IAudioFlinger.h revision c5a17425986b4ce3384e6956762c86018b49c4a0
1/* 2 * Copyright (C) 2007 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_IAUDIOFLINGER_H 18#define ANDROID_IAUDIOFLINGER_H 19 20#include <stdint.h> 21#include <sys/types.h> 22#include <unistd.h> 23 24#include <utils/RefBase.h> 25#include <utils/Errors.h> 26#include <binder/IInterface.h> 27#include <media/IAudioTrack.h> 28#include <media/IAudioRecord.h> 29#include <media/IAudioFlingerClient.h> 30#include <system/audio.h> 31#include <system/audio_policy.h> 32#include <hardware/audio_policy.h> 33#include <hardware/audio_effect.h> 34#include <media/IEffect.h> 35#include <media/IEffectClient.h> 36#include <utils/String8.h> 37 38namespace android { 39 40// ---------------------------------------------------------------------------- 41 42class IAudioFlinger : public IInterface 43{ 44public: 45 DECLARE_META_INTERFACE(AudioFlinger); 46 47 // or-able bits shared by createTrack and openRecord, but not all combinations make sense 48 enum { 49 TRACK_DEFAULT = 0, // client requests a default AudioTrack 50 TRACK_TIMED = 1, // client requests a TimedAudioTrack 51 TRACK_FAST = 2, // client requests a fast AudioTrack or AudioRecord 52 TRACK_OFFLOAD = 4, // client requests offload to hw codec 53 }; 54 typedef uint32_t track_flags_t; 55 56 // invariant on exit for all APIs that return an sp<>: 57 // (return value != 0) == (*status == NO_ERROR) 58 59 /* create an audio track and registers it with AudioFlinger. 60 * return null if the track cannot be created. 61 */ 62 virtual sp<IAudioTrack> createTrack( 63 audio_stream_type_t streamType, 64 uint32_t sampleRate, 65 audio_format_t format, 66 audio_channel_mask_t channelMask, 67 size_t *pFrameCount, 68 track_flags_t *flags, 69 const sp<IMemory>& sharedBuffer, 70 // On successful return, AudioFlinger takes over the handle 71 // reference and will release it when the track is destroyed. 72 // However on failure, the client is responsible for release. 73 audio_io_handle_t output, 74 pid_t tid, // -1 means unused, otherwise must be valid non-0 75 int *sessionId, 76 int clientUid, 77 status_t *status) = 0; 78 79 virtual sp<IAudioRecord> openRecord( 80 // On successful return, AudioFlinger takes over the handle 81 // reference and will release it when the track is destroyed. 82 // However on failure, the client is responsible for release. 83 audio_io_handle_t input, 84 uint32_t sampleRate, 85 audio_format_t format, 86 audio_channel_mask_t channelMask, 87 size_t *pFrameCount, 88 track_flags_t *flags, 89 pid_t tid, // -1 means unused, otherwise must be valid non-0 90 int *sessionId, 91 status_t *status) = 0; 92 93 /* query the audio hardware state. This state never changes, 94 * and therefore can be cached. 95 */ 96 virtual uint32_t sampleRate(audio_io_handle_t output) const = 0; 97#if 0 98 virtual int channelCount(audio_io_handle_t output) const = 0; 99#endif 100 virtual audio_format_t format(audio_io_handle_t output) const = 0; 101 virtual size_t frameCount(audio_io_handle_t output) const = 0; 102 103 // return estimated latency in milliseconds 104 virtual uint32_t latency(audio_io_handle_t output) const = 0; 105 106 /* set/get the audio hardware state. This will probably be used by 107 * the preference panel, mostly. 108 */ 109 virtual status_t setMasterVolume(float value) = 0; 110 virtual status_t setMasterMute(bool muted) = 0; 111 112 virtual float masterVolume() const = 0; 113 virtual bool masterMute() const = 0; 114 115 /* set/get stream type state. This will probably be used by 116 * the preference panel, mostly. 117 */ 118 virtual status_t setStreamVolume(audio_stream_type_t stream, float value, 119 audio_io_handle_t output) = 0; 120 virtual status_t setStreamMute(audio_stream_type_t stream, bool muted) = 0; 121 122 virtual float streamVolume(audio_stream_type_t stream, 123 audio_io_handle_t output) const = 0; 124 virtual bool streamMute(audio_stream_type_t stream) const = 0; 125 126 // set audio mode 127 virtual status_t setMode(audio_mode_t mode) = 0; 128 129 // mic mute/state 130 virtual status_t setMicMute(bool state) = 0; 131 virtual bool getMicMute() const = 0; 132 133 virtual status_t setParameters(audio_io_handle_t ioHandle, 134 const String8& keyValuePairs) = 0; 135 virtual String8 getParameters(audio_io_handle_t ioHandle, const String8& keys) 136 const = 0; 137 138 // Register an object to receive audio input/output change and track notifications. 139 // For a given calling pid, AudioFlinger disregards any registrations after the first. 140 // Thus the IAudioFlingerClient must be a singleton per process. 141 virtual void registerClient(const sp<IAudioFlingerClient>& client) = 0; 142 143 // retrieve the audio recording buffer size 144 virtual size_t getInputBufferSize(uint32_t sampleRate, audio_format_t format, 145 audio_channel_mask_t channelMask) const = 0; 146 147 virtual audio_io_handle_t openOutput(audio_module_handle_t module, 148 audio_devices_t *pDevices, 149 uint32_t *pSamplingRate, 150 audio_format_t *pFormat, 151 audio_channel_mask_t *pChannelMask, 152 uint32_t *pLatencyMs, 153 audio_output_flags_t flags, 154 const audio_offload_info_t *offloadInfo = NULL) = 0; 155 virtual audio_io_handle_t openDuplicateOutput(audio_io_handle_t output1, 156 audio_io_handle_t output2) = 0; 157 virtual status_t closeOutput(audio_io_handle_t output) = 0; 158 virtual status_t suspendOutput(audio_io_handle_t output) = 0; 159 virtual status_t restoreOutput(audio_io_handle_t output) = 0; 160 161 virtual audio_io_handle_t openInput(audio_module_handle_t module, 162 audio_devices_t *pDevices, 163 uint32_t *pSamplingRate, 164 audio_format_t *pFormat, 165 audio_channel_mask_t *pChannelMask) = 0; 166 virtual status_t closeInput(audio_io_handle_t input) = 0; 167 168 virtual status_t invalidateStream(audio_stream_type_t stream) = 0; 169 170 virtual status_t setVoiceVolume(float volume) = 0; 171 172 virtual status_t getRenderPosition(uint32_t *halFrames, uint32_t *dspFrames, 173 audio_io_handle_t output) const = 0; 174 175 virtual uint32_t getInputFramesLost(audio_io_handle_t ioHandle) const = 0; 176 177 virtual int newAudioSessionId() = 0; 178 179 virtual void acquireAudioSessionId(int audioSession, pid_t pid) = 0; 180 virtual void releaseAudioSessionId(int audioSession, pid_t pid) = 0; 181 182 virtual status_t queryNumberEffects(uint32_t *numEffects) const = 0; 183 184 virtual status_t queryEffect(uint32_t index, effect_descriptor_t *pDescriptor) const = 0; 185 186 virtual status_t getEffectDescriptor(const effect_uuid_t *pEffectUUID, 187 effect_descriptor_t *pDescriptor) const = 0; 188 189 virtual sp<IEffect> createEffect( 190 effect_descriptor_t *pDesc, 191 const sp<IEffectClient>& client, 192 int32_t priority, 193 // AudioFlinger doesn't take over handle reference from client 194 audio_io_handle_t output, 195 int sessionId, 196 status_t *status, 197 int *id, 198 int *enabled) = 0; 199 200 virtual status_t moveEffects(int session, audio_io_handle_t srcOutput, 201 audio_io_handle_t dstOutput) = 0; 202 203 virtual audio_module_handle_t loadHwModule(const char *name) = 0; 204 205 // helpers for android.media.AudioManager.getProperty(), see description there for meaning 206 // FIXME move these APIs to AudioPolicy to permit a more accurate implementation 207 // that looks on primary device for a stream with fast flag, primary flag, or first one. 208 virtual uint32_t getPrimaryOutputSamplingRate() = 0; 209 virtual size_t getPrimaryOutputFrameCount() = 0; 210 211 // Intended for AudioService to inform AudioFlinger of device's low RAM attribute, 212 // and should be called at most once. For a definition of what "low RAM" means, see 213 // android.app.ActivityManager.isLowRamDevice(). 214 virtual status_t setLowRamDevice(bool isLowRamDevice) = 0; 215}; 216 217 218// ---------------------------------------------------------------------------- 219 220class BnAudioFlinger : public BnInterface<IAudioFlinger> 221{ 222public: 223 virtual status_t onTransact( uint32_t code, 224 const Parcel& data, 225 Parcel* reply, 226 uint32_t flags = 0); 227}; 228 229// ---------------------------------------------------------------------------- 230 231}; // namespace android 232 233#endif // ANDROID_IAUDIOFLINGER_H 234