GrGpu.cpp revision 16e3ddea6a80972aced04b21b1d66377fa95e7c7
1
2/*
3 * Copyright 2010 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "GrGpu.h"
11
12#include "GrBufferAllocPool.h"
13#include "GrContext.h"
14#include "GrIndexBuffer.h"
15#include "GrStencilBuffer.h"
16#include "GrVertexBuffer.h"
17
18// probably makes no sense for this to be less than a page
19static const size_t VERTEX_POOL_VB_SIZE = 1 << 18;
20static const int VERTEX_POOL_VB_COUNT = 4;
21static const size_t INDEX_POOL_IB_SIZE = 1 << 16;
22static const int INDEX_POOL_IB_COUNT = 4;
23
24////////////////////////////////////////////////////////////////////////////////
25
26extern void gr_run_unittests();
27
28#define DEBUG_INVAL_BUFFER    0xdeadcafe
29#define DEBUG_INVAL_START_IDX -1
30
31GrGpu::GrGpu()
32    : fContext(NULL)
33    , fResetTimestamp(kExpiredTimestamp+1)
34    , fVertexPool(NULL)
35    , fIndexPool(NULL)
36    , fVertexPoolUseCnt(0)
37    , fIndexPoolUseCnt(0)
38    , fQuadIndexBuffer(NULL)
39    , fUnitSquareVertexBuffer(NULL)
40    , fContextIsDirty(true) {
41
42    fClipMaskManager.setGpu(this);
43
44#if GR_DEBUG
45    //gr_run_unittests();
46#endif
47
48    fGeomPoolStateStack.push_back();
49#if GR_DEBUG
50    GeometryPoolState& poolState = fGeomPoolStateStack.back();
51    poolState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
52    poolState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
53    poolState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
54    poolState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
55#endif
56
57    for (int i = 0; i < kGrPixelConfigCount; ++i) {
58        fConfigRenderSupport[i] = false;
59    };
60}
61
62GrGpu::~GrGpu() {
63    this->releaseResources();
64}
65
66void GrGpu::abandonResources() {
67
68    fClipMaskManager.releaseResources();
69
70    while (NULL != fResourceList.head()) {
71        fResourceList.head()->abandon();
72    }
73
74    GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
75    GrAssert(NULL == fUnitSquareVertexBuffer ||
76             !fUnitSquareVertexBuffer->isValid());
77    GrSafeSetNull(fQuadIndexBuffer);
78    GrSafeSetNull(fUnitSquareVertexBuffer);
79    delete fVertexPool;
80    fVertexPool = NULL;
81    delete fIndexPool;
82    fIndexPool = NULL;
83}
84
85void GrGpu::releaseResources() {
86
87    fClipMaskManager.releaseResources();
88
89    while (NULL != fResourceList.head()) {
90        fResourceList.head()->release();
91    }
92
93    GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
94    GrAssert(NULL == fUnitSquareVertexBuffer ||
95             !fUnitSquareVertexBuffer->isValid());
96    GrSafeSetNull(fQuadIndexBuffer);
97    GrSafeSetNull(fUnitSquareVertexBuffer);
98    delete fVertexPool;
99    fVertexPool = NULL;
100    delete fIndexPool;
101    fIndexPool = NULL;
102}
103
104void GrGpu::insertResource(GrResource* resource) {
105    GrAssert(NULL != resource);
106    GrAssert(this == resource->getGpu());
107
108    fResourceList.addToHead(resource);
109}
110
111void GrGpu::removeResource(GrResource* resource) {
112    GrAssert(NULL != resource);
113    GrAssert(this == resource->getGpu());
114
115    fResourceList.remove(resource);
116}
117
118
119void GrGpu::unimpl(const char msg[]) {
120#if GR_DEBUG
121    GrPrintf("--- GrGpu unimplemented(\"%s\")\n", msg);
122#endif
123}
124
125////////////////////////////////////////////////////////////////////////////////
126
127GrTexture* GrGpu::createTexture(const GrTextureDesc& desc,
128                                const void* srcData, size_t rowBytes) {
129    this->handleDirtyContext();
130    GrTexture* tex = this->onCreateTexture(desc, srcData, rowBytes);
131    if (NULL != tex &&
132        (kRenderTarget_GrTextureFlagBit & desc.fFlags) &&
133        !(kNoStencil_GrTextureFlagBit & desc.fFlags)) {
134        GrAssert(NULL != tex->asRenderTarget());
135        // TODO: defer this and attach dynamically
136        if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) {
137            tex->unref();
138            return NULL;
139        }
140    }
141    return tex;
142}
143
144bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
145    GrAssert(NULL == rt->getStencilBuffer());
146    GrStencilBuffer* sb =
147        this->getContext()->findStencilBuffer(rt->width(),
148                                              rt->height(),
149                                              rt->numSamples());
150    if (NULL != sb) {
151        rt->setStencilBuffer(sb);
152        bool attached = this->attachStencilBufferToRenderTarget(sb, rt);
153        if (!attached) {
154            rt->setStencilBuffer(NULL);
155        }
156        return attached;
157    }
158    if (this->createStencilBufferForRenderTarget(rt,
159                                                 rt->width(), rt->height())) {
160        // Right now we're clearing the stencil buffer here after it is
161        // attached to an RT for the first time. When we start matching
162        // stencil buffers with smaller color targets this will no longer
163        // be correct because it won't be guaranteed to clear the entire
164        // sb.
165        // We used to clear down in the GL subclass using a special purpose
166        // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
167        // FBO status.
168        GrDrawState::AutoRenderTargetRestore artr(this->drawState(), rt);
169        this->clearStencil();
170        return true;
171    } else {
172        return false;
173    }
174}
175
176GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) {
177    this->handleDirtyContext();
178    GrTexture* tex = this->onWrapBackendTexture(desc);
179    if (NULL == tex) {
180        return NULL;
181    }
182    // TODO: defer this and attach dynamically
183    GrRenderTarget* tgt = tex->asRenderTarget();
184    if (NULL != tgt &&
185        !this->attachStencilBufferToRenderTarget(tgt)) {
186        tex->unref();
187        return NULL;
188    } else {
189        return tex;
190    }
191}
192
193GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
194    this->handleDirtyContext();
195    return this->onWrapBackendRenderTarget(desc);
196}
197
198GrVertexBuffer* GrGpu::createVertexBuffer(uint32_t size, bool dynamic) {
199    this->handleDirtyContext();
200    return this->onCreateVertexBuffer(size, dynamic);
201}
202
203GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) {
204    this->handleDirtyContext();
205    return this->onCreateIndexBuffer(size, dynamic);
206}
207
208GrPath* GrGpu::createPath(const SkPath& path) {
209    GrAssert(fCaps.pathStencilingSupport());
210    this->handleDirtyContext();
211    return this->onCreatePath(path);
212}
213
214void GrGpu::clear(const GrIRect* rect,
215                  GrColor color,
216                  GrRenderTarget* renderTarget) {
217    GrDrawState::AutoRenderTargetRestore art;
218    if (NULL != renderTarget) {
219        art.set(this->drawState(), renderTarget);
220    }
221    if (NULL == this->getDrawState().getRenderTarget()) {
222        return;
223    }
224    this->handleDirtyContext();
225    this->onClear(rect, color);
226}
227
228void GrGpu::forceRenderTargetFlush() {
229    this->handleDirtyContext();
230    this->onForceRenderTargetFlush();
231}
232
233bool GrGpu::readPixels(GrRenderTarget* target,
234                       int left, int top, int width, int height,
235                       GrPixelConfig config, void* buffer,
236                       size_t rowBytes, bool invertY) {
237    this->handleDirtyContext();
238    return this->onReadPixels(target, left, top, width, height,
239                              config, buffer, rowBytes, invertY);
240}
241
242void GrGpu::writeTexturePixels(GrTexture* texture,
243                               int left, int top, int width, int height,
244                               GrPixelConfig config, const void* buffer,
245                               size_t rowBytes) {
246    this->handleDirtyContext();
247    this->onWriteTexturePixels(texture, left, top, width, height,
248                               config, buffer, rowBytes);
249}
250
251void GrGpu::resolveRenderTarget(GrRenderTarget* target) {
252    GrAssert(target);
253    this->handleDirtyContext();
254    this->onResolveRenderTarget(target);
255}
256
257
258////////////////////////////////////////////////////////////////////////////////
259
260static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1;
261
262GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535);
263
264static inline void fill_indices(uint16_t* indices, int quadCount) {
265    for (int i = 0; i < quadCount; ++i) {
266        indices[6 * i + 0] = 4 * i + 0;
267        indices[6 * i + 1] = 4 * i + 1;
268        indices[6 * i + 2] = 4 * i + 2;
269        indices[6 * i + 3] = 4 * i + 0;
270        indices[6 * i + 4] = 4 * i + 2;
271        indices[6 * i + 5] = 4 * i + 3;
272    }
273}
274
275const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
276    if (NULL == fQuadIndexBuffer) {
277        static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS;
278        GrGpu* me = const_cast<GrGpu*>(this);
279        fQuadIndexBuffer = me->createIndexBuffer(SIZE, false);
280        if (NULL != fQuadIndexBuffer) {
281            uint16_t* indices = (uint16_t*)fQuadIndexBuffer->lock();
282            if (NULL != indices) {
283                fill_indices(indices, MAX_QUADS);
284                fQuadIndexBuffer->unlock();
285            } else {
286                indices = (uint16_t*)GrMalloc(SIZE);
287                fill_indices(indices, MAX_QUADS);
288                if (!fQuadIndexBuffer->updateData(indices, SIZE)) {
289                    fQuadIndexBuffer->unref();
290                    fQuadIndexBuffer = NULL;
291                    GrCrash("Can't get indices into buffer!");
292                }
293                GrFree(indices);
294            }
295        }
296    }
297
298    return fQuadIndexBuffer;
299}
300
301const GrVertexBuffer* GrGpu::getUnitSquareVertexBuffer() const {
302    if (NULL == fUnitSquareVertexBuffer) {
303
304        static const GrPoint DATA[] = {
305            { 0,            0 },
306            { GR_Scalar1,   0 },
307            { GR_Scalar1,   GR_Scalar1 },
308            { 0,            GR_Scalar1 }
309#if 0
310            GrPoint(0,         0),
311            GrPoint(GR_Scalar1,0),
312            GrPoint(GR_Scalar1,GR_Scalar1),
313            GrPoint(0,         GR_Scalar1)
314#endif
315        };
316        static const size_t SIZE = sizeof(DATA);
317
318        GrGpu* me = const_cast<GrGpu*>(this);
319        fUnitSquareVertexBuffer = me->createVertexBuffer(SIZE, false);
320        if (NULL != fUnitSquareVertexBuffer) {
321            if (!fUnitSquareVertexBuffer->updateData(DATA, SIZE)) {
322                fUnitSquareVertexBuffer->unref();
323                fUnitSquareVertexBuffer = NULL;
324                GrCrash("Can't get vertices into buffer!");
325            }
326        }
327    }
328
329    return fUnitSquareVertexBuffer;
330}
331
332////////////////////////////////////////////////////////////////////////////////
333
334bool GrGpu::setupClipAndFlushState(DrawType type) {
335
336    if (!fClipMaskManager.setupClipping(fClip)) {
337        return false;
338    }
339
340    if (!this->flushGraphicsState(type)) {
341        return false;
342    }
343
344    return true;
345}
346
347////////////////////////////////////////////////////////////////////////////////
348
349void GrGpu::geometrySourceWillPush() {
350    const GeometrySrcState& geoSrc = this->getGeomSrc();
351    if (kArray_GeometrySrcType == geoSrc.fVertexSrc ||
352        kReserved_GeometrySrcType == geoSrc.fVertexSrc) {
353        this->finalizeReservedVertices();
354    }
355    if (kArray_GeometrySrcType == geoSrc.fIndexSrc ||
356        kReserved_GeometrySrcType == geoSrc.fIndexSrc) {
357        this->finalizeReservedIndices();
358    }
359    GeometryPoolState& newState = fGeomPoolStateStack.push_back();
360#if GR_DEBUG
361    newState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
362    newState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
363    newState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
364    newState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
365#endif
366}
367
368void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
369    // if popping last entry then pops are unbalanced with pushes
370    GrAssert(fGeomPoolStateStack.count() > 1);
371    fGeomPoolStateStack.pop_back();
372}
373
374void GrGpu::onDrawIndexed(GrPrimitiveType type,
375                          int startVertex,
376                          int startIndex,
377                          int vertexCount,
378                          int indexCount) {
379
380    this->handleDirtyContext();
381
382    if (!this->setupClipAndFlushState(PrimTypeToDrawType(type))) {
383        return;
384    }
385
386    int sVertex = startVertex;
387    int sIndex = startIndex;
388    setupGeometry(&sVertex, &sIndex, vertexCount, indexCount);
389
390    this->onGpuDrawIndexed(type, sVertex, sIndex,
391                           vertexCount, indexCount);
392}
393
394void GrGpu::onDrawNonIndexed(GrPrimitiveType type,
395                             int startVertex,
396                             int vertexCount) {
397    this->handleDirtyContext();
398
399    if (!this->setupClipAndFlushState(PrimTypeToDrawType(type))) {
400        return;
401    }
402
403    int sVertex = startVertex;
404    setupGeometry(&sVertex, NULL, vertexCount, 0);
405
406    this->onGpuDrawNonIndexed(type, sVertex, vertexCount);
407}
408
409void GrGpu::onStencilPath(const GrPath* path, GrPathFill fill) {
410    this->handleDirtyContext();
411
412    // TODO: make this more effecient (don't copy and copy back)
413    GrAutoTRestore<GrStencilSettings> asr(this->drawState()->stencil());
414
415    this->setStencilPathSettings(*path, fill, this->drawState()->stencil());
416    if (!this->setupClipAndFlushState(kStencilPath_DrawType)) {
417        return;
418    }
419
420    this->onGpuStencilPath(path, fill);
421}
422
423void GrGpu::finalizeReservedVertices() {
424    GrAssert(NULL != fVertexPool);
425    fVertexPool->unlock();
426}
427
428void GrGpu::finalizeReservedIndices() {
429    GrAssert(NULL != fIndexPool);
430    fIndexPool->unlock();
431}
432
433void GrGpu::prepareVertexPool() {
434    if (NULL == fVertexPool) {
435        GrAssert(0 == fVertexPoolUseCnt);
436        fVertexPool = SkNEW_ARGS(GrVertexBufferAllocPool, (this, true,
437                                                  VERTEX_POOL_VB_SIZE,
438                                                  VERTEX_POOL_VB_COUNT));
439        fVertexPool->releaseGpuRef();
440    } else if (!fVertexPoolUseCnt) {
441        // the client doesn't have valid data in the pool
442        fVertexPool->reset();
443    }
444}
445
446void GrGpu::prepareIndexPool() {
447    if (NULL == fIndexPool) {
448        GrAssert(0 == fIndexPoolUseCnt);
449        fIndexPool = SkNEW_ARGS(GrIndexBufferAllocPool, (this, true,
450                                                INDEX_POOL_IB_SIZE,
451                                                INDEX_POOL_IB_COUNT));
452        fIndexPool->releaseGpuRef();
453    } else if (!fIndexPoolUseCnt) {
454        // the client doesn't have valid data in the pool
455        fIndexPool->reset();
456    }
457}
458
459bool GrGpu::onReserveVertexSpace(GrVertexLayout vertexLayout,
460                                 int vertexCount,
461                                 void** vertices) {
462    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
463
464    GrAssert(vertexCount > 0);
465    GrAssert(NULL != vertices);
466
467    this->prepareVertexPool();
468
469    *vertices = fVertexPool->makeSpace(vertexLayout,
470                                       vertexCount,
471                                       &geomPoolState.fPoolVertexBuffer,
472                                       &geomPoolState.fPoolStartVertex);
473    if (NULL == *vertices) {
474        return false;
475    }
476    ++fVertexPoolUseCnt;
477    return true;
478}
479
480bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) {
481    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
482
483    GrAssert(indexCount > 0);
484    GrAssert(NULL != indices);
485
486    this->prepareIndexPool();
487
488    *indices = fIndexPool->makeSpace(indexCount,
489                                     &geomPoolState.fPoolIndexBuffer,
490                                     &geomPoolState.fPoolStartIndex);
491    if (NULL == *indices) {
492        return false;
493    }
494    ++fIndexPoolUseCnt;
495    return true;
496}
497
498void GrGpu::releaseReservedVertexSpace() {
499    const GeometrySrcState& geoSrc = this->getGeomSrc();
500    GrAssert(kReserved_GeometrySrcType == geoSrc.fVertexSrc);
501    size_t bytes = geoSrc.fVertexCount * VertexSize(geoSrc.fVertexLayout);
502    fVertexPool->putBack(bytes);
503    --fVertexPoolUseCnt;
504}
505
506void GrGpu::releaseReservedIndexSpace() {
507    const GeometrySrcState& geoSrc = this->getGeomSrc();
508    GrAssert(kReserved_GeometrySrcType == geoSrc.fIndexSrc);
509    size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
510    fIndexPool->putBack(bytes);
511    --fIndexPoolUseCnt;
512}
513
514void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) {
515    this->prepareVertexPool();
516    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
517#if GR_DEBUG
518    bool success =
519#endif
520    fVertexPool->appendVertices(this->getVertexLayout(),
521                                vertexCount,
522                                vertexArray,
523                                &geomPoolState.fPoolVertexBuffer,
524                                &geomPoolState.fPoolStartVertex);
525    ++fVertexPoolUseCnt;
526    GR_DEBUGASSERT(success);
527}
528
529void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) {
530    this->prepareIndexPool();
531    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
532#if GR_DEBUG
533    bool success =
534#endif
535    fIndexPool->appendIndices(indexCount,
536                              indexArray,
537                              &geomPoolState.fPoolIndexBuffer,
538                              &geomPoolState.fPoolStartIndex);
539    ++fIndexPoolUseCnt;
540    GR_DEBUGASSERT(success);
541}
542
543void GrGpu::releaseVertexArray() {
544    // if vertex source was array, we stowed data in the pool
545    const GeometrySrcState& geoSrc = this->getGeomSrc();
546    GrAssert(kArray_GeometrySrcType == geoSrc.fVertexSrc);
547    size_t bytes = geoSrc.fVertexCount * VertexSize(geoSrc.fVertexLayout);
548    fVertexPool->putBack(bytes);
549    --fVertexPoolUseCnt;
550}
551
552void GrGpu::releaseIndexArray() {
553    // if index source was array, we stowed data in the pool
554    const GeometrySrcState& geoSrc = this->getGeomSrc();
555    GrAssert(kArray_GeometrySrcType == geoSrc.fIndexSrc);
556    size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
557    fIndexPool->putBack(bytes);
558    --fIndexPoolUseCnt;
559}
560
561