GLProgramsTest.cpp revision 0a657bbc2c6fc9daf699942e023050536d5ec95f
1
2/*
3 * Copyright 2011 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9// This is a GPU-backend specific test. It relies on static intializers to work
10
11#include "SkTypes.h"
12
13#if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
14
15#include "gl/GrGpuGL.h"
16#include "GrBackendEffectFactory.h"
17#include "GrContextFactory.h"
18#include "GrDrawEffect.h"
19#include "effects/GrConfigConversionEffect.h"
20
21#include "SkChecksum.h"
22#include "SkRandom.h"
23#include "Test.h"
24
25void GrGLProgramDesc::setRandom(SkRandom* random,
26                                const GrGpuGL* gpu,
27                                const GrRenderTarget* dstRenderTarget,
28                                const GrTexture* dstCopyTexture,
29                                const GrEffectStage* stages[],
30                                int numColorStages,
31                                int numCoverageStages,
32                                int currAttribIndex) {
33    int numEffects = numColorStages + numCoverageStages;
34    size_t keyLength = KeyLength(numEffects);
35    fKey.reset(keyLength);
36    *this->atOffset<uint32_t, kLengthOffset>() = static_cast<uint32_t>(keyLength);
37    memset(this->header(), 0, kHeaderSize);
38
39    KeyHeader* header = this->header();
40    header->fEmitsPointSize = random->nextBool();
41
42    header->fPositionAttributeIndex = 0;
43
44    // if the effects have used up all off the available attributes,
45    // don't try to use color or coverage attributes as input
46    do {
47        header->fColorInput = static_cast<GrGLProgramDesc::ColorInput>(
48                                  random->nextULessThan(kColorInputCnt));
49    } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex &&
50             kAttribute_ColorInput == header->fColorInput);
51    header->fColorAttributeIndex = (header->fColorInput == kAttribute_ColorInput) ?
52                                        currAttribIndex++ :
53                                        -1;
54
55    do {
56        header->fCoverageInput = static_cast<GrGLProgramDesc::ColorInput>(
57                                     random->nextULessThan(kColorInputCnt));
58    } while (GrDrawState::kMaxVertexAttribCnt <= currAttribIndex  &&
59             kAttribute_ColorInput == header->fCoverageInput);
60    header->fCoverageAttributeIndex = (header->fCoverageInput == kAttribute_ColorInput) ?
61                                        currAttribIndex++ :
62                                        -1;
63
64#if GR_GL_EXPERIMENTAL_GS
65    header->fExperimentalGS = gpu->caps()->geometryShaderSupport() && random->nextBool();
66#endif
67
68    header->fDiscardIfZeroCoverage = random->nextBool();
69
70    bool useLocalCoords = random->nextBool() && currAttribIndex < GrDrawState::kMaxVertexAttribCnt;
71    header->fLocalCoordAttributeIndex = useLocalCoords ? currAttribIndex++ : -1;
72
73    header->fColorEffectCnt = numColorStages;
74    header->fCoverageEffectCnt = numCoverageStages;
75
76    bool dstRead = false;
77    bool fragPos = false;
78    bool vertexCode = false;
79    int numStages = numColorStages + numCoverageStages;
80    for (int s = 0; s < numStages; ++s) {
81        const GrBackendEffectFactory& factory = (*stages[s]->getEffect())->getFactory();
82        GrDrawEffect drawEffect(*stages[s], useLocalCoords);
83        this->effectKeys()[s] = factory.glEffectKey(drawEffect, gpu->glCaps());
84        if ((*stages[s]->getEffect())->willReadDstColor()) {
85            dstRead = true;
86        }
87        if ((*stages[s]->getEffect())->willReadFragmentPosition()) {
88            fragPos = true;
89        }
90        if ((*stages[s]->getEffect())->hasVertexCode()) {
91            vertexCode = true;
92        }
93    }
94
95    if (dstRead) {
96        header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->glCaps());
97    } else {
98        header->fDstReadKey = 0;
99    }
100    if (fragPos) {
101        header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(dstRenderTarget,
102                                                                         gpu->glCaps());
103    } else {
104        header->fFragPosKey = 0;
105    }
106
107    header->fHasVertexCode = vertexCode ||
108                             useLocalCoords ||
109                             kAttribute_ColorInput == header->fColorInput ||
110                             kAttribute_ColorInput == header->fCoverageInput;
111
112    CoverageOutput coverageOutput;
113    bool illegalCoverageOutput;
114    do {
115        coverageOutput = static_cast<CoverageOutput>(random->nextULessThan(kCoverageOutputCnt));
116        illegalCoverageOutput = (!gpu->caps()->dualSourceBlendingSupport() &&
117                                 CoverageOutputUsesSecondaryOutput(coverageOutput)) ||
118                                (!dstRead && kCombineWithDst_CoverageOutput == coverageOutput);
119    } while (illegalCoverageOutput);
120
121    header->fCoverageOutput = coverageOutput;
122
123    *this->checksum() = 0;
124    *this->checksum() = SkChecksum::Compute(reinterpret_cast<uint32_t*>(fKey.get()), keyLength);
125    fInitialized = true;
126}
127
128bool GrGpuGL::programUnitTest(int maxStages) {
129
130    GrTextureDesc dummyDesc;
131    dummyDesc.fFlags = kRenderTarget_GrTextureFlagBit;
132    dummyDesc.fConfig = kSkia8888_GrPixelConfig;
133    dummyDesc.fWidth = 34;
134    dummyDesc.fHeight = 18;
135    SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0));
136    dummyDesc.fFlags = kNone_GrTextureFlags;
137    dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
138    dummyDesc.fWidth = 16;
139    dummyDesc.fHeight = 22;
140    SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0));
141
142    static const int NUM_TESTS = 512;
143
144    SkRandom random;
145    for (int t = 0; t < NUM_TESTS; ++t) {
146
147#if 0
148        GrPrintf("\nTest Program %d\n-------------\n", t);
149        static const int stop = -1;
150        if (t == stop) {
151            int breakpointhere = 9;
152        }
153#endif
154
155        GrGLProgramDesc pdesc;
156
157        int currAttribIndex = 1;  // we need to always leave room for position
158        int currTextureCoordSet = 0;
159        int attribIndices[2];
160        GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
161
162        int numStages = random.nextULessThan(maxStages + 1);
163        int numColorStages = random.nextULessThan(numStages + 1);
164        int numCoverageStages = numStages - numColorStages;
165
166        SkAutoSTMalloc<8, const GrEffectStage*> stages(numStages);
167
168        bool useFixedFunctionTexturing = this->shouldUseFixedFunctionTexturing();
169
170        for (int s = 0; s < numStages;) {
171            SkAutoTUnref<const GrEffectRef> effect(GrEffectTestFactory::CreateStage(
172                                                                            &random,
173                                                                            this->getContext(),
174                                                                            *this->caps(),
175                                                                            dummyTextures));
176            int numAttribs = (*effect)->numVertexAttribs();
177
178            // If adding this effect would exceed the max attrib count then generate a
179            // new random effect.
180            if (currAttribIndex + numAttribs > GrDrawState::kMaxVertexAttribCnt) {
181                continue;
182            }
183
184
185            // If adding this effect would exceed the max texture coord set count then generate a
186            // new random effect.
187            if (useFixedFunctionTexturing && !(*effect)->hasVertexCode()) {
188                int numTransforms = (*effect)->numTransforms();
189                if (currTextureCoordSet + numTransforms > this->glCaps().maxFixedFunctionTextureCoords()) {
190                    continue;
191                }
192                currTextureCoordSet += numTransforms;
193            }
194
195            useFixedFunctionTexturing = useFixedFunctionTexturing && !(*effect)->hasVertexCode();
196
197            for (int i = 0; i < numAttribs; ++i) {
198                attribIndices[i] = currAttribIndex++;
199            }
200            GrEffectStage* stage = SkNEW_ARGS(GrEffectStage,
201                                              (effect.get(), attribIndices[0], attribIndices[1]));
202            stages[s] = stage;
203            ++s;
204        }
205        const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dummyTextures[1];
206        pdesc.setRandom(&random,
207                        this,
208                        dummyTextures[0]->asRenderTarget(),
209                        dstTexture,
210                        stages.get(),
211                        numColorStages,
212                        numCoverageStages,
213                        currAttribIndex);
214
215        SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this,
216                                                              pdesc,
217                                                              stages,
218                                                              stages + numColorStages));
219        for (int s = 0; s < numStages; ++s) {
220            SkDELETE(stages[s]);
221        }
222        if (NULL == program.get()) {
223            return false;
224        }
225    }
226    return true;
227}
228
229static void GLProgramsTest(skiatest::Reporter* reporter, GrContextFactory* factory) {
230    for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) {
231        GrContext* context = factory->get(static_cast<GrContextFactory::GLContextType>(type));
232        if (NULL != context) {
233            GrGpuGL* gpu = static_cast<GrGpuGL*>(context->getGpu());
234            int maxStages = 6;
235#if SK_ANGLE
236            // Some long shaders run out of temporary registers in the D3D compiler on ANGLE.
237            if (type == GrContextFactory::kANGLE_GLContextType) {
238                maxStages = 3;
239            }
240#endif
241            REPORTER_ASSERT(reporter, gpu->programUnitTest(maxStages));
242        }
243    }
244}
245
246#include "TestClassDef.h"
247DEFINE_GPUTESTCLASS("GLPrograms", GLProgramsTestClass, GLProgramsTest)
248
249// This is evil evil evil. The linker may throw away whole translation units as dead code if it
250// thinks none of the functions are called. It will do this even if there are static initializers
251// in the unit that could pass pointers to functions from the unit out to other translation units!
252// We force some of the effects that would otherwise be discarded to link here.
253
254#include "SkLightingImageFilter.h"
255#include "SkMagnifierImageFilter.h"
256#include "SkColorMatrixFilter.h"
257#include "SkBitmapAlphaThresholdShader.h"
258
259void forceLinking();
260
261void forceLinking() {
262    SkLightingImageFilter::CreateDistantLitDiffuse(SkPoint3(0,0,0), 0, 0, 0);
263    SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1);
264    GrConfigConversionEffect::Create(NULL,
265                                     false,
266                                     GrConfigConversionEffect::kNone_PMConversion,
267                                     SkMatrix::I());
268    SkScalar matrix[20];
269    SkColorMatrixFilter cmf(matrix);
270    SkBitmapAlphaThresholdShader::Create(SkBitmap(), SkRegion(), 0x80);
271}
272
273#endif
274