SkTouchGesture.cpp revision 80bacfeb4bda06541e8695bd502229727bccfeab
1
2/*
3 * Copyright 2010 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10
11#include "SkTouchGesture.h"
12#include "SkMatrix.h"
13#include "SkTime.h"
14
15#define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true
16
17static const SkScalar MAX_FLING_SPEED = SkIntToScalar(1500);
18
19static SkScalar pin_max_fling(SkScalar speed) {
20    if (speed > MAX_FLING_SPEED) {
21        speed = MAX_FLING_SPEED;
22    }
23    return speed;
24}
25
26static double getseconds() {
27    return SkTime::GetMSecs() * 0.001;
28}
29
30// returns +1 or -1, depending on the sign of x
31// returns +1 if z is zero
32static SkScalar SkScalarSignNonZero(SkScalar x) {
33    SkScalar sign = SK_Scalar1;
34    if (x < 0) {
35        sign = -sign;
36    }
37    return sign;
38}
39
40static void unit_axis_align(SkVector* unit) {
41    const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
42    if (SkScalarAbs(unit->fX) < TOLERANCE) {
43        unit->fX = 0;
44        unit->fY = SkScalarSignNonZero(unit->fY);
45    } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
46        unit->fX = SkScalarSignNonZero(unit->fX);
47        unit->fY = 0;
48    }
49}
50
51void SkFlingState::reset(float sx, float sy) {
52    fActive = true;
53    fDirection.set(SkFloatToScalar(sx), SkFloatToScalar(sy));
54    fSpeed0 = SkPoint::Normalize(&fDirection);
55    fSpeed0 = pin_max_fling(fSpeed0);
56    fTime0 = getseconds();
57
58    unit_axis_align(&fDirection);
59//    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
60}
61
62bool SkFlingState::evaluateMatrix(SkMatrix* matrix) {
63    if (!fActive) {
64        return false;
65    }
66
67    const float t =  (float)(getseconds() - fTime0);
68    const float MIN_SPEED = 2;
69    const float K0 = 5;
70    const float K1 = 0.02f;
71    const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
72    if (speed <= MIN_SPEED) {
73        fActive = false;
74        return false;
75    }
76    float dist = (fSpeed0 - speed) / K0;
77
78//    printf("---- time %g speed %g dist %g\n", t, speed, dist);
79    float tx = fDirection.fX * dist;
80    float ty = fDirection.fY * dist;
81    if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
82        tx = (float)sk_float_round2int(tx);
83        ty = (float)sk_float_round2int(ty);
84    }
85    matrix->setTranslate(SkFloatToScalar(tx), SkFloatToScalar(ty));
86//    printf("---- evaluate (%g %g)\n", tx, ty);
87
88    return true;
89}
90
91///////////////////////////////////////////////////////////////////////////////
92
93static const SkMSec MAX_DBL_TAP_INTERVAL = 300;
94static const float MAX_DBL_TAP_DISTANCE = 100;
95static const float MAX_JITTER_RADIUS = 2;
96
97// if true, then ignore the touch-move, 'cause its probably just jitter
98static bool close_enough_for_jitter(float x0, float y0, float x1, float y1) {
99    return  sk_float_abs(x0 - x1) <= MAX_JITTER_RADIUS &&
100            sk_float_abs(y0 - y1) <= MAX_JITTER_RADIUS;
101}
102
103///////////////////////////////////////////////////////////////////////////////
104
105SkTouchGesture::SkTouchGesture() {
106    this->reset();
107}
108
109SkTouchGesture::~SkTouchGesture() {
110}
111
112void SkTouchGesture::reset() {
113    fTouches.reset();
114    fState = kEmpty_State;
115    fLocalM.reset();
116    fGlobalM.reset();
117
118    fLastUpT = SkTime::GetMSecs() - 2*MAX_DBL_TAP_INTERVAL;
119    fLastUpP.set(0, 0);
120}
121
122void SkTouchGesture::flushLocalM() {
123    fGlobalM.postConcat(fLocalM);
124    fLocalM.reset();
125}
126
127const SkMatrix& SkTouchGesture::localM() {
128    if (fFlinger.isActive()) {
129        if (!fFlinger.evaluateMatrix(&fLocalM)) {
130            this->flushLocalM();
131        }
132    }
133    return fLocalM;
134}
135
136void SkTouchGesture::appendNewRec(void* owner, float x, float y) {
137    Rec* rec = fTouches.append();
138    rec->fOwner = owner;
139    rec->fStartX = rec->fPrevX = rec->fLastX = x;
140    rec->fStartY = rec->fPrevY = rec->fLastY = y;
141    rec->fLastT = rec->fPrevT = SkTime::GetMSecs();
142}
143
144void SkTouchGesture::touchBegin(void* owner, float x, float y) {
145//    GrPrintf("--- %d touchBegin %p %g %g\n", fTouches.count(), owner, x, y);
146
147    int index = this->findRec(owner);
148    if (index >= 0) {
149        this->flushLocalM();
150        fTouches.removeShuffle(index);
151        SkDebugf("---- already exists, removing\n");
152    }
153
154    if (fTouches.count() == 2) {
155        return;
156    }
157
158    this->flushLocalM();
159    fFlinger.stop();
160
161    this->appendNewRec(owner, x, y);
162
163    switch (fTouches.count()) {
164        case 1:
165            fState = kTranslate_State;
166            break;
167        case 2:
168            fState = kZoom_State;
169            break;
170        default:
171            break;
172    }
173}
174
175int SkTouchGesture::findRec(void* owner) const {
176    for (int i = 0; i < fTouches.count(); i++) {
177        if (owner == fTouches[i].fOwner) {
178            return i;
179        }
180    }
181    return -1;
182}
183
184static SkScalar center(float pos0, float pos1) {
185    return SkFloatToScalar((pos0 + pos1) * 0.5f);
186}
187
188static const float MAX_ZOOM_SCALE = 4;
189static const float MIN_ZOOM_SCALE = 0.25f;
190
191float SkTouchGesture::limitTotalZoom(float scale) const {
192    // this query works 'cause we know that we're square-scale w/ no skew/rotation
193    const float curr = SkScalarToFloat(fGlobalM[0]);
194
195    if (scale > 1 && curr * scale > MAX_ZOOM_SCALE) {
196        scale = MAX_ZOOM_SCALE / curr;
197    } else if (scale < 1 && curr * scale < MIN_ZOOM_SCALE) {
198        scale = MIN_ZOOM_SCALE / curr;
199    }
200    return scale;
201}
202
203void SkTouchGesture::touchMoved(void* owner, float x, float y) {
204//    GrPrintf("--- %d touchMoved %p %g %g\n", fTouches.count(), owner, x, y);
205
206    SkASSERT(kEmpty_State != fState);
207
208    int index = this->findRec(owner);
209    if (index < 0) {
210        // not found, so I guess we should add it...
211        SkDebugf("---- add missing begin\n");
212        this->appendNewRec(owner, x, y);
213        index = fTouches.count() - 1;
214    }
215
216    Rec& rec = fTouches[index];
217
218    // not sure how valuable this is
219    if (fTouches.count() == 2) {
220        if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
221//            GrPrintf("--- drop touchMove, withing jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
222            return;
223        }
224    }
225
226    rec.fPrevX = rec.fLastX; rec.fLastX = x;
227    rec.fPrevY = rec.fLastY; rec.fLastY = y;
228    rec.fPrevT = rec.fLastT; rec.fLastT = SkTime::GetMSecs();
229
230    switch (fTouches.count()) {
231        case 1: {
232            float dx = rec.fLastX - rec.fStartX;
233            float dy = rec.fLastY - rec.fStartY;
234            dx = (float)sk_float_round2int(dx);
235            dy = (float)sk_float_round2int(dy);
236            fLocalM.setTranslate(dx, dy);
237        } break;
238        case 2: {
239            SkASSERT(kZoom_State == fState);
240            const Rec& rec0 = fTouches[0];
241            const Rec& rec1 = fTouches[1];
242
243            float scale = this->computePinch(rec0, rec1);
244            scale = this->limitTotalZoom(scale);
245
246            fLocalM.setTranslate(-center(rec0.fStartX, rec1.fStartX),
247                                 -center(rec0.fStartY, rec1.fStartY));
248            fLocalM.postScale(scale, scale);
249            fLocalM.postTranslate(center(rec0.fLastX, rec1.fLastX),
250                                  center(rec0.fLastY, rec1.fLastY));
251        } break;
252        default:
253            break;
254    }
255}
256
257void SkTouchGesture::touchEnd(void* owner) {
258//    GrPrintf("--- %d touchEnd   %p\n", fTouches.count(), owner);
259
260    int index = this->findRec(owner);
261    if (index < 0) {
262        SkDebugf("--- not found\n");
263        return;
264    }
265
266    const Rec& rec = fTouches[index];
267    if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
268        return;
269    }
270
271    // count() reflects the number before we removed the owner
272    switch (fTouches.count()) {
273        case 1: {
274            this->flushLocalM();
275            float dx = rec.fLastX - rec.fPrevX;
276            float dy = rec.fLastY - rec.fPrevY;
277            float dur = (rec.fLastT - rec.fPrevT) * 0.001f;
278            if (dur > 0) {
279                fFlinger.reset(dx / dur, dy / dur);
280            }
281            fState = kEmpty_State;
282        } break;
283        case 2:
284            this->flushLocalM();
285            SkASSERT(kZoom_State == fState);
286            fState = kEmpty_State;
287            break;
288        default:
289            SkASSERT(kZoom_State == fState);
290            break;
291    }
292
293    fTouches.removeShuffle(index);
294}
295
296float SkTouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
297    double dx = rec0.fStartX - rec1.fStartX;
298    double dy = rec0.fStartY - rec1.fStartY;
299    double dist0 = sqrt(dx*dx + dy*dy);
300
301    dx = rec0.fLastX - rec1.fLastX;
302    dy = rec0.fLastY - rec1.fLastY;
303    double dist1 = sqrt(dx*dx + dy*dy);
304
305    double scale = dist1 / dist0;
306    return (float)scale;
307}
308
309bool SkTouchGesture::handleDblTap(float x, float y) {
310    bool found = false;
311    SkMSec now = SkTime::GetMSecs();
312    if (now - fLastUpT <= MAX_DBL_TAP_INTERVAL) {
313        if (SkPoint::Length(fLastUpP.fX - x,
314                            fLastUpP.fY - y) <= MAX_DBL_TAP_DISTANCE) {
315            fFlinger.stop();
316            fLocalM.reset();
317            fGlobalM.reset();
318            fTouches.reset();
319            fState = kEmpty_State;
320            found = true;
321        }
322    }
323
324    fLastUpT = now;
325    fLastUpP.set(x, y);
326    return found;
327}
328
329
330