GrGLProgram.cpp revision 93c9660cd158c5d0cab0ba4223e4257f699d5bb8
1 2/* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10#include "GrGLProgram.h" 11 12#include "../GrAllocator.h" 13#include "GrCustomStage.h" 14#include "GrGLProgramStage.h" 15#include "GrGLShaderVar.h" 16#include "SkTrace.h" 17#include "SkXfermode.h" 18 19namespace { 20 21enum { 22 /// Used to mark a StageUniLocation field that should be bound 23 /// to a uniform during getUniformLocationsAndInitCache(). 24 kUseUniform = 2000 25}; 26 27} // namespace 28 29#define PRINT_SHADERS 0 30 31typedef GrTAllocator<GrGLShaderVar> VarArray; 32 33// number of each input/output type in a single allocation block 34static const int gVarsPerBlock = 8; 35// except FS outputs where we expect 2 at most. 36static const int gMaxFSOutputs = 2; 37 38struct ShaderCodeSegments { 39 ShaderCodeSegments() 40 : fVSUnis(gVarsPerBlock) 41 , fVSAttrs(gVarsPerBlock) 42 , fVSOutputs(gVarsPerBlock) 43 , fGSInputs(gVarsPerBlock) 44 , fGSOutputs(gVarsPerBlock) 45 , fFSInputs(gVarsPerBlock) 46 , fFSUnis(gVarsPerBlock) 47 , fFSOutputs(gMaxFSOutputs) 48 , fUsesGS(false) {} 49 GrStringBuilder fHeader; // VS+FS, GLSL version, etc 50 VarArray fVSUnis; 51 VarArray fVSAttrs; 52 VarArray fVSOutputs; 53 VarArray fGSInputs; 54 VarArray fGSOutputs; 55 VarArray fFSInputs; 56 GrStringBuilder fGSHeader; // layout qualifiers specific to GS 57 VarArray fFSUnis; 58 VarArray fFSOutputs; 59 GrStringBuilder fFSFunctions; 60 GrStringBuilder fVSCode; 61 GrStringBuilder fGSCode; 62 GrStringBuilder fFSCode; 63 64 bool fUsesGS; 65}; 66 67typedef GrGLProgram::ProgramDesc::StageDesc StageDesc; 68 69#if GR_GL_ATTRIBUTE_MATRICES 70 #define VIEW_MATRIX_NAME "aViewM" 71#else 72 #define VIEW_MATRIX_NAME "uViewM" 73#endif 74 75#define POS_ATTR_NAME "aPosition" 76#define COL_ATTR_NAME "aColor" 77#define COV_ATTR_NAME "aCoverage" 78#define EDGE_ATTR_NAME "aEdge" 79#define COL_UNI_NAME "uColor" 80#define COV_UNI_NAME "uCoverage" 81#define EDGES_UNI_NAME "uEdges" 82#define COL_FILTER_UNI_NAME "uColorFilter" 83#define COL_MATRIX_UNI_NAME "uColorMatrix" 84#define COL_MATRIX_VEC_UNI_NAME "uColorMatrixVec" 85 86namespace { 87inline void tex_attr_name(int coordIdx, GrStringBuilder* s) { 88 *s = "aTexCoord"; 89 s->appendS32(coordIdx); 90} 91 92inline const char* float_vector_type_str(int count) { 93 return GrGLShaderVar::TypeString(GrSLFloatVectorType(count)); 94} 95 96inline const char* vector_all_coords(int count) { 97 static const char* ALL[] = {"ERROR", "", ".xy", ".xyz", ".xyzw"}; 98 GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ALL)); 99 return ALL[count]; 100} 101 102inline const char* all_ones_vec(int count) { 103 static const char* ONESVEC[] = {"ERROR", "1.0", "vec2(1,1)", 104 "vec3(1,1,1)", "vec4(1,1,1,1)"}; 105 GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ONESVEC)); 106 return ONESVEC[count]; 107} 108 109inline const char* all_zeros_vec(int count) { 110 static const char* ZEROSVEC[] = {"ERROR", "0.0", "vec2(0,0)", 111 "vec3(0,0,0)", "vec4(0,0,0,0)"}; 112 GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ZEROSVEC)); 113 return ZEROSVEC[count]; 114} 115 116inline const char* declared_color_output_name() { return "fsColorOut"; } 117inline const char* dual_source_output_name() { return "dualSourceOut"; } 118 119inline void tex_matrix_name(int stage, GrStringBuilder* s) { 120#if GR_GL_ATTRIBUTE_MATRICES 121 *s = "aTexM"; 122#else 123 *s = "uTexM"; 124#endif 125 s->appendS32(stage); 126} 127 128inline void normalized_texel_size_name(int stage, GrStringBuilder* s) { 129 *s = "uTexelSize"; 130 s->appendS32(stage); 131} 132 133inline void sampler_name(int stage, GrStringBuilder* s) { 134 *s = "uSampler"; 135 s->appendS32(stage); 136} 137 138inline void radial2_param_name(int stage, GrStringBuilder* s) { 139 *s = "uRadial2Params"; 140 s->appendS32(stage); 141} 142 143inline void convolve_param_names(int stage, GrStringBuilder* k, GrStringBuilder* i) { 144 *k = "uKernel"; 145 k->appendS32(stage); 146 *i = "uImageIncrement"; 147 i->appendS32(stage); 148} 149 150inline void image_increment_param_name(int stage, GrStringBuilder* i) { 151 *i = "uImageIncrement"; 152 i->appendS32(stage); 153} 154 155inline void tex_domain_name(int stage, GrStringBuilder* s) { 156 *s = "uTexDom"; 157 s->appendS32(stage); 158} 159} 160 161GrGLProgram::GrGLProgram() { 162} 163 164GrGLProgram::~GrGLProgram() { 165} 166 167void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff, 168 GrBlendCoeff* dstCoeff) const { 169 switch (fProgramDesc.fDualSrcOutput) { 170 case ProgramDesc::kNone_DualSrcOutput: 171 break; 172 // the prog will write a coverage value to the secondary 173 // output and the dst is blended by one minus that value. 174 case ProgramDesc::kCoverage_DualSrcOutput: 175 case ProgramDesc::kCoverageISA_DualSrcOutput: 176 case ProgramDesc::kCoverageISC_DualSrcOutput: 177 *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_BlendCoeff; 178 break; 179 default: 180 GrCrash("Unexpected dual source blend output"); 181 break; 182 } 183} 184 185// assigns modulation of two vars to an output var 186// vars can be vec4s or floats (or one of each) 187// result is always vec4 188// if either var is "" then assign to the other var 189// if both are "" then assign all ones 190static inline void modulate_helper(const char* outputVar, 191 const char* var0, 192 const char* var1, 193 GrStringBuilder* code) { 194 GrAssert(NULL != outputVar); 195 GrAssert(NULL != var0); 196 GrAssert(NULL != var1); 197 GrAssert(NULL != code); 198 199 bool has0 = '\0' != *var0; 200 bool has1 = '\0' != *var1; 201 202 if (!has0 && !has1) { 203 code->appendf("\t%s = %s;\n", outputVar, all_ones_vec(4)); 204 } else if (!has0) { 205 code->appendf("\t%s = vec4(%s);\n", outputVar, var1); 206 } else if (!has1) { 207 code->appendf("\t%s = vec4(%s);\n", outputVar, var0); 208 } else { 209 code->appendf("\t%s = vec4(%s * %s);\n", outputVar, var0, var1); 210 } 211} 212 213// assigns addition of two vars to an output var 214// vars can be vec4s or floats (or one of each) 215// result is always vec4 216// if either var is "" then assign to the other var 217// if both are "" then assign all zeros 218static inline void add_helper(const char* outputVar, 219 const char* var0, 220 const char* var1, 221 GrStringBuilder* code) { 222 GrAssert(NULL != outputVar); 223 GrAssert(NULL != var0); 224 GrAssert(NULL != var1); 225 GrAssert(NULL != code); 226 227 bool has0 = '\0' != *var0; 228 bool has1 = '\0' != *var1; 229 230 if (!has0 && !has1) { 231 code->appendf("\t%s = %s;\n", outputVar, all_zeros_vec(4)); 232 } else if (!has0) { 233 code->appendf("\t%s = vec4(%s);\n", outputVar, var1); 234 } else if (!has1) { 235 code->appendf("\t%s = vec4(%s);\n", outputVar, var0); 236 } else { 237 code->appendf("\t%s = vec4(%s + %s);\n", outputVar, var0, var1); 238 } 239} 240 241// given two blend coeffecients determine whether the src 242// and/or dst computation can be omitted. 243static inline void needBlendInputs(SkXfermode::Coeff srcCoeff, 244 SkXfermode::Coeff dstCoeff, 245 bool* needSrcValue, 246 bool* needDstValue) { 247 if (SkXfermode::kZero_Coeff == srcCoeff) { 248 switch (dstCoeff) { 249 // these all read the src 250 case SkXfermode::kSC_Coeff: 251 case SkXfermode::kISC_Coeff: 252 case SkXfermode::kSA_Coeff: 253 case SkXfermode::kISA_Coeff: 254 *needSrcValue = true; 255 break; 256 default: 257 *needSrcValue = false; 258 break; 259 } 260 } else { 261 *needSrcValue = true; 262 } 263 if (SkXfermode::kZero_Coeff == dstCoeff) { 264 switch (srcCoeff) { 265 // these all read the dst 266 case SkXfermode::kDC_Coeff: 267 case SkXfermode::kIDC_Coeff: 268 case SkXfermode::kDA_Coeff: 269 case SkXfermode::kIDA_Coeff: 270 *needDstValue = true; 271 break; 272 default: 273 *needDstValue = false; 274 break; 275 } 276 } else { 277 *needDstValue = true; 278 } 279} 280 281/** 282 * Create a blend_coeff * value string to be used in shader code. Sets empty 283 * string if result is trivially zero. 284 */ 285static void blendTermString(GrStringBuilder* str, SkXfermode::Coeff coeff, 286 const char* src, const char* dst, 287 const char* value) { 288 switch (coeff) { 289 case SkXfermode::kZero_Coeff: /** 0 */ 290 *str = ""; 291 break; 292 case SkXfermode::kOne_Coeff: /** 1 */ 293 *str = value; 294 break; 295 case SkXfermode::kSC_Coeff: 296 str->printf("(%s * %s)", src, value); 297 break; 298 case SkXfermode::kISC_Coeff: 299 str->printf("((%s - %s) * %s)", all_ones_vec(4), src, value); 300 break; 301 case SkXfermode::kDC_Coeff: 302 str->printf("(%s * %s)", dst, value); 303 break; 304 case SkXfermode::kIDC_Coeff: 305 str->printf("((%s - %s) * %s)", all_ones_vec(4), dst, value); 306 break; 307 case SkXfermode::kSA_Coeff: /** src alpha */ 308 str->printf("(%s.a * %s)", src, value); 309 break; 310 case SkXfermode::kISA_Coeff: /** inverse src alpha (i.e. 1 - sa) */ 311 str->printf("((1.0 - %s.a) * %s)", src, value); 312 break; 313 case SkXfermode::kDA_Coeff: /** dst alpha */ 314 str->printf("(%s.a * %s)", dst, value); 315 break; 316 case SkXfermode::kIDA_Coeff: /** inverse dst alpha (i.e. 1 - da) */ 317 str->printf("((1.0 - %s.a) * %s)", dst, value); 318 break; 319 default: 320 GrCrash("Unexpected xfer coeff."); 321 break; 322 } 323} 324/** 325 * Adds a line to the fragment shader code which modifies the color by 326 * the specified color filter. 327 */ 328static void addColorFilter(GrStringBuilder* fsCode, const char * outputVar, 329 SkXfermode::Coeff uniformCoeff, 330 SkXfermode::Coeff colorCoeff, 331 const char* inColor) { 332 GrStringBuilder colorStr, constStr; 333 blendTermString(&colorStr, colorCoeff, COL_FILTER_UNI_NAME, 334 inColor, inColor); 335 blendTermString(&constStr, uniformCoeff, COL_FILTER_UNI_NAME, 336 inColor, COL_FILTER_UNI_NAME); 337 338 add_helper(outputVar, colorStr.c_str(), constStr.c_str(), fsCode); 339} 340/** 341 * Adds code to the fragment shader code which modifies the color by 342 * the specified color matrix. 343 */ 344static void addColorMatrix(GrStringBuilder* fsCode, const char * outputVar, 345 const char* inColor) { 346 fsCode->appendf("\t%s = %s * vec4(%s.rgb / %s.a, %s.a) + %s;\n", outputVar, COL_MATRIX_UNI_NAME, inColor, inColor, inColor, COL_MATRIX_VEC_UNI_NAME); 347 fsCode->appendf("\t%s.rgb *= %s.a;\n", outputVar, outputVar); 348} 349 350namespace { 351 352// Adds a var that is computed in the VS and read in FS. 353// If there is a GS it will just pass it through. 354void append_varying(GrSLType type, 355 const char* name, 356 ShaderCodeSegments* segments, 357 const char** vsOutName = NULL, 358 const char** fsInName = NULL) { 359 segments->fVSOutputs.push_back(); 360 segments->fVSOutputs.back().setType(type); 361 segments->fVSOutputs.back().setTypeModifier( 362 GrGLShaderVar::kOut_TypeModifier); 363 segments->fVSOutputs.back().accessName()->printf("v%s", name); 364 if (vsOutName) { 365 *vsOutName = segments->fVSOutputs.back().getName().c_str(); 366 } 367 // input to FS comes either from VS or GS 368 const GrStringBuilder* fsName; 369 if (segments->fUsesGS) { 370 // if we have a GS take each varying in as an array 371 // and output as non-array. 372 segments->fGSInputs.push_back(); 373 segments->fGSInputs.back().setType(type); 374 segments->fGSInputs.back().setTypeModifier( 375 GrGLShaderVar::kIn_TypeModifier); 376 segments->fGSInputs.back().setUnsizedArray(); 377 *segments->fGSInputs.back().accessName() = 378 segments->fVSOutputs.back().getName(); 379 segments->fGSOutputs.push_back(); 380 segments->fGSOutputs.back().setType(type); 381 segments->fGSOutputs.back().setTypeModifier( 382 GrGLShaderVar::kOut_TypeModifier); 383 segments->fGSOutputs.back().accessName()->printf("g%s", name); 384 fsName = segments->fGSOutputs.back().accessName(); 385 } else { 386 fsName = segments->fVSOutputs.back().accessName(); 387 } 388 segments->fFSInputs.push_back(); 389 segments->fFSInputs.back().setType(type); 390 segments->fFSInputs.back().setTypeModifier( 391 GrGLShaderVar::kIn_TypeModifier); 392 segments->fFSInputs.back().setName(*fsName); 393 if (fsInName) { 394 *fsInName = fsName->c_str(); 395 } 396} 397 398// version of above that adds a stage number to the 399// the var name (for uniqueness) 400void append_varying(GrSLType type, 401 const char* name, 402 int stageNum, 403 ShaderCodeSegments* segments, 404 const char** vsOutName = NULL, 405 const char** fsInName = NULL) { 406 GrStringBuilder nameWithStage(name); 407 nameWithStage.appendS32(stageNum); 408 append_varying(type, nameWithStage.c_str(), segments, vsOutName, fsInName); 409} 410} 411 412void GrGLProgram::genEdgeCoverage(const GrGLContextInfo& gl, 413 GrVertexLayout layout, 414 CachedData* programData, 415 GrStringBuilder* coverageVar, 416 ShaderCodeSegments* segments) const { 417 if (fProgramDesc.fEdgeAANumEdges > 0) { 418 segments->fFSUnis.push_back().set(kVec3f_GrSLType, 419 GrGLShaderVar::kUniform_TypeModifier, 420 EDGES_UNI_NAME, 421 fProgramDesc.fEdgeAANumEdges); 422 programData->fUniLocations.fEdgesUni = kUseUniform; 423 int count = fProgramDesc.fEdgeAANumEdges; 424 segments->fFSCode.append( 425 "\tvec3 pos = vec3(gl_FragCoord.xy, 1);\n"); 426 for (int i = 0; i < count; i++) { 427 segments->fFSCode.append("\tfloat a"); 428 segments->fFSCode.appendS32(i); 429 segments->fFSCode.append(" = clamp(dot(" EDGES_UNI_NAME "["); 430 segments->fFSCode.appendS32(i); 431 segments->fFSCode.append("], pos), 0.0, 1.0);\n"); 432 } 433 if (fProgramDesc.fEdgeAAConcave && (count & 0x01) == 0) { 434 // For concave polys, we consider the edges in pairs. 435 segments->fFSFunctions.append("float cross2(vec2 a, vec2 b) {\n"); 436 segments->fFSFunctions.append("\treturn dot(a, vec2(b.y, -b.x));\n"); 437 segments->fFSFunctions.append("}\n"); 438 for (int i = 0; i < count; i += 2) { 439 segments->fFSCode.appendf("\tfloat eb%d;\n", i / 2); 440 segments->fFSCode.appendf("\tif (cross2(" EDGES_UNI_NAME "[%d].xy, " EDGES_UNI_NAME "[%d].xy) < 0.0) {\n", i, i + 1); 441 segments->fFSCode.appendf("\t\teb%d = a%d * a%d;\n", i / 2, i, i + 1); 442 segments->fFSCode.append("\t} else {\n"); 443 segments->fFSCode.appendf("\t\teb%d = a%d + a%d - a%d * a%d;\n", i / 2, i, i + 1, i, i + 1); 444 segments->fFSCode.append("\t}\n"); 445 } 446 segments->fFSCode.append("\tfloat edgeAlpha = "); 447 for (int i = 0; i < count / 2 - 1; i++) { 448 segments->fFSCode.appendf("min(eb%d, ", i); 449 } 450 segments->fFSCode.appendf("eb%d", count / 2 - 1); 451 for (int i = 0; i < count / 2 - 1; i++) { 452 segments->fFSCode.append(")"); 453 } 454 segments->fFSCode.append(";\n"); 455 } else { 456 segments->fFSCode.append("\tfloat edgeAlpha = "); 457 for (int i = 0; i < count - 1; i++) { 458 segments->fFSCode.appendf("min(a%d * a%d, ", i, i + 1); 459 } 460 segments->fFSCode.appendf("a%d * a0", count - 1); 461 for (int i = 0; i < count - 1; i++) { 462 segments->fFSCode.append(")"); 463 } 464 segments->fFSCode.append(";\n"); 465 } 466 *coverageVar = "edgeAlpha"; 467 } else if (layout & GrDrawTarget::kEdge_VertexLayoutBit) { 468 const char *vsName, *fsName; 469 append_varying(kVec4f_GrSLType, "Edge", segments, 470 &vsName, &fsName); 471 segments->fVSAttrs.push_back().set(kVec4f_GrSLType, 472 GrGLShaderVar::kAttribute_TypeModifier, EDGE_ATTR_NAME); 473 segments->fVSCode.appendf("\t%s = " EDGE_ATTR_NAME ";\n", vsName); 474 switch (fProgramDesc.fVertexEdgeType) { 475 case GrDrawState::kHairLine_EdgeType: 476 segments->fFSCode.appendf("\tfloat edgeAlpha = abs(dot(vec3(gl_FragCoord.xy,1), %s.xyz));\n", fsName); 477 segments->fFSCode.append("\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); 478 break; 479 case GrDrawState::kQuad_EdgeType: 480 segments->fFSCode.append("\tfloat edgeAlpha;\n"); 481 // keep the derivative instructions outside the conditional 482 segments->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName); 483 segments->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName); 484 segments->fFSCode.appendf("\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName); 485 // today we know z and w are in device space. We could use derivatives 486 segments->fFSCode.appendf("\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName, fsName); 487 segments->fFSCode.append ("\t} else {\n"); 488 segments->fFSCode.appendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" 489 "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", 490 fsName, fsName); 491 segments->fFSCode.appendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName); 492 segments->fFSCode.append("\t\tedgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);\n" 493 "\t}\n"); 494 if (kES2_GrGLBinding == gl.binding()) { 495 segments->fHeader.printf("#extension GL_OES_standard_derivatives: enable\n"); 496 } 497 break; 498 case GrDrawState::kHairQuad_EdgeType: 499 segments->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName); 500 segments->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName); 501 segments->fFSCode.appendf("\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" 502 "\t 2.0*%s.x*duvdy.x - duvdy.y);\n", 503 fsName, fsName); 504 segments->fFSCode.appendf("\tfloat edgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName); 505 segments->fFSCode.append("\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n"); 506 segments->fFSCode.append("\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); 507 if (kES2_GrGLBinding == gl.binding()) { 508 segments->fHeader.printf("#extension GL_OES_standard_derivatives: enable\n"); 509 } 510 break; 511 case GrDrawState::kCircle_EdgeType: 512 segments->fFSCode.append("\tfloat edgeAlpha;\n"); 513 segments->fFSCode.appendf("\tfloat d = distance(gl_FragCoord.xy, %s.xy);\n", fsName); 514 segments->fFSCode.appendf("\tfloat outerAlpha = smoothstep(d - 0.5, d + 0.5, %s.z);\n", fsName); 515 segments->fFSCode.appendf("\tfloat innerAlpha = %s.w == 0.0 ? 1.0 : smoothstep(%s.w - 0.5, %s.w + 0.5, d);\n", fsName, fsName, fsName); 516 segments->fFSCode.append("\tedgeAlpha = outerAlpha * innerAlpha;\n"); 517 break; 518 default: 519 GrCrash("Unknown Edge Type!"); 520 break; 521 } 522 *coverageVar = "edgeAlpha"; 523 } else { 524 coverageVar->reset(); 525 } 526} 527 528namespace { 529 530void genInputColor(GrGLProgram::ProgramDesc::ColorInput colorInput, 531 GrGLProgram::CachedData* programData, 532 ShaderCodeSegments* segments, 533 GrStringBuilder* inColor) { 534 switch (colorInput) { 535 case GrGLProgram::ProgramDesc::kAttribute_ColorInput: { 536 segments->fVSAttrs.push_back().set(kVec4f_GrSLType, 537 GrGLShaderVar::kAttribute_TypeModifier, 538 COL_ATTR_NAME); 539 const char *vsName, *fsName; 540 append_varying(kVec4f_GrSLType, "Color", segments, &vsName, &fsName); 541 segments->fVSCode.appendf("\t%s = " COL_ATTR_NAME ";\n", vsName); 542 *inColor = fsName; 543 } break; 544 case GrGLProgram::ProgramDesc::kUniform_ColorInput: 545 segments->fFSUnis.push_back().set(kVec4f_GrSLType, 546 GrGLShaderVar::kUniform_TypeModifier, 547 COL_UNI_NAME); 548 programData->fUniLocations.fColorUni = kUseUniform; 549 *inColor = COL_UNI_NAME; 550 break; 551 case GrGLProgram::ProgramDesc::kTransBlack_ColorInput: 552 GrAssert(!"needComputedColor should be false."); 553 break; 554 case GrGLProgram::ProgramDesc::kSolidWhite_ColorInput: 555 break; 556 default: 557 GrCrash("Unknown color type."); 558 break; 559 } 560} 561 562void genAttributeCoverage(ShaderCodeSegments* segments, 563 GrStringBuilder* inOutCoverage) { 564 segments->fVSAttrs.push_back().set(kVec4f_GrSLType, 565 GrGLShaderVar::kAttribute_TypeModifier, 566 COV_ATTR_NAME); 567 const char *vsName, *fsName; 568 append_varying(kVec4f_GrSLType, "Coverage", 569 segments, &vsName, &fsName); 570 segments->fVSCode.appendf("\t%s = " COV_ATTR_NAME ";\n", vsName); 571 if (inOutCoverage->size()) { 572 segments->fFSCode.appendf("\tvec4 attrCoverage = %s * %s;\n", 573 fsName, inOutCoverage->c_str()); 574 *inOutCoverage = "attrCoverage"; 575 } else { 576 *inOutCoverage = fsName; 577 } 578} 579 580void genUniformCoverage(ShaderCodeSegments* segments, 581 GrGLProgram::CachedData* programData, 582 GrStringBuilder* inOutCoverage) { 583 segments->fFSUnis.push_back().set(kVec4f_GrSLType, 584 GrGLShaderVar::kUniform_TypeModifier, 585 COV_UNI_NAME); 586 programData->fUniLocations.fCoverageUni = kUseUniform; 587 if (inOutCoverage->size()) { 588 segments->fFSCode.appendf("\tvec4 uniCoverage = %s * %s;\n", 589 COV_UNI_NAME, inOutCoverage->c_str()); 590 *inOutCoverage = "uniCoverage"; 591 } else { 592 *inOutCoverage = COV_UNI_NAME; 593 } 594} 595 596} 597 598void GrGLProgram::genGeometryShader(const GrGLContextInfo& gl, 599 ShaderCodeSegments* segments) const { 600#if GR_GL_EXPERIMENTAL_GS 601 if (fProgramDesc.fExperimentalGS) { 602 GrAssert(gl.glslGeneration() >= k150_GrGLSLGeneration); 603 segments->fGSHeader.append("layout(triangles) in;\n" 604 "layout(triangle_strip, max_vertices = 6) out;\n"); 605 segments->fGSCode.append("void main() {\n" 606 "\tfor (int i = 0; i < 3; ++i) {\n" 607 "\t\tgl_Position = gl_in[i].gl_Position;\n"); 608 if (this->fProgramDesc.fEmitsPointSize) { 609 segments->fGSCode.append("\t\tgl_PointSize = 1.0;\n"); 610 } 611 GrAssert(segments->fGSInputs.count() == segments->fGSOutputs.count()); 612 int count = segments->fGSInputs.count(); 613 for (int i = 0; i < count; ++i) { 614 segments->fGSCode.appendf("\t\t%s = %s[i];\n", 615 segments->fGSOutputs[i].getName().c_str(), 616 segments->fGSInputs[i].getName().c_str()); 617 } 618 segments->fGSCode.append("\t\tEmitVertex();\n" 619 "\t}\n" 620 "\tEndPrimitive();\n" 621 "}\n"); 622 } 623#endif 624} 625 626const char* GrGLProgram::adjustInColor(const GrStringBuilder& inColor) const { 627 if (inColor.size()) { 628 return inColor.c_str(); 629 } else { 630 if (ProgramDesc::kSolidWhite_ColorInput == fProgramDesc.fColorInput) { 631 return all_ones_vec(4); 632 } else { 633 return all_zeros_vec(4); 634 } 635 } 636} 637 638// If this destructor is in the header file, we must include GrGLProgramStage 639// instead of just forward-declaring it. 640GrGLProgram::CachedData::~CachedData() { 641 for (int i = 0; i < GrDrawState::kNumStages; ++i) { 642 delete fCustomStage[i]; 643 } 644} 645 646 647bool GrGLProgram::genProgram(const GrGLContextInfo& gl, 648 GrCustomStage** customStages, 649 GrGLProgram::CachedData* programData) const { 650 651 ShaderCodeSegments segments; 652 const uint32_t& layout = fProgramDesc.fVertexLayout; 653 654 programData->fUniLocations.reset(); 655 656#if GR_GL_EXPERIMENTAL_GS 657 segments.fUsesGS = fProgramDesc.fExperimentalGS; 658#endif 659 660 SkXfermode::Coeff colorCoeff, uniformCoeff; 661 bool applyColorMatrix = SkToBool(fProgramDesc.fColorMatrixEnabled); 662 // The rest of transfer mode color filters have not been implemented 663 if (fProgramDesc.fColorFilterXfermode < SkXfermode::kCoeffModesCnt) { 664 GR_DEBUGCODE(bool success =) 665 SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode> 666 (fProgramDesc.fColorFilterXfermode), 667 &uniformCoeff, &colorCoeff); 668 GR_DEBUGASSERT(success); 669 } else { 670 colorCoeff = SkXfermode::kOne_Coeff; 671 uniformCoeff = SkXfermode::kZero_Coeff; 672 } 673 674 // no need to do the color filter / matrix at all if coverage is 0. The 675 // output color is scaled by the coverage. All the dual source outputs are 676 // scaled by the coverage as well. 677 if (ProgramDesc::kTransBlack_ColorInput == fProgramDesc.fCoverageInput) { 678 colorCoeff = SkXfermode::kZero_Coeff; 679 uniformCoeff = SkXfermode::kZero_Coeff; 680 applyColorMatrix = false; 681 } 682 683 // If we know the final color is going to be all zeros then we can 684 // simplify the color filter coeffecients. needComputedColor will then 685 // come out false below. 686 if (ProgramDesc::kTransBlack_ColorInput == fProgramDesc.fColorInput) { 687 colorCoeff = SkXfermode::kZero_Coeff; 688 if (SkXfermode::kDC_Coeff == uniformCoeff || 689 SkXfermode::kDA_Coeff == uniformCoeff) { 690 uniformCoeff = SkXfermode::kZero_Coeff; 691 } else if (SkXfermode::kIDC_Coeff == uniformCoeff || 692 SkXfermode::kIDA_Coeff == uniformCoeff) { 693 uniformCoeff = SkXfermode::kOne_Coeff; 694 } 695 } 696 697 bool needColorFilterUniform; 698 bool needComputedColor; 699 needBlendInputs(uniformCoeff, colorCoeff, 700 &needColorFilterUniform, &needComputedColor); 701 702 // the dual source output has no canonical var name, have to 703 // declare an output, which is incompatible with gl_FragColor/gl_FragData. 704 bool dualSourceOutputWritten = false; 705 segments.fHeader.printf(GrGetGLSLVersionDecl(gl.binding(), 706 gl.glslGeneration())); 707 708 GrGLShaderVar colorOutput; 709 bool isColorDeclared = GrGLSLSetupFSColorOuput(gl.glslGeneration(), 710 declared_color_output_name(), 711 &colorOutput); 712 if (isColorDeclared) { 713 segments.fFSOutputs.push_back(colorOutput); 714 } 715 716#if GR_GL_ATTRIBUTE_MATRICES 717 segments.fVSAttrs.push_back().set(kMat33f_GrSLType, 718 GrGLShaderVar::kAttribute_TypeModifier, VIEW_MATRIX_NAME); 719 programData->fUniLocations.fViewMatrixUni = kSetAsAttribute; 720#else 721 segments.fVSUnis.push_back().set(kMat33f_GrSLType, 722 GrGLShaderVar::kUniform_TypeModifier, VIEW_MATRIX_NAME); 723 programData->fUniLocations.fViewMatrixUni = kUseUniform; 724#endif 725 segments.fVSAttrs.push_back().set(kVec2f_GrSLType, 726 GrGLShaderVar::kAttribute_TypeModifier, POS_ATTR_NAME); 727 728 segments.fVSCode.append( 729 "void main() {\n" 730 "\tvec3 pos3 = " VIEW_MATRIX_NAME " * vec3("POS_ATTR_NAME", 1);\n" 731 "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n"); 732 733 // incoming color to current stage being processed. 734 GrStringBuilder inColor; 735 736 if (needComputedColor) { 737 genInputColor((ProgramDesc::ColorInput) fProgramDesc.fColorInput, 738 programData, &segments, &inColor); 739 } 740 741 // we output point size in the GS if present 742 if (fProgramDesc.fEmitsPointSize && !segments.fUsesGS){ 743 segments.fVSCode.append("\tgl_PointSize = 1.0;\n"); 744 } 745 746 segments.fFSCode.append("void main() {\n"); 747 748 // add texture coordinates that are used to the list of vertex attr decls 749 GrStringBuilder texCoordAttrs[GrDrawState::kMaxTexCoords]; 750 for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) { 751 if (GrDrawTarget::VertexUsesTexCoordIdx(t, layout)) { 752 tex_attr_name(t, texCoordAttrs + t); 753 segments.fVSAttrs.push_back().set(kVec2f_GrSLType, 754 GrGLShaderVar::kAttribute_TypeModifier, 755 texCoordAttrs[t].c_str()); 756 } 757 } 758 759 /////////////////////////////////////////////////////////////////////////// 760 // Convert generic effect representation to GL-specific backend so they 761 // can be accesseed in genStageCode() and in subsequent uses of 762 // programData. 763 for (int s = 0; s < GrDrawState::kNumStages; ++s) { 764 GrCustomStage* customStage = customStages[s]; 765 if (NULL != customStage) { 766 GrGLProgramStageFactory* factory = customStage->getGLFactory(); 767 programData->fCustomStage[s] = 768 factory->createGLInstance(customStage); 769 } else { 770 programData->fCustomStage[s] = NULL; 771 } 772 } 773 774 /////////////////////////////////////////////////////////////////////////// 775 // compute the final color 776 777 // if we have color stages string them together, feeding the output color 778 // of each to the next and generating code for each stage. 779 if (needComputedColor) { 780 GrStringBuilder outColor; 781 for (int s = 0; s < fProgramDesc.fFirstCoverageStage; ++s) { 782 if (fProgramDesc.fStages[s].isEnabled()) { 783 // create var to hold stage result 784 outColor = "color"; 785 outColor.appendS32(s); 786 segments.fFSCode.appendf("\tvec4 %s;\n", outColor.c_str()); 787 788 const char* inCoords; 789 // figure out what our input coords are 790 if (GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s) & 791 layout) { 792 inCoords = POS_ATTR_NAME; 793 } else { 794 int tcIdx = GrDrawTarget::VertexTexCoordsForStage(s, layout); 795 // we better have input tex coordinates if stage is enabled. 796 GrAssert(tcIdx >= 0); 797 GrAssert(texCoordAttrs[tcIdx].size()); 798 inCoords = texCoordAttrs[tcIdx].c_str(); 799 } 800 801 this->genStageCode(gl, 802 s, 803 fProgramDesc.fStages[s], 804 inColor.size() ? inColor.c_str() : NULL, 805 outColor.c_str(), 806 inCoords, 807 &segments, 808 &programData->fUniLocations.fStages[s], 809 programData->fCustomStage[s]); 810 inColor = outColor; 811 } 812 } 813 } 814 815 // if have all ones or zeros for the "dst" input to the color filter then we 816 // may be able to make additional optimizations. 817 if (needColorFilterUniform && needComputedColor && !inColor.size()) { 818 GrAssert(ProgramDesc::kSolidWhite_ColorInput == fProgramDesc.fColorInput); 819 bool uniformCoeffIsZero = SkXfermode::kIDC_Coeff == uniformCoeff || 820 SkXfermode::kIDA_Coeff == uniformCoeff; 821 if (uniformCoeffIsZero) { 822 uniformCoeff = SkXfermode::kZero_Coeff; 823 bool bogus; 824 needBlendInputs(SkXfermode::kZero_Coeff, colorCoeff, 825 &needColorFilterUniform, &bogus); 826 } 827 } 828 if (needColorFilterUniform) { 829 segments.fFSUnis.push_back().set(kVec4f_GrSLType, 830 GrGLShaderVar::kUniform_TypeModifier, 831 COL_FILTER_UNI_NAME); 832 programData->fUniLocations.fColorFilterUni = kUseUniform; 833 } 834 bool wroteFragColorZero = false; 835 if (SkXfermode::kZero_Coeff == uniformCoeff && 836 SkXfermode::kZero_Coeff == colorCoeff && 837 !applyColorMatrix) { 838 segments.fFSCode.appendf("\t%s = %s;\n", 839 colorOutput.getName().c_str(), 840 all_zeros_vec(4)); 841 wroteFragColorZero = true; 842 } else if (SkXfermode::kDst_Mode != fProgramDesc.fColorFilterXfermode) { 843 segments.fFSCode.append("\tvec4 filteredColor;\n"); 844 const char* color = adjustInColor(inColor); 845 addColorFilter(&segments.fFSCode, "filteredColor", uniformCoeff, 846 colorCoeff, color); 847 inColor = "filteredColor"; 848 } 849 if (applyColorMatrix) { 850 segments.fFSUnis.push_back().set(kMat44f_GrSLType, 851 GrGLShaderVar::kUniform_TypeModifier, 852 COL_MATRIX_UNI_NAME); 853 segments.fFSUnis.push_back().set(kVec4f_GrSLType, 854 GrGLShaderVar::kUniform_TypeModifier, 855 COL_MATRIX_VEC_UNI_NAME); 856 programData->fUniLocations.fColorMatrixUni = kUseUniform; 857 programData->fUniLocations.fColorMatrixVecUni = kUseUniform; 858 segments.fFSCode.append("\tvec4 matrixedColor;\n"); 859 const char* color = adjustInColor(inColor); 860 addColorMatrix(&segments.fFSCode, "matrixedColor", color); 861 inColor = "matrixedColor"; 862 } 863 864 /////////////////////////////////////////////////////////////////////////// 865 // compute the partial coverage (coverage stages and edge aa) 866 867 GrStringBuilder inCoverage; 868 bool coverageIsZero = ProgramDesc::kTransBlack_ColorInput == 869 fProgramDesc.fCoverageInput; 870 // we don't need to compute coverage at all if we know the final shader 871 // output will be zero and we don't have a dual src blend output. 872 if (!wroteFragColorZero || 873 ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) { 874 875 if (!coverageIsZero) { 876 this->genEdgeCoverage(gl, 877 layout, 878 programData, 879 &inCoverage, 880 &segments); 881 882 switch (fProgramDesc.fCoverageInput) { 883 case ProgramDesc::kSolidWhite_ColorInput: 884 // empty string implies solid white 885 break; 886 case ProgramDesc::kAttribute_ColorInput: 887 genAttributeCoverage(&segments, &inCoverage); 888 break; 889 case ProgramDesc::kUniform_ColorInput: 890 genUniformCoverage(&segments, programData, &inCoverage); 891 break; 892 default: 893 GrCrash("Unexpected input coverage."); 894 } 895 896 GrStringBuilder outCoverage; 897 const int& startStage = fProgramDesc.fFirstCoverageStage; 898 for (int s = startStage; s < GrDrawState::kNumStages; ++s) { 899 if (fProgramDesc.fStages[s].isEnabled()) { 900 // create var to hold stage output 901 outCoverage = "coverage"; 902 outCoverage.appendS32(s); 903 segments.fFSCode.appendf("\tvec4 %s;\n", 904 outCoverage.c_str()); 905 906 const char* inCoords; 907 // figure out what our input coords are 908 if (GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s) & 909 layout) { 910 inCoords = POS_ATTR_NAME; 911 } else { 912 int tcIdx = 913 GrDrawTarget::VertexTexCoordsForStage(s, layout); 914 // we better have input tex coordinates if stage is 915 // enabled. 916 GrAssert(tcIdx >= 0); 917 GrAssert(texCoordAttrs[tcIdx].size()); 918 inCoords = texCoordAttrs[tcIdx].c_str(); 919 } 920 921 this->genStageCode(gl, s, 922 fProgramDesc.fStages[s], 923 inCoverage.size() ? inCoverage.c_str() : NULL, 924 outCoverage.c_str(), 925 inCoords, 926 &segments, 927 &programData->fUniLocations.fStages[s], 928 programData->fCustomStage[s]); 929 inCoverage = outCoverage; 930 } 931 } 932 } 933 if (ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) { 934 segments.fFSOutputs.push_back().set(kVec4f_GrSLType, 935 GrGLShaderVar::kOut_TypeModifier, 936 dual_source_output_name()); 937 bool outputIsZero = coverageIsZero; 938 GrStringBuilder coeff; 939 if (!outputIsZero && 940 ProgramDesc::kCoverage_DualSrcOutput != 941 fProgramDesc.fDualSrcOutput && !wroteFragColorZero) { 942 if (!inColor.size()) { 943 outputIsZero = true; 944 } else { 945 if (fProgramDesc.fDualSrcOutput == 946 ProgramDesc::kCoverageISA_DualSrcOutput) { 947 coeff.printf("(1 - %s.a)", inColor.c_str()); 948 } else { 949 coeff.printf("(vec4(1,1,1,1) - %s)", inColor.c_str()); 950 } 951 } 952 } 953 if (outputIsZero) { 954 segments.fFSCode.appendf("\t%s = %s;\n", 955 dual_source_output_name(), 956 all_zeros_vec(4)); 957 } else { 958 modulate_helper(dual_source_output_name(), 959 coeff.c_str(), 960 inCoverage.c_str(), 961 &segments.fFSCode); 962 } 963 dualSourceOutputWritten = true; 964 } 965 } 966 967 /////////////////////////////////////////////////////////////////////////// 968 // combine color and coverage as frag color 969 970 if (!wroteFragColorZero) { 971 if (coverageIsZero) { 972 segments.fFSCode.appendf("\t%s = %s;\n", 973 colorOutput.getName().c_str(), 974 all_zeros_vec(4)); 975 } else { 976 modulate_helper(colorOutput.getName().c_str(), 977 inColor.c_str(), 978 inCoverage.c_str(), 979 &segments.fFSCode); 980 } 981 if (ProgramDesc::kUnpremultiplied_RoundDown_OutputConfig == 982 fProgramDesc.fOutputConfig) { 983 segments.fFSCode.appendf("\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.rgb / %s.a * 255.0)/255.0, %s.a);\n", 984 colorOutput.getName().c_str(), 985 colorOutput.getName().c_str(), 986 colorOutput.getName().c_str(), 987 colorOutput.getName().c_str(), 988 colorOutput.getName().c_str()); 989 } else if (ProgramDesc::kUnpremultiplied_RoundUp_OutputConfig == 990 fProgramDesc.fOutputConfig) { 991 segments.fFSCode.appendf("\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.rgb / %s.a * 255.0)/255.0, %s.a);\n", 992 colorOutput.getName().c_str(), 993 colorOutput.getName().c_str(), 994 colorOutput.getName().c_str(), 995 colorOutput.getName().c_str(), 996 colorOutput.getName().c_str()); 997 } 998 } 999 1000 segments.fVSCode.append("}\n"); 1001 segments.fFSCode.append("}\n"); 1002 1003 /////////////////////////////////////////////////////////////////////////// 1004 // insert GS 1005#if GR_DEBUG 1006 this->genGeometryShader(gl, &segments); 1007#endif 1008 1009 /////////////////////////////////////////////////////////////////////////// 1010 // compile and setup attribs and unis 1011 1012 if (!CompileShaders(gl, segments, programData)) { 1013 return false; 1014 } 1015 1016 if (!this->bindOutputsAttribsAndLinkProgram(gl, texCoordAttrs, 1017 isColorDeclared, 1018 dualSourceOutputWritten, 1019 programData)) { 1020 return false; 1021 } 1022 1023 this->getUniformLocationsAndInitCache(gl, programData); 1024 1025 return true; 1026} 1027 1028namespace { 1029 1030inline void expand_decls(const VarArray& vars, 1031 const GrGLContextInfo& gl, 1032 GrStringBuilder* string) { 1033 const int count = vars.count(); 1034 for (int i = 0; i < count; ++i) { 1035 vars[i].appendDecl(gl, string); 1036 } 1037} 1038 1039inline void print_shader(int stringCnt, 1040 const char** strings, 1041 int* stringLengths) { 1042 for (int i = 0; i < stringCnt; ++i) { 1043 if (NULL == stringLengths || stringLengths[i] < 0) { 1044 GrPrintf(strings[i]); 1045 } else { 1046 GrPrintf("%.*s", stringLengths[i], strings[i]); 1047 } 1048 } 1049} 1050 1051typedef SkTArray<const char*, true> StrArray; 1052#define PREALLOC_STR_ARRAY(N) SkSTArray<(N), const char*, true> 1053 1054typedef SkTArray<int, true> LengthArray; 1055#define PREALLOC_LENGTH_ARRAY(N) SkSTArray<(N), int, true> 1056 1057// these shouldn't relocate 1058typedef GrTAllocator<GrStringBuilder> TempArray; 1059#define PREALLOC_TEMP_ARRAY(N) GrSTAllocator<(N), GrStringBuilder> 1060 1061inline void append_string(const GrStringBuilder& str, 1062 StrArray* strings, 1063 LengthArray* lengths) { 1064 int length = (int) str.size(); 1065 if (length) { 1066 strings->push_back(str.c_str()); 1067 lengths->push_back(length); 1068 } 1069 GrAssert(strings->count() == lengths->count()); 1070} 1071 1072inline void append_decls(const VarArray& vars, 1073 const GrGLContextInfo& gl, 1074 StrArray* strings, 1075 LengthArray* lengths, 1076 TempArray* temp) { 1077 expand_decls(vars, gl, &temp->push_back()); 1078 append_string(temp->back(), strings, lengths); 1079} 1080 1081} 1082 1083bool GrGLProgram::CompileShaders(const GrGLContextInfo& gl, 1084 const ShaderCodeSegments& segments, 1085 CachedData* programData) { 1086 enum { kPreAllocStringCnt = 8 }; 1087 1088 PREALLOC_STR_ARRAY(kPreAllocStringCnt) strs; 1089 PREALLOC_LENGTH_ARRAY(kPreAllocStringCnt) lengths; 1090 PREALLOC_TEMP_ARRAY(kPreAllocStringCnt) temps; 1091 1092 GrStringBuilder unis; 1093 GrStringBuilder inputs; 1094 GrStringBuilder outputs; 1095 1096 append_string(segments.fHeader, &strs, &lengths); 1097 append_decls(segments.fVSUnis, gl, &strs, &lengths, &temps); 1098 append_decls(segments.fVSAttrs, gl, &strs, &lengths, &temps); 1099 append_decls(segments.fVSOutputs, gl, &strs, &lengths, &temps); 1100 append_string(segments.fVSCode, &strs, &lengths); 1101 1102#if PRINT_SHADERS 1103 print_shader(strs.count(), &strs[0], &lengths[0]); 1104 GrPrintf("\n"); 1105#endif 1106 1107 programData->fVShaderID = 1108 CompileShader(gl, GR_GL_VERTEX_SHADER, strs.count(), 1109 &strs[0], &lengths[0]); 1110 1111 if (!programData->fVShaderID) { 1112 return false; 1113 } 1114 if (segments.fUsesGS) { 1115 strs.reset(); 1116 lengths.reset(); 1117 temps.reset(); 1118 append_string(segments.fHeader, &strs, &lengths); 1119 append_string(segments.fGSHeader, &strs, &lengths); 1120 append_decls(segments.fGSInputs, gl, &strs, &lengths, &temps); 1121 append_decls(segments.fGSOutputs, gl, &strs, &lengths, &temps); 1122 append_string(segments.fGSCode, &strs, &lengths); 1123#if PRINT_SHADERS 1124 print_shader(strs.count(), &strs[0], &lengths[0]); 1125 GrPrintf("\n"); 1126#endif 1127 programData->fGShaderID = 1128 CompileShader(gl, GR_GL_GEOMETRY_SHADER, strs.count(), 1129 &strs[0], &lengths[0]); 1130 } else { 1131 programData->fGShaderID = 0; 1132 } 1133 1134 strs.reset(); 1135 lengths.reset(); 1136 temps.reset(); 1137 1138 append_string(segments.fHeader, &strs, &lengths); 1139 GrStringBuilder precisionStr(GrGetGLSLShaderPrecisionDecl(gl.binding())); 1140 append_string(precisionStr, &strs, &lengths); 1141 append_decls(segments.fFSUnis, gl, &strs, &lengths, &temps); 1142 append_decls(segments.fFSInputs, gl, &strs, &lengths, &temps); 1143 // We shouldn't have declared outputs on 1.10 1144 GrAssert(k110_GrGLSLGeneration != gl.glslGeneration() || 1145 segments.fFSOutputs.empty()); 1146 append_decls(segments.fFSOutputs, gl, &strs, &lengths, &temps); 1147 append_string(segments.fFSFunctions, &strs, &lengths); 1148 append_string(segments.fFSCode, &strs, &lengths); 1149 1150#if PRINT_SHADERS 1151 print_shader(strs.count(), &strs[0], &lengths[0]); 1152 GrPrintf("\n"); 1153#endif 1154 1155 programData->fFShaderID = 1156 CompileShader(gl, GR_GL_FRAGMENT_SHADER, strs.count(), 1157 &strs[0], &lengths[0]); 1158 1159 if (!programData->fFShaderID) { 1160 return false; 1161 } 1162 1163 return true; 1164} 1165 1166#define GL_CALL(X) GR_GL_CALL(gl.interface(), X) 1167#define GL_CALL_RET(R, X) GR_GL_CALL_RET(gl.interface(), R, X) 1168 1169GrGLuint GrGLProgram::CompileShader(const GrGLContextInfo& gl, 1170 GrGLenum type, 1171 int stringCnt, 1172 const char** strings, 1173 int* stringLengths) { 1174 SK_TRACE_EVENT1("GrGLProgram::CompileShader", 1175 "stringCount", SkStringPrintf("%i", stringCnt).c_str()); 1176 1177 GrGLuint shader; 1178 GL_CALL_RET(shader, CreateShader(type)); 1179 if (0 == shader) { 1180 return 0; 1181 } 1182 1183 GrGLint compiled = GR_GL_INIT_ZERO; 1184 GL_CALL(ShaderSource(shader, stringCnt, strings, stringLengths)); 1185 GL_CALL(CompileShader(shader)); 1186 GL_CALL(GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled)); 1187 1188 if (!compiled) { 1189 GrGLint infoLen = GR_GL_INIT_ZERO; 1190 GL_CALL(GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen)); 1191 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger 1192 if (infoLen > 0) { 1193 // retrieve length even though we don't need it to workaround 1194 // bug in chrome cmd buffer param validation. 1195 GrGLsizei length = GR_GL_INIT_ZERO; 1196 GL_CALL(GetShaderInfoLog(shader, infoLen+1, 1197 &length, (char*)log.get())); 1198 print_shader(stringCnt, strings, stringLengths); 1199 GrPrintf("\n%s", log.get()); 1200 } 1201 GrAssert(!"Shader compilation failed!"); 1202 GL_CALL(DeleteShader(shader)); 1203 return 0; 1204 } 1205 return shader; 1206} 1207 1208bool GrGLProgram::bindOutputsAttribsAndLinkProgram( 1209 const GrGLContextInfo& gl, 1210 GrStringBuilder texCoordAttrNames[], 1211 bool bindColorOut, 1212 bool bindDualSrcOut, 1213 CachedData* programData) const { 1214 GL_CALL_RET(programData->fProgramID, CreateProgram()); 1215 if (!programData->fProgramID) { 1216 return false; 1217 } 1218 const GrGLint& progID = programData->fProgramID; 1219 1220 GL_CALL(AttachShader(progID, programData->fVShaderID)); 1221 if (programData->fGShaderID) { 1222 GL_CALL(AttachShader(progID, programData->fGShaderID)); 1223 } 1224 GL_CALL(AttachShader(progID, programData->fFShaderID)); 1225 1226 if (bindColorOut) { 1227 GL_CALL(BindFragDataLocation(programData->fProgramID, 1228 0, declared_color_output_name())); 1229 } 1230 if (bindDualSrcOut) { 1231 GL_CALL(BindFragDataLocationIndexed(programData->fProgramID, 1232 0, 1, dual_source_output_name())); 1233 } 1234 1235 // Bind the attrib locations to same values for all shaders 1236 GL_CALL(BindAttribLocation(progID, PositionAttributeIdx(), POS_ATTR_NAME)); 1237 for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) { 1238 if (texCoordAttrNames[t].size()) { 1239 GL_CALL(BindAttribLocation(progID, 1240 TexCoordAttributeIdx(t), 1241 texCoordAttrNames[t].c_str())); 1242 } 1243 } 1244 1245 if (kSetAsAttribute == programData->fUniLocations.fViewMatrixUni) { 1246 GL_CALL(BindAttribLocation(progID, 1247 ViewMatrixAttributeIdx(), 1248 VIEW_MATRIX_NAME)); 1249 } 1250 1251 for (int s = 0; s < GrDrawState::kNumStages; ++s) { 1252 const StageUniLocations& unis = programData->fUniLocations.fStages[s]; 1253 if (kSetAsAttribute == unis.fTextureMatrixUni) { 1254 GrStringBuilder matName; 1255 tex_matrix_name(s, &matName); 1256 GL_CALL(BindAttribLocation(progID, 1257 TextureMatrixAttributeIdx(s), 1258 matName.c_str())); 1259 } 1260 } 1261 1262 GL_CALL(BindAttribLocation(progID, ColorAttributeIdx(), COL_ATTR_NAME)); 1263 GL_CALL(BindAttribLocation(progID, CoverageAttributeIdx(), COV_ATTR_NAME)); 1264 GL_CALL(BindAttribLocation(progID, EdgeAttributeIdx(), EDGE_ATTR_NAME)); 1265 1266 GL_CALL(LinkProgram(progID)); 1267 1268 GrGLint linked = GR_GL_INIT_ZERO; 1269 GL_CALL(GetProgramiv(progID, GR_GL_LINK_STATUS, &linked)); 1270 if (!linked) { 1271 GrGLint infoLen = GR_GL_INIT_ZERO; 1272 GL_CALL(GetProgramiv(progID, GR_GL_INFO_LOG_LENGTH, &infoLen)); 1273 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger 1274 if (infoLen > 0) { 1275 // retrieve length even though we don't need it to workaround 1276 // bug in chrome cmd buffer param validation. 1277 GrGLsizei length = GR_GL_INIT_ZERO; 1278 GL_CALL(GetProgramInfoLog(progID, 1279 infoLen+1, 1280 &length, 1281 (char*)log.get())); 1282 GrPrintf((char*)log.get()); 1283 } 1284 GrAssert(!"Error linking program"); 1285 GL_CALL(DeleteProgram(progID)); 1286 programData->fProgramID = 0; 1287 return false; 1288 } 1289 return true; 1290} 1291 1292void GrGLProgram::getUniformLocationsAndInitCache(const GrGLContextInfo& gl, 1293 CachedData* programData) const { 1294 const GrGLint& progID = programData->fProgramID; 1295 1296 if (kUseUniform == programData->fUniLocations.fViewMatrixUni) { 1297 GL_CALL_RET(programData->fUniLocations.fViewMatrixUni, 1298 GetUniformLocation(progID, VIEW_MATRIX_NAME)); 1299 GrAssert(kUnusedUniform != programData->fUniLocations.fViewMatrixUni); 1300 } 1301 if (kUseUniform == programData->fUniLocations.fColorUni) { 1302 GL_CALL_RET(programData->fUniLocations.fColorUni, 1303 GetUniformLocation(progID, COL_UNI_NAME)); 1304 GrAssert(kUnusedUniform != programData->fUniLocations.fColorUni); 1305 } 1306 if (kUseUniform == programData->fUniLocations.fColorFilterUni) { 1307 GL_CALL_RET(programData->fUniLocations.fColorFilterUni, 1308 GetUniformLocation(progID, COL_FILTER_UNI_NAME)); 1309 GrAssert(kUnusedUniform != programData->fUniLocations.fColorFilterUni); 1310 } 1311 1312 if (kUseUniform == programData->fUniLocations.fColorMatrixUni) { 1313 GL_CALL_RET(programData->fUniLocations.fColorMatrixUni, 1314 GetUniformLocation(progID, COL_MATRIX_UNI_NAME)); 1315 } 1316 1317 if (kUseUniform == programData->fUniLocations.fColorMatrixVecUni) { 1318 GL_CALL_RET(programData->fUniLocations.fColorMatrixVecUni, 1319 GetUniformLocation(progID, COL_MATRIX_VEC_UNI_NAME)); 1320 } 1321 if (kUseUniform == programData->fUniLocations.fCoverageUni) { 1322 GL_CALL_RET(programData->fUniLocations.fCoverageUni, 1323 GetUniformLocation(progID, COV_UNI_NAME)); 1324 GrAssert(kUnusedUniform != programData->fUniLocations.fCoverageUni); 1325 } 1326 1327 if (kUseUniform == programData->fUniLocations.fEdgesUni) { 1328 GL_CALL_RET(programData->fUniLocations.fEdgesUni, 1329 GetUniformLocation(progID, EDGES_UNI_NAME)); 1330 GrAssert(kUnusedUniform != programData->fUniLocations.fEdgesUni); 1331 } else { 1332 programData->fUniLocations.fEdgesUni = kUnusedUniform; 1333 } 1334 1335 for (int s = 0; s < GrDrawState::kNumStages; ++s) { 1336 StageUniLocations& locations = programData->fUniLocations.fStages[s]; 1337 if (fProgramDesc.fStages[s].isEnabled()) { 1338 if (kUseUniform == locations.fTextureMatrixUni) { 1339 GrStringBuilder texMName; 1340 tex_matrix_name(s, &texMName); 1341 GL_CALL_RET(locations.fTextureMatrixUni, 1342 GetUniformLocation(progID, texMName.c_str())); 1343 GrAssert(kUnusedUniform != locations.fTextureMatrixUni); 1344 } 1345 1346 if (kUseUniform == locations.fSamplerUni) { 1347 GrStringBuilder samplerName; 1348 sampler_name(s, &samplerName); 1349 GL_CALL_RET(locations.fSamplerUni, 1350 GetUniformLocation(progID,samplerName.c_str())); 1351 GrAssert(kUnusedUniform != locations.fSamplerUni); 1352 } 1353 1354 if (kUseUniform == locations.fNormalizedTexelSizeUni) { 1355 GrStringBuilder texelSizeName; 1356 normalized_texel_size_name(s, &texelSizeName); 1357 GL_CALL_RET(locations.fNormalizedTexelSizeUni, 1358 GetUniformLocation(progID, texelSizeName.c_str())); 1359 GrAssert(kUnusedUniform != locations.fNormalizedTexelSizeUni); 1360 } 1361 1362 if (kUseUniform == locations.fRadial2Uni) { 1363 GrStringBuilder radial2ParamName; 1364 radial2_param_name(s, &radial2ParamName); 1365 GL_CALL_RET(locations.fRadial2Uni, 1366 GetUniformLocation(progID, radial2ParamName.c_str())); 1367 GrAssert(kUnusedUniform != locations.fRadial2Uni); 1368 } 1369 1370 if (kUseUniform == locations.fTexDomUni) { 1371 GrStringBuilder texDomName; 1372 tex_domain_name(s, &texDomName); 1373 GL_CALL_RET(locations.fTexDomUni, 1374 GetUniformLocation(progID, texDomName.c_str())); 1375 GrAssert(kUnusedUniform != locations.fTexDomUni); 1376 } 1377 1378 GrStringBuilder kernelName, imageIncrementName; 1379 convolve_param_names(s, &kernelName, &imageIncrementName); 1380 if (kUseUniform == locations.fKernelUni) { 1381 GL_CALL_RET(locations.fKernelUni, 1382 GetUniformLocation(progID, kernelName.c_str())); 1383 GrAssert(kUnusedUniform != locations.fKernelUni); 1384 } 1385 1386 if (kUseUniform == locations.fImageIncrementUni) { 1387 GL_CALL_RET(locations.fImageIncrementUni, 1388 GetUniformLocation(progID, 1389 imageIncrementName.c_str())); 1390 GrAssert(kUnusedUniform != locations.fImageIncrementUni); 1391 } 1392 1393 if (NULL != programData->fCustomStage[s]) { 1394 programData->fCustomStage[s]-> 1395 initUniforms(gl.interface(), progID); 1396 } 1397 } 1398 } 1399 GL_CALL(UseProgram(progID)); 1400 1401 // init sampler unis and set bogus values for state tracking 1402 for (int s = 0; s < GrDrawState::kNumStages; ++s) { 1403 if (kUnusedUniform != programData->fUniLocations.fStages[s].fSamplerUni) { 1404 GL_CALL(Uniform1i(programData->fUniLocations.fStages[s].fSamplerUni, s)); 1405 } 1406 programData->fTextureMatrices[s] = GrMatrix::InvalidMatrix(); 1407 programData->fRadial2CenterX1[s] = GR_ScalarMax; 1408 programData->fRadial2Radius0[s] = -GR_ScalarMax; 1409 programData->fTextureWidth[s] = -1; 1410 programData->fTextureHeight[s] = -1; 1411 programData->fTextureDomain[s].setEmpty(); 1412 // Must not reset fStageOverride[] here. 1413 } 1414 programData->fViewMatrix = GrMatrix::InvalidMatrix(); 1415 programData->fColor = GrColor_ILLEGAL; 1416 programData->fColorFilterColor = GrColor_ILLEGAL; 1417} 1418 1419//============================================================================ 1420// Stage code generation 1421//============================================================================ 1422 1423namespace { 1424 1425bool isRadialMapping(GrGLProgram::StageDesc::CoordMapping mapping) { 1426 return 1427 (GrGLProgram::StageDesc::kRadial2Gradient_CoordMapping == mapping || 1428 GrGLProgram::StageDesc::kRadial2GradientDegenerate_CoordMapping == mapping); 1429} 1430 1431GrGLShaderVar* genRadialVS(int stageNum, 1432 ShaderCodeSegments* segments, 1433 GrGLProgram::StageUniLocations* locations, 1434 const char** radial2VaryingVSName, 1435 const char** radial2VaryingFSName, 1436 const char* varyingVSName, 1437 int varyingDims, int coordDims) { 1438 1439 GrGLShaderVar* radial2FSParams = &segments->fFSUnis.push_back(); 1440 radial2FSParams->setType(kFloat_GrSLType); 1441 radial2FSParams->setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); 1442 radial2FSParams->setArrayCount(6); 1443 radial2_param_name(stageNum, radial2FSParams->accessName()); 1444 segments->fVSUnis.push_back(*radial2FSParams).setEmitPrecision(true); 1445 1446 locations->fRadial2Uni = kUseUniform; 1447 1448 // for radial grads without perspective we can pass the linear 1449 // part of the quadratic as a varying. 1450 if (varyingDims == coordDims) { 1451 GrAssert(2 == coordDims); 1452 append_varying(kFloat_GrSLType, 1453 "Radial2BCoeff", 1454 stageNum, 1455 segments, 1456 radial2VaryingVSName, 1457 radial2VaryingFSName); 1458 1459 GrStringBuilder radial2p2; 1460 GrStringBuilder radial2p3; 1461 radial2FSParams->appendArrayAccess(2, &radial2p2); 1462 radial2FSParams->appendArrayAccess(3, &radial2p3); 1463 1464 // r2Var = 2 * (r2Parm[2] * varCoord.x - r2Param[3]) 1465 const char* r2ParamName = radial2FSParams->getName().c_str(); 1466 segments->fVSCode.appendf("\t%s = 2.0 *(%s * %s.x - %s);\n", 1467 *radial2VaryingVSName, radial2p2.c_str(), 1468 varyingVSName, radial2p3.c_str()); 1469 } 1470 1471 return radial2FSParams; 1472} 1473 1474bool genRadial2GradientCoordMapping(int stageNum, 1475 ShaderCodeSegments* segments, 1476 const char* radial2VaryingFSName, 1477 GrGLShaderVar* radial2Params, 1478 GrStringBuilder& sampleCoords, 1479 GrStringBuilder& fsCoordName, 1480 int varyingDims, 1481 int coordDims) { 1482 GrStringBuilder cName("c"); 1483 GrStringBuilder ac4Name("ac4"); 1484 GrStringBuilder rootName("root"); 1485 1486 cName.appendS32(stageNum); 1487 ac4Name.appendS32(stageNum); 1488 rootName.appendS32(stageNum); 1489 1490 GrStringBuilder radial2p0; 1491 GrStringBuilder radial2p1; 1492 GrStringBuilder radial2p2; 1493 GrStringBuilder radial2p3; 1494 GrStringBuilder radial2p4; 1495 GrStringBuilder radial2p5; 1496 radial2Params->appendArrayAccess(0, &radial2p0); 1497 radial2Params->appendArrayAccess(1, &radial2p1); 1498 radial2Params->appendArrayAccess(2, &radial2p2); 1499 radial2Params->appendArrayAccess(3, &radial2p3); 1500 radial2Params->appendArrayAccess(4, &radial2p4); 1501 radial2Params->appendArrayAccess(5, &radial2p5); 1502 1503 // if we were able to interpolate the linear component bVar is the varying 1504 // otherwise compute it 1505 GrStringBuilder bVar; 1506 if (coordDims == varyingDims) { 1507 bVar = radial2VaryingFSName; 1508 GrAssert(2 == varyingDims); 1509 } else { 1510 GrAssert(3 == varyingDims); 1511 bVar = "b"; 1512 bVar.appendS32(stageNum); 1513 segments->fFSCode.appendf("\tfloat %s = 2.0 * (%s * %s.x - %s);\n", 1514 bVar.c_str(), radial2p2.c_str(), 1515 fsCoordName.c_str(), radial2p3.c_str()); 1516 } 1517 1518 // c = (x^2)+(y^2) - params[4] 1519 segments->fFSCode.appendf("\tfloat %s = dot(%s, %s) - %s;\n", 1520 cName.c_str(), fsCoordName.c_str(), 1521 fsCoordName.c_str(), 1522 radial2p4.c_str()); 1523 // ac4 = 4.0 * params[0] * c 1524 segments->fFSCode.appendf("\tfloat %s = %s * 4.0 * %s;\n", 1525 ac4Name.c_str(), radial2p0.c_str(), 1526 cName.c_str()); 1527 1528 // root = sqrt(b^2-4ac) 1529 // (abs to avoid exception due to fp precision) 1530 segments->fFSCode.appendf("\tfloat %s = sqrt(abs(%s*%s - %s));\n", 1531 rootName.c_str(), bVar.c_str(), bVar.c_str(), 1532 ac4Name.c_str()); 1533 1534 // x coord is: (-b + params[5] * sqrt(b^2-4ac)) * params[1] 1535 // y coord is 0.5 (texture is effectively 1D) 1536 sampleCoords.printf("vec2((-%s + %s * %s) * %s, 0.5)", 1537 bVar.c_str(), radial2p5.c_str(), 1538 rootName.c_str(), radial2p1.c_str()); 1539 return true; 1540} 1541 1542bool genRadial2GradientDegenerateCoordMapping(int stageNum, 1543 ShaderCodeSegments* segments, 1544 const char* radial2VaryingFSName, 1545 GrGLShaderVar* radial2Params, 1546 GrStringBuilder& sampleCoords, 1547 GrStringBuilder& fsCoordName, 1548 int varyingDims, 1549 int coordDims) { 1550 GrStringBuilder cName("c"); 1551 1552 cName.appendS32(stageNum); 1553 1554 GrStringBuilder radial2p2; 1555 GrStringBuilder radial2p3; 1556 GrStringBuilder radial2p4; 1557 radial2Params->appendArrayAccess(2, &radial2p2); 1558 radial2Params->appendArrayAccess(3, &radial2p3); 1559 radial2Params->appendArrayAccess(4, &radial2p4); 1560 1561 // if we were able to interpolate the linear component bVar is the varying 1562 // otherwise compute it 1563 GrStringBuilder bVar; 1564 if (coordDims == varyingDims) { 1565 bVar = radial2VaryingFSName; 1566 GrAssert(2 == varyingDims); 1567 } else { 1568 GrAssert(3 == varyingDims); 1569 bVar = "b"; 1570 bVar.appendS32(stageNum); 1571 segments->fFSCode.appendf("\tfloat %s = 2.0 * (%s * %s.x - %s);\n", 1572 bVar.c_str(), radial2p2.c_str(), 1573 fsCoordName.c_str(), radial2p3.c_str()); 1574 } 1575 1576 // c = (x^2)+(y^2) - params[4] 1577 segments->fFSCode.appendf("\tfloat %s = dot(%s, %s) - %s;\n", 1578 cName.c_str(), fsCoordName.c_str(), 1579 fsCoordName.c_str(), 1580 radial2p4.c_str()); 1581 1582 // x coord is: -c/b 1583 // y coord is 0.5 (texture is effectively 1D) 1584 sampleCoords.printf("vec2((-%s / %s), 0.5)", cName.c_str(), bVar.c_str()); 1585 return true; 1586} 1587 1588void gen2x2FS(int stageNum, 1589 ShaderCodeSegments* segments, 1590 GrGLProgram::StageUniLocations* locations, 1591 GrStringBuilder* sampleCoords, 1592 const char* samplerName, 1593 const char* texelSizeName, 1594 const char* swizzle, 1595 const char* fsOutColor, 1596 GrStringBuilder& texFunc, 1597 GrStringBuilder& modulate, 1598 bool complexCoord, 1599 int coordDims) { 1600 locations->fNormalizedTexelSizeUni = kUseUniform; 1601 if (complexCoord) { 1602 // assign the coord to a var rather than compute 4x. 1603 GrStringBuilder coordVar("tCoord"); 1604 coordVar.appendS32(stageNum); 1605 segments->fFSCode.appendf("\t%s %s = %s;\n", 1606 float_vector_type_str(coordDims), 1607 coordVar.c_str(), sampleCoords->c_str()); 1608 *sampleCoords = coordVar; 1609 } 1610 GrAssert(2 == coordDims); 1611 GrStringBuilder accumVar("accum"); 1612 accumVar.appendS32(stageNum); 1613 segments->fFSCode.appendf("\tvec4 %s = %s(%s, %s + vec2(-%s.x,-%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName, sampleCoords->c_str(), texelSizeName, texelSizeName, swizzle); 1614 segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(+%s.x,-%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName, sampleCoords->c_str(), texelSizeName, texelSizeName, swizzle); 1615 segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(-%s.x,+%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName, sampleCoords->c_str(), texelSizeName, texelSizeName, swizzle); 1616 segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(+%s.x,+%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName, sampleCoords->c_str(), texelSizeName, texelSizeName, swizzle); 1617 segments->fFSCode.appendf("\t%s = .25 * %s%s;\n", fsOutColor, accumVar.c_str(), modulate.c_str()); 1618 1619} 1620 1621void genConvolutionVS(int stageNum, 1622 const StageDesc& desc, 1623 ShaderCodeSegments* segments, 1624 GrGLProgram::StageUniLocations* locations, 1625 GrGLShaderVar** kernel, 1626 const char** imageIncrementName, 1627 const char* varyingVSName) { 1628 //GrGLShaderVar* kernel = &segments->fFSUnis.push_back(); 1629 *kernel = &segments->fFSUnis.push_back(); 1630 (*kernel)->setType(kFloat_GrSLType); 1631 (*kernel)->setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); 1632 (*kernel)->setArrayCount(desc.fKernelWidth); 1633 GrGLShaderVar* imgInc = &segments->fFSUnis.push_back(); 1634 imgInc->setType(kVec2f_GrSLType); 1635 imgInc->setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); 1636 1637 convolve_param_names(stageNum, 1638 (*kernel)->accessName(), 1639 imgInc->accessName()); 1640 *imageIncrementName = imgInc->getName().c_str(); 1641 1642 // need image increment in both VS and FS 1643 segments->fVSUnis.push_back(*imgInc).setEmitPrecision(true); 1644 1645 locations->fKernelUni = kUseUniform; 1646 locations->fImageIncrementUni = kUseUniform; 1647 float scale = (desc.fKernelWidth - 1) * 0.5f; 1648 segments->fVSCode.appendf("\t%s -= vec2(%g, %g) * %s;\n", 1649 varyingVSName, scale, scale, 1650 *imageIncrementName); 1651} 1652 1653void genConvolutionFS(int stageNum, 1654 const StageDesc& desc, 1655 ShaderCodeSegments* segments, 1656 const char* samplerName, 1657 GrGLShaderVar* kernel, 1658 const char* swizzle, 1659 const char* imageIncrementName, 1660 const char* fsOutColor, 1661 GrStringBuilder& sampleCoords, 1662 GrStringBuilder& texFunc, 1663 GrStringBuilder& modulate) { 1664 GrStringBuilder sumVar("sum"); 1665 sumVar.appendS32(stageNum); 1666 GrStringBuilder coordVar("coord"); 1667 coordVar.appendS32(stageNum); 1668 1669 GrStringBuilder kernelIndex; 1670 kernel->appendArrayAccess("i", &kernelIndex); 1671 1672 segments->fFSCode.appendf("\tvec4 %s = vec4(0, 0, 0, 0);\n", 1673 sumVar.c_str()); 1674 segments->fFSCode.appendf("\tvec2 %s = %s;\n", 1675 coordVar.c_str(), 1676 sampleCoords.c_str()); 1677 segments->fFSCode.appendf("\tfor (int i = 0; i < %d; i++) {\n", 1678 desc.fKernelWidth); 1679 segments->fFSCode.appendf("\t\t%s += %s(%s, %s)%s * %s;\n", 1680 sumVar.c_str(), texFunc.c_str(), 1681 samplerName, coordVar.c_str(), swizzle, 1682 kernelIndex.c_str()); 1683 segments->fFSCode.appendf("\t\t%s += %s;\n", 1684 coordVar.c_str(), 1685 imageIncrementName); 1686 segments->fFSCode.append("\t}\n"); 1687 segments->fFSCode.appendf("\t%s = %s%s;\n", fsOutColor, 1688 sumVar.c_str(), modulate.c_str()); 1689} 1690 1691void genMorphologyVS(int stageNum, 1692 const StageDesc& desc, 1693 ShaderCodeSegments* segments, 1694 GrGLProgram::StageUniLocations* locations, 1695 const char** imageIncrementName, 1696 const char* varyingVSName) { 1697 GrGLShaderVar* imgInc = &segments->fFSUnis.push_back(); 1698 imgInc->setType(kVec2f_GrSLType); 1699 imgInc->setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); 1700 1701 image_increment_param_name(stageNum, imgInc->accessName()); 1702 *imageIncrementName = imgInc->getName().c_str(); 1703 1704 // need image increment in both VS and FS 1705 segments->fVSUnis.push_back(*imgInc).setEmitPrecision(true); 1706 1707 locations->fImageIncrementUni = kUseUniform; 1708 segments->fVSCode.appendf("\t%s -= vec2(%d, %d) * %s;\n", 1709 varyingVSName, desc.fKernelWidth, 1710 desc.fKernelWidth, *imageIncrementName); 1711} 1712 1713void genMorphologyFS(int stageNum, 1714 const StageDesc& desc, 1715 ShaderCodeSegments* segments, 1716 const char* samplerName, 1717 const char* swizzle, 1718 const char* imageIncrementName, 1719 const char* fsOutColor, 1720 GrStringBuilder& sampleCoords, 1721 GrStringBuilder& texFunc, 1722 GrStringBuilder& modulate) { 1723 GrStringBuilder valueVar("value"); 1724 valueVar.appendS32(stageNum); 1725 GrStringBuilder coordVar("coord"); 1726 coordVar.appendS32(stageNum); 1727 bool isDilate = StageDesc::kDilate_FetchMode == desc.fFetchMode; 1728 1729 if (isDilate) { 1730 segments->fFSCode.appendf("\tvec4 %s = vec4(0, 0, 0, 0);\n", 1731 valueVar.c_str()); 1732 } else { 1733 segments->fFSCode.appendf("\tvec4 %s = vec4(1, 1, 1, 1);\n", 1734 valueVar.c_str()); 1735 } 1736 segments->fFSCode.appendf("\tvec2 %s = %s;\n", 1737 coordVar.c_str(), 1738 sampleCoords.c_str()); 1739 segments->fFSCode.appendf("\tfor (int i = 0; i < %d; i++) {\n", 1740 desc.fKernelWidth * 2 + 1); 1741 segments->fFSCode.appendf("\t\t%s = %s(%s, %s(%s, %s)%s);\n", 1742 valueVar.c_str(), isDilate ? "max" : "min", 1743 valueVar.c_str(), texFunc.c_str(), 1744 samplerName, coordVar.c_str(), swizzle); 1745 segments->fFSCode.appendf("\t\t%s += %s;\n", 1746 coordVar.c_str(), 1747 imageIncrementName); 1748 segments->fFSCode.appendf("\t}\n"); 1749 segments->fFSCode.appendf("\t%s = %s%s;\n", fsOutColor, 1750 valueVar.c_str(), modulate.c_str()); 1751} 1752 1753} 1754 1755void GrGLProgram::genStageCode(const GrGLContextInfo& gl, 1756 int stageNum, 1757 const GrGLProgram::StageDesc& desc, 1758 const char* fsInColor, // NULL means no incoming color 1759 const char* fsOutColor, 1760 const char* vsInCoord, 1761 ShaderCodeSegments* segments, 1762 StageUniLocations* locations, 1763 GrGLProgramStage* customStage) const { 1764 1765 GrAssert(stageNum >= 0 && stageNum <= GrDrawState::kNumStages); 1766 GrAssert((desc.fInConfigFlags & StageDesc::kInConfigBitMask) == 1767 desc.fInConfigFlags); 1768 1769 // First decide how many coords are needed to access the texture 1770 // Right now it's always 2 but we could start using 1D textures for 1771 // gradients. 1772 static const int coordDims = 2; 1773 int varyingDims; 1774 1775 /// Vertex Shader Stuff 1776 1777 if (NULL != customStage) { 1778 customStage->setupVSUnis(segments->fVSUnis, stageNum); 1779 } 1780 1781 // decide whether we need a matrix to transform texture coords 1782 // and whether the varying needs a perspective coord. 1783 const char* matName = NULL; 1784 if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) { 1785 varyingDims = coordDims; 1786 } else { 1787 GrGLShaderVar* mat; 1788 #if GR_GL_ATTRIBUTE_MATRICES 1789 mat = &segments->fVSAttrs.push_back(); 1790 mat->setTypeModifier(GrGLShaderVar::kAttribute_TypeModifier); 1791 locations->fTextureMatrixUni = kSetAsAttribute; 1792 #else 1793 mat = &segments->fVSUnis.push_back(); 1794 mat->setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); 1795 locations->fTextureMatrixUni = kUseUniform; 1796 #endif 1797 tex_matrix_name(stageNum, mat->accessName()); 1798 mat->setType(kMat33f_GrSLType); 1799 matName = mat->getName().c_str(); 1800 1801 if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) { 1802 varyingDims = coordDims; 1803 } else { 1804 varyingDims = coordDims + 1; 1805 } 1806 } 1807 1808 segments->fFSUnis.push_back().set(kSampler2D_GrSLType, 1809 GrGLShaderVar::kUniform_TypeModifier, ""); 1810 sampler_name(stageNum, segments->fFSUnis.back().accessName()); 1811 locations->fSamplerUni = kUseUniform; 1812 const char* samplerName = segments->fFSUnis.back().getName().c_str(); 1813 1814 const char* texelSizeName = NULL; 1815 if (StageDesc::k2x2_FetchMode == desc.fFetchMode) { 1816 segments->fFSUnis.push_back().set(kVec2f_GrSLType, 1817 GrGLShaderVar::kUniform_TypeModifier, ""); 1818 normalized_texel_size_name(stageNum, segments->fFSUnis.back().accessName()); 1819 texelSizeName = segments->fFSUnis.back().getName().c_str(); 1820 } 1821 1822 const char *varyingVSName, *varyingFSName; 1823 append_varying(GrSLFloatVectorType(varyingDims), 1824 "Stage", 1825 stageNum, 1826 segments, 1827 &varyingVSName, 1828 &varyingFSName); 1829 1830 if (!matName) { 1831 GrAssert(varyingDims == coordDims); 1832 segments->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord); 1833 } else { 1834 // varying = texMatrix * texCoord 1835 segments->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n", 1836 varyingVSName, matName, vsInCoord, 1837 vector_all_coords(varyingDims)); 1838 } 1839 1840 GrGLShaderVar* radial2Params = NULL; 1841 const char* radial2VaryingVSName = NULL; 1842 const char* radial2VaryingFSName = NULL; 1843 1844 if (isRadialMapping((StageDesc::CoordMapping) desc.fCoordMapping)) { 1845 radial2Params = genRadialVS(stageNum, segments, 1846 locations, 1847 &radial2VaryingVSName, 1848 &radial2VaryingFSName, 1849 varyingVSName, 1850 varyingDims, coordDims); 1851 } 1852 1853 GrGLShaderVar* kernel = NULL; 1854 const char* imageIncrementName = NULL; 1855 if (StageDesc::kConvolution_FetchMode == desc.fFetchMode) { 1856 genConvolutionVS(stageNum, desc, segments, locations, 1857 &kernel, &imageIncrementName, varyingVSName); 1858 } else if (StageDesc::kDilate_FetchMode == desc.fFetchMode || 1859 StageDesc::kErode_FetchMode == desc.fFetchMode) { 1860 genMorphologyVS(stageNum, desc, segments, locations, 1861 &imageIncrementName, varyingVSName); 1862 } 1863 1864 if (NULL != customStage) { 1865 GrStringBuilder vertexShader; 1866 customStage->emitVS(&vertexShader, varyingVSName); 1867 segments->fVSCode.appendf("{\n"); 1868 segments->fVSCode.append(vertexShader); 1869 segments->fVSCode.appendf("}\n"); 1870 } 1871 1872 /// Fragment Shader Stuff 1873 1874 if (NULL != customStage) { 1875 customStage->setupFSUnis(segments->fFSUnis, stageNum); 1876 } 1877 1878 GrStringBuilder fsCoordName; 1879 // function used to access the shader, may be made projective 1880 GrStringBuilder texFunc("texture2D"); 1881 if (desc.fOptFlags & (StageDesc::kIdentityMatrix_OptFlagBit | 1882 StageDesc::kNoPerspective_OptFlagBit)) { 1883 GrAssert(varyingDims == coordDims); 1884 fsCoordName = varyingFSName; 1885 } else { 1886 // if we have to do some special op on the varyings to get 1887 // our final tex coords then when in perspective we have to 1888 // do an explicit divide. Otherwise, we can use a Proj func. 1889 if (StageDesc::kIdentity_CoordMapping == desc.fCoordMapping && 1890 StageDesc::kSingle_FetchMode == desc.fFetchMode) { 1891 texFunc.append("Proj"); 1892 fsCoordName = varyingFSName; 1893 } else { 1894 fsCoordName = "inCoord"; 1895 fsCoordName.appendS32(stageNum); 1896 segments->fFSCode.appendf("\t%s %s = %s%s / %s%s;\n", 1897 GrGLShaderVar::TypeString(GrSLFloatVectorType(coordDims)), 1898 fsCoordName.c_str(), 1899 varyingFSName, 1900 GrGLSLVectorNonhomogCoords(varyingDims), 1901 varyingFSName, 1902 GrGLSLVectorHomogCoord(varyingDims)); 1903 } 1904 } 1905 1906 GrStringBuilder sampleCoords; 1907 bool complexCoord = false; 1908 switch (desc.fCoordMapping) { 1909 case StageDesc::kIdentity_CoordMapping: 1910 sampleCoords = fsCoordName; 1911 break; 1912 case StageDesc::kSweepGradient_CoordMapping: 1913 sampleCoords.printf("vec2(atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5, 0.5)", fsCoordName.c_str(), fsCoordName.c_str()); 1914 complexCoord = true; 1915 break; 1916 case StageDesc::kRadialGradient_CoordMapping: 1917 sampleCoords.printf("vec2(length(%s.xy), 0.5)", fsCoordName.c_str()); 1918 complexCoord = true; 1919 break; 1920 case StageDesc::kRadial2Gradient_CoordMapping: 1921 complexCoord = genRadial2GradientCoordMapping( 1922 stageNum, segments, 1923 radial2VaryingFSName, radial2Params, 1924 sampleCoords, fsCoordName, 1925 varyingDims, coordDims); 1926 1927 break; 1928 case StageDesc::kRadial2GradientDegenerate_CoordMapping: 1929 complexCoord = genRadial2GradientDegenerateCoordMapping( 1930 stageNum, segments, 1931 radial2VaryingFSName, radial2Params, 1932 sampleCoords, fsCoordName, 1933 varyingDims, coordDims); 1934 break; 1935 1936 }; 1937 1938 static const uint32_t kMulByAlphaMask = 1939 (StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag | 1940 StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag); 1941 1942 const char* swizzle = ""; 1943 if (desc.fInConfigFlags & StageDesc::kSwapRAndB_InConfigFlag) { 1944 GrAssert(!(desc.fInConfigFlags & StageDesc::kSmearAlpha_InConfigFlag)); 1945 GrAssert(!(desc.fInConfigFlags & StageDesc::kSmearRed_InConfigFlag)); 1946 swizzle = ".bgra"; 1947 } else if (desc.fInConfigFlags & StageDesc::kSmearAlpha_InConfigFlag) { 1948 GrAssert(!(desc.fInConfigFlags & kMulByAlphaMask)); 1949 GrAssert(!(desc.fInConfigFlags & StageDesc::kSmearRed_InConfigFlag)); 1950 swizzle = ".aaaa"; 1951 } else if (desc.fInConfigFlags & StageDesc::kSmearRed_InConfigFlag) { 1952 GrAssert(!(desc.fInConfigFlags & kMulByAlphaMask)); 1953 GrAssert(!(desc.fInConfigFlags & StageDesc::kSmearAlpha_InConfigFlag)); 1954 swizzle = ".rrrr"; 1955 } 1956 1957 GrStringBuilder modulate; 1958 if (NULL != fsInColor) { 1959 modulate.printf(" * %s", fsInColor); 1960 } 1961 1962 if (desc.fOptFlags & 1963 StageDesc::kCustomTextureDomain_OptFlagBit) { 1964 GrStringBuilder texDomainName; 1965 tex_domain_name(stageNum, &texDomainName); 1966 segments->fFSUnis.push_back().set(kVec4f_GrSLType, 1967 GrGLShaderVar::kUniform_TypeModifier, texDomainName); 1968 GrStringBuilder coordVar("clampCoord"); 1969 segments->fFSCode.appendf("\t%s %s = clamp(%s, %s.xy, %s.zw);\n", 1970 float_vector_type_str(coordDims), 1971 coordVar.c_str(), 1972 sampleCoords.c_str(), 1973 texDomainName.c_str(), 1974 texDomainName.c_str()); 1975 sampleCoords = coordVar; 1976 locations->fTexDomUni = kUseUniform; 1977 } 1978 1979 switch (desc.fFetchMode) { 1980 case StageDesc::k2x2_FetchMode: 1981 GrAssert(!(desc.fInConfigFlags & kMulByAlphaMask)); 1982 gen2x2FS(stageNum, segments, locations, &sampleCoords, 1983 samplerName, texelSizeName, swizzle, fsOutColor, 1984 texFunc, modulate, complexCoord, coordDims); 1985 break; 1986 case StageDesc::kConvolution_FetchMode: 1987 GrAssert(!(desc.fInConfigFlags & kMulByAlphaMask)); 1988 genConvolutionFS(stageNum, desc, segments, 1989 samplerName, kernel, swizzle, imageIncrementName, fsOutColor, 1990 sampleCoords, texFunc, modulate); 1991 break; 1992 case StageDesc::kDilate_FetchMode: 1993 case StageDesc::kErode_FetchMode: 1994 GrAssert(!(desc.fInConfigFlags & kMulByAlphaMask)); 1995 genMorphologyFS(stageNum, desc, segments, 1996 samplerName, swizzle, imageIncrementName, fsOutColor, 1997 sampleCoords, texFunc, modulate); 1998 break; 1999 default: 2000 if (desc.fInConfigFlags & kMulByAlphaMask) { 2001 // only one of the mul by alpha flags should be set 2002 GrAssert(GrIsPow2(kMulByAlphaMask & desc.fInConfigFlags)); 2003 GrAssert(!(desc.fInConfigFlags & 2004 StageDesc::kSmearAlpha_InConfigFlag)); 2005 GrAssert(!(desc.fInConfigFlags & 2006 StageDesc::kSmearRed_InConfigFlag)); 2007 segments->fFSCode.appendf("\t%s = %s(%s, %s)%s;\n", 2008 fsOutColor, texFunc.c_str(), 2009 samplerName, sampleCoords.c_str(), 2010 swizzle); 2011 if (desc.fInConfigFlags & 2012 StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag) { 2013 segments->fFSCode.appendf("\t%s = vec4(ceil(%s.rgb*%s.a*255.0)/255.0,%s.a)%s;\n", 2014 fsOutColor, fsOutColor, fsOutColor, 2015 fsOutColor, modulate.c_str()); 2016 } else { 2017 segments->fFSCode.appendf("\t%s = vec4(floor(%s.rgb*%s.a*255.0)/255.0,%s.a)%s;\n", 2018 fsOutColor, fsOutColor, fsOutColor, 2019 fsOutColor, modulate.c_str()); 2020 } 2021 } else { 2022 segments->fFSCode.appendf("\t%s = %s(%s, %s)%s%s;\n", 2023 fsOutColor, texFunc.c_str(), 2024 samplerName, sampleCoords.c_str(), 2025 swizzle, modulate.c_str()); 2026 } 2027 } 2028 2029 if (NULL != customStage) { 2030 if (desc.fOptFlags & (StageDesc::kIdentityMatrix_OptFlagBit | 2031 StageDesc::kNoPerspective_OptFlagBit)) { 2032 customStage->setSamplerMode(GrGLProgramStage::kDefault_SamplerMode); 2033 } else if (StageDesc::kIdentity_CoordMapping == desc.fCoordMapping && 2034 StageDesc::kSingle_FetchMode == desc.fFetchMode) { 2035 customStage->setSamplerMode(GrGLProgramStage::kProj_SamplerMode); 2036 } else { 2037 customStage->setSamplerMode( 2038 GrGLProgramStage::kExplicitDivide_SamplerMode); 2039 } 2040 2041 GrStringBuilder fragmentShader; 2042 fsCoordName = customStage->emitTextureSetup( 2043 &fragmentShader, varyingFSName, 2044 stageNum, coordDims, varyingDims); 2045 customStage->emitFS(&fragmentShader, fsOutColor, fsInColor, 2046 samplerName, fsCoordName.c_str()); 2047 2048 // Enclose custom code in a block to avoid namespace conflicts 2049 segments->fFSCode.appendf("{\n"); 2050 segments->fFSCode.append(fragmentShader); 2051 segments->fFSCode.appendf("}\n"); 2052 } 2053} 2054 2055 2056