GrGLCreateNativeInterface_unix.cpp revision a3baf3be0e2a3128fb73bd41d40d130f75a4dc86
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "gl/GrGLInterface.h"
11#include "../GrGLUtil.h"
12
13#include <GL/glx.h>
14#include <GL/gl.h>
15#include <GL/glext.h>
16#include <GL/glu.h>
17
18#define GR_GL_GET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
19        glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F));
20#define GR_GL_GET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) \
21        glXGetProcAddress(reinterpret_cast<const GLubyte*>("gl" #F #S));
22
23const GrGLInterface* GrGLCreateNativeInterface() {
24    if (NULL != glXGetCurrentContext()) {
25
26        const char* versionString = (const char*) glGetString(GL_VERSION);
27        GrGLVersion glVer = GrGLGetVersionFromString(versionString);
28
29        // This may or may not succeed depending on the gl version.
30        GrGLGetStringiProc glGetStringi =
31            (GrGLGetStringiProc) glXGetProcAddress(reinterpret_cast<const GLubyte*>("glGetStringi"));
32
33        GrGLExtensions extensions;
34        if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetIntegerv)) {
35            return NULL;
36        }
37
38        if (glVer < GR_GL_VER(1,5)) {
39            // We must have array and element_array buffer objects.
40            return NULL;
41        }
42
43        GrGLInterface* interface = SkNEW(GrGLInterface());
44        GrGLInterface::Functions* functions = &interface->fFunctions;
45
46        functions->fActiveTexture = glActiveTexture;
47        GR_GL_GET_PROC(AttachShader);
48        GR_GL_GET_PROC(BindAttribLocation);
49        GR_GL_GET_PROC(BindBuffer);
50        GR_GL_GET_PROC(BindFragDataLocation);
51        GR_GL_GET_PROC(BeginQuery);
52        functions->fBindTexture = glBindTexture;
53        functions->fBlendFunc = glBlendFunc;
54
55        if (glVer >= GR_GL_VER(1,4) ||
56            extensions.has("GL_ARB_imaging") ||
57            extensions.has("GL_EXT_blend_color")) {
58            GR_GL_GET_PROC(BlendColor);
59        }
60
61        GR_GL_GET_PROC(BufferData);
62        GR_GL_GET_PROC(BufferSubData);
63        functions->fClear = glClear;
64        functions->fClearColor = glClearColor;
65        functions->fClearStencil = glClearStencil;
66        functions->fClientActiveTexture = glClientActiveTexture;
67        functions->fColorMask = glColorMask;
68        GR_GL_GET_PROC(CompileShader);
69        functions->fCompressedTexImage2D = glCompressedTexImage2D;
70        functions->fCopyTexSubImage2D = glCopyTexSubImage2D;
71        GR_GL_GET_PROC(CreateProgram);
72        GR_GL_GET_PROC(CreateShader);
73        functions->fCullFace = glCullFace;
74        GR_GL_GET_PROC(DeleteBuffers);
75        GR_GL_GET_PROC(DeleteProgram);
76        GR_GL_GET_PROC(DeleteQueries);
77        GR_GL_GET_PROC(DeleteShader);
78        functions->fDeleteTextures = glDeleteTextures;
79        functions->fDepthMask = glDepthMask;
80        functions->fDisable = glDisable;
81        functions->fDisableClientState = glDisableClientState;
82        GR_GL_GET_PROC(DisableVertexAttribArray);
83        functions->fDrawArrays = glDrawArrays;
84        functions->fDrawBuffer = glDrawBuffer;
85        GR_GL_GET_PROC(DrawBuffers);
86        functions->fDrawElements = glDrawElements;
87        functions->fEnable = glEnable;
88        functions->fEnableClientState = glEnableClientState;
89        GR_GL_GET_PROC(EnableVertexAttribArray);
90        GR_GL_GET_PROC(EndQuery);
91        functions->fFinish = glFinish;
92        functions->fFlush = glFlush;
93        functions->fFrontFace = glFrontFace;
94        GR_GL_GET_PROC(GenBuffers);
95        GR_GL_GET_PROC(GenerateMipmap);
96        GR_GL_GET_PROC(GetBufferParameteriv);
97        functions->fGetError = glGetError;
98        functions->fGetIntegerv = glGetIntegerv;
99        GR_GL_GET_PROC(GetQueryObjectiv);
100        GR_GL_GET_PROC(GetQueryObjectuiv);
101        if (glVer >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
102            GR_GL_GET_PROC(GetQueryObjecti64v);
103            GR_GL_GET_PROC(GetQueryObjectui64v);
104            GR_GL_GET_PROC(QueryCounter);
105        } else if (extensions.has("GL_EXT_timer_query")) {
106            GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
107            GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
108        }
109        GR_GL_GET_PROC(GetQueryiv);
110        GR_GL_GET_PROC(GetProgramInfoLog);
111        GR_GL_GET_PROC(GetProgramiv);
112        GR_GL_GET_PROC(GetShaderInfoLog);
113        GR_GL_GET_PROC(GetShaderiv);
114        functions->fGetString = glGetString;
115        GR_GL_GET_PROC(GetStringi);
116        functions->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
117        GR_GL_GET_PROC(GenQueries);
118        functions->fGenTextures = glGenTextures;
119        GR_GL_GET_PROC(GetUniformLocation);
120        functions->fLineWidth = glLineWidth;
121        GR_GL_GET_PROC(LinkProgram);
122        GR_GL_GET_PROC(MapBuffer);
123        functions->fPixelStorei = glPixelStorei;
124        functions->fReadBuffer = glReadBuffer;
125        functions->fReadPixels = glReadPixels;
126        functions->fScissor = glScissor;
127        GR_GL_GET_PROC(ShaderSource);
128        functions->fStencilFunc = glStencilFunc;
129        GR_GL_GET_PROC(StencilFuncSeparate);
130        functions->fStencilMask = glStencilMask;
131        GR_GL_GET_PROC(StencilMaskSeparate);
132        functions->fStencilOp = glStencilOp;
133        GR_GL_GET_PROC(StencilOpSeparate);
134        functions->fTexImage2D = glTexImage2D;
135        functions->fTexGenf = glTexGenf;
136        functions->fTexGenfv = glTexGenfv;
137        functions->fTexGeni = glTexGeni;
138        functions->fTexParameteri = glTexParameteri;
139        functions->fTexParameteriv = glTexParameteriv;
140        if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
141            GR_GL_GET_PROC(TexStorage2D);
142        } else if (extensions.has("GL_EXT_texture_storage")) {
143            GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
144        }
145        functions->fTexSubImage2D = glTexSubImage2D;
146        GR_GL_GET_PROC(Uniform1f);
147        GR_GL_GET_PROC(Uniform1i);
148        GR_GL_GET_PROC(Uniform1fv);
149        GR_GL_GET_PROC(Uniform1iv);
150        GR_GL_GET_PROC(Uniform2f);
151        GR_GL_GET_PROC(Uniform2i);
152        GR_GL_GET_PROC(Uniform2fv);
153        GR_GL_GET_PROC(Uniform2iv);
154        GR_GL_GET_PROC(Uniform3f);
155        GR_GL_GET_PROC(Uniform3i);
156        GR_GL_GET_PROC(Uniform3fv);
157        GR_GL_GET_PROC(Uniform3iv);
158        GR_GL_GET_PROC(Uniform4f);
159        GR_GL_GET_PROC(Uniform4i);
160        GR_GL_GET_PROC(Uniform4fv);
161        GR_GL_GET_PROC(Uniform4iv);
162        GR_GL_GET_PROC(UniformMatrix2fv);
163        GR_GL_GET_PROC(UniformMatrix3fv);
164        GR_GL_GET_PROC(UniformMatrix4fv);
165        GR_GL_GET_PROC(UnmapBuffer);
166        GR_GL_GET_PROC(UseProgram);
167        GR_GL_GET_PROC(VertexAttrib4fv);
168        GR_GL_GET_PROC(VertexAttribPointer);
169        GR_GL_GET_PROC(VertexPointer);
170        functions->fViewport = glViewport;
171        GR_GL_GET_PROC(BindFragDataLocationIndexed);
172
173        if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
174            // no ARB suffix for GL_ARB_vertex_array_object
175            GR_GL_GET_PROC(BindVertexArray);
176            GR_GL_GET_PROC(GenVertexArrays);
177            GR_GL_GET_PROC(DeleteVertexArrays);
178        }
179
180        // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
181        // GL_ARB_framebuffer_object doesn't use ARB suffix.)
182        if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
183            GR_GL_GET_PROC(GenFramebuffers);
184            GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
185            GR_GL_GET_PROC(GetRenderbufferParameteriv);
186            GR_GL_GET_PROC(BindFramebuffer);
187            GR_GL_GET_PROC(FramebufferTexture2D);
188            GR_GL_GET_PROC(CheckFramebufferStatus);
189            GR_GL_GET_PROC(DeleteFramebuffers);
190            GR_GL_GET_PROC(RenderbufferStorage);
191            GR_GL_GET_PROC(GenRenderbuffers);
192            GR_GL_GET_PROC(DeleteRenderbuffers);
193            GR_GL_GET_PROC(FramebufferRenderbuffer);
194            GR_GL_GET_PROC(BindRenderbuffer);
195            GR_GL_GET_PROC(RenderbufferStorageMultisample);
196            GR_GL_GET_PROC(BlitFramebuffer);
197        } else if (extensions.has("GL_EXT_framebuffer_object")) {
198            GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
199            GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
200            GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
201            GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
202            GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
203            GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
204            GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
205            GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
206            GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
207            GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
208            GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
209            GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
210            if (extensions.has("GL_EXT_framebuffer_multisample")) {
211                GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
212            }
213            if (extensions.has("GL_EXT_framebuffer_blit")) {
214                GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
215            }
216        } else {
217            // we must have FBOs
218            delete interface;
219            return NULL;
220        }
221
222        GR_GL_GET_PROC(LoadIdentity);
223        GR_GL_GET_PROC(LoadMatrixf);
224        GR_GL_GET_PROC(MatrixMode);
225
226        if (extensions.has("GL_NV_path_rendering")) {
227            GR_GL_GET_PROC_SUFFIX(PathCommands, NV);
228            GR_GL_GET_PROC_SUFFIX(PathCoords, NV);
229            GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV);
230            GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV);
231            GR_GL_GET_PROC_SUFFIX(PathString, NV);
232            GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV);
233            GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV);
234            GR_GL_GET_PROC_SUFFIX(WeightPaths, NV);
235            GR_GL_GET_PROC_SUFFIX(CopyPath, NV);
236            GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV);
237            GR_GL_GET_PROC_SUFFIX(TransformPath, NV);
238            GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV);
239            GR_GL_GET_PROC_SUFFIX(PathParameteri, NV);
240            GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV);
241            GR_GL_GET_PROC_SUFFIX(PathParameterf, NV);
242            GR_GL_GET_PROC_SUFFIX(PathDashArray, NV);
243            GR_GL_GET_PROC_SUFFIX(GenPaths, NV);
244            GR_GL_GET_PROC_SUFFIX(DeletePaths, NV);
245            GR_GL_GET_PROC_SUFFIX(IsPath, NV);
246            GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV);
247            GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV);
248            GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV);
249            GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV);
250            GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV);
251            GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
252            GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV);
253            GR_GL_GET_PROC_SUFFIX(PathColorGen, NV);
254            GR_GL_GET_PROC_SUFFIX(PathTexGen, NV);
255            GR_GL_GET_PROC_SUFFIX(PathFogGen, NV);
256            GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV);
257            GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV);
258            GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
259            GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
260            GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV);
261            GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV);
262            GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV);
263            GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV);
264            GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV);
265            GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV);
266            GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV);
267            GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV);
268            GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV);
269            GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV);
270            GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV);
271            GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV);
272            GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV);
273            GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV);
274            GR_GL_GET_PROC_SUFFIX(GetPathLength, NV);
275            GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV);
276        }
277
278        if (extensions.has("GL_EXT_debug_marker")) {
279            GR_GL_GET_PROC_SUFFIX(InsertEventMarker, EXT);
280            GR_GL_GET_PROC_SUFFIX(PushGroupMarker, EXT);
281            GR_GL_GET_PROC_SUFFIX(PopGroupMarker, EXT);
282        }
283
284        interface->fStandard = kGL_GrGLStandard;
285        interface->fExtensions.swap(&extensions);
286
287        return interface;
288    } else {
289        return NULL;
290    }
291}
292