GrGLProgram.cpp revision dd182cbca60a7f0003330c01dfc64f69f56aea90
1 2/* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10#include "GrGLProgram.h" 11 12#include "../GrAllocator.h" 13#include "GrGLShaderVar.h" 14#include "SkTrace.h" 15#include "SkXfermode.h" 16 17namespace { 18 19enum { 20 /// Used to mark a StageUniLocation field that should be bound 21 /// to a uniform during getUniformLocationsAndInitCache(). 22 kUseUniform = 2000 23}; 24 25} // namespace 26 27#define PRINT_SHADERS 0 28 29typedef GrTAllocator<GrGLShaderVar> VarArray; 30 31// number of each input/output type in a single allocation block 32static const int gVarsPerBlock = 8; 33// except FS outputs where we expect 2 at most. 34static const int gMaxFSOutputs = 2; 35 36struct ShaderCodeSegments { 37 ShaderCodeSegments() 38 : fVSUnis(gVarsPerBlock) 39 , fVSAttrs(gVarsPerBlock) 40 , fVSOutputs(gVarsPerBlock) 41 , fGSInputs(gVarsPerBlock) 42 , fGSOutputs(gVarsPerBlock) 43 , fFSInputs(gVarsPerBlock) 44 , fFSUnis(gVarsPerBlock) 45 , fFSOutputs(gMaxFSOutputs) 46 , fUsesGS(false) {} 47 GrStringBuilder fHeader; // VS+FS, GLSL version, etc 48 VarArray fVSUnis; 49 VarArray fVSAttrs; 50 VarArray fVSOutputs; 51 VarArray fGSInputs; 52 VarArray fGSOutputs; 53 VarArray fFSInputs; 54 GrStringBuilder fGSHeader; // layout qualifiers specific to GS 55 VarArray fFSUnis; 56 VarArray fFSOutputs; 57 GrStringBuilder fFSFunctions; 58 GrStringBuilder fVSCode; 59 GrStringBuilder fGSCode; 60 GrStringBuilder fFSCode; 61 62 bool fUsesGS; 63}; 64 65typedef GrGLProgram::ProgramDesc::StageDesc StageDesc; 66 67#if GR_GL_ATTRIBUTE_MATRICES 68 #define VIEW_MATRIX_NAME "aViewM" 69#else 70 #define VIEW_MATRIX_NAME "uViewM" 71#endif 72 73#define POS_ATTR_NAME "aPosition" 74#define COL_ATTR_NAME "aColor" 75#define COV_ATTR_NAME "aCoverage" 76#define EDGE_ATTR_NAME "aEdge" 77#define COL_UNI_NAME "uColor" 78#define COV_UNI_NAME "uCoverage" 79#define EDGES_UNI_NAME "uEdges" 80#define COL_FILTER_UNI_NAME "uColorFilter" 81#define COL_MATRIX_UNI_NAME "uColorMatrix" 82#define COL_MATRIX_VEC_UNI_NAME "uColorMatrixVec" 83 84namespace { 85inline void tex_attr_name(int coordIdx, GrStringBuilder* s) { 86 *s = "aTexCoord"; 87 s->appendS32(coordIdx); 88} 89 90inline GrGLShaderVar::Type float_vector_type(int count) { 91 GR_STATIC_ASSERT(GrGLShaderVar::kFloat_Type == 0); 92 GR_STATIC_ASSERT(GrGLShaderVar::kVec2f_Type == 1); 93 GR_STATIC_ASSERT(GrGLShaderVar::kVec3f_Type == 2); 94 GR_STATIC_ASSERT(GrGLShaderVar::kVec4f_Type == 3); 95 GrAssert(count > 0 && count <= 4); 96 return (GrGLShaderVar::Type)(count - 1); 97} 98 99inline const char* float_vector_type_str(int count) { 100 return GrGLShaderVar::TypeString(float_vector_type(count)); 101} 102 103inline const char* vector_homog_coord(int count) { 104 static const char* HOMOGS[] = {"ERROR", "", ".y", ".z", ".w"}; 105 GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(HOMOGS)); 106 return HOMOGS[count]; 107} 108 109inline const char* vector_nonhomog_coords(int count) { 110 static const char* NONHOMOGS[] = {"ERROR", "", ".x", ".xy", ".xyz"}; 111 GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(NONHOMOGS)); 112 return NONHOMOGS[count]; 113} 114 115inline const char* vector_all_coords(int count) { 116 static const char* ALL[] = {"ERROR", "", ".xy", ".xyz", ".xyzw"}; 117 GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ALL)); 118 return ALL[count]; 119} 120 121inline const char* all_ones_vec(int count) { 122 static const char* ONESVEC[] = {"ERROR", "1.0", "vec2(1,1)", 123 "vec3(1,1,1)", "vec4(1,1,1,1)"}; 124 GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ONESVEC)); 125 return ONESVEC[count]; 126} 127 128inline const char* all_zeros_vec(int count) { 129 static const char* ZEROSVEC[] = {"ERROR", "0.0", "vec2(0,0)", 130 "vec3(0,0,0)", "vec4(0,0,0,0)"}; 131 GrAssert(count >= 1 && count < (int)GR_ARRAY_COUNT(ZEROSVEC)); 132 return ZEROSVEC[count]; 133} 134 135inline const char* declared_color_output_name() { return "fsColorOut"; } 136inline const char* dual_source_output_name() { return "dualSourceOut"; } 137 138inline void tex_matrix_name(int stage, GrStringBuilder* s) { 139#if GR_GL_ATTRIBUTE_MATRICES 140 *s = "aTexM"; 141#else 142 *s = "uTexM"; 143#endif 144 s->appendS32(stage); 145} 146 147inline void normalized_texel_size_name(int stage, GrStringBuilder* s) { 148 *s = "uTexelSize"; 149 s->appendS32(stage); 150} 151 152inline void sampler_name(int stage, GrStringBuilder* s) { 153 *s = "uSampler"; 154 s->appendS32(stage); 155} 156 157inline void radial2_param_name(int stage, GrStringBuilder* s) { 158 *s = "uRadial2Params"; 159 s->appendS32(stage); 160} 161 162inline void convolve_param_names(int stage, GrStringBuilder* k, GrStringBuilder* i) { 163 *k = "uKernel"; 164 k->appendS32(stage); 165 *i = "uImageIncrement"; 166 i->appendS32(stage); 167} 168 169inline void tex_domain_name(int stage, GrStringBuilder* s) { 170 *s = "uTexDom"; 171 s->appendS32(stage); 172} 173} 174 175GrGLProgram::GrGLProgram() { 176} 177 178GrGLProgram::~GrGLProgram() { 179} 180 181void GrGLProgram::overrideBlend(GrBlendCoeff* srcCoeff, 182 GrBlendCoeff* dstCoeff) const { 183 switch (fProgramDesc.fDualSrcOutput) { 184 case ProgramDesc::kNone_DualSrcOutput: 185 break; 186 // the prog will write a coverage value to the secondary 187 // output and the dst is blended by one minus that value. 188 case ProgramDesc::kCoverage_DualSrcOutput: 189 case ProgramDesc::kCoverageISA_DualSrcOutput: 190 case ProgramDesc::kCoverageISC_DualSrcOutput: 191 *dstCoeff = (GrBlendCoeff)GrGpu::kIS2C_BlendCoeff; 192 break; 193 default: 194 GrCrash("Unexpected dual source blend output"); 195 break; 196 } 197} 198 199// assigns modulation of two vars to an output var 200// vars can be vec4s or floats (or one of each) 201// result is always vec4 202// if either var is "" then assign to the other var 203// if both are "" then assign all ones 204static inline void modulate_helper(const char* outputVar, 205 const char* var0, 206 const char* var1, 207 GrStringBuilder* code) { 208 GrAssert(NULL != outputVar); 209 GrAssert(NULL != var0); 210 GrAssert(NULL != var1); 211 GrAssert(NULL != code); 212 213 bool has0 = '\0' != *var0; 214 bool has1 = '\0' != *var1; 215 216 if (!has0 && !has1) { 217 code->appendf("\t%s = %s;\n", outputVar, all_ones_vec(4)); 218 } else if (!has0) { 219 code->appendf("\t%s = vec4(%s);\n", outputVar, var1); 220 } else if (!has1) { 221 code->appendf("\t%s = vec4(%s);\n", outputVar, var0); 222 } else { 223 code->appendf("\t%s = vec4(%s * %s);\n", outputVar, var0, var1); 224 } 225} 226 227// assigns addition of two vars to an output var 228// vars can be vec4s or floats (or one of each) 229// result is always vec4 230// if either var is "" then assign to the other var 231// if both are "" then assign all zeros 232static inline void add_helper(const char* outputVar, 233 const char* var0, 234 const char* var1, 235 GrStringBuilder* code) { 236 GrAssert(NULL != outputVar); 237 GrAssert(NULL != var0); 238 GrAssert(NULL != var1); 239 GrAssert(NULL != code); 240 241 bool has0 = '\0' != *var0; 242 bool has1 = '\0' != *var1; 243 244 if (!has0 && !has1) { 245 code->appendf("\t%s = %s;\n", outputVar, all_zeros_vec(4)); 246 } else if (!has0) { 247 code->appendf("\t%s = vec4(%s);\n", outputVar, var1); 248 } else if (!has1) { 249 code->appendf("\t%s = vec4(%s);\n", outputVar, var0); 250 } else { 251 code->appendf("\t%s = vec4(%s + %s);\n", outputVar, var0, var1); 252 } 253} 254 255// given two blend coeffecients determine whether the src 256// and/or dst computation can be omitted. 257static inline void needBlendInputs(SkXfermode::Coeff srcCoeff, 258 SkXfermode::Coeff dstCoeff, 259 bool* needSrcValue, 260 bool* needDstValue) { 261 if (SkXfermode::kZero_Coeff == srcCoeff) { 262 switch (dstCoeff) { 263 // these all read the src 264 case SkXfermode::kSC_Coeff: 265 case SkXfermode::kISC_Coeff: 266 case SkXfermode::kSA_Coeff: 267 case SkXfermode::kISA_Coeff: 268 *needSrcValue = true; 269 break; 270 default: 271 *needSrcValue = false; 272 break; 273 } 274 } else { 275 *needSrcValue = true; 276 } 277 if (SkXfermode::kZero_Coeff == dstCoeff) { 278 switch (srcCoeff) { 279 // these all read the dst 280 case SkXfermode::kDC_Coeff: 281 case SkXfermode::kIDC_Coeff: 282 case SkXfermode::kDA_Coeff: 283 case SkXfermode::kIDA_Coeff: 284 *needDstValue = true; 285 break; 286 default: 287 *needDstValue = false; 288 break; 289 } 290 } else { 291 *needDstValue = true; 292 } 293} 294 295/** 296 * Create a blend_coeff * value string to be used in shader code. Sets empty 297 * string if result is trivially zero. 298 */ 299static void blendTermString(GrStringBuilder* str, SkXfermode::Coeff coeff, 300 const char* src, const char* dst, 301 const char* value) { 302 switch (coeff) { 303 case SkXfermode::kZero_Coeff: /** 0 */ 304 *str = ""; 305 break; 306 case SkXfermode::kOne_Coeff: /** 1 */ 307 *str = value; 308 break; 309 case SkXfermode::kSC_Coeff: 310 str->printf("(%s * %s)", src, value); 311 break; 312 case SkXfermode::kISC_Coeff: 313 str->printf("((%s - %s) * %s)", all_ones_vec(4), src, value); 314 break; 315 case SkXfermode::kDC_Coeff: 316 str->printf("(%s * %s)", dst, value); 317 break; 318 case SkXfermode::kIDC_Coeff: 319 str->printf("((%s - %s) * %s)", all_ones_vec(4), dst, value); 320 break; 321 case SkXfermode::kSA_Coeff: /** src alpha */ 322 str->printf("(%s.a * %s)", src, value); 323 break; 324 case SkXfermode::kISA_Coeff: /** inverse src alpha (i.e. 1 - sa) */ 325 str->printf("((1.0 - %s.a) * %s)", src, value); 326 break; 327 case SkXfermode::kDA_Coeff: /** dst alpha */ 328 str->printf("(%s.a * %s)", dst, value); 329 break; 330 case SkXfermode::kIDA_Coeff: /** inverse dst alpha (i.e. 1 - da) */ 331 str->printf("((1.0 - %s.a) * %s)", dst, value); 332 break; 333 default: 334 GrCrash("Unexpected xfer coeff."); 335 break; 336 } 337} 338/** 339 * Adds a line to the fragment shader code which modifies the color by 340 * the specified color filter. 341 */ 342static void addColorFilter(GrStringBuilder* fsCode, const char * outputVar, 343 SkXfermode::Coeff uniformCoeff, 344 SkXfermode::Coeff colorCoeff, 345 const char* inColor) { 346 GrStringBuilder colorStr, constStr; 347 blendTermString(&colorStr, colorCoeff, COL_FILTER_UNI_NAME, 348 inColor, inColor); 349 blendTermString(&constStr, uniformCoeff, COL_FILTER_UNI_NAME, 350 inColor, COL_FILTER_UNI_NAME); 351 352 add_helper(outputVar, colorStr.c_str(), constStr.c_str(), fsCode); 353} 354/** 355 * Adds code to the fragment shader code which modifies the color by 356 * the specified color matrix. 357 */ 358static void addColorMatrix(GrStringBuilder* fsCode, const char * outputVar, 359 const char* inColor) { 360 fsCode->appendf("\t%s = %s * vec4(%s.rgb / %s.a, %s.a) + %s;\n", outputVar, COL_MATRIX_UNI_NAME, inColor, inColor, inColor, COL_MATRIX_VEC_UNI_NAME); 361 fsCode->appendf("\t%s.rgb *= %s.a;\n", outputVar, outputVar); 362} 363 364namespace { 365 366// Adds a var that is computed in the VS and read in FS. 367// If there is a GS it will just pass it through. 368void append_varying(GrGLShaderVar::Type type, 369 const char* name, 370 ShaderCodeSegments* segments, 371 const char** vsOutName = NULL, 372 const char** fsInName = NULL) { 373 segments->fVSOutputs.push_back(); 374 segments->fVSOutputs.back().setType(type); 375 segments->fVSOutputs.back().setTypeModifier( 376 GrGLShaderVar::kOut_TypeModifier); 377 segments->fVSOutputs.back().accessName()->printf("v%s", name); 378 if (vsOutName) { 379 *vsOutName = segments->fVSOutputs.back().getName().c_str(); 380 } 381 // input to FS comes either from VS or GS 382 const GrStringBuilder* fsName; 383 if (segments->fUsesGS) { 384 // if we have a GS take each varying in as an array 385 // and output as non-array. 386 segments->fGSInputs.push_back(); 387 segments->fGSInputs.back().setType(type); 388 segments->fGSInputs.back().setTypeModifier( 389 GrGLShaderVar::kIn_TypeModifier); 390 segments->fGSInputs.back().setUnsizedArray(); 391 *segments->fGSInputs.back().accessName() = 392 segments->fVSOutputs.back().getName(); 393 segments->fGSOutputs.push_back(); 394 segments->fGSOutputs.back().setType(type); 395 segments->fGSOutputs.back().setTypeModifier( 396 GrGLShaderVar::kOut_TypeModifier); 397 segments->fGSOutputs.back().accessName()->printf("g%s", name); 398 fsName = segments->fGSOutputs.back().accessName(); 399 } else { 400 fsName = segments->fVSOutputs.back().accessName(); 401 } 402 segments->fFSInputs.push_back(); 403 segments->fFSInputs.back().setType(type); 404 segments->fFSInputs.back().setTypeModifier( 405 GrGLShaderVar::kIn_TypeModifier); 406 segments->fFSInputs.back().setName(*fsName); 407 if (fsInName) { 408 *fsInName = fsName->c_str(); 409 } 410} 411 412// version of above that adds a stage number to the 413// the var name (for uniqueness) 414void append_varying(GrGLShaderVar::Type type, 415 const char* name, 416 int stageNum, 417 ShaderCodeSegments* segments, 418 const char** vsOutName = NULL, 419 const char** fsInName = NULL) { 420 GrStringBuilder nameWithStage(name); 421 nameWithStage.appendS32(stageNum); 422 append_varying(type, nameWithStage.c_str(), segments, vsOutName, fsInName); 423} 424} 425 426void GrGLProgram::genEdgeCoverage(const GrGLInterface* gl, 427 GrVertexLayout layout, 428 CachedData* programData, 429 GrStringBuilder* coverageVar, 430 ShaderCodeSegments* segments) const { 431 if (fProgramDesc.fEdgeAANumEdges > 0) { 432 segments->fFSUnis.push_back().set(GrGLShaderVar::kVec3f_Type, 433 GrGLShaderVar::kUniform_TypeModifier, 434 EDGES_UNI_NAME, 435 fProgramDesc.fEdgeAANumEdges); 436 programData->fUniLocations.fEdgesUni = kUseUniform; 437 int count = fProgramDesc.fEdgeAANumEdges; 438 segments->fFSCode.append( 439 "\tvec3 pos = vec3(gl_FragCoord.xy, 1);\n"); 440 for (int i = 0; i < count; i++) { 441 segments->fFSCode.append("\tfloat a"); 442 segments->fFSCode.appendS32(i); 443 segments->fFSCode.append(" = clamp(dot(" EDGES_UNI_NAME "["); 444 segments->fFSCode.appendS32(i); 445 segments->fFSCode.append("], pos), 0.0, 1.0);\n"); 446 } 447 if (fProgramDesc.fEdgeAAConcave && (count & 0x01) == 0) { 448 // For concave polys, we consider the edges in pairs. 449 segments->fFSFunctions.append("float cross2(vec2 a, vec2 b) {\n"); 450 segments->fFSFunctions.append("\treturn dot(a, vec2(b.y, -b.x));\n"); 451 segments->fFSFunctions.append("}\n"); 452 for (int i = 0; i < count; i += 2) { 453 segments->fFSCode.appendf("\tfloat eb%d;\n", i / 2); 454 segments->fFSCode.appendf("\tif (cross2(" EDGES_UNI_NAME "[%d].xy, " EDGES_UNI_NAME "[%d].xy) < 0.0) {\n", i, i + 1); 455 segments->fFSCode.appendf("\t\teb%d = a%d * a%d;\n", i / 2, i, i + 1); 456 segments->fFSCode.append("\t} else {\n"); 457 segments->fFSCode.appendf("\t\teb%d = a%d + a%d - a%d * a%d;\n", i / 2, i, i + 1, i, i + 1); 458 segments->fFSCode.append("\t}\n"); 459 } 460 segments->fFSCode.append("\tfloat edgeAlpha = "); 461 for (int i = 0; i < count / 2 - 1; i++) { 462 segments->fFSCode.appendf("min(eb%d, ", i); 463 } 464 segments->fFSCode.appendf("eb%d", count / 2 - 1); 465 for (int i = 0; i < count / 2 - 1; i++) { 466 segments->fFSCode.append(")"); 467 } 468 segments->fFSCode.append(";\n"); 469 } else { 470 segments->fFSCode.append("\tfloat edgeAlpha = "); 471 for (int i = 0; i < count - 1; i++) { 472 segments->fFSCode.appendf("min(a%d * a%d, ", i, i + 1); 473 } 474 segments->fFSCode.appendf("a%d * a0", count - 1); 475 for (int i = 0; i < count - 1; i++) { 476 segments->fFSCode.append(")"); 477 } 478 segments->fFSCode.append(";\n"); 479 } 480 *coverageVar = "edgeAlpha"; 481 } else if (layout & GrDrawTarget::kEdge_VertexLayoutBit) { 482 const char *vsName, *fsName; 483 append_varying(GrGLShaderVar::kVec4f_Type, "Edge", segments, 484 &vsName, &fsName); 485 segments->fVSAttrs.push_back().set(GrGLShaderVar::kVec4f_Type, 486 GrGLShaderVar::kAttribute_TypeModifier, EDGE_ATTR_NAME); 487 segments->fVSCode.appendf("\t%s = " EDGE_ATTR_NAME ";\n", vsName); 488 if (GrDrawState::kHairLine_EdgeType == fProgramDesc.fVertexEdgeType) { 489 segments->fFSCode.appendf("\tfloat edgeAlpha = abs(dot(vec3(gl_FragCoord.xy,1), %s.xyz));\n", fsName); 490 segments->fFSCode.append("\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); 491 } else if (GrDrawState::kQuad_EdgeType == fProgramDesc.fVertexEdgeType) { 492 segments->fFSCode.appendf("\tfloat edgeAlpha;\n"); 493 // keep the derivative instructions outside the conditional 494 segments->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName); 495 segments->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName); 496 segments->fFSCode.appendf("\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsName, fsName); 497 // today we know z and w are in device space. We could use derivatives 498 segments->fFSCode.appendf("\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5, 1.0);\n", fsName, fsName); 499 segments->fFSCode.append ("\t} else {\n"); 500 segments->fFSCode.appendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" 501 "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", 502 fsName, fsName); 503 segments->fFSCode.appendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName); 504 segments->fFSCode.appendf("\t\tedgeAlpha = clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0);\n" 505 "\t}\n"); 506 if (gl->supportsES2()) { 507 segments->fHeader.printf("#extension GL_OES_standard_derivatives: enable\n"); 508 } 509 } else { 510 GrAssert(GrDrawState::kHairQuad_EdgeType == fProgramDesc.fVertexEdgeType); 511 segments->fFSCode.appendf("\tvec2 duvdx = dFdx(%s.xy);\n", fsName); 512 segments->fFSCode.appendf("\tvec2 duvdy = dFdy(%s.xy);\n", fsName); 513 segments->fFSCode.appendf("\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" 514 "\t 2.0*%s.x*duvdy.x - duvdy.y);\n", 515 fsName, fsName); 516 segments->fFSCode.appendf("\tfloat edgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, fsName); 517 segments->fFSCode.append("\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n"); 518 segments->fFSCode.append("\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); 519 if (gl->supportsES2()) { 520 segments->fHeader.printf("#extension GL_OES_standard_derivatives: enable\n"); 521 } 522 } 523 *coverageVar = "edgeAlpha"; 524 } else { 525 coverageVar->reset(); 526 } 527} 528 529namespace { 530 531void genInputColor(GrGLProgram::ProgramDesc::ColorInput colorInput, 532 GrGLProgram::CachedData* programData, 533 ShaderCodeSegments* segments, 534 GrStringBuilder* inColor) { 535 switch (colorInput) { 536 case GrGLProgram::ProgramDesc::kAttribute_ColorInput: { 537 segments->fVSAttrs.push_back().set(GrGLShaderVar::kVec4f_Type, 538 GrGLShaderVar::kAttribute_TypeModifier, 539 COL_ATTR_NAME); 540 const char *vsName, *fsName; 541 append_varying(GrGLShaderVar::kVec4f_Type, "Color", segments, &vsName, &fsName); 542 segments->fVSCode.appendf("\t%s = " COL_ATTR_NAME ";\n", vsName); 543 *inColor = fsName; 544 } break; 545 case GrGLProgram::ProgramDesc::kUniform_ColorInput: 546 segments->fFSUnis.push_back().set(GrGLShaderVar::kVec4f_Type, 547 GrGLShaderVar::kUniform_TypeModifier, 548 COL_UNI_NAME); 549 programData->fUniLocations.fColorUni = kUseUniform; 550 *inColor = COL_UNI_NAME; 551 break; 552 case GrGLProgram::ProgramDesc::kTransBlack_ColorInput: 553 GrAssert(!"needComputedColor should be false."); 554 break; 555 case GrGLProgram::ProgramDesc::kSolidWhite_ColorInput: 556 break; 557 default: 558 GrCrash("Unknown color type."); 559 break; 560 } 561} 562 563void genAttributeCoverage(ShaderCodeSegments* segments, 564 GrStringBuilder* inOutCoverage) { 565 segments->fVSAttrs.push_back().set(GrGLShaderVar::kVec4f_Type, 566 GrGLShaderVar::kAttribute_TypeModifier, 567 COV_ATTR_NAME); 568 const char *vsName, *fsName; 569 append_varying(GrGLShaderVar::kVec4f_Type, "Coverage", 570 segments, &vsName, &fsName); 571 segments->fVSCode.appendf("\t%s = " COV_ATTR_NAME ";\n", vsName); 572 if (inOutCoverage->size()) { 573 segments->fFSCode.appendf("\tvec4 attrCoverage = %s * %s;\n", 574 fsName, inOutCoverage->c_str()); 575 *inOutCoverage = "attrCoverage"; 576 } else { 577 *inOutCoverage = fsName; 578 } 579} 580 581void genUniformCoverage(ShaderCodeSegments* segments, 582 GrGLProgram::CachedData* programData, 583 GrStringBuilder* inOutCoverage) { 584 segments->fFSUnis.push_back().set(GrGLShaderVar::kVec4f_Type, 585 GrGLShaderVar::kUniform_TypeModifier, 586 COV_UNI_NAME); 587 programData->fUniLocations.fCoverageUni = kUseUniform; 588 if (inOutCoverage->size()) { 589 segments->fFSCode.appendf("\tvec4 uniCoverage = %s * %s;\n", 590 COV_UNI_NAME, inOutCoverage->c_str()); 591 *inOutCoverage = "uniCoverage"; 592 } else { 593 *inOutCoverage = COV_UNI_NAME; 594 } 595} 596 597} 598 599void GrGLProgram::genGeometryShader(const GrGLInterface* gl, 600 GrGLSLGeneration glslGeneration, 601 ShaderCodeSegments* segments) const { 602#if GR_GL_EXPERIMENTAL_GS 603 if (fProgramDesc.fExperimentalGS) { 604 GrAssert(glslGeneration >= k150_GrGLSLGeneration); 605 segments->fGSHeader.append("layout(triangles) in;\n" 606 "layout(triangle_strip, max_vertices = 6) out;\n"); 607 segments->fGSCode.append("void main() {\n" 608 "\tfor (int i = 0; i < 3; ++i) {\n" 609 "\t\tgl_Position = gl_in[i].gl_Position;\n"); 610 if (this->fProgramDesc.fEmitsPointSize) { 611 segments->fGSCode.append("\t\tgl_PointSize = 1.0;\n"); 612 } 613 GrAssert(segments->fGSInputs.count() == segments->fGSOutputs.count()); 614 int count = segments->fGSInputs.count(); 615 for (int i = 0; i < count; ++i) { 616 segments->fGSCode.appendf("\t\t%s = %s[i];\n", 617 segments->fGSOutputs[i].getName().c_str(), 618 segments->fGSInputs[i].getName().c_str()); 619 } 620 segments->fGSCode.append("\t\tEmitVertex();\n" 621 "\t}\n" 622 "\tEndPrimitive();\n" 623 "}\n"); 624 } 625#endif 626} 627 628const char* GrGLProgram::adjustInColor(const GrStringBuilder& inColor) const { 629 if (inColor.size()) { 630 return inColor.c_str(); 631 } else { 632 if (ProgramDesc::kSolidWhite_ColorInput == fProgramDesc.fColorInput) { 633 return all_ones_vec(4); 634 } else { 635 return all_zeros_vec(4); 636 } 637 } 638} 639 640 641bool GrGLProgram::genProgram(const GrGLInterface* gl, 642 GrGLSLGeneration glslGeneration, 643 GrGLProgram::CachedData* programData) const { 644 645 ShaderCodeSegments segments; 646 const uint32_t& layout = fProgramDesc.fVertexLayout; 647 648 programData->fUniLocations.reset(); 649 650#if GR_GL_EXPERIMENTAL_GS 651 segments.fUsesGS = fProgramDesc.fExperimentalGS; 652#endif 653 654 SkXfermode::Coeff colorCoeff, uniformCoeff; 655 bool applyColorMatrix = SkToBool(fProgramDesc.fColorMatrixEnabled); 656 // The rest of transfer mode color filters have not been implemented 657 if (fProgramDesc.fColorFilterXfermode < SkXfermode::kCoeffModesCnt) { 658 GR_DEBUGCODE(bool success =) 659 SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode> 660 (fProgramDesc.fColorFilterXfermode), 661 &uniformCoeff, &colorCoeff); 662 GR_DEBUGASSERT(success); 663 } else { 664 colorCoeff = SkXfermode::kOne_Coeff; 665 uniformCoeff = SkXfermode::kZero_Coeff; 666 } 667 668 // no need to do the color filter / matrix at all if coverage is 0. The 669 // output color is scaled by the coverage. All the dual source outputs are 670 // scaled by the coverage as well. 671 if (ProgramDesc::kTransBlack_ColorInput == fProgramDesc.fCoverageInput) { 672 colorCoeff = SkXfermode::kZero_Coeff; 673 uniformCoeff = SkXfermode::kZero_Coeff; 674 applyColorMatrix = false; 675 } 676 677 // If we know the final color is going to be all zeros then we can 678 // simplify the color filter coeffecients. needComputedColor will then 679 // come out false below. 680 if (ProgramDesc::kTransBlack_ColorInput == fProgramDesc.fColorInput) { 681 colorCoeff = SkXfermode::kZero_Coeff; 682 if (SkXfermode::kDC_Coeff == uniformCoeff || 683 SkXfermode::kDA_Coeff == uniformCoeff) { 684 uniformCoeff = SkXfermode::kZero_Coeff; 685 } else if (SkXfermode::kIDC_Coeff == uniformCoeff || 686 SkXfermode::kIDA_Coeff == uniformCoeff) { 687 uniformCoeff = SkXfermode::kOne_Coeff; 688 } 689 } 690 691 bool needColorFilterUniform; 692 bool needComputedColor; 693 needBlendInputs(uniformCoeff, colorCoeff, 694 &needColorFilterUniform, &needComputedColor); 695 696 // the dual source output has no canonical var name, have to 697 // declare an output, which is incompatible with gl_FragColor/gl_FragData. 698 bool dualSourceOutputWritten = false; 699 segments.fHeader.printf(GrGetGLSLVersionDecl(gl->fBindingsExported, 700 glslGeneration)); 701 702 GrGLShaderVar colorOutput; 703 bool isColorDeclared = GrGLSLSetupFSColorOuput(glslGeneration, 704 declared_color_output_name(), 705 &colorOutput); 706 if (isColorDeclared) { 707 segments.fFSOutputs.push_back(colorOutput); 708 } 709 710#if GR_GL_ATTRIBUTE_MATRICES 711 segments.fVSAttrs.push_back().set(GrGLShaderVar::kMat33f_Type, 712 GrGLShaderVar::kAttribute_TypeModifier, VIEW_MATRIX_NAME); 713 programData->fUniLocations.fViewMatrixUni = kSetAsAttribute; 714#else 715 segments.fVSUnis.push_back().set(GrGLShaderVar::kMat33f_Type, 716 GrGLShaderVar::kUniform_TypeModifier, VIEW_MATRIX_NAME); 717 programData->fUniLocations.fViewMatrixUni = kUseUniform; 718#endif 719 segments.fVSAttrs.push_back().set(GrGLShaderVar::kVec2f_Type, 720 GrGLShaderVar::kAttribute_TypeModifier, POS_ATTR_NAME); 721 722 segments.fVSCode.append( 723 "void main() {\n" 724 "\tvec3 pos3 = " VIEW_MATRIX_NAME " * vec3("POS_ATTR_NAME", 1);\n" 725 "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n"); 726 727 // incoming color to current stage being processed. 728 GrStringBuilder inColor; 729 730 if (needComputedColor) { 731 genInputColor((ProgramDesc::ColorInput) fProgramDesc.fColorInput, 732 programData, &segments, &inColor); 733 } 734 735 // we output point size in the GS if present 736 if (fProgramDesc.fEmitsPointSize && !segments.fUsesGS){ 737 segments.fVSCode.append("\tgl_PointSize = 1.0;\n"); 738 } 739 740 segments.fFSCode.append("void main() {\n"); 741 742 // add texture coordinates that are used to the list of vertex attr decls 743 GrStringBuilder texCoordAttrs[GrDrawState::kMaxTexCoords]; 744 for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) { 745 if (GrDrawTarget::VertexUsesTexCoordIdx(t, layout)) { 746 tex_attr_name(t, texCoordAttrs + t); 747 segments.fVSAttrs.push_back().set(GrGLShaderVar::kVec2f_Type, 748 GrGLShaderVar::kAttribute_TypeModifier, 749 texCoordAttrs[t].c_str()); 750 } 751 } 752 753 /////////////////////////////////////////////////////////////////////////// 754 // compute the final color 755 756 // if we have color stages string them together, feeding the output color 757 // of each to the next and generating code for each stage. 758 if (needComputedColor) { 759 GrStringBuilder outColor; 760 for (int s = 0; s < fProgramDesc.fFirstCoverageStage; ++s) { 761 if (fProgramDesc.fStages[s].isEnabled()) { 762 // create var to hold stage result 763 outColor = "color"; 764 outColor.appendS32(s); 765 segments.fFSCode.appendf("\tvec4 %s;\n", outColor.c_str()); 766 767 const char* inCoords; 768 // figure out what our input coords are 769 if (GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s) & 770 layout) { 771 inCoords = POS_ATTR_NAME; 772 } else { 773 int tcIdx = GrDrawTarget::VertexTexCoordsForStage(s, layout); 774 // we better have input tex coordinates if stage is enabled. 775 GrAssert(tcIdx >= 0); 776 GrAssert(texCoordAttrs[tcIdx].size()); 777 inCoords = texCoordAttrs[tcIdx].c_str(); 778 } 779 780 this->genStageCode(gl, 781 s, 782 fProgramDesc.fStages[s], 783 inColor.size() ? inColor.c_str() : NULL, 784 outColor.c_str(), 785 inCoords, 786 &segments, 787 &programData->fUniLocations.fStages[s]); 788 inColor = outColor; 789 } 790 } 791 } 792 793 // if have all ones or zeros for the "dst" input to the color filter then we 794 // may be able to make additional optimizations. 795 if (needColorFilterUniform && needComputedColor && !inColor.size()) { 796 GrAssert(ProgramDesc::kSolidWhite_ColorInput == fProgramDesc.fColorInput); 797 bool uniformCoeffIsZero = SkXfermode::kIDC_Coeff == uniformCoeff || 798 SkXfermode::kIDA_Coeff == uniformCoeff; 799 if (uniformCoeffIsZero) { 800 uniformCoeff = SkXfermode::kZero_Coeff; 801 bool bogus; 802 needBlendInputs(SkXfermode::kZero_Coeff, colorCoeff, 803 &needColorFilterUniform, &bogus); 804 } 805 } 806 if (needColorFilterUniform) { 807 segments.fFSUnis.push_back().set(GrGLShaderVar::kVec4f_Type, 808 GrGLShaderVar::kUniform_TypeModifier, 809 COL_FILTER_UNI_NAME); 810 programData->fUniLocations.fColorFilterUni = kUseUniform; 811 } 812 bool wroteFragColorZero = false; 813 if (SkXfermode::kZero_Coeff == uniformCoeff && 814 SkXfermode::kZero_Coeff == colorCoeff && 815 !applyColorMatrix) { 816 segments.fFSCode.appendf("\t%s = %s;\n", 817 colorOutput.getName().c_str(), 818 all_zeros_vec(4)); 819 wroteFragColorZero = true; 820 } else if (SkXfermode::kDst_Mode != fProgramDesc.fColorFilterXfermode) { 821 segments.fFSCode.appendf("\tvec4 filteredColor;\n"); 822 const char* color = adjustInColor(inColor); 823 addColorFilter(&segments.fFSCode, "filteredColor", uniformCoeff, 824 colorCoeff, color); 825 inColor = "filteredColor"; 826 } 827 if (applyColorMatrix) { 828 segments.fFSUnis.push_back().set(GrGLShaderVar::kMat44f_Type, 829 GrGLShaderVar::kUniform_TypeModifier, 830 COL_MATRIX_UNI_NAME); 831 segments.fFSUnis.push_back().set(GrGLShaderVar::kVec4f_Type, 832 GrGLShaderVar::kUniform_TypeModifier, 833 COL_MATRIX_VEC_UNI_NAME); 834 programData->fUniLocations.fColorMatrixUni = kUseUniform; 835 programData->fUniLocations.fColorMatrixVecUni = kUseUniform; 836 segments.fFSCode.appendf("\tvec4 matrixedColor;\n"); 837 const char* color = adjustInColor(inColor); 838 addColorMatrix(&segments.fFSCode, "matrixedColor", color); 839 inColor = "matrixedColor"; 840 } 841 842 /////////////////////////////////////////////////////////////////////////// 843 // compute the partial coverage (coverage stages and edge aa) 844 845 GrStringBuilder inCoverage; 846 bool coverageIsZero = ProgramDesc::kTransBlack_ColorInput == 847 fProgramDesc.fCoverageInput; 848 // we don't need to compute coverage at all if we know the final shader 849 // output will be zero and we don't have a dual src blend output. 850 if (!wroteFragColorZero || 851 ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) { 852 853 if (!coverageIsZero) { 854 this->genEdgeCoverage(gl, 855 layout, 856 programData, 857 &inCoverage, 858 &segments); 859 860 switch (fProgramDesc.fCoverageInput) { 861 case ProgramDesc::kSolidWhite_ColorInput: 862 // empty string implies solid white 863 break; 864 case ProgramDesc::kAttribute_ColorInput: 865 genAttributeCoverage(&segments, &inCoverage); 866 break; 867 case ProgramDesc::kUniform_ColorInput: 868 genUniformCoverage(&segments, programData, &inCoverage); 869 break; 870 default: 871 GrCrash("Unexpected input coverage."); 872 } 873 874 GrStringBuilder outCoverage; 875 const int& startStage = fProgramDesc.fFirstCoverageStage; 876 for (int s = startStage; s < GrDrawState::kNumStages; ++s) { 877 if (fProgramDesc.fStages[s].isEnabled()) { 878 // create var to hold stage output 879 outCoverage = "coverage"; 880 outCoverage.appendS32(s); 881 segments.fFSCode.appendf("\tvec4 %s;\n", 882 outCoverage.c_str()); 883 884 const char* inCoords; 885 // figure out what our input coords are 886 if (GrDrawTarget::StagePosAsTexCoordVertexLayoutBit(s) & 887 layout) { 888 inCoords = POS_ATTR_NAME; 889 } else { 890 int tcIdx = 891 GrDrawTarget::VertexTexCoordsForStage(s, layout); 892 // we better have input tex coordinates if stage is 893 // enabled. 894 GrAssert(tcIdx >= 0); 895 GrAssert(texCoordAttrs[tcIdx].size()); 896 inCoords = texCoordAttrs[tcIdx].c_str(); 897 } 898 899 genStageCode(gl, s, 900 fProgramDesc.fStages[s], 901 inCoverage.size() ? inCoverage.c_str() : NULL, 902 outCoverage.c_str(), 903 inCoords, 904 &segments, 905 &programData->fUniLocations.fStages[s]); 906 inCoverage = outCoverage; 907 } 908 } 909 } 910 if (ProgramDesc::kNone_DualSrcOutput != fProgramDesc.fDualSrcOutput) { 911 segments.fFSOutputs.push_back().set(GrGLShaderVar::kVec4f_Type, 912 GrGLShaderVar::kOut_TypeModifier, 913 dual_source_output_name()); 914 bool outputIsZero = coverageIsZero; 915 GrStringBuilder coeff; 916 if (!outputIsZero && 917 ProgramDesc::kCoverage_DualSrcOutput != 918 fProgramDesc.fDualSrcOutput && !wroteFragColorZero) { 919 if (!inColor.size()) { 920 outputIsZero = true; 921 } else { 922 if (fProgramDesc.fDualSrcOutput == 923 ProgramDesc::kCoverageISA_DualSrcOutput) { 924 coeff.printf("(1 - %s.a)", inColor.c_str()); 925 } else { 926 coeff.printf("(vec4(1,1,1,1) - %s)", inColor.c_str()); 927 } 928 } 929 } 930 if (outputIsZero) { 931 segments.fFSCode.appendf("\t%s = %s;\n", 932 dual_source_output_name(), 933 all_zeros_vec(4)); 934 } else { 935 modulate_helper(dual_source_output_name(), 936 coeff.c_str(), 937 inCoverage.c_str(), 938 &segments.fFSCode); 939 } 940 dualSourceOutputWritten = true; 941 } 942 } 943 944 /////////////////////////////////////////////////////////////////////////// 945 // combine color and coverage as frag color 946 947 if (!wroteFragColorZero) { 948 if (coverageIsZero) { 949 segments.fFSCode.appendf("\t%s = %s;\n", 950 colorOutput.getName().c_str(), 951 all_zeros_vec(4)); 952 } else { 953 modulate_helper(colorOutput.getName().c_str(), 954 inColor.c_str(), 955 inCoverage.c_str(), 956 &segments.fFSCode); 957 } 958 if (ProgramDesc::kNo_OutputPM == fProgramDesc.fOutputPM) { 959 segments.fFSCode.appendf("\t%s = %s.a <= 0.0 ? vec4(0,0,0,0) : vec4(%s.rgb / %s.a, %s.a);\n", 960 colorOutput.getName().c_str(), 961 colorOutput.getName().c_str(), 962 colorOutput.getName().c_str(), 963 colorOutput.getName().c_str(), 964 colorOutput.getName().c_str()); 965 } 966 } 967 968 segments.fVSCode.append("}\n"); 969 segments.fFSCode.append("}\n"); 970 971 /////////////////////////////////////////////////////////////////////////// 972 // insert GS 973#if GR_DEBUG 974 this->genGeometryShader(gl, glslGeneration, &segments); 975#endif 976 977 /////////////////////////////////////////////////////////////////////////// 978 // compile and setup attribs and unis 979 980 if (!CompileShaders(gl, glslGeneration, segments, programData)) { 981 return false; 982 } 983 984 if (!this->bindOutputsAttribsAndLinkProgram(gl, texCoordAttrs, 985 isColorDeclared, 986 dualSourceOutputWritten, 987 programData)) { 988 return false; 989 } 990 991 this->getUniformLocationsAndInitCache(gl, programData); 992 993 return true; 994} 995 996namespace { 997 998inline void expand_decls(const VarArray& vars, 999 const GrGLInterface* gl, 1000 GrStringBuilder* string, 1001 GrGLSLGeneration gen) { 1002 const int count = vars.count(); 1003 for (int i = 0; i < count; ++i) { 1004 vars[i].appendDecl(gl, string, gen); 1005 } 1006} 1007 1008inline void print_shader(int stringCnt, 1009 const char** strings, 1010 int* stringLengths) { 1011 for (int i = 0; i < stringCnt; ++i) { 1012 if (NULL == stringLengths || stringLengths[i] < 0) { 1013 GrPrintf(strings[i]); 1014 } else { 1015 GrPrintf("%.*s", stringLengths[i], strings[i]); 1016 } 1017 } 1018} 1019 1020typedef SkTArray<const char*, true> StrArray; 1021#define PREALLOC_STR_ARRAY(N) SkSTArray<(N), const char*, true> 1022 1023typedef SkTArray<int, true> LengthArray; 1024#define PREALLOC_LENGTH_ARRAY(N) SkSTArray<(N), int, true> 1025 1026// these shouldn't relocate 1027typedef GrTAllocator<GrStringBuilder> TempArray; 1028#define PREALLOC_TEMP_ARRAY(N) GrSTAllocator<(N), GrStringBuilder> 1029 1030inline void append_string(const GrStringBuilder& str, 1031 StrArray* strings, 1032 LengthArray* lengths) { 1033 int length = (int) str.size(); 1034 if (length) { 1035 strings->push_back(str.c_str()); 1036 lengths->push_back(length); 1037 } 1038 GrAssert(strings->count() == lengths->count()); 1039} 1040 1041inline void append_decls(const VarArray& vars, 1042 const GrGLInterface* gl, 1043 StrArray* strings, 1044 LengthArray* lengths, 1045 TempArray* temp, 1046 GrGLSLGeneration gen) { 1047 expand_decls(vars, gl, &temp->push_back(), gen); 1048 append_string(temp->back(), strings, lengths); 1049} 1050 1051} 1052 1053bool GrGLProgram::CompileShaders(const GrGLInterface* gl, 1054 GrGLSLGeneration glslGeneration, 1055 const ShaderCodeSegments& segments, 1056 CachedData* programData) { 1057 enum { kPreAllocStringCnt = 8 }; 1058 1059 PREALLOC_STR_ARRAY(kPreAllocStringCnt) strs; 1060 PREALLOC_LENGTH_ARRAY(kPreAllocStringCnt) lengths; 1061 PREALLOC_TEMP_ARRAY(kPreAllocStringCnt) temps; 1062 1063 GrStringBuilder unis; 1064 GrStringBuilder inputs; 1065 GrStringBuilder outputs; 1066 1067 append_string(segments.fHeader, &strs, &lengths); 1068 append_decls(segments.fVSUnis, gl, &strs, &lengths, &temps, glslGeneration); 1069 append_decls(segments.fVSAttrs, gl, &strs, &lengths, 1070 &temps, glslGeneration); 1071 append_decls(segments.fVSOutputs, gl, &strs, &lengths, 1072 &temps, glslGeneration); 1073 append_string(segments.fVSCode, &strs, &lengths); 1074 1075#if PRINT_SHADERS 1076 print_shader(strs.count(), &strs[0], &lengths[0]); 1077 GrPrintf("\n"); 1078#endif 1079 1080 programData->fVShaderID = 1081 CompileShader(gl, GR_GL_VERTEX_SHADER, strs.count(), 1082 &strs[0], &lengths[0]); 1083 1084 if (!programData->fVShaderID) { 1085 return false; 1086 } 1087 if (segments.fUsesGS) { 1088 strs.reset(); 1089 lengths.reset(); 1090 temps.reset(); 1091 append_string(segments.fHeader, &strs, &lengths); 1092 append_string(segments.fGSHeader, &strs, &lengths); 1093 append_decls(segments.fGSInputs, gl, &strs, &lengths, 1094 &temps, glslGeneration); 1095 append_decls(segments.fGSOutputs, gl, &strs, &lengths, 1096 &temps, glslGeneration); 1097 append_string(segments.fGSCode, &strs, &lengths); 1098#if PRINT_SHADERS 1099 print_shader(strs.count(), &strs[0], &lengths[0]); 1100 GrPrintf("\n"); 1101#endif 1102 programData->fGShaderID = 1103 CompileShader(gl, GR_GL_GEOMETRY_SHADER, strs.count(), 1104 &strs[0], &lengths[0]); 1105 } else { 1106 programData->fGShaderID = 0; 1107 } 1108 1109 strs.reset(); 1110 lengths.reset(); 1111 temps.reset(); 1112 1113 append_string(segments.fHeader, &strs, &lengths); 1114 GrStringBuilder precisionStr(GrGetGLSLShaderPrecisionDecl(gl->fBindingsExported)); 1115 append_string(precisionStr, &strs, &lengths); 1116 append_decls(segments.fFSUnis, gl, &strs, &lengths, &temps, glslGeneration); 1117 append_decls(segments.fFSInputs, gl, &strs, &lengths, 1118 &temps, glslGeneration); 1119 // We shouldn't have declared outputs on 1.10 1120 GrAssert(k110_GrGLSLGeneration != glslGeneration || 1121 segments.fFSOutputs.empty()); 1122 append_decls(segments.fFSOutputs, gl, &strs, &lengths, 1123 &temps, glslGeneration); 1124 append_string(segments.fFSFunctions, &strs, &lengths); 1125 append_string(segments.fFSCode, &strs, &lengths); 1126 1127#if PRINT_SHADERS 1128 print_shader(strs.count(), &strs[0], &lengths[0]); 1129 GrPrintf("\n"); 1130#endif 1131 1132 programData->fFShaderID = 1133 CompileShader(gl, GR_GL_FRAGMENT_SHADER, strs.count(), 1134 &strs[0], &lengths[0]); 1135 1136 if (!programData->fFShaderID) { 1137 return false; 1138 } 1139 1140 return true; 1141} 1142 1143GrGLuint GrGLProgram::CompileShader(const GrGLInterface* gl, 1144 GrGLenum type, 1145 int stringCnt, 1146 const char** strings, 1147 int* stringLengths) { 1148 SK_TRACE_EVENT1("GrGLProgram::CompileShader", 1149 "stringCount", SkStringPrintf("%i", stringCnt).c_str()); 1150 1151 GrGLuint shader; 1152 GR_GL_CALL_RET(gl, shader, CreateShader(type)); 1153 if (0 == shader) { 1154 return 0; 1155 } 1156 1157 GrGLint compiled = GR_GL_INIT_ZERO; 1158 GR_GL_CALL(gl, ShaderSource(shader, stringCnt, strings, stringLengths)); 1159 GR_GL_CALL(gl, CompileShader(shader)); 1160 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_COMPILE_STATUS, &compiled)); 1161 1162 if (!compiled) { 1163 GrGLint infoLen = GR_GL_INIT_ZERO; 1164 GR_GL_CALL(gl, GetShaderiv(shader, GR_GL_INFO_LOG_LENGTH, &infoLen)); 1165 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger 1166 if (infoLen > 0) { 1167 // retrieve length even though we don't need it to workaround 1168 // bug in chrome cmd buffer param validation. 1169 GrGLsizei length = GR_GL_INIT_ZERO; 1170 GR_GL_CALL(gl, GetShaderInfoLog(shader, infoLen+1, 1171 &length, (char*)log.get())); 1172 print_shader(stringCnt, strings, stringLengths); 1173 GrPrintf("\n%s", log.get()); 1174 } 1175 GrAssert(!"Shader compilation failed!"); 1176 GR_GL_CALL(gl, DeleteShader(shader)); 1177 return 0; 1178 } 1179 return shader; 1180} 1181 1182bool GrGLProgram::bindOutputsAttribsAndLinkProgram( 1183 const GrGLInterface* gl, 1184 GrStringBuilder texCoordAttrNames[], 1185 bool bindColorOut, 1186 bool bindDualSrcOut, 1187 CachedData* programData) const { 1188 GR_GL_CALL_RET(gl, programData->fProgramID, CreateProgram()); 1189 if (!programData->fProgramID) { 1190 return false; 1191 } 1192 const GrGLint& progID = programData->fProgramID; 1193 1194 GR_GL_CALL(gl, AttachShader(progID, programData->fVShaderID)); 1195 if (programData->fGShaderID) { 1196 GR_GL_CALL(gl, AttachShader(progID, programData->fGShaderID)); 1197 } 1198 GR_GL_CALL(gl, AttachShader(progID, programData->fFShaderID)); 1199 1200 if (bindColorOut) { 1201 GR_GL_CALL(gl, BindFragDataLocation(programData->fProgramID, 1202 0, declared_color_output_name())); 1203 } 1204 if (bindDualSrcOut) { 1205 GR_GL_CALL(gl, BindFragDataLocationIndexed(programData->fProgramID, 1206 0, 1, dual_source_output_name())); 1207 } 1208 1209 // Bind the attrib locations to same values for all shaders 1210 GR_GL_CALL(gl, BindAttribLocation(progID, PositionAttributeIdx(), 1211 POS_ATTR_NAME)); 1212 for (int t = 0; t < GrDrawState::kMaxTexCoords; ++t) { 1213 if (texCoordAttrNames[t].size()) { 1214 GR_GL_CALL(gl, BindAttribLocation(progID, 1215 TexCoordAttributeIdx(t), 1216 texCoordAttrNames[t].c_str())); 1217 } 1218 } 1219 1220 if (kSetAsAttribute == programData->fUniLocations.fViewMatrixUni) { 1221 GR_GL_CALL(gl, BindAttribLocation(progID, 1222 ViewMatrixAttributeIdx(), 1223 VIEW_MATRIX_NAME)); 1224 } 1225 1226 for (int s = 0; s < GrDrawState::kNumStages; ++s) { 1227 const StageUniLocations& unis = programData->fUniLocations.fStages[s]; 1228 if (kSetAsAttribute == unis.fTextureMatrixUni) { 1229 GrStringBuilder matName; 1230 tex_matrix_name(s, &matName); 1231 GR_GL_CALL(gl, BindAttribLocation(progID, 1232 TextureMatrixAttributeIdx(s), 1233 matName.c_str())); 1234 } 1235 } 1236 1237 GR_GL_CALL(gl, BindAttribLocation(progID, ColorAttributeIdx(), 1238 COL_ATTR_NAME)); 1239 GR_GL_CALL(gl, BindAttribLocation(progID, CoverageAttributeIdx(), 1240 COV_ATTR_NAME)); 1241 GR_GL_CALL(gl, BindAttribLocation(progID, EdgeAttributeIdx(), 1242 EDGE_ATTR_NAME)); 1243 1244 GR_GL_CALL(gl, LinkProgram(progID)); 1245 1246 GrGLint linked = GR_GL_INIT_ZERO; 1247 GR_GL_CALL(gl, GetProgramiv(progID, GR_GL_LINK_STATUS, &linked)); 1248 if (!linked) { 1249 GrGLint infoLen = GR_GL_INIT_ZERO; 1250 GR_GL_CALL(gl, GetProgramiv(progID, GR_GL_INFO_LOG_LENGTH, &infoLen)); 1251 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger 1252 if (infoLen > 0) { 1253 // retrieve length even though we don't need it to workaround 1254 // bug in chrome cmd buffer param validation. 1255 GrGLsizei length = GR_GL_INIT_ZERO; 1256 GR_GL_CALL(gl, GetProgramInfoLog(progID, infoLen+1, 1257 &length, (char*)log.get())); 1258 GrPrintf((char*)log.get()); 1259 } 1260 GrAssert(!"Error linking program"); 1261 GR_GL_CALL(gl, DeleteProgram(progID)); 1262 programData->fProgramID = 0; 1263 return false; 1264 } 1265 return true; 1266} 1267 1268void GrGLProgram::getUniformLocationsAndInitCache(const GrGLInterface* gl, 1269 CachedData* programData) const { 1270 const GrGLint& progID = programData->fProgramID; 1271 1272 if (kUseUniform == programData->fUniLocations.fViewMatrixUni) { 1273 GR_GL_CALL_RET(gl, programData->fUniLocations.fViewMatrixUni, 1274 GetUniformLocation(progID, VIEW_MATRIX_NAME)); 1275 GrAssert(kUnusedUniform != programData->fUniLocations.fViewMatrixUni); 1276 } 1277 if (kUseUniform == programData->fUniLocations.fColorUni) { 1278 GR_GL_CALL_RET(gl, programData->fUniLocations.fColorUni, 1279 GetUniformLocation(progID, COL_UNI_NAME)); 1280 GrAssert(kUnusedUniform != programData->fUniLocations.fColorUni); 1281 } 1282 if (kUseUniform == programData->fUniLocations.fColorFilterUni) { 1283 GR_GL_CALL_RET(gl, programData->fUniLocations.fColorFilterUni, 1284 GetUniformLocation(progID, COL_FILTER_UNI_NAME)); 1285 GrAssert(kUnusedUniform != programData->fUniLocations.fColorFilterUni); 1286 } 1287 1288 if (kUseUniform == programData->fUniLocations.fColorMatrixUni) { 1289 GR_GL_CALL_RET(gl, programData->fUniLocations.fColorMatrixUni, 1290 GetUniformLocation(progID, COL_MATRIX_UNI_NAME)); 1291 } 1292 1293 if (kUseUniform == programData->fUniLocations.fColorMatrixVecUni) { 1294 GR_GL_CALL_RET(gl, programData->fUniLocations.fColorMatrixVecUni, 1295 GetUniformLocation(progID, COL_MATRIX_VEC_UNI_NAME)); 1296 } 1297 if (kUseUniform == programData->fUniLocations.fCoverageUni) { 1298 GR_GL_CALL_RET(gl, programData->fUniLocations.fCoverageUni, 1299 GetUniformLocation(progID, COV_UNI_NAME)); 1300 GrAssert(kUnusedUniform != programData->fUniLocations.fCoverageUni); 1301 } 1302 1303 if (kUseUniform == programData->fUniLocations.fEdgesUni) { 1304 GR_GL_CALL_RET(gl, programData->fUniLocations.fEdgesUni, 1305 GetUniformLocation(progID, EDGES_UNI_NAME)); 1306 GrAssert(kUnusedUniform != programData->fUniLocations.fEdgesUni); 1307 } else { 1308 programData->fUniLocations.fEdgesUni = kUnusedUniform; 1309 } 1310 1311 for (int s = 0; s < GrDrawState::kNumStages; ++s) { 1312 StageUniLocations& locations = programData->fUniLocations.fStages[s]; 1313 if (fProgramDesc.fStages[s].isEnabled()) { 1314 if (kUseUniform == locations.fTextureMatrixUni) { 1315 GrStringBuilder texMName; 1316 tex_matrix_name(s, &texMName); 1317 GR_GL_CALL_RET(gl, locations.fTextureMatrixUni, 1318 GetUniformLocation(progID, texMName.c_str())); 1319 GrAssert(kUnusedUniform != locations.fTextureMatrixUni); 1320 } 1321 1322 if (kUseUniform == locations.fSamplerUni) { 1323 GrStringBuilder samplerName; 1324 sampler_name(s, &samplerName); 1325 GR_GL_CALL_RET(gl, locations.fSamplerUni, 1326 GetUniformLocation(progID,samplerName.c_str())); 1327 GrAssert(kUnusedUniform != locations.fSamplerUni); 1328 } 1329 1330 if (kUseUniform == locations.fNormalizedTexelSizeUni) { 1331 GrStringBuilder texelSizeName; 1332 normalized_texel_size_name(s, &texelSizeName); 1333 GR_GL_CALL_RET(gl, locations.fNormalizedTexelSizeUni, 1334 GetUniformLocation(progID, texelSizeName.c_str())); 1335 GrAssert(kUnusedUniform != locations.fNormalizedTexelSizeUni); 1336 } 1337 1338 if (kUseUniform == locations.fRadial2Uni) { 1339 GrStringBuilder radial2ParamName; 1340 radial2_param_name(s, &radial2ParamName); 1341 GR_GL_CALL_RET(gl, locations.fRadial2Uni, 1342 GetUniformLocation(progID, radial2ParamName.c_str())); 1343 GrAssert(kUnusedUniform != locations.fRadial2Uni); 1344 } 1345 1346 if (kUseUniform == locations.fTexDomUni) { 1347 GrStringBuilder texDomName; 1348 tex_domain_name(s, &texDomName); 1349 GR_GL_CALL_RET(gl, locations.fTexDomUni, 1350 GetUniformLocation(progID, texDomName.c_str())); 1351 GrAssert(kUnusedUniform != locations.fTexDomUni); 1352 } 1353 1354 GrStringBuilder kernelName, imageIncrementName; 1355 convolve_param_names(s, &kernelName, &imageIncrementName); 1356 if (kUseUniform == locations.fKernelUni) { 1357 GR_GL_CALL_RET(gl, locations.fKernelUni, 1358 GetUniformLocation(progID, kernelName.c_str())); 1359 GrAssert(kUnusedUniform != locations.fKernelUni); 1360 } 1361 1362 if (kUseUniform == locations.fImageIncrementUni) { 1363 GR_GL_CALL_RET(gl, locations.fImageIncrementUni, 1364 GetUniformLocation(progID, 1365 imageIncrementName.c_str())); 1366 GrAssert(kUnusedUniform != locations.fImageIncrementUni); 1367 } 1368 } 1369 } 1370 GR_GL_CALL(gl, UseProgram(progID)); 1371 1372 // init sampler unis and set bogus values for state tracking 1373 for (int s = 0; s < GrDrawState::kNumStages; ++s) { 1374 if (kUnusedUniform != programData->fUniLocations.fStages[s].fSamplerUni) { 1375 GR_GL_CALL(gl, Uniform1i(programData->fUniLocations.fStages[s].fSamplerUni, s)); 1376 } 1377 programData->fTextureMatrices[s] = GrMatrix::InvalidMatrix(); 1378 programData->fRadial2CenterX1[s] = GR_ScalarMax; 1379 programData->fRadial2Radius0[s] = -GR_ScalarMax; 1380 programData->fTextureWidth[s] = -1; 1381 programData->fTextureHeight[s] = -1; 1382 } 1383 programData->fViewMatrix = GrMatrix::InvalidMatrix(); 1384 programData->fColor = GrColor_ILLEGAL; 1385 programData->fColorFilterColor = GrColor_ILLEGAL; 1386} 1387 1388//============================================================================ 1389// Stage code generation 1390//============================================================================ 1391 1392namespace { 1393 1394bool isRadialMapping(GrGLProgram::StageDesc::CoordMapping mapping) { 1395 return 1396 (GrGLProgram::StageDesc::kRadial2Gradient_CoordMapping == mapping || 1397 GrGLProgram::StageDesc::kRadial2GradientDegenerate_CoordMapping == mapping); 1398} 1399 1400GrGLShaderVar* genRadialVS(int stageNum, 1401 ShaderCodeSegments* segments, 1402 GrGLProgram::StageUniLocations* locations, 1403 const char** radial2VaryingVSName, 1404 const char** radial2VaryingFSName, 1405 const char* varyingVSName, 1406 int varyingDims, int coordDims) { 1407 1408 GrGLShaderVar* radial2FSParams = &segments->fFSUnis.push_back(); 1409 radial2FSParams->setType(GrGLShaderVar::kFloat_Type); 1410 radial2FSParams->setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); 1411 radial2FSParams->setArrayCount(6); 1412 radial2_param_name(stageNum, radial2FSParams->accessName()); 1413 segments->fVSUnis.push_back(*radial2FSParams).setEmitPrecision(true); 1414 1415 locations->fRadial2Uni = kUseUniform; 1416 1417 // for radial grads without perspective we can pass the linear 1418 // part of the quadratic as a varying. 1419 if (varyingDims == coordDims) { 1420 GrAssert(2 == coordDims); 1421 append_varying(GrGLShaderVar::kFloat_Type, 1422 "Radial2BCoeff", 1423 stageNum, 1424 segments, 1425 radial2VaryingVSName, 1426 radial2VaryingFSName); 1427 1428 GrStringBuilder radial2p2; 1429 GrStringBuilder radial2p3; 1430 radial2FSParams->appendArrayAccess(2, &radial2p2); 1431 radial2FSParams->appendArrayAccess(3, &radial2p3); 1432 1433 // r2Var = 2 * (r2Parm[2] * varCoord.x - r2Param[3]) 1434 const char* r2ParamName = radial2FSParams->getName().c_str(); 1435 segments->fVSCode.appendf("\t%s = 2.0 *(%s * %s.x - %s);\n", 1436 *radial2VaryingVSName, radial2p2.c_str(), 1437 varyingVSName, radial2p3.c_str()); 1438 } 1439 1440 return radial2FSParams; 1441} 1442 1443bool genRadial2GradientCoordMapping(int stageNum, 1444 ShaderCodeSegments* segments, 1445 const char* radial2VaryingFSName, 1446 GrGLShaderVar* radial2Params, 1447 GrStringBuilder& sampleCoords, 1448 GrStringBuilder& fsCoordName, 1449 int varyingDims, 1450 int coordDims) { 1451 GrStringBuilder cName("c"); 1452 GrStringBuilder ac4Name("ac4"); 1453 GrStringBuilder rootName("root"); 1454 1455 cName.appendS32(stageNum); 1456 ac4Name.appendS32(stageNum); 1457 rootName.appendS32(stageNum); 1458 1459 GrStringBuilder radial2p0; 1460 GrStringBuilder radial2p1; 1461 GrStringBuilder radial2p2; 1462 GrStringBuilder radial2p3; 1463 GrStringBuilder radial2p4; 1464 GrStringBuilder radial2p5; 1465 radial2Params->appendArrayAccess(0, &radial2p0); 1466 radial2Params->appendArrayAccess(1, &radial2p1); 1467 radial2Params->appendArrayAccess(2, &radial2p2); 1468 radial2Params->appendArrayAccess(3, &radial2p3); 1469 radial2Params->appendArrayAccess(4, &radial2p4); 1470 radial2Params->appendArrayAccess(5, &radial2p5); 1471 1472 // if we were able to interpolate the linear component bVar is the varying 1473 // otherwise compute it 1474 GrStringBuilder bVar; 1475 if (coordDims == varyingDims) { 1476 bVar = radial2VaryingFSName; 1477 GrAssert(2 == varyingDims); 1478 } else { 1479 GrAssert(3 == varyingDims); 1480 bVar = "b"; 1481 bVar.appendS32(stageNum); 1482 segments->fFSCode.appendf("\tfloat %s = 2.0 * (%s * %s.x - %s);\n", 1483 bVar.c_str(), radial2p2.c_str(), 1484 fsCoordName.c_str(), radial2p3.c_str()); 1485 } 1486 1487 // c = (x^2)+(y^2) - params[4] 1488 segments->fFSCode.appendf("\tfloat %s = dot(%s, %s) - %s;\n", 1489 cName.c_str(), fsCoordName.c_str(), 1490 fsCoordName.c_str(), 1491 radial2p4.c_str()); 1492 // ac4 = 4.0 * params[0] * c 1493 segments->fFSCode.appendf("\tfloat %s = %s * 4.0 * %s;\n", 1494 ac4Name.c_str(), radial2p0.c_str(), 1495 cName.c_str()); 1496 1497 // root = sqrt(b^2-4ac) 1498 // (abs to avoid exception due to fp precision) 1499 segments->fFSCode.appendf("\tfloat %s = sqrt(abs(%s*%s - %s));\n", 1500 rootName.c_str(), bVar.c_str(), bVar.c_str(), 1501 ac4Name.c_str()); 1502 1503 // x coord is: (-b + params[5] * sqrt(b^2-4ac)) * params[1] 1504 // y coord is 0.5 (texture is effectively 1D) 1505 sampleCoords.printf("vec2((-%s + %s * %s) * %s, 0.5)", 1506 bVar.c_str(), radial2p5.c_str(), 1507 rootName.c_str(), radial2p1.c_str()); 1508 return true; 1509} 1510 1511bool genRadial2GradientDegenerateCoordMapping(int stageNum, 1512 ShaderCodeSegments* segments, 1513 const char* radial2VaryingFSName, 1514 GrGLShaderVar* radial2Params, 1515 GrStringBuilder& sampleCoords, 1516 GrStringBuilder& fsCoordName, 1517 int varyingDims, 1518 int coordDims) { 1519 GrStringBuilder cName("c"); 1520 1521 cName.appendS32(stageNum); 1522 1523 GrStringBuilder radial2p2; 1524 GrStringBuilder radial2p3; 1525 GrStringBuilder radial2p4; 1526 radial2Params->appendArrayAccess(2, &radial2p2); 1527 radial2Params->appendArrayAccess(3, &radial2p3); 1528 radial2Params->appendArrayAccess(4, &radial2p4); 1529 1530 // if we were able to interpolate the linear component bVar is the varying 1531 // otherwise compute it 1532 GrStringBuilder bVar; 1533 if (coordDims == varyingDims) { 1534 bVar = radial2VaryingFSName; 1535 GrAssert(2 == varyingDims); 1536 } else { 1537 GrAssert(3 == varyingDims); 1538 bVar = "b"; 1539 bVar.appendS32(stageNum); 1540 segments->fFSCode.appendf("\tfloat %s = 2.0 * (%s * %s.x - %s);\n", 1541 bVar.c_str(), radial2p2.c_str(), 1542 fsCoordName.c_str(), radial2p3.c_str()); 1543 } 1544 1545 // c = (x^2)+(y^2) - params[4] 1546 segments->fFSCode.appendf("\tfloat %s = dot(%s, %s) - %s;\n", 1547 cName.c_str(), fsCoordName.c_str(), 1548 fsCoordName.c_str(), 1549 radial2p4.c_str()); 1550 1551 // x coord is: -c/b 1552 // y coord is 0.5 (texture is effectively 1D) 1553 sampleCoords.printf("vec2((-%s / %s), 0.5)", cName.c_str(), bVar.c_str()); 1554 return true; 1555} 1556 1557void gen2x2FS(int stageNum, 1558 ShaderCodeSegments* segments, 1559 GrGLProgram::StageUniLocations* locations, 1560 GrStringBuilder* sampleCoords, 1561 const char* samplerName, 1562 const char* texelSizeName, 1563 const char* swizzle, 1564 const char* fsOutColor, 1565 GrStringBuilder& texFunc, 1566 GrStringBuilder& modulate, 1567 bool complexCoord, 1568 int coordDims) { 1569 locations->fNormalizedTexelSizeUni = kUseUniform; 1570 if (complexCoord) { 1571 // assign the coord to a var rather than compute 4x. 1572 GrStringBuilder coordVar("tCoord"); 1573 coordVar.appendS32(stageNum); 1574 segments->fFSCode.appendf("\t%s %s = %s;\n", 1575 float_vector_type_str(coordDims), 1576 coordVar.c_str(), sampleCoords->c_str()); 1577 *sampleCoords = coordVar; 1578 } 1579 GrAssert(2 == coordDims); 1580 GrStringBuilder accumVar("accum"); 1581 accumVar.appendS32(stageNum); 1582 segments->fFSCode.appendf("\tvec4 %s = %s(%s, %s + vec2(-%s.x,-%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName, sampleCoords->c_str(), texelSizeName, texelSizeName, swizzle); 1583 segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(+%s.x,-%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName, sampleCoords->c_str(), texelSizeName, texelSizeName, swizzle); 1584 segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(-%s.x,+%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName, sampleCoords->c_str(), texelSizeName, texelSizeName, swizzle); 1585 segments->fFSCode.appendf("\t%s += %s(%s, %s + vec2(+%s.x,+%s.y))%s;\n", accumVar.c_str(), texFunc.c_str(), samplerName, sampleCoords->c_str(), texelSizeName, texelSizeName, swizzle); 1586 segments->fFSCode.appendf("\t%s = .25 * %s%s;\n", fsOutColor, accumVar.c_str(), modulate.c_str()); 1587 1588} 1589 1590void genConvolutionVS(int stageNum, 1591 const StageDesc& desc, 1592 ShaderCodeSegments* segments, 1593 GrGLProgram::StageUniLocations* locations, 1594 GrGLShaderVar** kernel, 1595 const char** imageIncrementName, 1596 const char* varyingVSName) { 1597 //GrGLShaderVar* kernel = &segments->fFSUnis.push_back(); 1598 *kernel = &segments->fFSUnis.push_back(); 1599 (*kernel)->setType(GrGLShaderVar::kFloat_Type); 1600 (*kernel)->setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); 1601 (*kernel)->setArrayCount(desc.fKernelWidth); 1602 GrGLShaderVar* imgInc = &segments->fFSUnis.push_back(); 1603 imgInc->setType(GrGLShaderVar::kVec2f_Type); 1604 imgInc->setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); 1605 1606 convolve_param_names(stageNum, 1607 (*kernel)->accessName(), 1608 imgInc->accessName()); 1609 *imageIncrementName = imgInc->getName().c_str(); 1610 1611 // need image increment in both VS and FS 1612 segments->fVSUnis.push_back(*imgInc).setEmitPrecision(true); 1613 1614 locations->fKernelUni = kUseUniform; 1615 locations->fImageIncrementUni = kUseUniform; 1616 float scale = (desc.fKernelWidth - 1) * 0.5f; 1617 segments->fVSCode.appendf("\t%s -= vec2(%g, %g) * %s;\n", 1618 varyingVSName, scale, scale, 1619 *imageIncrementName); 1620} 1621 1622void genConvolutionFS(int stageNum, 1623 const StageDesc& desc, 1624 ShaderCodeSegments* segments, 1625 const char* samplerName, 1626 GrGLShaderVar* kernel, 1627 const char* swizzle, 1628 const char* imageIncrementName, 1629 const char* fsOutColor, 1630 GrStringBuilder& sampleCoords, 1631 GrStringBuilder& texFunc, 1632 GrStringBuilder& modulate) { 1633 GrStringBuilder sumVar("sum"); 1634 sumVar.appendS32(stageNum); 1635 GrStringBuilder coordVar("coord"); 1636 coordVar.appendS32(stageNum); 1637 1638 GrStringBuilder kernelIndex; 1639 kernel->appendArrayAccess("i", &kernelIndex); 1640 1641 segments->fFSCode.appendf("\tvec4 %s = vec4(0, 0, 0, 0);\n", 1642 sumVar.c_str()); 1643 segments->fFSCode.appendf("\tvec2 %s = %s;\n", 1644 coordVar.c_str(), 1645 sampleCoords.c_str()); 1646 segments->fFSCode.appendf("\tfor (int i = 0; i < %d; i++) {\n", 1647 desc.fKernelWidth); 1648 segments->fFSCode.appendf("\t\t%s += %s(%s, %s)%s * %s;\n", 1649 sumVar.c_str(), texFunc.c_str(), 1650 samplerName, coordVar.c_str(), swizzle, 1651 kernelIndex.c_str()); 1652 segments->fFSCode.appendf("\t\t%s += %s;\n", 1653 coordVar.c_str(), 1654 imageIncrementName); 1655 segments->fFSCode.appendf("\t}\n"); 1656 segments->fFSCode.appendf("\t%s = %s%s;\n", fsOutColor, 1657 sumVar.c_str(), modulate.c_str()); 1658} 1659 1660} 1661 1662void GrGLProgram::genStageCode(const GrGLInterface* gl, 1663 int stageNum, 1664 const GrGLProgram::StageDesc& desc, 1665 const char* fsInColor, // NULL means no incoming color 1666 const char* fsOutColor, 1667 const char* vsInCoord, 1668 ShaderCodeSegments* segments, 1669 StageUniLocations* locations) const { 1670 1671 GrAssert(stageNum >= 0 && stageNum <= GrDrawState::kNumStages); 1672 GrAssert((desc.fInConfigFlags & StageDesc::kInConfigBitMask) == 1673 desc.fInConfigFlags); 1674 1675 // First decide how many coords are needed to access the texture 1676 // Right now it's always 2 but we could start using 1D textures for 1677 // gradients. 1678 static const int coordDims = 2; 1679 int varyingDims; 1680 /// Vertex Shader Stuff 1681 1682 // decide whether we need a matrix to transform texture coords 1683 // and whether the varying needs a perspective coord. 1684 const char* matName = NULL; 1685 if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) { 1686 varyingDims = coordDims; 1687 } else { 1688 GrGLShaderVar* mat; 1689 #if GR_GL_ATTRIBUTE_MATRICES 1690 mat = &segments->fVSAttrs.push_back(); 1691 mat->setTypeModifier(GrGLShaderVar::kAttribute_TypeModifier); 1692 locations->fTextureMatrixUni = kSetAsAttribute; 1693 #else 1694 mat = &segments->fVSUnis.push_back(); 1695 mat->setTypeModifier(GrGLShaderVar::kUniform_TypeModifier); 1696 locations->fTextureMatrixUni = kUseUniform; 1697 #endif 1698 tex_matrix_name(stageNum, mat->accessName()); 1699 mat->setType(GrGLShaderVar::kMat33f_Type); 1700 matName = mat->getName().c_str(); 1701 1702 if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) { 1703 varyingDims = coordDims; 1704 } else { 1705 varyingDims = coordDims + 1; 1706 } 1707 } 1708 1709 segments->fFSUnis.push_back().set(GrGLShaderVar::kSampler2D_Type, 1710 GrGLShaderVar::kUniform_TypeModifier, ""); 1711 sampler_name(stageNum, segments->fFSUnis.back().accessName()); 1712 locations->fSamplerUni = kUseUniform; 1713 const char* samplerName = segments->fFSUnis.back().getName().c_str(); 1714 1715 const char* texelSizeName = NULL; 1716 if (StageDesc::k2x2_FetchMode == desc.fFetchMode) { 1717 segments->fFSUnis.push_back().set(GrGLShaderVar::kVec2f_Type, 1718 GrGLShaderVar::kUniform_TypeModifier, ""); 1719 normalized_texel_size_name(stageNum, segments->fFSUnis.back().accessName()); 1720 texelSizeName = segments->fFSUnis.back().getName().c_str(); 1721 } 1722 1723 const char *varyingVSName, *varyingFSName; 1724 append_varying(float_vector_type(varyingDims), 1725 "Stage", 1726 stageNum, 1727 segments, 1728 &varyingVSName, 1729 &varyingFSName); 1730 1731 if (!matName) { 1732 GrAssert(varyingDims == coordDims); 1733 segments->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord); 1734 } else { 1735 // varying = texMatrix * texCoord 1736 segments->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n", 1737 varyingVSName, matName, vsInCoord, 1738 vector_all_coords(varyingDims)); 1739 } 1740 1741 GrGLShaderVar* radial2Params = NULL; 1742 const char* radial2VaryingVSName = NULL; 1743 const char* radial2VaryingFSName = NULL; 1744 1745 if (isRadialMapping((StageDesc::CoordMapping) desc.fCoordMapping)) { 1746 radial2Params = genRadialVS(stageNum, segments, 1747 locations, 1748 &radial2VaryingVSName, 1749 &radial2VaryingFSName, 1750 varyingVSName, 1751 varyingDims, coordDims); 1752 } 1753 1754 GrGLShaderVar* kernel = NULL; 1755 const char* imageIncrementName = NULL; 1756 if (StageDesc::kConvolution_FetchMode == desc.fFetchMode) { 1757 genConvolutionVS(stageNum, desc, segments, locations, 1758 &kernel, &imageIncrementName, varyingVSName); 1759 } 1760 1761 /// Fragment Shader Stuff 1762 GrStringBuilder fsCoordName; 1763 // function used to access the shader, may be made projective 1764 GrStringBuilder texFunc("texture2D"); 1765 if (desc.fOptFlags & (StageDesc::kIdentityMatrix_OptFlagBit | 1766 StageDesc::kNoPerspective_OptFlagBit)) { 1767 GrAssert(varyingDims == coordDims); 1768 fsCoordName = varyingFSName; 1769 } else { 1770 // if we have to do some special op on the varyings to get 1771 // our final tex coords then when in perspective we have to 1772 // do an explicit divide. Otherwise, we can use a Proj func. 1773 if (StageDesc::kIdentity_CoordMapping == desc.fCoordMapping && 1774 StageDesc::kSingle_FetchMode == desc.fFetchMode) { 1775 texFunc.append("Proj"); 1776 fsCoordName = varyingFSName; 1777 } else { 1778 fsCoordName = "inCoord"; 1779 fsCoordName.appendS32(stageNum); 1780 segments->fFSCode.appendf("\t%s %s = %s%s / %s%s;\n", 1781 GrGLShaderVar::TypeString(float_vector_type(coordDims)), 1782 fsCoordName.c_str(), 1783 varyingFSName, 1784 vector_nonhomog_coords(varyingDims), 1785 varyingFSName, 1786 vector_homog_coord(varyingDims)); 1787 } 1788 } 1789 1790 GrStringBuilder sampleCoords; 1791 bool complexCoord = false; 1792 switch (desc.fCoordMapping) { 1793 case StageDesc::kIdentity_CoordMapping: 1794 sampleCoords = fsCoordName; 1795 break; 1796 case StageDesc::kSweepGradient_CoordMapping: 1797 sampleCoords.printf("vec2(atan(- %s.y, - %s.x) * 0.1591549430918 + 0.5, 0.5)", fsCoordName.c_str(), fsCoordName.c_str()); 1798 complexCoord = true; 1799 break; 1800 case StageDesc::kRadialGradient_CoordMapping: 1801 sampleCoords.printf("vec2(length(%s.xy), 0.5)", fsCoordName.c_str()); 1802 complexCoord = true; 1803 break; 1804 case StageDesc::kRadial2Gradient_CoordMapping: 1805 complexCoord = genRadial2GradientCoordMapping( 1806 stageNum, segments, 1807 radial2VaryingFSName, radial2Params, 1808 sampleCoords, fsCoordName, 1809 varyingDims, coordDims); 1810 1811 break; 1812 case StageDesc::kRadial2GradientDegenerate_CoordMapping: 1813 complexCoord = genRadial2GradientDegenerateCoordMapping( 1814 stageNum, segments, 1815 radial2VaryingFSName, radial2Params, 1816 sampleCoords, fsCoordName, 1817 varyingDims, coordDims); 1818 break; 1819 1820 }; 1821 1822 const char* swizzle = ""; 1823 if (desc.fInConfigFlags & StageDesc::kSwapRAndB_InConfigFlag) { 1824 GrAssert(!(desc.fInConfigFlags & StageDesc::kSmearAlpha_InConfigFlag)); 1825 swizzle = ".bgra"; 1826 } else if (desc.fInConfigFlags & StageDesc::kSmearAlpha_InConfigFlag) { 1827 GrAssert(!(desc.fInConfigFlags & 1828 StageDesc::kMulRGBByAlpha_InConfigFlag)); 1829 swizzle = ".aaaa"; 1830 } 1831 1832 GrStringBuilder modulate; 1833 if (NULL != fsInColor) { 1834 modulate.printf(" * %s", fsInColor); 1835 } 1836 1837 if (desc.fOptFlags & 1838 StageDesc::kCustomTextureDomain_OptFlagBit) { 1839 GrStringBuilder texDomainName; 1840 tex_domain_name(stageNum, &texDomainName); 1841 segments->fFSUnis.push_back().set(GrGLShaderVar::kVec4f_Type, 1842 GrGLShaderVar::kUniform_TypeModifier, texDomainName); 1843 GrStringBuilder coordVar("clampCoord"); 1844 segments->fFSCode.appendf("\t%s %s = clamp(%s, %s.xy, %s.zw);\n", 1845 float_vector_type_str(coordDims), 1846 coordVar.c_str(), 1847 sampleCoords.c_str(), 1848 texDomainName.c_str(), 1849 texDomainName.c_str()); 1850 sampleCoords = coordVar; 1851 locations->fTexDomUni = kUseUniform; 1852 } 1853 1854 switch (desc.fFetchMode) { 1855 case StageDesc::k2x2_FetchMode: 1856 GrAssert(!(desc.fInConfigFlags & 1857 StageDesc::kMulRGBByAlpha_InConfigFlag)); 1858 gen2x2FS(stageNum, segments, locations, &sampleCoords, 1859 samplerName, texelSizeName, swizzle, fsOutColor, 1860 texFunc, modulate, complexCoord, coordDims); 1861 break; 1862 case StageDesc::kConvolution_FetchMode: 1863 GrAssert(!(desc.fInConfigFlags & 1864 StageDesc::kMulRGBByAlpha_InConfigFlag)); 1865 genConvolutionFS(stageNum, desc, segments, 1866 samplerName, kernel, swizzle, imageIncrementName, fsOutColor, 1867 sampleCoords, texFunc, modulate); 1868 break; 1869 default: 1870 if (desc.fInConfigFlags & StageDesc::kMulRGBByAlpha_InConfigFlag) { 1871 GrAssert(!(desc.fInConfigFlags & 1872 StageDesc::kSmearAlpha_InConfigFlag)); 1873 segments->fFSCode.appendf("\t%s = %s(%s, %s)%s;\n", 1874 fsOutColor, texFunc.c_str(), 1875 samplerName, sampleCoords.c_str(), 1876 swizzle); 1877 segments->fFSCode.appendf("\t%s = vec4(%s.rgb*%s.a,%s.a)%s;\n", 1878 fsOutColor, fsOutColor, fsOutColor, 1879 fsOutColor, modulate.c_str()); 1880 } else { 1881 segments->fFSCode.appendf("\t%s = %s(%s, %s)%s%s;\n", 1882 fsOutColor, texFunc.c_str(), 1883 samplerName, sampleCoords.c_str(), 1884 swizzle, modulate.c_str()); 1885 } 1886 } 1887} 1888 1889 1890