatrix);
850    }
851
852    drawState->stage(GrPaint::kFirstColorStage)->preConcatCoordChange(m);
853
854    const GrVertexBuffer* sqVB = fGpu->getUnitSquareVertexBuffer();
855    if (NULL == sqVB) {
856        GrPrintf("Failed to create static rect vb.\n");
857        return;
858    }
859    target->setVertexSourceToBuffer(0, sqVB);
860    target->drawNonIndexed(kTriangleFan_GrPrimitiveType, 0, 4);
861#else
862    GrDrawState::AutoStageDisable atr(fDrawState);
863
864    const GrRect* srcRects[GrDrawState::kNumStages] = {NULL};
865    const GrMatrix* srcMatrices[GrDrawState::kNumStages] = {NULL};
866    srcRects[0] = &srcRect;
867    srcMatrices[0] = srcMatrix;
868
869    target->drawRect(dstRect, dstMatrix, srcRects, srcMatrices);
870#endif
871}
872
873void GrContext::drawVertices(const GrPaint& paint,
874                             GrPrimitiveType primitiveType,
875                             int vertexCount,
876                             const GrPoint positions[],
877                             const GrPoint texCoords[],
878                             const GrColor colors[],
879                             const uint16_t indices[],
880                             int indexCount) {
881    SK_TRACE_EVENT0("GrContext::drawVertices");
882
883    GrDrawTarget::AutoReleaseGeometry geo;
884
885    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
886    GrDrawState::AutoStageDisable atr(fDrawState);
887
888    GrVertexLayout layout = 0;
889    if (NULL != texCoords) {
890        layout |= GrDrawTarget::StageTexCoordVertexLayoutBit(0, 0);
891    }
892    if (NULL != colors) {
893        layout |= GrDrawTarget::kColor_VertexLayoutBit;
894    }
895    int vertexSize = GrDrawTarget::VertexSize(layout);
896
897    if (sizeof(GrPoint) != vertexSize) {
898        if (!geo.set(target, layout, vertexCount, 0)) {
899            GrPrintf("Failed to get space for vertices!\n");
900            return;
901        }
902        int texOffsets[GrDrawState::kMaxTexCoords];
903        int colorOffset;
904        GrDrawTarget::VertexSizeAndOffsetsByIdx(layout,
905                                                texOffsets,
906                                                &colorOffset,
907                                                NULL,
908                                                NULL);
909        void* curVertex = geo.vertices();
910
911        for (int i = 0; i < vertexCount; ++i) {
912            *((GrPoint*)curVertex) = positions[i];
913
914            if (texOffsets[0] > 0) {
915                *(GrPoint*)((intptr_t)curVertex + texOffsets[0]) = texCoords[i];
916            }
917            if (colorOffset > 0) {
918                *(GrColor*)((intptr_t)curVertex + colorOffset) = colors[i];
919            }
920            curVertex = (void*)((intptr_t)curVertex + vertexSize);
921        }
922    } else {
923        target->setVertexSourceToArray(layout, positions, vertexCount);
924    }
925
926    // we don't currently apply offscreen AA to this path. Need improved
927    // management of GrDrawTarget's geometry to avoid copying points per-tile.
928
929    if (NULL != indices) {
930        target->setIndexSourceToArray(indices, indexCount);
931        target->drawIndexed(primitiveType, 0, 0, vertexCount, indexCount);
932    } else {
933        target->drawNonIndexed(primitiveType, 0, vertexCount);
934    }
935}
936
937///////////////////////////////////////////////////////////////////////////////
938namespace {
939
940struct CircleVertex {
941    GrPoint fPos;
942    GrPoint fCenter;
943    GrScalar fOuterRadius;
944    GrScalar fInnerRadius;
945};
946
947/* Returns true if will map a circle to another circle. This can be true
948 * if the matrix only includes square-scale, rotation, translation.
949 */
950inline bool isSimilarityTransformation(const SkMatrix& matrix,
951                                       SkScalar tol = SK_ScalarNearlyZero) {
952    if (matrix.isIdentity() || matrix.getType() == SkMatrix::kTranslate_Mask) {
953        return true;
954    }
955    if (matrix.hasPerspective()) {
956        return false;
957    }
958
959    SkScalar mx = matrix.get(SkMatrix::kMScaleX);
960    SkScalar sx = matrix.get(SkMatrix::kMSkewX);
961    SkScalar my = matrix.get(SkMatrix::kMScaleY);
962    SkScalar sy = matrix.get(SkMatrix::kMSkewY);
963
964    if (mx == 0 && sx == 0 && my == 0 && sy == 0) {
965        return false;
966    }
967
968    // it has scales or skews, but it could also be rotation, check it out.
969    SkVector vec[2];
970    vec[0].set(mx, sx);
971    vec[1].set(sy, my);
972
973    return SkScalarNearlyZero(vec[0].dot(vec[1]), SkScalarSquare(tol)) &&
974           SkScalarNearlyEqual(vec[0].lengthSqd(), vec[1].lengthSqd(),
975                SkScalarSquare(tol));
976}
977
978}
979
980// TODO: strokeWidth can't be larger than zero right now.
981// It will be fixed when drawPath() can handle strokes.
982void GrContext::drawOval(const GrPaint& paint,
983                         const GrRect& rect,
984                         SkScalar strokeWidth) {
985    GrAssert(strokeWidth <= 0);
986    if (!isSimilarityTransformation(this->getMatrix()) ||
987        !paint.isAntiAlias() ||
988        rect.height() != rect.width()) {
989        SkPath path;
990        path.addOval(rect);
991        GrPathFill fill = (strokeWidth == 0) ?
992                           kHairLine_GrPathFill : kWinding_GrPathFill;
993        this->internalDrawPath(paint, path, fill);
994        return;
995    }
996
997    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
998
999    GrDrawState* drawState = target->drawState();
1000    GrDrawState::AutoStageDisable atr(fDrawState);
1001    const GrMatrix vm = drawState->getViewMatrix();
1002
1003    const GrRenderTarget* rt = drawState->getRenderTarget();
1004    if (NULL == rt) {
1005        return;
1006    }
1007
1008    GrDrawState::AutoDeviceCoordDraw adcd(drawState);
1009    if (!adcd.succeeded()) {
1010        return;
1011    }
1012
1013    GrVertexLayout layout = GrDrawTarget::kEdge_VertexLayoutBit;
1014    GrAssert(sizeof(CircleVertex) == GrDrawTarget::VertexSize(layout));
1015
1016    GrPoint center = GrPoint::Make(rect.centerX(), rect.centerY());
1017    GrScalar radius = SkScalarHalf(rect.width());
1018
1019    vm.mapPoints(&center, 1);
1020    radius = vm.mapRadius(radius);
1021
1022    GrScalar outerRadius = radius;
1023    GrScalar innerRadius = 0;
1024    SkScalar halfWidth = 0;
1025    if (strokeWidth == 0) {
1026        halfWidth = SkScalarHalf(SK_Scalar1);
1027
1028        outerRadius += halfWidth;
1029        innerRadius = SkMaxScalar(0, radius - halfWidth);
1030    }
1031
1032    GrDrawTarget::AutoReleaseGeometry geo(target, layout, 4, 0);
1033    if (!geo.succeeded()) {
1034        GrPrintf("Failed to get space for vertices!\n");
1035        return;
1036    }
1037
1038    CircleVertex* verts = reinterpret_cast<CircleVertex*>(geo.vertices());
1039
1040    // The fragment shader will extend the radius out half a pixel
1041    // to antialias. Expand the drawn rect here so all the pixels
1042    // will be captured.
1043    SkScalar L = center.fX - outerRadius - SkFloatToScalar(0.5f);
1044    SkScalar R = center.fX + outerRadius + SkFloatToScalar(0.5f);
1045    SkScalar T = center.fY - outerRadius - SkFloatToScalar(0.5f);
1046    SkScalar B = center.fY + outerRadius + SkFloatToScalar(0.5f);
1047
1048    verts[0].fPos = SkPoint::Make(L, T);
1049    verts[1].fPos = SkPoint::Make(R, T);
1050    verts[2].fPos = SkPoint::Make(L, B);
1051    verts[3].fPos = SkPoint::Make(R, B);
1052
1053    for (int i = 0; i < 4; ++i) {
1054        verts[i].fCenter = center;
1055        verts[i].fOuterRadius = outerRadius;
1056        verts[i].fInnerRadius = innerRadius;
1057    }
1058
1059    drawState->setVertexEdgeType(GrDrawState::kCircle_EdgeType);
1060    target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4);
1061}
1062
1063void GrContext::drawPath(const GrPaint& paint, const SkPath& path, GrPathFill fill) {
1064
1065    if (path.isEmpty()) {
1066       if (GrIsFillInverted(fill)) {
1067           this->drawPaint(paint);
1068       }
1069       return;
1070    }
1071
1072    SkRect ovalRect;
1073    if (!GrIsFillInverted(fill) && path.isOval(&ovalRect)) {
1074        SkScalar width = (fill == kHairLine_GrPathFill) ? 0 : -SK_Scalar1;
1075        this->drawOval(paint, ovalRect, width);
1076        return;
1077    }
1078
1079    this->internalDrawPath(paint, path, fill);
1080}
1081
1082void GrContext::internalDrawPath(const GrPaint& paint, const SkPath& path, GrPathFill fill) {
1083
1084    // Note that below we may sw-rasterize the path into a scratch texture.
1085    // Scratch textures can be recycled after they are returned to the texture
1086    // cache. This presents a potential hazard for buffered drawing. However,
1087    // the writePixels that uploads to the scratch will perform a flush so we're
1088    // OK.
1089    GrDrawTarget* target = this->prepareToDraw(&paint, DEFAULT_BUFFERING);
1090    GrDrawState::AutoStageDisable atr(fDrawState);
1091
1092    bool prAA = paint.isAntiAlias() && !this->getRenderTarget()->isMultisampled();
1093
1094    // An Assumption here is that path renderer would use some form of tweaking
1095    // the src color (either the input alpha or in the frag shader) to implement
1096    // aa. If we have some future driver-mojo path AA that can do the right
1097    // thing WRT to the blend then we'll need some query on the PR.
1098    if (disable_coverage_aa_for_blend(target)) {
1099#if GR_DEBUG
1100        //GrPrintf("Turning off AA to correctly apply blend.\n");
1101#endif
1102        prAA = false;
1103    }
1104
1105    GrPathRenderer* pr = this->getPathRenderer(path, fill, target, prAA, true);
1106    if (NULL == pr) {
1107#if GR_DEBUG
1108        GrPrintf("Unable to find path renderer compatible with path.\n");
1109#endif
1110        return;
1111    }
1112
1113    pr->drawPath(path, fill, target, prAA);
1114}
1115
1116////////////////////////////////////////////////////////////////////////////////
1117
1118void GrContext::flush(int flagsBitfield) {
1119    if (kDiscard_FlushBit & flagsBitfield) {
1120        fDrawBuffer->reset();
1121    } else {
1122        this->flushDrawBuffer();
1123    }
1124    if (kForceCurrentRenderTarget_FlushBit & flagsBitfield) {
1125        fGpu->forceRenderTargetFlush();
1126    }
1127}
1128
1129void GrContext::flushDrawBuffer() {
1130    if (fDrawBuffer) {
1131        // With addition of the AA clip path, flushing the draw buffer can
1132        // result in the generation of an AA clip mask. During this
1133        // process the SW path renderer may be invoked which recusively
1134        // calls this method (via internalWriteTexturePixels) creating
1135        // infinite recursion
1136        GrInOrderDrawBuffer* temp = fDrawBuffer;
1137        fDrawBuffer = NULL;
1138
1139        temp->flushTo(fGpu);
1140
1141        fDrawBuffer = temp;
1142    }
1143}
1144
1145void GrContext::writeTexturePixels(GrTexture* texture,
1146                                   int left, int top, int width, int height,
1147                                   GrPixelConfig config, const void* buffer, size_t rowBytes,
1148                                   uint32_t flags) {
1149    SK_TRACE_EVENT0("GrContext::writeTexturePixels");
1150    ASSERT_OWNED_RESOURCE(texture);
1151
1152    // TODO: use scratch texture to perform conversion
1153    if (kUnpremul_PixelOpsFlag & flags) {
1154        return;
1155    }
1156    if (!(kDontFlush_PixelOpsFlag & flags)) {
1157        this->flush();
1158    }
1159
1160    fGpu->writeTexturePixels(texture, left, top, width, height,
1161                             config, buffer, rowBytes);
1162}
1163
1164bool GrContext::readTexturePixels(GrTexture* texture,
1165                                  int left, int top, int width, int height,
1166                                  GrPixelConfig config, void* buffer, size_t rowBytes,
1167                                  uint32_t flags) {
1168    SK_TRACE_EVENT0("GrContext::readTexturePixels");
1169    ASSERT_OWNED_RESOURCE(texture);
1170
1171    // TODO: code read pixels for textures that aren't also rendertargets
1172    GrRenderTarget* target = texture->asRenderTarget();
1173    if (NULL != target) {
1174        return this->readRenderTargetPixels(target,
1175                                            left, top, width, height,
1176                                            config, buffer, rowBytes,
1177                                            flags);
1178    } else {
1179        return false;
1180    }
1181}
1182
1183#include "SkConfig8888.h"
1184
1185namespace {
1186/**
1187 * Converts a GrPixelConfig to a SkCanvas::Config8888. Only byte-per-channel
1188 * formats are representable as Config8888 and so the function returns false
1189 * if the GrPixelConfig has no equivalent Config8888.
1190 */
1191bool grconfig_to_config8888(GrPixelConfig config,
1192                            bool unpremul,
1193                            SkCanvas::Config8888* config8888) {
1194    switch (config) {
1195        case kRGBA_8888_GrPixelConfig:
1196            if (unpremul) {
1197                *config8888 = SkCanvas::kRGBA_Unpremul_Config8888;
1198            } else {
1199                *config8888 = SkCanvas::kRGBA_Premul_Config8888;
1200            }
1201            return true;
1202        case kBGRA_8888_GrPixelConfig:
1203            if (unpremul) {
1204                *config8888 = SkCanvas::kBGRA_Unpremul_Config8888;
1205            } else {
1206                *config8888 = SkCanvas::kBGRA_Premul_Config8888;
1207            }
1208            return true;
1209        default:
1210            return false;
1211    }
1212}
1213
1214// It returns a configuration with where the byte position of the R & B components are swapped in
1215// relation to the input config. This should only be called with the result of
1216// grconfig_to_config8888 as it will fail for other configs.
1217SkCanvas::Config8888 swap_config8888_red_and_blue(SkCanvas::Config8888 config8888) {
1218    switch (config8888) {
1219        case SkCanvas::kBGRA_Premul_Config8888:
1220            return SkCanvas::kRGBA_Premul_Config8888;
1221        case SkCanvas::kBGRA_Unpremul_Config8888:
1222            return SkCanvas::kRGBA_Unpremul_Config8888;
1223        case SkCanvas::kRGBA_Premul_Config8888:
1224            return SkCanvas::kBGRA_Premul_Config8888;
1225        case SkCanvas::kRGBA_Unpremul_Config8888:
1226            return SkCanvas::kBGRA_Unpremul_Config8888;
1227        default:
1228            GrCrash("Unexpected input");
1229            return SkCanvas::kBGRA_Unpremul_Config8888;;
1230    }
1231}
1232}
1233
1234bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
1235                                       int left, int top, int width, int height,
1236                                       GrPixelConfig config, void* buffer, size_t rowBytes,
1237                                       uint32_t flags) {
1238    SK_TRACE_EVENT0("GrContext::readRenderTargetPixels");
1239    ASSERT_OWNED_RESOURCE(target);
1240
1241    if (NULL == target) {
1242        target = fDrawState->getRenderTarget();
1243        if (NULL == target) {
1244            return false;
1245        }
1246    }
1247
1248    if (!(kDontFlush_PixelOpsFlag & flags)) {
1249        this->flush();
1250    }
1251
1252    // Determine which conversions have to be applied: flipY, swapRAnd, and/or unpremul.
1253
1254    // If fGpu->readPixels would incur a y-flip cost then we will read the pixels upside down. We'll
1255    // either do the flipY by drawing into a scratch with a matrix or on the cpu after the read.
1256    bool flipY = fGpu->readPixelsWillPayForYFlip(target, left, top,
1257                                                 width, height, config,
1258                                                 rowBytes);
1259    bool swapRAndB = fGpu->preferredReadPixelsConfig(config) == GrPixelConfigSwapRAndB(config);
1260
1261    bool unpremul = SkToBool(kUnpremul_PixelOpsFlag & flags);
1262
1263    // flipY will get set to false when it is handled below using a scratch. However, in that case
1264    // we still want to do the read upside down.
1265    bool readUpsideDown = flipY;
1266
1267    if (unpremul && kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
1268        // The unpremul flag is only allowed for these two configs.
1269        return false;
1270    }
1271
1272    GrPixelConfig readConfig;
1273    if (swapRAndB) {
1274        readConfig = GrPixelConfigSwapRAndB(config);
1275        GrAssert(kUnknown_GrPixelConfig != config);
1276    } else {
1277        readConfig = config;
1278    }
1279
1280    // If the src is a texture and we would have to do conversions after read pixels, we instead
1281    // do the conversions by drawing the src to a scratch texture. If we handle any of the
1282    // conversions in the draw we set the corresponding bool to false so that we don't reapply it
1283    // on the read back pixels.
1284    GrTexture* src = target->asTexture();
1285    GrAutoScratchTexture ast;
1286    if (NULL != src && (swapRAndB || unpremul || flipY)) {
1287        // Make the scratch a render target because we don't have a robust readTexturePixels as of
1288        // yet. It calls this function.
1289        GrTextureDesc desc;
1290        desc.fFlags = kRenderTarget_GrTextureFlagBit;
1291        desc.fWidth = width;
1292        desc.fHeight = height;
1293        desc.fConfig = readConfig;
1294
1295        // When a full readback is faster than a partial we could always make the scratch exactly
1296        // match the passed rect. However, if we see many different size rectangles we will trash
1297        // our texture cache and pay the cost of creating and destroying many textures. So, we only
1298        // request an exact match when the caller is reading an entire RT.
1299        ScratchTexMatch match = kApprox_ScratchTexMatch;
1300        if (0 == left &&
1301            0 == top &&
1302            target->width() == width &&
1303            target->height() == height &&
1304            fGpu->fullReadPixelsIsFasterThanPartial()) {
1305            match = kExact_ScratchTexMatch;
1306        }
1307        ast.set(this, desc, match);
1308        GrTexture* texture = ast.texture();
1309        if (texture) {
1310            GrEffectStage stage;
1311            // compute a matrix to perform the draw
1312            GrMatrix textureMatrix;
1313            if (flipY) {
1314                textureMatrix.setTranslate(SK_Scalar1 * left,
1315                                    SK_Scalar1 * (top + height));
1316                textureMatrix.set(GrMatrix::kMScaleY, -GR_Scalar1);
1317            } else {
1318                textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
1319            }
1320            textureMatrix.postIDiv(src->width(), src->height());
1321
1322            bool effectInstalled = false;
1323            if (unpremul) {
1324                if (this->installPMToUPMEffect(src, swapRAndB, textureMatrix, &stage)) {
1325                    effectInstalled = true;
1326                    unpremul = false; // we no longer need to do this on CPU after the readback.
1327                }
1328            }
1329            // If we failed to create a PM->UPM effect and have no other conversions to perform then
1330            // there is no longer any point to using the scratch.
1331            if (effectInstalled || flipY || swapRAndB) {
1332                if (!effectInstalled) {
1333                    SkAssertResult(GrConfigConversionEffect::InstallEffect(
1334                                            src,
1335                                            swapRAndB,
1336                                            GrConfigConversionEffect::kNone_PMConversion,
1337                                            textureMatrix,
1338                                            &stage));
1339                }
1340                swapRAndB = false; // we will handle the swap in the draw.
1341                flipY = false; // we already incorporated the y flip in the matrix
1342
1343                GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
1344                GrDrawState* drawState = fGpu->drawState();
1345                *drawState->stage(0) = stage;
1346
1347                drawState->setRenderTarget(texture->asRenderTarget());
1348                GrRect rect = GrRect::MakeWH(GrIntToScalar(width), GrIntToScalar(height));
1349                fGpu->drawSimpleRect(rect, NULL);
1350                // we want to read back from the scratch's origin
1351                left = 0;
1352                top = 0;
1353                target = texture->asRenderTarget();
1354            }
1355        }
1356    }
1357    if (!fGpu->readPixels(target,
1358                          left, top, width, height,
1359                          readConfig, buffer, rowBytes, readUpsideDown)) {
1360        return false;
1361    }
1362    // Perform any conversions we weren't able to perform using a scratch texture.
1363    if (unpremul || swapRAndB || flipY) {
1364        // These are initialized to suppress a warning
1365        SkCanvas::Config8888 srcC8888 = SkCanvas::kNative_Premul_Config8888;
1366        SkCanvas::Config8888 dstC8888 = SkCanvas::kNative_Premul_Config8888;
1367
1368        bool c8888IsValid = grconfig_to_config8888(config, false, &srcC8888);
1369        grconfig_to_config8888(config, unpremul, &dstC8888);
1370
1371        if (swapRAndB) {
1372            GrAssert(c8888IsValid); // we should only do r/b swap on 8888 configs
1373            srcC8888 = swap_config8888_red_and_blue(srcC8888);
1374        }
1375        if (flipY) {
1376            size_t tightRB = width * GrBytesPerPixel(config);
1377            if (0 == rowBytes) {
1378                rowBytes = tightRB;
1379            }
1380            SkAutoSTMalloc<256, uint8_t> tempRow(tightRB);
1381            intptr_t top = reinterpret_cast<intptr_t>(buffer);
1382            intptr_t bot = top + (height - 1) * rowBytes;
1383            while (top < bot) {
1384                uint32_t* t = reinterpret_cast<uint32_t*>(top);
1385                uint32_t* b = reinterpret_cast<uint32_t*>(bot);
1386                uint32_t* temp = reinterpret_cast<uint32_t*>(tempRow.get());
1387                memcpy(temp, t, tightRB);
1388                if (c8888IsValid) {
1389                    SkConvertConfig8888Pixels(t, tightRB, dstC8888,
1390                                              b, tightRB, srcC8888,
1391                                              width, 1);
1392                    SkConvertConfig8888Pixels(b, tightRB, dstC8888,
1393                                              temp, tightRB, srcC8888,
1394                                              width, 1);
1395                } else {
1396                    memcpy(t, b, tightRB);
1397                    memcpy(b, temp, tightRB);
1398                }
1399                top += rowBytes;
1400                bot -= rowBytes;
1401            }
1402            // The above loop does nothing on the middle row when height is odd.
1403            if (top == bot && c8888IsValid && dstC8888 != srcC8888) {
1404                uint32_t* mid = reinterpret_cast<uint32_t*>(top);
1405                SkConvertConfig8888Pixels(mid, tightRB, dstC8888, mid, tightRB, srcC8888, width, 1);
1406            }
1407        } else {
1408            // if we aren't flipping Y then we have no reason to be here other than doing
1409            // conversions for 8888 (r/b swap or upm).
1410            GrAssert(c8888IsValid);
1411            uint32_t* b32 = reinterpret_cast<uint32_t*>(buffer);
1412            SkConvertConfig8888Pixels(b32, rowBytes, dstC8888,
1413                                      b32, rowBytes, srcC8888,
1414                                      width, height);
1415        }
1416    }
1417    return true;
1418}
1419
1420void GrContext::resolveRenderTarget(GrRenderTarget* target) {
1421    GrAssert(target);
1422    ASSERT_OWNED_RESOURCE(target);
1423    // In the future we may track whether there are any pending draws to this
1424    // target. We don't today so we always perform a flush. We don't promise
1425    // this to our clients, though.
1426    this->flush();
1427    fGpu->resolveRenderTarget(target);
1428}
1429
1430void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst) {
1431    if (NULL == src || NULL == dst) {
1432        return;
1433    }
1434    ASSERT_OWNED_RESOURCE(src);
1435
1436    // Writes pending to the source texture are not tracked, so a flush
1437    // is required to ensure that the copy captures the most recent contents
1438    // of the source texture. See similar behaviour in
1439    // GrContext::resolveRenderTarget.
1440    this->flush();
1441
1442    GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
1443    GrDrawState* drawState = fGpu->drawState();
1444    drawState->setRenderTarget(dst);
1445    GrMatrix sampleM;
1446    sampleM.setIDiv(src->width(), src->height());
1447    drawState->createTextureEffect(0, src, sampleM);
1448    SkRect rect = SkRect::MakeXYWH(0, 0,
1449                                   SK_Scalar1 * src->width(),
1450                                   SK_Scalar1 * src->height());
1451    fGpu->drawSimpleRect(rect, NULL);
1452}
1453
1454void GrContext::writeRenderTargetPixels(GrRenderTarget* target,
1455                                        int left, int top, int width, int height,
1456                                        GrPixelConfig config,
1457                                        const void* buffer,
1458                                        size_t rowBytes,
1459                                        uint32_t flags) {
1460    SK_TRACE_EVENT0("GrContext::writeRenderTargetPixels");
1461    ASSERT_OWNED_RESOURCE(target);
1462
1463    if (NULL == target) {
1464        target = fDrawState->getRenderTarget();
1465        if (NULL == target) {
1466            return;
1467        }
1468    }
1469
1470    // TODO: when underlying api has a direct way to do this we should use it (e.g. glDrawPixels on
1471    // desktop GL).
1472
1473    // We will always call some form of writeTexturePixels and we will pass our flags on to it.
1474    // Thus, we don't perform a flush here since that call will do it (if the kNoFlush flag isn't
1475    // set.)
1476
1477    // If the RT is also a texture and we don't have to premultiply then take the texture path.
1478    // We expect to be at least as fast or faster since it doesn't use an intermediate texture as
1479    // we do below.
1480
1481#if !GR_MAC_BUILD
1482    // At least some drivers on the Mac get confused when glTexImage2D is called on a texture
1483    // attached to an FBO. The FBO still sees the old image. TODO: determine what OS versions and/or
1484    // HW is affected.
1485    if (NULL != target->asTexture() && !(kUnpremul_PixelOpsFlag & flags)) {
1486        this->writeTexturePixels(target->asTexture(),
1487                                 left, top, width, height,
1488                                 config, buffer, rowBytes, flags);
1489        return;
1490    }
1491#endif
1492
1493    bool swapRAndB = (fGpu->preferredReadPixelsConfig(config) == GrPixelConfigSwapRAndB(config));
1494
1495    GrPixelConfig textureConfig;
1496    if (swapRAndB) {
1497        textureConfig = GrPixelConfigSwapRAndB(config);
1498    } else {
1499        textureConfig = config;
1500    }
1501
1502    GrTextureDesc desc;
1503    desc.fWidth = width;
1504    desc.fHeight = height;
1505    desc.fConfig = textureConfig;
1506    GrAutoScratchTexture ast(this, desc);
1507    GrTexture* texture = ast.texture();
1508    if (NULL == texture) {
1509        return;
1510    }
1511
1512    GrEffectStage stage;
1513    GrMatrix textureMatrix;
1514    textureMatrix.setIDiv(texture->width(), texture->height());
1515
1516    // allocate a tmp buffer and sw convert the pixels to premul
1517    SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0);
1518
1519    bool effectInstalled = false;
1520    if (kUnpremul_PixelOpsFlag & flags) {
1521        if (kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
1522            return;
1523        }
1524        effectInstalled = this->installUPMToPMEffect(texture,
1525                                                     swapRAndB,
1526                                                     textureMatrix,
1527                                                     &stage);
1528        if (!effectInstalled) {
1529            SkCanvas::Config8888 srcConfig8888, dstConfig8888;
1530            GR_DEBUGCODE(bool success = )
1531            grconfig_to_config8888(config, true, &srcConfig8888);
1532            GrAssert(success);
1533            GR_DEBUGCODE(success = )
1534            grconfig_to_config8888(config, false, &dstConfig8888);
1535            GrAssert(success);
1536            const uint32_t* src = reinterpret_cast<const uint32_t*>(buffer);
1537            tmpPixels.reset(width * height);
1538            SkConvertConfig8888Pixels(tmpPixels.get(), 4 * width, dstConfig8888,
1539                                      src, rowBytes, srcConfig8888,
1540                                      width, height);
1541            buffer = tmpPixels.get();
1542            rowBytes = 4 * width;
1543        }
1544    }
1545    if (!effectInstalled) {
1546        SkAssertResult(GrConfigConversionEffect::InstallEffect(
1547                                                    texture,
1548                                                    swapRAndB,
1549                                                    GrConfigConversionEffect::kNone_PMConversion,
1550                                                    textureMatrix,
1551                                                    &stage));
1552    }
1553
1554    this->writeTexturePixels(texture,
1555                             0, 0, width, height,
1556                             textureConfig, buffer, rowBytes,
1557                             flags & ~kUnpremul_PixelOpsFlag);
1558
1559    GrDrawTarget::AutoStateRestore  asr(fGpu, GrDrawTarget::kReset_ASRInit);
1560    GrDrawState* drawState = fGpu->drawState();
1561    *drawState->stage(0) = stage;
1562
1563    GrMatrix matrix;
1564    matrix.setTranslate(GrIntToScalar(left), GrIntToScalar(top));
1565    drawState->setViewMatrix(matrix);
1566    drawState->setRenderTarget(target);
1567
1568    fGpu->drawSimpleRect(GrRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)), NULL);
1569}
1570////////////////////////////////////////////////////////////////////////////////
1571
1572GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint, BufferedDraw buffered) {
1573    if (kNo_BufferedDraw == buffered && kYes_BufferedDraw == fLastDrawWasBuffered) {
1574        this->flushDrawBuffer();
1575        fLastDrawWasBuffered = kNo_BufferedDraw;
1576    }
1577    if (NULL != paint) {
1578        GrAssert(fDrawState->stagesDisabled());
1579        fDrawState->setFromPaint(*paint);
1580#if GR_DEBUG_PARTIAL_COVERAGE_CHECK
1581        if ((paint->hasMask() || 0xff != paint->fCoverage) &&
1582            !fGpu->canApplyCoverage()) {
1583            GrPrintf("Partial pixel coverage will be incorrectly blended.\n");
1584        }
1585#endif
1586    }
1587    if (kYes_BufferedDraw == buffered) {
1588        fDrawBuffer->setClip(fGpu->getClip());
1589        fLastDrawWasBuffered = kYes_BufferedDraw;
1590        return fDrawBuffer;
1591    } else {
1592        GrAssert(kNo_BufferedDraw == buffered);
1593        return fGpu;
1594    }
1595}
1596
1597/*
1598 * This method finds a path renderer that can draw the specified path on
1599 * the provided target.
1600 * Due to its expense, the software path renderer has split out so it can
1601 * can be individually allowed/disallowed via the "allowSW" boolean.
1602 */
1603GrPathRenderer* GrContext::getPathRenderer(const SkPath& path,
1604                                           GrPathFill fill,
1605                                           const GrDrawTarget* target,
1606                                           bool antiAlias,
1607                                           bool allowSW) {
1608    if (NULL == fPathRendererChain) {
1609        fPathRendererChain =
1610            SkNEW_ARGS(GrPathRendererChain,
1611                       (this, GrPathRendererChain::kNone_UsageFlag));
1612    }
1613
1614    GrPathRenderer* pr = fPathRendererChain->getPathRenderer(path, fill,
1615                                                             target,
1616                                                             antiAlias);
1617
1618    if (NULL == pr && allowSW) {
1619        if (NULL == fSoftwarePathRenderer) {
1620            fSoftwarePathRenderer = SkNEW_ARGS(GrSoftwarePathRenderer, (this));
1621        }
1622
1623        pr = fSoftwarePathRenderer;
1624    }
1625
1626    return pr;
1627}
1628
1629////////////////////////////////////////////////////////////////////////////////
1630
1631void GrContext::setRenderTarget(GrRenderTarget* target) {
1632    ASSERT_OWNED_RESOURCE(target);
1633    fDrawState->setRenderTarget(target);
1634}
1635
1636GrRenderTarget* GrContext::getRenderTarget() {
1637    return fDrawState->getRenderTarget();
1638}
1639
1640const GrRenderTarget* GrContext::getRenderTarget() const {
1641    return fDrawState->getRenderTarget();
1642}
1643
1644bool GrContext::isConfigRenderable(GrPixelConfig config) const {
1645    return fGpu->isConfigRenderable(config);
1646}
1647
1648const GrMatrix& GrContext::getMatrix() const {
1649    return fDrawState->getViewMatrix();
1650}
1651
1652void GrContext::setMatrix(const GrMatrix& m) {
1653    fDrawState->setViewMatrix(m);
1654}
1655
1656void GrContext::setIdentityMatrix() {
1657    fDrawState->viewMatrix()->reset();
1658}
1659
1660void GrContext::concatMatrix(const GrMatrix& m) const {
1661    fDrawState->preConcatViewMatrix(m);
1662}
1663
1664static inline intptr_t setOrClear(intptr_t bits, int shift, intptr_t pred) {
1665    intptr_t mask = 1 << shift;
1666    if (pred) {
1667        bits |= mask;
1668    } else {
1669        bits &= ~mask;
1670    }
1671    return bits;
1672}
1673
1674GrContext::GrContext(GrGpu* gpu) {
1675    ++THREAD_INSTANCE_COUNT;
1676
1677    fGpu = gpu;
1678    fGpu->ref();
1679    fGpu->setContext(this);
1680
1681    fDrawState = SkNEW(GrDrawState);
1682    fGpu->setDrawState(fDrawState);
1683
1684    fPathRendererChain = NULL;
1685    fSoftwarePathRenderer = NULL;
1686
1687    fTextureCache = SkNEW_ARGS(GrResourceCache,
1688                               (MAX_TEXTURE_CACHE_COUNT,
1689                                MAX_TEXTURE_CACHE_BYTES));
1690    fFontCache = SkNEW_ARGS(GrFontCache, (fGpu));
1691
1692    fLastDrawWasBuffered = kNo_BufferedDraw;
1693
1694    fDrawBuffer = NULL;
1695    fDrawBufferVBAllocPool = NULL;
1696    fDrawBufferIBAllocPool = NULL;
1697
1698    fAARectRenderer = SkNEW(GrAARectRenderer);
1699
1700    fDidTestPMConversions = false;
1701
1702    this->setupDrawBuffer();
1703}
1704
1705void GrContext::setupDrawBuffer() {
1706
1707    GrAssert(NULL == fDrawBuffer);
1708    GrAssert(NULL == fDrawBufferVBAllocPool);
1709    GrAssert(NULL == fDrawBufferIBAllocPool);
1710
1711    fDrawBufferVBAllocPool =
1712        SkNEW_ARGS(GrVertexBufferAllocPool, (fGpu, false,
1713                                    DRAW_BUFFER_VBPOOL_BUFFER_SIZE,
1714                                    DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS));
1715    fDrawBufferIBAllocPool =
1716        SkNEW_ARGS(GrIndexBufferAllocPool, (fGpu, false,
1717                                   DRAW_BUFFER_IBPOOL_BUFFER_SIZE,
1718                                   DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS));
1719
1720    fDrawBuffer = SkNEW_ARGS(GrInOrderDrawBuffer, (fGpu,
1721                                          fDrawBufferVBAllocPool,
1722                                          fDrawBufferIBAllocPool));
1723
1724    fDrawBuffer->setQuadIndexBuffer(this->getQuadIndexBuffer());
1725    if (fDrawBuffer) {
1726        fDrawBuffer->setAutoFlushTarget(fGpu);
1727        fDrawBuffer->setDrawState(fDrawState);
1728    }
1729}
1730
1731GrDrawTarget* GrContext::getTextTarget(const GrPaint& paint) {
1732    return prepareToDraw(&paint, DEFAULT_BUFFERING);
1733}
1734
1735const GrIndexBuffer* GrContext::getQuadIndexBuffer() const {
1736    return fGpu->getQuadIndexBuffer();
1737}
1738
1739namespace {
1740void test_pm_conversions(GrContext* ctx, int* pmToUPMValue, int* upmToPMValue) {
1741    GrConfigConversionEffect::PMConversion pmToUPM;
1742    GrConfigConversionEffect::PMConversion upmToPM;
1743    GrConfigConversionEffect::TestForPreservingPMConversions(ctx, &pmToUPM, &upmToPM);
1744    *pmToUPMValue = pmToUPM;
1745    *upmToPMValue = upmToPM;
1746}
1747}
1748
1749bool GrContext::installPMToUPMEffect(GrTexture* texture,
1750                                     bool swapRAndB,
1751                                     const GrMatrix& matrix,
1752                                     GrEffectStage* stage) {
1753    if (!fDidTestPMConversions) {
1754        test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
1755        fDidTestPMConversions = true;
1756    }
1757    GrConfigConversionEffect::PMConversion pmToUPM =
1758        static_cast<GrConfigConversionEffect::PMConversion>(fPMToUPMConversion);
1759    if (GrConfigConversionEffect::kNone_PMConversion != pmToUPM) {
1760        GrConfigConversionEffect::InstallEffect(texture, swapRAndB, pmToUPM, matrix, stage);
1761        return true;
1762    } else {
1763        return false;
1764    }
1765}
1766
1767bool GrContext::installUPMToPMEffect(GrTexture* texture,
1768                                     bool swapRAndB,
1769                                     const GrMatrix& matrix,
1770                                     GrEffectStage* stage) {
1771    if (!fDidTestPMConversions) {
1772        test_pm_conversions(this, &fPMToUPMConversion, &fUPMToPMConversion);
1773        fDidTestPMConversions = true;
1774    }
1775    GrConfigConversionEffect::PMConversion upmToPM =
1776        static_cast<GrConfigConversionEffect::PMConversion>(fUPMToPMConversion);
1777    if (GrConfigConversionEffect::kNone_PMConversion != upmToPM) {
1778        GrConfigConversionEffect::InstallEffect(texture, swapRAndB, upmToPM, matrix, stage);
1779        return true;
1780    } else {
1781        return false;
1782    }
1783}
1784
1785GrTexture* GrContext::gaussianBlur(GrTexture* srcTexture,
1786                                   bool canClobberSrc,
1787                                   const SkRect& rect,
1788                                   float sigmaX, float sigmaY) {
1789    ASSERT_OWNED_RESOURCE(srcTexture);
1790
1791    AutoRenderTarget art(this);
1792
1793    AutoMatrix am;
1794    am.setIdentity(this);
1795
1796    SkIRect clearRect;
1797    int scaleFactorX, radiusX;
1798    int scaleFactorY, radiusY;
1799    sigmaX = adjust_sigma(sigmaX, &scaleFactorX, &radiusX);
1800    sigmaY = adjust_sigma(sigmaY, &scaleFactorY, &radiusY);
1801
1802    SkRect srcRect(rect);
1803    scale_rect(&srcRect, 1.0f / scaleFactorX, 1.0f / scaleFactorY);
1804    srcRect.roundOut();
1805    scale_rect(&srcRect, static_cast<float>(scaleFactorX),
1806                         static_cast<float>(scaleFactorY));
1807
1808    AutoClip acs(this, srcRect);
1809
1810    GrAssert(kBGRA_8888_GrPixelConfig == srcTexture->config() ||
1811             kRGBA_8888_GrPixelConfig == srcTexture->config() ||
1812             kAlpha_8_GrPixelConfig == srcTexture->config());
1813
1814    GrTextureDesc desc;
1815    desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
1816    desc.fWidth = SkScalarFloorToInt(srcRect.width());
1817    desc.fHeight = SkScalarFloorToInt(srcRect.height());
1818    desc.fConfig = srcTexture->config();
1819
1820    GrAutoScratchTexture temp1, temp2;
1821    GrTexture* dstTexture = temp1.set(this, desc);
1822    GrTexture* tempTexture = canClobberSrc ? srcTexture : temp2.set(this, desc);
1823    if (NULL == dstTexture || NULL == tempTexture) {
1824        return NULL;
1825    }
1826
1827    GrPaint paint;
1828    paint.reset();
1829
1830    for (int i = 1; i < scaleFactorX || i < scaleFactorY; i *= 2) {
1831        GrMatrix matrix;
1832        matrix.setIDiv(srcTexture->width(), srcTexture->height());
1833        this->setRenderTarget(dstTexture->asRenderTarget());
1834        SkRect dstRect(srcRect);
1835        scale_rect(&dstRect, i < scaleFactorX ? 0.5f : 1.0f,
1836                             i < scaleFactorY ? 0.5f : 1.0f);
1837
1838        paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,
1839                                                  (srcTexture, matrix, true)))->unref();
1840        this->drawRectToRect(paint, dstRect, srcRect);
1841        srcRect = dstRect;
1842        srcTexture = dstTexture;
1843        SkTSwap(dstTexture, tempTexture);
1844    }
1845
1846    SkIRect srcIRect;
1847    srcRect.roundOut(&srcIRect);
1848
1849    if (sigmaX > 0.0f) {
1850        if (scaleFactorX > 1) {
1851            // Clear out a radius to the right of the srcRect to prevent the
1852            // X convolution from reading garbage.
1853            clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1854                                          radiusX, srcIRect.height());
1855            this->clear(&clearRect, 0x0);
1856        }
1857
1858        this->setRenderTarget(dstTexture->asRenderTarget());
1859        GrDrawTarget* target = this->prepareToDraw(NULL, DEFAULT_BUFFERING);
1860        convolve_gaussian(target, srcTexture, srcRect, sigmaX, radiusX,
1861                          Gr1DKernelEffect::kX_Direction);
1862        srcTexture = dstTexture;
1863        SkTSwap(dstTexture, tempTexture);
1864    }
1865
1866    if (sigmaY > 0.0f) {
1867        if (scaleFactorY > 1 || sigmaX > 0.0f) {
1868            // Clear out a radius below the srcRect to prevent the Y
1869            // convolution from reading garbage.
1870            clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
1871                                          srcIRect.width(), radiusY);
1872            this->clear(&clearRect, 0x0);
1873        }
1874
1875        this->setRenderTarget(dstTexture->asRenderTarget());
1876        GrDrawTarget* target = this->prepareToDraw(NULL, DEFAULT_BUFFERING);
1877        convolve_gaussian(target, srcTexture, srcRect, sigmaY, radiusY,
1878                          Gr1DKernelEffect::kY_Direction);
1879        srcTexture = dstTexture;
1880        SkTSwap(dstTexture, tempTexture);
1881    }
1882
1883    if (scaleFactorX > 1 || scaleFactorY > 1) {
1884        // Clear one pixel to the right and below, to accommodate bilinear
1885        // upsampling.
1886        clearRect = SkIRect::MakeXYWH(srcIRect.fLeft, srcIRect.fBottom,
1887                                      srcIRect.width() + 1, 1);
1888        this->clear(&clearRect, 0x0);
1889        clearRect = SkIRect::MakeXYWH(srcIRect.fRight, srcIRect.fTop,
1890                                      1, srcIRect.height());
1891        this->clear(&clearRect, 0x0);
1892        GrMatrix matrix;
1893        // FIXME:  This should be mitchell, not bilinear.
1894        matrix.setIDiv(srcTexture->width(), srcTexture->height());
1895        this->setRenderTarget(dstTexture->asRenderTarget());
1896        paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,(srcTexture,
1897                                                                         matrix, true)))->unref();
1898        SkRect dstRect(srcRect);
1899        scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
1900        this->drawRectToRect(paint, dstRect, srcRect);
1901        srcRect = dstRect;
1902        srcTexture = dstTexture;
1903        SkTSwap(dstTexture, tempTexture);
1904    }
1905    if (srcTexture == temp1.texture()) {
1906        return temp1.detach();
1907    } else if (srcTexture == temp2.texture()) {
1908        return temp2.detach();
1909    } else {
1910        srcTexture->ref();
1911        return srcTexture;
1912    }
1913}
1914
1915///////////////////////////////////////////////////////////////////////////////
1916#if GR_CACHE_STATS
1917void GrContext::printCacheStats() const {
1918    fTextureCache->printStats();
1919}
1920#endif
1921