1e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent/*
2e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * Copyright (C) 2010 The Android Open Source Project
3e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent *
4e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * Licensed under the Apache License, Version 2.0 (the "License");
5e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * you may not use this file except in compliance with the License.
6e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * You may obtain a copy of the License at
7e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent *
8e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent *      http://www.apache.org/licenses/LICENSE-2.0
9e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent *
10e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * Unless required by applicable law or agreed to in writing, software
11e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * distributed under the License is distributed on an "AS IS" BASIS,
12e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * See the License for the specific language governing permissions and
14e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * limitations under the License.
15e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent *
16e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent */
17e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
18e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent//BEGIN_INCLUDE(all)
19e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent#include <jni.h>
20e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent#include <errno.h>
21e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
22e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent#include <EGL/egl.h>
23e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent#include <GLES/gl.h>
24e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
25e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent#include <android/sensor.h>
26e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent#include <android/log.h>
27e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent#include <android_native_app_glue.h>
28e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
29e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "native-activity", __VA_ARGS__))
30e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "native-activity", __VA_ARGS__))
31e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
32e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent/**
33e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * Our saved state data.
34e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent */
35e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurentstruct saved_state {
36e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    float angle;
37e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    int32_t x;
38e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    int32_t y;
39e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent};
40e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
41e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent/**
42e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * Shared state for our app.
43e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent */
44e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurentstruct engine {
45e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    struct android_app* app;
46e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
47e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    ASensorManager* sensorManager;
48e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    const ASensor* accelerometerSensor;
49e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    ASensorEventQueue* sensorEventQueue;
50e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
51e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    int animating;
52e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    EGLDisplay display;
53e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    EGLSurface surface;
54e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    EGLContext context;
55e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    int32_t width;
56e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    int32_t height;
57e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    struct saved_state state;
58e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent};
59e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
60e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent/**
61e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * Initialize an EGL context for the current display.
62e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent */
63e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurentstatic int engine_init_display(struct engine* engine) {
64e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    // initialize OpenGL ES and EGL
65e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
66e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    /*
67e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent     * Here specify the attributes of the desired configuration.
68e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent     * Below, we select an EGLConfig with at least 8 bits per color
69e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent     * component compatible with on-screen windows
70e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent     */
71e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    const EGLint attribs[] = {
72e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
73e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            EGL_BLUE_SIZE, 8,
74e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            EGL_GREEN_SIZE, 8,
75e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            EGL_RED_SIZE, 8,
76e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            EGL_NONE
77e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    };
78e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    EGLint w, h, dummy, format;
79e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    EGLint numConfigs;
80e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    EGLConfig config;
81e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    EGLSurface surface;
82e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    EGLContext context;
83e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
84e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
85e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
86e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    eglInitialize(display, 0, 0);
87e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
88e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    /* Here, the application chooses the configuration it desires. In this
89e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent     * sample, we have a very simplified selection process, where we pick
90e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent     * the first EGLConfig that matches our criteria */
91e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    eglChooseConfig(display, attribs, &config, 1, &numConfigs);
92e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
93e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
94e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent     * guaranteed to be accepted by ANativeWindow_setBuffersGeometry().
95e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent     * As soon as we picked a EGLConfig, we can safely reconfigure the
96e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent     * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
97e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &format);
98e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
99e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format);
100e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
101e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
102e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    context = eglCreateContext(display, config, NULL, NULL);
103e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
104e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    if (eglMakeCurrent(display, surface, surface, context) == EGL_FALSE) {
105e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        LOGW("Unable to eglMakeCurrent");
106e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        return -1;
107e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    }
108e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
109e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    eglQuerySurface(display, surface, EGL_WIDTH, &w);
110e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    eglQuerySurface(display, surface, EGL_HEIGHT, &h);
111e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
112e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine->display = display;
113e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine->context = context;
114e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine->surface = surface;
115e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine->width = w;
116e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine->height = h;
117e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine->state.angle = 0;
118e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
119e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    // Initialize GL state.
120e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
121e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    glEnable(GL_CULL_FACE);
122e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    glShadeModel(GL_SMOOTH);
123e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    glDisable(GL_DEPTH_TEST);
124e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
125e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    return 0;
126e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent}
127e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
128e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent/**
129e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * Just the current frame in the display.
130e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent */
131e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurentstatic void engine_draw_frame(struct engine* engine) {
132e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    if (engine->display == NULL) {
133e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        // No display.
134e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        return;
135e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    }
136e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
137e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    // Just fill the screen with a color.
138e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    glClearColor(((float)engine->state.x)/engine->width, engine->state.angle,
139e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            ((float)engine->state.y)/engine->height, 1);
140e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    glClear(GL_COLOR_BUFFER_BIT);
141e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
142e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    eglSwapBuffers(engine->display, engine->surface);
143e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent}
144e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
145e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent/**
146e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * Tear down the EGL context currently associated with the display.
147e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent */
148e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurentstatic void engine_term_display(struct engine* engine) {
149e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    if (engine->display != EGL_NO_DISPLAY) {
150e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        eglMakeCurrent(engine->display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
151e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        if (engine->context != EGL_NO_CONTEXT) {
152e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            eglDestroyContext(engine->display, engine->context);
153e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        }
154e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        if (engine->surface != EGL_NO_SURFACE) {
155e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            eglDestroySurface(engine->display, engine->surface);
156e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        }
157e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        eglTerminate(engine->display);
158e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    }
159e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine->animating = 0;
160e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine->display = EGL_NO_DISPLAY;
161e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine->context = EGL_NO_CONTEXT;
162e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine->surface = EGL_NO_SURFACE;
163e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent}
164e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
165e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent/**
166e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * Process the next input event.
167e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent */
168e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurentstatic int32_t engine_handle_input(struct android_app* app, AInputEvent* event) {
169e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    struct engine* engine = (struct engine*)app->userData;
170e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    if (AInputEvent_getType(event) == AINPUT_EVENT_TYPE_MOTION) {
171e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        engine->animating = 1;
172e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        engine->state.x = AMotionEvent_getX(event, 0);
173e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        engine->state.y = AMotionEvent_getY(event, 0);
174e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        return 1;
175e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    }
176e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    return 0;
177e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent}
178e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
179e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent/**
180e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * Process the next main command.
181e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent */
182e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurentstatic void engine_handle_cmd(struct android_app* app, int32_t cmd) {
183e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    struct engine* engine = (struct engine*)app->userData;
184e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    switch (cmd) {
185e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        case APP_CMD_SAVE_STATE:
186e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // The system has asked us to save our current state.  Do so.
187e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            engine->app->savedState = malloc(sizeof(struct saved_state));
188e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            *((struct saved_state*)engine->app->savedState) = engine->state;
189e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            engine->app->savedStateSize = sizeof(struct saved_state);
190e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            break;
191e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        case APP_CMD_INIT_WINDOW:
192e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // The window is being shown, get it ready.
193e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            if (engine->app->window != NULL) {
194e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                engine_init_display(engine);
195e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                engine_draw_frame(engine);
196e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            }
197e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            break;
198e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        case APP_CMD_TERM_WINDOW:
199e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // The window is being hidden or closed, clean it up.
200e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            engine_term_display(engine);
201e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            break;
202e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        case APP_CMD_GAINED_FOCUS:
203e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // When our app gains focus, we start monitoring the accelerometer.
204e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            if (engine->accelerometerSensor != NULL) {
205e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                ASensorEventQueue_enableSensor(engine->sensorEventQueue,
206e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                        engine->accelerometerSensor);
207e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                // We'd like to get 60 events per second (in us).
208e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                ASensorEventQueue_setEventRate(engine->sensorEventQueue,
209e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                        engine->accelerometerSensor, (1000L/60)*1000);
210e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            }
211e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            break;
212e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        case APP_CMD_LOST_FOCUS:
213e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // When our app loses focus, we stop monitoring the accelerometer.
214e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // This is to avoid consuming battery while not being used.
215e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            if (engine->accelerometerSensor != NULL) {
216e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                ASensorEventQueue_disableSensor(engine->sensorEventQueue,
217e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                        engine->accelerometerSensor);
218e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            }
219e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // Also stop animating.
220e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            engine->animating = 0;
221e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            engine_draw_frame(engine);
222e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            break;
223e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    }
224e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent}
225e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
226e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent/**
227e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * This is the main entry point of a native application that is using
228e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * android_native_app_glue.  It runs in its own thread, with its own
229e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent * event loop for receiving input events and doing other things.
230e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent */
231e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurentvoid android_main(struct android_app* state) {
232e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    struct engine engine;
233e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
234e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    // Make sure glue isn't stripped.
235e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    app_dummy();
236e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
237e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    memset(&engine, 0, sizeof(engine));
238e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    state->userData = &engine;
239e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    state->onAppCmd = engine_handle_cmd;
240e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    state->onInputEvent = engine_handle_input;
241e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine.app = state;
242e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
243e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    // Prepare to monitor accelerometer
244e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine.sensorManager = ASensorManager_getInstance();
245e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine.accelerometerSensor = ASensorManager_getDefaultSensor(engine.sensorManager,
246e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            ASENSOR_TYPE_ACCELEROMETER);
247e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    engine.sensorEventQueue = ASensorManager_createEventQueue(engine.sensorManager,
248e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            state->looper, LOOPER_ID_USER, NULL, NULL);
249e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
250e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    if (state->savedState != NULL) {
251e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        // We are starting with a previous saved state; restore from it.
252e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        engine.state = *(struct saved_state*)state->savedState;
253e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    }
254e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
255e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    // loop waiting for stuff to do.
256e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
257e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    while (1) {
258e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        // Read all pending events.
259e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        int ident;
260e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        int events;
261e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        struct android_poll_source* source;
262e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
263e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        // If not animating, we will block forever waiting for events.
264e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        // If animating, we loop until all events are read, then continue
265e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        // to draw the next frame of animation.
266e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        while ((ident=ALooper_pollAll(engine.animating ? 0 : -1, NULL, &events,
267e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                (void**)&source)) >= 0) {
268e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
269e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // Process this event.
270e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            if (source != NULL) {
271e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                source->process(state, source);
272e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            }
273e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
274e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // If a sensor has data, process it now.
275e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            if (ident == LOOPER_ID_USER) {
276e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                if (engine.accelerometerSensor != NULL) {
277e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                    ASensorEvent event;
278e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                    while (ASensorEventQueue_getEvents(engine.sensorEventQueue,
279e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                            &event, 1) > 0) {
280e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                        LOGI("accelerometer: x=%f y=%f z=%f",
281e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                                event.acceleration.x, event.acceleration.y,
282e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                                event.acceleration.z);
283e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                    }
284e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                }
285e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            }
286e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
287e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // Check if we are exiting.
288e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            if (state->destroyRequested != 0) {
289e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                engine_term_display(&engine);
290e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                return;
291e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            }
292e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        }
293e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
294e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        if (engine.animating) {
295e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // Done with events; draw next animation frame.
296e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            engine.state.angle += .01f;
297e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            if (engine.state.angle > 1) {
298e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent                engine.state.angle = 0;
299e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            }
300e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent
301e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // Drawing is throttled to the screen update rate, so there
302e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            // is no need to do timing here.
303e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent            engine_draw_frame(&engine);
304e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent        }
305e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent    }
306e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent}
307e48d5845c8b35de2ab73ea055c18a61fa3a9f0beEric Laurent//END_INCLUDE(all)
308