1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrGLVertexBuffer.h"
9#include "GrGpuGL.h"
10
11GrGLVertexBuffer::GrGLVertexBuffer(GrGpuGL* gpu, const Desc& desc)
12    : INHERITED(gpu, desc.fIsWrapped, desc.fSizeInBytes, desc.fDynamic, 0 == desc.fID)
13    , fImpl(gpu, desc, GR_GL_ARRAY_BUFFER) {
14}
15
16void GrGLVertexBuffer::onRelease() {
17    if (!this->wasDestroyed()) {
18        fImpl.release(this->getGpuGL());
19    }
20
21    INHERITED::onRelease();
22}
23
24void GrGLVertexBuffer::onAbandon() {
25    fImpl.abandon();
26    INHERITED::onAbandon();
27}
28
29void* GrGLVertexBuffer::onMap() {
30    if (!this->wasDestroyed()) {
31        return fImpl.map(this->getGpuGL());
32    } else {
33        return NULL;
34    }
35}
36
37void GrGLVertexBuffer::onUnmap() {
38    if (!this->wasDestroyed()) {
39        fImpl.unmap(this->getGpuGL());
40    }
41}
42
43bool GrGLVertexBuffer::onUpdateData(const void* src, size_t srcSizeInBytes) {
44    if (!this->wasDestroyed()) {
45        return fImpl.updateData(this->getGpuGL(), src, srcSizeInBytes);
46    } else {
47        return false;
48    }
49}
50