PlaybackTracks.h revision ced6e74215937182fe2f9f6b0867f7c28ccd02c1
1/*
2**
3** Copyright 2012, The Android Open Source Project
4**
5** Licensed under the Apache License, Version 2.0 (the "License");
6** you may not use this file except in compliance with the License.
7** You may obtain a copy of the License at
8**
9**     http://www.apache.org/licenses/LICENSE-2.0
10**
11** Unless required by applicable law or agreed to in writing, software
12** distributed under the License is distributed on an "AS IS" BASIS,
13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14** See the License for the specific language governing permissions and
15** limitations under the License.
16*/
17
18#ifndef INCLUDING_FROM_AUDIOFLINGER_H
19    #error This header file should only be included from AudioFlinger.h
20#endif
21
22// playback track
23class Track : public TrackBase, public VolumeProvider {
24public:
25                        Track(  PlaybackThread *thread,
26                                const sp<Client>& client,
27                                audio_stream_type_t streamType,
28                                uint32_t sampleRate,
29                                audio_format_t format,
30                                audio_channel_mask_t channelMask,
31                                size_t frameCount,
32                                const sp<IMemory>& sharedBuffer,
33                                int sessionId,
34                                int uid,
35                                IAudioFlinger::track_flags_t flags);
36    virtual             ~Track();
37    virtual status_t    initCheck() const;
38
39    static  void        appendDumpHeader(String8& result);
40            void        dump(char* buffer, size_t size, bool active);
41    virtual status_t    start(AudioSystem::sync_event_t event =
42                                    AudioSystem::SYNC_EVENT_NONE,
43                             int triggerSession = 0);
44    virtual void        stop();
45            void        pause();
46
47            void        flush();
48            void        destroy();
49            int         name() const { return mName; }
50
51    virtual uint32_t    sampleRate() const;
52
53            audio_stream_type_t streamType() const {
54                return mStreamType;
55            }
56            bool        isOffloaded() const { return (mFlags & IAudioFlinger::TRACK_OFFLOAD) != 0; }
57            status_t    setParameters(const String8& keyValuePairs);
58            status_t    attachAuxEffect(int EffectId);
59            void        setAuxBuffer(int EffectId, int32_t *buffer);
60            int32_t     *auxBuffer() const { return mAuxBuffer; }
61            void        setMainBuffer(int16_t *buffer) { mMainBuffer = buffer; }
62            int16_t     *mainBuffer() const { return mMainBuffer; }
63            int         auxEffectId() const { return mAuxEffectId; }
64    virtual status_t    getTimestamp(AudioTimestamp& timestamp);
65            void        signal();
66
67// implement FastMixerState::VolumeProvider interface
68    virtual gain_minifloat_packed_t getVolumeLR();
69
70    virtual status_t    setSyncEvent(const sp<SyncEvent>& event);
71
72protected:
73    // for numerous
74    friend class PlaybackThread;
75    friend class MixerThread;
76    friend class DirectOutputThread;
77    friend class OffloadThread;
78
79                        Track(const Track&);
80                        Track& operator = (const Track&);
81
82    // AudioBufferProvider interface
83    virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
84                                   int64_t pts = kInvalidPTS);
85    // releaseBuffer() not overridden
86
87    // ExtendedAudioBufferProvider interface
88    virtual size_t framesReady() const;
89    virtual size_t framesReleased() const;
90
91    bool isPausing() const { return mState == PAUSING; }
92    bool isPaused() const { return mState == PAUSED; }
93    bool isResuming() const { return mState == RESUMING; }
94    bool isReady() const;
95    void setPaused() { mState = PAUSED; }
96    void reset();
97    bool isFlushPending() const { return mFlushHwPending; }
98    void flushAck();
99    bool isResumePending();
100    void resumeAck();
101
102    bool isOutputTrack() const {
103        return (mStreamType == AUDIO_STREAM_CNT);
104    }
105
106    sp<IMemory> sharedBuffer() const { return mSharedBuffer; }
107
108    // framesWritten is cumulative, never reset, and is shared all tracks
109    // audioHalFrames is derived from output latency
110    // FIXME parameters not needed, could get them from the thread
111    bool presentationComplete(size_t framesWritten, size_t audioHalFrames);
112
113public:
114    void triggerEvents(AudioSystem::sync_event_t type);
115    void invalidate();
116    bool isInvalid() const { return mIsInvalid; }
117    virtual bool isTimedTrack() const { return false; }
118    int fastIndex() const { return mFastIndex; }
119
120protected:
121
122    // FILLED state is used for suppressing volume ramp at begin of playing
123    enum {FS_INVALID, FS_FILLING, FS_FILLED, FS_ACTIVE};
124    mutable uint8_t     mFillingUpStatus;
125    int8_t              mRetryCount;
126
127    // see comment at AudioFlinger::PlaybackThread::Track::~Track for why this can't be const
128    sp<IMemory>         mSharedBuffer;
129
130    bool                mResetDone;
131    const audio_stream_type_t mStreamType;
132    int                 mName;      // track name on the normal mixer,
133                                    // allocated statically at track creation time,
134                                    // and is even allocated (though unused) for fast tracks
135                                    // FIXME don't allocate track name for fast tracks
136    int16_t             *mMainBuffer;
137    int32_t             *mAuxBuffer;
138    int                 mAuxEffectId;
139    bool                mHasVolumeController;
140    size_t              mPresentationCompleteFrames; // number of frames written to the
141                                    // audio HAL when this track will be fully rendered
142                                    // zero means not monitoring
143private:
144    // The following fields are only for fast tracks, and should be in a subclass
145    int                 mFastIndex; // index within FastMixerState::mFastTracks[];
146                                    // either mFastIndex == -1 if not isFastTrack()
147                                    // or 0 < mFastIndex < FastMixerState::kMaxFast because
148                                    // index 0 is reserved for normal mixer's submix;
149                                    // index is allocated statically at track creation time
150                                    // but the slot is only used if track is active
151    FastTrackUnderruns  mObservedUnderruns; // Most recently observed value of
152                                    // mFastMixerDumpState.mTracks[mFastIndex].mUnderruns
153    volatile float      mCachedVolume;  // combined master volume and stream type volume;
154                                        // 'volatile' means accessed without lock or
155                                        // barrier, but is read/written atomically
156    bool                mIsInvalid; // non-resettable latch, set by invalidate()
157    AudioTrackServerProxy*  mAudioTrackServerProxy;
158    bool                mResumeToStopping; // track was paused in stopping state.
159    bool                mFlushHwPending; // track requests for thread flush
160
161    // for last call to getTimestamp
162    bool                mPreviousValid;
163    uint32_t            mPreviousFramesWritten;
164    AudioTimestamp      mPreviousTimestamp;
165
166};  // end of Track
167
168class TimedTrack : public Track {
169  public:
170    static sp<TimedTrack> create(PlaybackThread *thread,
171                                 const sp<Client>& client,
172                                 audio_stream_type_t streamType,
173                                 uint32_t sampleRate,
174                                 audio_format_t format,
175                                 audio_channel_mask_t channelMask,
176                                 size_t frameCount,
177                                 const sp<IMemory>& sharedBuffer,
178                                 int sessionId,
179                                 int uid);
180    virtual ~TimedTrack();
181
182    class TimedBuffer {
183      public:
184        TimedBuffer();
185        TimedBuffer(const sp<IMemory>& buffer, int64_t pts);
186        const sp<IMemory>& buffer() const { return mBuffer; }
187        int64_t pts() const { return mPTS; }
188        uint32_t position() const { return mPosition; }
189        void setPosition(uint32_t pos) { mPosition = pos; }
190      private:
191        sp<IMemory> mBuffer;
192        int64_t     mPTS;
193        uint32_t    mPosition;
194    };
195
196    // Mixer facing methods.
197    virtual bool isTimedTrack() const { return true; }
198    virtual size_t framesReady() const;
199
200    // AudioBufferProvider interface
201    virtual status_t getNextBuffer(AudioBufferProvider::Buffer* buffer,
202                                   int64_t pts);
203    virtual void releaseBuffer(AudioBufferProvider::Buffer* buffer);
204
205    // Client/App facing methods.
206    status_t    allocateTimedBuffer(size_t size,
207                                    sp<IMemory>* buffer);
208    status_t    queueTimedBuffer(const sp<IMemory>& buffer,
209                                 int64_t pts);
210    status_t    setMediaTimeTransform(const LinearTransform& xform,
211                                      TimedAudioTrack::TargetTimeline target);
212
213  private:
214    TimedTrack(PlaybackThread *thread,
215               const sp<Client>& client,
216               audio_stream_type_t streamType,
217               uint32_t sampleRate,
218               audio_format_t format,
219               audio_channel_mask_t channelMask,
220               size_t frameCount,
221               const sp<IMemory>& sharedBuffer,
222               int sessionId,
223               int uid);
224
225    void timedYieldSamples_l(AudioBufferProvider::Buffer* buffer);
226    void timedYieldSilence_l(uint32_t numFrames,
227                             AudioBufferProvider::Buffer* buffer);
228    void trimTimedBufferQueue_l();
229    void trimTimedBufferQueueHead_l(const char* logTag);
230    void updateFramesPendingAfterTrim_l(const TimedBuffer& buf,
231                                        const char* logTag);
232
233    uint64_t            mLocalTimeFreq;
234    LinearTransform     mLocalTimeToSampleTransform;
235    LinearTransform     mMediaTimeToSampleTransform;
236    sp<MemoryDealer>    mTimedMemoryDealer;
237
238    Vector<TimedBuffer> mTimedBufferQueue;
239    bool                mQueueHeadInFlight;
240    bool                mTrimQueueHeadOnRelease;
241    uint32_t            mFramesPendingInQueue;
242
243    uint8_t*            mTimedSilenceBuffer;
244    uint32_t            mTimedSilenceBufferSize;
245    mutable Mutex       mTimedBufferQueueLock;
246    bool                mTimedAudioOutputOnTime;
247    CCHelper            mCCHelper;
248
249    Mutex               mMediaTimeTransformLock;
250    LinearTransform     mMediaTimeTransform;
251    bool                mMediaTimeTransformValid;
252    TimedAudioTrack::TargetTimeline mMediaTimeTransformTarget;
253};
254
255
256// playback track, used by DuplicatingThread
257class OutputTrack : public Track {
258public:
259
260    class Buffer : public AudioBufferProvider::Buffer {
261    public:
262        int16_t *mBuffer;
263    };
264
265                        OutputTrack(PlaybackThread *thread,
266                                DuplicatingThread *sourceThread,
267                                uint32_t sampleRate,
268                                audio_format_t format,
269                                audio_channel_mask_t channelMask,
270                                size_t frameCount,
271                                int uid);
272    virtual             ~OutputTrack();
273
274    virtual status_t    start(AudioSystem::sync_event_t event =
275                                    AudioSystem::SYNC_EVENT_NONE,
276                             int triggerSession = 0);
277    virtual void        stop();
278            bool        write(int16_t* data, uint32_t frames);
279            bool        bufferQueueEmpty() const { return mBufferQueue.size() == 0; }
280            bool        isActive() const { return mActive; }
281    const wp<ThreadBase>& thread() const { return mThread; }
282
283private:
284
285    status_t            obtainBuffer(AudioBufferProvider::Buffer* buffer,
286                                     uint32_t waitTimeMs);
287    void                clearBufferQueue();
288
289    // Maximum number of pending buffers allocated by OutputTrack::write()
290    static const uint8_t kMaxOverFlowBuffers = 10;
291
292    Vector < Buffer* >          mBufferQueue;
293    AudioBufferProvider::Buffer mOutBuffer;
294    bool                        mActive;
295    DuplicatingThread* const mSourceThread; // for waitTimeMs() in write()
296    AudioTrackClientProxy*      mClientProxy;
297};  // end of OutputTrack
298