1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.widget;
18
19import android.content.res.TypedArray;
20import android.graphics.Paint;
21import android.graphics.PorterDuff;
22import android.graphics.PorterDuffXfermode;
23import android.graphics.Rect;
24
25import android.content.Context;
26import android.graphics.Canvas;
27import android.util.FloatMath;
28import android.view.animation.AnimationUtils;
29import android.view.animation.DecelerateInterpolator;
30import android.view.animation.Interpolator;
31
32/**
33 * This class performs the graphical effect used at the edges of scrollable widgets
34 * when the user scrolls beyond the content bounds in 2D space.
35 *
36 * <p>EdgeEffect is stateful. Custom widgets using EdgeEffect should create an
37 * instance for each edge that should show the effect, feed it input data using
38 * the methods {@link #onAbsorb(int)}, {@link #onPull(float)}, and {@link #onRelease()},
39 * and draw the effect using {@link #draw(Canvas)} in the widget's overridden
40 * {@link android.view.View#draw(Canvas)} method. If {@link #isFinished()} returns
41 * false after drawing, the edge effect's animation is not yet complete and the widget
42 * should schedule another drawing pass to continue the animation.</p>
43 *
44 * <p>When drawing, widgets should draw their main content and child views first,
45 * usually by invoking <code>super.draw(canvas)</code> from an overridden <code>draw</code>
46 * method. (This will invoke onDraw and dispatch drawing to child views as needed.)
47 * The edge effect may then be drawn on top of the view's content using the
48 * {@link #draw(Canvas)} method.</p>
49 */
50public class EdgeEffect {
51    @SuppressWarnings("UnusedDeclaration")
52    private static final String TAG = "EdgeEffect";
53
54    // Time it will take the effect to fully recede in ms
55    private static final int RECEDE_TIME = 600;
56
57    // Time it will take before a pulled glow begins receding in ms
58    private static final int PULL_TIME = 167;
59
60    // Time it will take in ms for a pulled glow to decay to partial strength before release
61    private static final int PULL_DECAY_TIME = 2000;
62
63    private static final float MAX_ALPHA = 0.5f;
64
65    private static final float MAX_GLOW_SCALE = 2.f;
66
67    private static final float PULL_GLOW_BEGIN = 0.f;
68
69    // Minimum velocity that will be absorbed
70    private static final int MIN_VELOCITY = 100;
71    // Maximum velocity, clamps at this value
72    private static final int MAX_VELOCITY = 10000;
73
74    private static final float EPSILON = 0.001f;
75
76    private static final double ANGLE = Math.PI / 6;
77    private static final float SIN = (float) Math.sin(ANGLE);
78    private static final float COS = (float) Math.cos(ANGLE);
79
80    private float mGlowAlpha;
81    private float mGlowScaleY;
82
83    private float mGlowAlphaStart;
84    private float mGlowAlphaFinish;
85    private float mGlowScaleYStart;
86    private float mGlowScaleYFinish;
87
88    private long mStartTime;
89    private float mDuration;
90
91    private final Interpolator mInterpolator;
92
93    private static final int STATE_IDLE = 0;
94    private static final int STATE_PULL = 1;
95    private static final int STATE_ABSORB = 2;
96    private static final int STATE_RECEDE = 3;
97    private static final int STATE_PULL_DECAY = 4;
98
99    private static final float PULL_DISTANCE_ALPHA_GLOW_FACTOR = 0.8f;
100
101    private static final int VELOCITY_GLOW_FACTOR = 6;
102
103    private int mState = STATE_IDLE;
104
105    private float mPullDistance;
106
107    private final Rect mBounds = new Rect();
108    private final Paint mPaint = new Paint();
109    private float mRadius;
110    private float mBaseGlowScale;
111    private float mDisplacement = 0.5f;
112    private float mTargetDisplacement = 0.5f;
113
114    /**
115     * Construct a new EdgeEffect with a theme appropriate for the provided context.
116     * @param context Context used to provide theming and resource information for the EdgeEffect
117     */
118    public EdgeEffect(Context context) {
119        mPaint.setAntiAlias(true);
120        final TypedArray a = context.obtainStyledAttributes(
121                com.android.internal.R.styleable.EdgeEffect);
122        final int themeColor = a.getColor(
123                com.android.internal.R.styleable.EdgeEffect_colorEdgeEffect, 0xff666666);
124        a.recycle();
125        mPaint.setColor((themeColor & 0xffffff) | 0x33000000);
126        mPaint.setStyle(Paint.Style.FILL);
127        mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_ATOP));
128        mInterpolator = new DecelerateInterpolator();
129    }
130
131    /**
132     * Set the size of this edge effect in pixels.
133     *
134     * @param width Effect width in pixels
135     * @param height Effect height in pixels
136     */
137    public void setSize(int width, int height) {
138        final float r = width * 0.75f / SIN;
139        final float y = COS * r;
140        final float h = r - y;
141        final float or = height * 0.75f / SIN;
142        final float oy = COS * or;
143        final float oh = or - oy;
144
145        mRadius = r;
146        mBaseGlowScale = h > 0 ? Math.min(oh / h, 1.f) : 1.f;
147
148        mBounds.set(mBounds.left, mBounds.top, width, (int) Math.min(height, h));
149    }
150
151    /**
152     * Reports if this EdgeEffect's animation is finished. If this method returns false
153     * after a call to {@link #draw(Canvas)} the host widget should schedule another
154     * drawing pass to continue the animation.
155     *
156     * @return true if animation is finished, false if drawing should continue on the next frame.
157     */
158    public boolean isFinished() {
159        return mState == STATE_IDLE;
160    }
161
162    /**
163     * Immediately finish the current animation.
164     * After this call {@link #isFinished()} will return true.
165     */
166    public void finish() {
167        mState = STATE_IDLE;
168    }
169
170    /**
171     * A view should call this when content is pulled away from an edge by the user.
172     * This will update the state of the current visual effect and its associated animation.
173     * The host view should always {@link android.view.View#invalidate()} after this
174     * and draw the results accordingly.
175     *
176     * <p>Views using EdgeEffect should favor {@link #onPull(float, float)} when the displacement
177     * of the pull point is known.</p>
178     *
179     * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
180     *                      1.f (full length of the view) or negative values to express change
181     *                      back toward the edge reached to initiate the effect.
182     */
183    public void onPull(float deltaDistance) {
184        onPull(deltaDistance, 0.5f);
185    }
186
187    /**
188     * A view should call this when content is pulled away from an edge by the user.
189     * This will update the state of the current visual effect and its associated animation.
190     * The host view should always {@link android.view.View#invalidate()} after this
191     * and draw the results accordingly.
192     *
193     * @param deltaDistance Change in distance since the last call. Values may be 0 (no change) to
194     *                      1.f (full length of the view) or negative values to express change
195     *                      back toward the edge reached to initiate the effect.
196     * @param displacement The displacement from the starting side of the effect of the point
197     *                     initiating the pull. In the case of touch this is the finger position.
198     *                     Values may be from 0-1.
199     */
200    public void onPull(float deltaDistance, float displacement) {
201        final long now = AnimationUtils.currentAnimationTimeMillis();
202        mTargetDisplacement = displacement;
203        if (mState == STATE_PULL_DECAY && now - mStartTime < mDuration) {
204            return;
205        }
206        if (mState != STATE_PULL) {
207            mGlowScaleY = Math.max(PULL_GLOW_BEGIN, mGlowScaleY);
208        }
209        mState = STATE_PULL;
210
211        mStartTime = now;
212        mDuration = PULL_TIME;
213
214        mPullDistance += deltaDistance;
215
216        final float absdd = Math.abs(deltaDistance);
217        mGlowAlpha = mGlowAlphaStart = Math.min(MAX_ALPHA,
218                mGlowAlpha + (absdd * PULL_DISTANCE_ALPHA_GLOW_FACTOR));
219
220        if (mPullDistance == 0) {
221            mGlowScaleY = mGlowScaleYStart = 0;
222        } else {
223            final float scale = Math.max(0, 1 - 1 /
224                    FloatMath.sqrt(Math.abs(mPullDistance) * mBounds.height()) - 0.3f) / 0.7f;
225
226            mGlowScaleY = mGlowScaleYStart = scale;
227        }
228
229        mGlowAlphaFinish = mGlowAlpha;
230        mGlowScaleYFinish = mGlowScaleY;
231    }
232
233    /**
234     * Call when the object is released after being pulled.
235     * This will begin the "decay" phase of the effect. After calling this method
236     * the host view should {@link android.view.View#invalidate()} and thereby
237     * draw the results accordingly.
238     */
239    public void onRelease() {
240        mPullDistance = 0;
241
242        if (mState != STATE_PULL && mState != STATE_PULL_DECAY) {
243            return;
244        }
245
246        mState = STATE_RECEDE;
247        mGlowAlphaStart = mGlowAlpha;
248        mGlowScaleYStart = mGlowScaleY;
249
250        mGlowAlphaFinish = 0.f;
251        mGlowScaleYFinish = 0.f;
252
253        mStartTime = AnimationUtils.currentAnimationTimeMillis();
254        mDuration = RECEDE_TIME;
255    }
256
257    /**
258     * Call when the effect absorbs an impact at the given velocity.
259     * Used when a fling reaches the scroll boundary.
260     *
261     * <p>When using a {@link android.widget.Scroller} or {@link android.widget.OverScroller},
262     * the method <code>getCurrVelocity</code> will provide a reasonable approximation
263     * to use here.</p>
264     *
265     * @param velocity Velocity at impact in pixels per second.
266     */
267    public void onAbsorb(int velocity) {
268        mState = STATE_ABSORB;
269        velocity = Math.min(Math.max(MIN_VELOCITY, Math.abs(velocity)), MAX_VELOCITY);
270
271        mStartTime = AnimationUtils.currentAnimationTimeMillis();
272        mDuration = 0.15f + (velocity * 0.02f);
273
274        // The glow depends more on the velocity, and therefore starts out
275        // nearly invisible.
276        mGlowAlphaStart = 0.3f;
277        mGlowScaleYStart = Math.max(mGlowScaleY, 0.f);
278
279
280        // Growth for the size of the glow should be quadratic to properly
281        // respond
282        // to a user's scrolling speed. The faster the scrolling speed, the more
283        // intense the effect should be for both the size and the saturation.
284        mGlowScaleYFinish = Math.min(0.025f + (velocity * (velocity / 100) * 0.00015f) / 2, 1.f);
285        // Alpha should change for the glow as well as size.
286        mGlowAlphaFinish = Math.max(
287                mGlowAlphaStart, Math.min(velocity * VELOCITY_GLOW_FACTOR * .00001f, MAX_ALPHA));
288        mTargetDisplacement = 0.5f;
289    }
290
291    /**
292     * Set the color of this edge effect in argb.
293     *
294     * @param color Color in argb
295     */
296    public void setColor(int color) {
297        mPaint.setColor(color);
298    }
299
300    /**
301     * Return the color of this edge effect in argb.
302     * @return The color of this edge effect in argb
303     */
304    public int getColor() {
305        return mPaint.getColor();
306    }
307
308    /**
309     * Draw into the provided canvas. Assumes that the canvas has been rotated
310     * accordingly and the size has been set. The effect will be drawn the full
311     * width of X=0 to X=width, beginning from Y=0 and extending to some factor <
312     * 1.f of height.
313     *
314     * @param canvas Canvas to draw into
315     * @return true if drawing should continue beyond this frame to continue the
316     *         animation
317     */
318    public boolean draw(Canvas canvas) {
319        update();
320
321        final int count = canvas.save();
322
323        final float centerX = mBounds.centerX();
324        final float centerY = mBounds.height() - mRadius;
325
326        canvas.scale(1.f, Math.min(mGlowScaleY, 1.f) * mBaseGlowScale, centerX, 0);
327
328        final float displacement = Math.max(0, Math.min(mDisplacement, 1.f)) - 0.5f;
329        float translateX = mBounds.width() * displacement / 2;
330
331        canvas.clipRect(mBounds);
332        canvas.translate(translateX, 0);
333        mPaint.setAlpha((int) (0xff * mGlowAlpha));
334        canvas.drawCircle(centerX, centerY, mRadius, mPaint);
335        canvas.restoreToCount(count);
336
337        boolean oneLastFrame = false;
338        if (mState == STATE_RECEDE && mGlowScaleY == 0) {
339            mState = STATE_IDLE;
340            oneLastFrame = true;
341        }
342
343        return mState != STATE_IDLE || oneLastFrame;
344    }
345
346    /**
347     * Return the maximum height that the edge effect will be drawn at given the original
348     * {@link #setSize(int, int) input size}.
349     * @return The maximum height of the edge effect
350     */
351    public int getMaxHeight() {
352        return (int) (mBounds.height() * MAX_GLOW_SCALE + 0.5f);
353    }
354
355    private void update() {
356        final long time = AnimationUtils.currentAnimationTimeMillis();
357        final float t = Math.min((time - mStartTime) / mDuration, 1.f);
358
359        final float interp = mInterpolator.getInterpolation(t);
360
361        mGlowAlpha = mGlowAlphaStart + (mGlowAlphaFinish - mGlowAlphaStart) * interp;
362        mGlowScaleY = mGlowScaleYStart + (mGlowScaleYFinish - mGlowScaleYStart) * interp;
363        mDisplacement = (mDisplacement + mTargetDisplacement) / 2;
364
365        if (t >= 1.f - EPSILON) {
366            switch (mState) {
367                case STATE_ABSORB:
368                    mState = STATE_RECEDE;
369                    mStartTime = AnimationUtils.currentAnimationTimeMillis();
370                    mDuration = RECEDE_TIME;
371
372                    mGlowAlphaStart = mGlowAlpha;
373                    mGlowScaleYStart = mGlowScaleY;
374
375                    // After absorb, the glow should fade to nothing.
376                    mGlowAlphaFinish = 0.f;
377                    mGlowScaleYFinish = 0.f;
378                    break;
379                case STATE_PULL:
380                    mState = STATE_PULL_DECAY;
381                    mStartTime = AnimationUtils.currentAnimationTimeMillis();
382                    mDuration = PULL_DECAY_TIME;
383
384                    mGlowAlphaStart = mGlowAlpha;
385                    mGlowScaleYStart = mGlowScaleY;
386
387                    // After pull, the glow should fade to nothing.
388                    mGlowAlphaFinish = 0.f;
389                    mGlowScaleYFinish = 0.f;
390                    break;
391                case STATE_PULL_DECAY:
392                    mState = STATE_RECEDE;
393                    break;
394                case STATE_RECEDE:
395                    mState = STATE_IDLE;
396                    break;
397            }
398        }
399    }
400}
401