GrGLProgram.cpp revision d2ae1fad78bbd37d77bd437ea14fb7df22c672d8
1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrGLProgram.h"
9
10#include "GrAllocator.h"
11#include "GrCustomStage.h"
12#include "GrGLProgramStage.h"
13#include "gl/GrGLShaderBuilder.h"
14#include "GrGLShaderVar.h"
15#include "GrProgramStageFactory.h"
16#include "SkTrace.h"
17#include "SkXfermode.h"
18
19namespace {
20
21enum {
22    /// Used to mark a StageUniLocation field that should be bound
23    /// to a uniform during getUniformLocationsAndInitCache().
24    kUseUniform = 2000
25};
26
27}  // namespace
28
29#define PRINT_SHADERS 0
30
31typedef GrGLProgram::ProgramDesc::StageDesc StageDesc;
32
33#define VIEW_MATRIX_NAME "uViewM"
34
35#define POS_ATTR_NAME "aPosition"
36#define COL_ATTR_NAME "aColor"
37#define COV_ATTR_NAME "aCoverage"
38#define EDGE_ATTR_NAME "aEdge"
39#define COL_UNI_NAME "uColor"
40#define COV_UNI_NAME "uCoverage"
41#define COL_FILTER_UNI_NAME "uColorFilter"
42#define COL_MATRIX_UNI_NAME "uColorMatrix"
43#define COL_MATRIX_VEC_UNI_NAME "uColorMatrixVec"
44
45namespace {
46inline void tex_attr_name(int coordIdx, GrStringBuilder* s) {
47    *s = "aTexCoord";
48    s->appendS32(coordIdx);
49}
50
51inline const char* float_vector_type_str(int count) {
52    return GrGLShaderVar::TypeString(GrSLFloatVectorType(count));
53}
54
55inline const char* vector_all_coords(int count) {
56    static const char* ALL[] = {"ERROR", "", ".xy", ".xyz", ".xyzw"};
57    GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ALL));
58    return ALL[count];
59}
60
61inline const char* all_ones_vec(int count) {
62    static const char* ONESVEC[] = {"ERROR", "1.0", "vec2(1,1)",
63                                    "vec3(1,1,1)", "vec4(1,1,1,1)"};
64    GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ONESVEC));
65    return ONESVEC[count];
66}
67
68inline const char* all_zeros_vec(int count) {
69    static const char* ZEROSVEC[] = {"ERROR", "0.0", "vec2(0,0)",
70                                    "vec3(0,0,0)", "vec4(0,0,0,0)"};
71    GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ZEROSVEC));
72    return ZEROSVEC[count];
73}
74
75inline const char* declared_color_output_name() { return "fsColorOut"; }
76inline const char* dual_source_output_name() { return "dualSourceOut"; }
77
78inline void tex_matrix_name(int stage, GrStringBuilder* s) {
79    *s = "uTexM";
80    s->appendS32(stage);
81}
82
83inline void sampler_name(int stage, GrStringBuilder* s) {
84    *s = "uSampler";
85    s->appendS32(stage);
86}
87
88inline void radial2_param_name(int stage, GrStringBuilder* s) {
89    *s = "uRadial2Params";
90    s->appendS32(stage);
91}
92
93inline void tex_domain_name(int stage, GrStringBuilder* s) {
94    *s = "uTexDom";
95    s->appendS32(stage);
96}
97}
98
99GrGLProgram::GrGLProgram() {
100}
101
102GrGLProgram::~GrGLProgram() {
103}
104
105void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff,
106                                GrBlendCoeff* dstCoeff) const {
107    switch (fProgramDesc.fDualSrcOutput) {
108        case ProgramDesc::kNone_DualSrcOutput:
109            break;
110        // the prog will write a coverage value to the secondary
111        // output and the dst is blended by one minus that value.
112        case ProgramDesc::kCoverage_DualSrcOutput:
113        case ProgramDesc::kCoverageISA_DualSrcOutput:
114        case ProgramDesc::kCoverageISC_DualSrcOutput:
115        *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_BlendCoeff;
116        break;
117        default:
118            GrCrash("Unexpected dual source blend output");
119            break;
120    }
121}
122
123// assigns modulation of two vars to an output var
124// vars can be vec4s or floats (or one of each)
125// result is always vec4
126// if either var is "" then assign to the other var
127// if both are "" then assign all ones
128static inline void modulate_helper(const char* outputVar,
129                                   const char* var0,
130                                   const char* var1,
131                                   GrStringBuilder* code) {
132    GrAssert(NULL != outputVar);
133    GrAssert(NULL != var0);
134    GrAssert(NULL != var1);
135    GrAssert(NULL != code);
136
137    bool has0 = '\0' != *var0;
138    bool has1 = '\0' != *var1;
139
140    if (!has0 && !has1) {
141        code->appendf("\t%s = %s;\n", outputVar, all_ones_vec(4));
142    } else if (!has0) {
143        code->appendf("\t%s = vec4(%s);\n", outputVar, var1);
144    } else if (!has1) {
145        code->appendf("\t%s = vec4(%s);\n", outputVar, var0);
146    } else {
147        code->appendf("\t%s = vec4(%s * %s);\n", outputVar, var0, var1);
148    }
149}
150
151// assigns addition of two vars to an output var
152// vars can be vec4s or floats (or one of each)
153// result is always vec4
154// if either var is "" then assign to the other var
155// if both are "" then assign all zeros
156static inline void add_helper(const char* outputVar,
157                              const char* var0,
158                              const char* var1,
159                              GrStringBuilder* code) {
160    GrAssert(NULL != outputVar);
161    GrAssert(NULL != var0);
162    GrAssert(NULL != var1);
163    GrAssert(NULL != code);
164
165    bool has0 = '\0' != *var0;
166    bool has1 = '\0' != *var1;
167
168    if (!has0 && !has1) {
169        code->appendf("\t%s = %s;\n", outputVar, all_zeros_vec(4));
170    } else if (!has0) {
171        code->appendf("\t%s = vec4(%s);\n", outputVar, var1);
172    } else if (!has1) {
173        code->appendf("\t%s = vec4(%s);\n", outputVar, var0);
174    } else {
175        code->appendf("\t%s = vec4(%s + %s);\n", outputVar, var0, var1);
176    }
177}
178
179// given two blend coeffecients determine whether the src
180// and/or dst computation can be omitted.
181static inline void needBlendInputs(SkXfermode::Coeff srcCoeff,
182                                   SkXfermode::Coeff dstCoeff,
183                                   bool* needSrcValue,
184                                   bool* needDstValue) {
185    if (SkXfermode::kZero_Coeff == srcCoeff) {
186        switch (dstCoeff) {
187            // these all read the src
188            case SkXfermode::kSC_Coeff:
189            case SkXfermode::kISC_Coeff:
190            case SkXfermode::kSA_Coeff:
191            case SkXfermode::kISA_Coeff:
192                *needSrcValue = true;
193                break;
194            default:
195                *needSrcValue = false;
196                break;
197        }
198    } else {
199        *needSrcValue = true;
200    }
201    if (SkXfermode::kZero_Coeff == dstCoeff) {
202        switch (srcCoeff) {
203            // these all read the dst
204            case SkXfermode::kDC_Coeff:
205            case SkXfermode::kIDC_Coeff:
206            case SkXfermode::kDA_Coeff:
207            case SkXfermode::kIDA_Coeff:
208                *needDstValue = true;
209                break;
210            default:
211                *needDstValue = false;
212                break;
213        }
214    } else {
215        *needDstValue = true;
216    }
217}
218
219/**
220 * Create a blend_coeff * value string to be used in shader code. Sets empty
221 * string if result is trivially zero.
222 */
223static void blendTermString(GrStringBuilder* str, SkXfermode::Coeff coeff,
224                             const char* src, const char* dst,
225                             const char* value) {
226    switch (coeff) {
227    case SkXfermode::kZero_Coeff:    /** 0 */
228        *str = "";
229        break;
230    case SkXfermode::kOne_Coeff:     /** 1 */
231        *str = value;
232        break;
233    case SkXfermode::kSC_Coeff:
234        str->printf("(%s * %s)", src, value);
235        break;
236    case SkXfermode::kISC_Coeff:
237        str->printf("((%s - %s) * %s)", all_ones_vec(4), src, value);
238        break;
239    case SkXfermode::kDC_Coeff:
240        str->printf("(%s * %s)", dst, value);
241        break;
242    case SkXfermode::kIDC_Coeff:
243        str->printf("((%s - %s) * %s)", all_ones_vec(4), dst, value);
244        break;
245    case SkXfermode::kSA_Coeff:      /** src alpha */
246        str->printf("(%s.a * %s)", src, value);
247        break;
248    case SkXfermode::kISA_Coeff:     /** inverse src alpha (i.e. 1 - sa) */
249        str->printf("((1.0 - %s.a) * %s)", src, value);
250        break;
251    case SkXfermode::kDA_Coeff:      /** dst alpha */
252        str->printf("(%s.a * %s)", dst, value);
253        break;
254    case SkXfermode::kIDA_Coeff:     /** inverse dst alpha (i.e. 1 - da) */
255        str->printf("((1.0 - %s.a) * %s)", dst, value);
256        break;
257    default:
258        GrCrash("Unexpected xfer coeff.");
259        break;
260    }
261}
262/**
263 * Adds a line to the fragment shader code which modifies the color by
264 * the specified color filter.
265 */
266static void addColorFilter(GrStringBuilder* fsCode, const char * outputVar,
267                           SkXfermode::Coeff uniformCoeff,
268                           SkXfermode::Coeff colorCoeff,
269                           const char* inColor) {
270    GrStringBuilder colorStr, constStr;
271    blendTermString(&colorStr, colorCoeff, COL_FILTER_UNI_NAME,
272                    inColor, inColor);
273    blendTermString(&constStr, uniformCoeff, COL_FILTER_UNI_NAME,
274                    inColor, COL_FILTER_UNI_NAME);
275
276    add_helper(outputVar, colorStr.c_str(), constStr.c_str(), fsCode);
277}
278/**
279 * Adds code to the fragment shader code which modifies the color by
280 * the specified color matrix.
281 */
282static void addColorMatrix(GrStringBuilder* fsCode, const char * outputVar,
283                           const char* inColor) {
284    fsCode->appendf("\t%s = %s * vec4(%s.rgb / %s.a, %s.a) + %s;\n", outputVar, COL_MATRIX_UNI_NAME, inColor, inColor, inColor, COL_MATRIX_VEC_UNI_NAME);
285    fsCode->appendf("\t%s.rgb *= %s.a;\n", outputVar, outputVar);
286}
287
288void GrGLProgram::genEdgeCoverage(const GrGLContextInfo& gl,
289                                  GrVertexLayout layout,
290                                  CachedData* programData,
291                                  GrStringBuilder* coverageVar,
292                                  GrGLShaderBuilder* segments) const {
293    if (layout & GrDrawTarget::kEdge_VertexLayoutBit) {
294        const char *vsName, *fsName;
295        segments->addVarying(kVec4f_GrSLType, "Edge", &vsName, &fsName);
296        segments->fVSAttrs.push_back().set(kVec4f_GrSLType,
297            GrGLShaderVar::kAttribute_TypeModifier, EDGE_ATTR_NAME);
298        segments->fVSCode.appendf("\t%s = " EDGE_ATTR_NAME ";\n", vsName);
299        switch (fProgramDesc.fVertexEdgeType) {
300        case GrDrawState::kHairLine_EdgeType:
301            segments->fFSCode.appendf("\tfloat edgeAlpha = abs(dot(vec3(gl_FragCoord.xy,1), %s.xyz));\n", fsName);
302            segments->fFSCode.append("\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
303            break;
304        case GrDrawState::kQuad_EdgeType:
305            segments->fFSCode.append("\tfloat edgeAlpha;\n");
306            // keep the derivative instructions outside the conditional
307            segments->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
308            segments->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
309            segments->fFSCode.appendf("\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName);
310            // today we know z and w are in device space. We could use derivatives
311            segments->fFSCode.appendf("\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName, fsName);
312            segments->fFSCode.append ("\t} else {\n");
313            segments->fFSCode.appendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
314                                      "\t\t               2.0*%s.x*duvdy.x - duvdy.y);\n",
315                                      fsName, fsName);
316            segments->fFSCode.appendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName);
317            segments->fFSCode.append("\t\tedgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);\n"
318                                      "\t}\n");
319            if (kES2_GrGLBinding == gl.binding()) {
320                segments->fHeader.printf("#extension GL_OES_standard_derivatives: enable\n");
321            }
322            break;
323        case GrDrawState::kHairQuad_EdgeType:
324            segments->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName);
325            segments->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName);
326            segments->fFSCode.appendf("\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n"
327                                      "\t               2.0*%s.x*duvdy.x - duvdy.y);\n",
328                                      fsName, fsName);
329            segments->fFSCode.appendf("\tfloat edgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName);
330            segments->fFSCode.append("\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n");
331            segments->fFSCode.append("\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n");
332            if (kES2_GrGLBinding == gl.binding()) {
333                segments->fHeader.printf("#extension GL_OES_standard_derivatives: enable\n");
334            }
335            break;
336        case GrDrawState::kCircle_EdgeType:
337            segments->fFSCode.append("\tfloat edgeAlpha;\n");
338            segments->fFSCode.appendf("\tfloat d = distance(gl_FragCoord.xy, %s.xy);\n", fsName);
339            segments->fFSCode.appendf("\tfloat outerAlpha = smoothstep(d - 0.5, d + 0.5, %s.z);\n", fsName);
340            segments->fFSCode.appendf("\tfloat innerAlpha = %s.w == 0.0 ? 1.0 : smoothstep(%s.w - 0.5, %s.w + 0.5, d);\n", fsName, fsName, fsName);
341            segments->fFSCode.append("\tedgeAlpha = outerAlpha * innerAlpha;\n");
342            break;
343        default:
344            GrCrash("Unknown Edge Type!");
345            break;
346        }
347        *coverageVar = "edgeAlpha";
348    } else {
349        coverageVar->reset();
350    }
351}
352
353namespace {
354
355void genInputColor(GrGLProgram::ProgramDesc::ColorInput colorInput,
356                   GrGLProgram::CachedData* programData,
357                   GrGLShaderBuilder* segments,
358                   GrStringBuilder* inColor) {
359    switch (colorInput) {
360        case GrGLProgram::ProgramDesc::kAttribute_ColorInput: {
361            segments->fVSAttrs.push_back().set(kVec4f_GrSLType,
362                GrGLShaderVar::kAttribute_TypeModifier,
363                COL_ATTR_NAME);
364            const char *vsName, *fsName;
365            segments->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName);
366            segments->fVSCode.appendf("\t%s = " COL_ATTR_NAME ";\n", vsName);
367            *inColor = fsName;
368            } break;
369        case GrGLProgram::ProgramDesc::kUniform_ColorInput:
370            segments->addUniform(GrGLShaderBuilder::kFragment_VariableLifetime,
371                                 kVec4f_GrSLType, COL_UNI_NAME);
372            programData->fUniLocations.fColorUni = kUseUniform;
373            *inColor = COL_UNI_NAME;
374            break;
375        case GrGLProgram::ProgramDesc::kTransBlack_ColorInput:
376            GrAssert(!"needComputedColor should be false.");
377            break;
378        case GrGLProgram::ProgramDesc::kSolidWhite_ColorInput:
379            break;
380        default:
381            GrCrash("Unknown color type.");
382            break;
383    }
384}
385
386void genAttributeCoverage(GrGLShaderBuilder* segments,
387                          GrStringBuilder* inOutCoverage) {
388    segments->fVSAttrs.push_back().set(kVec4f_GrSLType,
389                                       GrGLShaderVar::kAttribute_TypeModifier,
390                                       COV_ATTR_NAME);
391    const char *vsName, *fsName;
392    segments->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName);
393    segments->fVSCode.appendf("\t%s = " COV_ATTR_NAME ";\n", vsName);
394    if (inOutCoverage->size()) {
395        segments->fFSCode.appendf("\tvec4 attrCoverage = %s * %s;\n",
396                                  fsName, inOutCoverage->c_str());
397        *inOutCoverage = "attrCoverage";
398    } else {
399        *inOutCoverage = fsName;
400    }
401}
402
403void genUniformCoverage(GrGLShaderBuilder* segments,
404                        GrGLProgram::CachedData* programData,
405                        GrStringBuilder* inOutCoverage) {
406    segments->addUniform(GrGLShaderBuilder::kFragment_VariableLifetime,
407                         kVec4f_GrSLType, COV_UNI_NAME);
408    programData->fUniLocations.fCoverageUni = kUseUniform;
409    if (inOutCoverage->size()) {
410        segments->fFSCode.appendf("\tvec4 uniCoverage = %s * %s;\n",
411                                  COV_UNI_NAME, inOutCoverage->c_str());
412        *inOutCoverage = "uniCoverage";
413    } else {
414        *inOutCoverage = COV_UNI_NAME;
415    }
416}
417
418}
419
420void GrGLProgram::genGeometryShader(const GrGLContextInfo& gl,
421                                    GrGLShaderBuilder* segments) const {
422#if GR_GL_EXPERIMENTAL_GS
423    if (fProgramDesc.fExperimentalGS) {
424        GrAssert(gl.glslGeneration() >= k150_GrGLSLGeneration);
425        segments->fGSHeader.append("layout(triangles) in;\n"
426                                   "layout(triangle_strip, max_vertices = 6) out;\n");
427        segments->fGSCode.append("void main() {\n"
428                                 "\tfor (int i = 0; i < 3; ++i) {\n"
429                                  "\t\tgl_Position = gl_in[i].gl_Position;\n");
430        if (this->fProgramDesc.fEmitsPointSize) {
431            segments->fGSCode.append("\t\tgl_PointSize = 1.0;\n");
432        }
433        GrAssert(segments->fGSInputs.count() == segments->fGSOutputs.count());
434        int count = segments->fGSInputs.count();
435        for (int i = 0; i < count; ++i) {
436            segments->fGSCode.appendf("\t\t%s = %s[i];\n",
437                                      segments->fGSOutputs[i].getName().c_str(),
438                                      segments->fGSInputs[i].getName().c_str());
439        }
440        segments->fGSCode.append("\t\tEmitVertex();\n"
441                                 "\t}\n"
442                                 "\tEndPrimitive();\n"
443                                 "}\n");
444    }
445#endif
446}
447
448const char* GrGLProgram::adjustInColor(const GrStringBuilder& inColor) const {
449    if (inColor.size()) {
450          return inColor.c_str();
451    } else {
452        if (ProgramDesc::kSolidWhite_ColorInput == fProgramDesc.fColorInput) {
453            return all_ones_vec(4);
454        } else {
455            return all_zeros_vec(4);
456        }
457    }
458}
459
460// If this destructor is in the header file, we must include GrGLProgramStage
461// instead of just forward-declaring it.
462GrGLProgram::CachedData::~CachedData() {
463    for (int i = 0; i < GrDrawState::kNumStages; ++i) {
464        delete fCustomStage[i];
465    }
466}
467
468
469bool GrGLProgram::genProgram(const GrGLContextInfo& gl,
470                             GrCustomStage** customStages,
471                             GrGLProgram::CachedData* programData) const {
472    GrGLShaderBuilder segments;
473    const uint32_t& layout = fProgramDesc.fVertexLayout;
474
475    programData->fUniLocations.reset();
476
477#if GR_GL_EXPERIMENTAL_GS
478    segments.fUsesGS = fProgramDesc.fExperimentalGS;
479#endif
480
481    SkXfermode::Coeff colorCoeff, uniformCoeff;
482    bool applyColorMatrix = SkToBool(fProgramDesc.fColorMatrixEnabled);
483    // The rest of transfer mode color filters have not been implemented
484    if (fProgramDesc.fColorFilterXfermode < SkXfermode::kCoeffModesCnt) {
485        GR_DEBUGCODE(bool success =)
486            SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>
487                                    (fProgramDesc.fColorFilterXfermode),
488                                    &uniformCoeff, &colorCoeff);
489        GR_DEBUGASSERT(success);
490    } else {
491        colorCoeff = SkXfermode::kOne_Coeff;
492        uniformCoeff = SkXfermode::kZero_Coeff;
493    }
494
495    // no need to do the color filter / matrix at all if coverage is 0. The
496    // output color is scaled by the coverage. All the dual source outputs are
497    // scaled by the coverage as well.
498    if (ProgramDesc::kTransBlack_ColorInput == fProgramDesc.fCoverageInput) {
499        colorCoeff = SkXfermode::kZero_Coeff;
500        uniformCoeff = SkXfermode::kZero_Coeff;
501        applyColorMatrix = false;
502    }
503
504    // If we know the final color is going to be all zeros then we can
505    // simplify the color filter coeffecients. needComputedColor will then
506    // come out false below.
507    if (ProgramDesc::kTransBlack_ColorInput == fProgramDesc.fColorInput) {
508        colorCoeff = SkXfermode::kZero_Coeff;
509        if (SkXfermode::kDC_Coeff == uniformCoeff ||
510            SkXfermode::kDA_Coeff == uniformCoeff) {
511            uniformCoeff = SkXfermode::kZero_Coeff;
512        } else if (SkXfermode::kIDC_Coeff == uniformCoeff ||
513                   SkXfermode::kIDA_Coeff == uniformCoeff) {
514            uniformCoeff = SkXfermode::kOne_Coeff;
515        }
516    }
517
518    bool needColorFilterUniform;
519    bool needComputedColor;
520    needBlendInputs(uniformCoeff, colorCoeff,
521                    &needColorFilterUniform, &needComputedColor);
522
523    // the dual source output has no canonical var name, have to
524    // declare an output, which is incompatible with gl_FragColor/gl_FragData.
525    bool dualSourceOutputWritten = false;
526    segments.fHeader.printf(GrGetGLSLVersionDecl(gl.binding(),
527                                                 gl.glslGeneration()));
528
529    GrGLShaderVar colorOutput;
530    bool isColorDeclared = GrGLSLSetupFSColorOuput(gl.glslGeneration(),
531                                                   declared_color_output_name(),
532                                                   &colorOutput);
533    if (isColorDeclared) {
534        segments.fFSOutputs.push_back(colorOutput);
535    }
536
537    segments.addUniform(GrGLShaderBuilder::kVertex_VariableLifetime,
538                        kMat33f_GrSLType, VIEW_MATRIX_NAME);
539    programData->fUniLocations.fViewMatrixUni = kUseUniform;
540
541    segments.fVSAttrs.push_back().set(kVec2f_GrSLType,
542        GrGLShaderVar::kAttribute_TypeModifier, POS_ATTR_NAME);
543
544    segments.fVSCode.append(
545        "void main() {\n"
546            "\tvec3 pos3 = " VIEW_MATRIX_NAME " * vec3("POS_ATTR_NAME", 1);\n"
547            "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n");
548
549    // incoming color to current stage being processed.
550    GrStringBuilder inColor;
551
552    if (needComputedColor) {
553        genInputColor((ProgramDesc::ColorInput) fProgramDesc.fColorInput,
554                      programData, &segments, &inColor);
555    }
556
557    // we output point size in the GS if present
558    if (fProgramDesc.fEmitsPointSize && !segments.fUsesGS){
559        segments.fVSCode.append("\tgl_PointSize = 1.0;\n");
560    }
561
562    segments.fFSCode.append("void main() {\n");
563
564    // add texture coordinates that are used to the list of vertex attr decls
565    GrStringBuilder texCoordAttrs[GrDrawState::kMaxTexCoords];
566    for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
567        if (GrDrawTarget::VertexUsesTexCoordIdx(t, layout)) {
568            tex_attr_name(t, texCoordAttrs + t);
569            segments.fVSAttrs.push_back().set(kVec2f_GrSLType,
570                GrGLShaderVar::kAttribute_TypeModifier,
571                texCoordAttrs[t].c_str());
572        }
573    }
574
575    ///////////////////////////////////////////////////////////////////////////
576    // We need to convert generic effect representations to GL-specific
577    // backends so they can be accesseed in genStageCode() and in subsequent,
578    // uses of programData, but it's safest to do so below when we're *sure*
579    // we need them.
580    for (int s = 0; s < GrDrawState::kNumStages; ++s) {
581        programData->fCustomStage[s] = NULL;
582    }
583
584    ///////////////////////////////////////////////////////////////////////////
585    // compute the final color
586
587    // if we have color stages string them together, feeding the output color
588    // of each to the next and generating code for each stage.
589    if (needComputedColor) {
590        GrStringBuilder outColor;
591        for (int s = 0; s < fProgramDesc.fFirstCoverageStage; ++s) {
592            if (fProgramDesc.fStages[s].isEnabled()) {
593                // create var to hold stage result
594                outColor = "color";
595                outColor.appendS32(s);
596                segments.fFSCode.appendf("\tvec4 %s;\n", outColor.c_str());
597
598                const char* inCoords;
599                // figure out what our input coords are
600                if (GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s) &
601                    layout) {
602                    inCoords = POS_ATTR_NAME;
603                } else {
604                    int tcIdx = GrDrawTarget::VertexTexCoordsForStage(s, layout);
605                     // we better have input tex coordinates if stage is enabled.
606                    GrAssert(tcIdx >= 0);
607                    GrAssert(texCoordAttrs[tcIdx].size());
608                    inCoords = texCoordAttrs[tcIdx].c_str();
609                }
610
611                if (NULL != customStages[s]) {
612                    const GrProgramStageFactory& factory =
613                        customStages[s]->getFactory();
614                    programData->fCustomStage[s] =
615                        factory.createGLInstance(*customStages[s]);
616                }
617                this->genStageCode(gl,
618                                   s,
619                                   fProgramDesc.fStages[s],
620                                   inColor.size() ? inColor.c_str() : NULL,
621                                   outColor.c_str(),
622                                   inCoords,
623                                   &segments,
624                                   &programData->fUniLocations.fStages[s],
625                                   programData->fCustomStage[s]);
626                inColor = outColor;
627            }
628        }
629    }
630
631    // if have all ones or zeros for the "dst" input to the color filter then we
632    // may be able to make additional optimizations.
633    if (needColorFilterUniform && needComputedColor && !inColor.size()) {
634        GrAssert(ProgramDesc::kSolidWhite_ColorInput == fProgramDesc.fColorInput);
635        bool uniformCoeffIsZero = SkXfermode::kIDC_Coeff == uniformCoeff ||
636                                  SkXfermode::kIDA_Coeff == uniformCoeff;
637        if (uniformCoeffIsZero) {
638            uniformCoeff = SkXfermode::kZero_Coeff;
639            bool bogus;
640            needBlendInputs(SkXfermode::kZero_Coeff, colorCoeff,
641                            &needColorFilterUniform, &bogus);
642        }
643    }
644    if (needColorFilterUniform) {
645        segments.addUniform(GrGLShaderBuilder::kFragment_VariableLifetime,
646                            kVec4f_GrSLType, COL_FILTER_UNI_NAME);
647        programData->fUniLocations.fColorFilterUni = kUseUniform;
648    }
649    bool wroteFragColorZero = false;
650    if (SkXfermode::kZero_Coeff == uniformCoeff &&
651        SkXfermode::kZero_Coeff == colorCoeff &&
652        !applyColorMatrix) {
653        segments.fFSCode.appendf("\t%s = %s;\n",
654                                 colorOutput.getName().c_str(),
655                                 all_zeros_vec(4));
656        wroteFragColorZero = true;
657    } else if (SkXfermode::kDst_Mode != fProgramDesc.fColorFilterXfermode) {
658        segments.fFSCode.append("\tvec4 filteredColor;\n");
659        const char* color = adjustInColor(inColor);
660        addColorFilter(&segments.fFSCode, "filteredColor", uniformCoeff,
661                       colorCoeff, color);
662        inColor = "filteredColor";
663    }
664    if (applyColorMatrix) {
665        segments.addUniform(GrGLShaderBuilder::kFragment_VariableLifetime,
666                            kMat44f_GrSLType, COL_MATRIX_UNI_NAME);
667        segments.addUniform(GrGLShaderBuilder::kFragment_VariableLifetime,
668                            kVec4f_GrSLType, COL_MATRIX_VEC_UNI_NAME);
669        programData->fUniLocations.fColorMatrixUni = kUseUniform;
670        programData->fUniLocations.fColorMatrixVecUni = kUseUniform;
671        segments.fFSCode.append("\tvec4 matrixedColor;\n");
672        const char* color = adjustInColor(inColor);
673        addColorMatrix(&segments.fFSCode, "matrixedColor", color);
674        inColor = "matrixedColor";
675    }
676
677    ///////////////////////////////////////////////////////////////////////////
678    // compute the partial coverage (coverage stages and edge aa)
679
680    GrStringBuilder inCoverage;
681    bool coverageIsZero = ProgramDesc::kTransBlack_ColorInput ==
682                          fProgramDesc.fCoverageInput;
683    // we don't need to compute coverage at all if we know the final shader
684    // output will be zero and we don't have a dual src blend output.
685    if (!wroteFragColorZero ||
686        ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) {
687
688        if (!coverageIsZero) {
689            this->genEdgeCoverage(gl,
690                                  layout,
691                                  programData,
692                                  &inCoverage,
693                                  &segments);
694
695            switch (fProgramDesc.fCoverageInput) {
696                case ProgramDesc::kSolidWhite_ColorInput:
697                    // empty string implies solid white
698                    break;
699                case ProgramDesc::kAttribute_ColorInput:
700                    genAttributeCoverage(&segments, &inCoverage);
701                    break;
702                case ProgramDesc::kUniform_ColorInput:
703                    genUniformCoverage(&segments, programData, &inCoverage);
704                    break;
705                default:
706                    GrCrash("Unexpected input coverage.");
707            }
708
709            GrStringBuilder outCoverage;
710            const int& startStage = fProgramDesc.fFirstCoverageStage;
711            for (int s = startStage; s < GrDrawState::kNumStages; ++s) {
712                if (fProgramDesc.fStages[s].isEnabled()) {
713                    // create var to hold stage output
714                    outCoverage = "coverage";
715                    outCoverage.appendS32(s);
716                    segments.fFSCode.appendf("\tvec4 %s;\n",
717                                             outCoverage.c_str());
718
719                    const char* inCoords;
720                    // figure out what our input coords are
721                    if (GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s) &
722                        layout) {
723                        inCoords = POS_ATTR_NAME;
724                    } else {
725                        int tcIdx =
726                            GrDrawTarget::VertexTexCoordsForStage(s, layout);
727                        // we better have input tex coordinates if stage is
728                        // enabled.
729                        GrAssert(tcIdx >= 0);
730                        GrAssert(texCoordAttrs[tcIdx].size());
731                        inCoords = texCoordAttrs[tcIdx].c_str();
732                    }
733
734                    if (NULL != customStages[s]) {
735                        const GrProgramStageFactory& factory =
736                            customStages[s]->getFactory();
737                        programData->fCustomStage[s] =
738                            factory.createGLInstance(*customStages[s]);
739                    }
740                    this->genStageCode(gl, s,
741                        fProgramDesc.fStages[s],
742                        inCoverage.size() ? inCoverage.c_str() : NULL,
743                        outCoverage.c_str(),
744                        inCoords,
745                        &segments,
746                        &programData->fUniLocations.fStages[s],
747                        programData->fCustomStage[s]);
748                    inCoverage = outCoverage;
749                }
750            }
751        }
752        if (ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) {
753            segments.fFSOutputs.push_back().set(kVec4f_GrSLType,
754                GrGLShaderVar::kOut_TypeModifier,
755                dual_source_output_name());
756            bool outputIsZero = coverageIsZero;
757            GrStringBuilder coeff;
758            if (!outputIsZero &&
759                ProgramDesc::kCoverage_DualSrcOutput !=
760                fProgramDesc.fDualSrcOutput && !wroteFragColorZero) {
761                if (!inColor.size()) {
762                    outputIsZero = true;
763                } else {
764                    if (fProgramDesc.fDualSrcOutput ==
765                        ProgramDesc::kCoverageISA_DualSrcOutput) {
766                        coeff.printf("(1 - %s.a)", inColor.c_str());
767                    } else {
768                        coeff.printf("(vec4(1,1,1,1) - %s)", inColor.c_str());
769                    }
770                }
771            }
772            if (outputIsZero) {
773                segments.fFSCode.appendf("\t%s = %s;\n",
774                                         dual_source_output_name(),
775                                         all_zeros_vec(4));
776            } else {
777                modulate_helper(dual_source_output_name(),
778                                coeff.c_str(),
779                                inCoverage.c_str(),
780                                &segments.fFSCode);
781            }
782            dualSourceOutputWritten = true;
783        }
784    }
785
786    ///////////////////////////////////////////////////////////////////////////
787    // combine color and coverage as frag color
788
789    if (!wroteFragColorZero) {
790        if (coverageIsZero) {
791            segments.fFSCode.appendf("\t%s = %s;\n",
792                                     colorOutput.getName().c_str(),
793                                     all_zeros_vec(4));
794        } else {
795            modulate_helper(colorOutput.getName().c_str(),
796                            inColor.c_str(),
797                            inCoverage.c_str(),
798                            &segments.fFSCode);
799        }
800        if (ProgramDesc::kUnpremultiplied_RoundDown_OutputConfig ==
801            fProgramDesc.fOutputConfig) {
802            segments.fFSCode.appendf("\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(floor(%s.rgb / %s.a * 255.0)/255.0, %s.a);\n",
803                                        colorOutput.getName().c_str(),
804                                        colorOutput.getName().c_str(),
805                                        colorOutput.getName().c_str(),
806                                        colorOutput.getName().c_str(),
807                                        colorOutput.getName().c_str());
808        } else if (ProgramDesc::kUnpremultiplied_RoundUp_OutputConfig ==
809                   fProgramDesc.fOutputConfig) {
810            segments.fFSCode.appendf("\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(ceil(%s.rgb / %s.a * 255.0)/255.0, %s.a);\n",
811                                        colorOutput.getName().c_str(),
812                                        colorOutput.getName().c_str(),
813                                        colorOutput.getName().c_str(),
814                                        colorOutput.getName().c_str(),
815                                        colorOutput.getName().c_str());
816        }
817    }
818
819    segments.fVSCode.append("}\n");
820    segments.fFSCode.append("}\n");
821
822    ///////////////////////////////////////////////////////////////////////////
823    // insert GS
824#if GR_DEBUG
825    this->genGeometryShader(gl, &segments);
826#endif
827
828    ///////////////////////////////////////////////////////////////////////////
829    // compile and setup attribs and unis
830
831    if (!CompileShaders(gl, segments, programData)) {
832        return false;
833    }
834
835    if (!this->bindOutputsAttribsAndLinkProgram(gl, texCoordAttrs,
836                                                isColorDeclared,
837                                                dualSourceOutputWritten,
838                                                programData)) {
839        return false;
840    }
841
842    this->getUniformLocationsAndInitCache(gl, programData);
843
844    return true;
845}
846
847namespace {
848
849inline void expand_decls(const VarArray& vars,
850                         const GrGLContextInfo& gl,
851                         GrStringBuilder* string) {
852    const int count = vars.count();
853    for (int i = 0; i < count; ++i) {
854        vars[i].appendDecl(gl, string);
855    }
856}
857
858inline void print_shader(int stringCnt,
859                         const char** strings,
860                         int* stringLengths) {
861    for (int i = 0; i < stringCnt; ++i) {
862        if (NULL == stringLengths || stringLengths[i] < 0) {
863            GrPrintf(strings[i]);
864        } else {
865            GrPrintf("%.*s", stringLengths[i], strings[i]);
866        }
867    }
868}
869
870typedef SkTArray<const char*, true>         StrArray;
871#define PREALLOC_STR_ARRAY(N) SkSTArray<(N), const char*, true>
872
873typedef SkTArray<int, true>                 LengthArray;
874#define PREALLOC_LENGTH_ARRAY(N) SkSTArray<(N), int, true>
875
876// these shouldn't relocate
877typedef GrTAllocator<GrStringBuilder>       TempArray;
878#define PREALLOC_TEMP_ARRAY(N) GrSTAllocator<(N), GrStringBuilder>
879
880inline void append_string(const GrStringBuilder& str,
881                          StrArray* strings,
882                          LengthArray* lengths) {
883    int length = (int) str.size();
884    if (length) {
885        strings->push_back(str.c_str());
886        lengths->push_back(length);
887    }
888    GrAssert(strings->count() == lengths->count());
889}
890
891inline void append_decls(const VarArray& vars,
892                         const GrGLContextInfo& gl,
893                         StrArray* strings,
894                         LengthArray* lengths,
895                         TempArray* temp) {
896    expand_decls(vars, gl, &temp->push_back());
897    append_string(temp->back(), strings, lengths);
898}
899
900}
901
902bool GrGLProgram::CompileShaders(const GrGLContextInfo& gl,
903                                 const GrGLShaderBuilder& segments,
904                                 CachedData* programData) {
905    enum { kPreAllocStringCnt = 8 };
906
907    PREALLOC_STR_ARRAY(kPreAllocStringCnt)    strs;
908    PREALLOC_LENGTH_ARRAY(kPreAllocStringCnt) lengths;
909    PREALLOC_TEMP_ARRAY(kPreAllocStringCnt)   temps;
910
911    GrStringBuilder unis;
912    GrStringBuilder inputs;
913    GrStringBuilder outputs;
914
915    append_string(segments.fHeader, &strs, &lengths);
916    append_decls(segments.fVSUnis, gl, &strs, &lengths, &temps);
917    append_decls(segments.fVSAttrs, gl, &strs, &lengths, &temps);
918    append_decls(segments.fVSOutputs, gl, &strs, &lengths, &temps);
919    append_string(segments.fVSCode, &strs, &lengths);
920
921#if PRINT_SHADERS
922    print_shader(strs.count(), &strs[0], &lengths[0]);
923    GrPrintf("\n");
924#endif
925
926    programData->fVShaderID =
927        CompileShader(gl, GR_GL_VERTEX_SHADER, strs.count(),
928                      &strs[0], &lengths[0]);
929
930    if (!programData->fVShaderID) {
931        return false;
932    }
933    if (segments.fUsesGS) {
934        strs.reset();
935        lengths.reset();
936        temps.reset();
937        append_string(segments.fHeader, &strs, &lengths);
938        append_string(segments.fGSHeader, &strs, &lengths);
939        append_decls(segments.fGSInputs, gl, &strs, &lengths, &temps);
940        append_decls(segments.fGSOutputs, gl, &strs, &lengths, &temps);
941        append_string(segments.fGSCode, &strs, &lengths);
942#if PRINT_SHADERS
943        print_shader(strs.count(), &strs[0], &lengths[0]);
944        GrPrintf("\n");
945#endif
946        programData->fGShaderID =
947            CompileShader(gl, GR_GL_GEOMETRY_SHADER, strs.count(),
948                          &strs[0], &lengths[0]);
949    } else {
950        programData->fGShaderID = 0;
951    }
952
953    strs.reset();
954    lengths.reset();
955    temps.reset();
956
957    append_string(segments.fHeader, &strs, &lengths);
958    GrStringBuilder precisionStr(GrGetGLSLShaderPrecisionDecl(gl.binding()));
959    append_string(precisionStr, &strs, &lengths);
960    append_decls(segments.fFSUnis, gl, &strs, &lengths, &temps);
961    append_decls(segments.fFSInputs, gl, &strs, &lengths, &temps);
962    // We shouldn't have declared outputs on 1.10
963    GrAssert(k110_GrGLSLGeneration != gl.glslGeneration() ||
964             segments.fFSOutputs.empty());
965    append_decls(segments.fFSOutputs, gl, &strs, &lengths, &temps);
966    append_string(segments.fFSFunctions, &strs, &lengths);
967    append_string(segments.fFSCode, &strs, &lengths);
968
969#if PRINT_SHADERS
970    print_shader(strs.count(), &strs[0], &lengths[0]);
971    GrPrintf("\n");
972#endif
973
974    programData->fFShaderID =
975        CompileShader(gl, GR_GL_FRAGMENT_SHADER, strs.count(),
976                      &strs[0], &lengths[0]);
977
978    if (!programData->fFShaderID) {
979        return false;
980    }
981
982    return true;
983}
984
985#define GL_CALL(X) GR_GL_CALL(gl.interface(), X)
986#define GL_CALL_RET(R, X) GR_GL_CALL_RET(gl.interface(), R, X)
987
988GrGLuint GrGLProgram::CompileShader(const GrGLContextInfo& gl,
989                                    GrGLenum type,
990                                    int stringCnt,
991                                    const char** strings,
992                                    int* stringLengths) {
993    SK_TRACE_EVENT1("GrGLProgram::CompileShader",
994                    "stringCount", SkStringPrintf("%i", stringCnt).c_str());
995
996    GrGLuint shader;
997    GL_CALL_RET(shader, CreateShader(type));
998    if (0 == shader) {
999        return 0;
1000    }
1001
1002    GrGLint compiled = GR_GL_INIT_ZERO;
1003    GL_CALL(ShaderSource(shader, stringCnt, strings, stringLengths));
1004    GL_CALL(CompileShader(shader));
1005    GL_CALL(GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled));
1006
1007    if (!compiled) {
1008        GrGLint infoLen = GR_GL_INIT_ZERO;
1009        GL_CALL(GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen));
1010        SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
1011        if (infoLen > 0) {
1012            // retrieve length even though we don't need it to workaround
1013            // bug in chrome cmd buffer param validation.
1014            GrGLsizei length = GR_GL_INIT_ZERO;
1015            GL_CALL(GetShaderInfoLog(shader, infoLen+1,
1016                                         &length, (char*)log.get()));
1017            print_shader(stringCnt, strings, stringLengths);
1018            GrPrintf("\n%s", log.get());
1019        }
1020        GrAssert(!"Shader compilation failed!");
1021        GL_CALL(DeleteShader(shader));
1022        return 0;
1023    }
1024    return shader;
1025}
1026
1027bool GrGLProgram::bindOutputsAttribsAndLinkProgram(
1028                                        const GrGLContextInfo& gl,
1029                                        GrStringBuilder texCoordAttrNames[],
1030                                        bool bindColorOut,
1031                                        bool bindDualSrcOut,
1032                                        CachedData* programData) const {
1033    GL_CALL_RET(programData->fProgramID, CreateProgram());
1034    if (!programData->fProgramID) {
1035        return false;
1036    }
1037    const GrGLint& progID = programData->fProgramID;
1038
1039    GL_CALL(AttachShader(progID, programData->fVShaderID));
1040    if (programData->fGShaderID) {
1041        GL_CALL(AttachShader(progID, programData->fGShaderID));
1042    }
1043    GL_CALL(AttachShader(progID, programData->fFShaderID));
1044
1045    if (bindColorOut) {
1046        GL_CALL(BindFragDataLocation(programData->fProgramID,
1047                                     0, declared_color_output_name()));
1048    }
1049    if (bindDualSrcOut) {
1050        GL_CALL(BindFragDataLocationIndexed(programData->fProgramID,
1051                                            0, 1, dual_source_output_name()));
1052    }
1053
1054    // Bind the attrib locations to same values for all shaders
1055    GL_CALL(BindAttribLocation(progID, PositionAttributeIdx(), POS_ATTR_NAME));
1056    for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) {
1057        if (texCoordAttrNames[t].size()) {
1058            GL_CALL(BindAttribLocation(progID,
1059                                       TexCoordAttributeIdx(t),
1060                                       texCoordAttrNames[t].c_str()));
1061        }
1062    }
1063
1064    GL_CALL(BindAttribLocation(progID, ColorAttributeIdx(), COL_ATTR_NAME));
1065    GL_CALL(BindAttribLocation(progID, CoverageAttributeIdx(), COV_ATTR_NAME));
1066    GL_CALL(BindAttribLocation(progID, EdgeAttributeIdx(), EDGE_ATTR_NAME));
1067
1068    GL_CALL(LinkProgram(progID));
1069
1070    GrGLint linked = GR_GL_INIT_ZERO;
1071    GL_CALL(GetProgramiv(progID, GR_GL_LINK_STATUS, &linked));
1072    if (!linked) {
1073        GrGLint infoLen = GR_GL_INIT_ZERO;
1074        GL_CALL(GetProgramiv(progID, GR_GL_INFO_LOG_LENGTH, &infoLen));
1075        SkAutoMalloc log(sizeof(char)*(infoLen+1));  // outside if for debugger
1076        if (infoLen > 0) {
1077            // retrieve length even though we don't need it to workaround
1078            // bug in chrome cmd buffer param validation.
1079            GrGLsizei length = GR_GL_INIT_ZERO;
1080            GL_CALL(GetProgramInfoLog(progID,
1081                                      infoLen+1,
1082                                      &length,
1083                                      (char*)log.get()));
1084            GrPrintf((char*)log.get());
1085        }
1086        GrAssert(!"Error linking program");
1087        GL_CALL(DeleteProgram(progID));
1088        programData->fProgramID = 0;
1089        return false;
1090    }
1091    return true;
1092}
1093
1094void GrGLProgram::getUniformLocationsAndInitCache(const GrGLContextInfo& gl,
1095                                                  CachedData* programData) const {
1096    const GrGLint& progID = programData->fProgramID;
1097
1098    if (kUseUniform == programData->fUniLocations.fViewMatrixUni) {
1099        GL_CALL_RET(programData->fUniLocations.fViewMatrixUni,
1100                    GetUniformLocation(progID, VIEW_MATRIX_NAME));
1101        GrAssert(kUnusedUniform != programData->fUniLocations.fViewMatrixUni);
1102    }
1103    if (kUseUniform == programData->fUniLocations.fColorUni) {
1104        GL_CALL_RET(programData->fUniLocations.fColorUni,
1105                    GetUniformLocation(progID, COL_UNI_NAME));
1106        GrAssert(kUnusedUniform != programData->fUniLocations.fColorUni);
1107    }
1108    if (kUseUniform == programData->fUniLocations.fColorFilterUni) {
1109        GL_CALL_RET(programData->fUniLocations.fColorFilterUni,
1110                    GetUniformLocation(progID, COL_FILTER_UNI_NAME));
1111        GrAssert(kUnusedUniform != programData->fUniLocations.fColorFilterUni);
1112    }
1113
1114    if (kUseUniform == programData->fUniLocations.fColorMatrixUni) {
1115        GL_CALL_RET(programData->fUniLocations.fColorMatrixUni,
1116                    GetUniformLocation(progID, COL_MATRIX_UNI_NAME));
1117    }
1118
1119    if (kUseUniform == programData->fUniLocations.fColorMatrixVecUni) {
1120        GL_CALL_RET(programData->fUniLocations.fColorMatrixVecUni,
1121                    GetUniformLocation(progID, COL_MATRIX_VEC_UNI_NAME));
1122    }
1123    if (kUseUniform == programData->fUniLocations.fCoverageUni) {
1124        GL_CALL_RET(programData->fUniLocations.fCoverageUni,
1125                    GetUniformLocation(progID, COV_UNI_NAME));
1126        GrAssert(kUnusedUniform != programData->fUniLocations.fCoverageUni);
1127    }
1128
1129    for (int s = 0; s < GrDrawState::kNumStages; ++s) {
1130        StageUniLocations& locations = programData->fUniLocations.fStages[s];
1131        if (fProgramDesc.fStages[s].isEnabled()) {
1132            if (kUseUniform == locations.fTextureMatrixUni) {
1133                GrStringBuilder texMName;
1134                tex_matrix_name(s, &texMName);
1135                GL_CALL_RET(locations.fTextureMatrixUni,
1136                            GetUniformLocation(progID, texMName.c_str()));
1137                GrAssert(kUnusedUniform != locations.fTextureMatrixUni);
1138            }
1139
1140            if (kUseUniform == locations.fSamplerUni) {
1141                GrStringBuilder samplerName;
1142                sampler_name(s, &samplerName);
1143                GL_CALL_RET(locations.fSamplerUni,
1144                            GetUniformLocation(progID,samplerName.c_str()));
1145                GrAssert(kUnusedUniform != locations.fSamplerUni);
1146            }
1147
1148            if (kUseUniform == locations.fTexDomUni) {
1149                GrStringBuilder texDomName;
1150                tex_domain_name(s, &texDomName);
1151                GL_CALL_RET(locations.fTexDomUni,
1152                            GetUniformLocation(progID, texDomName.c_str()));
1153                GrAssert(kUnusedUniform != locations.fTexDomUni);
1154            }
1155
1156            if (NULL != programData->fCustomStage[s]) {
1157                programData->fCustomStage[s]->
1158                    initUniforms(gl.interface(), progID);
1159            }
1160        }
1161    }
1162    GL_CALL(UseProgram(progID));
1163
1164    // init sampler unis and set bogus values for state tracking
1165    for (int s = 0; s < GrDrawState::kNumStages; ++s) {
1166        if (kUnusedUniform != programData->fUniLocations.fStages[s].fSamplerUni) {
1167            GL_CALL(Uniform1i(programData->fUniLocations.fStages[s].fSamplerUni, s));
1168        }
1169        programData->fTextureMatrices[s] = GrMatrix::InvalidMatrix();
1170        programData->fTextureWidth[s] = -1;
1171        programData->fTextureHeight[s] = -1;
1172        programData->fTextureDomain[s].setEmpty();
1173        // this is arbitrary, just initialize to something
1174        programData->fTextureOrientation[s] =
1175            GrGLTexture::kBottomUp_Orientation;
1176        // Must not reset fStageOverride[] here.
1177    }
1178    programData->fViewMatrix = GrMatrix::InvalidMatrix();
1179    programData->fViewportSize.set(-1, -1);
1180    programData->fColor = GrColor_ILLEGAL;
1181    programData->fColorFilterColor = GrColor_ILLEGAL;
1182}
1183
1184//============================================================================
1185// Stage code generation
1186//============================================================================
1187
1188void GrGLProgram::genStageCode(const GrGLContextInfo& gl,
1189                               int stageNum,
1190                               const GrGLProgram::StageDesc& desc,
1191                               const char* fsInColor, // NULL means no incoming color
1192                               const char* fsOutColor,
1193                               const char* vsInCoord,
1194                               GrGLShaderBuilder* segments,
1195                               StageUniLocations* locations,
1196                               GrGLProgramStage* customStage) const {
1197
1198    GrAssert(stageNum >= 0 && stageNum <= GrDrawState::kNumStages);
1199    GrAssert((desc.fInConfigFlags & StageDesc::kInConfigBitMask) ==
1200             desc.fInConfigFlags);
1201
1202    /// Vertex Shader Stuff
1203
1204    // decide whether we need a matrix to transform texture coords
1205    // and whether the varying needs a perspective coord.
1206    const char* matName = NULL;
1207    if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
1208        segments->fVaryingDims = segments->fCoordDims;
1209    } else {
1210        GrStringBuilder texMatName;
1211        tex_matrix_name(stageNum, &texMatName);
1212        const GrGLShaderVar* mat = &segments->addUniform(
1213            GrGLShaderBuilder::kVertex_VariableLifetime, kMat33f_GrSLType,
1214            texMatName.c_str());
1215        // Can't use texMatName.c_str() because it's on the stack!
1216        matName = mat->getName().c_str();
1217        locations->fTextureMatrixUni = kUseUniform;
1218
1219        if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
1220            segments->fVaryingDims = segments->fCoordDims;
1221        } else {
1222            segments->fVaryingDims = segments->fCoordDims + 1;
1223        }
1224    }
1225    GrAssert(segments->fVaryingDims > 0);
1226
1227    // Must setup variables after computing segments->fVaryingDims
1228    if (NULL != customStage) {
1229        customStage->setupVariables(segments, stageNum);
1230    }
1231
1232    GrStringBuilder samplerName;
1233    sampler_name(stageNum, &samplerName);
1234    const GrGLShaderVar* sampler = &segments->addUniform(
1235        GrGLShaderBuilder::kFragment_VariableLifetime, kSampler2D_GrSLType,
1236        samplerName.c_str());
1237    locations->fSamplerUni = kUseUniform;
1238
1239    const char *varyingVSName, *varyingFSName;
1240    segments->addVarying(GrSLFloatVectorType(segments->fVaryingDims),
1241                         "Stage",
1242                        stageNum,
1243                        &varyingVSName,
1244                        &varyingFSName);
1245
1246    if (!matName) {
1247        GrAssert(segments->fVaryingDims == segments->fCoordDims);
1248        segments->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
1249    } else {
1250        // varying = texMatrix * texCoord
1251        segments->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
1252                                  varyingVSName, matName, vsInCoord,
1253                                  vector_all_coords(segments->fVaryingDims));
1254    }
1255
1256    GrGLShaderVar* kernel = NULL;
1257    const char* imageIncrementName = NULL;
1258    if (NULL != customStage) {
1259        segments->fVSCode.appendf("\t{ // stage %d %s\n",
1260                                  stageNum, customStage->name());
1261        customStage->emitVS(segments, varyingVSName);
1262        segments->fVSCode.appendf("\t}\n");
1263    }
1264
1265    /// Fragment Shader Stuff
1266
1267    segments->fSampleCoords = varyingFSName;
1268
1269    GrGLShaderBuilder::SamplerMode sampleMode =
1270        GrGLShaderBuilder::kExplicitDivide_SamplerMode;
1271    if (desc.fOptFlags & (StageDesc::kIdentityMatrix_OptFlagBit |
1272                          StageDesc::kNoPerspective_OptFlagBit)) {
1273        sampleMode = GrGLShaderBuilder::kDefault_SamplerMode;
1274    } else if (NULL == customStage) {
1275        sampleMode = GrGLShaderBuilder::kProj_SamplerMode;
1276    }
1277    segments->setupTextureAccess(sampleMode, stageNum);
1278
1279    segments->computeSwizzle(desc.fInConfigFlags);
1280    segments->computeModulate(fsInColor);
1281
1282    static const uint32_t kMulByAlphaMask =
1283        (StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag |
1284         StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag);
1285
1286    if (desc.fOptFlags & StageDesc::kCustomTextureDomain_OptFlagBit) {
1287        GrStringBuilder texDomainName;
1288        tex_domain_name(stageNum, &texDomainName);
1289        const GrGLShaderVar* texDomain =
1290            &segments->addUniform(
1291                GrGLShaderBuilder::kFragment_VariableLifetime,
1292                kVec4f_GrSLType, texDomainName.c_str());
1293        GrStringBuilder coordVar("clampCoord");
1294        segments->fFSCode.appendf("\t%s %s = clamp(%s, %s.xy, %s.zw);\n",
1295                                  float_vector_type_str(segments->fCoordDims),
1296                                  coordVar.c_str(),
1297                                  segments->fSampleCoords.c_str(),
1298                                  texDomainName.c_str(),
1299                                  texDomainName.c_str());
1300        segments->fSampleCoords = coordVar;
1301        locations->fTexDomUni = kUseUniform;
1302    }
1303
1304    // NOTE: GrGLProgramStages are now responsible for fetching
1305    if (NULL == customStage) {
1306        if (desc.fInConfigFlags & kMulByAlphaMask) {
1307            // only one of the mul by alpha flags should be set
1308            GrAssert(GrIsPow2(kMulByAlphaMask & desc.fInConfigFlags));
1309            GrAssert(!(desc.fInConfigFlags &
1310                       StageDesc::kSmearAlpha_InConfigFlag));
1311            GrAssert(!(desc.fInConfigFlags &
1312                       StageDesc::kSmearRed_InConfigFlag));
1313            segments->fFSCode.appendf("\t%s = %s(%s, %s)%s;\n",
1314                                      fsOutColor,
1315                                      segments->fTexFunc.c_str(),
1316                                      samplerName.c_str(),
1317                                      segments->fSampleCoords.c_str(),
1318                                      segments->fSwizzle.c_str());
1319            if (desc.fInConfigFlags &
1320                StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag) {
1321                segments->fFSCode.appendf("\t%s = vec4(ceil(%s.rgb*%s.a*255.0)/255.0,%s.a)%s;\n",
1322                                          fsOutColor, fsOutColor, fsOutColor,
1323                                          fsOutColor, segments->fModulate.c_str());
1324            } else {
1325                segments->fFSCode.appendf("\t%s = vec4(floor(%s.rgb*%s.a*255.0)/255.0,%s.a)%s;\n",
1326                                          fsOutColor, fsOutColor, fsOutColor,
1327                                          fsOutColor, segments->fModulate.c_str());
1328            }
1329        } else {
1330            segments->emitDefaultFetch(fsOutColor, samplerName.c_str());
1331        }
1332    }
1333
1334    if (NULL != customStage) {
1335        // Enclose custom code in a block to avoid namespace conflicts
1336        segments->fFSCode.appendf("\t{ // stage %d %s \n",
1337                                  stageNum, customStage->name());
1338        customStage->emitFS(segments, fsOutColor, fsInColor,
1339                            samplerName.c_str());
1340        segments->fFSCode.appendf("\t}\n");
1341    }
1342}
1343
1344
1345