GrGpu.cpp revision 979432ba2621b617f5e85a9ff48c6b6cd1504a0d
1
2/*
3 * Copyright 2010 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "GrGpu.h"
11
12#include "GrBufferAllocPool.h"
13#include "GrClipIterator.h"
14#include "GrContext.h"
15#include "GrIndexBuffer.h"
16#include "GrPathRenderer.h"
17#include "GrGLStencilBuffer.h"
18#include "GrVertexBuffer.h"
19
20// probably makes no sense for this to be less than a page
21static const size_t VERTEX_POOL_VB_SIZE = 1 << 18;
22static const int VERTEX_POOL_VB_COUNT = 4;
23static const size_t INDEX_POOL_IB_SIZE = 1 << 16;
24static const int INDEX_POOL_IB_COUNT = 4;
25
26////////////////////////////////////////////////////////////////////////////////
27
28extern void gr_run_unittests();
29
30#define DEBUG_INVAL_BUFFER    0xdeadcafe
31#define DEBUG_INVAL_START_IDX -1
32
33GrGpu::GrGpu()
34    : fContext(NULL)
35    , fResetTimestamp(kExpiredTimestamp+1)
36    , fVertexPool(NULL)
37    , fIndexPool(NULL)
38    , fVertexPoolUseCnt(0)
39    , fIndexPoolUseCnt(0)
40    , fQuadIndexBuffer(NULL)
41    , fUnitSquareVertexBuffer(NULL)
42    , fPathRendererChain(NULL)
43    , fContextIsDirty(true)
44    , fResourceHead(NULL) {
45
46#if GR_DEBUG
47    //gr_run_unittests();
48#endif
49
50    fGeomPoolStateStack.push_back();
51#if GR_DEBUG
52    GeometryPoolState& poolState = fGeomPoolStateStack.back();
53    poolState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
54    poolState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
55    poolState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
56    poolState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
57#endif
58    resetStats();
59}
60
61GrGpu::~GrGpu() {
62    this->releaseResources();
63}
64
65void GrGpu::abandonResources() {
66
67    while (NULL != fResourceHead) {
68        fResourceHead->abandon();
69    }
70
71    GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
72    GrAssert(NULL == fUnitSquareVertexBuffer ||
73             !fUnitSquareVertexBuffer->isValid());
74    GrSafeSetNull(fQuadIndexBuffer);
75    GrSafeSetNull(fUnitSquareVertexBuffer);
76    delete fVertexPool;
77    fVertexPool = NULL;
78    delete fIndexPool;
79    fIndexPool = NULL;
80    // in case path renderer has any GrResources, start from scratch
81    GrSafeSetNull(fPathRendererChain);
82}
83
84void GrGpu::releaseResources() {
85
86    while (NULL != fResourceHead) {
87        fResourceHead->release();
88    }
89
90    GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
91    GrAssert(NULL == fUnitSquareVertexBuffer ||
92             !fUnitSquareVertexBuffer->isValid());
93    GrSafeSetNull(fQuadIndexBuffer);
94    GrSafeSetNull(fUnitSquareVertexBuffer);
95    delete fVertexPool;
96    fVertexPool = NULL;
97    delete fIndexPool;
98    fIndexPool = NULL;
99    // in case path renderer has any GrResources, start from scratch
100    GrSafeSetNull(fPathRendererChain);
101}
102
103void GrGpu::insertResource(GrResource* resource) {
104    GrAssert(NULL != resource);
105    GrAssert(this == resource->getGpu());
106    GrAssert(NULL == resource->fNext);
107    GrAssert(NULL == resource->fPrevious);
108
109    resource->fNext = fResourceHead;
110    if (NULL != fResourceHead) {
111        GrAssert(NULL == fResourceHead->fPrevious);
112        fResourceHead->fPrevious = resource;
113    }
114    fResourceHead = resource;
115}
116
117void GrGpu::removeResource(GrResource* resource) {
118    GrAssert(NULL != resource);
119    GrAssert(NULL != fResourceHead);
120
121    if (fResourceHead == resource) {
122        GrAssert(NULL == resource->fPrevious);
123        fResourceHead = resource->fNext;
124    } else {
125        GrAssert(NULL != fResourceHead);
126        resource->fPrevious->fNext = resource->fNext;
127    }
128    if (NULL != resource->fNext) {
129        resource->fNext->fPrevious = resource->fPrevious;
130    }
131    resource->fNext = NULL;
132    resource->fPrevious = NULL;
133}
134
135
136void GrGpu::unimpl(const char msg[]) {
137#if GR_DEBUG
138    GrPrintf("--- GrGpu unimplemented(\"%s\")\n", msg);
139#endif
140}
141
142////////////////////////////////////////////////////////////////////////////////
143
144GrTexture* GrGpu::createTexture(const GrTextureDesc& desc,
145                                const void* srcData, size_t rowBytes) {
146    this->handleDirtyContext();
147    GrTexture* tex = this->onCreateTexture(desc, srcData, rowBytes);
148    if (NULL != tex &&
149        (kRenderTarget_GrTextureFlagBit & desc.fFlags) &&
150        !(kNoStencil_GrTextureFlagBit & desc.fFlags)) {
151        GrAssert(NULL != tex->asRenderTarget());
152        // TODO: defer this and attach dynamically
153        if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) {
154            tex->unref();
155            return NULL;
156        }
157    }
158    return tex;
159}
160
161bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
162    GrAssert(NULL == rt->getStencilBuffer());
163    GrStencilBuffer* sb =
164        this->getContext()->findStencilBuffer(rt->allocatedWidth(),
165                                              rt->allocatedHeight(),
166                                              rt->numSamples());
167    if (NULL != sb) {
168        rt->setStencilBuffer(sb);
169        bool attached = this->attachStencilBufferToRenderTarget(sb, rt);
170        if (!attached) {
171            rt->setStencilBuffer(NULL);
172        }
173        return attached;
174    }
175    if (this->createStencilBufferForRenderTarget(rt, rt->allocatedWidth(),
176                                                 rt->allocatedHeight())) {
177        rt->getStencilBuffer()->ref();
178        rt->getStencilBuffer()->transferToCacheAndLock();
179
180        // Right now we're clearing the stencil buffer here after it is
181        // attached to an RT for the first time. When we start matching
182        // stencil buffers with smaller color targets this will no longer
183        // be correct because it won't be guaranteed to clear the entire
184        // sb.
185        // We used to clear down in the GL subclass using a special purpose
186        // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
187        // FBO status.
188        GrRenderTarget* oldRT = fCurrDrawState.fRenderTarget;
189        fCurrDrawState.fRenderTarget = rt;
190        this->clearStencil();
191        fCurrDrawState.fRenderTarget = oldRT;
192        return true;
193    } else {
194        return false;
195    }
196}
197
198GrResource* GrGpu::createPlatformSurface(const GrPlatformSurfaceDesc& desc) {
199    this->handleDirtyContext();
200    return this->onCreatePlatformSurface(desc);
201}
202
203GrVertexBuffer* GrGpu::createVertexBuffer(uint32_t size, bool dynamic) {
204    this->handleDirtyContext();
205    return this->onCreateVertexBuffer(size, dynamic);
206}
207
208GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) {
209    this->handleDirtyContext();
210    return this->onCreateIndexBuffer(size, dynamic);
211}
212
213void GrGpu::clear(const GrIRect* rect, GrColor color) {
214    this->handleDirtyContext();
215    this->onClear(rect, color);
216}
217
218void GrGpu::forceRenderTargetFlush() {
219    this->handleDirtyContext();
220    this->onForceRenderTargetFlush();
221}
222
223bool GrGpu::readPixels(GrRenderTarget* target,
224                       int left, int top, int width, int height,
225                       GrPixelConfig config, void* buffer,
226                       size_t rowBytes) {
227
228    this->handleDirtyContext();
229    return this->onReadPixels(target, left, top, width, height,
230                              config, buffer, rowBytes);
231}
232
233////////////////////////////////////////////////////////////////////////////////
234
235static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1;
236
237GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535);
238
239static inline void fill_indices(uint16_t* indices, int quadCount) {
240    for (int i = 0; i < quadCount; ++i) {
241        indices[6 * i + 0] = 4 * i + 0;
242        indices[6 * i + 1] = 4 * i + 1;
243        indices[6 * i + 2] = 4 * i + 2;
244        indices[6 * i + 3] = 4 * i + 0;
245        indices[6 * i + 4] = 4 * i + 2;
246        indices[6 * i + 5] = 4 * i + 3;
247    }
248}
249
250const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
251    if (NULL == fQuadIndexBuffer) {
252        static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS;
253        GrGpu* me = const_cast<GrGpu*>(this);
254        fQuadIndexBuffer = me->createIndexBuffer(SIZE, false);
255        if (NULL != fQuadIndexBuffer) {
256            uint16_t* indices = (uint16_t*)fQuadIndexBuffer->lock();
257            if (NULL != indices) {
258                fill_indices(indices, MAX_QUADS);
259                fQuadIndexBuffer->unlock();
260            } else {
261                indices = (uint16_t*)GrMalloc(SIZE);
262                fill_indices(indices, MAX_QUADS);
263                if (!fQuadIndexBuffer->updateData(indices, SIZE)) {
264                    fQuadIndexBuffer->unref();
265                    fQuadIndexBuffer = NULL;
266                    GrCrash("Can't get indices into buffer!");
267                }
268                GrFree(indices);
269            }
270        }
271    }
272
273    return fQuadIndexBuffer;
274}
275
276const GrVertexBuffer* GrGpu::getUnitSquareVertexBuffer() const {
277    if (NULL == fUnitSquareVertexBuffer) {
278
279        static const GrPoint DATA[] = {
280            { 0,            0 },
281            { GR_Scalar1,   0 },
282            { GR_Scalar1,   GR_Scalar1 },
283            { 0,            GR_Scalar1 }
284#if 0
285            GrPoint(0,         0),
286            GrPoint(GR_Scalar1,0),
287            GrPoint(GR_Scalar1,GR_Scalar1),
288            GrPoint(0,         GR_Scalar1)
289#endif
290        };
291        static const size_t SIZE = sizeof(DATA);
292
293        GrGpu* me = const_cast<GrGpu*>(this);
294        fUnitSquareVertexBuffer = me->createVertexBuffer(SIZE, false);
295        if (NULL != fUnitSquareVertexBuffer) {
296            if (!fUnitSquareVertexBuffer->updateData(DATA, SIZE)) {
297                fUnitSquareVertexBuffer->unref();
298                fUnitSquareVertexBuffer = NULL;
299                GrCrash("Can't get vertices into buffer!");
300            }
301        }
302    }
303
304    return fUnitSquareVertexBuffer;
305}
306
307////////////////////////////////////////////////////////////////////////////////
308
309// stencil settings to use when clip is in stencil
310const GrStencilSettings GrGpu::gClipStencilSettings = {
311    kKeep_StencilOp,             kKeep_StencilOp,
312    kKeep_StencilOp,             kKeep_StencilOp,
313    kAlwaysIfInClip_StencilFunc, kAlwaysIfInClip_StencilFunc,
314    0,                           0,
315    0,                           0,
316    0,                           0
317};
318
319// mapping of clip-respecting stencil funcs to normal stencil funcs
320// mapping depends on whether stencil-clipping is in effect.
321static const GrStencilFunc gGrClipToNormalStencilFunc[2][kClipStencilFuncCount] = {
322    {// Stencil-Clipping is DISABLED, effectively always inside the clip
323        // In the Clip Funcs
324        kAlways_StencilFunc,          // kAlwaysIfInClip_StencilFunc
325        kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
326        kLess_StencilFunc,            // kLessIfInClip_StencilFunc
327        kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
328        // Special in the clip func that forces user's ref to be 0.
329        kNotEqual_StencilFunc,        // kNonZeroIfInClip_StencilFunc
330                                      // make ref 0 and do normal nequal.
331    },
332    {// Stencil-Clipping is ENABLED
333        // In the Clip Funcs
334        kEqual_StencilFunc,           // kAlwaysIfInClip_StencilFunc
335                                      // eq stencil clip bit, mask
336                                      // out user bits.
337
338        kEqual_StencilFunc,           // kEqualIfInClip_StencilFunc
339                                      // add stencil bit to mask and ref
340
341        kLess_StencilFunc,            // kLessIfInClip_StencilFunc
342        kLEqual_StencilFunc,          // kLEqualIfInClip_StencilFunc
343                                      // for both of these we can add
344                                      // the clip bit to the mask and
345                                      // ref and compare as normal
346        // Special in the clip func that forces user's ref to be 0.
347        kLess_StencilFunc,            // kNonZeroIfInClip_StencilFunc
348                                      // make ref have only the clip bit set
349                                      // and make comparison be less
350                                      // 10..0 < 1..user_bits..
351    }
352};
353
354GrStencilFunc GrGpu::ConvertStencilFunc(bool stencilInClip, GrStencilFunc func) {
355    GrAssert(func >= 0);
356    if (func >= kBasicStencilFuncCount) {
357        GrAssert(func < kStencilFuncCount);
358        func = gGrClipToNormalStencilFunc[stencilInClip ? 1 : 0][func - kBasicStencilFuncCount];
359        GrAssert(func >= 0 && func < kBasicStencilFuncCount);
360    }
361    return func;
362}
363
364void GrGpu::ConvertStencilFuncAndMask(GrStencilFunc func,
365                                      bool clipInStencil,
366                                      unsigned int clipBit,
367                                      unsigned int userBits,
368                                      unsigned int* ref,
369                                      unsigned int* mask) {
370    if (func < kBasicStencilFuncCount) {
371        *mask &= userBits;
372        *ref &= userBits;
373    } else {
374        if (clipInStencil) {
375            switch (func) {
376                case kAlwaysIfInClip_StencilFunc:
377                    *mask = clipBit;
378                    *ref = clipBit;
379                    break;
380                case kEqualIfInClip_StencilFunc:
381                case kLessIfInClip_StencilFunc:
382                case kLEqualIfInClip_StencilFunc:
383                    *mask = (*mask & userBits) | clipBit;
384                    *ref = (*ref & userBits) | clipBit;
385                    break;
386                case kNonZeroIfInClip_StencilFunc:
387                    *mask = (*mask & userBits) | clipBit;
388                    *ref = clipBit;
389                    break;
390                default:
391                    GrCrash("Unknown stencil func");
392            }
393        } else {
394            *mask &= userBits;
395            *ref &= userBits;
396        }
397    }
398}
399
400////////////////////////////////////////////////////////////////////////////////
401
402#define VISUALIZE_COMPLEX_CLIP 0
403
404#if VISUALIZE_COMPLEX_CLIP
405    #include "GrRandom.h"
406    GrRandom gRandom;
407    #define SET_RANDOM_COLOR this->setColor(0xff000000 | gRandom.nextU());
408#else
409    #define SET_RANDOM_COLOR
410#endif
411
412namespace {
413// determines how many elements at the head of the clip can be skipped and
414// whether the initial clear should be to the inside- or outside-the-clip value,
415// and what op should be used to draw the first element that isn't skipped.
416int process_initial_clip_elements(const GrClip& clip,
417                                  bool* clearToInside,
418                                  GrSetOp* startOp) {
419
420    // logically before the first element of the clip stack is
421    // processed the clip is entirely open. However, depending on the
422    // first set op we may prefer to clear to 0 for performance. We may
423    // also be able to skip the initial clip paths/rects. We loop until
424    // we cannot skip an element.
425    int curr;
426    bool done = false;
427    *clearToInside = true;
428    int count = clip.getElementCount();
429
430    for (curr = 0; curr < count && !done; ++curr) {
431        switch (clip.getOp(curr)) {
432            case kReplace_SetOp:
433                // replace ignores everything previous
434                *startOp = kReplace_SetOp;
435                *clearToInside = false;
436                done = true;
437                break;
438            case kIntersect_SetOp:
439                // if everything is initially clearToInside then intersect is
440                // same as clear to 0 and treat as a replace. Otherwise,
441                // set stays empty.
442                if (*clearToInside) {
443                    *startOp = kReplace_SetOp;
444                    *clearToInside = false;
445                    done = true;
446                }
447                break;
448                // we can skip a leading union.
449            case kUnion_SetOp:
450                // if everything is initially outside then union is
451                // same as replace. Otherwise, every pixel is still
452                // clearToInside
453                if (!*clearToInside) {
454                    *startOp = kReplace_SetOp;
455                    done = true;
456                }
457                break;
458            case kXor_SetOp:
459                // xor is same as difference or replace both of which
460                // can be 1-pass instead of 2 for xor.
461                if (*clearToInside) {
462                    *startOp = kDifference_SetOp;
463                } else {
464                    *startOp = kReplace_SetOp;
465                }
466                done = true;
467                break;
468            case kDifference_SetOp:
469                // if all pixels are clearToInside then we have to process the
470                // difference, otherwise it has no effect and all pixels
471                // remain outside.
472                if (*clearToInside) {
473                    *startOp = kDifference_SetOp;
474                    done = true;
475                }
476                break;
477            case kReverseDifference_SetOp:
478                // if all pixels are clearToInside then reverse difference
479                // produces empty set. Otherise it is same as replace
480                if (*clearToInside) {
481                    *clearToInside = false;
482                } else {
483                    *startOp = kReplace_SetOp;
484                    done = true;
485                }
486                break;
487            default:
488                GrCrash("Unknown set op.");
489        }
490    }
491    return done ? curr-1 : count;
492}
493}
494
495bool GrGpu::setupClipAndFlushState(GrPrimitiveType type) {
496    const GrIRect* r = NULL;
497    GrIRect clipRect;
498
499    // we check this early because we need a valid
500    // render target to setup stencil clipping
501    // before even going into flushGraphicsState
502    if (NULL == fCurrDrawState.fRenderTarget) {
503        GrAssert(!"No render target bound.");
504        return false;
505    }
506
507    if (fCurrDrawState.fFlagBits & kClip_StateBit) {
508        GrRenderTarget& rt = *fCurrDrawState.fRenderTarget;
509
510        GrRect bounds;
511        GrRect rtRect;
512        rtRect.setLTRB(0, 0,
513                       GrIntToScalar(rt.width()), GrIntToScalar(rt.height()));
514        if (fClip.hasConservativeBounds()) {
515            bounds = fClip.getConservativeBounds();
516            if (!bounds.intersect(rtRect)) {
517                bounds.setEmpty();
518            }
519        } else {
520            bounds = rtRect;
521        }
522
523        bounds.roundOut(&clipRect);
524        if  (clipRect.isEmpty()) {
525            clipRect.setLTRB(0,0,0,0);
526        }
527        r = &clipRect;
528
529        // use the stencil clip if we can't represent the clip as a rectangle.
530        fClipInStencil = !fClip.isRect() && !fClip.isEmpty() &&
531                         !bounds.isEmpty();
532
533        // TODO: dynamically attach a SB when needed.
534        GrStencilBuffer* stencilBuffer = rt.getStencilBuffer();
535        if (fClipInStencil && NULL == stencilBuffer) {
536            return false;
537        }
538
539        if (fClipInStencil &&
540            stencilBuffer->mustRenderClip(fClip, rt.width(), rt.height())) {
541
542            stencilBuffer->setLastClip(fClip, rt.width(), rt.height());
543
544            // we set the current clip to the bounds so that our recursive
545            // draws are scissored to them. We use the copy of the complex clip
546            // we just stashed on the SB to render from. We set it back after
547            // we finish drawing it into the stencil.
548            const GrClip& clip = stencilBuffer->getLastClip();
549            fClip.setFromRect(bounds);
550
551            AutoStateRestore asr(this);
552            AutoGeometryPush agp(this);
553
554            this->setViewMatrix(GrMatrix::I());
555            this->flushScissor(NULL);
556#if !VISUALIZE_COMPLEX_CLIP
557            this->enableState(kNoColorWrites_StateBit);
558#else
559            this->disableState(kNoColorWrites_StateBit);
560#endif
561            int count = clip.getElementCount();
562            int clipBit = stencilBuffer->bits();
563            clipBit = (1 << (clipBit-1));
564
565            bool clearToInside;
566            GrSetOp startOp = kReplace_SetOp; // suppress warning
567            int start = process_initial_clip_elements(clip, &clearToInside,
568                                                      &startOp);
569
570            this->clearStencilClip(clipRect, clearToInside);
571
572            // walk through each clip element and perform its set op
573            // with the existing clip.
574            for (int c = start; c < count; ++c) {
575                GrPathFill fill;
576                bool fillInverted;
577                // enabled at bottom of loop
578                this->disableState(kModifyStencilClip_StateBit);
579
580                bool canRenderDirectToStencil; // can the clip element be drawn
581                                               // directly to the stencil buffer
582                                               // with a non-inverted fill rule
583                                               // without extra passes to
584                                               // resolve in/out status.
585
586                GrPathRenderer* pr = NULL;
587                const GrPath* clipPath = NULL;
588                GrPathRenderer::AutoClearPath arp;
589                if (kRect_ClipType == clip.getElementType(c)) {
590                    canRenderDirectToStencil = true;
591                    fill = kEvenOdd_PathFill;
592                    fillInverted = false;
593                } else {
594                    fill = clip.getPathFill(c);
595                    fillInverted = GrIsFillInverted(fill);
596                    fill = GrNonInvertedFill(fill);
597                    clipPath = &clip.getPath(c);
598                    pr = this->getClipPathRenderer(*clipPath, fill);
599                    if (NULL == pr) {
600                        fClipInStencil = false;
601                        fClip = clip;
602                        return false;
603                    }
604                    canRenderDirectToStencil =
605                        !pr->requiresStencilPass(this, *clipPath, fill);
606                    arp.set(pr, this, clipPath, fill, false, NULL);
607                }
608
609                GrSetOp op = (c == start) ? startOp : clip.getOp(c);
610                int passes;
611                GrStencilSettings stencilSettings[GrStencilSettings::kMaxStencilClipPasses];
612
613                bool canDrawDirectToClip; // Given the renderer, the element,
614                                          // fill rule, and set operation can
615                                          // we render the element directly to
616                                          // stencil bit used for clipping.
617                canDrawDirectToClip =
618                    GrStencilSettings::GetClipPasses(op,
619                                                     canRenderDirectToStencil,
620                                                     clipBit,
621                                                     fillInverted,
622                                                     &passes, stencilSettings);
623
624                // draw the element to the client stencil bits if necessary
625                if (!canDrawDirectToClip) {
626                    static const GrStencilSettings gDrawToStencil = {
627                        kIncClamp_StencilOp, kIncClamp_StencilOp,
628                        kIncClamp_StencilOp, kIncClamp_StencilOp,
629                        kAlways_StencilFunc, kAlways_StencilFunc,
630                        0xffffffff,          0xffffffff,
631                        0x00000000,          0x00000000,
632                        0xffffffff,          0xffffffff,
633                    };
634                    SET_RANDOM_COLOR
635                    if (kRect_ClipType == clip.getElementType(c)) {
636                        this->setStencil(gDrawToStencil);
637                        this->drawSimpleRect(clip.getRect(c), NULL, 0);
638                    } else {
639                        if (canRenderDirectToStencil) {
640                            this->setStencil(gDrawToStencil);
641                            pr->drawPath(0);
642                        } else {
643                            pr->drawPathToStencil();
644                        }
645                    }
646                }
647
648                // now we modify the clip bit by rendering either the clip
649                // element directly or a bounding rect of the entire clip.
650                this->enableState(kModifyStencilClip_StateBit);
651                for (int p = 0; p < passes; ++p) {
652                    this->setStencil(stencilSettings[p]);
653                    if (canDrawDirectToClip) {
654                        if (kRect_ClipType == clip.getElementType(c)) {
655                            SET_RANDOM_COLOR
656                            this->drawSimpleRect(clip.getRect(c), NULL, 0);
657                        } else {
658                            SET_RANDOM_COLOR
659                            pr->drawPath(0);
660                        }
661                    } else {
662                        SET_RANDOM_COLOR
663                        this->drawSimpleRect(bounds, NULL, 0);
664                    }
665                }
666            }
667            // restore clip
668            fClip = clip;
669            // recusive draws would have disabled this since they drew with
670            // the clip bounds as clip.
671            fClipInStencil = true;
672        }
673    }
674
675    // Must flush the scissor after graphics state
676    if (!this->flushGraphicsState(type)) {
677        return false;
678    }
679    this->flushScissor(r);
680    return true;
681}
682
683GrPathRenderer* GrGpu::getClipPathRenderer(const GrPath& path,
684                                           GrPathFill fill) {
685    if (NULL == fPathRendererChain) {
686        fPathRendererChain =
687            new GrPathRendererChain(this->getContext(),
688                                    GrPathRendererChain::kNonAAOnly_UsageFlag);
689    }
690    return fPathRendererChain->getPathRenderer(this->getCaps(),
691                                               path, fill, false);
692}
693
694
695////////////////////////////////////////////////////////////////////////////////
696
697void GrGpu::geometrySourceWillPush() {
698    const GeometrySrcState& geoSrc = this->getGeomSrc();
699    if (kArray_GeometrySrcType == geoSrc.fVertexSrc ||
700        kReserved_GeometrySrcType == geoSrc.fVertexSrc) {
701        this->finalizeReservedVertices();
702    }
703    if (kArray_GeometrySrcType == geoSrc.fIndexSrc ||
704        kReserved_GeometrySrcType == geoSrc.fIndexSrc) {
705        this->finalizeReservedIndices();
706    }
707    GeometryPoolState& newState = fGeomPoolStateStack.push_back();
708#if GR_DEBUG
709    newState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
710    newState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
711    newState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
712    newState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
713#endif
714}
715
716void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
717    // if popping last entry then pops are unbalanced with pushes
718    GrAssert(fGeomPoolStateStack.count() > 1);
719    fGeomPoolStateStack.pop_back();
720}
721
722void GrGpu::onDrawIndexed(GrPrimitiveType type,
723                          int startVertex,
724                          int startIndex,
725                          int vertexCount,
726                          int indexCount) {
727
728    this->handleDirtyContext();
729
730    if (!this->setupClipAndFlushState(type)) {
731        return;
732    }
733
734#if GR_COLLECT_STATS
735    fStats.fVertexCnt += vertexCount;
736    fStats.fIndexCnt  += indexCount;
737    fStats.fDrawCnt   += 1;
738#endif
739
740    int sVertex = startVertex;
741    int sIndex = startIndex;
742    setupGeometry(&sVertex, &sIndex, vertexCount, indexCount);
743
744    this->onGpuDrawIndexed(type, sVertex, sIndex,
745                           vertexCount, indexCount);
746}
747
748void GrGpu::onDrawNonIndexed(GrPrimitiveType type,
749                           int startVertex,
750                           int vertexCount) {
751    this->handleDirtyContext();
752
753    if (!this->setupClipAndFlushState(type)) {
754        return;
755    }
756#if GR_COLLECT_STATS
757    fStats.fVertexCnt += vertexCount;
758    fStats.fDrawCnt   += 1;
759#endif
760
761    int sVertex = startVertex;
762    setupGeometry(&sVertex, NULL, vertexCount, 0);
763
764    this->onGpuDrawNonIndexed(type, sVertex, vertexCount);
765}
766
767void GrGpu::finalizeReservedVertices() {
768    GrAssert(NULL != fVertexPool);
769    fVertexPool->unlock();
770}
771
772void GrGpu::finalizeReservedIndices() {
773    GrAssert(NULL != fIndexPool);
774    fIndexPool->unlock();
775}
776
777void GrGpu::prepareVertexPool() {
778    if (NULL == fVertexPool) {
779        GrAssert(0 == fVertexPoolUseCnt);
780        fVertexPool = new GrVertexBufferAllocPool(this, true,
781                                                  VERTEX_POOL_VB_SIZE,
782                                                  VERTEX_POOL_VB_COUNT);
783        fVertexPool->releaseGpuRef();
784    } else if (!fVertexPoolUseCnt) {
785        // the client doesn't have valid data in the pool
786        fVertexPool->reset();
787    }
788}
789
790void GrGpu::prepareIndexPool() {
791    if (NULL == fIndexPool) {
792        GrAssert(0 == fIndexPoolUseCnt);
793        fIndexPool = new GrIndexBufferAllocPool(this, true,
794                                                INDEX_POOL_IB_SIZE,
795                                                INDEX_POOL_IB_COUNT);
796        fIndexPool->releaseGpuRef();
797    } else if (!fIndexPoolUseCnt) {
798        // the client doesn't have valid data in the pool
799        fIndexPool->reset();
800    }
801}
802
803bool GrGpu::onReserveVertexSpace(GrVertexLayout vertexLayout,
804                                 int vertexCount,
805                                 void** vertices) {
806    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
807
808    GrAssert(vertexCount > 0);
809    GrAssert(NULL != vertices);
810
811    this->prepareVertexPool();
812
813    *vertices = fVertexPool->makeSpace(vertexLayout,
814                                       vertexCount,
815                                       &geomPoolState.fPoolVertexBuffer,
816                                       &geomPoolState.fPoolStartVertex);
817    if (NULL == *vertices) {
818        return false;
819    }
820    ++fVertexPoolUseCnt;
821    return true;
822}
823
824bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) {
825    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
826
827    GrAssert(indexCount > 0);
828    GrAssert(NULL != indices);
829
830    this->prepareIndexPool();
831
832    *indices = fIndexPool->makeSpace(indexCount,
833                                     &geomPoolState.fPoolIndexBuffer,
834                                     &geomPoolState.fPoolStartIndex);
835    if (NULL == *indices) {
836        return false;
837    }
838    ++fIndexPoolUseCnt;
839    return true;
840}
841
842void GrGpu::releaseReservedVertexSpace() {
843    const GeometrySrcState& geoSrc = this->getGeomSrc();
844    GrAssert(kReserved_GeometrySrcType == geoSrc.fVertexSrc);
845    size_t bytes = geoSrc.fVertexCount * VertexSize(geoSrc.fVertexLayout);
846    fVertexPool->putBack(bytes);
847    --fVertexPoolUseCnt;
848}
849
850void GrGpu::releaseReservedIndexSpace() {
851    const GeometrySrcState& geoSrc = this->getGeomSrc();
852    GrAssert(kReserved_GeometrySrcType == geoSrc.fIndexSrc);
853    size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
854    fIndexPool->putBack(bytes);
855    --fIndexPoolUseCnt;
856}
857
858void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) {
859    this->prepareVertexPool();
860    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
861#if GR_DEBUG
862    bool success =
863#endif
864    fVertexPool->appendVertices(this->getGeomSrc().fVertexLayout,
865                                vertexCount,
866                                vertexArray,
867                                &geomPoolState.fPoolVertexBuffer,
868                                &geomPoolState.fPoolStartVertex);
869    ++fVertexPoolUseCnt;
870    GR_DEBUGASSERT(success);
871}
872
873void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) {
874    this->prepareIndexPool();
875    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
876#if GR_DEBUG
877    bool success =
878#endif
879    fIndexPool->appendIndices(indexCount,
880                              indexArray,
881                              &geomPoolState.fPoolIndexBuffer,
882                              &geomPoolState.fPoolStartIndex);
883    ++fIndexPoolUseCnt;
884    GR_DEBUGASSERT(success);
885}
886
887void GrGpu::releaseVertexArray() {
888    // if vertex source was array, we stowed data in the pool
889    const GeometrySrcState& geoSrc = this->getGeomSrc();
890    GrAssert(kArray_GeometrySrcType == geoSrc.fVertexSrc);
891    size_t bytes = geoSrc.fVertexCount * VertexSize(geoSrc.fVertexLayout);
892    fVertexPool->putBack(bytes);
893    --fVertexPoolUseCnt;
894}
895
896void GrGpu::releaseIndexArray() {
897    // if index source was array, we stowed data in the pool
898    const GeometrySrcState& geoSrc = this->getGeomSrc();
899    GrAssert(kArray_GeometrySrcType == geoSrc.fIndexSrc);
900    size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
901    fIndexPool->putBack(bytes);
902    --fIndexPoolUseCnt;
903}
904
905////////////////////////////////////////////////////////////////////////////////
906
907const GrGpuStats& GrGpu::getStats() const {
908    return fStats;
909}
910
911void GrGpu::resetStats() {
912    memset(&fStats, 0, sizeof(fStats));
913}
914
915void GrGpu::printStats() const {
916    if (GR_COLLECT_STATS) {
917     GrPrintf(
918     "-v-------------------------GPU STATS----------------------------v-\n"
919     "Stats collection is: %s\n"
920     "Draws: %04d, Verts: %04d, Indices: %04d\n"
921     "ProgChanges: %04d, TexChanges: %04d, RTChanges: %04d\n"
922     "TexCreates: %04d, RTCreates:%04d\n"
923     "-^--------------------------------------------------------------^-\n",
924     (GR_COLLECT_STATS ? "ON" : "OFF"),
925    fStats.fDrawCnt, fStats.fVertexCnt, fStats.fIndexCnt,
926    fStats.fProgChngCnt, fStats.fTextureChngCnt, fStats.fRenderTargetChngCnt,
927    fStats.fTextureCreateCnt, fStats.fRenderTargetCreateCnt);
928    }
929}
930
931////////////////////////////////////////////////////////////////////////////////
932const GrSamplerState GrSamplerState::gClampNoFilter(
933    GrSamplerState::kClamp_WrapMode,
934    GrSamplerState::kClamp_WrapMode,
935    GrSamplerState::kNormal_SampleMode,
936    GrMatrix::I(),
937    GrSamplerState::kNearest_Filter);
938
939
940
941
942