DreamService.java revision 9d38f35a8f4e2ae671337af20c640dffa92570c5
1/**
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16package android.service.dreams;
17
18import java.io.FileDescriptor;
19import java.io.PrintWriter;
20
21import android.annotation.SdkConstant;
22import android.annotation.SdkConstant.SdkConstantType;
23import android.app.AlarmManager;
24import android.app.Service;
25import android.content.Intent;
26import android.graphics.PixelFormat;
27import android.graphics.drawable.ColorDrawable;
28import android.os.Handler;
29import android.os.IBinder;
30import android.os.PowerManager;
31import android.os.RemoteException;
32import android.os.ServiceManager;
33import android.util.Slog;
34import android.view.ActionMode;
35import android.view.Display;
36import android.view.KeyEvent;
37import android.view.Menu;
38import android.view.MenuItem;
39import android.view.MotionEvent;
40import android.view.View;
41import android.view.ViewGroup;
42import android.view.Window;
43import android.view.WindowManager;
44import android.view.WindowManagerGlobal;
45import android.view.WindowManager.LayoutParams;
46import android.view.accessibility.AccessibilityEvent;
47import android.util.MathUtils;
48
49import com.android.internal.policy.PolicyManager;
50import com.android.internal.util.DumpUtils;
51import com.android.internal.util.DumpUtils.Dump;
52
53/**
54 * Extend this class to implement a custom dream (available to the user as a "Daydream").
55 *
56 * <p>Dreams are interactive screensavers launched when a charging device is idle, or docked in a
57 * desk dock. Dreams provide another modality for apps to express themselves, tailored for
58 * an exhibition/lean-back experience.</p>
59 *
60 * <p>The {@code DreamService} lifecycle is as follows:</p>
61 * <ol>
62 *   <li>{@link #onAttachedToWindow}
63 *     <p>Use this for initial setup, such as calling {@link #setContentView setContentView()}.</li>
64 *   <li>{@link #onDreamingStarted}
65 *     <p>Your dream has started, so you should begin animations or other behaviors here.</li>
66 *   <li>{@link #onDreamingStopped}
67 *     <p>Use this to stop the things you started in {@link #onDreamingStarted}.</li>
68 *   <li>{@link #onDetachedFromWindow}
69 *     <p>Use this to dismantle resources (for example, detach from handlers
70 *        and listeners).</li>
71 * </ol>
72 *
73 * <p>In addition, onCreate and onDestroy (from the Service interface) will also be called, but
74 * initialization and teardown should be done by overriding the hooks above.</p>
75 *
76 * <p>To be available to the system, your {@code DreamService} should be declared in the
77 * manifest as follows:</p>
78 * <pre>
79 * &lt;service
80 *     android:name=".MyDream"
81 *     android:exported="true"
82 *     android:icon="@drawable/my_icon"
83 *     android:label="@string/my_dream_label" >
84 *
85 *     &lt;intent-filter>
86 *         &lt;action android:name="android.service.dreams.DreamService" />
87 *         &lt;category android:name="android.intent.category.DEFAULT" />
88 *     &lt;/intent-filter>
89 *
90 *     &lt;!-- Point to additional information for this dream (optional) -->
91 *     &lt;meta-data
92 *         android:name="android.service.dream"
93 *         android:resource="@xml/my_dream" />
94 * &lt;/service>
95 * </pre>
96 *
97 * <p>If specified with the {@code &lt;meta-data&gt;} element,
98 * additional information for the dream is defined using the
99 * {@link android.R.styleable#Dream &lt;dream&gt;} element in a separate XML file.
100 * Currently, the only addtional
101 * information you can provide is for a settings activity that allows the user to configure
102 * the dream behavior. For example:</p>
103 * <p class="code-caption">res/xml/my_dream.xml</p>
104 * <pre>
105 * &lt;dream xmlns:android="http://schemas.android.com/apk/res/android"
106 *     android:settingsActivity="com.example.app/.MyDreamSettingsActivity" />
107 * </pre>
108 * <p>This makes a Settings button available alongside your dream's listing in the
109 * system settings, which when pressed opens the specified activity.</p>
110 *
111 *
112 * <p>To specify your dream layout, call {@link #setContentView}, typically during the
113 * {@link #onAttachedToWindow} callback. For example:</p>
114 * <pre>
115 * public class MyDream extends DreamService {
116 *
117 *     &#64;Override
118 *     public void onAttachedToWindow() {
119 *         super.onAttachedToWindow();
120 *
121 *         // Exit dream upon user touch
122 *         setInteractive(false);
123 *         // Hide system UI
124 *         setFullscreen(true);
125 *         // Set the dream layout
126 *         setContentView(R.layout.dream);
127 *     }
128 * }
129 * </pre>
130 *
131 * <p>When targeting api level 21 and above, you must declare the service in your manifest file
132 * with the {@link android.Manifest.permission#BIND_DREAM_SERVICE} permission. For example:</p>
133 * <pre>
134 * &lt;service
135 *     android:name=".MyDream"
136 *     android:exported="true"
137 *     android:icon="@drawable/my_icon"
138 *     android:label="@string/my_dream_label"
139 *     android:permission="android.permission.BIND_DREAM_SERVICE">
140 *   &lt;intent-filter>
141 *     &lt;action android:name=”android.service.dreams.DreamService” />
142 *     &lt;category android:name=”android.intent.category.DEFAULT” />
143 *   &lt;/intent-filter>
144 * &lt;/service>
145 * </pre>
146 */
147public class DreamService extends Service implements Window.Callback {
148    private final String TAG = DreamService.class.getSimpleName() + "[" + getClass().getSimpleName() + "]";
149
150    /**
151     * The name of the dream manager service.
152     * @hide
153     */
154    public static final String DREAM_SERVICE = "dreams";
155
156    /**
157     * The {@link Intent} that must be declared as handled by the service.
158     */
159    @SdkConstant(SdkConstantType.SERVICE_ACTION)
160    public static final String SERVICE_INTERFACE =
161            "android.service.dreams.DreamService";
162
163    /**
164     * Name under which a Dream publishes information about itself.
165     * This meta-data must reference an XML resource containing
166     * a <code>&lt;{@link android.R.styleable#Dream dream}&gt;</code>
167     * tag.
168     */
169    public static final String DREAM_META_DATA = "android.service.dream";
170
171    private final IDreamManager mSandman;
172    private final Handler mHandler = new Handler();
173    private IBinder mWindowToken;
174    private Window mWindow;
175    private boolean mInteractive;
176    private boolean mLowProfile = true;
177    private boolean mFullscreen;
178    private boolean mScreenBright = true;
179    private boolean mStarted;
180    private boolean mWaking;
181    private boolean mFinished;
182    private boolean mCanDoze;
183    private boolean mDozing;
184    private boolean mWindowless;
185    private int mDozeScreenState = Display.STATE_UNKNOWN;
186    private int mDozeScreenBrightness = PowerManager.BRIGHTNESS_DEFAULT;
187
188    private boolean mDebug = false;
189
190    public DreamService() {
191        mSandman = IDreamManager.Stub.asInterface(ServiceManager.getService(DREAM_SERVICE));
192    }
193
194    /**
195     * @hide
196     */
197    public void setDebug(boolean dbg) {
198        mDebug = dbg;
199    }
200
201    // begin Window.Callback methods
202    /** {@inheritDoc} */
203    @Override
204    public boolean dispatchKeyEvent(KeyEvent event) {
205        // TODO: create more flexible version of mInteractive that allows use of KEYCODE_BACK
206        if (!mInteractive) {
207            if (mDebug) Slog.v(TAG, "Waking up on keyEvent");
208            wakeUp();
209            return true;
210        } else if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) {
211            if (mDebug) Slog.v(TAG, "Waking up on back key");
212            wakeUp();
213            return true;
214        }
215        return mWindow.superDispatchKeyEvent(event);
216    }
217
218    /** {@inheritDoc} */
219    @Override
220    public boolean dispatchKeyShortcutEvent(KeyEvent event) {
221        if (!mInteractive) {
222            if (mDebug) Slog.v(TAG, "Waking up on keyShortcutEvent");
223            wakeUp();
224            return true;
225        }
226        return mWindow.superDispatchKeyShortcutEvent(event);
227    }
228
229    /** {@inheritDoc} */
230    @Override
231    public boolean dispatchTouchEvent(MotionEvent event) {
232        // TODO: create more flexible version of mInteractive that allows clicks
233        // but finish()es on any other kind of activity
234        if (!mInteractive) {
235            if (mDebug) Slog.v(TAG, "Waking up on touchEvent");
236            wakeUp();
237            return true;
238        }
239        return mWindow.superDispatchTouchEvent(event);
240    }
241
242    /** {@inheritDoc} */
243    @Override
244    public boolean dispatchTrackballEvent(MotionEvent event) {
245        if (!mInteractive) {
246            if (mDebug) Slog.v(TAG, "Waking up on trackballEvent");
247            wakeUp();
248            return true;
249        }
250        return mWindow.superDispatchTrackballEvent(event);
251    }
252
253    /** {@inheritDoc} */
254    @Override
255    public boolean dispatchGenericMotionEvent(MotionEvent event) {
256        if (!mInteractive) {
257            if (mDebug) Slog.v(TAG, "Waking up on genericMotionEvent");
258            wakeUp();
259            return true;
260        }
261        return mWindow.superDispatchGenericMotionEvent(event);
262    }
263
264    /** {@inheritDoc} */
265    @Override
266    public boolean dispatchPopulateAccessibilityEvent(AccessibilityEvent event) {
267        return false;
268    }
269
270    /** {@inheritDoc} */
271    @Override
272    public View onCreatePanelView(int featureId) {
273        return null;
274    }
275
276    /** {@inheritDoc} */
277    @Override
278    public boolean onCreatePanelMenu(int featureId, Menu menu) {
279        return false;
280    }
281
282    /** {@inheritDoc} */
283    @Override
284    public boolean onPreparePanel(int featureId, View view, Menu menu) {
285        return false;
286    }
287
288    /** {@inheritDoc} */
289    @Override
290    public boolean onMenuOpened(int featureId, Menu menu) {
291        return false;
292    }
293
294    /** {@inheritDoc} */
295    @Override
296    public boolean onMenuItemSelected(int featureId, MenuItem item) {
297        return false;
298    }
299
300    /** {@inheritDoc} */
301    @Override
302    public void onWindowAttributesChanged(LayoutParams attrs) {
303    }
304
305    /** {@inheritDoc} */
306    @Override
307    public void onContentChanged() {
308    }
309
310    /** {@inheritDoc} */
311    @Override
312    public void onWindowFocusChanged(boolean hasFocus) {
313    }
314
315    /** {@inheritDoc} */
316    @Override
317    public void onAttachedToWindow() {
318    }
319
320    /** {@inheritDoc} */
321    @Override
322    public void onDetachedFromWindow() {
323    }
324
325    /** {@inheritDoc} */
326    @Override
327    public void onPanelClosed(int featureId, Menu menu) {
328    }
329
330    /** {@inheritDoc} */
331    @Override
332    public boolean onSearchRequested() {
333        return false;
334    }
335
336    /** {@inheritDoc} */
337    @Override
338    public ActionMode onWindowStartingActionMode(android.view.ActionMode.Callback callback) {
339        return null;
340    }
341
342    /** {@inheritDoc} */
343    @Override
344    public void onActionModeStarted(ActionMode mode) {
345    }
346
347    /** {@inheritDoc} */
348    @Override
349    public void onActionModeFinished(ActionMode mode) {
350    }
351    // end Window.Callback methods
352
353    // begin public api
354    /**
355     * Retrieves the current {@link android.view.WindowManager} for the dream.
356     * Behaves similarly to {@link android.app.Activity#getWindowManager()}.
357     *
358     * @return The current window manager, or null if the dream is not started.
359     */
360    public WindowManager getWindowManager() {
361        return mWindow != null ? mWindow.getWindowManager() : null;
362    }
363
364    /**
365     * Retrieves the current {@link android.view.Window} for the dream.
366     * Behaves similarly to {@link android.app.Activity#getWindow()}.
367     *
368     * @return The current window, or null if the dream is not started.
369     */
370    public Window getWindow() {
371        return mWindow;
372    }
373
374   /**
375     * Inflates a layout resource and set it to be the content view for this Dream.
376     * Behaves similarly to {@link android.app.Activity#setContentView(int)}.
377     *
378     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
379     *
380     * @param layoutResID Resource ID to be inflated.
381     *
382     * @see #setContentView(android.view.View)
383     * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
384     */
385    public void setContentView(int layoutResID) {
386        getWindow().setContentView(layoutResID);
387    }
388
389    /**
390     * Sets a view to be the content view for this Dream.
391     * Behaves similarly to {@link android.app.Activity#setContentView(android.view.View)} in an activity,
392     * including using {@link ViewGroup.LayoutParams#MATCH_PARENT} as the layout height and width of the view.
393     *
394     * <p>Note: This requires a window, so you should usually call it during
395     * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
396     * during {@link #onCreate}).</p>
397     *
398     * @see #setContentView(int)
399     * @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
400     */
401    public void setContentView(View view) {
402        getWindow().setContentView(view);
403    }
404
405    /**
406     * Sets a view to be the content view for this Dream.
407     * Behaves similarly to
408     * {@link android.app.Activity#setContentView(android.view.View, android.view.ViewGroup.LayoutParams)}
409     * in an activity.
410     *
411     * <p>Note: This requires a window, so you should usually call it during
412     * {@link #onAttachedToWindow()} and never earlier (you <strong>cannot</strong> call it
413     * during {@link #onCreate}).</p>
414     *
415     * @param view The desired content to display.
416     * @param params Layout parameters for the view.
417     *
418     * @see #setContentView(android.view.View)
419     * @see #setContentView(int)
420     */
421    public void setContentView(View view, ViewGroup.LayoutParams params) {
422        getWindow().setContentView(view, params);
423    }
424
425    /**
426     * Adds a view to the Dream's window, leaving other content views in place.
427     *
428     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
429     *
430     * @param view The desired content to display.
431     * @param params Layout parameters for the view.
432     */
433    public void addContentView(View view, ViewGroup.LayoutParams params) {
434        getWindow().addContentView(view, params);
435    }
436
437    /**
438     * Finds a view that was identified by the id attribute from the XML that
439     * was processed in {@link #onCreate}.
440     *
441     * <p>Note: Requires a window, do not call before {@link #onAttachedToWindow()}</p>
442     *
443     * @return The view if found or null otherwise.
444     */
445    public View findViewById(int id) {
446        return getWindow().findViewById(id);
447    }
448
449    /**
450     * Marks this dream as interactive to receive input events.
451     *
452     * <p>Non-interactive dreams (default) will dismiss on the first input event.</p>
453     *
454     * <p>Interactive dreams should call {@link #finish()} to dismiss themselves.</p>
455     *
456     * @param interactive True if this dream will handle input events.
457     */
458    public void setInteractive(boolean interactive) {
459        mInteractive = interactive;
460    }
461
462    /**
463     * Returns whether or not this dream is interactive.  Defaults to false.
464     *
465     * @see #setInteractive(boolean)
466     */
467    public boolean isInteractive() {
468        return mInteractive;
469    }
470
471    /**
472     * Sets View.SYSTEM_UI_FLAG_LOW_PROFILE on the content view.
473     *
474     * @param lowProfile True to set View.SYSTEM_UI_FLAG_LOW_PROFILE
475     * @hide There is no reason to have this -- dreams can set this flag
476     * on their own content view, and from there can actually do the
477     * correct interactions with it (seeing when it is cleared etc).
478     */
479    public void setLowProfile(boolean lowProfile) {
480        if (mLowProfile != lowProfile) {
481            mLowProfile = lowProfile;
482            int flag = View.SYSTEM_UI_FLAG_LOW_PROFILE;
483            applySystemUiVisibilityFlags(mLowProfile ? flag : 0, flag);
484        }
485    }
486
487    /**
488     * Returns whether or not this dream is in low profile mode. Defaults to true.
489     *
490     * @see #setLowProfile(boolean)
491     * @hide
492     */
493    public boolean isLowProfile() {
494        return getSystemUiVisibilityFlagValue(View.SYSTEM_UI_FLAG_LOW_PROFILE, mLowProfile);
495    }
496
497    /**
498     * Controls {@link android.view.WindowManager.LayoutParams#FLAG_FULLSCREEN}
499     * on the dream's window.
500     *
501     * @param fullscreen If true, the fullscreen flag will be set; else it
502     * will be cleared.
503     */
504    public void setFullscreen(boolean fullscreen) {
505        if (mFullscreen != fullscreen) {
506            mFullscreen = fullscreen;
507            int flag = WindowManager.LayoutParams.FLAG_FULLSCREEN;
508            applyWindowFlags(mFullscreen ? flag : 0, flag);
509        }
510    }
511
512    /**
513     * Returns whether or not this dream is in fullscreen mode. Defaults to false.
514     *
515     * @see #setFullscreen(boolean)
516     */
517    public boolean isFullscreen() {
518        return mFullscreen;
519    }
520
521    /**
522     * Marks this dream as keeping the screen bright while dreaming.
523     *
524     * @param screenBright True to keep the screen bright while dreaming.
525     */
526    public void setScreenBright(boolean screenBright) {
527        if (mScreenBright != screenBright) {
528            mScreenBright = screenBright;
529            int flag = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON;
530            applyWindowFlags(mScreenBright ? flag : 0, flag);
531        }
532    }
533
534    /**
535     * Returns whether or not this dream keeps the screen bright while dreaming.
536     * Defaults to false, allowing the screen to dim if necessary.
537     *
538     * @see #setScreenBright(boolean)
539     */
540    public boolean isScreenBright() {
541        return getWindowFlagValue(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON, mScreenBright);
542    }
543
544    /**
545     * Marks this dream as windowless.  Only available to doze dreams.
546     *
547     * @hide
548     */
549    public void setWindowless(boolean windowless) {
550        mWindowless = windowless;
551    }
552
553    /**
554     * Returns whether or not this dream is windowless.  Only available to doze dreams.
555     *
556     * @hide
557     */
558    public boolean isWindowless() {
559        return mWindowless;
560    }
561
562    /**
563     * Returns true if this dream is allowed to doze.
564     * <p>
565     * The value returned by this method is only meaningful when the dream has started.
566     * </p>
567     *
568     * @return True if this dream can doze.
569     * @see #startDozing
570     * @hide For use by system UI components only.
571     */
572    public boolean canDoze() {
573        return mCanDoze;
574    }
575
576    /**
577     * Starts dozing, entering a deep dreamy sleep.
578     * <p>
579     * Dozing enables the system to conserve power while the user is not actively interacting
580     * with the device.  While dozing, the display will remain on in a low-power state
581     * and will continue to show its previous contents but the application processor and
582     * other system components will be allowed to suspend when possible.
583     * </p><p>
584     * While the application processor is suspended, the dream may stop executing code
585     * for long periods of time.  Prior to being suspended, the dream may schedule periodic
586     * wake-ups to render new content by scheduling an alarm with the {@link AlarmManager}.
587     * The dream may also keep the CPU awake by acquiring a
588     * {@link android.os.PowerManager#PARTIAL_WAKE_LOCK partial wake lock} when necessary.
589     * Note that since the purpose of doze mode is to conserve power (especially when
590     * running on battery), the dream should not wake the CPU very often or keep it
591     * awake for very long.
592     * </p><p>
593     * It is a good idea to call this method some time after the dream's entry animation
594     * has completed and the dream is ready to doze.  It is important to completely
595     * finish all of the work needed before dozing since the application processor may
596     * be suspended at any moment once this method is called unless other wake locks
597     * are being held.
598     * </p><p>
599     * Call {@link #stopDozing} or {@link #finish} to stop dozing.
600     * </p>
601     *
602     * @see #stopDozing
603     * @hide For use by system UI components only.
604     */
605    public void startDozing() {
606        if (mCanDoze && !mDozing) {
607            mDozing = true;
608            updateDoze();
609        }
610    }
611
612    private void updateDoze() {
613        if (mDozing) {
614            try {
615                mSandman.startDozing(mWindowToken, mDozeScreenState, mDozeScreenBrightness);
616            } catch (RemoteException ex) {
617                // system server died
618            }
619        }
620    }
621
622    /**
623     * Stops dozing, returns to active dreaming.
624     * <p>
625     * This method reverses the effect of {@link #startDozing}.  From this moment onward,
626     * the application processor will be kept awake as long as the dream is running
627     * or until the dream starts dozing again.
628     * </p>
629     *
630     * @see #startDozing
631     * @hide For use by system UI components only.
632     */
633    public void stopDozing() {
634        if (mDozing) {
635            mDozing = false;
636            try {
637                mSandman.stopDozing(mWindowToken);
638            } catch (RemoteException ex) {
639                // system server died
640            }
641        }
642    }
643
644    /**
645     * Returns true if the dream will allow the system to enter a low-power state while
646     * it is running without actually turning off the screen.  Defaults to false,
647     * keeping the application processor awake while the dream is running.
648     *
649     * @return True if the dream is dozing.
650     *
651     * @see #setDozing(boolean)
652     * @hide For use by system UI components only.
653     */
654    public boolean isDozing() {
655        return mDozing;
656    }
657
658    /**
659     * Gets the screen state to use while dozing.
660     *
661     * @return The screen state to use while dozing, such as {@link Display#STATE_ON},
662     * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
663     * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default
664     * behavior.
665     *
666     * @see #setDozeScreenState
667     * @hide For use by system UI components only.
668     */
669    public int getDozeScreenState() {
670        return mDozeScreenState;
671    }
672
673    /**
674     * Sets the screen state to use while dozing.
675     * <p>
676     * The value of this property determines the power state of the primary display
677     * once {@link #startDozing} has been called.  The default value is
678     * {@link Display#STATE_UNKNOWN} which lets the system decide.
679     * The dream may set a different state before starting to doze and may
680     * perform transitions between states while dozing to conserve power and
681     * achieve various effects.
682     * </p><p>
683     * It is recommended that the state be set to {@link Display#STATE_DOZE_SUSPEND}
684     * once the dream has completely finished drawing and before it releases its wakelock
685     * to allow the display hardware to be fully suspended.  While suspended, the
686     * display will preserve its on-screen contents or hand off control to dedicated
687     * doze hardware if the devices supports it.  If the doze suspend state is
688     * used, the dream must make sure to set the mode back
689     * to {@link Display#STATE_DOZE} or {@link Display#STATE_ON} before drawing again
690     * since the display updates may be ignored and not seen by the user otherwise.
691     * </p><p>
692     * The set of available display power states and their behavior while dozing is
693     * hardware dependent and may vary across devices.  The dream may therefore
694     * need to be modified or configured to correctly support the hardware.
695     * </p>
696     *
697     * @param state The screen state to use while dozing, such as {@link Display#STATE_ON},
698     * {@link Display#STATE_DOZE}, {@link Display#STATE_DOZE_SUSPEND},
699     * or {@link Display#STATE_OFF}, or {@link Display#STATE_UNKNOWN} for the default
700     * behavior.
701     *
702     * @hide For use by system UI components only.
703     */
704    public void setDozeScreenState(int state) {
705        if (mDozeScreenState != state) {
706            mDozeScreenState = state;
707            updateDoze();
708        }
709    }
710
711    /**
712     * Gets the screen brightness to use while dozing.
713     *
714     * @return The screen brightness while dozing as a value between
715     * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
716     * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
717     * its default policy based on the screen state.
718     *
719     * @see #setDozeScreenBrightness
720     * @hide For use by system UI components only.
721     */
722    public int getDozeScreenBrightness() {
723        return mDozeScreenBrightness;
724    }
725
726    /**
727     * Sets the screen brightness to use while dozing.
728     * <p>
729     * The value of this property determines the power state of the primary display
730     * once {@link #startDozing} has been called.  The default value is
731     * {@link PowerManager#BRIGHTNESS_DEFAULT} which lets the system decide.
732     * The dream may set a different brightness before starting to doze and may adjust
733     * the brightness while dozing to conserve power and achieve various effects.
734     * </p><p>
735     * Note that dream may specify any brightness in the full 0-255 range, including
736     * values that are less than the minimum value for manual screen brightness
737     * adjustments by the user.  In particular, the value may be set to 0 which may
738     * turn off the backlight entirely while still leaving the screen on although
739     * this behavior is device dependent and not guaranteed.
740     * </p><p>
741     * The available range of display brightness values and their behavior while dozing is
742     * hardware dependent and may vary across devices.  The dream may therefore
743     * need to be modified or configured to correctly support the hardware.
744     * </p>
745     *
746     * @param brightness The screen brightness while dozing as a value between
747     * {@link PowerManager#BRIGHTNESS_OFF} (0) and {@link PowerManager#BRIGHTNESS_ON} (255),
748     * or {@link PowerManager#BRIGHTNESS_DEFAULT} (-1) to ask the system to apply
749     * its default policy based on the screen state.
750     *
751     * @hide For use by system UI components only.
752     */
753    public void setDozeScreenBrightness(int brightness) {
754        if (brightness != PowerManager.BRIGHTNESS_DEFAULT) {
755            brightness = clampAbsoluteBrightness(brightness);
756        }
757        if (mDozeScreenBrightness != brightness) {
758            mDozeScreenBrightness = brightness;
759            updateDoze();
760        }
761    }
762
763    /**
764     * Called when this Dream is constructed.
765     */
766    @Override
767    public void onCreate() {
768        if (mDebug) Slog.v(TAG, "onCreate()");
769        super.onCreate();
770    }
771
772    /**
773     * Called when the dream's window has been created and is visible and animation may now begin.
774     */
775    public void onDreamingStarted() {
776        if (mDebug) Slog.v(TAG, "onDreamingStarted()");
777        // hook for subclasses
778    }
779
780    /**
781     * Called when this Dream is stopped, either by external request or by calling finish(),
782     * before the window has been removed.
783     */
784    public void onDreamingStopped() {
785        if (mDebug) Slog.v(TAG, "onDreamingStopped()");
786        // hook for subclasses
787    }
788
789    /**
790     * Called when the dream is being asked to stop itself and wake.
791     * <p>
792     * The default implementation simply calls {@link #finish} which ends the dream
793     * immediately.  Subclasses may override this function to perform a smooth exit
794     * transition then call {@link #finish} afterwards.
795     * </p><p>
796     * Note that the dream will only be given a short period of time (currently about
797     * five seconds) to wake up.  If the dream does not finish itself in a timely manner
798     * then the system will forcibly finish it once the time allowance is up.
799     * </p>
800     */
801    public void onWakeUp() {
802        finish();
803    }
804
805    /** {@inheritDoc} */
806    @Override
807    public final IBinder onBind(Intent intent) {
808        if (mDebug) Slog.v(TAG, "onBind() intent = " + intent);
809        return new DreamServiceWrapper();
810    }
811
812    /**
813     * Stops the dream and detaches from the window.
814     * <p>
815     * When the dream ends, the system will be allowed to go to sleep fully unless there
816     * is a reason for it to be awake such as recent user activity or wake locks being held.
817     * </p>
818     */
819    public final void finish() {
820        if (mDebug) Slog.v(TAG, "finish(): mFinished=" + mFinished);
821
822        if (!mFinished) {
823            mFinished = true;
824
825            if (mWindowToken == null) {
826                Slog.w(TAG, "Finish was called before the dream was attached.");
827            } else {
828                try {
829                    mSandman.finishSelf(mWindowToken, true /*immediate*/);
830                } catch (RemoteException ex) {
831                    // system server died
832                }
833            }
834
835            stopSelf(); // if launched via any other means
836        }
837    }
838
839    /**
840     * Wakes the dream up gently.
841     * <p>
842     * Calls {@link #onWakeUp} to give the dream a chance to perform an exit transition.
843     * When the transition is over, the dream should call {@link #finish}.
844     * </p>
845     */
846    public final void wakeUp() {
847        wakeUp(false);
848    }
849
850    private void wakeUp(boolean fromSystem) {
851        if (mDebug) Slog.v(TAG, "wakeUp(): fromSystem=" + fromSystem
852                + ", mWaking=" + mWaking + ", mFinished=" + mFinished);
853
854        if (!mWaking && !mFinished) {
855            mWaking = true;
856
857            // As a minor optimization, invoke the callback first in case it simply
858            // calls finish() immediately so there wouldn't be much point in telling
859            // the system that we are finishing the dream gently.
860            onWakeUp();
861
862            // Now tell the system we are waking gently, unless we already told
863            // it we were finishing immediately.
864            if (!fromSystem && !mFinished) {
865                if (mWindowToken == null) {
866                    Slog.w(TAG, "WakeUp was called before the dream was attached.");
867                } else {
868                    try {
869                        mSandman.finishSelf(mWindowToken, false /*immediate*/);
870                    } catch (RemoteException ex) {
871                        // system server died
872                    }
873                }
874            }
875        }
876    }
877
878    /** {@inheritDoc} */
879    @Override
880    public void onDestroy() {
881        if (mDebug) Slog.v(TAG, "onDestroy()");
882        // hook for subclasses
883
884        // Just in case destroy came in before detach, let's take care of that now
885        detach();
886
887        super.onDestroy();
888    }
889
890    // end public api
891
892    /**
893     * Called by DreamController.stopDream() when the Dream is about to be unbound and destroyed.
894     *
895     * Must run on mHandler.
896     */
897    private final void detach() {
898        if (mStarted) {
899            if (mDebug) Slog.v(TAG, "detach(): Calling onDreamingStopped()");
900            mStarted = false;
901            onDreamingStopped();
902        }
903
904        if (mWindow != null) {
905            // force our window to be removed synchronously
906            if (mDebug) Slog.v(TAG, "detach(): Removing window from window manager");
907            mWindow.getWindowManager().removeViewImmediate(mWindow.getDecorView());
908            mWindow = null;
909        }
910
911        if (mWindowToken != null) {
912            // the following will print a log message if it finds any other leaked windows
913            WindowManagerGlobal.getInstance().closeAll(mWindowToken,
914                    this.getClass().getName(), "Dream");
915            mWindowToken = null;
916            mCanDoze = false;
917        }
918    }
919
920    /**
921     * Called when the Dream is ready to be shown.
922     *
923     * Must run on mHandler.
924     *
925     * @param windowToken A window token that will allow a window to be created in the correct layer.
926     */
927    private final void attach(IBinder windowToken, boolean canDoze) {
928        if (mWindowToken != null) {
929            Slog.e(TAG, "attach() called when already attached with token=" + mWindowToken);
930            return;
931        }
932        if (mFinished || mWaking) {
933            Slog.w(TAG, "attach() called after dream already finished");
934            try {
935                mSandman.finishSelf(windowToken, true /*immediate*/);
936            } catch (RemoteException ex) {
937                // system server died
938            }
939            return;
940        }
941
942        mWindowToken = windowToken;
943        mCanDoze = canDoze;
944        if (mWindowless && !mCanDoze) {
945            throw new IllegalStateException("Only doze dreams can be windowless");
946        }
947        if (!mWindowless) {
948            mWindow = PolicyManager.makeNewWindow(this);
949            mWindow.setCallback(this);
950            mWindow.requestFeature(Window.FEATURE_NO_TITLE);
951            mWindow.setBackgroundDrawable(new ColorDrawable(0xFF000000));
952            mWindow.setFormat(PixelFormat.OPAQUE);
953
954            if (mDebug) Slog.v(TAG, String.format("Attaching window token: %s to window of type %s",
955                    windowToken, WindowManager.LayoutParams.TYPE_DREAM));
956
957            WindowManager.LayoutParams lp = mWindow.getAttributes();
958            lp.type = WindowManager.LayoutParams.TYPE_DREAM;
959            lp.token = windowToken;
960            lp.windowAnimations = com.android.internal.R.style.Animation_Dream;
961            lp.flags |= ( WindowManager.LayoutParams.FLAG_LAYOUT_IN_SCREEN
962                        | WindowManager.LayoutParams.FLAG_LAYOUT_INSET_DECOR
963                        | WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED
964                        | WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD
965                        | WindowManager.LayoutParams.FLAG_ALLOW_LOCK_WHILE_SCREEN_ON
966                        | (mFullscreen ? WindowManager.LayoutParams.FLAG_FULLSCREEN : 0)
967                        | (mScreenBright ? WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON : 0)
968                        );
969            mWindow.setAttributes(lp);
970            // Workaround: Currently low-profile and in-window system bar backgrounds don't go
971            // along well. Dreams usually don't need such bars anyways, so disable them by default.
972            mWindow.clearFlags(WindowManager.LayoutParams.FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS);
973            mWindow.setWindowManager(null, windowToken, "dream", true);
974
975            applySystemUiVisibilityFlags(
976                    (mLowProfile ? View.SYSTEM_UI_FLAG_LOW_PROFILE : 0),
977                    View.SYSTEM_UI_FLAG_LOW_PROFILE);
978
979            try {
980                getWindowManager().addView(mWindow.getDecorView(), mWindow.getAttributes());
981            } catch (WindowManager.BadTokenException ex) {
982                // This can happen because the dream manager service will remove the token
983                // immediately without necessarily waiting for the dream to start.
984                // We should receive a finish message soon.
985                Slog.i(TAG, "attach() called after window token already removed, dream will "
986                        + "finish soon");
987                mWindow = null;
988                return;
989            }
990        }
991        // We need to defer calling onDreamingStarted until after onWindowAttached,
992        // which is posted to the handler by addView, so we post onDreamingStarted
993        // to the handler also.  Need to watch out here in case detach occurs before
994        // this callback is invoked.
995        mHandler.post(new Runnable() {
996            @Override
997            public void run() {
998                if (mWindow != null || mWindowless) {
999                    if (mDebug) Slog.v(TAG, "Calling onDreamingStarted()");
1000                    mStarted = true;
1001                    onDreamingStarted();
1002                }
1003            }
1004        });
1005    }
1006
1007    private boolean getWindowFlagValue(int flag, boolean defaultValue) {
1008        return mWindow == null ? defaultValue : (mWindow.getAttributes().flags & flag) != 0;
1009    }
1010
1011    private void applyWindowFlags(int flags, int mask) {
1012        if (mWindow != null) {
1013            WindowManager.LayoutParams lp = mWindow.getAttributes();
1014            lp.flags = applyFlags(lp.flags, flags, mask);
1015            mWindow.setAttributes(lp);
1016            mWindow.getWindowManager().updateViewLayout(mWindow.getDecorView(), lp);
1017        }
1018    }
1019
1020    private boolean getSystemUiVisibilityFlagValue(int flag, boolean defaultValue) {
1021        View v = mWindow == null ? null : mWindow.getDecorView();
1022        return v == null ? defaultValue : (v.getSystemUiVisibility() & flag) != 0;
1023    }
1024
1025    private void applySystemUiVisibilityFlags(int flags, int mask) {
1026        View v = mWindow == null ? null : mWindow.getDecorView();
1027        if (v != null) {
1028            v.setSystemUiVisibility(applyFlags(v.getSystemUiVisibility(), flags, mask));
1029        }
1030    }
1031
1032    private int applyFlags(int oldFlags, int flags, int mask) {
1033        return (oldFlags&~mask) | (flags&mask);
1034    }
1035
1036    @Override
1037    protected void dump(final FileDescriptor fd, PrintWriter pw, final String[] args) {
1038        DumpUtils.dumpAsync(mHandler, new Dump() {
1039            @Override
1040            public void dump(PrintWriter pw) {
1041                dumpOnHandler(fd, pw, args);
1042            }
1043        }, pw, 1000);
1044    }
1045
1046    /** @hide */
1047    protected void dumpOnHandler(FileDescriptor fd, PrintWriter pw, String[] args) {
1048        pw.print(TAG + ": ");
1049        if (mWindowToken == null) {
1050            pw.println("stopped");
1051        } else {
1052            pw.println("running (token=" + mWindowToken + ")");
1053        }
1054        pw.println("  window: " + mWindow);
1055        pw.print("  flags:");
1056        if (isInteractive()) pw.print(" interactive");
1057        if (isLowProfile()) pw.print(" lowprofile");
1058        if (isFullscreen()) pw.print(" fullscreen");
1059        if (isScreenBright()) pw.print(" bright");
1060        if (isWindowless()) pw.print(" windowless");
1061        if (isDozing()) pw.print(" dozing");
1062        else if (canDoze()) pw.print(" candoze");
1063        pw.println();
1064        if (canDoze()) {
1065            pw.println("  doze screen state: " + Display.stateToString(mDozeScreenState));
1066            pw.println("  doze screen brightness: " + mDozeScreenBrightness);
1067        }
1068    }
1069
1070    private static int clampAbsoluteBrightness(int value) {
1071        return MathUtils.constrain(value, PowerManager.BRIGHTNESS_OFF, PowerManager.BRIGHTNESS_ON);
1072    }
1073
1074    private final class DreamServiceWrapper extends IDreamService.Stub {
1075        @Override
1076        public void attach(final IBinder windowToken, final boolean canDoze) {
1077            mHandler.post(new Runnable() {
1078                @Override
1079                public void run() {
1080                    DreamService.this.attach(windowToken, canDoze);
1081                }
1082            });
1083        }
1084
1085        @Override
1086        public void detach() {
1087            mHandler.post(new Runnable() {
1088                @Override
1089                public void run() {
1090                    DreamService.this.detach();
1091                }
1092            });
1093        }
1094
1095        @Override
1096        public void wakeUp() {
1097            mHandler.post(new Runnable() {
1098                @Override
1099                public void run() {
1100                    DreamService.this.wakeUp(true /*fromSystem*/);
1101                }
1102            });
1103        }
1104    }
1105}
1106