GrGpu.h revision 8f9cbd62ec108d410b91155dcf6a4789c641246f
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef GrGpu_DEFINED
11#define GrGpu_DEFINED
12
13#include "GrDrawTarget.h"
14#include "GrRect.h"
15#include "GrRefCnt.h"
16#include "GrTexture.h"
17
18class GrContext;
19class GrIndexBufferAllocPool;
20class GrPathRenderer;
21class GrPathRendererChain;
22class GrResource;
23class GrStencilBuffer;
24class GrVertexBufferAllocPool;
25
26/**
27 * Gpu usage statistics.
28 */
29struct GrGpuStats {
30    uint32_t fVertexCnt;  //<! Number of vertices drawn
31    uint32_t fIndexCnt;   //<! Number of indices drawn
32    uint32_t fDrawCnt;    //<! Number of draws
33
34    uint32_t fProgChngCnt;//<! Number of program changes
35
36    /**
37     *  Number of times the texture is set in 3D API
38     */
39    uint32_t fTextureChngCnt;
40    /**
41     *  Number of times the render target is set in 3D API
42     */
43    uint32_t fRenderTargetChngCnt;
44    /**
45     *  Number of textures created (includes textures that are rendertargets).
46     */
47    uint32_t fTextureCreateCnt;
48    /**
49     *  Number of rendertargets created.
50     */
51    uint32_t fRenderTargetCreateCnt;
52};
53
54class GrGpu : public GrDrawTarget {
55
56public:
57
58    /**
59     * Additional blend coeffecients for dual source blending, not exposed
60     * through GrPaint/GrContext.
61     */
62    enum ExtendedBlendCoeffs {
63        // source 2 refers to second output color when
64        // using dual source blending.
65        kS2C_BlendCoeff = kPublicBlendCoeffCount,
66        kIS2C_BlendCoeff,
67        kS2A_BlendCoeff,
68        kIS2A_BlendCoeff,
69
70        kTotalBlendCoeffCount
71    };
72
73    /**
74     *  Create an instance of GrGpu that matches the specified Engine backend.
75     *  If the requested engine is not supported (at compile-time or run-time)
76     *  this returns NULL.
77     */
78    static GrGpu* Create(GrEngine, GrPlatform3DContext context3D);
79
80    ////////////////////////////////////////////////////////////////////////////
81
82    GrGpu();
83    virtual ~GrGpu();
84
85    // The GrContext sets itself as the owner of this Gpu object
86    void setContext(GrContext* context) {
87        GrAssert(NULL == fContext);
88        fContext = context;
89    }
90    GrContext* getContext() { return fContext; }
91    const GrContext* getContext() const { return fContext; }
92
93    /**
94     * The GrGpu object normally assumes that no outsider is setting state
95     * within the underlying 3D API's context/device/whatever. This call informs
96     * the GrGpu that the state was modified and it shouldn't make assumptions
97     * about the state.
98     */
99    void markContextDirty() { fContextIsDirty = true; }
100
101    void unimpl(const char[]);
102
103    /**
104     * Creates a texture object. If desc width or height is not a power of
105     * two but underlying API requires a power of two texture then srcData
106     * will be embedded in a power of two texture. The extra width and height
107     * is filled as though srcData were rendered clamped into the texture.
108     *
109     * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
110     * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
111     * on the render target until its releaseRenderTarget() is called or it is
112     * destroyed.
113     *
114     * @param desc        describes the texture to be created.
115     * @param srcData     texel data to load texture. Begins with full-size
116     *                    palette data for paletted textures. Contains width*
117     *                    height texels. If NULL texture data is uninitialized.
118     *
119     * @return    The texture object if successful, otherwise NULL.
120     */
121    GrTexture* createTexture(const GrTextureDesc& desc,
122                             const void* srcData, size_t rowBytes);
123
124    /**
125     * Implements GrContext::createPlatformTexture
126     */
127    GrTexture* createPlatformTexture(const GrPlatformTextureDesc& desc);
128
129    /**
130     * Implements GrContext::createPlatformTexture
131     */
132    GrRenderTarget* createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc);
133
134    /**
135     * DEPRECATED. This will be removed.
136     */
137    GrResource* createPlatformSurface(const GrPlatformSurfaceDesc& desc);
138
139    /**
140     * Creates a vertex buffer.
141     *
142     * @param size    size in bytes of the vertex buffer
143     * @param dynamic hints whether the data will be frequently changed
144     *                by either GrVertexBuffer::lock or
145     *                GrVertexBuffer::updateData.
146     *
147     * @return    The vertex buffer if successful, otherwise NULL.
148     */
149    GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
150
151    /**
152     * Creates an index buffer.
153     *
154     * @param size    size in bytes of the index buffer
155     * @param dynamic hints whether the data will be frequently changed
156     *                by either GrIndexBuffer::lock or
157     *                GrIndexBuffer::updateData.
158     *
159     * @return The index buffer if successful, otherwise NULL.
160     */
161    GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
162
163    /**
164     * Returns an index buffer that can be used to render quads.
165     * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
166     * The max number of quads can be queried using GrIndexBuffer::maxQuads().
167     * Draw with kTriangles_PrimitiveType
168     * @ return the quad index buffer
169     */
170    const GrIndexBuffer* getQuadIndexBuffer() const;
171
172    /**
173     * Returns a vertex buffer with four position-only vertices [(0,0), (1,0),
174     * (1,1), (0,1)].
175     * @ return unit square vertex buffer
176     */
177    const GrVertexBuffer* getUnitSquareVertexBuffer() const;
178
179    /**
180     * Ensures that the current render target is actually set in the
181     * underlying 3D API. Used when client wants to use 3D API to directly
182     * render to the RT.
183     */
184    void forceRenderTargetFlush();
185
186    /**
187     * readPixels with some configs may be slow. Given a desired config this
188     * function returns a fast-path config. The returned config must have the
189     * same components, component sizes, and not require conversion between
190     * pre- and unpremultiplied alpha. The caller is free to ignore the result
191     * and call readPixels with the original config.
192     */
193    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig config)
194                                                                        const {
195        return config;
196    }
197
198    /**
199     * Same as above but applies to writeTexturePixels
200     */
201    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config)
202                                                                        const {
203        return config;
204    }
205
206    /**
207     * OpenGL's readPixels returns the result bottom-to-top while the skia
208     * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
209     * solution is to have the subclass do the flip using either the CPU or GPU.
210     * However, the caller (GrContext) may have transformations to apply and can
211     * simply fold in the y-flip for free. On the other hand, the subclass may
212     * be able to do it for free itself. For example, the subclass may have to
213     * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
214     * concurrently.
215     *
216     * This function returns true if a y-flip is required to put the pixels in
217     * top-to-bottom order and the subclass cannot do it for free.
218     *
219     * See read pixels for the params
220     * @return true if calling readPixels with the same set of params will
221     *              produce bottom-to-top data
222     */
223     virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
224                                            int left, int top,
225                                            int width, int height,
226                                            GrPixelConfig config,
227                                            size_t rowBytes) const = 0;
228     /**
229      * This should return true if reading a NxM rectangle of pixels from a
230      * render target is faster if the target has dimensons N and M and the read
231      * rectangle has its top-left at 0,0.
232      */
233     virtual bool fullReadPixelsIsFasterThanPartial() const { return false; };
234
235    /**
236     * Reads a rectangle of pixels from a render target. Fails if read requires
237     * conversion between premultiplied and unpremultiplied configs. The caller
238     * should do the conversion by rendering to a target with the desire config
239     * first.
240     *
241     * @param renderTarget  the render target to read from. NULL means the
242     *                      current render target.
243     * @param left          left edge of the rectangle to read (inclusive)
244     * @param top           top edge of the rectangle to read (inclusive)
245     * @param width         width of rectangle to read in pixels.
246     * @param height        height of rectangle to read in pixels.
247     * @param config        the pixel config of the destination buffer
248     * @param buffer        memory to read the rectangle into.
249     * @param rowBytes      the number of bytes between consecutive rows. Zero
250     *                      means rows are tightly packed.
251     * @param invertY       buffer should be populated bottom-to-top as opposed
252     *                      to top-to-bottom (skia's usual order)
253     *
254     * @return true if the read succeeded, false if not. The read can fail
255     *              because of a unsupported pixel config or because no render
256     *              target is currently set.
257     */
258    bool readPixels(GrRenderTarget* renderTarget,
259                    int left, int top, int width, int height,
260                    GrPixelConfig config, void* buffer, size_t rowBytes,
261                    bool invertY);
262
263    /**
264     * Updates the pixels in a rectangle of a texture.
265     *
266     * @param left          left edge of the rectangle to write (inclusive)
267     * @param top           top edge of the rectangle to write (inclusive)
268     * @param width         width of rectangle to write in pixels.
269     * @param height        height of rectangle to write in pixels.
270     * @param config        the pixel config of the source buffer
271     * @param buffer        memory to read pixels from
272     * @param rowBytes      number of bytes bewtween consecutive rows. Zero
273     *                      means rows are tightly packed.
274     */
275    void writeTexturePixels(GrTexture* texture,
276                            int left, int top, int width, int height,
277                            GrPixelConfig config, const void* buffer,
278                            size_t rowBytes);
279
280    const GrGpuStats& getStats() const;
281    void resetStats();
282    void printStats() const;
283
284    /**
285     * Called to tell Gpu object that all GrResources have been lost and should
286     * be abandoned. Overrides must call INHERITED::abandonResources().
287     */
288    virtual void abandonResources();
289
290    /**
291     * Called to tell Gpu object to release all GrResources. Overrides must call
292     * INHERITED::releaseResources().
293     */
294    void releaseResources();
295
296    /**
297     * Add resource to list of resources. Should only be called by GrResource.
298     * @param resource  the resource to add.
299     */
300    void insertResource(GrResource* resource);
301
302    /**
303     * Remove resource from list of resources. Should only be called by
304     * GrResource.
305     * @param resource  the resource to remove.
306     */
307    void removeResource(GrResource* resource);
308
309    // GrDrawTarget overrides
310    virtual void clear(const GrIRect* rect, GrColor color);
311
312    // After the client interacts directly with the 3D context state the GrGpu
313    // must resync its internal state and assumptions about 3D context state.
314    // Each time this occurs the GrGpu bumps a timestamp.
315    // state of the 3D context
316    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
317    // a billion years.
318    typedef uint64_t ResetTimestamp;
319
320    // This timestamp is always older than the current timestamp
321    static const ResetTimestamp kExpiredTimestamp = 0;
322    // Returns a timestamp based on the number of times the context was reset.
323    // This timestamp can be used to lazily detect when cached 3D context state
324    // is dirty.
325    ResetTimestamp getResetTimestamp() const {
326        return fResetTimestamp;
327    }
328
329protected:
330    enum PrivateDrawStateStateBits {
331        kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
332
333        kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
334                                                 // stencil bits used for
335                                                 // clipping.
336    };
337
338    // keep track of whether we are using stencil clipping (as opposed to
339    // scissor).
340    bool    fClipInStencil;
341
342    // prepares clip flushes gpu state before a draw
343    bool setupClipAndFlushState(GrPrimitiveType type);
344
345    // Functions used to map clip-respecting stencil tests into normal
346    // stencil funcs supported by GPUs.
347    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
348                                            GrStencilFunc func);
349    static void ConvertStencilFuncAndMask(GrStencilFunc func,
350                                          bool clipInStencil,
351                                          unsigned int clipBit,
352                                          unsigned int userBits,
353                                          unsigned int* ref,
354                                          unsigned int* mask);
355
356    // stencil settings to clip drawing when stencil clipping is in effect
357    // and the client isn't using the stencil test.
358    static const GrStencilSettings gClipStencilSettings;
359
360
361    GrGpuStats fStats;
362
363    struct GeometryPoolState {
364        const GrVertexBuffer* fPoolVertexBuffer;
365        int                   fPoolStartVertex;
366
367        const GrIndexBuffer*  fPoolIndexBuffer;
368        int                   fPoolStartIndex;
369    };
370    const GeometryPoolState& getGeomPoolState() {
371        return fGeomPoolStateStack.back();
372    }
373
374    // GrDrawTarget overrides
375    virtual bool onReserveVertexSpace(GrVertexLayout vertexLayout,
376                                      int vertexCount,
377                                      void** vertices);
378    virtual bool onReserveIndexSpace(int indexCount, void** indices);
379    virtual void releaseReservedVertexSpace();
380    virtual void releaseReservedIndexSpace();
381    virtual void onSetVertexSourceToArray(const void* vertexArray,
382                                          int vertexCount);
383    virtual void onSetIndexSourceToArray(const void* indexArray,
384                                         int indexCount);
385    virtual void releaseVertexArray();
386    virtual void releaseIndexArray();
387    virtual void geometrySourceWillPush();
388    virtual void geometrySourceWillPop(const GeometrySrcState& restoredState);
389
390    // Helpers for setting up geometry state
391    void finalizeReservedVertices();
392    void finalizeReservedIndices();
393
394    // called when the 3D context state is unknown. Subclass should emit any
395    // assumed 3D context state and dirty any state cache
396    virtual void onResetContext() = 0;
397
398
399    // overridden by API-specific derived class to create objects.
400    virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
401                                       const void* srcData,
402                                       size_t rowBytes) = 0;
403    virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) = 0;
404    virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) = 0;
405    virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) = 0;
406    virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size,
407                                                 bool dynamic) = 0;
408    virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size,
409                                               bool dynamic) = 0;
410
411    // overridden by API-specific derivated class to perform the clear and
412    // clearRect. NULL rect means clear whole target.
413    virtual void onClear(const GrIRect* rect, GrColor color) = 0;
414
415    // overridden by API-specific derived class to perform the draw call.
416    virtual void onGpuDrawIndexed(GrPrimitiveType type,
417                                  uint32_t startVertex,
418                                  uint32_t startIndex,
419                                  uint32_t vertexCount,
420                                  uint32_t indexCount) = 0;
421
422    virtual void onGpuDrawNonIndexed(GrPrimitiveType type,
423                                     uint32_t vertexCount,
424                                     uint32_t numVertices) = 0;
425
426    // overridden by API-specific derived class to perform flush
427    virtual void onForceRenderTargetFlush() = 0;
428
429    // overridden by API-specific derived class to perform the read pixels.
430    virtual bool onReadPixels(GrRenderTarget* target,
431                              int left, int top, int width, int height,
432                              GrPixelConfig,
433                              void* buffer,
434                              size_t rowBytes,
435                              bool invertY) = 0;
436
437    // overridden by API-specific derived class to perform the texture update
438    virtual void onWriteTexturePixels(GrTexture* texture,
439                                      int left, int top, int width, int height,
440                                      GrPixelConfig config, const void* buffer,
441                                      size_t rowBytes) = 0;
442
443    // called to program the vertex data, indexCount will be 0 if drawing non-
444    // indexed geometry. The subclass may adjust the startVertex and/or
445    // startIndex since it may have already accounted for these in the setup.
446    virtual void setupGeometry(int* startVertex,
447                               int* startIndex,
448                               int vertexCount,
449                               int indexCount) = 0;
450
451    // width and height may be larger than rt (if underlying API allows it).
452    // Should attach the SB to the RT. Returns false if compatible sb could
453    // not be created.
454    virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
455                                                    int width,
456                                                    int height) = 0;
457
458    // attaches an existing SB to an existing RT.
459    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
460                                                   GrRenderTarget* rt) = 0;
461
462    // The GrGpu typically records the clients requested state and then flushes
463    // deltas from previous state at draw time. This function does the
464    // API-specific flush of the state
465    // returns false if current state is unsupported.
466    virtual bool flushGraphicsState(GrPrimitiveType type) = 0;
467
468    // Sets the scissor rect, or disables if rect is NULL.
469    virtual void flushScissor(const GrIRect* rect) = 0;
470
471    // GrGpu subclass sets clip bit in the stencil buffer. The subclass is
472    // free to clear the remaining bits to zero if masked clears are more
473    // expensive than clearing all bits.
474    virtual void clearStencilClip(const GrIRect& rect, bool insideClip) = 0;
475
476    // clears the entire stencil buffer to 0
477    virtual void clearStencil() = 0;
478
479private:
480    GrContext*                  fContext; // not reffed (context refs gpu)
481
482    ResetTimestamp              fResetTimestamp;
483
484    GrVertexBufferAllocPool*    fVertexPool;
485
486    GrIndexBufferAllocPool*     fIndexPool;
487
488    // counts number of uses of vertex/index pool in the geometry stack
489    int                         fVertexPoolUseCnt;
490    int                         fIndexPoolUseCnt;
491
492    enum {
493        kPreallocGeomPoolStateStackCnt = 4,
494    };
495    SkSTArray<kPreallocGeomPoolStateStackCnt,
496              GeometryPoolState, true>              fGeomPoolStateStack;
497
498    mutable GrIndexBuffer*      fQuadIndexBuffer; // mutable so it can be
499                                                  // created on-demand
500
501    mutable GrVertexBuffer*     fUnitSquareVertexBuffer; // mutable so it can be
502                                                         // created on-demand
503
504    // must be instantiated after GrGpu object has been given its owning
505    // GrContext ptr. (GrGpu is constructed first then handed off to GrContext).
506    GrPathRendererChain*        fPathRendererChain;
507
508    bool                        fContextIsDirty;
509
510    GrResource*                 fResourceHead;
511
512    // Given a rt, find or create a stencil buffer and attach it
513    bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
514
515    // GrDrawTarget overrides
516    virtual void onDrawIndexed(GrPrimitiveType type,
517                               int startVertex,
518                               int startIndex,
519                               int vertexCount,
520                               int indexCount);
521    virtual void onDrawNonIndexed(GrPrimitiveType type,
522                                  int startVertex,
523                                  int vertexCount);
524
525    // readies the pools to provide vertex/index data.
526    void prepareVertexPool();
527    void prepareIndexPool();
528
529    // determines the path renderer used to draw a clip path element.
530    GrPathRenderer* getClipPathRenderer(const SkPath& path, GrPathFill fill);
531
532    void resetContext() {
533        this->onResetContext();
534        ++fResetTimestamp;
535    }
536
537    void handleDirtyContext() {
538        if (fContextIsDirty) {
539            this->resetContext();
540            fContextIsDirty = false;
541        }
542    }
543
544    typedef GrDrawTarget INHERITED;
545};
546
547#endif
548