GrGLCreateNativeInterface_win.cpp revision 46fbfe0cd1bbe60fd15ce52e784f5d51450ff5fd
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "gl/GrGLExtensions.h"
11#include "gl/GrGLInterface.h"
12#include "gl/GrGLUtil.h"
13#define WIN32_LEAN_AND_MEAN
14#include <Windows.h>
15
16/*
17 * Windows makes the GL funcs all be __stdcall instead of __cdecl :(
18 * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall.
19 * Otherwise, a springboard would be needed that hides the calling convention.
20 */
21
22#define SET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) GetProcAddress(alu.get(), "gl" #F);
23#define WGL_SET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F);
24#define WGL_SET_PROC_SUFFIX(F, S) interface->f ## F = \
25                                  (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S);
26
27class AutoLibraryUnload {
28public:
29    AutoLibraryUnload(const char* moduleName) {
30        fModule = LoadLibrary(moduleName);
31    }
32    ~AutoLibraryUnload() {
33        if (NULL != fModule) {
34            FreeLibrary(fModule);
35        }
36    }
37    HMODULE get() const { return fModule; }
38
39private:
40    HMODULE fModule;
41};
42
43const GrGLInterface* GrGLCreateNativeInterface() {
44    // wglGetProcAddress requires a context.
45    // GL Function pointers retrieved in one context may not be valid in another
46    // context. For that reason we create a new GrGLInterface each time we're
47    // called.
48    AutoLibraryUnload alu("opengl32.dll");
49    if (NULL == alu.get()) {
50        return NULL;
51    }
52
53    if (NULL != wglGetCurrentContext()) {
54
55        // These should always be present and don't require wglGetProcAddress
56        GrGLGetStringProc glGetString =
57            (GrGLGetStringProc) GetProcAddress(alu.get(), "glGetString");
58        GrGLGetIntegervProc glGetIntegerv =
59            (GrGLGetIntegervProc) GetProcAddress(alu.get(), "glGetIntegerv");
60        if (NULL == glGetString || NULL == glGetIntegerv) {
61            return NULL;
62        }
63
64        // This may or may not succeed depending on the gl version.
65        GrGLGetStringiProc glGetStringi = (GrGLGetStringiProc)  wglGetProcAddress("glGetStringi");
66
67        GrGLExtensions extensions;
68        if (!extensions.init(kDesktop_GrGLBinding, glGetString, glGetStringi, glGetIntegerv)) {
69            return NULL;
70        }
71        const char* versionString = (const char*) glGetString(GR_GL_VERSION);
72        GrGLVersion glVer = GrGLGetVersionFromString(versionString);
73
74        if (glVer < GR_GL_VER(1,5)) {
75            // We must have array and element_array buffer objects.
76            return NULL;
77        }
78        GrGLInterface* interface = new GrGLInterface();
79
80        // Functions that are part of GL 1.1 will return NULL in
81        // wglGetProcAddress
82        SET_PROC(BindTexture)
83        SET_PROC(BlendFunc)
84
85        if (glVer >= GR_GL_VER(1,4) ||
86            extensions.has("GL_ARB_imaging") ||
87            extensions.has("GL_EXT_blend_color")) {
88            WGL_SET_PROC(BlendColor);
89        }
90
91        SET_PROC(Clear)
92        SET_PROC(ClearColor)
93        SET_PROC(ClearStencil)
94        SET_PROC(ColorMask)
95        SET_PROC(CopyTexSubImage2D)
96        SET_PROC(CullFace)
97        SET_PROC(DeleteTextures)
98        SET_PROC(DepthMask)
99        SET_PROC(Disable)
100        SET_PROC(DisableClientState)
101        SET_PROC(DrawArrays)
102        SET_PROC(DrawElements)
103        SET_PROC(DrawBuffer)
104        SET_PROC(Enable)
105        SET_PROC(EnableClientState)
106        SET_PROC(FrontFace)
107        SET_PROC(Finish)
108        SET_PROC(Flush)
109        SET_PROC(GenTextures)
110        SET_PROC(GetError)
111        SET_PROC(GetIntegerv)
112        SET_PROC(GetString)
113        SET_PROC(GetTexLevelParameteriv)
114        SET_PROC(LineWidth)
115        SET_PROC(LoadIdentity)
116        SET_PROC(LoadMatrixf)
117        SET_PROC(MatrixMode)
118        SET_PROC(PixelStorei)
119        SET_PROC(ReadBuffer)
120        SET_PROC(ReadPixels)
121        SET_PROC(Scissor)
122        SET_PROC(StencilFunc)
123        SET_PROC(StencilMask)
124        SET_PROC(StencilOp)
125        SET_PROC(TexGenf)
126        SET_PROC(TexGenfv)
127        SET_PROC(TexGeni)
128        SET_PROC(TexImage2D)
129        SET_PROC(TexParameteri)
130        SET_PROC(TexParameteriv)
131        if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
132            WGL_SET_PROC(TexStorage2D);
133        } else if (extensions.has("GL_EXT_texture_storage")) {
134            WGL_SET_PROC_SUFFIX(TexStorage2D, EXT);
135        }
136        SET_PROC(TexSubImage2D)
137        SET_PROC(Viewport)
138        SET_PROC(VertexPointer)
139
140        WGL_SET_PROC(ActiveTexture);
141        WGL_SET_PROC(AttachShader);
142        WGL_SET_PROC(BeginQuery);
143        WGL_SET_PROC(BindAttribLocation);
144        WGL_SET_PROC(BindBuffer);
145        WGL_SET_PROC(BindFragDataLocation);
146        WGL_SET_PROC(BufferData);
147        WGL_SET_PROC(BufferSubData);
148        WGL_SET_PROC(ClientActiveTexture);
149        WGL_SET_PROC(CompileShader);
150        WGL_SET_PROC(CompressedTexImage2D);
151        WGL_SET_PROC(CreateProgram);
152        WGL_SET_PROC(CreateShader);
153        WGL_SET_PROC(DeleteBuffers);
154        WGL_SET_PROC(DeleteQueries);
155        WGL_SET_PROC(DeleteProgram);
156        WGL_SET_PROC(DeleteShader);
157        WGL_SET_PROC(DisableVertexAttribArray);
158        WGL_SET_PROC(DrawBuffers);
159        WGL_SET_PROC(EnableVertexAttribArray);
160        WGL_SET_PROC(EndQuery);
161        WGL_SET_PROC(GenBuffers);
162        WGL_SET_PROC(GenerateMipmap);
163        WGL_SET_PROC(GenQueries);
164        WGL_SET_PROC(GetBufferParameteriv);
165        WGL_SET_PROC(GetQueryiv);
166        WGL_SET_PROC(GetQueryObjectiv);
167        WGL_SET_PROC(GetQueryObjectuiv);
168        if (glVer > GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
169            WGL_SET_PROC(GetQueryObjecti64v);
170            WGL_SET_PROC(GetQueryObjectui64v);
171            WGL_SET_PROC(QueryCounter);
172        } else if (extensions.has("GL_EXT_timer_query")) {
173            WGL_SET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
174            WGL_SET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
175        }
176        WGL_SET_PROC(GetProgramInfoLog);
177        WGL_SET_PROC(GetProgramiv);
178        WGL_SET_PROC(GetShaderInfoLog);
179        WGL_SET_PROC(GetShaderiv);
180        WGL_SET_PROC(GetStringi)
181        WGL_SET_PROC(GetUniformLocation);
182        WGL_SET_PROC(LinkProgram);
183        if (extensions.has("GL_NV_framebuffer_multisample_coverage")) {
184            WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV);
185        }
186        WGL_SET_PROC(ShaderSource);
187        WGL_SET_PROC(StencilFuncSeparate);
188        WGL_SET_PROC(StencilMaskSeparate);
189        WGL_SET_PROC(StencilOpSeparate);
190        WGL_SET_PROC(Uniform1f);
191        WGL_SET_PROC(Uniform1i);
192        WGL_SET_PROC(Uniform1fv);
193        WGL_SET_PROC(Uniform1iv);
194        WGL_SET_PROC(Uniform2f);
195        WGL_SET_PROC(Uniform2i);
196        WGL_SET_PROC(Uniform2fv);
197        WGL_SET_PROC(Uniform2iv);
198        WGL_SET_PROC(Uniform3f);
199        WGL_SET_PROC(Uniform3i);
200        WGL_SET_PROC(Uniform3fv);
201        WGL_SET_PROC(Uniform3iv);
202        WGL_SET_PROC(Uniform4f);
203        WGL_SET_PROC(Uniform4i);
204        WGL_SET_PROC(Uniform4fv);
205        WGL_SET_PROC(Uniform4iv);
206        WGL_SET_PROC(UniformMatrix2fv);
207        WGL_SET_PROC(UniformMatrix3fv);
208        WGL_SET_PROC(UniformMatrix4fv);
209        WGL_SET_PROC(UseProgram);
210        WGL_SET_PROC(VertexAttrib4fv);
211        WGL_SET_PROC(VertexAttribPointer);
212        WGL_SET_PROC(BindFragDataLocationIndexed);
213
214        if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
215            // no ARB suffix for GL_ARB_vertex_array_object
216            WGL_SET_PROC(BindVertexArray);
217            WGL_SET_PROC(DeleteVertexArrays);
218            WGL_SET_PROC(GenVertexArrays);
219        }
220
221        // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
222        // GL_ARB_framebuffer_object doesn't use ARB suffix.)
223        if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
224            WGL_SET_PROC(GenFramebuffers);
225            WGL_SET_PROC(GetFramebufferAttachmentParameteriv);
226            WGL_SET_PROC(GetRenderbufferParameteriv);
227            WGL_SET_PROC(BindFramebuffer);
228            WGL_SET_PROC(FramebufferTexture2D);
229            WGL_SET_PROC(CheckFramebufferStatus);
230            WGL_SET_PROC(DeleteFramebuffers);
231            WGL_SET_PROC(RenderbufferStorage);
232            WGL_SET_PROC(GenRenderbuffers);
233            WGL_SET_PROC(DeleteRenderbuffers);
234            WGL_SET_PROC(FramebufferRenderbuffer);
235            WGL_SET_PROC(BindRenderbuffer);
236            WGL_SET_PROC(RenderbufferStorageMultisample);
237            WGL_SET_PROC(BlitFramebuffer);
238        } else if (extensions.has("GL_EXT_framebuffer_object")) {
239            WGL_SET_PROC_SUFFIX(GenFramebuffers, EXT);
240            WGL_SET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
241            WGL_SET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
242            WGL_SET_PROC_SUFFIX(BindFramebuffer, EXT);
243            WGL_SET_PROC_SUFFIX(FramebufferTexture2D, EXT);
244            WGL_SET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
245            WGL_SET_PROC_SUFFIX(DeleteFramebuffers, EXT);
246            WGL_SET_PROC_SUFFIX(RenderbufferStorage, EXT);
247            WGL_SET_PROC_SUFFIX(GenRenderbuffers, EXT);
248            WGL_SET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
249            WGL_SET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
250            WGL_SET_PROC_SUFFIX(BindRenderbuffer, EXT);
251            if (extensions.has("GL_EXT_framebuffer_multisample")) {
252                WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
253            }
254            if (extensions.has("GL_EXT_framebuffer_blit")) {
255                WGL_SET_PROC_SUFFIX(BlitFramebuffer, EXT);
256            }
257        } else {
258            // we must have FBOs
259            delete interface;
260            return NULL;
261        }
262        WGL_SET_PROC(MapBuffer);
263        WGL_SET_PROC(UnmapBuffer);
264
265        if (extensions.has("GL_NV_path_rendering")) {
266            WGL_SET_PROC_SUFFIX(PathCommands, NV);
267            WGL_SET_PROC_SUFFIX(PathCoords, NV);
268            WGL_SET_PROC_SUFFIX(PathSubCommands, NV);
269            WGL_SET_PROC_SUFFIX(PathSubCoords, NV);
270            WGL_SET_PROC_SUFFIX(PathString, NV);
271            WGL_SET_PROC_SUFFIX(PathGlyphs, NV);
272            WGL_SET_PROC_SUFFIX(PathGlyphRange, NV);
273            WGL_SET_PROC_SUFFIX(WeightPaths, NV);
274            WGL_SET_PROC_SUFFIX(CopyPath, NV);
275            WGL_SET_PROC_SUFFIX(InterpolatePaths, NV);
276            WGL_SET_PROC_SUFFIX(TransformPath, NV);
277            WGL_SET_PROC_SUFFIX(PathParameteriv, NV);
278            WGL_SET_PROC_SUFFIX(PathParameteri, NV);
279            WGL_SET_PROC_SUFFIX(PathParameterfv, NV);
280            WGL_SET_PROC_SUFFIX(PathParameterf, NV);
281            WGL_SET_PROC_SUFFIX(PathDashArray, NV);
282            WGL_SET_PROC_SUFFIX(GenPaths, NV);
283            WGL_SET_PROC_SUFFIX(DeletePaths, NV);
284            WGL_SET_PROC_SUFFIX(IsPath, NV);
285            WGL_SET_PROC_SUFFIX(PathStencilFunc, NV);
286            WGL_SET_PROC_SUFFIX(PathStencilDepthOffset, NV);
287            WGL_SET_PROC_SUFFIX(StencilFillPath, NV);
288            WGL_SET_PROC_SUFFIX(StencilStrokePath, NV);
289            WGL_SET_PROC_SUFFIX(StencilFillPathInstanced, NV);
290            WGL_SET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
291            WGL_SET_PROC_SUFFIX(PathCoverDepthFunc, NV);
292            WGL_SET_PROC_SUFFIX(PathColorGen, NV);
293            WGL_SET_PROC_SUFFIX(PathTexGen, NV);
294            WGL_SET_PROC_SUFFIX(PathFogGen, NV);
295            WGL_SET_PROC_SUFFIX(CoverFillPath, NV);
296            WGL_SET_PROC_SUFFIX(CoverStrokePath, NV);
297            WGL_SET_PROC_SUFFIX(CoverFillPathInstanced, NV);
298            WGL_SET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
299            WGL_SET_PROC_SUFFIX(GetPathParameteriv, NV);
300            WGL_SET_PROC_SUFFIX(GetPathParameterfv, NV);
301            WGL_SET_PROC_SUFFIX(GetPathCommands, NV);
302            WGL_SET_PROC_SUFFIX(GetPathCoords, NV);
303            WGL_SET_PROC_SUFFIX(GetPathDashArray, NV);
304            WGL_SET_PROC_SUFFIX(GetPathMetrics, NV);
305            WGL_SET_PROC_SUFFIX(GetPathMetricRange, NV);
306            WGL_SET_PROC_SUFFIX(GetPathSpacing, NV);
307            WGL_SET_PROC_SUFFIX(GetPathColorGeniv, NV);
308            WGL_SET_PROC_SUFFIX(GetPathColorGenfv, NV);
309            WGL_SET_PROC_SUFFIX(GetPathTexGeniv, NV);
310            WGL_SET_PROC_SUFFIX(GetPathTexGenfv, NV);
311            WGL_SET_PROC_SUFFIX(IsPointInFillPath, NV);
312            WGL_SET_PROC_SUFFIX(IsPointInStrokePath, NV);
313            WGL_SET_PROC_SUFFIX(GetPathLength, NV);
314            WGL_SET_PROC_SUFFIX(PointAlongPath, NV);
315        }
316
317        interface->fBindingsExported = kDesktop_GrGLBinding;
318
319        return interface;
320    } else {
321        return NULL;
322    }
323}
324