SoundPool.h revision 85ab62c4b433df3f1a9826bed1c9bec07a86c750
1/*
2 * Copyright (C) 2007 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef SOUNDPOOL_H_
18#define SOUNDPOOL_H_
19
20#include <utils/threads.h>
21#include <utils/List.h>
22#include <utils/Vector.h>
23#include <utils/KeyedVector.h>
24#include <media/AudioTrack.h>
25
26namespace android {
27
28static const int IDLE_PRIORITY = -1;
29
30// forward declarations
31class SoundEvent;
32class SoundPoolThread;
33class SoundPool;
34
35// for queued events
36class SoundPoolEvent {
37public:
38    SoundPoolEvent(int msg, int arg1=0, int arg2=0) :
39        mMsg(msg), mArg1(arg1), mArg2(arg2) {}
40    int         mMsg;
41    int         mArg1;
42    int         mArg2;
43    enum MessageType { INVALID, SAMPLE_LOADED };
44};
45
46// callback function prototype
47typedef void SoundPoolCallback(SoundPoolEvent event, SoundPool* soundPool, void* user);
48
49// tracks samples used by application
50class Sample  : public RefBase {
51public:
52    enum sample_state { UNLOADED, LOADING, READY, UNLOADING };
53    Sample(int sampleID, const char* url);
54    Sample(int sampleID, int fd, int64_t offset, int64_t length);
55    ~Sample();
56    int sampleID() { return mSampleID; }
57    int numChannels() { return mNumChannels; }
58    int sampleRate() { return mSampleRate; }
59    audio_format_t format() { return mFormat; }
60    size_t size() { return mSize; }
61    int state() { return mState; }
62    uint8_t* data() { return static_cast<uint8_t*>(mData->pointer()); }
63    status_t doLoad();
64    void startLoad() { mState = LOADING; }
65    sp<IMemory> getIMemory() { return mData; }
66
67    // hack
68    void init(int numChannels, int sampleRate, audio_format_t format, size_t size,
69            sp<IMemory> data ) {
70        mNumChannels = numChannels; mSampleRate = sampleRate; mFormat = format; mSize = size;
71            mData = data; }
72
73private:
74    void init();
75
76    size_t              mSize;
77    volatile int32_t    mRefCount;
78    uint16_t            mSampleID;
79    uint16_t            mSampleRate;
80    uint8_t             mState : 3;
81    uint8_t             mNumChannels : 2;
82    audio_format_t      mFormat;
83    int                 mFd;
84    int64_t             mOffset;
85    int64_t             mLength;
86    char*               mUrl;
87    sp<IMemory>         mData;
88};
89
90// stores pending events for stolen channels
91class SoundEvent
92{
93public:
94    SoundEvent() : mChannelID(0), mLeftVolume(0), mRightVolume(0),
95            mPriority(IDLE_PRIORITY), mLoop(0), mRate(0) {}
96    void set(const sp<Sample>& sample, int channelID, float leftVolume,
97            float rightVolume, int priority, int loop, float rate);
98    sp<Sample>      sample() { return mSample; }
99    int             channelID() { return mChannelID; }
100    float           leftVolume() { return mLeftVolume; }
101    float           rightVolume() { return mRightVolume; }
102    int             priority() { return mPriority; }
103    int             loop() { return mLoop; }
104    float           rate() { return mRate; }
105    void            clear() { mChannelID = 0; mSample.clear(); }
106
107protected:
108    sp<Sample>      mSample;
109    int             mChannelID;
110    float           mLeftVolume;
111    float           mRightVolume;
112    int             mPriority;
113    int             mLoop;
114    float           mRate;
115};
116
117// for channels aka AudioTracks
118class SoundChannel : public SoundEvent {
119public:
120    enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING };
121    SoundChannel() : mAudioTrack(NULL), mState(IDLE), mNumChannels(1),
122            mPos(0), mToggle(0), mAutoPaused(false) {}
123    ~SoundChannel();
124    void init(SoundPool* soundPool);
125    void play(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume,
126            int priority, int loop, float rate);
127    void setVolume_l(float leftVolume, float rightVolume);
128    void setVolume(float leftVolume, float rightVolume);
129    void stop_l();
130    void stop();
131    void pause();
132    void autoPause();
133    void resume();
134    void autoResume();
135    void setRate(float rate);
136    int state() { return mState; }
137    void setPriority(int priority) { mPriority = priority; }
138    void setLoop(int loop);
139    int numChannels() { return mNumChannels; }
140    void clearNextEvent() { mNextEvent.clear(); }
141    void nextEvent();
142    int nextChannelID() { return mNextEvent.channelID(); }
143    void dump();
144
145private:
146    static void callback(int event, void* user, void *info);
147    void process(int event, void *info, unsigned long toggle);
148    bool doStop_l();
149
150    SoundPool*          mSoundPool;
151    AudioTrack*         mAudioTrack;
152    SoundEvent          mNextEvent;
153    Mutex               mLock;
154    int                 mState;
155    int                 mNumChannels;
156    int                 mPos;
157    int                 mAudioBufferSize;
158    unsigned long       mToggle;
159    bool                mAutoPaused;
160};
161
162// application object for managing a pool of sounds
163class SoundPool {
164    friend class SoundPoolThread;
165    friend class SoundChannel;
166public:
167    SoundPool(int maxChannels, audio_stream_type_t streamType, int srcQuality);
168    ~SoundPool();
169    int load(const char* url, int priority);
170    int load(int fd, int64_t offset, int64_t length, int priority);
171    bool unload(int sampleID);
172    int play(int sampleID, float leftVolume, float rightVolume, int priority,
173            int loop, float rate);
174    void pause(int channelID);
175    void autoPause();
176    void resume(int channelID);
177    void autoResume();
178    void stop(int channelID);
179    void setVolume(int channelID, float leftVolume, float rightVolume);
180    void setPriority(int channelID, int priority);
181    void setLoop(int channelID, int loop);
182    void setRate(int channelID, float rate);
183    audio_stream_type_t streamType() const { return mStreamType; }
184    int srcQuality() const { return mSrcQuality; }
185
186    // called from SoundPoolThread
187    void sampleLoaded(int sampleID);
188
189    // called from AudioTrack thread
190    void done_l(SoundChannel* channel);
191
192    // callback function
193    void setCallback(SoundPoolCallback* callback, void* user);
194    void* getUserData() { return mUserData; }
195
196private:
197    SoundPool() {} // no default constructor
198    bool startThreads();
199    void doLoad(sp<Sample>& sample);
200    sp<Sample> findSample(int sampleID) { return mSamples.valueFor(sampleID); }
201    SoundChannel* findChannel (int channelID);
202    SoundChannel* findNextChannel (int channelID);
203    SoundChannel* allocateChannel_l(int priority);
204    void moveToFront_l(SoundChannel* channel);
205    void notify(SoundPoolEvent event);
206    void dump();
207
208    // restart thread
209    void addToRestartList(SoundChannel* channel);
210    void addToStopList(SoundChannel* channel);
211    static int beginThread(void* arg);
212    int run();
213    void quit();
214
215    Mutex                   mLock;
216    Mutex                   mRestartLock;
217    Condition               mCondition;
218    SoundPoolThread*        mDecodeThread;
219    SoundChannel*           mChannelPool;
220    List<SoundChannel*>     mChannels;
221    List<SoundChannel*>     mRestart;
222    List<SoundChannel*>     mStop;
223    DefaultKeyedVector< int, sp<Sample> >   mSamples;
224    int                     mMaxChannels;
225    audio_stream_type_t     mStreamType;
226    int                     mSrcQuality;
227    int                     mAllocated;
228    int                     mNextSampleID;
229    int                     mNextChannelID;
230    bool                    mQuit;
231
232    // callback
233    Mutex                   mCallbackLock;
234    SoundPoolCallback*      mCallback;
235    void*                   mUserData;
236};
237
238} // end namespace android
239
240#endif /*SOUNDPOOL_H_*/
241