Effects.h revision aaa44478a373232d8416657035a9020f9c7aa7c3
1/*
2**
3** Copyright 2012, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef INCLUDING_FROM_AUDIOFLINGER_H
19    #error This header file should only be included from AudioFlinger.h
20#endif
21
22//--- Audio Effect Management
23
24// EffectModule and EffectChain classes both have their own mutex to protect
25// state changes or resource modifications. Always respect the following order
26// if multiple mutexes must be acquired to avoid cross deadlock:
27// AudioFlinger -> ThreadBase -> EffectChain -> EffectModule
28// In addition, methods that lock the AudioPolicyService mutex (getOutputForEffect(),
29// startOutput()...) should never be called with AudioFlinger or Threadbase mutex locked
30// to avoid cross deadlock with other clients calling AudioPolicyService methods that in turn
31// call AudioFlinger thus locking the same mutexes in the reverse order.
32
33// The EffectModule class is a wrapper object controlling the effect engine implementation
34// in the effect library. It prevents concurrent calls to process() and command() functions
35// from different client threads. It keeps a list of EffectHandle objects corresponding
36// to all client applications using this effect and notifies applications of effect state,
37// control or parameter changes. It manages the activation state machine to send appropriate
38// reset, enable, disable commands to effect engine and provide volume
39// ramping when effects are activated/deactivated.
40// When controlling an auxiliary effect, the EffectModule also provides an input buffer used by
41// the attached track(s) to accumulate their auxiliary channel.
42class EffectModule : public RefBase {
43public:
44    EffectModule(ThreadBase *thread,
45                    const wp<AudioFlinger::EffectChain>& chain,
46                    effect_descriptor_t *desc,
47                    int id,
48                    int sessionId);
49    virtual ~EffectModule();
50
51    enum effect_state {
52        IDLE,
53        RESTART,
54        STARTING,
55        ACTIVE,
56        STOPPING,
57        STOPPED,
58        DESTROYED
59    };
60
61    int         id() const { return mId; }
62    void process();
63    void updateState();
64    status_t command(uint32_t cmdCode,
65                     uint32_t cmdSize,
66                     void *pCmdData,
67                     uint32_t *replySize,
68                     void *pReplyData);
69
70    void reset_l();
71    status_t configure();
72    status_t init();
73    effect_state state() const {
74        return mState;
75    }
76    uint32_t status() {
77        return mStatus;
78    }
79    int sessionId() const {
80        return mSessionId;
81    }
82    status_t    setEnabled(bool enabled);
83    status_t    setEnabled_l(bool enabled);
84    bool isEnabled() const;
85    bool isProcessEnabled() const;
86
87    void        setInBuffer(int16_t *buffer) { mConfig.inputCfg.buffer.s16 = buffer; }
88    int16_t     *inBuffer() { return mConfig.inputCfg.buffer.s16; }
89    void        setOutBuffer(int16_t *buffer) { mConfig.outputCfg.buffer.s16 = buffer; }
90    int16_t     *outBuffer() { return mConfig.outputCfg.buffer.s16; }
91    void        setChain(const wp<EffectChain>& chain) { mChain = chain; }
92    void        setThread(const wp<ThreadBase>& thread) { mThread = thread; }
93    const wp<ThreadBase>& thread() { return mThread; }
94
95    status_t addHandle(EffectHandle *handle);
96    size_t disconnect(EffectHandle *handle, bool unpinIfLast);
97    size_t removeHandle(EffectHandle *handle);
98
99    const effect_descriptor_t& desc() const { return mDescriptor; }
100    wp<EffectChain>&     chain() { return mChain; }
101
102    status_t         setDevice(audio_devices_t device);
103    status_t         setVolume(uint32_t *left, uint32_t *right, bool controller);
104    status_t         setMode(audio_mode_t mode);
105    status_t         setAudioSource(audio_source_t source);
106    status_t         start();
107    status_t         stop();
108    void             setSuspended(bool suspended);
109    bool             suspended() const;
110
111    EffectHandle*    controlHandle_l();
112
113    bool             isPinned() const { return mPinned; }
114    void             unPin() { mPinned = false; }
115    bool             purgeHandles();
116    void             lock() { mLock.lock(); }
117    void             unlock() { mLock.unlock(); }
118    bool             isOffloadable() const
119                        { return (mDescriptor.flags & EFFECT_FLAG_OFFLOAD_SUPPORTED) != 0; }
120    status_t         setOffloaded(bool offloaded, audio_io_handle_t io);
121    bool             isOffloaded() const;
122
123    void             dump(int fd, const Vector<String16>& args);
124
125protected:
126    friend class AudioFlinger;      // for mHandles
127    bool                mPinned;
128
129    // Maximum time allocated to effect engines to complete the turn off sequence
130    static const uint32_t MAX_DISABLE_TIME_MS = 10000;
131
132    EffectModule(const EffectModule&);
133    EffectModule& operator = (const EffectModule&);
134
135    status_t start_l();
136    status_t stop_l();
137    status_t remove_effect_from_hal_l();
138
139mutable Mutex               mLock;      // mutex for process, commands and handles list protection
140    wp<ThreadBase>      mThread;    // parent thread
141    wp<EffectChain>     mChain;     // parent effect chain
142    const int           mId;        // this instance unique ID
143    const int           mSessionId; // audio session ID
144    const effect_descriptor_t mDescriptor;// effect descriptor received from effect engine
145    effect_config_t     mConfig;    // input and output audio configuration
146    effect_handle_t  mEffectInterface; // Effect module C API
147    status_t            mStatus;    // initialization status
148    effect_state        mState;     // current activation state
149    Vector<EffectHandle *> mHandles;    // list of client handles
150                // First handle in mHandles has highest priority and controls the effect module
151    uint32_t mMaxDisableWaitCnt;    // maximum grace period before forcing an effect off after
152                                    // sending disable command.
153    uint32_t mDisableWaitCnt;       // current process() calls count during disable period.
154    bool     mSuspended;            // effect is suspended: temporarily disabled by framework
155    bool     mOffloaded;            // effect is currently offloaded to the audio DSP
156    wp<AudioFlinger>    mAudioFlinger;
157};
158
159// The EffectHandle class implements the IEffect interface. It provides resources
160// to receive parameter updates, keeps track of effect control
161// ownership and state and has a pointer to the EffectModule object it is controlling.
162// There is one EffectHandle object for each application controlling (or using)
163// an effect module.
164// The EffectHandle is obtained by calling AudioFlinger::createEffect().
165class EffectHandle: public android::BnEffect {
166public:
167
168    EffectHandle(const sp<EffectModule>& effect,
169            const sp<AudioFlinger::Client>& client,
170            const sp<IEffectClient>& effectClient,
171            int32_t priority);
172    virtual ~EffectHandle();
173    virtual status_t initCheck();
174
175    // IEffect
176    virtual status_t enable();
177    virtual status_t disable();
178    virtual status_t command(uint32_t cmdCode,
179                             uint32_t cmdSize,
180                             void *pCmdData,
181                             uint32_t *replySize,
182                             void *pReplyData);
183    virtual void disconnect();
184private:
185            void disconnect(bool unpinIfLast);
186public:
187    virtual sp<IMemory> getCblk() const { return mCblkMemory; }
188    virtual status_t onTransact(uint32_t code, const Parcel& data,
189            Parcel* reply, uint32_t flags);
190
191
192    // Give or take control of effect module
193    // - hasControl: true if control is given, false if removed
194    // - signal: true client app should be signaled of change, false otherwise
195    // - enabled: state of the effect when control is passed
196    void setControl(bool hasControl, bool signal, bool enabled);
197    void commandExecuted(uint32_t cmdCode,
198                         uint32_t cmdSize,
199                         void *pCmdData,
200                         uint32_t replySize,
201                         void *pReplyData);
202    void setEnabled(bool enabled);
203    bool enabled() const { return mEnabled; }
204
205    // Getters
206    int id() const { return mEffect->id(); }
207    int priority() const { return mPriority; }
208    bool hasControl() const { return mHasControl; }
209    sp<EffectModule> effect() const { return mEffect; }
210    // destroyed_l() must be called with the associated EffectModule mLock held
211    bool destroyed_l() const { return mDestroyed; }
212
213    void dumpToBuffer(char* buffer, size_t size);
214
215protected:
216    friend class AudioFlinger;          // for mEffect, mHasControl, mEnabled
217    EffectHandle(const EffectHandle&);
218    EffectHandle& operator =(const EffectHandle&);
219
220    sp<EffectModule> mEffect;           // pointer to controlled EffectModule
221    sp<IEffectClient> mEffectClient;    // callback interface for client notifications
222    /*const*/ sp<Client> mClient;       // client for shared memory allocation, see disconnect()
223    sp<IMemory>         mCblkMemory;    // shared memory for control block
224    effect_param_cblk_t* mCblk;         // control block for deferred parameter setting via
225                                        // shared memory
226    uint8_t*            mBuffer;        // pointer to parameter area in shared memory
227    int mPriority;                      // client application priority to control the effect
228    bool mHasControl;                   // true if this handle is controlling the effect
229    bool mEnabled;                      // cached enable state: needed when the effect is
230                                        // restored after being suspended
231    bool mDestroyed;                    // Set to true by destructor. Access with EffectModule
232                                        // mLock held
233};
234
235// the EffectChain class represents a group of effects associated to one audio session.
236// There can be any number of EffectChain objects per output mixer thread (PlaybackThread).
237// The EffecChain with session ID 0 contains global effects applied to the output mix.
238// Effects in this chain can be insert or auxiliary. Effects in other chains (attached to
239// tracks) are insert only. The EffectChain maintains an ordered list of effect module, the
240// order corresponding in the effect process order. When attached to a track (session ID != 0),
241// it also provide it's own input buffer used by the track as accumulation buffer.
242class EffectChain : public RefBase {
243public:
244    EffectChain(const wp<ThreadBase>& wThread, int sessionId);
245    EffectChain(ThreadBase *thread, int sessionId);
246    virtual ~EffectChain();
247
248    // special key used for an entry in mSuspendedEffects keyed vector
249    // corresponding to a suspend all request.
250    static const int        kKeyForSuspendAll = 0;
251
252    // minimum duration during which we force calling effect process when last track on
253    // a session is stopped or removed to allow effect tail to be rendered
254    static const int        kProcessTailDurationMs = 1000;
255
256    void process_l();
257
258    void lock() {
259        mLock.lock();
260    }
261    void unlock() {
262        mLock.unlock();
263    }
264
265    status_t addEffect_l(const sp<EffectModule>& handle);
266    size_t removeEffect_l(const sp<EffectModule>& handle);
267
268    int sessionId() const { return mSessionId; }
269    void setSessionId(int sessionId) { mSessionId = sessionId; }
270
271    sp<EffectModule> getEffectFromDesc_l(effect_descriptor_t *descriptor);
272    sp<EffectModule> getEffectFromId_l(int id);
273    sp<EffectModule> getEffectFromType_l(const effect_uuid_t *type);
274    // FIXME use float to improve the dynamic range
275    bool setVolume_l(uint32_t *left, uint32_t *right);
276    void setDevice_l(audio_devices_t device);
277    void setMode_l(audio_mode_t mode);
278    void setAudioSource_l(audio_source_t source);
279
280    void setInBuffer(int16_t *buffer, bool ownsBuffer = false) {
281        mInBuffer = buffer;
282        mOwnInBuffer = ownsBuffer;
283    }
284    int16_t *inBuffer() const {
285        return mInBuffer;
286    }
287    void setOutBuffer(int16_t *buffer) {
288        mOutBuffer = buffer;
289    }
290    int16_t *outBuffer() const {
291        return mOutBuffer;
292    }
293
294    void incTrackCnt() { android_atomic_inc(&mTrackCnt); }
295    void decTrackCnt() { android_atomic_dec(&mTrackCnt); }
296    int32_t trackCnt() const { return android_atomic_acquire_load(&mTrackCnt); }
297
298    void incActiveTrackCnt() { android_atomic_inc(&mActiveTrackCnt);
299                               mTailBufferCount = mMaxTailBuffers; }
300    void decActiveTrackCnt() { android_atomic_dec(&mActiveTrackCnt); }
301    int32_t activeTrackCnt() const { return android_atomic_acquire_load(&mActiveTrackCnt); }
302
303    uint32_t strategy() const { return mStrategy; }
304    void setStrategy(uint32_t strategy)
305            { mStrategy = strategy; }
306
307    // suspend effect of the given type
308    void setEffectSuspended_l(const effect_uuid_t *type,
309                              bool suspend);
310    // suspend all eligible effects
311    void setEffectSuspendedAll_l(bool suspend);
312    // check if effects should be suspend or restored when a given effect is enable or disabled
313    void checkSuspendOnEffectEnabled(const sp<EffectModule>& effect,
314                                          bool enabled);
315
316    void clearInputBuffer();
317
318    // At least one non offloadable effect in the chain is enabled
319    bool isNonOffloadableEnabled();
320
321
322    void dump(int fd, const Vector<String16>& args);
323
324protected:
325    friend class AudioFlinger;  // for mThread, mEffects
326    EffectChain(const EffectChain&);
327    EffectChain& operator =(const EffectChain&);
328
329    class SuspendedEffectDesc : public RefBase {
330    public:
331        SuspendedEffectDesc() : mRefCount(0) {}
332
333        int mRefCount;
334        effect_uuid_t mType;
335        wp<EffectModule> mEffect;
336    };
337
338    // get a list of effect modules to suspend when an effect of the type
339    // passed is enabled.
340    void                       getSuspendEligibleEffects(Vector< sp<EffectModule> > &effects);
341
342    // get an effect module if it is currently enable
343    sp<EffectModule> getEffectIfEnabled(const effect_uuid_t *type);
344    // true if the effect whose descriptor is passed can be suspended
345    // OEMs can modify the rules implemented in this method to exclude specific effect
346    // types or implementations from the suspend/restore mechanism.
347    bool isEffectEligibleForSuspend(const effect_descriptor_t& desc);
348
349    void clearInputBuffer_l(sp<ThreadBase> thread);
350
351    void setThread(const sp<ThreadBase>& thread);
352
353    wp<ThreadBase> mThread;     // parent mixer thread
354    Mutex mLock;                // mutex protecting effect list
355    Vector< sp<EffectModule> > mEffects; // list of effect modules
356    int mSessionId;             // audio session ID
357    int16_t *mInBuffer;         // chain input buffer
358    int16_t *mOutBuffer;        // chain output buffer
359
360    // 'volatile' here means these are accessed with atomic operations instead of mutex
361    volatile int32_t mActiveTrackCnt;    // number of active tracks connected
362    volatile int32_t mTrackCnt;          // number of tracks connected
363
364    int32_t mTailBufferCount;   // current effect tail buffer count
365    int32_t mMaxTailBuffers;    // maximum effect tail buffers
366    bool mOwnInBuffer;          // true if the chain owns its input buffer
367    int mVolumeCtrlIdx;         // index of insert effect having control over volume
368    uint32_t mLeftVolume;       // previous volume on left channel
369    uint32_t mRightVolume;      // previous volume on right channel
370    uint32_t mNewLeftVolume;       // new volume on left channel
371    uint32_t mNewRightVolume;      // new volume on right channel
372    uint32_t mStrategy; // strategy for this effect chain
373    // mSuspendedEffects lists all effects currently suspended in the chain.
374    // Use effect type UUID timelow field as key. There is no real risk of identical
375    // timeLow fields among effect type UUIDs.
376    // Updated by updateSuspendedSessions_l() only.
377    KeyedVector< int, sp<SuspendedEffectDesc> > mSuspendedEffects;
378};
379