GrGLCreateNativeInterface_win.cpp revision 9c1f1ac5d399c73f5f331bdf7b392ea7f0c44daf
1 2/* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10#include "gl/GrGLInterface.h" 11#include "../GrGLUtil.h" 12#define WIN32_LEAN_AND_MEAN 13#include <Windows.h> 14#include <GL/GL.h> 15 16/* 17 * Windows makes the GL funcs all be __stdcall instead of __cdecl :( 18 * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall. 19 * Otherwise, a springboard would be needed that hides the calling convention. 20 */ 21 22#define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F); 23#define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S); 24 25const GrGLInterface* GrGLCreateNativeInterface() { 26 // wglGetProcAddress requires a context. 27 // GL Function pointers retrieved in one context may not be valid in another 28 // context. For that reason we create a new GrGLInterface each time we're 29 // called. 30 if (NULL != wglGetCurrentContext()) { 31 const char* versionString = (const char*) glGetString(GL_VERSION); 32 const char* extString = (const char*) glGetString(GL_EXTENSIONS); 33 GrGLVersion glVer = GrGLGetVersionFromString(versionString); 34 35 if (glVer < GR_GL_VER(1,5)) { 36 // We must have array and element_array buffer objects. 37 return NULL; 38 } 39 GrGLInterface* interface = new GrGLInterface(); 40 41 // Functions that are part of GL 1.1 will return NULL in 42 // wglGetProcAddress 43 interface->fBindTexture = glBindTexture; 44 interface->fBlendFunc = glBlendFunc; 45 46 if (glVer >= GR_GL_VER(1,4) || 47 GrGLHasExtensionFromString("GL_ARB_imaging", extString)) { 48 GR_GL_GET_PROC(BlendColor); 49 GR_GL_GET_PROC(BlendEquation); 50 } else { 51 if (GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) { 52 GR_GL_GET_PROC_SUFFIX(BlendColor, EXT); 53 } 54 if (GrGLHasExtensionFromString("GL_EXT_blend_minmax", extString) || 55 GrGLHasExtensionFromString("GL_EXT_blend_subtract", extString)) { 56 GR_GL_GET_PROC_SUFFIX(BlendEquation, EXT); 57 } 58 } 59 60 interface->fClear = glClear; 61 interface->fClearColor = glClearColor; 62 interface->fClearStencil = glClearStencil; 63 interface->fColorMask = glColorMask; 64 interface->fColorPointer = glColorPointer; 65 interface->fCullFace = glCullFace; 66 interface->fDeleteTextures = glDeleteTextures; 67 interface->fDepthMask = glDepthMask; 68 interface->fDisable = glDisable; 69 interface->fDrawArrays = glDrawArrays; 70 interface->fDrawElements = glDrawElements; 71 interface->fDrawBuffer = glDrawBuffer; 72 interface->fEnable = glEnable; 73 interface->fFrontFace = glFrontFace; 74 interface->fFinish = glFinish; 75 interface->fFlush = glFlush; 76 interface->fGenTextures = glGenTextures; 77 interface->fGetError = glGetError; 78 interface->fGetIntegerv = glGetIntegerv; 79 interface->fGetString = glGetString; 80 interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv; 81 interface->fLineWidth = glLineWidth; 82 interface->fPixelStorei = glPixelStorei; 83 interface->fReadBuffer = glReadBuffer; 84 interface->fReadPixels = glReadPixels; 85 interface->fScissor = glScissor; 86 interface->fStencilFunc = glStencilFunc; 87 interface->fStencilMask = glStencilMask; 88 interface->fStencilOp = glStencilOp; 89 interface->fTexImage2D = glTexImage2D; 90 interface->fTexParameteri = glTexParameteri; 91 if (glVer >= GR_GL_VER(4,2) || 92 GrGLHasExtensionFromString("GL_ARB_texture_storage", extString)) { 93 GR_GL_GET_PROC(TexStorage2D); 94 } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", extString)) { 95 GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); 96 } 97 interface->fTexSubImage2D = glTexSubImage2D; 98 interface->fViewport = glViewport; 99 100 GR_GL_GET_PROC(ActiveTexture); 101 GR_GL_GET_PROC(AttachShader); 102 GR_GL_GET_PROC(BeginQuery); 103 GR_GL_GET_PROC(BindAttribLocation); 104 GR_GL_GET_PROC(BindBuffer); 105 GR_GL_GET_PROC(BindFragDataLocation); 106 GR_GL_GET_PROC(BufferData); 107 GR_GL_GET_PROC(BufferSubData); 108 GR_GL_GET_PROC(CompileShader); 109 GR_GL_GET_PROC(CompressedTexImage2D); 110 GR_GL_GET_PROC(CreateProgram); 111 GR_GL_GET_PROC(CreateShader); 112 GR_GL_GET_PROC(DeleteBuffers); 113 GR_GL_GET_PROC(DeleteQueries); 114 GR_GL_GET_PROC(DeleteProgram); 115 GR_GL_GET_PROC(DeleteShader); 116 GR_GL_GET_PROC(DisableVertexAttribArray); 117 GR_GL_GET_PROC(DrawBuffers); 118 GR_GL_GET_PROC(EnableVertexAttribArray); 119 GR_GL_GET_PROC(EndQuery); 120 GR_GL_GET_PROC(GenBuffers); 121 GR_GL_GET_PROC(GenQueries); 122 GR_GL_GET_PROC(GetBufferParameteriv); 123 GR_GL_GET_PROC(GetQueryiv); 124 GR_GL_GET_PROC(GetQueryObjectiv); 125 GR_GL_GET_PROC(GetQueryObjectuiv); 126 if (glVer > GR_GL_VER(3,3) || 127 GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) { 128 GR_GL_GET_PROC(GetQueryObjecti64v); 129 GR_GL_GET_PROC(GetQueryObjectui64v); 130 GR_GL_GET_PROC(QueryCounter); 131 } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) { 132 GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); 133 GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); 134 } 135 GR_GL_GET_PROC(GetProgramInfoLog); 136 GR_GL_GET_PROC(GetProgramiv); 137 GR_GL_GET_PROC(GetShaderInfoLog); 138 GR_GL_GET_PROC(GetShaderiv); 139 GR_GL_GET_PROC(GetUniformLocation); 140 GR_GL_GET_PROC(LinkProgram); 141 if (GrGLHasExtensionFromString("GL_NV_framebuffer_multisample_coverage", extString)) { 142 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV); 143 } 144 GR_GL_GET_PROC(ShaderSource); 145 GR_GL_GET_PROC(StencilFuncSeparate); 146 GR_GL_GET_PROC(StencilMaskSeparate); 147 GR_GL_GET_PROC(StencilOpSeparate); 148 GR_GL_GET_PROC(Uniform1f); 149 GR_GL_GET_PROC(Uniform1i); 150 GR_GL_GET_PROC(Uniform1fv); 151 GR_GL_GET_PROC(Uniform1iv); 152 GR_GL_GET_PROC(Uniform2f); 153 GR_GL_GET_PROC(Uniform2i); 154 GR_GL_GET_PROC(Uniform2fv); 155 GR_GL_GET_PROC(Uniform2iv); 156 GR_GL_GET_PROC(Uniform3f); 157 GR_GL_GET_PROC(Uniform3i); 158 GR_GL_GET_PROC(Uniform3fv); 159 GR_GL_GET_PROC(Uniform3iv); 160 GR_GL_GET_PROC(Uniform4f); 161 GR_GL_GET_PROC(Uniform4i); 162 GR_GL_GET_PROC(Uniform4fv); 163 GR_GL_GET_PROC(Uniform4iv); 164 GR_GL_GET_PROC(UniformMatrix2fv); 165 GR_GL_GET_PROC(UniformMatrix3fv); 166 GR_GL_GET_PROC(UniformMatrix4fv); 167 GR_GL_GET_PROC(UseProgram); 168 GR_GL_GET_PROC(VertexAttrib4fv); 169 GR_GL_GET_PROC(VertexAttribPointer); 170 GR_GL_GET_PROC(BindFragDataLocationIndexed); 171 172 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since 173 // GL_ARB_framebuffer_object doesn't use ARB suffix.) 174 if (glVer > GR_GL_VER(3,0) || 175 GrGLHasExtensionFromString("GL_ARB_framebuffer_object", extString)) { 176 GR_GL_GET_PROC(GenFramebuffers); 177 GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); 178 GR_GL_GET_PROC(GetRenderbufferParameteriv); 179 GR_GL_GET_PROC(BindFramebuffer); 180 GR_GL_GET_PROC(FramebufferTexture2D); 181 GR_GL_GET_PROC(CheckFramebufferStatus); 182 GR_GL_GET_PROC(DeleteFramebuffers); 183 GR_GL_GET_PROC(RenderbufferStorage); 184 GR_GL_GET_PROC(GenRenderbuffers); 185 GR_GL_GET_PROC(DeleteRenderbuffers); 186 GR_GL_GET_PROC(FramebufferRenderbuffer); 187 GR_GL_GET_PROC(BindRenderbuffer); 188 GR_GL_GET_PROC(RenderbufferStorageMultisample); 189 GR_GL_GET_PROC(BlitFramebuffer); 190 } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object", 191 extString)) { 192 GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); 193 GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); 194 GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); 195 GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); 196 GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); 197 GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); 198 GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); 199 GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); 200 GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); 201 GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); 202 GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); 203 GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); 204 if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", extString)) { 205 GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); 206 } 207 if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", extString)) { 208 GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); 209 } 210 } else { 211 // we must have FBOs 212 delete interface; 213 return NULL; 214 } 215 GR_GL_GET_PROC(MapBuffer); 216 GR_GL_GET_PROC(UnmapBuffer); 217 218 interface->fBindingsExported = kDesktop_GrGLBinding; 219 220 return interface; 221 } else { 222 return NULL; 223 } 224} 225