AnimatorSet.java revision e0ee2e9f3102c3c14c873a75a7b04e49787e0fb9
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.animation;
18
19import java.util.ArrayList;
20import java.util.HashMap;
21
22/**
23 * This class plays a set of {@link Animator} objects in the specified order. Animations
24 * can be set up to play together, in sequence, or after a specified delay.
25 *
26 * <p>There are two different approaches to adding animations to a <code>AnimatorSet</code>:
27 * either the {@link AnimatorSet#playTogether(Animator[]) playTogether()} or
28 * {@link AnimatorSet#playSequentially(Animator[]) playSequentially()} methods can be called to add
29 * a set of animations all at once, or the {@link AnimatorSet#play(Animator)} can be
30 * used in conjunction with methods in the {@link AnimatorSet.Builder Builder}
31 * class to add animations
32 * one by one.</p>
33 *
34 * <p>It is possible to set up a <code>AnimatorSet</code> with circular dependencies between
35 * its animations. For example, an animation a1 could be set up to start before animation a2, a2
36 * before a3, and a3 before a1. The results of this configuration are undefined, but will typically
37 * result in none of the affected animations being played. Because of this (and because
38 * circular dependencies do not make logical sense anyway), circular dependencies
39 * should be avoided, and the dependency flow of animations should only be in one direction.
40 */
41public final class AnimatorSet extends Animator {
42
43    /**
44     * Internal variables
45     * NOTE: This object implements the clone() method, making a deep copy of any referenced
46     * objects. As other non-trivial fields are added to this class, make sure to add logic
47     * to clone() to make deep copies of them.
48     */
49
50    /**
51     * Tracks animations currently being played, so that we know what to
52     * cancel or end when cancel() or end() is called on this AnimatorSet
53     */
54    private ArrayList<Animator> mPlayingSet = new ArrayList<Animator>();
55
56    /**
57     * Contains all nodes, mapped to their respective Animators. When new
58     * dependency information is added for an Animator, we want to add it
59     * to a single node representing that Animator, not create a new Node
60     * if one already exists.
61     */
62    private HashMap<Animator, Node> mNodeMap = new HashMap<Animator, Node>();
63
64    /**
65     * Set of all nodes created for this AnimatorSet. This list is used upon
66     * starting the set, and the nodes are placed in sorted order into the
67     * sortedNodes collection.
68     */
69    private ArrayList<Node> mNodes = new ArrayList<Node>();
70
71    /**
72     * The sorted list of nodes. This is the order in which the animations will
73     * be played. The details about when exactly they will be played depend
74     * on the dependency relationships of the nodes.
75     */
76    private ArrayList<Node> mSortedNodes = new ArrayList<Node>();
77
78    /**
79     * Flag indicating whether the nodes should be sorted prior to playing. This
80     * flag allows us to cache the previous sorted nodes so that if the sequence
81     * is replayed with no changes, it does not have to re-sort the nodes again.
82     */
83    private boolean mNeedsSort = true;
84
85    private AnimatorSetListener mSetListener = null;
86
87    /**
88     * Flag indicating that the AnimatorSet has been canceled (by calling cancel() or end()).
89     * This flag is used to avoid starting other animations when currently-playing
90     * child animations of this AnimatorSet end.
91     */
92    boolean mCanceled = false;
93
94    // The amount of time in ms to delay starting the animation after start() is called
95    private long mStartDelay = 0;
96
97
98    // How long the child animations should last in ms. The default value is negative, which
99    // simply means that there is no duration set on the AnimatorSet. When a real duration is
100    // set, it is passed along to the child animations.
101    private long mDuration = -1;
102
103
104    /**
105     * Sets up this AnimatorSet to play all of the supplied animations at the same time.
106     *
107     * @param items The animations that will be started simultaneously.
108     */
109    public void playTogether(Animator... items) {
110        if (items != null) {
111            mNeedsSort = true;
112            Builder builder = play(items[0]);
113            for (int i = 1; i < items.length; ++i) {
114                builder.with(items[i]);
115            }
116        }
117    }
118
119    /**
120     * Sets up this AnimatorSet to play each of the supplied animations when the
121     * previous animation ends.
122     *
123     * @param items The aniamtions that will be started one after another.
124     */
125    public void playSequentially(Animator... items) {
126        if (items != null) {
127            mNeedsSort = true;
128            if (items.length == 1) {
129                play(items[0]);
130            } else {
131                for (int i = 0; i < items.length - 1; ++i) {
132                    play(items[i]).before(items[i+1]);
133                }
134            }
135        }
136    }
137
138    /**
139     * Returns the current list of child Animator objects controlled by this
140     * AnimatorSet. This is a copy of the internal list; modifications to the returned list
141     * will not affect the AnimatorSet, although changes to the underlying Animator objects
142     * will affect those objects being managed by the AnimatorSet.
143     *
144     * @return ArrayList<Animator> The list of child animations of this AnimatorSet.
145     */
146    public ArrayList<Animator> getChildAnimations() {
147        ArrayList<Animator> childList = new ArrayList<Animator>();
148        for (Node node : mNodes) {
149            childList.add(node.animation);
150        }
151        return childList;
152    }
153
154    /**
155     * Sets the target object for all current {@link #getChildAnimations() child animations}
156     * of this AnimatorSet that take targets ({@link ObjectAnimator} and
157     * AnimatorSet).
158     *
159     * @param target The object being animated
160     */
161    @Override
162    public void setTarget(Object target) {
163        for (Node node : mNodes) {
164            Animator animation = node.animation;
165            if (animation instanceof AnimatorSet) {
166                ((AnimatorSet)animation).setTarget(target);
167            } else if (animation instanceof ObjectAnimator) {
168                ((ObjectAnimator)animation).setTarget(target);
169            }
170        }
171    }
172
173    /**
174     * Sets the TimeInterpolator for all current {@link #getChildAnimations() child animations}
175     * of this AnimatorSet.
176     *
177     * @param interpolator the interpolator to be used by each child animation of this AnimatorSet
178     */
179    @Override
180    public void setInterpolator(TimeInterpolator interpolator) {
181        for (Node node : mNodes) {
182            node.animation.setInterpolator(interpolator);
183        }
184    }
185
186    /**
187     * This method creates a <code>Builder</code> object, which is used to
188     * set up playing constraints. This initial <code>play()</code> method
189     * tells the <code>Builder</code> the animation that is the dependency for
190     * the succeeding commands to the <code>Builder</code>. For example,
191     * calling <code>play(a1).with(a2)</code> sets up the AnimatorSet to play
192     * <code>a1</code> and <code>a2</code> at the same time,
193     * <code>play(a1).before(a2)</code> sets up the AnimatorSet to play
194     * <code>a1</code> first, followed by <code>a2</code>, and
195     * <code>play(a1).after(a2)</code> sets up the AnimatorSet to play
196     * <code>a2</code> first, followed by <code>a1</code>.
197     *
198     * <p>Note that <code>play()</code> is the only way to tell the
199     * <code>Builder</code> the animation upon which the dependency is created,
200     * so successive calls to the various functions in <code>Builder</code>
201     * will all refer to the initial parameter supplied in <code>play()</code>
202     * as the dependency of the other animations. For example, calling
203     * <code>play(a1).before(a2).before(a3)</code> will play both <code>a2</code>
204     * and <code>a3</code> when a1 ends; it does not set up a dependency between
205     * <code>a2</code> and <code>a3</code>.</p>
206     *
207     * @param anim The animation that is the dependency used in later calls to the
208     * methods in the returned <code>Builder</code> object. A null parameter will result
209     * in a null <code>Builder</code> return value.
210     * @return Builder The object that constructs the AnimatorSet based on the dependencies
211     * outlined in the calls to <code>play</code> and the other methods in the
212     * <code>Builder</code object.
213     */
214    public Builder play(Animator anim) {
215        if (anim != null) {
216            mNeedsSort = true;
217            return new Builder(anim);
218        }
219        return null;
220    }
221
222    /**
223     * {@inheritDoc}
224     *
225     * <p>Note that canceling a <code>AnimatorSet</code> also cancels all of the animations that it is
226     * responsible for.</p>
227     */
228    @SuppressWarnings("unchecked")
229    @Override
230    public void cancel() {
231        mCanceled = true;
232        if (mListeners != null) {
233            ArrayList<AnimatorListener> tmpListeners =
234                    (ArrayList<AnimatorListener>) mListeners.clone();
235            for (AnimatorListener listener : tmpListeners) {
236                listener.onAnimationCancel(this);
237            }
238        }
239        if (mSortedNodes.size() > 0) {
240            for (Node node : mSortedNodes) {
241                node.animation.cancel();
242            }
243        }
244    }
245
246    /**
247     * {@inheritDoc}
248     *
249     * <p>Note that ending a <code>AnimatorSet</code> also ends all of the animations that it is
250     * responsible for.</p>
251     */
252    @Override
253    public void end() {
254        mCanceled = true;
255        if (mSortedNodes.size() != mNodes.size()) {
256            // hasn't been started yet - sort the nodes now, then end them
257            sortNodes();
258            for (Node node : mSortedNodes) {
259                if (mSetListener == null) {
260                    mSetListener = new AnimatorSetListener(this);
261                }
262                node.animation.addListener(mSetListener);
263            }
264        }
265        if (mSortedNodes.size() > 0) {
266            for (Node node : mSortedNodes) {
267                node.animation.end();
268            }
269        }
270    }
271
272    /**
273     * Returns true if any of the child animations of this AnimatorSet have been started and have not
274     * yet ended.
275     * @return Whether this AnimatorSet has been started and has not yet ended.
276     */
277    @Override
278    public boolean isRunning() {
279        for (Node node : mNodes) {
280            if (node.animation.isRunning()) {
281                return true;
282            }
283        }
284        return false;
285    }
286
287    /**
288     * The amount of time, in milliseconds, to delay starting the animation after
289     * {@link #start()} is called.
290     *
291     * @return the number of milliseconds to delay running the animation
292     */
293    @Override
294    public long getStartDelay() {
295        return mStartDelay;
296    }
297
298    /**
299     * The amount of time, in milliseconds, to delay starting the animation after
300     * {@link #start()} is called.
301
302     * @param startDelay The amount of the delay, in milliseconds
303     */
304    @Override
305    public void setStartDelay(long startDelay) {
306        mStartDelay = startDelay;
307    }
308
309    /**
310     * Gets the length of each of the child animations of this AnimatorSet. This value may
311     * be less than 0, which indicates that no duration has been set on this AnimatorSet
312     * and each of the child animations will use their own duration.
313     *
314     * @return The length of the animation, in milliseconds, of each of the child
315     * animations of this AnimatorSet.
316     */
317    @Override
318    public long getDuration() {
319        return mDuration;
320    }
321
322    /**
323     * Sets the length of each of the current child animations of this AnimatorSet. By default,
324     * each child animation will use its own duration. If the duration is set on the AnimatorSet,
325     * then each child animation inherits this duration.
326     *
327     * @param duration The length of the animation, in milliseconds, of each of the child
328     * animations of this AnimatorSet.
329     */
330    @Override
331    public void setDuration(long duration) {
332        if (duration < 0) {
333            throw new IllegalArgumentException("duration must be a value of zero or greater");
334        }
335        for (Node node : mNodes) {
336            // TODO: don't set the duration of the timing-only nodes created by AnimatorSet to
337            // insert "play-after" delays
338            node.animation.setDuration(duration);
339        }
340        mDuration = duration;
341    }
342
343    /**
344     * {@inheritDoc}
345     *
346     * <p>Starting this <code>AnimatorSet</code> will, in turn, start the animations for which
347     * it is responsible. The details of when exactly those animations are started depends on
348     * the dependency relationships that have been set up between the animations.
349     */
350    @SuppressWarnings("unchecked")
351    @Override
352    public void start() {
353        mCanceled = false;
354
355        // First, sort the nodes (if necessary). This will ensure that sortedNodes
356        // contains the animation nodes in the correct order.
357        sortNodes();
358
359        // nodesToStart holds the list of nodes to be started immediately. We don't want to
360        // start the animations in the loop directly because we first need to set up
361        // dependencies on all of the nodes. For example, we don't want to start an animation
362        // when some other animation also wants to start when the first animation begins.
363        final ArrayList<Node> nodesToStart = new ArrayList<Node>();
364        for (Node node : mSortedNodes) {
365            if (mSetListener == null) {
366                mSetListener = new AnimatorSetListener(this);
367            }
368            if (node.dependencies == null || node.dependencies.size() == 0) {
369                nodesToStart.add(node);
370            } else {
371                for (Dependency dependency : node.dependencies) {
372                    dependency.node.animation.addListener(
373                            new DependencyListener(this, node, dependency.rule));
374                }
375                node.tmpDependencies = (ArrayList<Dependency>) node.dependencies.clone();
376            }
377            node.animation.addListener(mSetListener);
378        }
379        // Now that all dependencies are set up, start the animations that should be started.
380        if (mStartDelay <= 0) {
381            for (Node node : nodesToStart) {
382                node.animation.start();
383                mPlayingSet.add(node.animation);
384            }
385        } else {
386            // TODO: Need to cancel out of the delay appropriately
387            ValueAnimator delayAnim = new ValueAnimator(mStartDelay, 0f, 1f);
388            delayAnim.addListener(new AnimatorListenerAdapter() {
389                public void onAnimationEnd(Animator anim) {
390                    for (Node node : nodesToStart) {
391                        node.animation.start();
392                        mPlayingSet.add(node.animation);
393                    }
394                }
395            });
396        }
397        if (mListeners != null) {
398            ArrayList<AnimatorListener> tmpListeners =
399                    (ArrayList<AnimatorListener>) mListeners.clone();
400            for (AnimatorListener listener : tmpListeners) {
401                listener.onAnimationStart(this);
402            }
403        }
404    }
405
406    @Override
407    public AnimatorSet clone() {
408        final AnimatorSet anim = (AnimatorSet) super.clone();
409        /*
410         * The basic clone() operation copies all items. This doesn't work very well for
411         * AnimatorSet, because it will copy references that need to be recreated and state
412         * that may not apply. What we need to do now is put the clone in an uninitialized
413         * state, with fresh, empty data structures. Then we will build up the nodes list
414         * manually, as we clone each Node (and its animation). The clone will then be sorted,
415         * and will populate any appropriate lists, when it is started.
416         */
417        anim.mNeedsSort = true;
418        anim.mCanceled = false;
419        anim.mPlayingSet = new ArrayList<Animator>();
420        anim.mNodeMap = new HashMap<Animator, Node>();
421        anim.mNodes = new ArrayList<Node>();
422        anim.mSortedNodes = new ArrayList<Node>();
423
424        // Walk through the old nodes list, cloning each node and adding it to the new nodemap.
425        // One problem is that the old node dependencies point to nodes in the old AnimatorSet.
426        // We need to track the old/new nodes in order to reconstruct the dependencies in the clone.
427        HashMap<Node, Node> nodeCloneMap = new HashMap<Node, Node>(); // <old, new>
428        for (Node node : mNodes) {
429            Node nodeClone = node.clone();
430            nodeCloneMap.put(node, nodeClone);
431            anim.mNodes.add(nodeClone);
432            anim.mNodeMap.put(nodeClone.animation, nodeClone);
433            // Clear out the dependencies in the clone; we'll set these up manually later
434            nodeClone.dependencies = null;
435            nodeClone.tmpDependencies = null;
436            nodeClone.nodeDependents = null;
437            nodeClone.nodeDependencies = null;
438            // clear out any listeners that were set up by the AnimatorSet; these will
439            // be set up when the clone's nodes are sorted
440            ArrayList<AnimatorListener> cloneListeners = nodeClone.animation.getListeners();
441            if (cloneListeners != null) {
442                ArrayList<AnimatorListener> listenersToRemove = null;
443                for (AnimatorListener listener : cloneListeners) {
444                    if (listener instanceof AnimatorSetListener) {
445                        if (listenersToRemove == null) {
446                            listenersToRemove = new ArrayList<AnimatorListener>();
447                        }
448                        listenersToRemove.add(listener);
449                    }
450                }
451                if (listenersToRemove != null) {
452                    for (AnimatorListener listener : listenersToRemove) {
453                        cloneListeners.remove(listener);
454                    }
455                }
456            }
457        }
458        // Now that we've cloned all of the nodes, we're ready to walk through their
459        // dependencies, mapping the old dependencies to the new nodes
460        for (Node node : mNodes) {
461            Node nodeClone = nodeCloneMap.get(node);
462            if (node.dependencies != null) {
463                for (Dependency dependency : node.dependencies) {
464                    Node clonedDependencyNode = nodeCloneMap.get(dependency.node);
465                    Dependency cloneDependency = new Dependency(clonedDependencyNode,
466                            dependency.rule);
467                    nodeClone.addDependency(cloneDependency);
468                }
469            }
470        }
471
472        return anim;
473    }
474
475    /**
476     * This class is the mechanism by which animations are started based on events in other
477     * animations. If an animation has multiple dependencies on other animations, then
478     * all dependencies must be satisfied before the animation is started.
479     */
480    private static class DependencyListener implements AnimatorListener {
481
482        private AnimatorSet mAnimatorSet;
483
484        // The node upon which the dependency is based.
485        private Node mNode;
486
487        // The Dependency rule (WITH or AFTER) that the listener should wait for on
488        // the node
489        private int mRule;
490
491        public DependencyListener(AnimatorSet animatorSet, Node node, int rule) {
492            this.mAnimatorSet = animatorSet;
493            this.mNode = node;
494            this.mRule = rule;
495        }
496
497        /**
498         * Ignore cancel events for now. We may want to handle this eventually,
499         * to prevent follow-on animations from running when some dependency
500         * animation is canceled.
501         */
502        public void onAnimationCancel(Animator animation) {
503        }
504
505        /**
506         * An end event is received - see if this is an event we are listening for
507         */
508        public void onAnimationEnd(Animator animation) {
509            if (mRule == Dependency.AFTER) {
510                startIfReady(animation);
511            }
512        }
513
514        /**
515         * Ignore repeat events for now
516         */
517        public void onAnimationRepeat(Animator animation) {
518        }
519
520        /**
521         * A start event is received - see if this is an event we are listening for
522         */
523        public void onAnimationStart(Animator animation) {
524            if (mRule == Dependency.WITH) {
525                startIfReady(animation);
526            }
527        }
528
529        /**
530         * Check whether the event received is one that the node was waiting for.
531         * If so, mark it as complete and see whether it's time to start
532         * the animation.
533         * @param dependencyAnimation the animation that sent the event.
534         */
535        private void startIfReady(Animator dependencyAnimation) {
536            if (mAnimatorSet.mCanceled) {
537                // if the parent AnimatorSet was canceled, then don't start any dependent anims
538                return;
539            }
540            Dependency dependencyToRemove = null;
541            for (Dependency dependency : mNode.tmpDependencies) {
542                if (dependency.rule == mRule &&
543                        dependency.node.animation == dependencyAnimation) {
544                    // rule fired - remove the dependency and listener and check to
545                    // see whether it's time to start the animation
546                    dependencyToRemove = dependency;
547                    dependencyAnimation.removeListener(this);
548                    break;
549                }
550            }
551            mNode.tmpDependencies.remove(dependencyToRemove);
552            if (mNode.tmpDependencies.size() == 0) {
553                // all dependencies satisfied: start the animation
554                mNode.animation.start();
555                mAnimatorSet.mPlayingSet.add(mNode.animation);
556            }
557        }
558
559    }
560
561    private class AnimatorSetListener implements AnimatorListener {
562
563        private AnimatorSet mAnimatorSet;
564
565        AnimatorSetListener(AnimatorSet animatorSet) {
566            mAnimatorSet = animatorSet;
567        }
568
569        public void onAnimationCancel(Animator animation) {
570            if (mPlayingSet.size() == 0) {
571                if (mListeners != null) {
572                    for (AnimatorListener listener : mListeners) {
573                        listener.onAnimationCancel(mAnimatorSet);
574                    }
575                }
576            }
577        }
578
579        @SuppressWarnings("unchecked")
580        public void onAnimationEnd(Animator animation) {
581            animation.removeListener(this);
582            mPlayingSet.remove(animation);
583            Node animNode = mAnimatorSet.mNodeMap.get(animation);
584            animNode.done = true;
585            ArrayList<Node> sortedNodes = mAnimatorSet.mSortedNodes;
586            boolean allDone = true;
587            for (Node node : sortedNodes) {
588                if (!node.done) {
589                    allDone = false;
590                    break;
591                }
592            }
593            if (allDone) {
594                // If this was the last child animation to end, then notify listeners that this
595                // AnimatorSet has ended
596                if (mListeners != null) {
597                    ArrayList<AnimatorListener> tmpListeners =
598                            (ArrayList<AnimatorListener>) mListeners.clone();
599                    for (AnimatorListener listener : tmpListeners) {
600                        listener.onAnimationEnd(mAnimatorSet);
601                    }
602                }
603            }
604        }
605
606        // Nothing to do
607        public void onAnimationRepeat(Animator animation) {
608        }
609
610        // Nothing to do
611        public void onAnimationStart(Animator animation) {
612        }
613
614    }
615
616    /**
617     * This method sorts the current set of nodes, if needed. The sort is a simple
618     * DependencyGraph sort, which goes like this:
619     * - All nodes without dependencies become 'roots'
620     * - while roots list is not null
621     * -   for each root r
622     * -     add r to sorted list
623     * -     remove r as a dependency from any other node
624     * -   any nodes with no dependencies are added to the roots list
625     */
626    private void sortNodes() {
627        if (mNeedsSort) {
628            mSortedNodes.clear();
629            ArrayList<Node> roots = new ArrayList<Node>();
630            for (Node node : mNodes) {
631                if (node.dependencies == null || node.dependencies.size() == 0) {
632                    roots.add(node);
633                }
634            }
635            ArrayList<Node> tmpRoots = new ArrayList<Node>();
636            while (roots.size() > 0) {
637                for (Node root : roots) {
638                    mSortedNodes.add(root);
639                    if (root.nodeDependents != null) {
640                        for (Node node : root.nodeDependents) {
641                            node.nodeDependencies.remove(root);
642                            if (node.nodeDependencies.size() == 0) {
643                                tmpRoots.add(node);
644                            }
645                        }
646                    }
647                }
648                roots.clear();
649                roots.addAll(tmpRoots);
650                tmpRoots.clear();
651            }
652            mNeedsSort = false;
653            if (mSortedNodes.size() != mNodes.size()) {
654                throw new IllegalStateException("Circular dependencies cannot exist"
655                        + " in AnimatorSet");
656            }
657        } else {
658            // Doesn't need sorting, but still need to add in the nodeDependencies list
659            // because these get removed as the event listeners fire and the dependencies
660            // are satisfied
661            for (Node node : mNodes) {
662                if (node.dependencies != null && node.dependencies.size() > 0) {
663                    for (Dependency dependency : node.dependencies) {
664                        if (node.nodeDependencies == null) {
665                            node.nodeDependencies = new ArrayList<Node>();
666                        }
667                        if (!node.nodeDependencies.contains(dependency.node)) {
668                            node.nodeDependencies.add(dependency.node);
669                        }
670                    }
671                }
672                node.done = false;
673            }
674        }
675    }
676
677    /**
678     * Dependency holds information about the node that some other node is
679     * dependent upon and the nature of that dependency.
680     *
681     */
682    private static class Dependency {
683        static final int WITH = 0; // dependent node must start with this dependency node
684        static final int AFTER = 1; // dependent node must start when this dependency node finishes
685
686        // The node that the other node with this Dependency is dependent upon
687        public Node node;
688
689        // The nature of the dependency (WITH or AFTER)
690        public int rule;
691
692        public Dependency(Node node, int rule) {
693            this.node = node;
694            this.rule = rule;
695        }
696    }
697
698    /**
699     * A Node is an embodiment of both the Animator that it wraps as well as
700     * any dependencies that are associated with that Animation. This includes
701     * both dependencies upon other nodes (in the dependencies list) as
702     * well as dependencies of other nodes upon this (in the nodeDependents list).
703     */
704    private static class Node implements Cloneable {
705        public Animator animation;
706
707        /**
708         *  These are the dependencies that this node's animation has on other
709         *  nodes. For example, if this node's animation should begin with some
710         *  other animation ends, then there will be an item in this node's
711         *  dependencies list for that other animation's node.
712         */
713        public ArrayList<Dependency> dependencies = null;
714
715        /**
716         * tmpDependencies is a runtime detail. We use the dependencies list for sorting.
717         * But we also use the list to keep track of when multiple dependencies are satisfied,
718         * but removing each dependency as it is satisfied. We do not want to remove
719         * the dependency itself from the list, because we need to retain that information
720         * if the AnimatorSet is launched in the future. So we create a copy of the dependency
721         * list when the AnimatorSet starts and use this tmpDependencies list to track the
722         * list of satisfied dependencies.
723         */
724        public ArrayList<Dependency> tmpDependencies = null;
725
726        /**
727         * nodeDependencies is just a list of the nodes that this Node is dependent upon.
728         * This information is used in sortNodes(), to determine when a node is a root.
729         */
730        public ArrayList<Node> nodeDependencies = null;
731
732        /**
733         * nodeDepdendents is the list of nodes that have this node as a dependency. This
734         * is a utility field used in sortNodes to facilitate removing this node as a
735         * dependency when it is a root node.
736         */
737        public ArrayList<Node> nodeDependents = null;
738
739        /**
740         * Flag indicating whether the animation in this node is finished. This flag
741         * is used by AnimatorSet to check, as each animation ends, whether all child animations
742         * are done and it's time to send out an end event for the entire AnimatorSet.
743         */
744        public boolean done = false;
745
746        /**
747         * Constructs the Node with the animation that it encapsulates. A Node has no
748         * dependencies by default; dependencies are added via the addDependency()
749         * method.
750         *
751         * @param animation The animation that the Node encapsulates.
752         */
753        public Node(Animator animation) {
754            this.animation = animation;
755        }
756
757        /**
758         * Add a dependency to this Node. The dependency includes information about the
759         * node that this node is dependency upon and the nature of the dependency.
760         * @param dependency
761         */
762        public void addDependency(Dependency dependency) {
763            if (dependencies == null) {
764                dependencies = new ArrayList<Dependency>();
765                nodeDependencies = new ArrayList<Node>();
766            }
767            dependencies.add(dependency);
768            if (!nodeDependencies.contains(dependency.node)) {
769                nodeDependencies.add(dependency.node);
770            }
771            Node dependencyNode = dependency.node;
772            if (dependencyNode.nodeDependents == null) {
773                dependencyNode.nodeDependents = new ArrayList<Node>();
774            }
775            dependencyNode.nodeDependents.add(this);
776        }
777
778        @Override
779        public Node clone() {
780            try {
781                Node node = (Node) super.clone();
782                node.animation = (Animator) animation.clone();
783                return node;
784            } catch (CloneNotSupportedException e) {
785               throw new AssertionError();
786            }
787        }
788    }
789
790    /**
791     * The <code>Builder</code> object is a utility class to facilitate adding animations to a
792     * <code>AnimatorSet</code> along with the relationships between the various animations. The
793     * intention of the <code>Builder</code> methods, along with the {@link
794     * AnimatorSet#play(Animator) play()} method of <code>AnimatorSet</code> is to make it possible to
795     * express the dependency relationships of animations in a natural way. Developers can also use
796     * the {@link AnimatorSet#playTogether(Animator[]) playTogether()} and {@link
797     * AnimatorSet#playSequentially(Animator[]) playSequentially()} methods if these suit the need,
798     * but it might be easier in some situations to express the AnimatorSet of animations in pairs.
799     * <p/>
800     * <p>The <code>Builder</code> object cannot be constructed directly, but is rather constructed
801     * internally via a call to {@link AnimatorSet#play(Animator)}.</p>
802     * <p/>
803     * <p>For example, this sets up a AnimatorSet to play anim1 and anim2 at the same time, anim3 to
804     * play when anim2 finishes, and anim4 to play when anim3 finishes:</p>
805     * <pre>
806     *     AnimatorSet s = new AnimatorSet();
807     *     s.play(anim1).with(anim2);
808     *     s.play(anim2).before(anim3);
809     *     s.play(anim4).after(anim3);
810     * </pre>
811     * <p/>
812     * <p>Note in the example that both {@link Builder#before(Animator)} and {@link
813     * Builder#after(Animator)} are used. These are just different ways of expressing the same
814     * relationship and are provided to make it easier to say things in a way that is more natural,
815     * depending on the situation.</p>
816     * <p/>
817     * <p>It is possible to make several calls into the same <code>Builder</code> object to express
818     * multiple relationships. However, note that it is only the animation passed into the initial
819     * {@link AnimatorSet#play(Animator)} method that is the dependency in any of the successive
820     * calls to the <code>Builder</code> object. For example, the following code starts both anim2
821     * and anim3 when anim1 ends; there is no direct dependency relationship between anim2 and
822     * anim3:
823     * <pre>
824     *   AnimatorSet s = new AnimatorSet();
825     *   s.play(anim1).before(anim2).before(anim3);
826     * </pre>
827     * If the desired result is to play anim1 then anim2 then anim3, this code expresses the
828     * relationship correctly:</p>
829     * <pre>
830     *   AnimatorSet s = new AnimatorSet();
831     *   s.play(anim1).before(anim2);
832     *   s.play(anim2).before(anim3);
833     * </pre>
834     * <p/>
835     * <p>Note that it is possible to express relationships that cannot be resolved and will not
836     * result in sensible results. For example, <code>play(anim1).after(anim1)</code> makes no
837     * sense. In general, circular dependencies like this one (or more indirect ones where a depends
838     * on b, which depends on c, which depends on a) should be avoided. Only create AnimatorSets
839     * that can boil down to a simple, one-way relationship of animations starting with, before, and
840     * after other, different, animations.</p>
841     */
842    public class Builder {
843
844        /**
845         * This tracks the current node being processed. It is supplied to the play() method
846         * of AnimatorSet and passed into the constructor of Builder.
847         */
848        private Node mCurrentNode;
849
850        /**
851         * package-private constructor. Builders are only constructed by AnimatorSet, when the
852         * play() method is called.
853         *
854         * @param anim The animation that is the dependency for the other animations passed into
855         * the other methods of this Builder object.
856         */
857        Builder(Animator anim) {
858            mCurrentNode = mNodeMap.get(anim);
859            if (mCurrentNode == null) {
860                mCurrentNode = new Node(anim);
861                mNodeMap.put(anim, mCurrentNode);
862                mNodes.add(mCurrentNode);
863            }
864        }
865
866        /**
867         * Sets up the given animation to play at the same time as the animation supplied in the
868         * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object.
869         *
870         * @param anim The animation that will play when the animation supplied to the
871         * {@link AnimatorSet#play(Animator)} method starts.
872         */
873        public void with(Animator anim) {
874            Node node = mNodeMap.get(anim);
875            if (node == null) {
876                node = new Node(anim);
877                mNodeMap.put(anim, node);
878                mNodes.add(node);
879            }
880            Dependency dependency = new Dependency(mCurrentNode, Dependency.WITH);
881            node.addDependency(dependency);
882        }
883
884        /**
885         * Sets up the given animation to play when the animation supplied in the
886         * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object
887         * ends.
888         *
889         * @param anim The animation that will play when the animation supplied to the
890         * {@link AnimatorSet#play(Animator)} method ends.
891         */
892        public void before(Animator anim) {
893            Node node = mNodeMap.get(anim);
894            if (node == null) {
895                node = new Node(anim);
896                mNodeMap.put(anim, node);
897                mNodes.add(node);
898            }
899            Dependency dependency = new Dependency(mCurrentNode, Dependency.AFTER);
900            node.addDependency(dependency);
901        }
902
903        /**
904         * Sets up the given animation to play when the animation supplied in the
905         * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object
906         * to start when the animation supplied in this method call ends.
907         *
908         * @param anim The animation whose end will cause the animation supplied to the
909         * {@link AnimatorSet#play(Animator)} method to play.
910         */
911        public void after(Animator anim) {
912            Node node = mNodeMap.get(anim);
913            if (node == null) {
914                node = new Node(anim);
915                mNodeMap.put(anim, node);
916                mNodes.add(node);
917            }
918            Dependency dependency = new Dependency(node, Dependency.AFTER);
919            mCurrentNode.addDependency(dependency);
920        }
921
922        /**
923         * Sets up the animation supplied in the
924         * {@link AnimatorSet#play(Animator)} call that created this <code>Builder</code> object
925         * to play when the given amount of time elapses.
926         *
927         * @param delay The number of milliseconds that should elapse before the
928         * animation starts.
929         */
930        public void after(long delay) {
931            // setup dummy ValueAnimator just to run the clock
932            after(new ValueAnimator(delay, 0f, 1f));
933        }
934
935    }
936
937}
938