GraphicBufferSource.h revision 04f101c35eaa90b1f95939afac30674ec1611e6f
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef GRAPHIC_BUFFER_SOURCE_H_
18
19#define GRAPHIC_BUFFER_SOURCE_H_
20
21#include <gui/IGraphicBufferProducer.h>
22#include <gui/BufferQueue.h>
23#include <utils/RefBase.h>
24
25#include <OMX_Core.h>
26#include "../include/OMXNodeInstance.h"
27#include <media/stagefright/foundation/ABase.h>
28#include <media/stagefright/foundation/AHandlerReflector.h>
29#include <media/stagefright/foundation/ALooper.h>
30
31namespace android {
32
33/*
34 * This class is used to feed OMX codecs from a Surface via BufferQueue.
35 *
36 * Instances of the class don't run on a dedicated thread.  Instead,
37 * various events trigger data movement:
38 *
39 *  - Availability of a new frame of data from the BufferQueue (notified
40 *    via the onFrameAvailable callback).
41 *  - The return of a codec buffer (via OnEmptyBufferDone).
42 *  - Application signaling end-of-stream.
43 *  - Transition to or from "executing" state.
44 *
45 * Frames of data (and, perhaps, the end-of-stream indication) can arrive
46 * before the codec is in the "executing" state, so we need to queue
47 * things up until we're ready to go.
48 */
49class GraphicBufferSource : public BufferQueue::ConsumerListener {
50public:
51    GraphicBufferSource(OMXNodeInstance* nodeInstance,
52            uint32_t bufferWidth, uint32_t bufferHeight, uint32_t bufferCount,
53            bool useGraphicBufferInMeta = false);
54    virtual ~GraphicBufferSource();
55
56    // We can't throw an exception if the constructor fails, so we just set
57    // this and require that the caller test the value.
58    status_t initCheck() const {
59        return mInitCheck;
60    }
61
62    // Returns the handle to the producer side of the BufferQueue.  Buffers
63    // queued on this will be received by GraphicBufferSource.
64    sp<IGraphicBufferProducer> getIGraphicBufferProducer() const {
65        return mProducer;
66    }
67
68    // This is called when OMX transitions to OMX_StateExecuting, which means
69    // we can start handing it buffers.  If we already have buffers of data
70    // sitting in the BufferQueue, this will send them to the codec.
71    void omxExecuting();
72
73    // This is called when OMX transitions to OMX_StateIdle, indicating that
74    // the codec is meant to return all buffers back to the client for them
75    // to be freed. Do NOT submit any more buffers to the component.
76    void omxIdle();
77
78    // This is called when OMX transitions to OMX_StateLoaded, indicating that
79    // we are shutting down.
80    void omxLoaded();
81
82    // A "codec buffer", i.e. a buffer that can be used to pass data into
83    // the encoder, has been allocated.  (This call does not call back into
84    // OMXNodeInstance.)
85    void addCodecBuffer(OMX_BUFFERHEADERTYPE* header);
86
87    // Called from OnEmptyBufferDone.  If we have a BQ buffer available,
88    // fill it with a new frame of data; otherwise, just mark it as available.
89    void codecBufferEmptied(OMX_BUFFERHEADERTYPE* header);
90
91    // Called when omx_message::FILL_BUFFER_DONE is received. (Currently the
92    // buffer source will fix timestamp in the header if needed.)
93    void codecBufferFilled(OMX_BUFFERHEADERTYPE* header);
94
95    // This is called after the last input frame has been submitted.  We
96    // need to submit an empty buffer with the EOS flag set.  If we don't
97    // have a codec buffer ready, we just set the mEndOfStream flag.
98    status_t signalEndOfInputStream();
99
100    // If suspend is true, all incoming buffers (including those currently
101    // in the BufferQueue) will be discarded until the suspension is lifted.
102    void suspend(bool suspend);
103
104    // Specifies the interval after which we requeue the buffer previously
105    // queued to the encoder. This is useful in the case of surface flinger
106    // providing the input surface if the resulting encoded stream is to
107    // be displayed "live". If we were not to push through the extra frame
108    // the decoder on the remote end would be unable to decode the latest frame.
109    // This API must be called before transitioning the encoder to "executing"
110    // state and once this behaviour is specified it cannot be reset.
111    status_t setRepeatPreviousFrameDelayUs(int64_t repeatAfterUs);
112
113    // When set, the timestamp fed to the encoder will be modified such that
114    // the gap between two adjacent frames is capped at maxGapUs. Timestamp
115    // will be restored to the original when the encoded frame is returned to
116    // the client.
117    // This is to solve a problem in certain real-time streaming case, where
118    // encoder's rate control logic produces huge frames after a long period
119    // of suspension on input.
120    status_t setMaxTimestampGapUs(int64_t maxGapUs);
121
122    // Sets the time lapse (or slow motion) parameters.
123    // data[0] is the time (us) between two frames for playback
124    // data[1] is the time (us) between two frames for capture
125    // When set, the sample's timestamp will be modified to playback framerate,
126    // and capture timestamp will be modified to capture rate.
127    status_t setTimeLapseUs(int64_t* data);
128
129    // Sets the start time us (in system time), samples before which should
130    // be dropped and not submitted to encoder
131    void setSkipFramesBeforeUs(int64_t startTimeUs);
132
133protected:
134    // BufferQueue::ConsumerListener interface, called when a new frame of
135    // data is available.  If we're executing and a codec buffer is
136    // available, we acquire the buffer, copy the GraphicBuffer reference
137    // into the codec buffer, and call Empty[This]Buffer.  If we're not yet
138    // executing or there's no codec buffer available, we just increment
139    // mNumFramesAvailable and return.
140    virtual void onFrameAvailable(const BufferItem& item);
141
142    // BufferQueue::ConsumerListener interface, called when the client has
143    // released one or more GraphicBuffers.  We clear out the appropriate
144    // set of mBufferSlot entries.
145    virtual void onBuffersReleased();
146
147    // BufferQueue::ConsumerListener interface, called when the client has
148    // changed the sideband stream. GraphicBufferSource doesn't handle sideband
149    // streams so this is a no-op (and should never be called).
150    virtual void onSidebandStreamChanged();
151
152private:
153    // Keep track of codec input buffers.  They may either be available
154    // (mGraphicBuffer == NULL) or in use by the codec.
155    struct CodecBuffer {
156        OMX_BUFFERHEADERTYPE* mHeader;
157
158        // buffer producer's frame-number for buffer
159        uint64_t mFrameNumber;
160
161        // buffer producer's buffer slot for buffer
162        int mBuf;
163
164        sp<GraphicBuffer> mGraphicBuffer;
165    };
166
167    // Returns the index of an available codec buffer.  If none are
168    // available, returns -1.  Mutex must be held by caller.
169    int findAvailableCodecBuffer_l();
170
171    // Returns true if a codec buffer is available.
172    bool isCodecBufferAvailable_l() {
173        return findAvailableCodecBuffer_l() >= 0;
174    }
175
176    // Finds the mCodecBuffers entry that matches.  Returns -1 if not found.
177    int findMatchingCodecBuffer_l(const OMX_BUFFERHEADERTYPE* header);
178
179    // Fills a codec buffer with a frame from the BufferQueue.  This must
180    // only be called when we know that a frame of data is ready (i.e. we're
181    // in the onFrameAvailable callback, or if we're in codecBufferEmptied
182    // and mNumFramesAvailable is nonzero).  Returns without doing anything if
183    // we don't have a codec buffer available.
184    //
185    // Returns true if we successfully filled a codec buffer with a BQ buffer.
186    bool fillCodecBuffer_l();
187
188    // Marks the mCodecBuffers entry as in-use, copies the GraphicBuffer
189    // reference into the codec buffer, and submits the data to the codec.
190    status_t submitBuffer_l(const BufferQueue::BufferItem &item, int cbi);
191
192    // Submits an empty buffer, with the EOS flag set.   Returns without
193    // doing anything if we don't have a codec buffer available.
194    void submitEndOfInputStream_l();
195
196    void setLatestSubmittedBuffer_l(const BufferQueue::BufferItem &item);
197    bool repeatLatestSubmittedBuffer_l();
198    int64_t getTimestamp(const BufferQueue::BufferItem &item);
199
200    // Lock, covers all member variables.
201    mutable Mutex mMutex;
202
203    // Used to report constructor failure.
204    status_t mInitCheck;
205
206    // Pointer back to the object that contains us.  We send buffers here.
207    OMXNodeInstance* mNodeInstance;
208
209    // Set by omxExecuting() / omxIdling().
210    bool mExecuting;
211
212    bool mSuspended;
213
214    // Our BufferQueue interfaces. mProducer is passed to the producer through
215    // getIGraphicBufferProducer, and mConsumer is used internally to retrieve
216    // the buffers queued by the producer.
217    sp<IGraphicBufferProducer> mProducer;
218    sp<IGraphicBufferConsumer> mConsumer;
219
220    // Number of frames pending in BufferQueue that haven't yet been
221    // forwarded to the codec.
222    size_t mNumFramesAvailable;
223
224    // Set to true if we want to send end-of-stream after we run out of
225    // frames in BufferQueue.
226    bool mEndOfStream;
227    bool mEndOfStreamSent;
228
229    // Cache of GraphicBuffers from the buffer queue.  When the codec
230    // is done processing a GraphicBuffer, we can use this to map back
231    // to a slot number.
232    sp<GraphicBuffer> mBufferSlot[BufferQueue::NUM_BUFFER_SLOTS];
233
234    // Tracks codec buffers.
235    Vector<CodecBuffer> mCodecBuffers;
236
237    ////
238    friend class AHandlerReflector<GraphicBufferSource>;
239
240    enum {
241        kWhatRepeatLastFrame,
242    };
243    enum {
244        kRepeatLastFrameCount = 10,
245    };
246
247    KeyedVector<int64_t, int64_t> mOriginalTimeUs;
248    int64_t mMaxTimestampGapUs;
249    int64_t mPrevOriginalTimeUs;
250    int64_t mPrevModifiedTimeUs;
251    int64_t mSkipFramesBeforeNs;
252
253    sp<ALooper> mLooper;
254    sp<AHandlerReflector<GraphicBufferSource> > mReflector;
255
256    int64_t mRepeatAfterUs;
257    int32_t mRepeatLastFrameGeneration;
258    int64_t mRepeatLastFrameTimestamp;
259    int32_t mRepeatLastFrameCount;
260
261    int mLatestSubmittedBufferId;
262    uint64_t mLatestSubmittedBufferFrameNum;
263    int32_t mLatestSubmittedBufferUseCount;
264
265    // The previously submitted buffer should've been repeated but
266    // no codec buffer was available at the time.
267    bool mRepeatBufferDeferred;
268
269    // Time lapse / slow motion configuration
270    int64_t mTimePerCaptureUs;
271    int64_t mTimePerFrameUs;
272    int64_t mPrevCaptureUs;
273    int64_t mPrevFrameUs;
274
275    bool mUseGraphicBufferInMeta;
276
277    void onMessageReceived(const sp<AMessage> &msg);
278
279    DISALLOW_EVIL_CONSTRUCTORS(GraphicBufferSource);
280};
281
282}  // namespace android
283
284#endif  // GRAPHIC_BUFFER_SOURCE_H_
285