GrGpu.cpp revision eb6879f50a5564eeb981ec5616b55bf685eb76fc
1
2/*
3 * Copyright 2010 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "GrGpu.h"
11
12#include "GrBufferAllocPool.h"
13#include "GrContext.h"
14#include "GrDrawTargetCaps.h"
15#include "GrIndexBuffer.h"
16#include "GrStencilBuffer.h"
17#include "GrVertexBuffer.h"
18
19// probably makes no sense for this to be less than a page
20static const size_t VERTEX_POOL_VB_SIZE = 1 << 18;
21static const int VERTEX_POOL_VB_COUNT = 4;
22static const size_t INDEX_POOL_IB_SIZE = 1 << 16;
23static const int INDEX_POOL_IB_COUNT = 4;
24
25////////////////////////////////////////////////////////////////////////////////
26
27#define DEBUG_INVAL_BUFFER    0xdeadcafe
28#define DEBUG_INVAL_START_IDX -1
29
30GrGpu::GrGpu(GrContext* context)
31    : GrDrawTarget(context)
32    , fResetTimestamp(kExpiredTimestamp+1)
33    , fVertexPool(NULL)
34    , fIndexPool(NULL)
35    , fVertexPoolUseCnt(0)
36    , fIndexPoolUseCnt(0)
37    , fQuadIndexBuffer(NULL)
38    , fContextIsDirty(true) {
39
40    fClipMaskManager.setGpu(this);
41
42    fGeomPoolStateStack.push_back();
43#if GR_DEBUG
44    GeometryPoolState& poolState = fGeomPoolStateStack.back();
45    poolState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
46    poolState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
47    poolState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
48    poolState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
49#endif
50
51    for (int i = 0; i < kGrPixelConfigCnt; ++i) {
52        fConfigRenderSupport[i] = false;
53    };
54}
55
56GrGpu::~GrGpu() {
57    this->releaseResources();
58}
59
60void GrGpu::abandonResources() {
61
62    fClipMaskManager.releaseResources();
63
64    while (NULL != fResourceList.head()) {
65        fResourceList.head()->abandon();
66    }
67
68    GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
69    GrSafeSetNull(fQuadIndexBuffer);
70    delete fVertexPool;
71    fVertexPool = NULL;
72    delete fIndexPool;
73    fIndexPool = NULL;
74}
75
76void GrGpu::releaseResources() {
77
78    fClipMaskManager.releaseResources();
79
80    while (NULL != fResourceList.head()) {
81        fResourceList.head()->release();
82    }
83
84    GrAssert(NULL == fQuadIndexBuffer || !fQuadIndexBuffer->isValid());
85    GrSafeSetNull(fQuadIndexBuffer);
86    delete fVertexPool;
87    fVertexPool = NULL;
88    delete fIndexPool;
89    fIndexPool = NULL;
90}
91
92void GrGpu::insertResource(GrResource* resource) {
93    GrAssert(NULL != resource);
94    GrAssert(this == resource->getGpu());
95
96    fResourceList.addToHead(resource);
97}
98
99void GrGpu::removeResource(GrResource* resource) {
100    GrAssert(NULL != resource);
101    GrAssert(this == resource->getGpu());
102
103    fResourceList.remove(resource);
104}
105
106
107void GrGpu::unimpl(const char msg[]) {
108#if GR_DEBUG
109    GrPrintf("--- GrGpu unimplemented(\"%s\")\n", msg);
110#endif
111}
112
113////////////////////////////////////////////////////////////////////////////////
114
115GrTexture* GrGpu::createTexture(const GrTextureDesc& desc,
116                                const void* srcData, size_t rowBytes) {
117    if (kUnknown_GrPixelConfig == desc.fConfig) {
118        return NULL;
119    }
120
121    this->handleDirtyContext();
122    GrTexture* tex = this->onCreateTexture(desc, srcData, rowBytes);
123    if (NULL != tex &&
124        (kRenderTarget_GrTextureFlagBit & desc.fFlags) &&
125        !(kNoStencil_GrTextureFlagBit & desc.fFlags)) {
126        GrAssert(NULL != tex->asRenderTarget());
127        // TODO: defer this and attach dynamically
128        if (!this->attachStencilBufferToRenderTarget(tex->asRenderTarget())) {
129            tex->unref();
130            return NULL;
131        }
132    }
133    return tex;
134}
135
136bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) {
137    GrAssert(NULL == rt->getStencilBuffer());
138    GrStencilBuffer* sb =
139        this->getContext()->findStencilBuffer(rt->width(),
140                                              rt->height(),
141                                              rt->numSamples());
142    if (NULL != sb) {
143        rt->setStencilBuffer(sb);
144        bool attached = this->attachStencilBufferToRenderTarget(sb, rt);
145        if (!attached) {
146            rt->setStencilBuffer(NULL);
147        }
148        return attached;
149    }
150    if (this->createStencilBufferForRenderTarget(rt,
151                                                 rt->width(), rt->height())) {
152        // Right now we're clearing the stencil buffer here after it is
153        // attached to an RT for the first time. When we start matching
154        // stencil buffers with smaller color targets this will no longer
155        // be correct because it won't be guaranteed to clear the entire
156        // sb.
157        // We used to clear down in the GL subclass using a special purpose
158        // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
159        // FBO status.
160        GrDrawState::AutoRenderTargetRestore artr(this->drawState(), rt);
161        this->clearStencil();
162        return true;
163    } else {
164        return false;
165    }
166}
167
168GrTexture* GrGpu::wrapBackendTexture(const GrBackendTextureDesc& desc) {
169    this->handleDirtyContext();
170    GrTexture* tex = this->onWrapBackendTexture(desc);
171    if (NULL == tex) {
172        return NULL;
173    }
174    // TODO: defer this and attach dynamically
175    GrRenderTarget* tgt = tex->asRenderTarget();
176    if (NULL != tgt &&
177        !this->attachStencilBufferToRenderTarget(tgt)) {
178        tex->unref();
179        return NULL;
180    } else {
181        return tex;
182    }
183}
184
185GrRenderTarget* GrGpu::wrapBackendRenderTarget(const GrBackendRenderTargetDesc& desc) {
186    this->handleDirtyContext();
187    return this->onWrapBackendRenderTarget(desc);
188}
189
190GrVertexBuffer* GrGpu::createVertexBuffer(uint32_t size, bool dynamic) {
191    this->handleDirtyContext();
192    return this->onCreateVertexBuffer(size, dynamic);
193}
194
195GrIndexBuffer* GrGpu::createIndexBuffer(uint32_t size, bool dynamic) {
196    this->handleDirtyContext();
197    return this->onCreateIndexBuffer(size, dynamic);
198}
199
200GrPath* GrGpu::createPath(const SkPath& path) {
201    GrAssert(this->caps()->pathStencilingSupport());
202    this->handleDirtyContext();
203    return this->onCreatePath(path);
204}
205
206void GrGpu::clear(const GrIRect* rect,
207                  GrColor color,
208                  GrRenderTarget* renderTarget) {
209    GrDrawState::AutoRenderTargetRestore art;
210    if (NULL != renderTarget) {
211        art.set(this->drawState(), renderTarget);
212    }
213    if (NULL == this->getDrawState().getRenderTarget()) {
214        return;
215    }
216    this->handleDirtyContext();
217    this->onClear(rect, color);
218}
219
220void GrGpu::forceRenderTargetFlush() {
221    this->handleDirtyContext();
222    this->onForceRenderTargetFlush();
223}
224
225bool GrGpu::readPixels(GrRenderTarget* target,
226                       int left, int top, int width, int height,
227                       GrPixelConfig config, void* buffer,
228                       size_t rowBytes) {
229    this->handleDirtyContext();
230    return this->onReadPixels(target, left, top, width, height,
231                              config, buffer, rowBytes);
232}
233
234bool GrGpu::writeTexturePixels(GrTexture* texture,
235                               int left, int top, int width, int height,
236                               GrPixelConfig config, const void* buffer,
237                               size_t rowBytes) {
238    this->handleDirtyContext();
239    return this->onWriteTexturePixels(texture, left, top, width, height,
240                                      config, buffer, rowBytes);
241}
242
243void GrGpu::resolveRenderTarget(GrRenderTarget* target) {
244    GrAssert(target);
245    this->handleDirtyContext();
246    this->onResolveRenderTarget(target);
247}
248
249
250////////////////////////////////////////////////////////////////////////////////
251
252static const int MAX_QUADS = 1 << 12; // max possible: (1 << 14) - 1;
253
254GR_STATIC_ASSERT(4 * MAX_QUADS <= 65535);
255
256static inline void fill_indices(uint16_t* indices, int quadCount) {
257    for (int i = 0; i < quadCount; ++i) {
258        indices[6 * i + 0] = 4 * i + 0;
259        indices[6 * i + 1] = 4 * i + 1;
260        indices[6 * i + 2] = 4 * i + 2;
261        indices[6 * i + 3] = 4 * i + 0;
262        indices[6 * i + 4] = 4 * i + 2;
263        indices[6 * i + 5] = 4 * i + 3;
264    }
265}
266
267const GrIndexBuffer* GrGpu::getQuadIndexBuffer() const {
268    if (NULL == fQuadIndexBuffer) {
269        static const int SIZE = sizeof(uint16_t) * 6 * MAX_QUADS;
270        GrGpu* me = const_cast<GrGpu*>(this);
271        fQuadIndexBuffer = me->createIndexBuffer(SIZE, false);
272        if (NULL != fQuadIndexBuffer) {
273            uint16_t* indices = (uint16_t*)fQuadIndexBuffer->lock();
274            if (NULL != indices) {
275                fill_indices(indices, MAX_QUADS);
276                fQuadIndexBuffer->unlock();
277            } else {
278                indices = (uint16_t*)GrMalloc(SIZE);
279                fill_indices(indices, MAX_QUADS);
280                if (!fQuadIndexBuffer->updateData(indices, SIZE)) {
281                    fQuadIndexBuffer->unref();
282                    fQuadIndexBuffer = NULL;
283                    GrCrash("Can't get indices into buffer!");
284                }
285                GrFree(indices);
286            }
287        }
288    }
289
290    return fQuadIndexBuffer;
291}
292
293////////////////////////////////////////////////////////////////////////////////
294
295bool GrGpu::setupClipAndFlushState(DrawType type, const GrDeviceCoordTexture* dstCopy,
296                                   GrDrawState::AutoRestoreEffects* are) {
297    if (!fClipMaskManager.setupClipping(this->getClip(), are)) {
298        return false;
299    }
300
301    if (!this->flushGraphicsState(type, dstCopy)) {
302        return false;
303    }
304
305    return true;
306}
307
308////////////////////////////////////////////////////////////////////////////////
309
310void GrGpu::geometrySourceWillPush() {
311    const GeometrySrcState& geoSrc = this->getGeomSrc();
312    if (kArray_GeometrySrcType == geoSrc.fVertexSrc ||
313        kReserved_GeometrySrcType == geoSrc.fVertexSrc) {
314        this->finalizeReservedVertices();
315    }
316    if (kArray_GeometrySrcType == geoSrc.fIndexSrc ||
317        kReserved_GeometrySrcType == geoSrc.fIndexSrc) {
318        this->finalizeReservedIndices();
319    }
320    GeometryPoolState& newState = fGeomPoolStateStack.push_back();
321#if GR_DEBUG
322    newState.fPoolVertexBuffer = (GrVertexBuffer*)DEBUG_INVAL_BUFFER;
323    newState.fPoolStartVertex = DEBUG_INVAL_START_IDX;
324    newState.fPoolIndexBuffer = (GrIndexBuffer*)DEBUG_INVAL_BUFFER;
325    newState.fPoolStartIndex = DEBUG_INVAL_START_IDX;
326#else
327    (void) newState; // silence compiler warning
328#endif
329}
330
331void GrGpu::geometrySourceWillPop(const GeometrySrcState& restoredState) {
332    // if popping last entry then pops are unbalanced with pushes
333    GrAssert(fGeomPoolStateStack.count() > 1);
334    fGeomPoolStateStack.pop_back();
335}
336
337void GrGpu::onDraw(const DrawInfo& info) {
338    this->handleDirtyContext();
339    GrDrawState::AutoRestoreEffects are;
340    if (!this->setupClipAndFlushState(PrimTypeToDrawType(info.primitiveType()),
341                                      info.getDstCopy(),
342                                      &are)) {
343        return;
344    }
345    this->onGpuDraw(info);
346}
347
348void GrGpu::onStencilPath(const GrPath* path, const SkStrokeRec&, SkPath::FillType fill) {
349    this->handleDirtyContext();
350
351    // TODO: make this more efficient (don't copy and copy back)
352    GrAutoTRestore<GrStencilSettings> asr(this->drawState()->stencil());
353
354    this->setStencilPathSettings(*path, fill, this->drawState()->stencil());
355    GrDrawState::AutoRestoreEffects are;
356    if (!this->setupClipAndFlushState(kStencilPath_DrawType, NULL, &are)) {
357        return;
358    }
359
360    this->onGpuStencilPath(path, fill);
361}
362
363void GrGpu::finalizeReservedVertices() {
364    GrAssert(NULL != fVertexPool);
365    fVertexPool->unlock();
366}
367
368void GrGpu::finalizeReservedIndices() {
369    GrAssert(NULL != fIndexPool);
370    fIndexPool->unlock();
371}
372
373void GrGpu::prepareVertexPool() {
374    if (NULL == fVertexPool) {
375        GrAssert(0 == fVertexPoolUseCnt);
376        fVertexPool = SkNEW_ARGS(GrVertexBufferAllocPool, (this, true,
377                                                  VERTEX_POOL_VB_SIZE,
378                                                  VERTEX_POOL_VB_COUNT));
379        fVertexPool->releaseGpuRef();
380    } else if (!fVertexPoolUseCnt) {
381        // the client doesn't have valid data in the pool
382        fVertexPool->reset();
383    }
384}
385
386void GrGpu::prepareIndexPool() {
387    if (NULL == fIndexPool) {
388        GrAssert(0 == fIndexPoolUseCnt);
389        fIndexPool = SkNEW_ARGS(GrIndexBufferAllocPool, (this, true,
390                                                INDEX_POOL_IB_SIZE,
391                                                INDEX_POOL_IB_COUNT));
392        fIndexPool->releaseGpuRef();
393    } else if (!fIndexPoolUseCnt) {
394        // the client doesn't have valid data in the pool
395        fIndexPool->reset();
396    }
397}
398
399bool GrGpu::onReserveVertexSpace(size_t vertexSize,
400                                 int vertexCount,
401                                 void** vertices) {
402    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
403
404    GrAssert(vertexCount > 0);
405    GrAssert(NULL != vertices);
406
407    this->prepareVertexPool();
408
409    *vertices = fVertexPool->makeSpace(vertexSize,
410                                       vertexCount,
411                                       &geomPoolState.fPoolVertexBuffer,
412                                       &geomPoolState.fPoolStartVertex);
413    if (NULL == *vertices) {
414        return false;
415    }
416    ++fVertexPoolUseCnt;
417    return true;
418}
419
420bool GrGpu::onReserveIndexSpace(int indexCount, void** indices) {
421    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
422
423    GrAssert(indexCount > 0);
424    GrAssert(NULL != indices);
425
426    this->prepareIndexPool();
427
428    *indices = fIndexPool->makeSpace(indexCount,
429                                     &geomPoolState.fPoolIndexBuffer,
430                                     &geomPoolState.fPoolStartIndex);
431    if (NULL == *indices) {
432        return false;
433    }
434    ++fIndexPoolUseCnt;
435    return true;
436}
437
438void GrGpu::releaseReservedVertexSpace() {
439    const GeometrySrcState& geoSrc = this->getGeomSrc();
440    GrAssert(kReserved_GeometrySrcType == geoSrc.fVertexSrc);
441    size_t bytes = geoSrc.fVertexCount * geoSrc.fVertexSize;
442    fVertexPool->putBack(bytes);
443    --fVertexPoolUseCnt;
444}
445
446void GrGpu::releaseReservedIndexSpace() {
447    const GeometrySrcState& geoSrc = this->getGeomSrc();
448    GrAssert(kReserved_GeometrySrcType == geoSrc.fIndexSrc);
449    size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
450    fIndexPool->putBack(bytes);
451    --fIndexPoolUseCnt;
452}
453
454void GrGpu::onSetVertexSourceToArray(const void* vertexArray, int vertexCount) {
455    this->prepareVertexPool();
456    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
457#if GR_DEBUG
458    bool success =
459#endif
460    fVertexPool->appendVertices(this->getVertexSize(),
461                                vertexCount,
462                                vertexArray,
463                                &geomPoolState.fPoolVertexBuffer,
464                                &geomPoolState.fPoolStartVertex);
465    ++fVertexPoolUseCnt;
466    GR_DEBUGASSERT(success);
467}
468
469void GrGpu::onSetIndexSourceToArray(const void* indexArray, int indexCount) {
470    this->prepareIndexPool();
471    GeometryPoolState& geomPoolState = fGeomPoolStateStack.back();
472#if GR_DEBUG
473    bool success =
474#endif
475    fIndexPool->appendIndices(indexCount,
476                              indexArray,
477                              &geomPoolState.fPoolIndexBuffer,
478                              &geomPoolState.fPoolStartIndex);
479    ++fIndexPoolUseCnt;
480    GR_DEBUGASSERT(success);
481}
482
483void GrGpu::releaseVertexArray() {
484    // if vertex source was array, we stowed data in the pool
485    const GeometrySrcState& geoSrc = this->getGeomSrc();
486    GrAssert(kArray_GeometrySrcType == geoSrc.fVertexSrc);
487    size_t bytes = geoSrc.fVertexCount * geoSrc.fVertexSize;
488    fVertexPool->putBack(bytes);
489    --fVertexPoolUseCnt;
490}
491
492void GrGpu::releaseIndexArray() {
493    // if index source was array, we stowed data in the pool
494    const GeometrySrcState& geoSrc = this->getGeomSrc();
495    GrAssert(kArray_GeometrySrcType == geoSrc.fIndexSrc);
496    size_t bytes = geoSrc.fIndexCount * sizeof(uint16_t);
497    fIndexPool->putBack(bytes);
498    --fIndexPoolUseCnt;
499}
500