GrGpu.h revision cdcb2ce2744c7e5c47453328dbf292edee79ab37
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef GrGpu_DEFINED
11#define GrGpu_DEFINED
12
13#include "GrDrawTarget.h"
14#include "GrRect.h"
15#include "GrRefCnt.h"
16#include "GrClipMaskManager.h"
17
18#include "SkPath.h"
19
20class GrContext;
21class GrIndexBufferAllocPool;
22class GrPath;
23class GrPathRenderer;
24class GrPathRendererChain;
25class GrResource;
26class GrStencilBuffer;
27class GrVertexBufferAllocPool;
28
29class GrGpu : public GrDrawTarget {
30
31public:
32
33    /**
34     * Additional blend coefficients for dual source blending, not exposed
35     * through GrPaint/GrContext.
36     */
37    enum ExtendedBlendCoeffs {
38        // source 2 refers to second output color when
39        // using dual source blending.
40        kS2C_GrBlendCoeff = kPublicGrBlendCoeffCount,
41        kIS2C_GrBlendCoeff,
42        kS2A_GrBlendCoeff,
43        kIS2A_GrBlendCoeff,
44
45        kTotalGrBlendCoeffCount
46    };
47
48    /**
49     * Create an instance of GrGpu that matches the specified backend. If the requested backend is
50     * not supported (at compile-time or run-time) this returns NULL.
51     */
52    static GrGpu* Create(GrBackend, GrBackendContext);
53
54    ////////////////////////////////////////////////////////////////////////////
55
56    GrGpu();
57    virtual ~GrGpu();
58
59    // The GrContext sets itself as the owner of this Gpu object
60    void setContext(GrContext* context) {
61        GrAssert(NULL == fContext);
62        fContext = context;
63        fClipMaskManager.setContext(context);
64    }
65    GrContext* getContext() { return fContext; }
66    const GrContext* getContext() const { return fContext; }
67
68    /**
69     * The GrGpu object normally assumes that no outsider is setting state
70     * within the underlying 3D API's context/device/whatever. This call informs
71     * the GrGpu that the state was modified and it shouldn't make assumptions
72     * about the state.
73     */
74    void markContextDirty() { fContextIsDirty = true; }
75
76    void unimpl(const char[]);
77
78    /**
79     * Creates a texture object. If desc width or height is not a power of
80     * two but underlying API requires a power of two texture then srcData
81     * will be embedded in a power of two texture. The extra width and height
82     * is filled as though srcData were rendered clamped into the texture.
83     *
84     * If kRenderTarget_TextureFlag is specified the GrRenderTarget is
85     * accessible via GrTexture::asRenderTarget(). The texture will hold a ref
86     * on the render target until its releaseRenderTarget() is called or it is
87     * destroyed.
88     *
89     * @param desc        describes the texture to be created.
90     * @param srcData     texel data to load texture. Begins with full-size
91     *                    palette data for paletted textures. Contains width*
92     *                    height texels. If NULL texture data is uninitialized.
93     *
94     * @return    The texture object if successful, otherwise NULL.
95     */
96    GrTexture* createTexture(const GrTextureDesc& desc,
97                             const void* srcData, size_t rowBytes);
98
99    /**
100     * Implements GrContext::wrapBackendTexture
101     */
102    GrTexture* wrapBackendTexture(const GrBackendTextureDesc&);
103
104    /**
105     * Implements GrContext::wrapBackendTexture
106     */
107    GrRenderTarget* wrapBackendRenderTarget(const GrBackendRenderTargetDesc&);
108
109    /**
110     * Creates a vertex buffer.
111     *
112     * @param size    size in bytes of the vertex buffer
113     * @param dynamic hints whether the data will be frequently changed
114     *                by either GrVertexBuffer::lock or
115     *                GrVertexBuffer::updateData.
116     *
117     * @return    The vertex buffer if successful, otherwise NULL.
118     */
119    GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
120
121    /**
122     * Creates an index buffer.
123     *
124     * @param size    size in bytes of the index buffer
125     * @param dynamic hints whether the data will be frequently changed
126     *                by either GrIndexBuffer::lock or
127     *                GrIndexBuffer::updateData.
128     *
129     * @return The index buffer if successful, otherwise NULL.
130     */
131    GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
132
133    /**
134     * Creates a path object that can be stenciled using stencilPath(). It is
135     * only legal to call this if the caps report support for path stenciling.
136     */
137    GrPath* createPath(const SkPath& path);
138
139    /**
140     * Returns an index buffer that can be used to render quads.
141     * Six indices per quad: 0, 1, 2, 0, 2, 3, etc.
142     * The max number of quads can be queried using GrIndexBuffer::maxQuads().
143     * Draw with kTriangles_GrPrimitiveType
144     * @ return the quad index buffer
145     */
146    const GrIndexBuffer* getQuadIndexBuffer() const;
147
148    /**
149     * Returns a vertex buffer with four position-only vertices [(0,0), (1,0),
150     * (1,1), (0,1)].
151     * @ return unit square vertex buffer
152     */
153    const GrVertexBuffer* getUnitSquareVertexBuffer() const;
154
155    /**
156     * Resolves MSAA.
157     */
158    void resolveRenderTarget(GrRenderTarget* target);
159
160    /**
161     * Ensures that the current render target is actually set in the
162     * underlying 3D API. Used when client wants to use 3D API to directly
163     * render to the RT.
164     */
165    void forceRenderTargetFlush();
166
167    /**
168     * readPixels with some configs may be slow. Given a desired config this
169     * function returns a fast-path config. The returned config must have the
170     * same components and component sizes. The caller is free to ignore the
171     * result and call readPixels with the original config.
172     */
173    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig config)
174                                                                        const {
175        return config;
176    }
177
178    /**
179     * Same as above but applies to writeTexturePixels
180     */
181    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig config)
182                                                                        const {
183        return config;
184    }
185
186    /**
187     * OpenGL's readPixels returns the result bottom-to-top while the skia
188     * API is top-to-bottom. Thus we have to do a y-axis flip. The obvious
189     * solution is to have the subclass do the flip using either the CPU or GPU.
190     * However, the caller (GrContext) may have transformations to apply and can
191     * simply fold in the y-flip for free. On the other hand, the subclass may
192     * be able to do it for free itself. For example, the subclass may have to
193     * do memcpys to handle rowBytes that aren't tight. It could do the y-flip
194     * concurrently.
195     *
196     * This function returns true if a y-flip is required to put the pixels in
197     * top-to-bottom order and the subclass cannot do it for free.
198     *
199     * See read pixels for the params
200     * @return true if calling readPixels with the same set of params will
201     *              produce bottom-to-top data
202     */
203     virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
204                                            int left, int top,
205                                            int width, int height,
206                                            GrPixelConfig config,
207                                            size_t rowBytes) const = 0;
208     /**
209      * This should return true if reading a NxM rectangle of pixels from a
210      * render target is faster if the target has dimensons N and M and the read
211      * rectangle has its top-left at 0,0.
212      */
213     virtual bool fullReadPixelsIsFasterThanPartial() const { return false; };
214
215    /**
216     * Reads a rectangle of pixels from a render target.
217     *
218     * @param renderTarget  the render target to read from. NULL means the
219     *                      current render target.
220     * @param left          left edge of the rectangle to read (inclusive)
221     * @param top           top edge of the rectangle to read (inclusive)
222     * @param width         width of rectangle to read in pixels.
223     * @param height        height of rectangle to read in pixels.
224     * @param config        the pixel config of the destination buffer
225     * @param buffer        memory to read the rectangle into.
226     * @param rowBytes      the number of bytes between consecutive rows. Zero
227     *                      means rows are tightly packed.
228     * @param invertY       buffer should be populated bottom-to-top as opposed
229     *                      to top-to-bottom (skia's usual order)
230     *
231     * @return true if the read succeeded, false if not. The read can fail
232     *              because of a unsupported pixel config or because no render
233     *              target is currently set.
234     */
235    bool readPixels(GrRenderTarget* renderTarget,
236                    int left, int top, int width, int height,
237                    GrPixelConfig config, void* buffer, size_t rowBytes,
238                    bool invertY);
239
240    /**
241     * Updates the pixels in a rectangle of a texture.
242     *
243     * @param left          left edge of the rectangle to write (inclusive)
244     * @param top           top edge of the rectangle to write (inclusive)
245     * @param width         width of rectangle to write in pixels.
246     * @param height        height of rectangle to write in pixels.
247     * @param config        the pixel config of the source buffer
248     * @param buffer        memory to read pixels from
249     * @param rowBytes      number of bytes between consecutive rows. Zero
250     *                      means rows are tightly packed.
251     */
252    void writeTexturePixels(GrTexture* texture,
253                            int left, int top, int width, int height,
254                            GrPixelConfig config, const void* buffer,
255                            size_t rowBytes);
256
257    /**
258     * Called to tell Gpu object that all GrResources have been lost and should
259     * be abandoned. Overrides must call INHERITED::abandonResources().
260     */
261    virtual void abandonResources();
262
263    /**
264     * Called to tell Gpu object to release all GrResources. Overrides must call
265     * INHERITED::releaseResources().
266     */
267    void releaseResources();
268
269    /**
270     * Add resource to list of resources. Should only be called by GrResource.
271     * @param resource  the resource to add.
272     */
273    void insertResource(GrResource* resource);
274
275    /**
276     * Remove resource from list of resources. Should only be called by
277     * GrResource.
278     * @param resource  the resource to remove.
279     */
280    void removeResource(GrResource* resource);
281
282    // GrDrawTarget overrides
283    virtual void clear(const GrIRect* rect,
284                       GrColor color,
285                       GrRenderTarget* renderTarget = NULL) SK_OVERRIDE;
286
287    virtual void purgeResources() SK_OVERRIDE {
288        // The clip mask manager can rebuild all its clip masks so just
289        // get rid of them all.
290        fClipMaskManager.releaseResources();
291    }
292
293    // After the client interacts directly with the 3D context state the GrGpu
294    // must resync its internal state and assumptions about 3D context state.
295    // Each time this occurs the GrGpu bumps a timestamp.
296    // state of the 3D context
297    // At 10 resets / frame and 60fps a 64bit timestamp will overflow in about
298    // a billion years.
299    typedef uint64_t ResetTimestamp;
300
301    // This timestamp is always older than the current timestamp
302    static const ResetTimestamp kExpiredTimestamp = 0;
303    // Returns a timestamp based on the number of times the context was reset.
304    // This timestamp can be used to lazily detect when cached 3D context state
305    // is dirty.
306    ResetTimestamp getResetTimestamp() const {
307        return fResetTimestamp;
308    }
309
310    /**
311     * Can the provided configuration act as a color render target?
312     */
313    bool isConfigRenderable(GrPixelConfig config) const {
314        GrAssert(kGrPixelConfigCount > config);
315        return fConfigRenderSupport[config];
316    }
317
318    /**
319     * These methods are called by the clip manager's setupClipping function
320     * which (called as part of GrGpu's implementation of onDraw* and
321     * onStencilPath member functions.) The GrGpu subclass should flush the
322     * stencil state to the 3D API in its implementation of flushGraphicsState.
323     */
324    void enableScissor(const GrIRect& rect) {
325        fScissorState.fEnabled = true;
326        fScissorState.fRect = rect;
327    }
328    void disableScissor() { fScissorState.fEnabled = false; }
329
330    /**
331     * Like the scissor methods above this is called by setupClipping and
332     * should be flushed by the GrGpu subclass in flushGraphicsState. These
333     * stencil settings should be used in place of those on the GrDrawState.
334     * They have been adjusted to account for any interactions between the
335     * GrDrawState's stencil settings and stencil clipping.
336     */
337    void setStencilSettings(const GrStencilSettings& settings) {
338        fStencilSettings = settings;
339    }
340    void disableStencil() { fStencilSettings.setDisabled(); }
341
342    // GrGpu subclass sets clip bit in the stencil buffer. The subclass is
343    // free to clear the remaining bits to zero if masked clears are more
344    // expensive than clearing all bits.
345    virtual void clearStencilClip(const GrIRect& rect, bool insideClip) = 0;
346
347    enum PrivateDrawStateStateBits {
348        kFirstBit = (GrDrawState::kLastPublicStateBit << 1),
349
350        kModifyStencilClip_StateBit = kFirstBit, // allows draws to modify
351                                                 // stencil bits used for
352                                                 // clipping.
353    };
354
355protected:
356    enum DrawType {
357        kDrawPoints_DrawType,
358        kDrawLines_DrawType,
359        kDrawTriangles_DrawType,
360        kStencilPath_DrawType,
361    };
362
363    DrawType PrimTypeToDrawType(GrPrimitiveType type) {
364        switch (type) {
365            case kTriangles_GrPrimitiveType:
366            case kTriangleStrip_GrPrimitiveType:
367            case kTriangleFan_GrPrimitiveType:
368                return kDrawTriangles_DrawType;
369            case kPoints_GrPrimitiveType:
370                return kDrawPoints_DrawType;
371            case kLines_GrPrimitiveType:
372            case kLineStrip_GrPrimitiveType:
373                return kDrawLines_DrawType;
374            default:
375                GrCrash("Unexpected primitive type");
376                return kDrawTriangles_DrawType;
377        }
378    }
379
380    // prepares clip flushes gpu state before a draw
381    bool setupClipAndFlushState(DrawType);
382
383    // Functions used to map clip-respecting stencil tests into normal
384    // stencil funcs supported by GPUs.
385    static GrStencilFunc ConvertStencilFunc(bool stencilInClip,
386                                            GrStencilFunc func);
387    static void ConvertStencilFuncAndMask(GrStencilFunc func,
388                                          bool clipInStencil,
389                                          unsigned int clipBit,
390                                          unsigned int userBits,
391                                          unsigned int* ref,
392                                          unsigned int* mask);
393
394    GrClipMaskManager           fClipMaskManager;
395
396    struct GeometryPoolState {
397        const GrVertexBuffer* fPoolVertexBuffer;
398        int                   fPoolStartVertex;
399
400        const GrIndexBuffer*  fPoolIndexBuffer;
401        int                   fPoolStartIndex;
402    };
403    const GeometryPoolState& getGeomPoolState() {
404        return fGeomPoolStateStack.back();
405    }
406
407    // The state of the scissor is controlled by the clip manager
408    struct ScissorState {
409        bool    fEnabled;
410        GrIRect fRect;
411    } fScissorState;
412
413    // The final stencil settings to use as determined by the clip manager.
414    GrStencilSettings fStencilSettings;
415
416    // Derived classes need access to this so they can fill it out in their
417    // constructors
418    bool    fConfigRenderSupport[kGrPixelConfigCount];
419
420    // Helpers for setting up geometry state
421    void finalizeReservedVertices();
422    void finalizeReservedIndices();
423
424private:
425    // GrDrawTarget overrides
426    virtual bool onReserveVertexSpace(GrVertexLayout, int vertexCount, void** vertices) SK_OVERRIDE;
427    virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE;
428    virtual void releaseReservedVertexSpace() SK_OVERRIDE;
429    virtual void releaseReservedIndexSpace() SK_OVERRIDE;
430    virtual void onSetVertexSourceToArray(const void* vertexArray, int vertexCount) SK_OVERRIDE;
431    virtual void onSetIndexSourceToArray(const void* indexArray, int indexCount) SK_OVERRIDE;
432    virtual void releaseVertexArray() SK_OVERRIDE;
433    virtual void releaseIndexArray() SK_OVERRIDE;
434    virtual void geometrySourceWillPush() SK_OVERRIDE;
435    virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;
436
437
438    // called when the 3D context state is unknown. Subclass should emit any
439    // assumed 3D context state and dirty any state cache.
440    virtual void onResetContext() = 0;
441
442    // overridden by backend-specific derived class to create objects.
443    virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
444                                       const void* srcData,
445                                       size_t rowBytes) = 0;
446    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) = 0;
447    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) = 0;
448    virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, bool dynamic) = 0;
449    virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, bool dynamic) = 0;
450    virtual GrPath* onCreatePath(const SkPath& path) = 0;
451
452    // overridden by backend-specific derived class to perform the clear and
453    // clearRect. NULL rect means clear whole target.
454    virtual void onClear(const GrIRect* rect, GrColor color) = 0;
455
456    // overridden by backend-specific derived class to perform the draw call.
457    virtual void onGpuDrawIndexed(GrPrimitiveType type,
458                                  uint32_t startVertex,
459                                  uint32_t startIndex,
460                                  uint32_t vertexCount,
461                                  uint32_t indexCount) = 0;
462
463    virtual void onGpuDrawNonIndexed(GrPrimitiveType type,
464                                     uint32_t vertexCount,
465                                     uint32_t numVertices) = 0;
466    // when GrDrawTarget::stencilPath is called the draw state's current stencil
467    // settings are ignored. Instead the GrGpu decides the stencil rules
468    // necessary to stencil the path. These are still subject to filtering by
469    // the clip mask manager.
470    virtual void setStencilPathSettings(const GrPath&,
471                                        SkPath::FillType,
472                                        GrStencilSettings* settings) = 0;
473    // overridden by backend-specific derived class to perform the path stenciling.
474    virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) = 0;
475
476    // overridden by backend-specific derived class to perform flush
477    virtual void onForceRenderTargetFlush() = 0;
478
479    // overridden by backend-specific derived class to perform the read pixels.
480    virtual bool onReadPixels(GrRenderTarget* target,
481                              int left, int top, int width, int height,
482                              GrPixelConfig,
483                              void* buffer,
484                              size_t rowBytes,
485                              bool invertY) = 0;
486
487    // overridden by backend-specific derived class to perform the texture update
488    virtual void onWriteTexturePixels(GrTexture* texture,
489                                      int left, int top, int width, int height,
490                                      GrPixelConfig config, const void* buffer,
491                                      size_t rowBytes) = 0;
492
493    // overridden by backend-specific derived class to perform the resolve
494    virtual void onResolveRenderTarget(GrRenderTarget* target) = 0;
495
496    // called to program the vertex data, indexCount will be 0 if drawing non-
497    // indexed geometry. The subclass may adjust the startVertex and/or
498    // startIndex since it may have already accounted for these in the setup.
499    virtual void setupGeometry(int* startVertex,
500                               int* startIndex,
501                               int vertexCount,
502                               int indexCount) = 0;
503
504    // width and height may be larger than rt (if underlying API allows it).
505    // Should attach the SB to the RT. Returns false if compatible sb could
506    // not be created.
507    virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
508                                                    int width,
509                                                    int height) = 0;
510
511    // attaches an existing SB to an existing RT.
512    virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb,
513                                                   GrRenderTarget* rt) = 0;
514
515    // The GrGpu typically records the clients requested state and then flushes
516    // deltas from previous state at draw time. This function does the
517    // backend-specific flush of the state
518    // returns false if current state is unsupported.
519    virtual bool flushGraphicsState(DrawType) = 0;
520
521    // clears the entire stencil buffer to 0
522    virtual void clearStencil() = 0;
523
524    // Given a rt, find or create a stencil buffer and attach it
525    bool attachStencilBufferToRenderTarget(GrRenderTarget* target);
526
527    // GrDrawTarget overrides
528    virtual void onDrawIndexed(GrPrimitiveType type,
529                               int startVertex,
530                               int startIndex,
531                               int vertexCount,
532                               int indexCount) SK_OVERRIDE;
533    virtual void onDrawNonIndexed(GrPrimitiveType type,
534                                  int startVertex,
535                                  int vertexCount) SK_OVERRIDE;
536    virtual void onStencilPath(const GrPath* path, const SkStrokeRec& stroke,
537                               SkPath::FillType) SK_OVERRIDE;
538
539    // readies the pools to provide vertex/index data.
540    void prepareVertexPool();
541    void prepareIndexPool();
542
543    void resetContext() {
544        // We call this because the client may have messed with the
545        // stencil buffer. Perhaps we should detect whether it is a
546        // internally created stencil buffer and if so skip the invalidate.
547        fClipMaskManager.invalidateStencilMask();
548        this->onResetContext();
549        ++fResetTimestamp;
550    }
551
552    void handleDirtyContext() {
553        if (fContextIsDirty) {
554            this->resetContext();
555            fContextIsDirty = false;
556        }
557    }
558
559    enum {
560        kPreallocGeomPoolStateStackCnt = 4,
561    };
562    typedef SkTInternalLList<GrResource> ResourceList;
563    SkSTArray<kPreallocGeomPoolStateStackCnt, GeometryPoolState, true>  fGeomPoolStateStack;
564    GrContext*                                                          fContext; // not reffed
565    ResetTimestamp                                                      fResetTimestamp;
566    GrVertexBufferAllocPool*                                            fVertexPool;
567    GrIndexBufferAllocPool*                                             fIndexPool;
568    // counts number of uses of vertex/index pool in the geometry stack
569    int                                                                 fVertexPoolUseCnt;
570    int                                                                 fIndexPoolUseCnt;
571    // these are mutable so they can be created on-demand
572    mutable GrVertexBuffer*                                             fUnitSquareVertexBuffer;
573    mutable GrIndexBuffer*                                              fQuadIndexBuffer;
574    bool                                                                fContextIsDirty;
575    ResourceList                                                        fResourceList;
576
577    typedef GrDrawTarget INHERITED;
578};
579
580#endif
581