GrConvolutionEffect.cpp revision 194d775edcf5fa6e82098a97ad53018d70db1155
1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "GrConvolutionEffect.h" 9#include "gl/GrGLEffect.h" 10#include "gl/GrGLEffectMatrix.h" 11#include "gl/GrGLSL.h" 12#include "gl/GrGLTexture.h" 13#include "GrTBackendEffectFactory.h" 14 15// For brevity 16typedef GrGLUniformManager::UniformHandle UniformHandle; 17static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; 18 19class GrGLConvolutionEffect : public GrGLEffect { 20public: 21 GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrDrawEffect&); 22 23 virtual void emitCode(GrGLShaderBuilder*, 24 const GrDrawEffect&, 25 EffectKey, 26 const char* outputColor, 27 const char* inputColor, 28 const TextureSamplerArray&) SK_OVERRIDE; 29 30 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE; 31 32 static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); 33 34private: 35 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } 36 bool useCropRect() const { return fUseCropRect; } 37 38 int fRadius; 39 bool fUseCropRect; 40 UniformHandle fKernelUni; 41 UniformHandle fImageIncrementUni; 42 UniformHandle fCropRectUni; 43 GrGLEffectMatrix fEffectMatrix; 44 45 typedef GrGLEffect INHERITED; 46}; 47 48GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& factory, 49 const GrDrawEffect& drawEffect) 50 : INHERITED(factory) 51 , fKernelUni(kInvalidUniformHandle) 52 , fImageIncrementUni(kInvalidUniformHandle) 53 , fCropRectUni(kInvalidUniformHandle) 54 , fEffectMatrix(drawEffect.castEffect<GrConvolutionEffect>().coordsType()) { 55 const GrConvolutionEffect& c = drawEffect.castEffect<GrConvolutionEffect>(); 56 fRadius = c.radius(); 57 fUseCropRect = c.useCropRect(); 58} 59 60void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, 61 const GrDrawEffect&, 62 EffectKey key, 63 const char* outputColor, 64 const char* inputColor, 65 const TextureSamplerArray& samplers) { 66 const char* coords; 67 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &coords); 68 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 69 kVec2f_GrSLType, "ImageIncrement"); 70 if (this->useCropRect()) { 71 fCropRectUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 72 kVec4f_GrSLType, "CropRect"); 73 } 74 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, 75 kFloat_GrSLType, "Kernel", this->width()); 76 77 builder->fsCodeAppendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); 78 79 int width = this->width(); 80 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); 81 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); 82 83 builder->fsCodeAppendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords, fRadius, imgInc); 84 85 // Manually unroll loop because some drivers don't; yields 20-30% speedup. 86 for (int i = 0; i < width; i++) { 87 SkString index; 88 SkString kernelIndex; 89 index.appendS32(i); 90 kernel.appendArrayAccess(index.c_str(), &kernelIndex); 91 builder->fsCodeAppendf("\t\t%s += ", outputColor); 92 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, samplers[0], "coord"); 93 if (this->useCropRect()) { 94 const char* cropRect = builder->getUniformCStr(fCropRectUni); 95 builder->fsCodeAppendf(" * float(coord.x >= %s.x && coord.x <= %s.y && coord.y >= %s.z && coord.y <= %s.w)", 96 cropRect, cropRect, cropRect, cropRect); 97 } 98 builder->fsCodeAppendf(" * %s;\n", kernelIndex.c_str()); 99 builder->fsCodeAppendf("\t\tcoord += %s;\n", imgInc); 100 } 101 102 SkString modulate; 103 GrGLSLMulVarBy4f(&modulate, 2, outputColor, inputColor); 104 builder->fsCodeAppend(modulate.c_str()); 105} 106 107void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, 108 const GrDrawEffect& drawEffect) { 109 const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>(); 110 GrTexture& texture = *conv.texture(0); 111 // the code we generated was for a specific kernel radius 112 GrAssert(conv.radius() == fRadius); 113 float imageIncrement[2] = { 0 }; 114 float ySign = texture.origin() != kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f; 115 switch (conv.direction()) { 116 case Gr1DKernelEffect::kX_Direction: 117 imageIncrement[0] = 1.0f / texture.width(); 118 break; 119 case Gr1DKernelEffect::kY_Direction: 120 imageIncrement[1] = ySign / texture.height(); 121 break; 122 default: 123 GrCrash("Unknown filter direction."); 124 } 125 uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); 126 if (conv.useCropRect()) { 127 float c[4]; 128 memcpy(c, conv.cropRect(), sizeof(c)); 129 if (texture.origin() != kTopLeft_GrSurfaceOrigin) { 130 float tmp = 1.0f - c[2]; 131 c[2] = 1.0f - c[3]; 132 c[3] = tmp; 133 } 134 uman.set4fv(fCropRectUni, 0, 1, c); 135 } 136 uman.set1fv(fKernelUni, 0, this->width(), conv.kernel()); 137 fEffectMatrix.setData(uman, conv.getMatrix(), drawEffect, conv.texture(0)); 138} 139 140GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrDrawEffect& drawEffect, 141 const GrGLCaps&) { 142 const GrConvolutionEffect& conv = drawEffect.castEffect<GrConvolutionEffect>(); 143 EffectKey key = conv.radius() << 1; 144 key |= conv.useCropRect() ? 0x1 : 0x0; 145 key <<= GrGLEffectMatrix::kKeyBits; 146 EffectKey matrixKey = GrGLEffectMatrix::GenKey(conv.getMatrix(), 147 drawEffect, 148 conv.coordsType(), 149 conv.texture(0)); 150 return key | matrixKey; 151} 152 153/////////////////////////////////////////////////////////////////////////////// 154 155GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, 156 Direction direction, 157 int radius, 158 const float* kernel, 159 bool useCropRect, 160 float cropRect[4]) 161 : Gr1DKernelEffect(texture, direction, radius), fUseCropRect(useCropRect) { 162 GrAssert(radius <= kMaxKernelRadius); 163 GrAssert(NULL != kernel); 164 int width = this->width(); 165 for (int i = 0; i < width; i++) { 166 fKernel[i] = kernel[i]; 167 } 168 memcpy(fCropRect, cropRect, sizeof(fCropRect)); 169} 170 171GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, 172 Direction direction, 173 int radius, 174 float gaussianSigma, 175 bool useCropRect, 176 float cropRect[4]) 177 : Gr1DKernelEffect(texture, direction, radius), fUseCropRect(useCropRect) { 178 GrAssert(radius <= kMaxKernelRadius); 179 int width = this->width(); 180 181 float sum = 0.0f; 182 float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); 183 for (int i = 0; i < width; ++i) { 184 float x = static_cast<float>(i - this->radius()); 185 // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian 186 // is dropped here, since we renormalize the kernel below. 187 fKernel[i] = sk_float_exp(- x * x * denom); 188 sum += fKernel[i]; 189 } 190 // Normalize the kernel 191 float scale = 1.0f / sum; 192 for (int i = 0; i < width; ++i) { 193 fKernel[i] *= scale; 194 } 195 memcpy(fCropRect, cropRect, sizeof(fCropRect)); 196} 197 198GrConvolutionEffect::~GrConvolutionEffect() { 199} 200 201const GrBackendEffectFactory& GrConvolutionEffect::getFactory() const { 202 return GrTBackendEffectFactory<GrConvolutionEffect>::getInstance(); 203} 204 205bool GrConvolutionEffect::onIsEqual(const GrEffect& sBase) const { 206 const GrConvolutionEffect& s = CastEffect<GrConvolutionEffect>(sBase); 207 return (this->texture(0) == s.texture(0) && 208 this->radius() == s.radius() && 209 this->direction() == s.direction() && 210 0 == memcmp(fCropRect, s.fCropRect, sizeof(fCropRect)) && 211 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); 212} 213 214/////////////////////////////////////////////////////////////////////////////// 215 216GR_DEFINE_EFFECT_TEST(GrConvolutionEffect); 217 218GrEffectRef* GrConvolutionEffect::TestCreate(SkMWCRandom* random, 219 GrContext*, 220 const GrDrawTargetCaps&, 221 GrTexture* textures[]) { 222 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 223 GrEffectUnitTest::kAlphaTextureIdx; 224 Direction dir = random->nextBool() ? kX_Direction : kY_Direction; 225 int radius = random->nextRangeU(1, kMaxKernelRadius); 226 float kernel[kMaxKernelRadius]; 227 float cropRect[4]; 228 for (int i = 0; i < kMaxKernelRadius; ++i) { 229 kernel[i] = random->nextSScalar1(); 230 } 231 for (int i = 0; i < 4; ++i) { 232 cropRect[i] = random->nextF(); 233 } 234 235 bool useCropRect = random->nextBool(); 236 return GrConvolutionEffect::Create(textures[texIdx], 237 dir, 238 radius, 239 kernel, 240 useCropRect, 241 cropRect); 242} 243