SurfaceMediaSource.h revision df7e6ea0c755fb95a77d21010105e3a2eac69ff8
1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACEMEDIASOURCE_H
18#define ANDROID_GUI_SURFACEMEDIASOURCE_H
19
20#include <gui/ISurfaceTexture.h>
21
22#include <utils/threads.h>
23#include <utils/Vector.h>
24#include <media/stagefright/MediaSource.h>
25#include <media/stagefright/MediaBuffer.h>
26
27namespace android {
28// ----------------------------------------------------------------------------
29
30class IGraphicBufferAlloc;
31class String8;
32class GraphicBuffer;
33
34class SurfaceMediaSource : public BnSurfaceTexture, public MediaSource,
35                                            public MediaBufferObserver {
36public:
37    enum { MIN_UNDEQUEUED_BUFFERS = 4 };
38    enum {
39        MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
40        MIN_SYNC_BUFFER_SLOTS  = MIN_UNDEQUEUED_BUFFERS
41    };
42    enum { NUM_BUFFER_SLOTS = 32 };
43    enum { NO_CONNECTED_API = 0 };
44
45    struct FrameAvailableListener : public virtual RefBase {
46        // onFrameAvailable() is called from queueBuffer() is the FIFO is
47        // empty. You can use SurfaceMediaSource::getQueuedCount() to
48        // figure out if there are more frames waiting.
49        // This is called without any lock held can be called concurrently by
50        // multiple threads.
51        virtual void onFrameAvailable() = 0;
52    };
53
54    SurfaceMediaSource(uint32_t bufW, uint32_t bufH);
55
56    virtual ~SurfaceMediaSource();
57
58
59    // For the MediaSource interface for use by StageFrightRecorder:
60    virtual status_t start(MetaData *params = NULL);
61    virtual status_t stop() { return reset(); }
62    virtual status_t read(
63            MediaBuffer **buffer, const ReadOptions *options = NULL);
64    virtual sp<MetaData> getFormat();
65
66    // Pass the metadata over to the buffer, call when you have the lock
67    void passMetadataBufferLocked(MediaBuffer **buffer);
68    bool checkBufferMatchesSlot(int slot, MediaBuffer *buffer);
69
70    // Get / Set the frame rate used for encoding. Default fps = 30
71    status_t setFrameRate(int32_t fps) ;
72    int32_t getFrameRate( ) const;
73
74    // The call for the StageFrightRecorder to tell us that
75    // it is done using the MediaBuffer data so that its state
76    // can be set to FREE for dequeuing
77    virtual void signalBufferReturned(MediaBuffer* buffer);
78    // end of MediaSource interface
79
80    uint32_t getBufferCount( ) const { return mBufferCount;}
81
82
83    // setBufferCount updates the number of available buffer slots.  After
84    // calling this all buffer slots are both unallocated and owned by the
85    // SurfaceMediaSource object (i.e. they are not owned by the client).
86    virtual status_t setBufferCount(int bufferCount);
87
88    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
89
90    // dequeueBuffer gets the next buffer slot index for the client to use. If a
91    // buffer slot is available then that slot index is written to the location
92    // pointed to by the buf argument and a status of OK is returned.  If no
93    // slot is available then a status of -EBUSY is returned and buf is
94    // unmodified.
95    virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
96            uint32_t format, uint32_t usage);
97
98    // queueBuffer returns a filled buffer to the SurfaceMediaSource. In addition, a
99    // timestamp must be provided for the buffer. The timestamp is in
100    // nanoseconds, and must be monotonically increasing. Its other semantics
101    // (zero point, etc) are client-dependent and should be documented by the
102    // client.
103    virtual status_t queueBuffer(int buf, int64_t timestamp,
104            const Rect& crop, int scalingMode, uint32_t transform,
105            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
106    virtual void cancelBuffer(int buf);
107
108    // onFrameReceivedLocked informs the buffer consumers (StageFrightRecorder)
109    // or listeners that a frame has been received
110    // The buffer is not made available for dequeueing immediately. We need to
111    // wait to hear from StageFrightRecorder to set the buffer FREE
112    // Make sure this is called when the mutex is locked
113    virtual status_t onFrameReceivedLocked();
114
115    virtual int query(int what, int* value);
116
117    // setSynchronousMode set whether dequeueBuffer is synchronous or
118    // asynchronous. In synchronous mode, dequeueBuffer blocks until
119    // a buffer is available, the currently bound buffer can be dequeued and
120    // queued buffers will be retired in order.
121    // The default mode is synchronous.
122    // TODO: Clarify the minute differences bet sycn /async
123    // modes (S.Encoder vis-a-vis SurfaceTexture)
124    virtual status_t setSynchronousMode(bool enabled);
125
126    // connect attempts to connect a client API to the SurfaceMediaSource.  This
127    // must be called before any other ISurfaceTexture methods are called except
128    // for getAllocator.
129    //
130    // This method will fail if the connect was previously called on the
131    // SurfaceMediaSource and no corresponding disconnect call was made.
132    virtual status_t connect(int api,
133            uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
134
135    // disconnect attempts to disconnect a client API from the SurfaceMediaSource.
136    // Calling this method will cause any subsequent calls to other
137    // ISurfaceTexture methods to fail except for getAllocator and connect.
138    // Successfully calling connect after this will allow the other methods to
139    // succeed again.
140    //
141    // This method will fail if the the SurfaceMediaSource is not currently
142    // connected to the specified client API.
143    virtual status_t disconnect(int api);
144
145    // getqueuedCount returns the number of queued frames waiting in the
146    // FIFO. In asynchronous mode, this always returns 0 or 1 since
147    // frames are not accumulating in the FIFO.
148    size_t getQueuedCount() const;
149
150    // setBufferCountServer set the buffer count. If the client has requested
151    // a buffer count using setBufferCount, the server-buffer count will
152    // take effect once the client sets the count back to zero.
153    status_t setBufferCountServer(int bufferCount);
154
155    // getTimestamp retrieves the timestamp associated with the image
156    // set by the most recent call to read()
157    //
158    // The timestamp is in nanoseconds, and is monotonically increasing. Its
159    // other semantics (zero point, etc) are source-dependent and should be
160    // documented by the source.
161    int64_t getTimestamp();
162
163    // setFrameAvailableListener sets the listener object that will be notified
164    // when a new frame becomes available.
165    void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
166
167    // getCurrentBuffer returns the buffer associated with the current image.
168    sp<GraphicBuffer> getCurrentBuffer() const;
169
170    // dump our state in a String
171    void dump(String8& result) const;
172    void dump(String8& result, const char* prefix, char* buffer,
173                                                    size_t SIZE) const;
174
175    // isMetaDataStoredInVideoBuffers tells the encoder whether we will
176    // pass metadata through the buffers. Currently, it is force set to true
177    bool isMetaDataStoredInVideoBuffers() const;
178
179protected:
180
181    // freeAllBuffersLocked frees the resources (both GraphicBuffer and EGLImage) for
182    // all slots.
183    void freeAllBuffersLocked();
184    static bool isExternalFormat(uint32_t format);
185
186private:
187
188    status_t setBufferCountServerLocked(int bufferCount);
189
190    enum { INVALID_BUFFER_SLOT = -1 };
191
192    struct BufferSlot {
193
194        BufferSlot()
195            : mBufferState(BufferSlot::FREE),
196              mRequestBufferCalled(false),
197              mTimestamp(0) {
198        }
199
200        // mGraphicBuffer points to the buffer allocated for this slot or is
201        // NULL if no buffer has been allocated.
202        sp<GraphicBuffer> mGraphicBuffer;
203
204        // BufferState represents the different states in which a buffer slot
205        // can be.
206        enum BufferState {
207            // FREE indicates that the buffer is not currently being used and
208            // will not be used in the future until it gets dequeued and
209            // subseqently queued by the client.
210            FREE = 0,
211
212            // DEQUEUED indicates that the buffer has been dequeued by the
213            // client, but has not yet been queued or canceled. The buffer is
214            // considered 'owned' by the client, and the server should not use
215            // it for anything.
216            //
217            // Note that when in synchronous-mode (mSynchronousMode == true),
218            // the buffer that's currently attached to the texture may be
219            // dequeued by the client.  That means that the current buffer can
220            // be in either the DEQUEUED or QUEUED state.  In asynchronous mode,
221            // however, the current buffer is always in the QUEUED state.
222            DEQUEUED = 1,
223
224            // QUEUED indicates that the buffer has been queued by the client,
225            // and has not since been made available for the client to dequeue.
226            // Attaching the buffer to the texture does NOT transition the
227            // buffer away from the QUEUED state. However, in Synchronous mode
228            // the current buffer may be dequeued by the client under some
229            // circumstances. See the note about the current buffer in the
230            // documentation for DEQUEUED.
231            QUEUED = 2,
232        };
233
234        // mBufferState is the current state of this buffer slot.
235        BufferState mBufferState;
236
237        // mRequestBufferCalled is used for validating that the client did
238        // call requestBuffer() when told to do so. Technically this is not
239        // needed but useful for debugging and catching client bugs.
240        bool mRequestBufferCalled;
241
242        // mTimestamp is the current timestamp for this buffer slot. This gets
243        // to set by queueBuffer each time this slot is queued.
244        int64_t mTimestamp;
245    };
246
247    // mSlots is the array of buffer slots that must be mirrored on the client
248    // side. This allows buffer ownership to be transferred between the client
249    // and server without sending a GraphicBuffer over binder. The entire array
250    // is initialized to NULL at construction time, and buffers are allocated
251    // for a slot when requestBuffer is called with that slot's index.
252    BufferSlot mSlots[NUM_BUFFER_SLOTS];
253
254    // mDefaultWidth holds the default width of allocated buffers. It is used
255    // in requestBuffers() if a width and height of zero is specified.
256    uint32_t mDefaultWidth;
257
258    // mDefaultHeight holds the default height of allocated buffers. It is used
259    // in requestBuffers() if a width and height of zero is specified.
260    uint32_t mDefaultHeight;
261
262    // mPixelFormat holds the pixel format of allocated buffers. It is used
263    // in requestBuffers() if a format of zero is specified.
264    uint32_t mPixelFormat;
265
266    // mBufferCount is the number of buffer slots that the client and server
267    // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
268    // by calling setBufferCount or setBufferCountServer
269    int mBufferCount;
270
271    // mClientBufferCount is the number of buffer slots requested by the
272    // client. The default is zero, which means the client doesn't care how
273    // many buffers there are
274    int mClientBufferCount;
275
276    // mServerBufferCount buffer count requested by the server-side
277    int mServerBufferCount;
278
279    // mCurrentSlot is the buffer slot index of the buffer that is currently
280    // being used by buffer consumer
281    // (e.g. StageFrightRecorder in the case of SurfaceMediaSource or GLTexture
282    // in the case of SurfaceTexture).
283    // It is initialized to INVALID_BUFFER_SLOT,
284    // indicating that no buffer slot is currently bound to the texture. Note,
285    // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
286    // that no buffer is bound to the texture. A call to setBufferCount will
287    // reset mCurrentTexture to INVALID_BUFFER_SLOT.
288    int mCurrentSlot;
289
290
291    // mCurrentBuf is the graphic buffer of the current slot to be used by
292    // buffer consumer. It's possible that this buffer is not associated
293    // with any buffer slot, so we must track it separately in order to
294    // properly use IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
295    sp<GraphicBuffer> mCurrentBuf;
296
297
298    // mCurrentTimestamp is the timestamp for the current texture. It
299    // gets set to mLastQueuedTimestamp each time updateTexImage is called.
300    int64_t mCurrentTimestamp;
301
302    // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
303    // allocate new GraphicBuffer objects.
304    sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
305
306    // mFrameAvailableListener is the listener object that will be called when a
307    // new frame becomes available. If it is not NULL it will be called from
308    // queueBuffer.
309    sp<FrameAvailableListener> mFrameAvailableListener;
310
311    // mSynchronousMode whether we're in synchronous mode or not
312    bool mSynchronousMode;
313
314    // mConnectedApi indicates the API that is currently connected to this
315    // SurfaceTexture.  It defaults to NO_CONNECTED_API (= 0), and gets updated
316    // by the connect and disconnect methods.
317    int mConnectedApi;
318
319    // mDequeueCondition condition used for dequeueBuffer in synchronous mode
320    mutable Condition mDequeueCondition;
321
322
323    // mQueue is a FIFO of queued buffers used in synchronous mode
324    typedef Vector<int> Fifo;
325    Fifo mQueue;
326
327    // mMutex is the mutex used to prevent concurrent access to the member
328    // variables of SurfaceMediaSource objects. It must be locked whenever the
329    // member variables are accessed.
330    mutable Mutex mMutex;
331
332    ////////////////////////// For MediaSource
333    // Set to a default of 30 fps if not specified by the client side
334    int32_t mFrameRate;
335
336    // mStopped is a flag to check if the recording is going on
337    bool mStopped;
338
339    // mNumFramesReceived indicates the number of frames recieved from
340    // the client side
341    int mNumFramesReceived;
342    // mNumFramesEncoded indicates the number of frames passed on to the
343    // encoder
344    int mNumFramesEncoded;
345
346    // mFirstFrameTimestamp is the timestamp of the first received frame.
347    // It is used to offset the output timestamps so recording starts at time 0.
348    int64_t mFirstFrameTimestamp;
349    // mStartTimeNs is the start time passed into the source at start, used to
350    // offset timestamps.
351    int64_t mStartTimeNs;
352
353    // mFrameAvailableCondition condition used to indicate whether there
354    // is a frame available for dequeuing
355    Condition mFrameAvailableCondition;
356    Condition mFrameCompleteCondition;
357
358    status_t reset();
359
360    // Avoid copying and equating and default constructor
361    DISALLOW_IMPLICIT_CONSTRUCTORS(SurfaceMediaSource);
362};
363
364// ----------------------------------------------------------------------------
365}; // namespace android
366
367#endif // ANDROID_GUI_SURFACEMEDIASOURCE_H
368