GrConvolutionEffect.cpp revision 6f261bed0252e3f3caa595798364e0bf12a2573a
1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "GrConvolutionEffect.h" 9#include "gl/GrGLProgramStage.h" 10#include "gl/GrGLSL.h" 11#include "gl/GrGLTexture.h" 12#include "GrProgramStageFactory.h" 13 14// For brevity 15typedef GrGLUniformManager::UniformHandle UniformHandle; 16static const UniformHandle kInvalidUniformHandle = GrGLUniformManager::kInvalidUniformHandle; 17 18class GrGLConvolutionEffect : public GrGLLegacyProgramStage { 19public: 20 GrGLConvolutionEffect(const GrProgramStageFactory& factory, 21 const GrEffect& stage); 22 23 virtual void setupVariables(GrGLShaderBuilder* builder) SK_OVERRIDE; 24 virtual void emitVS(GrGLShaderBuilder* builder, 25 const char* vertexCoords) SK_OVERRIDE {}; 26 virtual void emitFS(GrGLShaderBuilder* builder, 27 const char* outputColor, 28 const char* inputColor, 29 const TextureSamplerArray&) SK_OVERRIDE; 30 31 virtual void setData(const GrGLUniformManager& uman, const GrEffect&) SK_OVERRIDE; 32 33 static inline StageKey GenKey(const GrEffect&, const GrGLCaps&); 34 35private: 36 int width() const { return Gr1DKernelEffect::WidthFromRadius(fRadius); } 37 38 int fRadius; 39 UniformHandle fKernelUni; 40 UniformHandle fImageIncrementUni; 41 42 typedef GrGLLegacyProgramStage INHERITED; 43}; 44 45GrGLConvolutionEffect::GrGLConvolutionEffect(const GrProgramStageFactory& factory, 46 const GrEffect& stage) 47 : INHERITED(factory) 48 , fKernelUni(kInvalidUniformHandle) 49 , fImageIncrementUni(kInvalidUniformHandle) { 50 const GrConvolutionEffect& c = 51 static_cast<const GrConvolutionEffect&>(stage); 52 fRadius = c.radius(); 53} 54 55void GrGLConvolutionEffect::setupVariables(GrGLShaderBuilder* builder) { 56 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, 57 kVec2f_GrSLType, "ImageIncrement"); 58 fKernelUni = builder->addUniformArray(GrGLShaderBuilder::kFragment_ShaderType, 59 kFloat_GrSLType, "Kernel", this->width()); 60} 61 62void GrGLConvolutionEffect::emitFS(GrGLShaderBuilder* builder, 63 const char* outputColor, 64 const char* inputColor, 65 const TextureSamplerArray& samplers) { 66 SkString* code = &builder->fFSCode; 67 68 code->appendf("\t\t%s = vec4(0, 0, 0, 0);\n", outputColor); 69 70 int width = this ->width(); 71 const GrGLShaderVar& kernel = builder->getUniformVariable(fKernelUni); 72 const char* imgInc = builder->getUniformCStr(fImageIncrementUni); 73 74 code->appendf("\t\tvec2 coord = %s - %d.0 * %s;\n", 75 builder->defaultTexCoordsName(), fRadius, imgInc); 76 77 // Manually unroll loop because some drivers don't; yields 20-30% speedup. 78 for (int i = 0; i < width; i++) { 79 SkString index; 80 SkString kernelIndex; 81 index.appendS32(i); 82 kernel.appendArrayAccess(index.c_str(), &kernelIndex); 83 code->appendf("\t\t%s += ", outputColor); 84 builder->appendTextureLookup(&builder->fFSCode, samplers[0], "coord"); 85 code->appendf(" * %s;\n", kernelIndex.c_str()); 86 code->appendf("\t\tcoord += %s;\n", imgInc); 87 } 88 GrGLSLMulVarBy4f(&builder->fFSCode, 2, outputColor, inputColor); 89} 90 91void GrGLConvolutionEffect::setData(const GrGLUniformManager& uman, const GrEffect& data) { 92 const GrConvolutionEffect& conv = 93 static_cast<const GrConvolutionEffect&>(data); 94 GrTexture& texture = *data.texture(0); 95 // the code we generated was for a specific kernel radius 96 GrAssert(conv.radius() == fRadius); 97 float imageIncrement[2] = { 0 }; 98 switch (conv.direction()) { 99 case Gr1DKernelEffect::kX_Direction: 100 imageIncrement[0] = 1.0f / texture.width(); 101 break; 102 case Gr1DKernelEffect::kY_Direction: 103 imageIncrement[1] = 1.0f / texture.height(); 104 break; 105 default: 106 GrCrash("Unknown filter direction."); 107 } 108 uman.set2fv(fImageIncrementUni, 0, 1, imageIncrement); 109 uman.set1fv(fKernelUni, 0, this->width(), conv.kernel()); 110} 111 112GrGLProgramStage::StageKey GrGLConvolutionEffect::GenKey(const GrEffect& s, 113 const GrGLCaps& caps) { 114 return static_cast<const GrConvolutionEffect&>(s).radius(); 115} 116 117/////////////////////////////////////////////////////////////////////////////// 118 119GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, 120 Direction direction, 121 int radius, 122 const float* kernel) 123 : Gr1DKernelEffect(texture, direction, radius) { 124 GrAssert(radius <= kMaxKernelRadius); 125 int width = this->width(); 126 if (NULL != kernel) { 127 for (int i = 0; i < width; i++) { 128 fKernel[i] = kernel[i]; 129 } 130 } 131} 132 133GrConvolutionEffect::GrConvolutionEffect(GrTexture* texture, 134 Direction direction, 135 int radius, 136 float gaussianSigma) 137 : Gr1DKernelEffect(texture, direction, radius) { 138 GrAssert(radius <= kMaxKernelRadius); 139 int width = this->width(); 140 141 float sum = 0.0f; 142 float denom = 1.0f / (2.0f * gaussianSigma * gaussianSigma); 143 for (int i = 0; i < width; ++i) { 144 float x = static_cast<float>(i - this->radius()); 145 // Note that the constant term (1/(sqrt(2*pi*sigma^2)) of the Gaussian 146 // is dropped here, since we renormalize the kernel below. 147 fKernel[i] = sk_float_exp(- x * x * denom); 148 sum += fKernel[i]; 149 } 150 // Normalize the kernel 151 float scale = 1.0f / sum; 152 for (int i = 0; i < width; ++i) { 153 fKernel[i] *= scale; 154 } 155} 156 157GrConvolutionEffect::~GrConvolutionEffect() { 158} 159 160const GrProgramStageFactory& GrConvolutionEffect::getFactory() const { 161 return GrTProgramStageFactory<GrConvolutionEffect>::getInstance(); 162} 163 164bool GrConvolutionEffect::isEqual(const GrEffect& sBase) const { 165 const GrConvolutionEffect& s = 166 static_cast<const GrConvolutionEffect&>(sBase); 167 return (INHERITED::isEqual(sBase) && 168 this->radius() == s.radius() && 169 this->direction() == s.direction() && 170 0 == memcmp(fKernel, s.fKernel, this->width() * sizeof(float))); 171} 172 173/////////////////////////////////////////////////////////////////////////////// 174 175GR_DEFINE_CUSTOM_STAGE_TEST(GrConvolutionEffect); 176 177GrEffect* GrConvolutionEffect::TestCreate(SkRandom* random, 178 GrContext* context, 179 GrTexture* textures[]) { 180 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx : 181 GrEffectUnitTest::kAlphaTextureIdx; 182 Direction dir = random->nextBool() ? kX_Direction : kY_Direction; 183 int radius = random->nextRangeU(1, kMaxKernelRadius); 184 float kernel[kMaxKernelRadius]; 185 for (int i = 0; i < kMaxKernelRadius; ++i) { 186 kernel[i] = random->nextSScalar1(); 187 } 188 189 return SkNEW_ARGS(GrConvolutionEffect, (textures[texIdx], dir, radius, kernel)); 190} 191 192