GrStencilAndCoverPathRenderer.cpp revision 363e546ed626b6dbbc42f5db87b3594bc0b5944b
1
2/*
3 * Copyright 2012 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "GrStencilAndCoverPathRenderer.h"
11#include "GrContext.h"
12#include "GrGpu.h"
13#include "GrPath.h"
14#include "SkStrokeRec.h"
15
16GrPathRenderer* GrStencilAndCoverPathRenderer::Create(GrContext* context) {
17    GrAssert(NULL != context);
18    GrAssert(NULL != context->getGpu());
19    if (context->getGpu()->getCaps().pathStencilingSupport()) {
20        return SkNEW_ARGS(GrStencilAndCoverPathRenderer, (context->getGpu()));
21    } else {
22        return NULL;
23    }
24}
25
26GrStencilAndCoverPathRenderer::GrStencilAndCoverPathRenderer(GrGpu* gpu) {
27    GrAssert(gpu->getCaps().pathStencilingSupport());
28    fGpu = gpu;
29    gpu->ref();
30}
31
32GrStencilAndCoverPathRenderer::~GrStencilAndCoverPathRenderer() {
33    fGpu->unref();
34}
35
36bool GrStencilAndCoverPathRenderer::canDrawPath(const SkPath& path,
37                                                const SkStrokeRec& stroke,
38                                                const GrDrawTarget* target,
39                                                bool antiAlias) const {
40    return stroke.isFillStyle() &&
41           !antiAlias && // doesn't do per-path AA, relies on the target having MSAA
42           target->getDrawState().getStencil().isDisabled();
43}
44
45GrPathRenderer::StencilSupport GrStencilAndCoverPathRenderer::onGetStencilSupport(
46                                                        const SkPath&,
47                                                        const SkStrokeRec& ,
48                                                        const GrDrawTarget*) const {
49    return GrPathRenderer::kStencilOnly_StencilSupport;
50}
51
52void GrStencilAndCoverPathRenderer::onStencilPath(const SkPath& path,
53                                                  const SkStrokeRec& stroke,
54                                                  GrDrawTarget* target) {
55    GrAssert(!path.isInverseFillType());
56    SkAutoTUnref<GrPath> p(fGpu->createPath(path));
57    target->stencilPath(p, stroke, path.getFillType());
58}
59
60bool GrStencilAndCoverPathRenderer::onDrawPath(const SkPath& path,
61                                               const SkStrokeRec& stroke,
62                                               GrDrawTarget* target,
63                                               bool antiAlias) {
64    GrAssert(!antiAlias);
65    GrAssert(!stroke.isHairlineStyle());
66
67    GrDrawState* drawState = target->drawState();
68    GrAssert(drawState->getStencil().isDisabled());
69
70    SkAutoTUnref<GrPath> p(fGpu->createPath(path));
71
72    SkPath::FillType nonInvertedFill = SkPath::ConvertToNonInverseFillType(path.getFillType());
73    target->stencilPath(p, stroke, nonInvertedFill);
74
75    // TODO: Use built in cover operation rather than a rect draw. This will require making our
76    // fragment shaders be able to eat varyings generated by a matrix.
77
78    // fill the path, zero out the stencil
79    GrRect bounds = p->getBounds();
80    SkScalar bloat = drawState->getViewMatrix().getMaxStretch() * SK_ScalarHalf;
81    GrDrawState::AutoDeviceCoordDraw adcd;
82
83    if (nonInvertedFill == path.getFillType()) {
84        GR_STATIC_CONST_SAME_STENCIL(kStencilPass,
85            kZero_StencilOp,
86            kZero_StencilOp,
87            kNotEqual_StencilFunc,
88            0xffff,
89            0x0000,
90            0xffff);
91        *drawState->stencil() = kStencilPass;
92    } else {
93        GR_STATIC_CONST_SAME_STENCIL(kInvertedStencilPass,
94            kZero_StencilOp,
95            kZero_StencilOp,
96            // We know our rect will hit pixels outside the clip and the user bits will be 0
97            // outside the clip. So we can't just fill where the user bits are 0. We also need to
98            // check that the clip bit is set.
99            kEqualIfInClip_StencilFunc,
100            0xffff,
101            0x0000,
102            0xffff);
103        SkMatrix vmi;
104        bounds.setLTRB(0, 0,
105                       SkIntToScalar(drawState->getRenderTarget()->width()),
106                       SkIntToScalar(drawState->getRenderTarget()->height()));
107        // mapRect through persp matrix may not be correct
108        if (!drawState->getViewMatrix().hasPerspective() && drawState->getViewInverse(&vmi)) {
109            vmi.mapRect(&bounds);
110            // theoretically could set bloat = 0, instead leave it because of matrix inversion
111            // precision.
112        } else {
113            adcd.set(drawState);
114            bloat = 0;
115        }
116        *drawState->stencil() = kInvertedStencilPass;
117    }
118    bounds.outset(bloat, bloat);
119    target->drawSimpleRect(bounds, NULL);
120    target->drawState()->stencil()->setDisabled();
121    return true;
122}
123