GrConvolutionEffect.cpp revision 68b58c95384dd6c2fd389a5b4bbf8fc468819454
1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "GrConvolutionEffect.h" 9#include "gl/GrGLEffect.h" 10#include "gl/GrGLEffectMatrix.h" 11#include "gl/GrGLSL.h" 12#include "gl/GrGLTexture.h" 13#include "GrTBackendEffectFactory.h" 14 15// For brevity 16typedef GrGLUniformManager::UniformHandle UniformHandle; 17static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; 18 19class GrGLConvolutionEffect : public GrGLEffect { 20public: 21 GrGLConvolutionEffect(const GrBackendEffectFactory&, const GrEffect&); 22 23 virtual void emitCode(GrGLShaderBuilder*, 24 const GrEffectStage&, 25 EffectKey, 26 const char* vertexCoords, 27 const char* outputColor, 28 const char* inputColor, 29 const TextureSamplerArray&) SK_OVERRIDE; 30 31 virtual void setData(const GrGLUniformManager& uman, const GrEffectStage&) SK_OVERRIDE; 32 33 static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&); 34 35private: 36 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } 37 38 int fRadius; 39 UniformHandle fKernelUni; 40 UniformHandle fImageIncrementUni; 41 GrGLEffectMatrix fEffectMatrix; 42 43 typedef GrGLEffect INHERITED; 44}; 45 46GrGLConvolutionEffect::GrGLConvolutionEffect(const GrBackendEffectFactory& factory, 47 const GrEffect& effect) 48 : INHERITED(factory) 49 , fKernelUni(kInvalidUniformHandle) 50 , fImageIncrementUni(kInvalidUniformHandle) { 51 const GrConvolutionEffect& c = 52 static_cast<const GrConvolutionEffect&>(effect); 53 fRadius = c.radius(); 54} 55 56void GrGLConvolutionEffect::emitCode(GrGLShaderBuilder* builder, 57 const GrEffectStage&, 58 EffectKey key, 59 const char* vertexCoords, 60 const char* outputColor, 61 const char* inputColor, 62 const TextureSamplerArray& samplers) { 63 const char* coords; 64 fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, vertexCoords, &coords); 65 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 66 kVec2f_GrSLType, "ImageIncrement"); 67 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, 68 kFloat_GrSLType, "Kernel", this->width()); 69 SkString* code = &builder->fFSCode; 70 71 code->appendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); 72 73 int width = this ->width(); 74 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); 75 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); 76 77 code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n", coords, fRadius, imgInc); 78 79 // Manually unroll loop because some drivers don't; yields 20-30% speedup. 80 for (int i = 0; i < width; i++) { 81 SkString index; 82 SkString kernelIndex; 83 index.appendS32(i); 84 kernel.appendArrayAccess(index.c_str(), &kernelIndex); 85 code->appendf("\t\t%s += ", outputColor); 86 builder->appendTextureLookup(&builder->fFSCode, samplers[0], "coord"); 87 code->appendf(" * %s;\n", kernelIndex.c_str()); 88 code->appendf("\t\tcoord += %s;\n", imgInc); 89 } 90 GrGLSLMulVarBy4f(&builder->fFSCode, 2, outputColor, inputColor); 91} 92 93void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, const GrEffectStage& stage) { 94 const GrConvolutionEffect& conv = static_cast<const GrConvolutionEffect&>(*stage.getEffect()); 95 GrTexture& texture = *conv.texture(0); 96 // the code we generated was for a specific kernel radius 97 GrAssert(conv.radius() == fRadius); 98 float imageIncrement[2] = { 0 }; 99 switch (conv.direction()) { 100 case Gr1DKernelEffect::kX_Direction: 101 imageIncrement[0] = 1.0f / texture.width(); 102 break; 103 case Gr1DKernelEffect::kY_Direction: 104 imageIncrement[1] = 1.0f / texture.height(); 105 break; 106 default: 107 GrCrash("Unknown filter direction."); 108 } 109 uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); 110 uman.set1fv(fKernelUni, 0, this->width(), conv.kernel()); 111 fEffectMatrix.setData(uman, conv.getMatrix(), stage.getCoordChangeMatrix(), conv.texture(0)); 112} 113 114GrGLEffect::EffectKey GrGLConvolutionEffect::GenKey(const GrEffectStage& s, const GrGLCaps&) { 115 const GrConvolutionEffect& conv = static_cast<const GrConvolutionEffect&>(*s.getEffect()); 116 EffectKey key = static_cast<const GrConvolutionEffect&>(*s.getEffect()).radius(); 117 key <<= GrGLEffectMatrix::kKeyBits; 118 EffectKey matrixKey = GrGLEffectMatrix::GenKey(conv.getMatrix(), 119 s.getCoordChangeMatrix(), 120 conv.texture(0)); 121 return key | matrixKey; 122} 123 124/////////////////////////////////////////////////////////////////////////////// 125 126GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, 127 Direction direction, 128 int radius, 129 const float* kernel) 130 : Gr1DKernelEffect(texture, direction, radius) { 131 GrAssert(radius <= kMaxKernelRadius); 132 GrAssert(NULL != kernel); 133 int width = this->width(); 134 for (int i = 0; i < width; i++) { 135 fKernel[i] = kernel[i]; 136 } 137} 138 139GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, 140 Direction direction, 141 int radius, 142 float gaussianSigma) 143 : Gr1DKernelEffect(texture, direction, radius) { 144 GrAssert(radius <= kMaxKernelRadius); 145 int width = this->width(); 146 147 float sum = 0.0f; 148 float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); 149 for (int i = 0; i < width; ++i) { 150 float x = static_cast<float>(i - this->radius()); 151 // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian 152 // is dropped here, since we renormalize the kernel below. 153 fKernel[i] = sk_float_exp(- x * x * denom); 154 sum += fKernel[i]; 155 } 156 // Normalize the kernel 157 float scale = 1.0f / sum; 158 for (int i = 0; i < width; ++i) { 159 fKernel[i] *= scale; 160 } 161} 162 163GrConvolutionEffect::~GrConvolutionEffect() { 164} 165 166const GrBackendEffectFactory& GrConvolutionEffect::getFactory() const { 167 return GrTBackendEffectFactory<GrConvolutionEffect>::getInstance(); 168} 169 170bool GrConvolutionEffect::onIsEqual(const GrEffect& sBase) const { 171 const GrConvolutionEffect& s = static_cast<const GrConvolutionEffect&>(sBase); 172 return (this->texture(0) == s.texture(0) && 173 this->radius() == s.radius() && 174 this->direction() == s.direction() && 175 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); 176} 177 178/////////////////////////////////////////////////////////////////////////////// 179 180GR_DEFINE_EFFECT_TEST(GrConvolutionEffect); 181 182GrEffectRef* GrConvolutionEffect::TestCreate(SkRandom* random, 183 GrContext* context, 184 GrTexture* textures[]) { 185 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 186 GrEffectUnitTest::kAlphaTextureIdx; 187 Direction dir = random->nextBool() ? kX_Direction : kY_Direction; 188 int radius = random->nextRangeU(1, kMaxKernelRadius); 189 float kernel[kMaxKernelRadius]; 190 for (int i = 0; i < kMaxKernelRadius; ++i) { 191 kernel[i] = random->nextSScalar1(); 192 } 193 194 return GrConvolutionEffect::Create(textures[texIdx], dir, radius,kernel); 195} 196 197