GraphicBufferSource.h revision 5205977929c8a63d3bba026c6bd7b4cc1e236627
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef GRAPHIC_BUFFER_SOURCE_H_ 18 19#define GRAPHIC_BUFFER_SOURCE_H_ 20 21#include <gui/IGraphicBufferProducer.h> 22#include <gui/BufferQueue.h> 23#include <utils/RefBase.h> 24 25#include <OMX_Core.h> 26#include "../include/OMXNodeInstance.h" 27#include <media/stagefright/foundation/ABase.h> 28#include <media/stagefright/foundation/AHandlerReflector.h> 29#include <media/stagefright/foundation/ALooper.h> 30 31namespace android { 32 33/* 34 * This class is used to feed OMX codecs from a Surface via BufferQueue. 35 * 36 * Instances of the class don't run on a dedicated thread. Instead, 37 * various events trigger data movement: 38 * 39 * - Availability of a new frame of data from the BufferQueue (notified 40 * via the onFrameAvailable callback). 41 * - The return of a codec buffer (via OnEmptyBufferDone). 42 * - Application signaling end-of-stream. 43 * - Transition to or from "executing" state. 44 * 45 * Frames of data (and, perhaps, the end-of-stream indication) can arrive 46 * before the codec is in the "executing" state, so we need to queue 47 * things up until we're ready to go. 48 */ 49class GraphicBufferSource : public BufferQueue::ConsumerListener { 50public: 51 GraphicBufferSource(OMXNodeInstance* nodeInstance, 52 uint32_t bufferWidth, uint32_t bufferHeight, uint32_t bufferCount); 53 virtual ~GraphicBufferSource(); 54 55 // We can't throw an exception if the constructor fails, so we just set 56 // this and require that the caller test the value. 57 status_t initCheck() const { 58 return mInitCheck; 59 } 60 61 // Returns the handle to the producer side of the BufferQueue. Buffers 62 // queued on this will be received by GraphicBufferSource. 63 sp<IGraphicBufferProducer> getIGraphicBufferProducer() const { 64 return mProducer; 65 } 66 67 // This is called when OMX transitions to OMX_StateExecuting, which means 68 // we can start handing it buffers. If we already have buffers of data 69 // sitting in the BufferQueue, this will send them to the codec. 70 void omxExecuting(); 71 72 // This is called when OMX transitions to OMX_StateIdle, indicating that 73 // the codec is meant to return all buffers back to the client for them 74 // to be freed. Do NOT submit any more buffers to the component. 75 void omxIdle(); 76 77 // This is called when OMX transitions to OMX_StateLoaded, indicating that 78 // we are shutting down. 79 void omxLoaded(); 80 81 // A "codec buffer", i.e. a buffer that can be used to pass data into 82 // the encoder, has been allocated. (This call does not call back into 83 // OMXNodeInstance.) 84 void addCodecBuffer(OMX_BUFFERHEADERTYPE* header); 85 86 // Called from OnEmptyBufferDone. If we have a BQ buffer available, 87 // fill it with a new frame of data; otherwise, just mark it as available. 88 void codecBufferEmptied(OMX_BUFFERHEADERTYPE* header); 89 90 // Called when omx_message::FILL_BUFFER_DONE is received. (Currently the 91 // buffer source will fix timestamp in the header if needed.) 92 void codecBufferFilled(OMX_BUFFERHEADERTYPE* header); 93 94 // This is called after the last input frame has been submitted. We 95 // need to submit an empty buffer with the EOS flag set. If we don't 96 // have a codec buffer ready, we just set the mEndOfStream flag. 97 status_t signalEndOfInputStream(); 98 99 // If suspend is true, all incoming buffers (including those currently 100 // in the BufferQueue) will be discarded until the suspension is lifted. 101 void suspend(bool suspend); 102 103 // Specifies the interval after which we requeue the buffer previously 104 // queued to the encoder. This is useful in the case of surface flinger 105 // providing the input surface if the resulting encoded stream is to 106 // be displayed "live". If we were not to push through the extra frame 107 // the decoder on the remote end would be unable to decode the latest frame. 108 // This API must be called before transitioning the encoder to "executing" 109 // state and once this behaviour is specified it cannot be reset. 110 status_t setRepeatPreviousFrameDelayUs(int64_t repeatAfterUs); 111 112 // When set, the timestamp fed to the encoder will be modified such that 113 // the gap between two adjacent frames is capped at maxGapUs. Timestamp 114 // will be restored to the original when the encoded frame is returned to 115 // the client. 116 // This is to solve a problem in certain real-time streaming case, where 117 // encoder's rate control logic produces huge frames after a long period 118 // of suspension on input. 119 status_t setMaxTimestampGapUs(int64_t maxGapUs); 120 121 // Sets the time lapse (or slow motion) parameters. 122 // data[0] is the time (us) between two frames for playback 123 // data[1] is the time (us) between two frames for capture 124 // When set, the sample's timestamp will be modified to playback framerate, 125 // and capture timestamp will be modified to capture rate. 126 status_t setTimeLapseUs(int64_t* data); 127 128 // Sets the start time us (in system time), samples before which should 129 // be dropped and not submitted to encoder 130 void setSkipFramesBeforeUs(int64_t startTimeUs); 131 132protected: 133 // BufferQueue::ConsumerListener interface, called when a new frame of 134 // data is available. If we're executing and a codec buffer is 135 // available, we acquire the buffer, copy the GraphicBuffer reference 136 // into the codec buffer, and call Empty[This]Buffer. If we're not yet 137 // executing or there's no codec buffer available, we just increment 138 // mNumFramesAvailable and return. 139 virtual void onFrameAvailable(); 140 141 // BufferQueue::ConsumerListener interface, called when the client has 142 // released one or more GraphicBuffers. We clear out the appropriate 143 // set of mBufferSlot entries. 144 virtual void onBuffersReleased(); 145 146 // BufferQueue::ConsumerListener interface, called when the client has 147 // changed the sideband stream. GraphicBufferSource doesn't handle sideband 148 // streams so this is a no-op (and should never be called). 149 virtual void onSidebandStreamChanged(); 150 151private: 152 // Keep track of codec input buffers. They may either be available 153 // (mGraphicBuffer == NULL) or in use by the codec. 154 struct CodecBuffer { 155 OMX_BUFFERHEADERTYPE* mHeader; 156 157 // buffer producer's frame-number for buffer 158 uint64_t mFrameNumber; 159 160 // buffer producer's buffer slot for buffer 161 int mBuf; 162 163 sp<GraphicBuffer> mGraphicBuffer; 164 }; 165 166 // Returns the index of an available codec buffer. If none are 167 // available, returns -1. Mutex must be held by caller. 168 int findAvailableCodecBuffer_l(); 169 170 // Returns true if a codec buffer is available. 171 bool isCodecBufferAvailable_l() { 172 return findAvailableCodecBuffer_l() >= 0; 173 } 174 175 // Finds the mCodecBuffers entry that matches. Returns -1 if not found. 176 int findMatchingCodecBuffer_l(const OMX_BUFFERHEADERTYPE* header); 177 178 // Fills a codec buffer with a frame from the BufferQueue. This must 179 // only be called when we know that a frame of data is ready (i.e. we're 180 // in the onFrameAvailable callback, or if we're in codecBufferEmptied 181 // and mNumFramesAvailable is nonzero). Returns without doing anything if 182 // we don't have a codec buffer available. 183 // 184 // Returns true if we successfully filled a codec buffer with a BQ buffer. 185 bool fillCodecBuffer_l(); 186 187 // Marks the mCodecBuffers entry as in-use, copies the GraphicBuffer 188 // reference into the codec buffer, and submits the data to the codec. 189 status_t submitBuffer_l(const BufferQueue::BufferItem &item, int cbi); 190 191 // Submits an empty buffer, with the EOS flag set. Returns without 192 // doing anything if we don't have a codec buffer available. 193 void submitEndOfInputStream_l(); 194 195 void setLatestSubmittedBuffer_l(const BufferQueue::BufferItem &item); 196 bool repeatLatestSubmittedBuffer_l(); 197 int64_t getTimestamp(const BufferQueue::BufferItem &item); 198 199 // Lock, covers all member variables. 200 mutable Mutex mMutex; 201 202 // Used to report constructor failure. 203 status_t mInitCheck; 204 205 // Pointer back to the object that contains us. We send buffers here. 206 OMXNodeInstance* mNodeInstance; 207 208 // Set by omxExecuting() / omxIdling(). 209 bool mExecuting; 210 211 bool mSuspended; 212 213 // Our BufferQueue interfaces. mProducer is passed to the producer through 214 // getIGraphicBufferProducer, and mConsumer is used internally to retrieve 215 // the buffers queued by the producer. 216 sp<IGraphicBufferProducer> mProducer; 217 sp<IGraphicBufferConsumer> mConsumer; 218 219 // Number of frames pending in BufferQueue that haven't yet been 220 // forwarded to the codec. 221 size_t mNumFramesAvailable; 222 223 // Set to true if we want to send end-of-stream after we run out of 224 // frames in BufferQueue. 225 bool mEndOfStream; 226 bool mEndOfStreamSent; 227 228 // Cache of GraphicBuffers from the buffer queue. When the codec 229 // is done processing a GraphicBuffer, we can use this to map back 230 // to a slot number. 231 sp<GraphicBuffer> mBufferSlot[BufferQueue::NUM_BUFFER_SLOTS]; 232 233 // Tracks codec buffers. 234 Vector<CodecBuffer> mCodecBuffers; 235 236 //// 237 friend class AHandlerReflector<GraphicBufferSource>; 238 239 enum { 240 kWhatRepeatLastFrame, 241 }; 242 enum { 243 kRepeatLastFrameCount = 10, 244 }; 245 246 KeyedVector<int64_t, int64_t> mOriginalTimeUs; 247 int64_t mMaxTimestampGapUs; 248 int64_t mPrevOriginalTimeUs; 249 int64_t mPrevModifiedTimeUs; 250 int64_t mSkipFramesBeforeNs; 251 252 sp<ALooper> mLooper; 253 sp<AHandlerReflector<GraphicBufferSource> > mReflector; 254 255 int64_t mRepeatAfterUs; 256 int32_t mRepeatLastFrameGeneration; 257 int64_t mRepeatLastFrameTimestamp; 258 int32_t mRepeatLastFrameCount; 259 260 int mLatestSubmittedBufferId; 261 uint64_t mLatestSubmittedBufferFrameNum; 262 int32_t mLatestSubmittedBufferUseCount; 263 264 // The previously submitted buffer should've been repeated but 265 // no codec buffer was available at the time. 266 bool mRepeatBufferDeferred; 267 268 // Time lapse / slow motion configuration 269 int64_t mTimePerCaptureUs; 270 int64_t mTimePerFrameUs; 271 int64_t mPrevCaptureUs; 272 int64_t mPrevFrameUs; 273 274 void onMessageReceived(const sp<AMessage> &msg); 275 276 DISALLOW_EVIL_CONSTRUCTORS(GraphicBufferSource); 277}; 278 279} // namespace android 280 281#endif // GRAPHIC_BUFFER_SOURCE_H_ 282