GrConvolutionEffect.cpp revision 28a15fb8d603847949a61657ef5cb73ed9915021
1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "GrConvolutionEffect.h" 9#include "gl/GrGLEffect.h" 10#include "gl/GrGLSL.h" 11#include "gl/GrGLTexture.h" 12#include "GrBackendEffectFactory.h" 13 14// For brevity 15typedef GrGLUniformManager::UniformHandle UniformHandle; 16static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; 17 18class GrGLConvolutionEffect : public GrGLLegacyEffect { 19public: 20 GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrEffect&); 21 22 virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE; 23 virtual void emitVS(GrGLShaderBuilder* builder, 24 const char* vertexCoords) SK_OVERRIDE {}; 25 virtual void emitFS(GrGLShaderBuilder* builder, 26 const char* outputColor, 27 const char* inputColor, 28 const TextureSamplerArray&) SK_OVERRIDE; 29 30 virtual void setData(const GrGLUniformManager& uman, const GrEffectStage&) SK_OVERRIDE; 31 32 static inline EffectKey GenKey(const GrEffect&, const GrGLCaps&); 33 34private: 35 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } 36 37 int fRadius; 38 UniformHandle fKernelUni; 39 UniformHandle fImageIncrementUni; 40 41 typedef GrGLLegacyEffect INHERITED; 42}; 43 44GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& factory, 45 const GrEffect& effect) 46 : INHERITED(factory) 47 , fKernelUni(kInvalidUniformHandle) 48 , fImageIncrementUni(kInvalidUniformHandle) { 49 const GrConvolutionEffect& c = 50 static_cast<const GrConvolutionEffect&>(effect); 51 fRadius = c.radius(); 52} 53 54void GrGLConvolutionEffect::setupVariables(GrGLShaderBuilder* builder) { 55 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 56 kVec2f_GrSLType, "ImageIncrement"); 57 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, 58 kFloat_GrSLType, "Kernel", this->width()); 59} 60 61void GrGLConvolutionEffect::emitFS(GrGLShaderBuilder* builder, 62 const char* outputColor, 63 const char* inputColor, 64 const TextureSamplerArray& samplers) { 65 SkString* code = &builder->fFSCode; 66 67 code->appendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); 68 69 int width = this ->width(); 70 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); 71 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); 72 73 code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n", 74 builder->defaultTexCoordsName(), fRadius, imgInc); 75 76 // Manually unroll loop because some drivers don't; yields 20-30% speedup. 77 for (int i = 0; i < width; i++) { 78 SkString index; 79 SkString kernelIndex; 80 index.appendS32(i); 81 kernel.appendArrayAccess(index.c_str(), &kernelIndex); 82 code->appendf("\t\t%s += ", outputColor); 83 builder->appendTextureLookup(&builder->fFSCode, samplers[0], "coord"); 84 code->appendf(" * %s;\n", kernelIndex.c_str()); 85 code->appendf("\t\tcoord += %s;\n", imgInc); 86 } 87 GrGLSLMulVarBy4f(&builder->fFSCode, 2, outputColor, inputColor); 88} 89 90void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) { 91 const GrConvolutionEffect& conv = static_cast<const GrConvolutionEffect&>(*stage.getEffect()); 92 GrTexture& texture = *conv.texture(0); 93 // the code we generated was for a specific kernel radius 94 GrAssert(conv.radius() == fRadius); 95 float imageIncrement[2] = { 0 }; 96 switch (conv.direction()) { 97 case Gr1DKernelEffect::kX_Direction: 98 imageIncrement[0] = 1.0f / texture.width(); 99 break; 100 case Gr1DKernelEffect::kY_Direction: 101 imageIncrement[1] = 1.0f / texture.height(); 102 break; 103 default: 104 GrCrash("Unknown filter direction."); 105 } 106 uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); 107 uman.set1fv(fKernelUni, 0, this->width(), conv.kernel()); 108} 109 110GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrEffect& s, 111 const GrGLCaps& caps) { 112 return static_cast<const GrConvolutionEffect&>(s).radius(); 113} 114 115/////////////////////////////////////////////////////////////////////////////// 116 117GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, 118 Direction direction, 119 int radius, 120 const float* kernel) 121 : Gr1DKernelEffect(texture, direction, radius) { 122 GrAssert(radius <= kMaxKernelRadius); 123 int width = this->width(); 124 if (NULL != kernel) { 125 for (int i = 0; i < width; i++) { 126 fKernel[i] = kernel[i]; 127 } 128 } 129} 130 131GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, 132 Direction direction, 133 int radius, 134 float gaussianSigma) 135 : Gr1DKernelEffect(texture, direction, radius) { 136 GrAssert(radius <= kMaxKernelRadius); 137 int width = this->width(); 138 139 float sum = 0.0f; 140 float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); 141 for (int i = 0; i < width; ++i) { 142 float x = static_cast<float>(i - this->radius()); 143 // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian 144 // is dropped here, since we renormalize the kernel below. 145 fKernel[i] = sk_float_exp(- x * x * denom); 146 sum += fKernel[i]; 147 } 148 // Normalize the kernel 149 float scale = 1.0f / sum; 150 for (int i = 0; i < width; ++i) { 151 fKernel[i] *= scale; 152 } 153} 154 155GrConvolutionEffect::~GrConvolutionEffect() { 156} 157 158const GrBackendEffectFactory& GrConvolutionEffect::getFactory() const { 159 return GrTBackendEffectFactory<GrConvolutionEffect>::getInstance(); 160} 161 162bool GrConvolutionEffect::isEqual(const GrEffect& sBase) const { 163 const GrConvolutionEffect& s = 164 static_cast<const GrConvolutionEffect&>(sBase); 165 return (INHERITED::isEqual(sBase) && 166 this->radius() == s.radius() && 167 this->direction() == s.direction() && 168 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); 169} 170 171/////////////////////////////////////////////////////////////////////////////// 172 173GR_DEFINE_EFFECT_TEST(GrConvolutionEffect); 174 175GrEffect* GrConvolutionEffect::TestCreate(SkRandom* random, 176 GrContext* context, 177 GrTexture* textures[]) { 178 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 179 GrEffectUnitTest::kAlphaTextureIdx; 180 Direction dir = random->nextBool() ? kX_Direction : kY_Direction; 181 int radius = random->nextRangeU(1, kMaxKernelRadius); 182 float kernel[kMaxKernelRadius]; 183 for (int i = 0; i < kMaxKernelRadius; ++i) { 184 kernel[i] = random->nextSScalar1(); 185 } 186 187 return SkNEW_ARGS(GrConvolutionEffect, (textures[texIdx], dir, radius, kernel)); 188} 189 190