1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <utils/Log.h>
20#include <utils/String8.h>
21
22#include "Caches.h"
23#include "DisplayListRenderer.h"
24#include "Properties.h"
25#include "LayerRenderer.h"
26#include "ShadowTessellator.h"
27#include "RenderState.h"
28
29namespace android {
30
31#ifdef USE_OPENGL_RENDERER
32using namespace uirenderer;
33ANDROID_SINGLETON_STATIC_INSTANCE(Caches);
34#endif
35
36namespace uirenderer {
37
38///////////////////////////////////////////////////////////////////////////////
39// Macros
40///////////////////////////////////////////////////////////////////////////////
41
42#if DEBUG_CACHE_FLUSH
43    #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__)
44#else
45    #define FLUSH_LOGD(...)
46#endif
47
48///////////////////////////////////////////////////////////////////////////////
49// Constructors/destructor
50///////////////////////////////////////////////////////////////////////////////
51
52Caches::Caches(): Singleton<Caches>(),
53        mExtensions(Extensions::getInstance()), mInitialized(false), mRenderState(NULL) {
54    init();
55    initFont();
56    initConstraints();
57    initProperties();
58    initStaticProperties();
59    initExtensions();
60    initTempProperties();
61
62    mDebugLevel = readDebugLevel();
63    ALOGD("Enabling debug mode %d", mDebugLevel);
64}
65
66bool Caches::init() {
67    if (mInitialized) return false;
68
69    ATRACE_NAME("Caches::init");
70
71    glGenBuffers(1, &meshBuffer);
72    glBindBuffer(GL_ARRAY_BUFFER, meshBuffer);
73    glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW);
74
75    mCurrentBuffer = meshBuffer;
76    mCurrentIndicesBuffer = 0;
77    mCurrentPositionPointer = this;
78    mCurrentPositionStride = 0;
79    mCurrentTexCoordsPointer = this;
80    mCurrentPixelBuffer = 0;
81
82    mTexCoordsArrayEnabled = false;
83
84    glDisable(GL_SCISSOR_TEST);
85    scissorEnabled = false;
86    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
87
88    glActiveTexture(gTextureUnits[0]);
89    mTextureUnit = 0;
90
91    mRegionMesh = NULL;
92    mMeshIndices = 0;
93    mShadowStripsIndices = 0;
94    blend = false;
95    lastSrcMode = GL_ZERO;
96    lastDstMode = GL_ZERO;
97    currentProgram = NULL;
98
99    mFunctorsCount = 0;
100
101    debugLayersUpdates = false;
102    debugOverdraw = false;
103    debugStencilClip = kStencilHide;
104
105    patchCache.init(*this);
106
107    mInitialized = true;
108
109    resetBoundTextures();
110
111    return true;
112}
113
114void Caches::initFont() {
115    fontRenderer = GammaFontRenderer::createRenderer();
116}
117
118void Caches::initExtensions() {
119    if (mExtensions.hasDebugMarker()) {
120        eventMark = glInsertEventMarkerEXT;
121
122        startMark = glPushGroupMarkerEXT;
123        endMark = glPopGroupMarkerEXT;
124    } else {
125        eventMark = eventMarkNull;
126        startMark = startMarkNull;
127        endMark = endMarkNull;
128    }
129
130    if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) {
131        setLabel = glLabelObjectEXT;
132        getLabel = glGetObjectLabelEXT;
133    } else {
134        setLabel = setLabelNull;
135        getLabel = getLabelNull;
136    }
137}
138
139void Caches::initConstraints() {
140    GLint maxTextureUnits;
141    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
142    if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) {
143        ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT);
144    }
145
146    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
147}
148
149void Caches::initStaticProperties() {
150    gpuPixelBuffersEnabled = false;
151
152    // OpenGL ES 3.0+ specific features
153    if (mExtensions.hasPixelBufferObjects()) {
154        char property[PROPERTY_VALUE_MAX];
155        if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) {
156            gpuPixelBuffersEnabled = !strcmp(property, "true");
157        }
158    }
159}
160
161bool Caches::initProperties() {
162    bool prevDebugLayersUpdates = debugLayersUpdates;
163    bool prevDebugOverdraw = debugOverdraw;
164    StencilClipDebug prevDebugStencilClip = debugStencilClip;
165
166    char property[PROPERTY_VALUE_MAX];
167    if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) {
168        INIT_LOGD("  Layers updates debug enabled: %s", property);
169        debugLayersUpdates = !strcmp(property, "true");
170    } else {
171        debugLayersUpdates = false;
172    }
173
174    debugOverdraw = false;
175    if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) {
176        INIT_LOGD("  Overdraw debug enabled: %s", property);
177        if (!strcmp(property, "show")) {
178            debugOverdraw = true;
179            mOverdrawDebugColorSet = kColorSet_Default;
180        } else if (!strcmp(property, "show_deuteranomaly")) {
181            debugOverdraw = true;
182            mOverdrawDebugColorSet = kColorSet_Deuteranomaly;
183        }
184    }
185
186    // See Properties.h for valid values
187    if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) {
188        INIT_LOGD("  Stencil clip debug enabled: %s", property);
189        if (!strcmp(property, "hide")) {
190            debugStencilClip = kStencilHide;
191        } else if (!strcmp(property, "highlight")) {
192            debugStencilClip = kStencilShowHighlight;
193        } else if (!strcmp(property, "region")) {
194            debugStencilClip = kStencilShowRegion;
195        }
196    } else {
197        debugStencilClip = kStencilHide;
198    }
199
200    if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) {
201        drawDeferDisabled = !strcasecmp(property, "true");
202        INIT_LOGD("  Draw defer %s", drawDeferDisabled ? "disabled" : "enabled");
203    } else {
204        drawDeferDisabled = false;
205        INIT_LOGD("  Draw defer enabled");
206    }
207
208    if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) {
209        drawReorderDisabled = !strcasecmp(property, "true");
210        INIT_LOGD("  Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled");
211    } else {
212        drawReorderDisabled = false;
213        INIT_LOGD("  Draw reorder enabled");
214    }
215
216    return (prevDebugLayersUpdates != debugLayersUpdates) ||
217            (prevDebugOverdraw != debugOverdraw) ||
218            (prevDebugStencilClip != debugStencilClip);
219}
220
221void Caches::terminate() {
222    if (!mInitialized) return;
223
224    glDeleteBuffers(1, &meshBuffer);
225    mCurrentBuffer = 0;
226
227    glDeleteBuffers(1, &mMeshIndices);
228    delete[] mRegionMesh;
229    mMeshIndices = 0;
230    mRegionMesh = NULL;
231
232    glDeleteBuffers(1, &mShadowStripsIndices);
233    mShadowStripsIndices = 0;
234
235    fboCache.clear();
236
237    programCache.clear();
238    currentProgram = NULL;
239
240    patchCache.clear();
241
242    clearGarbage();
243
244    mInitialized = false;
245}
246
247///////////////////////////////////////////////////////////////////////////////
248// Debug
249///////////////////////////////////////////////////////////////////////////////
250
251uint32_t Caches::getOverdrawColor(uint32_t amount) const {
252    static uint32_t sOverdrawColors[2][4] = {
253            { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 },
254            { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 }
255    };
256    if (amount < 1) amount = 1;
257    if (amount > 4) amount = 4;
258    return sOverdrawColors[mOverdrawDebugColorSet][amount - 1];
259}
260
261void Caches::dumpMemoryUsage() {
262    String8 stringLog;
263    dumpMemoryUsage(stringLog);
264    ALOGD("%s", stringLog.string());
265}
266
267void Caches::dumpMemoryUsage(String8 &log) {
268    uint32_t total = 0;
269    log.appendFormat("Current memory usage / total memory usage (bytes):\n");
270    log.appendFormat("  TextureCache         %8d / %8d\n",
271            textureCache.getSize(), textureCache.getMaxSize());
272    log.appendFormat("  LayerCache           %8d / %8d (numLayers = %zu)\n",
273            layerCache.getSize(), layerCache.getMaxSize(), layerCache.getCount());
274    if (mRenderState) {
275        int memused = 0;
276        for (std::set<Layer*>::iterator it = mRenderState->mActiveLayers.begin();
277                it != mRenderState->mActiveLayers.end(); it++) {
278            const Layer* layer = *it;
279            log.appendFormat("    Layer size %dx%d; isTextureLayer()=%d; texid=%u fbo=%u; refs=%d\n",
280                    layer->getWidth(), layer->getHeight(),
281                    layer->isTextureLayer(), layer->getTexture(),
282                    layer->getFbo(), layer->getStrongCount());
283            memused += layer->getWidth() * layer->getHeight() * 4;
284        }
285        log.appendFormat("  Layers total   %8d (numLayers = %zu)\n",
286                memused, mRenderState->mActiveLayers.size());
287        total += memused;
288    }
289    log.appendFormat("  RenderBufferCache    %8d / %8d\n",
290            renderBufferCache.getSize(), renderBufferCache.getMaxSize());
291    log.appendFormat("  GradientCache        %8d / %8d\n",
292            gradientCache.getSize(), gradientCache.getMaxSize());
293    log.appendFormat("  PathCache            %8d / %8d\n",
294            pathCache.getSize(), pathCache.getMaxSize());
295    log.appendFormat("  TessellationCache    %8d / %8d\n",
296            tessellationCache.getSize(), tessellationCache.getMaxSize());
297    log.appendFormat("  TextDropShadowCache  %8d / %8d\n", dropShadowCache.getSize(),
298            dropShadowCache.getMaxSize());
299    log.appendFormat("  PatchCache           %8d / %8d\n",
300            patchCache.getSize(), patchCache.getMaxSize());
301    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
302        const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA);
303        const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA);
304        log.appendFormat("  FontRenderer %d A8    %8d / %8d\n", i, sizeA8, sizeA8);
305        log.appendFormat("  FontRenderer %d RGBA  %8d / %8d\n", i, sizeRGBA, sizeRGBA);
306        log.appendFormat("  FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA,
307                sizeA8 + sizeRGBA);
308    }
309    log.appendFormat("Other:\n");
310    log.appendFormat("  FboCache             %8d / %8d\n",
311            fboCache.getSize(), fboCache.getMaxSize());
312
313    total += textureCache.getSize();
314    total += renderBufferCache.getSize();
315    total += gradientCache.getSize();
316    total += pathCache.getSize();
317    total += tessellationCache.getSize();
318    total += dropShadowCache.getSize();
319    total += patchCache.getSize();
320    for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) {
321        total += fontRenderer->getFontRendererSize(i, GL_ALPHA);
322        total += fontRenderer->getFontRendererSize(i, GL_RGBA);
323    }
324
325    log.appendFormat("Total memory usage:\n");
326    log.appendFormat("  %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f);
327}
328
329///////////////////////////////////////////////////////////////////////////////
330// Memory management
331///////////////////////////////////////////////////////////////////////////////
332
333void Caches::clearGarbage() {
334    textureCache.clearGarbage();
335    pathCache.clearGarbage();
336    patchCache.clearGarbage();
337}
338
339void Caches::flush(FlushMode mode) {
340    FLUSH_LOGD("Flushing caches (mode %d)", mode);
341
342    // We must stop tasks before clearing caches
343    if (mode > kFlushMode_Layers) {
344        tasks.stop();
345    }
346
347    switch (mode) {
348        case kFlushMode_Full:
349            textureCache.clear();
350            patchCache.clear();
351            dropShadowCache.clear();
352            gradientCache.clear();
353            fontRenderer->clear();
354            fboCache.clear();
355            dither.clear();
356            // fall through
357        case kFlushMode_Moderate:
358            fontRenderer->flush();
359            textureCache.flush();
360            pathCache.clear();
361            tessellationCache.clear();
362            // fall through
363        case kFlushMode_Layers:
364            layerCache.clear();
365            renderBufferCache.clear();
366            break;
367    }
368
369    clearGarbage();
370    glFinish();
371}
372
373///////////////////////////////////////////////////////////////////////////////
374// VBO
375///////////////////////////////////////////////////////////////////////////////
376
377bool Caches::bindMeshBuffer() {
378    return bindMeshBuffer(meshBuffer);
379}
380
381bool Caches::bindMeshBuffer(const GLuint buffer) {
382    if (mCurrentBuffer != buffer) {
383        glBindBuffer(GL_ARRAY_BUFFER, buffer);
384        mCurrentBuffer = buffer;
385        return true;
386    }
387    return false;
388}
389
390bool Caches::unbindMeshBuffer() {
391    if (mCurrentBuffer) {
392        glBindBuffer(GL_ARRAY_BUFFER, 0);
393        mCurrentBuffer = 0;
394        return true;
395    }
396    return false;
397}
398
399bool Caches::bindIndicesBufferInternal(const GLuint buffer) {
400    if (mCurrentIndicesBuffer != buffer) {
401        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer);
402        mCurrentIndicesBuffer = buffer;
403        return true;
404    }
405    return false;
406}
407
408bool Caches::bindQuadIndicesBuffer() {
409    if (!mMeshIndices) {
410        uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6];
411        for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) {
412            uint16_t quad = i * 4;
413            int index = i * 6;
414            regionIndices[index    ] = quad;       // top-left
415            regionIndices[index + 1] = quad + 1;   // top-right
416            regionIndices[index + 2] = quad + 2;   // bottom-left
417            regionIndices[index + 3] = quad + 2;   // bottom-left
418            regionIndices[index + 4] = quad + 1;   // top-right
419            regionIndices[index + 5] = quad + 3;   // bottom-right
420        }
421
422        glGenBuffers(1, &mMeshIndices);
423        bool force = bindIndicesBufferInternal(mMeshIndices);
424        glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t),
425                regionIndices, GL_STATIC_DRAW);
426
427        delete[] regionIndices;
428        return force;
429    }
430
431    return bindIndicesBufferInternal(mMeshIndices);
432}
433
434bool Caches::bindShadowIndicesBuffer() {
435    if (!mShadowStripsIndices) {
436        uint16_t* shadowIndices = new uint16_t[MAX_SHADOW_INDEX_COUNT];
437        ShadowTessellator::generateShadowIndices(shadowIndices);
438        glGenBuffers(1, &mShadowStripsIndices);
439        bool force = bindIndicesBufferInternal(mShadowStripsIndices);
440        glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_SHADOW_INDEX_COUNT * sizeof(uint16_t),
441            shadowIndices, GL_STATIC_DRAW);
442
443        delete[] shadowIndices;
444        return force;
445    }
446
447    return bindIndicesBufferInternal(mShadowStripsIndices);
448}
449
450bool Caches::unbindIndicesBuffer() {
451    if (mCurrentIndicesBuffer) {
452        glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
453        mCurrentIndicesBuffer = 0;
454        return true;
455    }
456    return false;
457}
458
459///////////////////////////////////////////////////////////////////////////////
460// PBO
461///////////////////////////////////////////////////////////////////////////////
462
463bool Caches::bindPixelBuffer(const GLuint buffer) {
464    if (mCurrentPixelBuffer != buffer) {
465        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
466        mCurrentPixelBuffer = buffer;
467        return true;
468    }
469    return false;
470}
471
472bool Caches::unbindPixelBuffer() {
473    if (mCurrentPixelBuffer) {
474        glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
475        mCurrentPixelBuffer = 0;
476        return true;
477    }
478    return false;
479}
480
481///////////////////////////////////////////////////////////////////////////////
482// Meshes and textures
483///////////////////////////////////////////////////////////////////////////////
484
485void Caches::bindPositionVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) {
486    if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) {
487        GLuint slot = currentProgram->position;
488        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
489        mCurrentPositionPointer = vertices;
490        mCurrentPositionStride = stride;
491    }
492}
493
494void Caches::bindTexCoordsVertexPointer(bool force, const GLvoid* vertices, GLsizei stride) {
495    if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) {
496        GLuint slot = currentProgram->texCoords;
497        glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices);
498        mCurrentTexCoordsPointer = vertices;
499        mCurrentTexCoordsStride = stride;
500    }
501}
502
503void Caches::resetVertexPointers() {
504    mCurrentPositionPointer = this;
505    mCurrentTexCoordsPointer = this;
506}
507
508void Caches::resetTexCoordsVertexPointer() {
509    mCurrentTexCoordsPointer = this;
510}
511
512void Caches::enableTexCoordsVertexArray() {
513    if (!mTexCoordsArrayEnabled) {
514        glEnableVertexAttribArray(Program::kBindingTexCoords);
515        mCurrentTexCoordsPointer = this;
516        mTexCoordsArrayEnabled = true;
517    }
518}
519
520void Caches::disableTexCoordsVertexArray() {
521    if (mTexCoordsArrayEnabled) {
522        glDisableVertexAttribArray(Program::kBindingTexCoords);
523        mTexCoordsArrayEnabled = false;
524    }
525}
526
527void Caches::activeTexture(GLuint textureUnit) {
528    if (mTextureUnit != textureUnit) {
529        glActiveTexture(gTextureUnits[textureUnit]);
530        mTextureUnit = textureUnit;
531    }
532}
533
534void Caches::resetActiveTexture() {
535    mTextureUnit = -1;
536}
537
538void Caches::bindTexture(GLuint texture) {
539    if (mBoundTextures[mTextureUnit] != texture) {
540        glBindTexture(GL_TEXTURE_2D, texture);
541        mBoundTextures[mTextureUnit] = texture;
542    }
543}
544
545void Caches::bindTexture(GLenum target, GLuint texture) {
546    if (target == GL_TEXTURE_2D) {
547        bindTexture(texture);
548    } else {
549        // GLConsumer directly calls glBindTexture() with
550        // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target
551        // since the cached state could be stale
552        glBindTexture(target, texture);
553    }
554}
555
556void Caches::deleteTexture(GLuint texture) {
557    // When glDeleteTextures() is called on a currently bound texture,
558    // OpenGL ES specifies that the texture is then considered unbound
559    // Consider the following series of calls:
560    //
561    // glGenTextures -> creates texture name 2
562    // glBindTexture(2)
563    // glDeleteTextures(2) -> 2 is now unbound
564    // glGenTextures -> can return 2 again
565    //
566    // If we don't call glBindTexture(2) after the second glGenTextures
567    // call, any texture operation will be performed on the default
568    // texture (name=0)
569
570    unbindTexture(texture);
571
572    glDeleteTextures(1, &texture);
573}
574
575void Caches::resetBoundTextures() {
576    memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint));
577}
578
579void Caches::unbindTexture(GLuint texture) {
580    for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) {
581        if (mBoundTextures[i] == texture) {
582            mBoundTextures[i] = 0;
583        }
584    }
585}
586
587///////////////////////////////////////////////////////////////////////////////
588// Scissor
589///////////////////////////////////////////////////////////////////////////////
590
591bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) {
592    if (scissorEnabled && (x != mScissorX || y != mScissorY ||
593            width != mScissorWidth || height != mScissorHeight)) {
594
595        if (x < 0) {
596            width += x;
597            x = 0;
598        }
599        if (y < 0) {
600            height += y;
601            y = 0;
602        }
603        if (width < 0) {
604            width = 0;
605        }
606        if (height < 0) {
607            height = 0;
608        }
609        glScissor(x, y, width, height);
610
611        mScissorX = x;
612        mScissorY = y;
613        mScissorWidth = width;
614        mScissorHeight = height;
615
616        return true;
617    }
618    return false;
619}
620
621bool Caches::enableScissor() {
622    if (!scissorEnabled) {
623        glEnable(GL_SCISSOR_TEST);
624        scissorEnabled = true;
625        resetScissor();
626        return true;
627    }
628    return false;
629}
630
631bool Caches::disableScissor() {
632    if (scissorEnabled) {
633        glDisable(GL_SCISSOR_TEST);
634        scissorEnabled = false;
635        return true;
636    }
637    return false;
638}
639
640void Caches::setScissorEnabled(bool enabled) {
641    if (scissorEnabled != enabled) {
642        if (enabled) glEnable(GL_SCISSOR_TEST);
643        else glDisable(GL_SCISSOR_TEST);
644        scissorEnabled = enabled;
645    }
646}
647
648void Caches::resetScissor() {
649    mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0;
650}
651
652///////////////////////////////////////////////////////////////////////////////
653// Tiling
654///////////////////////////////////////////////////////////////////////////////
655
656void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) {
657    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
658        glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM));
659    }
660}
661
662void Caches::endTiling() {
663    if (mExtensions.hasTiledRendering() && !debugOverdraw) {
664        glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM);
665    }
666}
667
668bool Caches::hasRegisteredFunctors() {
669    return mFunctorsCount > 0;
670}
671
672void Caches::registerFunctors(uint32_t functorCount) {
673    mFunctorsCount += functorCount;
674}
675
676void Caches::unregisterFunctors(uint32_t functorCount) {
677    if (functorCount > mFunctorsCount) {
678        mFunctorsCount = 0;
679    } else {
680        mFunctorsCount -= functorCount;
681    }
682}
683
684///////////////////////////////////////////////////////////////////////////////
685// Regions
686///////////////////////////////////////////////////////////////////////////////
687
688TextureVertex* Caches::getRegionMesh() {
689    // Create the mesh, 2 triangles and 4 vertices per rectangle in the region
690    if (!mRegionMesh) {
691        mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4];
692    }
693
694    return mRegionMesh;
695}
696
697///////////////////////////////////////////////////////////////////////////////
698// Temporary Properties
699///////////////////////////////////////////////////////////////////////////////
700
701void Caches::initTempProperties() {
702    propertyLightDiameter = -1.0f;
703    propertyLightPosY = -1.0f;
704    propertyLightPosZ = -1.0f;
705    propertyAmbientRatio = -1.0f;
706    propertyAmbientShadowStrength = -1;
707    propertySpotShadowStrength = -1;
708}
709
710void Caches::setTempProperty(const char* name, const char* value) {
711    ALOGD("setting property %s to %s", name, value);
712    if (!strcmp(name, "ambientRatio")) {
713        propertyAmbientRatio = fmin(fmax(atof(value), 0.0), 10.0);
714        ALOGD("ambientRatio = %.2f", propertyAmbientRatio);
715        return;
716    } else if (!strcmp(name, "lightDiameter")) {
717        propertyLightDiameter = fmin(fmax(atof(value), 0.0), 3000.0);
718        ALOGD("lightDiameter = %.2f", propertyLightDiameter);
719        return;
720    } else if (!strcmp(name, "lightPosY")) {
721        propertyLightPosY = fmin(fmax(atof(value), 0.0), 3000.0);
722        ALOGD("lightPos Y = %.2f", propertyLightPosY);
723        return;
724    } else if (!strcmp(name, "lightPosZ")) {
725        propertyLightPosZ = fmin(fmax(atof(value), 0.0), 3000.0);
726        ALOGD("lightPos Z = %.2f", propertyLightPosZ);
727        return;
728    } else if (!strcmp(name, "ambientShadowStrength")) {
729        propertyAmbientShadowStrength = atoi(value);
730        ALOGD("ambient shadow strength = 0x%x out of 0xff", propertyAmbientShadowStrength);
731        return;
732    } else if (!strcmp(name, "spotShadowStrength")) {
733        propertySpotShadowStrength = atoi(value);
734        ALOGD("spot shadow strength = 0x%x out of 0xff", propertySpotShadowStrength);
735        return;
736    }
737    ALOGD("    failed");
738}
739
740}; // namespace uirenderer
741}; // namespace android
742