GrGpu.cpp revision 9c68058b679aee81e6e0158e7fcbfb5d8479c91a
1
2/*
3 * Copyright 2010 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "GrGpu.h"
11
12#include "GrBufferAllocPool.h"
13#include "GrContext.h"
14#include "GrIndexBuffer.h"
15#include "GrStencilBuffer.h"
16#include "GrVertexBuffer.h"
17
18// probably makes no sense for this to be less than a page
19static const size_t VERTEX_POOL_VB_SIZE = 1 << 18;
20static const int VERTEX_POOL_VB_COUNT = 4;
21static const size_t INDEX_POOL_IB_SIZE = 1 << 16;
22static const int INDEX_POOL_IB_COUNT = 4;
23
24////////////////////////////////////////////////////////////////////////////////
25
26#define DEBUG_INVAL_BUFFER    0xdeadcafe
27#define DEBUG_INVAL_START_IDX -1
28
29GrGpu::GrGpu()
30    : fContext(NULL)
31    , fResetTimestamp(kExpiredTimestamp+1)
32    , fVertexPool(NULL)
33    , fIndexPool(NULL)
34    , fVertexPoolUseCnt(0)
35    , fIndexPoolUseCnt(0)
36    , fUnitSquareVertexBuffer(NULL)
37    , fQuadIndexBuffer(NULL)
38    , fContextIsDirty(true) {
39
40    fClipMaskManager.setGpu(this);
41
42    fGeomPoolStateStack.push_back();
43#if GR_DEBUG
44    GeometryPoolState& poolState = fGeomPoolStateStack.back();
45    poolState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
46    poolState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
47    poolState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
48    poolState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
49#endif
50
51    for (int i = 0; i < kGrPixelConfigCount; ++i) {
52        fConfigRenderSupport[i] = false;
53    };
54}
55
56GrGpu::~GrGpu() {
57    this->releaseResources();
58}
59
60void GrGpu::abandonResources() {
61
62    fClipMaskManager.releaseResources();
63
64    while (NULL != fResourceList.head()) {
65        fResourceList.head()->abandon();
66    }
67
68    GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
69    GrAssert(NULL == fUnitSquareVertexBuffer ||
70             !fUnitSquareVertexBuffer->isValid());
71    GrSafeSetNull(fQuadIndexBuffer);
72    GrSafeSetNull(fUnitSquareVertexBuffer);
73    delete fVertexPool;
74    fVertexPool = NULL;
75    delete fIndexPool;
76    fIndexPool = NULL;
77}
78
79void GrGpu::releaseResources() {
80
81    fClipMaskManager.releaseResources();
82
83    while (NULL != fResourceList.head()) {
84        fResourceList.head()->release();
85    }
86
87    GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
88    GrAssert(NULL == fUnitSquareVertexBuffer ||
89             !fUnitSquareVertexBuffer->isValid());
90    GrSafeSetNull(fQuadIndexBuffer);
91    GrSafeSetNull(fUnitSquareVertexBuffer);
92    delete fVertexPool;
93    fVertexPool = NULL;
94    delete fIndexPool;
95    fIndexPool = NULL;
96}
97
98void GrGpu::insertResource(GrResource* resource) {
99    GrAssert(NULL != resource);
100    GrAssert(this == resource->getGpu());
101
102    fResourceList.addToHead(resource);
103}
104
105void GrGpu::removeResource(GrResource* resource) {
106    GrAssert(NULL != resource);
107    GrAssert(this == resource->getGpu());
108
109    fResourceList.remove(resource);
110}
111
112
113void GrGpu::unimpl(const char msg[]) {
114#if GR_DEBUG
115    GrPrintf("--- GrGpu unimplemented(\"%s\")\n", msg);
116#endif
117}
118
119////////////////////////////////////////////////////////////////////////////////
120
121GrTexture* GrGpu::createTexture(const GrTextureDesc& desc,
122                                const void* srcData, size_t rowBytes) {
123    if (kUnknown_GrPixelConfig == desc.fConfig) {
124        return NULL;
125    }
126
127    this->handleDirtyContext();
128    GrTexture* tex = this->onCreateTexture(desc, srcData, rowBytes);
129    if (NULL != tex &&
130        (kRenderTarget_GrTextureFlagBit & desc.fFlags) &&
131        !(kNoStencil_GrTextureFlagBit & desc.fFlags)) {
132        GrAssert(NULL != tex->asRenderTarget());
133        // TODO: defer this and attach dynamically
134        if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) {
135            tex->unref();
136            return NULL;
137        }
138    }
139    return tex;
140}
141
142bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
143    GrAssert(NULL == rt->getStencilBuffer());
144    GrStencilBuffer* sb =
145        this->getContext()->findStencilBuffer(rt->width(),
146                                              rt->height(),
147                                              rt->numSamples());
148    if (NULL != sb) {
149        rt->setStencilBuffer(sb);
150        bool attached = this->attachStencilBufferToRenderTarget(sb, rt);
151        if (!attached) {
152            rt->setStencilBuffer(NULL);
153        }
154        return attached;
155    }
156    if (this->createStencilBufferForRenderTarget(rt,
157                                                 rt->width(), rt->height())) {
158        // Right now we're clearing the stencil buffer here after it is
159        // attached to an RT for the first time. When we start matching
160        // stencil buffers with smaller color targets this will no longer
161        // be correct because it won't be guaranteed to clear the entire
162        // sb.
163        // We used to clear down in the GL subclass using a special purpose
164        // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
165        // FBO status.
166        GrDrawState::AutoRenderTargetRestore artr(this->drawState(), rt);
167        this->clearStencil();
168        return true;
169    } else {
170        return false;
171    }
172}
173
174GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) {
175    this->handleDirtyContext();
176    GrTexture* tex = this->onWrapBackendTexture(desc);
177    if (NULL == tex) {
178        return NULL;
179    }
180    // TODO: defer this and attach dynamically
181    GrRenderTarget* tgt = tex->asRenderTarget();
182    if (NULL != tgt &&
183        !this->attachStencilBufferToRenderTarget(tgt)) {
184        tex->unref();
185        return NULL;
186    } else {
187        return tex;
188    }
189}
190
191GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
192    this->handleDirtyContext();
193    return this->onWrapBackendRenderTarget(desc);
194}
195
196GrVertexBuffer* GrGpu::createVertexBuffer(uint32_t size, bool dynamic) {
197    this->handleDirtyContext();
198    return this->onCreateVertexBuffer(size, dynamic);
199}
200
201GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) {
202    this->handleDirtyContext();
203    return this->onCreateIndexBuffer(size, dynamic);
204}
205
206GrPath* GrGpu::createPath(const SkPath& path) {
207    GrAssert(fCaps.pathStencilingSupport());
208    this->handleDirtyContext();
209    return this->onCreatePath(path);
210}
211
212void GrGpu::clear(const GrIRect* rect,
213                  GrColor color,
214                  GrRenderTarget* renderTarget) {
215    GrDrawState::AutoRenderTargetRestore art;
216    if (NULL != renderTarget) {
217        art.set(this->drawState(), renderTarget);
218    }
219    if (NULL == this->getDrawState().getRenderTarget()) {
220        return;
221    }
222    this->handleDirtyContext();
223    this->onClear(rect, color);
224}
225
226void GrGpu::forceRenderTargetFlush() {
227    this->handleDirtyContext();
228    this->onForceRenderTargetFlush();
229}
230
231bool GrGpu::readPixels(GrRenderTarget* target,
232                       int left, int top, int width, int height,
233                       GrPixelConfig config, void* buffer,
234                       size_t rowBytes) {
235    this->handleDirtyContext();
236    return this->onReadPixels(target, left, top, width, height,
237                              config, buffer, rowBytes);
238}
239
240bool GrGpu::writeTexturePixels(GrTexture* texture,
241                               int left, int top, int width, int height,
242                               GrPixelConfig config, const void* buffer,
243                               size_t rowBytes) {
244    this->handleDirtyContext();
245    return this->onWriteTexturePixels(texture, left, top, width, height,
246                                      config, buffer, rowBytes);
247}
248
249void GrGpu::resolveRenderTarget(GrRenderTarget* target) {
250    GrAssert(target);
251    this->handleDirtyContext();
252    this->onResolveRenderTarget(target);
253}
254
255
256////////////////////////////////////////////////////////////////////////////////
257
258static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1;
259
260GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535);
261
262static inline void fill_indices(uint16_t* indices, int quadCount) {
263    for (int i = 0; i < quadCount; ++i) {
264        indices[6 * i + 0] = 4 * i + 0;
265        indices[6 * i + 1] = 4 * i + 1;
266        indices[6 * i + 2] = 4 * i + 2;
267        indices[6 * i + 3] = 4 * i + 0;
268        indices[6 * i + 4] = 4 * i + 2;
269        indices[6 * i + 5] = 4 * i + 3;
270    }
271}
272
273const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
274    if (NULL == fQuadIndexBuffer) {
275        static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS;
276        GrGpu* me = const_cast<GrGpu*>(this);
277        fQuadIndexBuffer = me->createIndexBuffer(SIZE, false);
278        if (NULL != fQuadIndexBuffer) {
279            uint16_t* indices = (uint16_t*)fQuadIndexBuffer->lock();
280            if (NULL != indices) {
281                fill_indices(indices, MAX_QUADS);
282                fQuadIndexBuffer->unlock();
283            } else {
284                indices = (uint16_t*)GrMalloc(SIZE);
285                fill_indices(indices, MAX_QUADS);
286                if (!fQuadIndexBuffer->updateData(indices, SIZE)) {
287                    fQuadIndexBuffer->unref();
288                    fQuadIndexBuffer = NULL;
289                    GrCrash("Can't get indices into buffer!");
290                }
291                GrFree(indices);
292            }
293        }
294    }
295
296    return fQuadIndexBuffer;
297}
298
299const GrVertexBuffer* GrGpu::getUnitSquareVertexBuffer() const {
300    if (NULL == fUnitSquareVertexBuffer) {
301
302        static const GrPoint DATA[] = {
303            { 0,            0 },
304            { SK_Scalar1,   0 },
305            { SK_Scalar1,   SK_Scalar1 },
306            { 0,            SK_Scalar1 }
307#if 0
308            GrPoint(0,         0),
309            GrPoint(SK_Scalar1,0),
310            GrPoint(SK_Scalar1,SK_Scalar1),
311            GrPoint(0,         SK_Scalar1)
312#endif
313        };
314        static const size_t SIZE = sizeof(DATA);
315
316        GrGpu* me = const_cast<GrGpu*>(this);
317        fUnitSquareVertexBuffer = me->createVertexBuffer(SIZE, false);
318        if (NULL != fUnitSquareVertexBuffer) {
319            if (!fUnitSquareVertexBuffer->updateData(DATA, SIZE)) {
320                fUnitSquareVertexBuffer->unref();
321                fUnitSquareVertexBuffer = NULL;
322                GrCrash("Can't get vertices into buffer!");
323            }
324        }
325    }
326
327    return fUnitSquareVertexBuffer;
328}
329
330////////////////////////////////////////////////////////////////////////////////
331
332bool GrGpu::setupClipAndFlushState(DrawType type) {
333
334    if (!fClipMaskManager.setupClipping(this->getClip())) {
335        return false;
336    }
337
338    if (!this->flushGraphicsState(type)) {
339        return false;
340    }
341
342    return true;
343}
344
345////////////////////////////////////////////////////////////////////////////////
346
347void GrGpu::geometrySourceWillPush() {
348    const GeometrySrcState& geoSrc = this->getGeomSrc();
349    if (kArray_GeometrySrcType == geoSrc.fVertexSrc ||
350        kReserved_GeometrySrcType == geoSrc.fVertexSrc) {
351        this->finalizeReservedVertices();
352    }
353    if (kArray_GeometrySrcType == geoSrc.fIndexSrc ||
354        kReserved_GeometrySrcType == geoSrc.fIndexSrc) {
355        this->finalizeReservedIndices();
356    }
357    GeometryPoolState& newState = fGeomPoolStateStack.push_back();
358#if GR_DEBUG
359    newState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
360    newState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
361    newState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
362    newState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
363#else
364    (void) newState; // silence compiler warning
365#endif
366}
367
368void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
369    // if popping last entry then pops are unbalanced with pushes
370    GrAssert(fGeomPoolStateStack.count() > 1);
371    fGeomPoolStateStack.pop_back();
372}
373
374void GrGpu::onDraw(const DrawInfo& info) {
375    this->handleDirtyContext();
376    if (!this->setupClipAndFlushState(PrimTypeToDrawType(info.primitiveType()))) {
377        return;
378    }
379    this->onGpuDraw(info);
380}
381
382void GrGpu::onStencilPath(const GrPath* path, const SkStrokeRec&, SkPath::FillType fill) {
383    this->handleDirtyContext();
384
385    // TODO: make this more efficient (don't copy and copy back)
386    GrAutoTRestore<GrStencilSettings> asr(this->drawState()->stencil());
387
388    this->setStencilPathSettings(*path, fill, this->drawState()->stencil());
389    if (!this->setupClipAndFlushState(kStencilPath_DrawType)) {
390        return;
391    }
392
393    this->onGpuStencilPath(path, fill);
394}
395
396void GrGpu::finalizeReservedVertices() {
397    GrAssert(NULL != fVertexPool);
398    fVertexPool->unlock();
399}
400
401void GrGpu::finalizeReservedIndices() {
402    GrAssert(NULL != fIndexPool);
403    fIndexPool->unlock();
404}
405
406void GrGpu::prepareVertexPool() {
407    if (NULL == fVertexPool) {
408        GrAssert(0 == fVertexPoolUseCnt);
409        fVertexPool = SkNEW_ARGS(GrVertexBufferAllocPool, (this, true,
410                                                  VERTEX_POOL_VB_SIZE,
411                                                  VERTEX_POOL_VB_COUNT));
412        fVertexPool->releaseGpuRef();
413    } else if (!fVertexPoolUseCnt) {
414        // the client doesn't have valid data in the pool
415        fVertexPool->reset();
416    }
417}
418
419void GrGpu::prepareIndexPool() {
420    if (NULL == fIndexPool) {
421        GrAssert(0 == fIndexPoolUseCnt);
422        fIndexPool = SkNEW_ARGS(GrIndexBufferAllocPool, (this, true,
423                                                INDEX_POOL_IB_SIZE,
424                                                INDEX_POOL_IB_COUNT));
425        fIndexPool->releaseGpuRef();
426    } else if (!fIndexPoolUseCnt) {
427        // the client doesn't have valid data in the pool
428        fIndexPool->reset();
429    }
430}
431
432bool GrGpu::onReserveVertexSpace(size_t vertexSize,
433                                 int vertexCount,
434                                 void** vertices) {
435    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
436
437    GrAssert(vertexCount > 0);
438    GrAssert(NULL != vertices);
439
440    this->prepareVertexPool();
441
442    *vertices = fVertexPool->makeSpace(vertexSize,
443                                       vertexCount,
444                                       &geomPoolState.fPoolVertexBuffer,
445                                       &geomPoolState.fPoolStartVertex);
446    if (NULL == *vertices) {
447        return false;
448    }
449    ++fVertexPoolUseCnt;
450    return true;
451}
452
453bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) {
454    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
455
456    GrAssert(indexCount > 0);
457    GrAssert(NULL != indices);
458
459    this->prepareIndexPool();
460
461    *indices = fIndexPool->makeSpace(indexCount,
462                                     &geomPoolState.fPoolIndexBuffer,
463                                     &geomPoolState.fPoolStartIndex);
464    if (NULL == *indices) {
465        return false;
466    }
467    ++fIndexPoolUseCnt;
468    return true;
469}
470
471void GrGpu::releaseReservedVertexSpace() {
472    const GeometrySrcState& geoSrc = this->getGeomSrc();
473    GrAssert(kReserved_GeometrySrcType == geoSrc.fVertexSrc);
474    size_t bytes = geoSrc.fVertexCount * geoSrc.fVertexSize;
475    fVertexPool->putBack(bytes);
476    --fVertexPoolUseCnt;
477}
478
479void GrGpu::releaseReservedIndexSpace() {
480    const GeometrySrcState& geoSrc = this->getGeomSrc();
481    GrAssert(kReserved_GeometrySrcType == geoSrc.fIndexSrc);
482    size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
483    fIndexPool->putBack(bytes);
484    --fIndexPoolUseCnt;
485}
486
487void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) {
488    this->prepareVertexPool();
489    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
490#if GR_DEBUG
491    bool success =
492#endif
493    fVertexPool->appendVertices(this->getVertexSize(),
494                                vertexCount,
495                                vertexArray,
496                                &geomPoolState.fPoolVertexBuffer,
497                                &geomPoolState.fPoolStartVertex);
498    ++fVertexPoolUseCnt;
499    GR_DEBUGASSERT(success);
500}
501
502void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) {
503    this->prepareIndexPool();
504    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
505#if GR_DEBUG
506    bool success =
507#endif
508    fIndexPool->appendIndices(indexCount,
509                              indexArray,
510                              &geomPoolState.fPoolIndexBuffer,
511                              &geomPoolState.fPoolStartIndex);
512    ++fIndexPoolUseCnt;
513    GR_DEBUGASSERT(success);
514}
515
516void GrGpu::releaseVertexArray() {
517    // if vertex source was array, we stowed data in the pool
518    const GeometrySrcState& geoSrc = this->getGeomSrc();
519    GrAssert(kArray_GeometrySrcType == geoSrc.fVertexSrc);
520    size_t bytes = geoSrc.fVertexCount * geoSrc.fVertexSize;
521    fVertexPool->putBack(bytes);
522    --fVertexPoolUseCnt;
523}
524
525void GrGpu::releaseIndexArray() {
526    // if index source was array, we stowed data in the pool
527    const GeometrySrcState& geoSrc = this->getGeomSrc();
528    GrAssert(kArray_GeometrySrcType == geoSrc.fIndexSrc);
529    size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
530    fIndexPool->putBack(bytes);
531    --fIndexPoolUseCnt;
532}
533