WindowManager.java revision 393b1c1e88cbdd0f65c8f217c495dbbe8de9125d
1/* 2 * Copyright (C) 2006 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.view; 18 19import android.app.Presentation; 20import android.content.Context; 21import android.content.pm.ActivityInfo; 22import android.graphics.Insets; 23import android.graphics.PixelFormat; 24import android.graphics.Rect; 25import android.os.IBinder; 26import android.os.Parcel; 27import android.os.Parcelable; 28import android.text.TextUtils; 29import android.util.Log; 30 31 32/** 33 * The interface that apps use to talk to the window manager. 34 * <p> 35 * Use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> to get one of these. 36 * </p><p> 37 * Each window manager instance is bound to a particular {@link Display}. 38 * To obtain a {@link WindowManager} for a different display, use 39 * {@link Context#createDisplayContext} to obtain a {@link Context} for that 40 * display, then use <code>Context.getSystemService(Context.WINDOW_SERVICE)</code> 41 * to get the WindowManager. 42 * </p><p> 43 * The simplest way to show a window on another display is to create a 44 * {@link Presentation}. The presentation will automatically obtain a 45 * {@link WindowManager} and {@link Context} for that display. 46 * </p> 47 * 48 * @see android.content.Context#getSystemService 49 * @see android.content.Context#WINDOW_SERVICE 50 */ 51public interface WindowManager extends ViewManager { 52 /** 53 * Exception that is thrown when trying to add view whose 54 * {@link LayoutParams} {@link LayoutParams#token} 55 * is invalid. 56 */ 57 public static class BadTokenException extends RuntimeException { 58 public BadTokenException() { 59 } 60 61 public BadTokenException(String name) { 62 super(name); 63 } 64 } 65 66 /** 67 * Exception that is thrown when calling {@link #addView} to a secondary display that cannot 68 * be found. See {@link android.app.Presentation} for more information on secondary displays. 69 */ 70 public static class InvalidDisplayException extends RuntimeException { 71 public InvalidDisplayException() { 72 } 73 74 public InvalidDisplayException(String name) { 75 super(name); 76 } 77 } 78 79 /** 80 * Returns the {@link Display} upon which this {@link WindowManager} instance 81 * will create new windows. 82 * <p> 83 * Despite the name of this method, the display that is returned is not 84 * necessarily the primary display of the system (see {@link Display#DEFAULT_DISPLAY}). 85 * The returned display could instead be a secondary display that this 86 * window manager instance is managing. Think of it as the display that 87 * this {@link WindowManager} instance uses by default. 88 * </p><p> 89 * To create windows on a different display, you need to obtain a 90 * {@link WindowManager} for that {@link Display}. (See the {@link WindowManager} 91 * class documentation for more information.) 92 * </p> 93 * 94 * @return The display that this window manager is managing. 95 */ 96 public Display getDefaultDisplay(); 97 98 /** 99 * Special variation of {@link #removeView} that immediately invokes 100 * the given view hierarchy's {@link View#onDetachedFromWindow() 101 * View.onDetachedFromWindow()} methods before returning. This is not 102 * for normal applications; using it correctly requires great care. 103 * 104 * @param view The view to be removed. 105 */ 106 public void removeViewImmediate(View view); 107 108 public static class LayoutParams extends ViewGroup.LayoutParams 109 implements Parcelable { 110 /** 111 * X position for this window. With the default gravity it is ignored. 112 * When using {@link Gravity#LEFT} or {@link Gravity#START} or {@link Gravity#RIGHT} or 113 * {@link Gravity#END} it provides an offset from the given edge. 114 */ 115 @ViewDebug.ExportedProperty 116 public int x; 117 118 /** 119 * Y position for this window. With the default gravity it is ignored. 120 * When using {@link Gravity#TOP} or {@link Gravity#BOTTOM} it provides 121 * an offset from the given edge. 122 */ 123 @ViewDebug.ExportedProperty 124 public int y; 125 126 /** 127 * Indicates how much of the extra space will be allocated horizontally 128 * to the view associated with these LayoutParams. Specify 0 if the view 129 * should not be stretched. Otherwise the extra pixels will be pro-rated 130 * among all views whose weight is greater than 0. 131 */ 132 @ViewDebug.ExportedProperty 133 public float horizontalWeight; 134 135 /** 136 * Indicates how much of the extra space will be allocated vertically 137 * to the view associated with these LayoutParams. Specify 0 if the view 138 * should not be stretched. Otherwise the extra pixels will be pro-rated 139 * among all views whose weight is greater than 0. 140 */ 141 @ViewDebug.ExportedProperty 142 public float verticalWeight; 143 144 /** 145 * The general type of window. There are three main classes of 146 * window types: 147 * <ul> 148 * <li> <strong>Application windows</strong> (ranging from 149 * {@link #FIRST_APPLICATION_WINDOW} to 150 * {@link #LAST_APPLICATION_WINDOW}) are normal top-level application 151 * windows. For these types of windows, the {@link #token} must be 152 * set to the token of the activity they are a part of (this will 153 * normally be done for you if {@link #token} is null). 154 * <li> <strong>Sub-windows</strong> (ranging from 155 * {@link #FIRST_SUB_WINDOW} to 156 * {@link #LAST_SUB_WINDOW}) are associated with another top-level 157 * window. For these types of windows, the {@link #token} must be 158 * the token of the window it is attached to. 159 * <li> <strong>System windows</strong> (ranging from 160 * {@link #FIRST_SYSTEM_WINDOW} to 161 * {@link #LAST_SYSTEM_WINDOW}) are special types of windows for 162 * use by the system for specific purposes. They should not normally 163 * be used by applications, and a special permission is required 164 * to use them. 165 * </ul> 166 * 167 * @see #TYPE_BASE_APPLICATION 168 * @see #TYPE_APPLICATION 169 * @see #TYPE_APPLICATION_STARTING 170 * @see #TYPE_APPLICATION_PANEL 171 * @see #TYPE_APPLICATION_MEDIA 172 * @see #TYPE_APPLICATION_SUB_PANEL 173 * @see #TYPE_APPLICATION_ATTACHED_DIALOG 174 * @see #TYPE_STATUS_BAR 175 * @see #TYPE_SEARCH_BAR 176 * @see #TYPE_PHONE 177 * @see #TYPE_SYSTEM_ALERT 178 * @see #TYPE_TOAST 179 * @see #TYPE_SYSTEM_OVERLAY 180 * @see #TYPE_PRIORITY_PHONE 181 * @see #TYPE_STATUS_BAR_PANEL 182 * @see #TYPE_SYSTEM_DIALOG 183 * @see #TYPE_KEYGUARD_DIALOG 184 * @see #TYPE_SYSTEM_ERROR 185 * @see #TYPE_INPUT_METHOD 186 * @see #TYPE_INPUT_METHOD_DIALOG 187 */ 188 @ViewDebug.ExportedProperty(mapping = { 189 @ViewDebug.IntToString(from = TYPE_BASE_APPLICATION, to = "TYPE_BASE_APPLICATION"), 190 @ViewDebug.IntToString(from = TYPE_APPLICATION, to = "TYPE_APPLICATION"), 191 @ViewDebug.IntToString(from = TYPE_APPLICATION_STARTING, to = "TYPE_APPLICATION_STARTING"), 192 @ViewDebug.IntToString(from = TYPE_APPLICATION_PANEL, to = "TYPE_APPLICATION_PANEL"), 193 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA, to = "TYPE_APPLICATION_MEDIA"), 194 @ViewDebug.IntToString(from = TYPE_APPLICATION_SUB_PANEL, to = "TYPE_APPLICATION_SUB_PANEL"), 195 @ViewDebug.IntToString(from = TYPE_APPLICATION_ATTACHED_DIALOG, to = "TYPE_APPLICATION_ATTACHED_DIALOG"), 196 @ViewDebug.IntToString(from = TYPE_APPLICATION_MEDIA_OVERLAY, to = "TYPE_APPLICATION_MEDIA_OVERLAY"), 197 @ViewDebug.IntToString(from = TYPE_STATUS_BAR, to = "TYPE_STATUS_BAR"), 198 @ViewDebug.IntToString(from = TYPE_SEARCH_BAR, to = "TYPE_SEARCH_BAR"), 199 @ViewDebug.IntToString(from = TYPE_PHONE, to = "TYPE_PHONE"), 200 @ViewDebug.IntToString(from = TYPE_SYSTEM_ALERT, to = "TYPE_SYSTEM_ALERT"), 201 @ViewDebug.IntToString(from = TYPE_TOAST, to = "TYPE_TOAST"), 202 @ViewDebug.IntToString(from = TYPE_SYSTEM_OVERLAY, to = "TYPE_SYSTEM_OVERLAY"), 203 @ViewDebug.IntToString(from = TYPE_PRIORITY_PHONE, to = "TYPE_PRIORITY_PHONE"), 204 @ViewDebug.IntToString(from = TYPE_SYSTEM_DIALOG, to = "TYPE_SYSTEM_DIALOG"), 205 @ViewDebug.IntToString(from = TYPE_KEYGUARD_DIALOG, to = "TYPE_KEYGUARD_DIALOG"), 206 @ViewDebug.IntToString(from = TYPE_SYSTEM_ERROR, to = "TYPE_SYSTEM_ERROR"), 207 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD, to = "TYPE_INPUT_METHOD"), 208 @ViewDebug.IntToString(from = TYPE_INPUT_METHOD_DIALOG, to = "TYPE_INPUT_METHOD_DIALOG"), 209 @ViewDebug.IntToString(from = TYPE_WALLPAPER, to = "TYPE_WALLPAPER"), 210 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_PANEL, to = "TYPE_STATUS_BAR_PANEL"), 211 @ViewDebug.IntToString(from = TYPE_SECURE_SYSTEM_OVERLAY, to = "TYPE_SECURE_SYSTEM_OVERLAY"), 212 @ViewDebug.IntToString(from = TYPE_DRAG, to = "TYPE_DRAG"), 213 @ViewDebug.IntToString(from = TYPE_STATUS_BAR_SUB_PANEL, to = "TYPE_STATUS_BAR_SUB_PANEL"), 214 @ViewDebug.IntToString(from = TYPE_POINTER, to = "TYPE_POINTER"), 215 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR, to = "TYPE_NAVIGATION_BAR"), 216 @ViewDebug.IntToString(from = TYPE_VOLUME_OVERLAY, to = "TYPE_VOLUME_OVERLAY"), 217 @ViewDebug.IntToString(from = TYPE_BOOT_PROGRESS, to = "TYPE_BOOT_PROGRESS"), 218 @ViewDebug.IntToString(from = TYPE_HIDDEN_NAV_CONSUMER, to = "TYPE_HIDDEN_NAV_CONSUMER"), 219 @ViewDebug.IntToString(from = TYPE_DREAM, to = "TYPE_DREAM"), 220 @ViewDebug.IntToString(from = TYPE_NAVIGATION_BAR_PANEL, to = "TYPE_NAVIGATION_BAR_PANEL"), 221 @ViewDebug.IntToString(from = TYPE_DISPLAY_OVERLAY, to = "TYPE_DISPLAY_OVERLAY"), 222 @ViewDebug.IntToString(from = TYPE_MAGNIFICATION_OVERLAY, to = "TYPE_MAGNIFICATION_OVERLAY"), 223 @ViewDebug.IntToString(from = TYPE_PRIVATE_PRESENTATION, to = "TYPE_PRIVATE_PRESENTATION"), 224 @ViewDebug.IntToString(from = TYPE_VOICE_INTERACTION, to = "TYPE_VOICE_INTERACTION"), 225 }) 226 public int type; 227 228 /** 229 * Start of window types that represent normal application windows. 230 */ 231 public static final int FIRST_APPLICATION_WINDOW = 1; 232 233 /** 234 * Window type: an application window that serves as the "base" window 235 * of the overall application; all other application windows will 236 * appear on top of it. 237 * In multiuser systems shows only on the owning user's window. 238 */ 239 public static final int TYPE_BASE_APPLICATION = 1; 240 241 /** 242 * Window type: a normal application window. The {@link #token} must be 243 * an Activity token identifying who the window belongs to. 244 * In multiuser systems shows only on the owning user's window. 245 */ 246 public static final int TYPE_APPLICATION = 2; 247 248 /** 249 * Window type: special application window that is displayed while the 250 * application is starting. Not for use by applications themselves; 251 * this is used by the system to display something until the 252 * application can show its own windows. 253 * In multiuser systems shows on all users' windows. 254 */ 255 public static final int TYPE_APPLICATION_STARTING = 3; 256 257 /** 258 * End of types of application windows. 259 */ 260 public static final int LAST_APPLICATION_WINDOW = 99; 261 262 /** 263 * Start of types of sub-windows. The {@link #token} of these windows 264 * must be set to the window they are attached to. These types of 265 * windows are kept next to their attached window in Z-order, and their 266 * coordinate space is relative to their attached window. 267 */ 268 public static final int FIRST_SUB_WINDOW = 1000; 269 270 /** 271 * Window type: a panel on top of an application window. These windows 272 * appear on top of their attached window. 273 */ 274 public static final int TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW; 275 276 /** 277 * Window type: window for showing media (such as video). These windows 278 * are displayed behind their attached window. 279 */ 280 public static final int TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1; 281 282 /** 283 * Window type: a sub-panel on top of an application window. These 284 * windows are displayed on top their attached window and any 285 * {@link #TYPE_APPLICATION_PANEL} panels. 286 */ 287 public static final int TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2; 288 289 /** Window type: like {@link #TYPE_APPLICATION_PANEL}, but layout 290 * of the window happens as that of a top-level window, <em>not</em> 291 * as a child of its container. 292 */ 293 public static final int TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3; 294 295 /** 296 * Window type: window for showing overlays on top of media windows. 297 * These windows are displayed between TYPE_APPLICATION_MEDIA and the 298 * application window. They should be translucent to be useful. This 299 * is a big ugly hack so: 300 * @hide 301 */ 302 public static final int TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4; 303 304 /** 305 * End of types of sub-windows. 306 */ 307 public static final int LAST_SUB_WINDOW = 1999; 308 309 /** 310 * Start of system-specific window types. These are not normally 311 * created by applications. 312 */ 313 public static final int FIRST_SYSTEM_WINDOW = 2000; 314 315 /** 316 * Window type: the status bar. There can be only one status bar 317 * window; it is placed at the top of the screen, and all other 318 * windows are shifted down so they are below it. 319 * In multiuser systems shows on all users' windows. 320 */ 321 public static final int TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW; 322 323 /** 324 * Window type: the search bar. There can be only one search bar 325 * window; it is placed at the top of the screen. 326 * In multiuser systems shows on all users' windows. 327 */ 328 public static final int TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1; 329 330 /** 331 * Window type: phone. These are non-application windows providing 332 * user interaction with the phone (in particular incoming calls). 333 * These windows are normally placed above all applications, but behind 334 * the status bar. 335 * In multiuser systems shows on all users' windows. 336 */ 337 public static final int TYPE_PHONE = FIRST_SYSTEM_WINDOW+2; 338 339 /** 340 * Window type: system window, such as low power alert. These windows 341 * are always on top of application windows. 342 * In multiuser systems shows only on the owning user's window. 343 */ 344 public static final int TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3; 345 346 /** 347 * Window type: keyguard window. 348 * In multiuser systems shows on all users' windows. 349 * @removed 350 */ 351 public static final int TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4; 352 353 /** 354 * Window type: transient notifications. 355 * In multiuser systems shows only on the owning user's window. 356 */ 357 public static final int TYPE_TOAST = FIRST_SYSTEM_WINDOW+5; 358 359 /** 360 * Window type: system overlay windows, which need to be displayed 361 * on top of everything else. These windows must not take input 362 * focus, or they will interfere with the keyguard. 363 * In multiuser systems shows only on the owning user's window. 364 */ 365 public static final int TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6; 366 367 /** 368 * Window type: priority phone UI, which needs to be displayed even if 369 * the keyguard is active. These windows must not take input 370 * focus, or they will interfere with the keyguard. 371 * In multiuser systems shows on all users' windows. 372 */ 373 public static final int TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7; 374 375 /** 376 * Window type: panel that slides out from the status bar 377 * In multiuser systems shows on all users' windows. 378 */ 379 public static final int TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8; 380 381 /** 382 * Window type: dialogs that the keyguard shows 383 * In multiuser systems shows on all users' windows. 384 */ 385 public static final int TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9; 386 387 /** 388 * Window type: internal system error windows, appear on top of 389 * everything they can. 390 * In multiuser systems shows only on the owning user's window. 391 */ 392 public static final int TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10; 393 394 /** 395 * Window type: internal input methods windows, which appear above 396 * the normal UI. Application windows may be resized or panned to keep 397 * the input focus visible while this window is displayed. 398 * In multiuser systems shows only on the owning user's window. 399 */ 400 public static final int TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11; 401 402 /** 403 * Window type: internal input methods dialog windows, which appear above 404 * the current input method window. 405 * In multiuser systems shows only on the owning user's window. 406 */ 407 public static final int TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12; 408 409 /** 410 * Window type: wallpaper window, placed behind any window that wants 411 * to sit on top of the wallpaper. 412 * In multiuser systems shows only on the owning user's window. 413 */ 414 public static final int TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13; 415 416 /** 417 * Window type: panel that slides out from over the status bar 418 * In multiuser systems shows on all users' windows. 419 */ 420 public static final int TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14; 421 422 /** 423 * Window type: secure system overlay windows, which need to be displayed 424 * on top of everything else. These windows must not take input 425 * focus, or they will interfere with the keyguard. 426 * 427 * This is exactly like {@link #TYPE_SYSTEM_OVERLAY} except that only the 428 * system itself is allowed to create these overlays. Applications cannot 429 * obtain permission to create secure system overlays. 430 * 431 * In multiuser systems shows only on the owning user's window. 432 * @hide 433 */ 434 public static final int TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15; 435 436 /** 437 * Window type: the drag-and-drop pseudowindow. There is only one 438 * drag layer (at most), and it is placed on top of all other windows. 439 * In multiuser systems shows only on the owning user's window. 440 * @hide 441 */ 442 public static final int TYPE_DRAG = FIRST_SYSTEM_WINDOW+16; 443 444 /** 445 * Window type: panel that slides out from under the status bar 446 * In multiuser systems shows on all users' windows. 447 * @hide 448 */ 449 public static final int TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17; 450 451 /** 452 * Window type: (mouse) pointer 453 * In multiuser systems shows on all users' windows. 454 * @hide 455 */ 456 public static final int TYPE_POINTER = FIRST_SYSTEM_WINDOW+18; 457 458 /** 459 * Window type: Navigation bar (when distinct from status bar) 460 * In multiuser systems shows on all users' windows. 461 * @hide 462 */ 463 public static final int TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19; 464 465 /** 466 * Window type: The volume level overlay/dialog shown when the user 467 * changes the system volume. 468 * In multiuser systems shows on all users' windows. 469 * @hide 470 */ 471 public static final int TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20; 472 473 /** 474 * Window type: The boot progress dialog, goes on top of everything 475 * in the world. 476 * In multiuser systems shows on all users' windows. 477 * @hide 478 */ 479 public static final int TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21; 480 481 /** 482 * Window type: Fake window to consume touch events when the navigation 483 * bar is hidden. 484 * In multiuser systems shows on all users' windows. 485 * @hide 486 */ 487 public static final int TYPE_HIDDEN_NAV_CONSUMER = FIRST_SYSTEM_WINDOW+22; 488 489 /** 490 * Window type: Dreams (screen saver) window, just above keyguard. 491 * In multiuser systems shows only on the owning user's window. 492 * @hide 493 */ 494 public static final int TYPE_DREAM = FIRST_SYSTEM_WINDOW+23; 495 496 /** 497 * Window type: Navigation bar panel (when navigation bar is distinct from status bar) 498 * In multiuser systems shows on all users' windows. 499 * @hide 500 */ 501 public static final int TYPE_NAVIGATION_BAR_PANEL = FIRST_SYSTEM_WINDOW+24; 502 503 /** 504 * Window type: Behind the universe of the real windows. 505 * In multiuser systems shows on all users' windows. 506 * @hide 507 */ 508 public static final int TYPE_UNIVERSE_BACKGROUND = FIRST_SYSTEM_WINDOW+25; 509 510 /** 511 * Window type: Display overlay window. Used to simulate secondary display devices. 512 * In multiuser systems shows on all users' windows. 513 * @hide 514 */ 515 public static final int TYPE_DISPLAY_OVERLAY = FIRST_SYSTEM_WINDOW+26; 516 517 /** 518 * Window type: Magnification overlay window. Used to highlight the magnified 519 * portion of a display when accessibility magnification is enabled. 520 * In multiuser systems shows on all users' windows. 521 * @hide 522 */ 523 public static final int TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+27; 524 525 /** 526 * Window type: keyguard scrim window. Shows if keyguard needs to be restarted. 527 * In multiuser systems shows on all users' windows. 528 * @hide 529 */ 530 public static final int TYPE_KEYGUARD_SCRIM = FIRST_SYSTEM_WINDOW+29; 531 532 /** 533 * Window type: Window for Presentation on top of private 534 * virtual display. 535 */ 536 public static final int TYPE_PRIVATE_PRESENTATION = FIRST_SYSTEM_WINDOW+30; 537 538 /** 539 * Window type: Windows in the voice interaction layer. 540 * @hide 541 */ 542 public static final int TYPE_VOICE_INTERACTION = FIRST_SYSTEM_WINDOW+31; 543 544 /** 545 * End of types of system windows. 546 */ 547 public static final int LAST_SYSTEM_WINDOW = 2999; 548 549 /** @deprecated this is ignored, this value is set automatically when needed. */ 550 @Deprecated 551 public static final int MEMORY_TYPE_NORMAL = 0; 552 /** @deprecated this is ignored, this value is set automatically when needed. */ 553 @Deprecated 554 public static final int MEMORY_TYPE_HARDWARE = 1; 555 /** @deprecated this is ignored, this value is set automatically when needed. */ 556 @Deprecated 557 public static final int MEMORY_TYPE_GPU = 2; 558 /** @deprecated this is ignored, this value is set automatically when needed. */ 559 @Deprecated 560 public static final int MEMORY_TYPE_PUSH_BUFFERS = 3; 561 562 /** 563 * @deprecated this is ignored 564 */ 565 @Deprecated 566 public int memoryType; 567 568 /** Window flag: as long as this window is visible to the user, allow 569 * the lock screen to activate while the screen is on. 570 * This can be used independently, or in combination with 571 * {@link #FLAG_KEEP_SCREEN_ON} and/or {@link #FLAG_SHOW_WHEN_LOCKED} */ 572 public static final int FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001; 573 574 /** Window flag: everything behind this window will be dimmed. 575 * Use {@link #dimAmount} to control the amount of dim. */ 576 public static final int FLAG_DIM_BEHIND = 0x00000002; 577 578 /** Window flag: blur everything behind this window. 579 * @deprecated Blurring is no longer supported. */ 580 @Deprecated 581 public static final int FLAG_BLUR_BEHIND = 0x00000004; 582 583 /** Window flag: this window won't ever get key input focus, so the 584 * user can not send key or other button events to it. Those will 585 * instead go to whatever focusable window is behind it. This flag 586 * will also enable {@link #FLAG_NOT_TOUCH_MODAL} whether or not that 587 * is explicitly set. 588 * 589 * <p>Setting this flag also implies that the window will not need to 590 * interact with 591 * a soft input method, so it will be Z-ordered and positioned 592 * independently of any active input method (typically this means it 593 * gets Z-ordered on top of the input method, so it can use the full 594 * screen for its content and cover the input method if needed. You 595 * can use {@link #FLAG_ALT_FOCUSABLE_IM} to modify this behavior. */ 596 public static final int FLAG_NOT_FOCUSABLE = 0x00000008; 597 598 /** Window flag: this window can never receive touch events. */ 599 public static final int FLAG_NOT_TOUCHABLE = 0x00000010; 600 601 /** Window flag: even when this window is focusable (its 602 * {@link #FLAG_NOT_FOCUSABLE} is not set), allow any pointer events 603 * outside of the window to be sent to the windows behind it. Otherwise 604 * it will consume all pointer events itself, regardless of whether they 605 * are inside of the window. */ 606 public static final int FLAG_NOT_TOUCH_MODAL = 0x00000020; 607 608 /** Window flag: when set, if the device is asleep when the touch 609 * screen is pressed, you will receive this first touch event. Usually 610 * the first touch event is consumed by the system since the user can 611 * not see what they are pressing on. 612 * 613 * @deprecated This flag has no effect. 614 */ 615 @Deprecated 616 public static final int FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040; 617 618 /** Window flag: as long as this window is visible to the user, keep 619 * the device's screen turned on and bright. */ 620 public static final int FLAG_KEEP_SCREEN_ON = 0x00000080; 621 622 /** Window flag: place the window within the entire screen, ignoring 623 * decorations around the border (such as the status bar). The 624 * window must correctly position its contents to take the screen 625 * decoration into account. This flag is normally set for you 626 * by Window as described in {@link Window#setFlags}. */ 627 public static final int FLAG_LAYOUT_IN_SCREEN = 0x00000100; 628 629 /** Window flag: allow window to extend outside of the screen. */ 630 public static final int FLAG_LAYOUT_NO_LIMITS = 0x00000200; 631 632 /** 633 * Window flag: hide all screen decorations (such as the status bar) while 634 * this window is displayed. This allows the window to use the entire 635 * display space for itself -- the status bar will be hidden when 636 * an app window with this flag set is on the top layer. A fullscreen window 637 * will ignore a value of {@link #SOFT_INPUT_ADJUST_RESIZE} for the window's 638 * {@link #softInputMode} field; the window will stay fullscreen 639 * and will not resize. 640 * 641 * <p>This flag can be controlled in your theme through the 642 * {@link android.R.attr#windowFullscreen} attribute; this attribute 643 * is automatically set for you in the standard fullscreen themes 644 * such as {@link android.R.style#Theme_NoTitleBar_Fullscreen}, 645 * {@link android.R.style#Theme_Black_NoTitleBar_Fullscreen}, 646 * {@link android.R.style#Theme_Light_NoTitleBar_Fullscreen}, 647 * {@link android.R.style#Theme_Holo_NoActionBar_Fullscreen}, 648 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Fullscreen}, 649 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Fullscreen}, and 650 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Fullscreen}.</p> 651 */ 652 public static final int FLAG_FULLSCREEN = 0x00000400; 653 654 /** Window flag: override {@link #FLAG_FULLSCREEN} and force the 655 * screen decorations (such as the status bar) to be shown. */ 656 public static final int FLAG_FORCE_NOT_FULLSCREEN = 0x00000800; 657 658 /** Window flag: turn on dithering when compositing this window to 659 * the screen. 660 * @deprecated This flag is no longer used. */ 661 @Deprecated 662 public static final int FLAG_DITHER = 0x00001000; 663 664 /** Window flag: treat the content of the window as secure, preventing 665 * it from appearing in screenshots or from being viewed on non-secure 666 * displays. 667 * 668 * <p>See {@link android.view.Display#FLAG_SECURE} for more details about 669 * secure surfaces and secure displays. 670 */ 671 public static final int FLAG_SECURE = 0x00002000; 672 673 /** Window flag: a special mode where the layout parameters are used 674 * to perform scaling of the surface when it is composited to the 675 * screen. */ 676 public static final int FLAG_SCALED = 0x00004000; 677 678 /** Window flag: intended for windows that will often be used when the user is 679 * holding the screen against their face, it will aggressively filter the event 680 * stream to prevent unintended presses in this situation that may not be 681 * desired for a particular window, when such an event stream is detected, the 682 * application will receive a CANCEL motion event to indicate this so applications 683 * can handle this accordingly by taking no action on the event 684 * until the finger is released. */ 685 public static final int FLAG_IGNORE_CHEEK_PRESSES = 0x00008000; 686 687 /** Window flag: a special option only for use in combination with 688 * {@link #FLAG_LAYOUT_IN_SCREEN}. When requesting layout in the 689 * screen your window may appear on top of or behind screen decorations 690 * such as the status bar. By also including this flag, the window 691 * manager will report the inset rectangle needed to ensure your 692 * content is not covered by screen decorations. This flag is normally 693 * set for you by Window as described in {@link Window#setFlags}.*/ 694 public static final int FLAG_LAYOUT_INSET_DECOR = 0x00010000; 695 696 /** Window flag: invert the state of {@link #FLAG_NOT_FOCUSABLE} with 697 * respect to how this window interacts with the current method. That 698 * is, if FLAG_NOT_FOCUSABLE is set and this flag is set, then the 699 * window will behave as if it needs to interact with the input method 700 * and thus be placed behind/away from it; if FLAG_NOT_FOCUSABLE is 701 * not set and this flag is set, then the window will behave as if it 702 * doesn't need to interact with the input method and can be placed 703 * to use more space and cover the input method. 704 */ 705 public static final int FLAG_ALT_FOCUSABLE_IM = 0x00020000; 706 707 /** Window flag: if you have set {@link #FLAG_NOT_TOUCH_MODAL}, you 708 * can set this flag to receive a single special MotionEvent with 709 * the action 710 * {@link MotionEvent#ACTION_OUTSIDE MotionEvent.ACTION_OUTSIDE} for 711 * touches that occur outside of your window. Note that you will not 712 * receive the full down/move/up gesture, only the location of the 713 * first down as an ACTION_OUTSIDE. 714 */ 715 public static final int FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000; 716 717 /** Window flag: special flag to let windows be shown when the screen 718 * is locked. This will let application windows take precedence over 719 * key guard or any other lock screens. Can be used with 720 * {@link #FLAG_KEEP_SCREEN_ON} to turn screen on and display windows 721 * directly before showing the key guard window. Can be used with 722 * {@link #FLAG_DISMISS_KEYGUARD} to automatically fully dismisss 723 * non-secure keyguards. This flag only applies to the top-most 724 * full-screen window. 725 */ 726 public static final int FLAG_SHOW_WHEN_LOCKED = 0x00080000; 727 728 /** Window flag: ask that the system wallpaper be shown behind 729 * your window. The window surface must be translucent to be able 730 * to actually see the wallpaper behind it; this flag just ensures 731 * that the wallpaper surface will be there if this window actually 732 * has translucent regions. 733 * 734 * <p>This flag can be controlled in your theme through the 735 * {@link android.R.attr#windowShowWallpaper} attribute; this attribute 736 * is automatically set for you in the standard wallpaper themes 737 * such as {@link android.R.style#Theme_Wallpaper}, 738 * {@link android.R.style#Theme_Wallpaper_NoTitleBar}, 739 * {@link android.R.style#Theme_Wallpaper_NoTitleBar_Fullscreen}, 740 * {@link android.R.style#Theme_Holo_Wallpaper}, 741 * {@link android.R.style#Theme_Holo_Wallpaper_NoTitleBar}, 742 * {@link android.R.style#Theme_DeviceDefault_Wallpaper}, and 743 * {@link android.R.style#Theme_DeviceDefault_Wallpaper_NoTitleBar}.</p> 744 */ 745 public static final int FLAG_SHOW_WALLPAPER = 0x00100000; 746 747 /** Window flag: when set as a window is being added or made 748 * visible, once the window has been shown then the system will 749 * poke the power manager's user activity (as if the user had woken 750 * up the device) to turn the screen on. */ 751 public static final int FLAG_TURN_SCREEN_ON = 0x00200000; 752 753 /** Window flag: when set the window will cause the keyguard to 754 * be dismissed, only if it is not a secure lock keyguard. Because such 755 * a keyguard is not needed for security, it will never re-appear if 756 * the user navigates to another window (in contrast to 757 * {@link #FLAG_SHOW_WHEN_LOCKED}, which will only temporarily 758 * hide both secure and non-secure keyguards but ensure they reappear 759 * when the user moves to another UI that doesn't hide them). 760 * If the keyguard is currently active and is secure (requires an 761 * unlock pattern) than the user will still need to confirm it before 762 * seeing this window, unless {@link #FLAG_SHOW_WHEN_LOCKED} has 763 * also been set. 764 */ 765 public static final int FLAG_DISMISS_KEYGUARD = 0x00400000; 766 767 /** Window flag: when set the window will accept for touch events 768 * outside of its bounds to be sent to other windows that also 769 * support split touch. When this flag is not set, the first pointer 770 * that goes down determines the window to which all subsequent touches 771 * go until all pointers go up. When this flag is set, each pointer 772 * (not necessarily the first) that goes down determines the window 773 * to which all subsequent touches of that pointer will go until that 774 * pointer goes up thereby enabling touches with multiple pointers 775 * to be split across multiple windows. 776 */ 777 public static final int FLAG_SPLIT_TOUCH = 0x00800000; 778 779 /** 780 * <p>Indicates whether this window should be hardware accelerated. 781 * Requesting hardware acceleration does not guarantee it will happen.</p> 782 * 783 * <p>This flag can be controlled programmatically <em>only</em> to enable 784 * hardware acceleration. To enable hardware acceleration for a given 785 * window programmatically, do the following:</p> 786 * 787 * <pre> 788 * Window w = activity.getWindow(); // in Activity's onCreate() for instance 789 * w.setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED, 790 * WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED); 791 * </pre> 792 * 793 * <p>It is important to remember that this flag <strong>must</strong> 794 * be set before setting the content view of your activity or dialog.</p> 795 * 796 * <p>This flag cannot be used to disable hardware acceleration after it 797 * was enabled in your manifest using 798 * {@link android.R.attr#hardwareAccelerated}. If you need to selectively 799 * and programmatically disable hardware acceleration (for automated testing 800 * for instance), make sure it is turned off in your manifest and enable it 801 * on your activity or dialog when you need it instead, using the method 802 * described above.</p> 803 * 804 * <p>This flag is automatically set by the system if the 805 * {@link android.R.attr#hardwareAccelerated android:hardwareAccelerated} 806 * XML attribute is set to true on an activity or on the application.</p> 807 */ 808 public static final int FLAG_HARDWARE_ACCELERATED = 0x01000000; 809 810 /** 811 * Window flag: allow window contents to extend in to the screen's 812 * overscan area, if there is one. The window should still correctly 813 * position its contents to take the overscan area into account. 814 * 815 * <p>This flag can be controlled in your theme through the 816 * {@link android.R.attr#windowOverscan} attribute; this attribute 817 * is automatically set for you in the standard overscan themes 818 * such as 819 * {@link android.R.style#Theme_Holo_NoActionBar_Overscan}, 820 * {@link android.R.style#Theme_Holo_Light_NoActionBar_Overscan}, 821 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_Overscan}, and 822 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_Overscan}.</p> 823 * 824 * <p>When this flag is enabled for a window, its normal content may be obscured 825 * to some degree by the overscan region of the display. To ensure key parts of 826 * that content are visible to the user, you can use 827 * {@link View#setFitsSystemWindows(boolean) View.setFitsSystemWindows(boolean)} 828 * to set the point in the view hierarchy where the appropriate offsets should 829 * be applied. (This can be done either by directly calling this function, using 830 * the {@link android.R.attr#fitsSystemWindows} attribute in your view hierarchy, 831 * or implementing you own {@link View#fitSystemWindows(android.graphics.Rect) 832 * View.fitSystemWindows(Rect)} method).</p> 833 * 834 * <p>This mechanism for positioning content elements is identical to its equivalent 835 * use with layout and {@link View#setSystemUiVisibility(int) 836 * View.setSystemUiVisibility(int)}; here is an example layout that will correctly 837 * position its UI elements with this overscan flag is set:</p> 838 * 839 * {@sample development/samples/ApiDemos/res/layout/overscan_activity.xml complete} 840 */ 841 public static final int FLAG_LAYOUT_IN_OVERSCAN = 0x02000000; 842 843 /** 844 * Window flag: request a translucent status bar with minimal system-provided 845 * background protection. 846 * 847 * <p>This flag can be controlled in your theme through the 848 * {@link android.R.attr#windowTranslucentStatus} attribute; this attribute 849 * is automatically set for you in the standard translucent decor themes 850 * such as 851 * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, 852 * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, 853 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and 854 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> 855 * 856 * <p>When this flag is enabled for a window, it automatically sets 857 * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and 858 * {@link View#SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN}.</p> 859 */ 860 public static final int FLAG_TRANSLUCENT_STATUS = 0x04000000; 861 862 /** 863 * Window flag: request a translucent navigation bar with minimal system-provided 864 * background protection. 865 * 866 * <p>This flag can be controlled in your theme through the 867 * {@link android.R.attr#windowTranslucentNavigation} attribute; this attribute 868 * is automatically set for you in the standard translucent decor themes 869 * such as 870 * {@link android.R.style#Theme_Holo_NoActionBar_TranslucentDecor}, 871 * {@link android.R.style#Theme_Holo_Light_NoActionBar_TranslucentDecor}, 872 * {@link android.R.style#Theme_DeviceDefault_NoActionBar_TranslucentDecor}, and 873 * {@link android.R.style#Theme_DeviceDefault_Light_NoActionBar_TranslucentDecor}.</p> 874 * 875 * <p>When this flag is enabled for a window, it automatically sets 876 * the system UI visibility flags {@link View#SYSTEM_UI_FLAG_LAYOUT_STABLE} and 877 * {@link View#SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION}.</p> 878 */ 879 public static final int FLAG_TRANSLUCENT_NAVIGATION = 0x08000000; 880 881 /** 882 * Flag for a window in local focus mode. 883 * Window in local focus mode can control focus independent of window manager using 884 * {@link Window#setLocalFocus(boolean, boolean)}. 885 * Usually window in this mode will not get touch/key events from window manager, but will 886 * get events only via local injection using {@link Window#injectInputEvent(InputEvent)}. 887 */ 888 public static final int FLAG_LOCAL_FOCUS_MODE = 0x10000000; 889 890 /** Window flag: Enable touches to slide out of a window into neighboring 891 * windows in mid-gesture instead of being captured for the duration of 892 * the gesture. 893 * 894 * This flag changes the behavior of touch focus for this window only. 895 * Touches can slide out of the window but they cannot necessarily slide 896 * back in (unless the other window with touch focus permits it). 897 * 898 * {@hide} 899 */ 900 public static final int FLAG_SLIPPERY = 0x20000000; 901 902 /** 903 * Window flag: When requesting layout with an attached window, the attached window may 904 * overlap with the screen decorations of the parent window such as the navigation bar. By 905 * including this flag, the window manager will layout the attached window within the decor 906 * frame of the parent window such that it doesn't overlap with screen decorations. 907 */ 908 public static final int FLAG_LAYOUT_ATTACHED_IN_DECOR = 0x40000000; 909 910 /** 911 * Flag indicating that this Window is responsible for drawing the background for the 912 * system bars. If set, the system bars are drawn with a transparent background and the 913 * corresponding areas in this window are filled with the colors specified in 914 * {@link Window#getStatusBarColor()} and {@link Window#getNavigationBarColor()}. 915 */ 916 public static final int FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS = 0x80000000; 917 918 /** 919 * Various behavioral options/flags. Default is none. 920 * 921 * @see #FLAG_ALLOW_LOCK_WHILE_SCREEN_ON 922 * @see #FLAG_DIM_BEHIND 923 * @see #FLAG_NOT_FOCUSABLE 924 * @see #FLAG_NOT_TOUCHABLE 925 * @see #FLAG_NOT_TOUCH_MODAL 926 * @see #FLAG_TOUCHABLE_WHEN_WAKING 927 * @see #FLAG_KEEP_SCREEN_ON 928 * @see #FLAG_LAYOUT_IN_SCREEN 929 * @see #FLAG_LAYOUT_NO_LIMITS 930 * @see #FLAG_FULLSCREEN 931 * @see #FLAG_FORCE_NOT_FULLSCREEN 932 * @see #FLAG_SECURE 933 * @see #FLAG_SCALED 934 * @see #FLAG_IGNORE_CHEEK_PRESSES 935 * @see #FLAG_LAYOUT_INSET_DECOR 936 * @see #FLAG_ALT_FOCUSABLE_IM 937 * @see #FLAG_WATCH_OUTSIDE_TOUCH 938 * @see #FLAG_SHOW_WHEN_LOCKED 939 * @see #FLAG_SHOW_WALLPAPER 940 * @see #FLAG_TURN_SCREEN_ON 941 * @see #FLAG_DISMISS_KEYGUARD 942 * @see #FLAG_SPLIT_TOUCH 943 * @see #FLAG_HARDWARE_ACCELERATED 944 * @see #FLAG_LOCAL_FOCUS_MODE 945 * @see #FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS 946 */ 947 @ViewDebug.ExportedProperty(flagMapping = { 948 @ViewDebug.FlagToString(mask = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, equals = FLAG_ALLOW_LOCK_WHILE_SCREEN_ON, 949 name = "FLAG_ALLOW_LOCK_WHILE_SCREEN_ON"), 950 @ViewDebug.FlagToString(mask = FLAG_DIM_BEHIND, equals = FLAG_DIM_BEHIND, 951 name = "FLAG_DIM_BEHIND"), 952 @ViewDebug.FlagToString(mask = FLAG_BLUR_BEHIND, equals = FLAG_BLUR_BEHIND, 953 name = "FLAG_BLUR_BEHIND"), 954 @ViewDebug.FlagToString(mask = FLAG_NOT_FOCUSABLE, equals = FLAG_NOT_FOCUSABLE, 955 name = "FLAG_NOT_FOCUSABLE"), 956 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCHABLE, equals = FLAG_NOT_TOUCHABLE, 957 name = "FLAG_NOT_TOUCHABLE"), 958 @ViewDebug.FlagToString(mask = FLAG_NOT_TOUCH_MODAL, equals = FLAG_NOT_TOUCH_MODAL, 959 name = "FLAG_NOT_TOUCH_MODAL"), 960 @ViewDebug.FlagToString(mask = FLAG_TOUCHABLE_WHEN_WAKING, equals = FLAG_TOUCHABLE_WHEN_WAKING, 961 name = "FLAG_TOUCHABLE_WHEN_WAKING"), 962 @ViewDebug.FlagToString(mask = FLAG_KEEP_SCREEN_ON, equals = FLAG_KEEP_SCREEN_ON, 963 name = "FLAG_KEEP_SCREEN_ON"), 964 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_IN_SCREEN, equals = FLAG_LAYOUT_IN_SCREEN, 965 name = "FLAG_LAYOUT_IN_SCREEN"), 966 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_NO_LIMITS, equals = FLAG_LAYOUT_NO_LIMITS, 967 name = "FLAG_LAYOUT_NO_LIMITS"), 968 @ViewDebug.FlagToString(mask = FLAG_FULLSCREEN, equals = FLAG_FULLSCREEN, 969 name = "FLAG_FULLSCREEN"), 970 @ViewDebug.FlagToString(mask = FLAG_FORCE_NOT_FULLSCREEN, equals = FLAG_FORCE_NOT_FULLSCREEN, 971 name = "FLAG_FORCE_NOT_FULLSCREEN"), 972 @ViewDebug.FlagToString(mask = FLAG_DITHER, equals = FLAG_DITHER, 973 name = "FLAG_DITHER"), 974 @ViewDebug.FlagToString(mask = FLAG_SECURE, equals = FLAG_SECURE, 975 name = "FLAG_SECURE"), 976 @ViewDebug.FlagToString(mask = FLAG_SCALED, equals = FLAG_SCALED, 977 name = "FLAG_SCALED"), 978 @ViewDebug.FlagToString(mask = FLAG_IGNORE_CHEEK_PRESSES, equals = FLAG_IGNORE_CHEEK_PRESSES, 979 name = "FLAG_IGNORE_CHEEK_PRESSES"), 980 @ViewDebug.FlagToString(mask = FLAG_LAYOUT_INSET_DECOR, equals = FLAG_LAYOUT_INSET_DECOR, 981 name = "FLAG_LAYOUT_INSET_DECOR"), 982 @ViewDebug.FlagToString(mask = FLAG_ALT_FOCUSABLE_IM, equals = FLAG_ALT_FOCUSABLE_IM, 983 name = "FLAG_ALT_FOCUSABLE_IM"), 984 @ViewDebug.FlagToString(mask = FLAG_WATCH_OUTSIDE_TOUCH, equals = FLAG_WATCH_OUTSIDE_TOUCH, 985 name = "FLAG_WATCH_OUTSIDE_TOUCH"), 986 @ViewDebug.FlagToString(mask = FLAG_SHOW_WHEN_LOCKED, equals = FLAG_SHOW_WHEN_LOCKED, 987 name = "FLAG_SHOW_WHEN_LOCKED"), 988 @ViewDebug.FlagToString(mask = FLAG_SHOW_WALLPAPER, equals = FLAG_SHOW_WALLPAPER, 989 name = "FLAG_SHOW_WALLPAPER"), 990 @ViewDebug.FlagToString(mask = FLAG_TURN_SCREEN_ON, equals = FLAG_TURN_SCREEN_ON, 991 name = "FLAG_TURN_SCREEN_ON"), 992 @ViewDebug.FlagToString(mask = FLAG_DISMISS_KEYGUARD, equals = FLAG_DISMISS_KEYGUARD, 993 name = "FLAG_DISMISS_KEYGUARD"), 994 @ViewDebug.FlagToString(mask = FLAG_SPLIT_TOUCH, equals = FLAG_SPLIT_TOUCH, 995 name = "FLAG_SPLIT_TOUCH"), 996 @ViewDebug.FlagToString(mask = FLAG_HARDWARE_ACCELERATED, equals = FLAG_HARDWARE_ACCELERATED, 997 name = "FLAG_HARDWARE_ACCELERATED"), 998 @ViewDebug.FlagToString(mask = FLAG_LOCAL_FOCUS_MODE, equals = FLAG_LOCAL_FOCUS_MODE, 999 name = "FLAG_LOCAL_FOCUS_MODE"), 1000 @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_STATUS, equals = FLAG_TRANSLUCENT_STATUS, 1001 name = "FLAG_TRANSLUCENT_STATUS"), 1002 @ViewDebug.FlagToString(mask = FLAG_TRANSLUCENT_NAVIGATION, equals = FLAG_TRANSLUCENT_NAVIGATION, 1003 name = "FLAG_TRANSLUCENT_NAVIGATION"), 1004 @ViewDebug.FlagToString(mask = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, equals = FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS, 1005 name = "FLAG_DRAWS_SYSTEM_BAR_BACKGROUNDS") 1006 }, formatToHexString = true) 1007 public int flags; 1008 1009 /** 1010 * If the window has requested hardware acceleration, but this is not 1011 * allowed in the process it is in, then still render it as if it is 1012 * hardware accelerated. This is used for the starting preview windows 1013 * in the system process, which don't need to have the overhead of 1014 * hardware acceleration (they are just a static rendering), but should 1015 * be rendered as such to match the actual window of the app even if it 1016 * is hardware accelerated. 1017 * Even if the window isn't hardware accelerated, still do its rendering 1018 * as if it was. 1019 * Like {@link #FLAG_HARDWARE_ACCELERATED} except for trusted system windows 1020 * that need hardware acceleration (e.g. LockScreen), where hardware acceleration 1021 * is generally disabled. This flag must be specified in addition to 1022 * {@link #FLAG_HARDWARE_ACCELERATED} to enable hardware acceleration for system 1023 * windows. 1024 * 1025 * @hide 1026 */ 1027 public static final int PRIVATE_FLAG_FAKE_HARDWARE_ACCELERATED = 0x00000001; 1028 1029 /** 1030 * In the system process, we globally do not use hardware acceleration 1031 * because there are many threads doing UI there and they conflict. 1032 * If certain parts of the UI that really do want to use hardware 1033 * acceleration, this flag can be set to force it. This is basically 1034 * for the lock screen. Anyone else using it, you are probably wrong. 1035 * 1036 * @hide 1037 */ 1038 public static final int PRIVATE_FLAG_FORCE_HARDWARE_ACCELERATED = 0x00000002; 1039 1040 /** 1041 * By default, wallpapers are sent new offsets when the wallpaper is scrolled. Wallpapers 1042 * may elect to skip these notifications if they are not doing anything productive with 1043 * them (they do not affect the wallpaper scrolling operation) by calling 1044 * {@link 1045 * android.service.wallpaper.WallpaperService.Engine#setOffsetNotificationsEnabled(boolean)}. 1046 * 1047 * @hide 1048 */ 1049 public static final int PRIVATE_FLAG_WANTS_OFFSET_NOTIFICATIONS = 0x00000004; 1050 1051 /** In a multiuser system if this flag is set and the owner is a system process then this 1052 * window will appear on all user screens. This overrides the default behavior of window 1053 * types that normally only appear on the owning user's screen. Refer to each window type 1054 * to determine its default behavior. 1055 * 1056 * {@hide} */ 1057 public static final int PRIVATE_FLAG_SHOW_FOR_ALL_USERS = 0x00000010; 1058 1059 /** 1060 * Never animate position changes of the window. 1061 * 1062 * {@hide} */ 1063 public static final int PRIVATE_FLAG_NO_MOVE_ANIMATION = 0x00000040; 1064 1065 /** Window flag: special flag to limit the size of the window to be 1066 * original size ([320x480] x density). Used to create window for applications 1067 * running under compatibility mode. 1068 * 1069 * {@hide} */ 1070 public static final int PRIVATE_FLAG_COMPATIBLE_WINDOW = 0x00000080; 1071 1072 /** Window flag: a special option intended for system dialogs. When 1073 * this flag is set, the window will demand focus unconditionally when 1074 * it is created. 1075 * {@hide} */ 1076 public static final int PRIVATE_FLAG_SYSTEM_ERROR = 0x00000100; 1077 1078 /** Window flag: maintain the previous translucent decor state when this window 1079 * becomes top-most. 1080 * {@hide} */ 1081 public static final int PRIVATE_FLAG_INHERIT_TRANSLUCENT_DECOR = 0x00000200; 1082 1083 /** 1084 * Flag whether the current window is a keyguard window, meaning that it will hide all other 1085 * windows behind it except for windows with flag {@link #FLAG_SHOW_WHEN_LOCKED} set. 1086 * Further, this can only be set by {@link LayoutParams#TYPE_STATUS_BAR}. 1087 * {@hide} 1088 */ 1089 public static final int PRIVATE_FLAG_KEYGUARD = 0x00000400; 1090 1091 /** 1092 * Control flags that are private to the platform. 1093 * @hide 1094 */ 1095 public int privateFlags; 1096 1097 /** 1098 * Value for {@link #needsMenuKey} for a window that has not explicitly specified if it 1099 * needs {@link #NEEDS_MENU_SET_TRUE} or doesn't need {@link #NEEDS_MENU_SET_FALSE} a menu 1100 * key. For this case, we should look at windows behind it to determine the appropriate 1101 * value. 1102 * 1103 * @hide 1104 */ 1105 public static final int NEEDS_MENU_UNSET = 0; 1106 1107 /** 1108 * Value for {@link #needsMenuKey} for a window that has explicitly specified it needs a 1109 * menu key. 1110 * 1111 * @hide 1112 */ 1113 public static final int NEEDS_MENU_SET_TRUE = 1; 1114 1115 /** 1116 * Value for {@link #needsMenuKey} for a window that has explicitly specified it doesn't 1117 * needs a menu key. 1118 * 1119 * @hide 1120 */ 1121 public static final int NEEDS_MENU_SET_FALSE = 2; 1122 1123 /** 1124 * State variable for a window belonging to an activity that responds to 1125 * {@link KeyEvent#KEYCODE_MENU} and therefore needs a Menu key. For devices where Menu is a 1126 * physical button this variable is ignored, but on devices where the Menu key is drawn in 1127 * software it may be hidden unless this variable is set to {@link #NEEDS_MENU_SET_TRUE}. 1128 * 1129 * (Note that Action Bars, when available, are the preferred way to offer additional 1130 * functions otherwise accessed via an options menu.) 1131 * 1132 * {@hide} 1133 */ 1134 public int needsMenuKey = NEEDS_MENU_UNSET; 1135 1136 /** 1137 * Given a particular set of window manager flags, determine whether 1138 * such a window may be a target for an input method when it has 1139 * focus. In particular, this checks the 1140 * {@link #FLAG_NOT_FOCUSABLE} and {@link #FLAG_ALT_FOCUSABLE_IM} 1141 * flags and returns true if the combination of the two corresponds 1142 * to a window that needs to be behind the input method so that the 1143 * user can type into it. 1144 * 1145 * @param flags The current window manager flags. 1146 * 1147 * @return Returns true if such a window should be behind/interact 1148 * with an input method, false if not. 1149 */ 1150 public static boolean mayUseInputMethod(int flags) { 1151 switch (flags&(FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM)) { 1152 case 0: 1153 case FLAG_NOT_FOCUSABLE|FLAG_ALT_FOCUSABLE_IM: 1154 return true; 1155 } 1156 return false; 1157 } 1158 1159 /** 1160 * Mask for {@link #softInputMode} of the bits that determine the 1161 * desired visibility state of the soft input area for this window. 1162 */ 1163 public static final int SOFT_INPUT_MASK_STATE = 0x0f; 1164 1165 /** 1166 * Visibility state for {@link #softInputMode}: no state has been specified. 1167 */ 1168 public static final int SOFT_INPUT_STATE_UNSPECIFIED = 0; 1169 1170 /** 1171 * Visibility state for {@link #softInputMode}: please don't change the state of 1172 * the soft input area. 1173 */ 1174 public static final int SOFT_INPUT_STATE_UNCHANGED = 1; 1175 1176 /** 1177 * Visibility state for {@link #softInputMode}: please hide any soft input 1178 * area when normally appropriate (when the user is navigating 1179 * forward to your window). 1180 */ 1181 public static final int SOFT_INPUT_STATE_HIDDEN = 2; 1182 1183 /** 1184 * Visibility state for {@link #softInputMode}: please always hide any 1185 * soft input area when this window receives focus. 1186 */ 1187 public static final int SOFT_INPUT_STATE_ALWAYS_HIDDEN = 3; 1188 1189 /** 1190 * Visibility state for {@link #softInputMode}: please show the soft 1191 * input area when normally appropriate (when the user is navigating 1192 * forward to your window). 1193 */ 1194 public static final int SOFT_INPUT_STATE_VISIBLE = 4; 1195 1196 /** 1197 * Visibility state for {@link #softInputMode}: please always make the 1198 * soft input area visible when this window receives input focus. 1199 */ 1200 public static final int SOFT_INPUT_STATE_ALWAYS_VISIBLE = 5; 1201 1202 /** 1203 * Mask for {@link #softInputMode} of the bits that determine the 1204 * way that the window should be adjusted to accommodate the soft 1205 * input window. 1206 */ 1207 public static final int SOFT_INPUT_MASK_ADJUST = 0xf0; 1208 1209 /** Adjustment option for {@link #softInputMode}: nothing specified. 1210 * The system will try to pick one or 1211 * the other depending on the contents of the window. 1212 */ 1213 public static final int SOFT_INPUT_ADJUST_UNSPECIFIED = 0x00; 1214 1215 /** Adjustment option for {@link #softInputMode}: set to allow the 1216 * window to be resized when an input 1217 * method is shown, so that its contents are not covered by the input 1218 * method. This can <em>not</em> be combined with 1219 * {@link #SOFT_INPUT_ADJUST_PAN}; if 1220 * neither of these are set, then the system will try to pick one or 1221 * the other depending on the contents of the window. If the window's 1222 * layout parameter flags include {@link #FLAG_FULLSCREEN}, this 1223 * value for {@link #softInputMode} will be ignored; the window will 1224 * not resize, but will stay fullscreen. 1225 */ 1226 public static final int SOFT_INPUT_ADJUST_RESIZE = 0x10; 1227 1228 /** Adjustment option for {@link #softInputMode}: set to have a window 1229 * pan when an input method is 1230 * shown, so it doesn't need to deal with resizing but just panned 1231 * by the framework to ensure the current input focus is visible. This 1232 * can <em>not</em> be combined with {@link #SOFT_INPUT_ADJUST_RESIZE}; if 1233 * neither of these are set, then the system will try to pick one or 1234 * the other depending on the contents of the window. 1235 */ 1236 public static final int SOFT_INPUT_ADJUST_PAN = 0x20; 1237 1238 /** Adjustment option for {@link #softInputMode}: set to have a window 1239 * not adjust for a shown input method. The window will not be resized, 1240 * and it will not be panned to make its focus visible. 1241 */ 1242 public static final int SOFT_INPUT_ADJUST_NOTHING = 0x30; 1243 1244 /** 1245 * Bit for {@link #softInputMode}: set when the user has navigated 1246 * forward to the window. This is normally set automatically for 1247 * you by the system, though you may want to set it in certain cases 1248 * when you are displaying a window yourself. This flag will always 1249 * be cleared automatically after the window is displayed. 1250 */ 1251 public static final int SOFT_INPUT_IS_FORWARD_NAVIGATION = 0x100; 1252 1253 /** 1254 * Desired operating mode for any soft input area. May be any combination 1255 * of: 1256 * 1257 * <ul> 1258 * <li> One of the visibility states 1259 * {@link #SOFT_INPUT_STATE_UNSPECIFIED}, {@link #SOFT_INPUT_STATE_UNCHANGED}, 1260 * {@link #SOFT_INPUT_STATE_HIDDEN}, {@link #SOFT_INPUT_STATE_ALWAYS_VISIBLE}, or 1261 * {@link #SOFT_INPUT_STATE_VISIBLE}. 1262 * <li> One of the adjustment options 1263 * {@link #SOFT_INPUT_ADJUST_UNSPECIFIED}, 1264 * {@link #SOFT_INPUT_ADJUST_RESIZE}, or 1265 * {@link #SOFT_INPUT_ADJUST_PAN}. 1266 * </ul> 1267 * 1268 * 1269 * <p>This flag can be controlled in your theme through the 1270 * {@link android.R.attr#windowSoftInputMode} attribute.</p> 1271 */ 1272 public int softInputMode; 1273 1274 /** 1275 * Placement of window within the screen as per {@link Gravity}. Both 1276 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1277 * android.graphics.Rect) Gravity.apply} and 1278 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1279 * Gravity.applyDisplay} are used during window layout, with this value 1280 * given as the desired gravity. For example you can specify 1281 * {@link Gravity#DISPLAY_CLIP_HORIZONTAL Gravity.DISPLAY_CLIP_HORIZONTAL} and 1282 * {@link Gravity#DISPLAY_CLIP_VERTICAL Gravity.DISPLAY_CLIP_VERTICAL} here 1283 * to control the behavior of 1284 * {@link Gravity#applyDisplay(int, android.graphics.Rect, android.graphics.Rect) 1285 * Gravity.applyDisplay}. 1286 * 1287 * @see Gravity 1288 */ 1289 public int gravity; 1290 1291 /** 1292 * The horizontal margin, as a percentage of the container's width, 1293 * between the container and the widget. See 1294 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1295 * android.graphics.Rect) Gravity.apply} for how this is used. This 1296 * field is added with {@link #x} to supply the <var>xAdj</var> parameter. 1297 */ 1298 public float horizontalMargin; 1299 1300 /** 1301 * The vertical margin, as a percentage of the container's height, 1302 * between the container and the widget. See 1303 * {@link Gravity#apply(int, int, int, android.graphics.Rect, int, int, 1304 * android.graphics.Rect) Gravity.apply} for how this is used. This 1305 * field is added with {@link #y} to supply the <var>yAdj</var> parameter. 1306 */ 1307 public float verticalMargin; 1308 1309 /** 1310 * Positive insets between the drawing surface and window content. 1311 * 1312 * @hide 1313 */ 1314 public Rect surfaceInsets = new Rect(); 1315 1316 /** 1317 * The desired bitmap format. May be one of the constants in 1318 * {@link android.graphics.PixelFormat}. Default is OPAQUE. 1319 */ 1320 public int format; 1321 1322 /** 1323 * A style resource defining the animations to use for this window. 1324 * This must be a system resource; it can not be an application resource 1325 * because the window manager does not have access to applications. 1326 */ 1327 public int windowAnimations; 1328 1329 /** 1330 * An alpha value to apply to this entire window. 1331 * An alpha of 1.0 means fully opaque and 0.0 means fully transparent 1332 */ 1333 public float alpha = 1.0f; 1334 1335 /** 1336 * When {@link #FLAG_DIM_BEHIND} is set, this is the amount of dimming 1337 * to apply. Range is from 1.0 for completely opaque to 0.0 for no 1338 * dim. 1339 */ 1340 public float dimAmount = 1.0f; 1341 1342 /** 1343 * Default value for {@link #screenBrightness} and {@link #buttonBrightness} 1344 * indicating that the brightness value is not overridden for this window 1345 * and normal brightness policy should be used. 1346 */ 1347 public static final float BRIGHTNESS_OVERRIDE_NONE = -1.0f; 1348 1349 /** 1350 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1351 * indicating that the screen or button backlight brightness should be set 1352 * to the lowest value when this window is in front. 1353 */ 1354 public static final float BRIGHTNESS_OVERRIDE_OFF = 0.0f; 1355 1356 /** 1357 * Value for {@link #screenBrightness} and {@link #buttonBrightness} 1358 * indicating that the screen or button backlight brightness should be set 1359 * to the hightest value when this window is in front. 1360 */ 1361 public static final float BRIGHTNESS_OVERRIDE_FULL = 1.0f; 1362 1363 /** 1364 * This can be used to override the user's preferred brightness of 1365 * the screen. A value of less than 0, the default, means to use the 1366 * preferred screen brightness. 0 to 1 adjusts the brightness from 1367 * dark to full bright. 1368 */ 1369 public float screenBrightness = BRIGHTNESS_OVERRIDE_NONE; 1370 1371 /** 1372 * This can be used to override the standard behavior of the button and 1373 * keyboard backlights. A value of less than 0, the default, means to 1374 * use the standard backlight behavior. 0 to 1 adjusts the brightness 1375 * from dark to full bright. 1376 */ 1377 public float buttonBrightness = BRIGHTNESS_OVERRIDE_NONE; 1378 1379 /** 1380 * Value for {@link #rotationAnimation} to define the animation used to 1381 * specify that this window will rotate in or out following a rotation. 1382 */ 1383 public static final int ROTATION_ANIMATION_ROTATE = 0; 1384 1385 /** 1386 * Value for {@link #rotationAnimation} to define the animation used to 1387 * specify that this window will fade in or out following a rotation. 1388 */ 1389 public static final int ROTATION_ANIMATION_CROSSFADE = 1; 1390 1391 /** 1392 * Value for {@link #rotationAnimation} to define the animation used to 1393 * specify that this window will immediately disappear or appear following 1394 * a rotation. 1395 */ 1396 public static final int ROTATION_ANIMATION_JUMPCUT = 2; 1397 1398 /** 1399 * Define the exit and entry animations used on this window when the device is rotated. 1400 * This only has an affect if the incoming and outgoing topmost 1401 * opaque windows have the #FLAG_FULLSCREEN bit set and are not covered 1402 * by other windows. All other situations default to the 1403 * {@link #ROTATION_ANIMATION_ROTATE} behavior. 1404 * 1405 * @see #ROTATION_ANIMATION_ROTATE 1406 * @see #ROTATION_ANIMATION_CROSSFADE 1407 * @see #ROTATION_ANIMATION_JUMPCUT 1408 */ 1409 public int rotationAnimation = ROTATION_ANIMATION_ROTATE; 1410 1411 /** 1412 * Identifier for this window. This will usually be filled in for 1413 * you. 1414 */ 1415 public IBinder token = null; 1416 1417 /** 1418 * Name of the package owning this window. 1419 */ 1420 public String packageName = null; 1421 1422 /** 1423 * Specific orientation value for a window. 1424 * May be any of the same values allowed 1425 * for {@link android.content.pm.ActivityInfo#screenOrientation}. 1426 * If not set, a default value of 1427 * {@link android.content.pm.ActivityInfo#SCREEN_ORIENTATION_UNSPECIFIED} 1428 * will be used. 1429 */ 1430 public int screenOrientation = ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED; 1431 1432 /** 1433 * The preferred refresh rate for the window. 1434 * 1435 * This must be one of the supported refresh rates obtained for the display(s) the window 1436 * is on. 1437 * 1438 * @see Display#getSupportedRefreshRates() 1439 */ 1440 public float preferredRefreshRate; 1441 1442 /** 1443 * Control the visibility of the status bar. 1444 * 1445 * @see View#STATUS_BAR_VISIBLE 1446 * @see View#STATUS_BAR_HIDDEN 1447 */ 1448 public int systemUiVisibility; 1449 1450 /** 1451 * @hide 1452 * The ui visibility as requested by the views in this hierarchy. 1453 * the combined value should be systemUiVisibility | subtreeSystemUiVisibility. 1454 */ 1455 public int subtreeSystemUiVisibility; 1456 1457 /** 1458 * Get callbacks about the system ui visibility changing. 1459 * 1460 * TODO: Maybe there should be a bitfield of optional callbacks that we need. 1461 * 1462 * @hide 1463 */ 1464 public boolean hasSystemUiListeners; 1465 1466 /** 1467 * When this window has focus, disable touch pad pointer gesture processing. 1468 * The window will receive raw position updates from the touch pad instead 1469 * of pointer movements and synthetic touch events. 1470 * 1471 * @hide 1472 */ 1473 public static final int INPUT_FEATURE_DISABLE_POINTER_GESTURES = 0x00000001; 1474 1475 /** 1476 * Does not construct an input channel for this window. The channel will therefore 1477 * be incapable of receiving input. 1478 * 1479 * @hide 1480 */ 1481 public static final int INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002; 1482 1483 /** 1484 * When this window has focus, does not call user activity for all input events so 1485 * the application will have to do it itself. Should only be used by 1486 * the keyguard and phone app. 1487 * <p> 1488 * Should only be used by the keyguard and phone app. 1489 * </p> 1490 * 1491 * @hide 1492 */ 1493 public static final int INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004; 1494 1495 /** 1496 * Control special features of the input subsystem. 1497 * 1498 * @see #INPUT_FEATURE_DISABLE_POINTER_GESTURES 1499 * @see #INPUT_FEATURE_NO_INPUT_CHANNEL 1500 * @see #INPUT_FEATURE_DISABLE_USER_ACTIVITY 1501 * @hide 1502 */ 1503 public int inputFeatures; 1504 1505 /** 1506 * Sets the number of milliseconds before the user activity timeout occurs 1507 * when this window has focus. A value of -1 uses the standard timeout. 1508 * A value of 0 uses the minimum support display timeout. 1509 * <p> 1510 * This property can only be used to reduce the user specified display timeout; 1511 * it can never make the timeout longer than it normally would be. 1512 * </p><p> 1513 * Should only be used by the keyguard and phone app. 1514 * </p> 1515 * 1516 * @hide 1517 */ 1518 public long userActivityTimeout = -1; 1519 1520 public LayoutParams() { 1521 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1522 type = TYPE_APPLICATION; 1523 format = PixelFormat.OPAQUE; 1524 } 1525 1526 public LayoutParams(int _type) { 1527 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1528 type = _type; 1529 format = PixelFormat.OPAQUE; 1530 } 1531 1532 public LayoutParams(int _type, int _flags) { 1533 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1534 type = _type; 1535 flags = _flags; 1536 format = PixelFormat.OPAQUE; 1537 } 1538 1539 public LayoutParams(int _type, int _flags, int _format) { 1540 super(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT); 1541 type = _type; 1542 flags = _flags; 1543 format = _format; 1544 } 1545 1546 public LayoutParams(int w, int h, int _type, int _flags, int _format) { 1547 super(w, h); 1548 type = _type; 1549 flags = _flags; 1550 format = _format; 1551 } 1552 1553 public LayoutParams(int w, int h, int xpos, int ypos, int _type, 1554 int _flags, int _format) { 1555 super(w, h); 1556 x = xpos; 1557 y = ypos; 1558 type = _type; 1559 flags = _flags; 1560 format = _format; 1561 } 1562 1563 public final void setTitle(CharSequence title) { 1564 if (null == title) 1565 title = ""; 1566 1567 mTitle = TextUtils.stringOrSpannedString(title); 1568 } 1569 1570 public final CharSequence getTitle() { 1571 return mTitle; 1572 } 1573 1574 public int describeContents() { 1575 return 0; 1576 } 1577 1578 public void writeToParcel(Parcel out, int parcelableFlags) { 1579 out.writeInt(width); 1580 out.writeInt(height); 1581 out.writeInt(x); 1582 out.writeInt(y); 1583 out.writeInt(type); 1584 out.writeInt(flags); 1585 out.writeInt(privateFlags); 1586 out.writeInt(softInputMode); 1587 out.writeInt(gravity); 1588 out.writeFloat(horizontalMargin); 1589 out.writeFloat(verticalMargin); 1590 out.writeInt(format); 1591 out.writeInt(windowAnimations); 1592 out.writeFloat(alpha); 1593 out.writeFloat(dimAmount); 1594 out.writeFloat(screenBrightness); 1595 out.writeFloat(buttonBrightness); 1596 out.writeInt(rotationAnimation); 1597 out.writeStrongBinder(token); 1598 out.writeString(packageName); 1599 TextUtils.writeToParcel(mTitle, out, parcelableFlags); 1600 out.writeInt(screenOrientation); 1601 out.writeFloat(preferredRefreshRate); 1602 out.writeInt(systemUiVisibility); 1603 out.writeInt(subtreeSystemUiVisibility); 1604 out.writeInt(hasSystemUiListeners ? 1 : 0); 1605 out.writeInt(inputFeatures); 1606 out.writeLong(userActivityTimeout); 1607 out.writeInt(surfaceInsets.left); 1608 out.writeInt(surfaceInsets.top); 1609 out.writeInt(surfaceInsets.right); 1610 out.writeInt(surfaceInsets.bottom); 1611 out.writeInt(needsMenuKey); 1612 } 1613 1614 public static final Parcelable.Creator<LayoutParams> CREATOR 1615 = new Parcelable.Creator<LayoutParams>() { 1616 public LayoutParams createFromParcel(Parcel in) { 1617 return new LayoutParams(in); 1618 } 1619 1620 public LayoutParams[] newArray(int size) { 1621 return new LayoutParams[size]; 1622 } 1623 }; 1624 1625 1626 public LayoutParams(Parcel in) { 1627 width = in.readInt(); 1628 height = in.readInt(); 1629 x = in.readInt(); 1630 y = in.readInt(); 1631 type = in.readInt(); 1632 flags = in.readInt(); 1633 privateFlags = in.readInt(); 1634 softInputMode = in.readInt(); 1635 gravity = in.readInt(); 1636 horizontalMargin = in.readFloat(); 1637 verticalMargin = in.readFloat(); 1638 format = in.readInt(); 1639 windowAnimations = in.readInt(); 1640 alpha = in.readFloat(); 1641 dimAmount = in.readFloat(); 1642 screenBrightness = in.readFloat(); 1643 buttonBrightness = in.readFloat(); 1644 rotationAnimation = in.readInt(); 1645 token = in.readStrongBinder(); 1646 packageName = in.readString(); 1647 mTitle = TextUtils.CHAR_SEQUENCE_CREATOR.createFromParcel(in); 1648 screenOrientation = in.readInt(); 1649 preferredRefreshRate = in.readFloat(); 1650 systemUiVisibility = in.readInt(); 1651 subtreeSystemUiVisibility = in.readInt(); 1652 hasSystemUiListeners = in.readInt() != 0; 1653 inputFeatures = in.readInt(); 1654 userActivityTimeout = in.readLong(); 1655 surfaceInsets.left = in.readInt(); 1656 surfaceInsets.top = in.readInt(); 1657 surfaceInsets.right = in.readInt(); 1658 surfaceInsets.bottom = in.readInt(); 1659 needsMenuKey = in.readInt(); 1660 } 1661 1662 @SuppressWarnings({"PointlessBitwiseExpression"}) 1663 public static final int LAYOUT_CHANGED = 1<<0; 1664 public static final int TYPE_CHANGED = 1<<1; 1665 public static final int FLAGS_CHANGED = 1<<2; 1666 public static final int FORMAT_CHANGED = 1<<3; 1667 public static final int ANIMATION_CHANGED = 1<<4; 1668 public static final int DIM_AMOUNT_CHANGED = 1<<5; 1669 public static final int TITLE_CHANGED = 1<<6; 1670 public static final int ALPHA_CHANGED = 1<<7; 1671 public static final int MEMORY_TYPE_CHANGED = 1<<8; 1672 public static final int SOFT_INPUT_MODE_CHANGED = 1<<9; 1673 public static final int SCREEN_ORIENTATION_CHANGED = 1<<10; 1674 public static final int SCREEN_BRIGHTNESS_CHANGED = 1<<11; 1675 public static final int ROTATION_ANIMATION_CHANGED = 1<<12; 1676 /** {@hide} */ 1677 public static final int BUTTON_BRIGHTNESS_CHANGED = 1<<13; 1678 /** {@hide} */ 1679 public static final int SYSTEM_UI_VISIBILITY_CHANGED = 1<<14; 1680 /** {@hide} */ 1681 public static final int SYSTEM_UI_LISTENER_CHANGED = 1<<15; 1682 /** {@hide} */ 1683 public static final int INPUT_FEATURES_CHANGED = 1<<16; 1684 /** {@hide} */ 1685 public static final int PRIVATE_FLAGS_CHANGED = 1<<17; 1686 /** {@hide} */ 1687 public static final int USER_ACTIVITY_TIMEOUT_CHANGED = 1<<18; 1688 /** {@hide} */ 1689 public static final int TRANSLUCENT_FLAGS_CHANGED = 1<<19; 1690 /** {@hide} */ 1691 public static final int SURFACE_INSETS_CHANGED = 1<<20; 1692 /** {@hide} */ 1693 public static final int PREFERRED_REFRESH_RATE_CHANGED = 1 << 21; 1694 /** {@hide} */ 1695 public static final int NEEDS_MENU_KEY_CHANGED = 1 << 22; 1696 /** {@hide} */ 1697 public static final int EVERYTHING_CHANGED = 0xffffffff; 1698 1699 // internal buffer to backup/restore parameters under compatibility mode. 1700 private int[] mCompatibilityParamsBackup = null; 1701 1702 public final int copyFrom(LayoutParams o) { 1703 int changes = 0; 1704 1705 if (width != o.width) { 1706 width = o.width; 1707 changes |= LAYOUT_CHANGED; 1708 } 1709 if (height != o.height) { 1710 height = o.height; 1711 changes |= LAYOUT_CHANGED; 1712 } 1713 if (x != o.x) { 1714 x = o.x; 1715 changes |= LAYOUT_CHANGED; 1716 } 1717 if (y != o.y) { 1718 y = o.y; 1719 changes |= LAYOUT_CHANGED; 1720 } 1721 if (horizontalWeight != o.horizontalWeight) { 1722 horizontalWeight = o.horizontalWeight; 1723 changes |= LAYOUT_CHANGED; 1724 } 1725 if (verticalWeight != o.verticalWeight) { 1726 verticalWeight = o.verticalWeight; 1727 changes |= LAYOUT_CHANGED; 1728 } 1729 if (horizontalMargin != o.horizontalMargin) { 1730 horizontalMargin = o.horizontalMargin; 1731 changes |= LAYOUT_CHANGED; 1732 } 1733 if (verticalMargin != o.verticalMargin) { 1734 verticalMargin = o.verticalMargin; 1735 changes |= LAYOUT_CHANGED; 1736 } 1737 if (type != o.type) { 1738 type = o.type; 1739 changes |= TYPE_CHANGED; 1740 } 1741 if (flags != o.flags) { 1742 final int diff = flags ^ o.flags; 1743 if ((diff & (FLAG_TRANSLUCENT_STATUS | FLAG_TRANSLUCENT_NAVIGATION)) != 0) { 1744 changes |= TRANSLUCENT_FLAGS_CHANGED; 1745 } 1746 flags = o.flags; 1747 changes |= FLAGS_CHANGED; 1748 } 1749 if (privateFlags != o.privateFlags) { 1750 privateFlags = o.privateFlags; 1751 changes |= PRIVATE_FLAGS_CHANGED; 1752 } 1753 if (softInputMode != o.softInputMode) { 1754 softInputMode = o.softInputMode; 1755 changes |= SOFT_INPUT_MODE_CHANGED; 1756 } 1757 if (gravity != o.gravity) { 1758 gravity = o.gravity; 1759 changes |= LAYOUT_CHANGED; 1760 } 1761 if (format != o.format) { 1762 format = o.format; 1763 changes |= FORMAT_CHANGED; 1764 } 1765 if (windowAnimations != o.windowAnimations) { 1766 windowAnimations = o.windowAnimations; 1767 changes |= ANIMATION_CHANGED; 1768 } 1769 if (token == null) { 1770 // NOTE: token only copied if the recipient doesn't 1771 // already have one. 1772 token = o.token; 1773 } 1774 if (packageName == null) { 1775 // NOTE: packageName only copied if the recipient doesn't 1776 // already have one. 1777 packageName = o.packageName; 1778 } 1779 if (!mTitle.equals(o.mTitle)) { 1780 mTitle = o.mTitle; 1781 changes |= TITLE_CHANGED; 1782 } 1783 if (alpha != o.alpha) { 1784 alpha = o.alpha; 1785 changes |= ALPHA_CHANGED; 1786 } 1787 if (dimAmount != o.dimAmount) { 1788 dimAmount = o.dimAmount; 1789 changes |= DIM_AMOUNT_CHANGED; 1790 } 1791 if (screenBrightness != o.screenBrightness) { 1792 screenBrightness = o.screenBrightness; 1793 changes |= SCREEN_BRIGHTNESS_CHANGED; 1794 } 1795 if (buttonBrightness != o.buttonBrightness) { 1796 buttonBrightness = o.buttonBrightness; 1797 changes |= BUTTON_BRIGHTNESS_CHANGED; 1798 } 1799 if (rotationAnimation != o.rotationAnimation) { 1800 rotationAnimation = o.rotationAnimation; 1801 changes |= ROTATION_ANIMATION_CHANGED; 1802 } 1803 1804 if (screenOrientation != o.screenOrientation) { 1805 screenOrientation = o.screenOrientation; 1806 changes |= SCREEN_ORIENTATION_CHANGED; 1807 } 1808 1809 if (preferredRefreshRate != o.preferredRefreshRate) { 1810 preferredRefreshRate = o.preferredRefreshRate; 1811 changes |= PREFERRED_REFRESH_RATE_CHANGED; 1812 } 1813 1814 if (systemUiVisibility != o.systemUiVisibility 1815 || subtreeSystemUiVisibility != o.subtreeSystemUiVisibility) { 1816 systemUiVisibility = o.systemUiVisibility; 1817 subtreeSystemUiVisibility = o.subtreeSystemUiVisibility; 1818 changes |= SYSTEM_UI_VISIBILITY_CHANGED; 1819 } 1820 1821 if (hasSystemUiListeners != o.hasSystemUiListeners) { 1822 hasSystemUiListeners = o.hasSystemUiListeners; 1823 changes |= SYSTEM_UI_LISTENER_CHANGED; 1824 } 1825 1826 if (inputFeatures != o.inputFeatures) { 1827 inputFeatures = o.inputFeatures; 1828 changes |= INPUT_FEATURES_CHANGED; 1829 } 1830 1831 if (userActivityTimeout != o.userActivityTimeout) { 1832 userActivityTimeout = o.userActivityTimeout; 1833 changes |= USER_ACTIVITY_TIMEOUT_CHANGED; 1834 } 1835 1836 if (!surfaceInsets.equals(o.surfaceInsets)) { 1837 surfaceInsets.set(o.surfaceInsets); 1838 changes |= SURFACE_INSETS_CHANGED; 1839 } 1840 1841 if (needsMenuKey != o.needsMenuKey) { 1842 needsMenuKey = o.needsMenuKey; 1843 changes |= NEEDS_MENU_KEY_CHANGED; 1844 } 1845 1846 return changes; 1847 } 1848 1849 @Override 1850 public String debug(String output) { 1851 output += "Contents of " + this + ":"; 1852 Log.d("Debug", output); 1853 output = super.debug(""); 1854 Log.d("Debug", output); 1855 Log.d("Debug", ""); 1856 Log.d("Debug", "WindowManager.LayoutParams={title=" + mTitle + "}"); 1857 return ""; 1858 } 1859 1860 @Override 1861 public String toString() { 1862 StringBuilder sb = new StringBuilder(256); 1863 sb.append("WM.LayoutParams{"); 1864 sb.append("("); 1865 sb.append(x); 1866 sb.append(','); 1867 sb.append(y); 1868 sb.append(")("); 1869 sb.append((width== MATCH_PARENT ?"fill":(width==WRAP_CONTENT?"wrap":width))); 1870 sb.append('x'); 1871 sb.append((height== MATCH_PARENT ?"fill":(height==WRAP_CONTENT?"wrap":height))); 1872 sb.append(")"); 1873 if (horizontalMargin != 0) { 1874 sb.append(" hm="); 1875 sb.append(horizontalMargin); 1876 } 1877 if (verticalMargin != 0) { 1878 sb.append(" vm="); 1879 sb.append(verticalMargin); 1880 } 1881 if (gravity != 0) { 1882 sb.append(" gr=#"); 1883 sb.append(Integer.toHexString(gravity)); 1884 } 1885 if (softInputMode != 0) { 1886 sb.append(" sim=#"); 1887 sb.append(Integer.toHexString(softInputMode)); 1888 } 1889 sb.append(" ty="); 1890 sb.append(type); 1891 sb.append(" fl=#"); 1892 sb.append(Integer.toHexString(flags)); 1893 if (privateFlags != 0) { 1894 if ((privateFlags & PRIVATE_FLAG_COMPATIBLE_WINDOW) != 0) { 1895 sb.append(" compatible=true"); 1896 } 1897 sb.append(" pfl=0x").append(Integer.toHexString(privateFlags)); 1898 } 1899 if (format != PixelFormat.OPAQUE) { 1900 sb.append(" fmt="); 1901 sb.append(format); 1902 } 1903 if (windowAnimations != 0) { 1904 sb.append(" wanim=0x"); 1905 sb.append(Integer.toHexString(windowAnimations)); 1906 } 1907 if (screenOrientation != ActivityInfo.SCREEN_ORIENTATION_UNSPECIFIED) { 1908 sb.append(" or="); 1909 sb.append(screenOrientation); 1910 } 1911 if (alpha != 1.0f) { 1912 sb.append(" alpha="); 1913 sb.append(alpha); 1914 } 1915 if (screenBrightness != BRIGHTNESS_OVERRIDE_NONE) { 1916 sb.append(" sbrt="); 1917 sb.append(screenBrightness); 1918 } 1919 if (buttonBrightness != BRIGHTNESS_OVERRIDE_NONE) { 1920 sb.append(" bbrt="); 1921 sb.append(buttonBrightness); 1922 } 1923 if (rotationAnimation != ROTATION_ANIMATION_ROTATE) { 1924 sb.append(" rotAnim="); 1925 sb.append(rotationAnimation); 1926 } 1927 if (preferredRefreshRate != 0) { 1928 sb.append(" preferredRefreshRate="); 1929 sb.append(preferredRefreshRate); 1930 } 1931 if (systemUiVisibility != 0) { 1932 sb.append(" sysui=0x"); 1933 sb.append(Integer.toHexString(systemUiVisibility)); 1934 } 1935 if (subtreeSystemUiVisibility != 0) { 1936 sb.append(" vsysui=0x"); 1937 sb.append(Integer.toHexString(subtreeSystemUiVisibility)); 1938 } 1939 if (hasSystemUiListeners) { 1940 sb.append(" sysuil="); 1941 sb.append(hasSystemUiListeners); 1942 } 1943 if (inputFeatures != 0) { 1944 sb.append(" if=0x").append(Integer.toHexString(inputFeatures)); 1945 } 1946 if (userActivityTimeout >= 0) { 1947 sb.append(" userActivityTimeout=").append(userActivityTimeout); 1948 } 1949 if (!surfaceInsets.equals(Insets.NONE)) { 1950 sb.append(" surfaceInsets=").append(surfaceInsets); 1951 } 1952 if (needsMenuKey != NEEDS_MENU_UNSET) { 1953 sb.append(" needsMenuKey="); 1954 sb.append(needsMenuKey); 1955 } 1956 sb.append('}'); 1957 return sb.toString(); 1958 } 1959 1960 /** 1961 * Scale the layout params' coordinates and size. 1962 * @hide 1963 */ 1964 public void scale(float scale) { 1965 x = (int) (x * scale + 0.5f); 1966 y = (int) (y * scale + 0.5f); 1967 if (width > 0) { 1968 width = (int) (width * scale + 0.5f); 1969 } 1970 if (height > 0) { 1971 height = (int) (height * scale + 0.5f); 1972 } 1973 } 1974 1975 /** 1976 * Backup the layout parameters used in compatibility mode. 1977 * @see LayoutParams#restore() 1978 */ 1979 void backup() { 1980 int[] backup = mCompatibilityParamsBackup; 1981 if (backup == null) { 1982 // we backup 4 elements, x, y, width, height 1983 backup = mCompatibilityParamsBackup = new int[4]; 1984 } 1985 backup[0] = x; 1986 backup[1] = y; 1987 backup[2] = width; 1988 backup[3] = height; 1989 } 1990 1991 /** 1992 * Restore the layout params' coordinates, size and gravity 1993 * @see LayoutParams#backup() 1994 */ 1995 void restore() { 1996 int[] backup = mCompatibilityParamsBackup; 1997 if (backup != null) { 1998 x = backup[0]; 1999 y = backup[1]; 2000 width = backup[2]; 2001 height = backup[3]; 2002 } 2003 } 2004 2005 private CharSequence mTitle = ""; 2006 } 2007} 2008