Matrix.cpp revision 3b753829ae858d424fe109f714745379a6daf455
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "OpenGLRenderer"
18
19#include <math.h>
20#include <stdlib.h>
21#include <string.h>
22
23#include <utils/Log.h>
24
25#include <SkMatrix.h>
26
27#include "Matrix.h"
28
29namespace android {
30namespace uirenderer {
31
32///////////////////////////////////////////////////////////////////////////////
33// Defines
34///////////////////////////////////////////////////////////////////////////////
35
36static const float EPSILON = 0.0000001f;
37
38///////////////////////////////////////////////////////////////////////////////
39// Matrix
40///////////////////////////////////////////////////////////////////////////////
41
42const Matrix4& Matrix4::identity() {
43    static Matrix4 sIdentity;
44    return sIdentity;
45}
46
47void Matrix4::loadIdentity() {
48    data[kScaleX]       = 1.0f;
49    data[kSkewY]        = 0.0f;
50    data[2]             = 0.0f;
51    data[kPerspective0] = 0.0f;
52
53    data[kSkewX]        = 0.0f;
54    data[kScaleY]       = 1.0f;
55    data[6]             = 0.0f;
56    data[kPerspective1] = 0.0f;
57
58    data[8]             = 0.0f;
59    data[9]             = 0.0f;
60    data[kScaleZ]       = 1.0f;
61    data[11]            = 0.0f;
62
63    data[kTranslateX]   = 0.0f;
64    data[kTranslateY]   = 0.0f;
65    data[kTranslateZ]   = 0.0f;
66    data[kPerspective2] = 1.0f;
67
68    mType = kTypeIdentity | kTypeRectToRect;
69}
70
71static bool isZero(float f) {
72    return fabs(f) <= EPSILON;
73}
74
75uint32_t Matrix4::getType() const {
76    if (mType & kTypeUnknown) {
77        mType = kTypeIdentity;
78
79        if (data[kPerspective0] != 0.0f || data[kPerspective1] != 0.0f ||
80                data[kPerspective2] != 1.0f) {
81            mType |= kTypePerspective;
82        }
83
84        if (data[kTranslateX] != 0.0f || data[kTranslateY] != 0.0f) {
85            mType |= kTypeTranslate;
86        }
87
88        float m00 = data[kScaleX];
89        float m01 = data[kSkewX];
90        float m10 = data[kSkewY];
91        float m11 = data[kScaleY];
92
93        if (m01 != 0.0f || m10 != 0.0f) {
94            mType |= kTypeAffine;
95        }
96
97        if (m00 != 1.0f || m11 != 1.0f) {
98            mType |= kTypeScale;
99        }
100
101        // The following section determines whether the matrix will preserve
102        // rectangles. For instance, a rectangle transformed by a pure
103        // translation matrix will result in a rectangle. A rectangle
104        // transformed by a 45 degrees rotation matrix is not a rectangle.
105        // If the matrix has a perspective component then we already know
106        // it doesn't preserve rectangles.
107        if (!(mType & kTypePerspective)) {
108            if ((isZero(m00) && isZero(m11) && !isZero(m01) && !isZero(m10)) ||
109                    (isZero(m01) && isZero(m10) && !isZero(m00) && !isZero(m11))) {
110                mType |= kTypeRectToRect;
111            }
112        }
113    }
114    return mType;
115}
116
117uint32_t Matrix4::getGeometryType() const {
118    return getType() & sGeometryMask;
119}
120
121bool Matrix4::rectToRect() const {
122    return getType() & kTypeRectToRect;
123}
124
125bool Matrix4::changesBounds() const {
126    return getType() & (kTypeScale | kTypeAffine | kTypePerspective);
127}
128
129bool Matrix4::isPureTranslate() const {
130    return getGeometryType() == kTypeTranslate;
131}
132
133bool Matrix4::isSimple() const {
134    return getGeometryType() <= (kTypeScale | kTypeTranslate);
135}
136
137bool Matrix4::isIdentity() const {
138    return getGeometryType() == kTypeIdentity;
139}
140
141bool Matrix4::isPerspective() const {
142    return getType() & kTypePerspective;
143}
144
145void Matrix4::load(const float* v) {
146    memcpy(data, v, sizeof(data));
147    mType = kTypeUnknown;
148}
149
150void Matrix4::load(const Matrix4& v) {
151    memcpy(data, v.data, sizeof(data));
152    mType = v.getType();
153}
154
155void Matrix4::load(const SkMatrix& v) {
156    memset(data, 0, sizeof(data));
157
158    data[kScaleX]     = v[SkMatrix::kMScaleX];
159    data[kSkewX]      = v[SkMatrix::kMSkewX];
160    data[kTranslateX] = v[SkMatrix::kMTransX];
161
162    data[kSkewY]      = v[SkMatrix::kMSkewY];
163    data[kScaleY]     = v[SkMatrix::kMScaleY];
164    data[kTranslateY] = v[SkMatrix::kMTransY];
165
166    data[kPerspective0]  = v[SkMatrix::kMPersp0];
167    data[kPerspective1]  = v[SkMatrix::kMPersp1];
168    data[kPerspective2]  = v[SkMatrix::kMPersp2];
169
170    data[kScaleZ] = 1.0f;
171
172    // NOTE: The flags are compatible between SkMatrix and this class.
173    //       However, SkMatrix::getType() does not return the flag
174    //       kRectStaysRect. The return value is masked with 0xF
175    //       so we need the extra rectStaysRect() check
176    mType = v.getType();
177    if (v.rectStaysRect()) {
178        mType |= kTypeRectToRect;
179    }
180}
181
182void Matrix4::copyTo(SkMatrix& v) const {
183    v.reset();
184
185    v.set(SkMatrix::kMScaleX, data[kScaleX]);
186    v.set(SkMatrix::kMSkewX,  data[kSkewX]);
187    v.set(SkMatrix::kMTransX, data[kTranslateX]);
188
189    v.set(SkMatrix::kMSkewY,  data[kSkewY]);
190    v.set(SkMatrix::kMScaleY, data[kScaleY]);
191    v.set(SkMatrix::kMTransY, data[kTranslateY]);
192
193    v.set(SkMatrix::kMPersp0, data[kPerspective0]);
194    v.set(SkMatrix::kMPersp1, data[kPerspective1]);
195    v.set(SkMatrix::kMPersp2, data[kPerspective2]);
196}
197
198void Matrix4::loadInverse(const Matrix4& v) {
199    double scale = 1.0 /
200            (v.data[kScaleX] * ((double) v.data[kScaleY]  * v.data[kPerspective2] -
201                    (double) v.data[kTranslateY] * v.data[kPerspective1]) +
202             v.data[kSkewX] * ((double) v.data[kTranslateY] * v.data[kPerspective0] -
203                     (double) v.data[kSkewY] * v.data[kPerspective2]) +
204             v.data[kTranslateX] * ((double) v.data[kSkewY] * v.data[kPerspective1] -
205                     (double) v.data[kScaleY] * v.data[kPerspective0]));
206
207    data[kScaleX] = (v.data[kScaleY] * v.data[kPerspective2] -
208            v.data[kTranslateY] * v.data[kPerspective1])  * scale;
209    data[kSkewX] = (v.data[kTranslateX] * v.data[kPerspective1] -
210            v.data[kSkewX]  * v.data[kPerspective2]) * scale;
211    data[kTranslateX] = (v.data[kSkewX] * v.data[kTranslateY] -
212            v.data[kTranslateX] * v.data[kScaleY])  * scale;
213
214    data[kSkewY] = (v.data[kTranslateY] * v.data[kPerspective0] -
215            v.data[kSkewY]  * v.data[kPerspective2]) * scale;
216    data[kScaleY] = (v.data[kScaleX] * v.data[kPerspective2] -
217            v.data[kTranslateX] * v.data[kPerspective0])  * scale;
218    data[kTranslateY] = (v.data[kTranslateX] * v.data[kSkewY] -
219            v.data[kScaleX]  * v.data[kTranslateY]) * scale;
220
221    data[kPerspective0] = (v.data[kSkewY] * v.data[kPerspective1] -
222            v.data[kScaleY] * v.data[kPerspective0]) * scale;
223    data[kPerspective1] = (v.data[kSkewX] * v.data[kPerspective0] -
224            v.data[kScaleX] * v.data[kPerspective1]) * scale;
225    data[kPerspective2] = (v.data[kScaleX] * v.data[kScaleY] -
226            v.data[kSkewX] * v.data[kSkewY]) * scale;
227
228    mType = kTypeUnknown;
229}
230
231void Matrix4::copyTo(float* v) const {
232    memcpy(v, data, sizeof(data));
233}
234
235float Matrix4::getTranslateX() {
236    return data[kTranslateX];
237}
238
239float Matrix4::getTranslateY() {
240    return data[kTranslateY];
241}
242
243void Matrix4::multiply(float v) {
244    for (int i = 0; i < 16; i++) {
245        data[i] *= v;
246    }
247    mType = kTypeUnknown;
248}
249
250void Matrix4::loadTranslate(float x, float y, float z) {
251    loadIdentity();
252
253    data[kTranslateX] = x;
254    data[kTranslateY] = y;
255    data[kTranslateZ] = z;
256
257    mType = kTypeTranslate | kTypeRectToRect;
258}
259
260void Matrix4::loadScale(float sx, float sy, float sz) {
261    loadIdentity();
262
263    data[kScaleX] = sx;
264    data[kScaleY] = sy;
265    data[kScaleZ] = sz;
266
267    mType = kTypeScale | kTypeRectToRect;
268}
269
270void Matrix4::loadSkew(float sx, float sy) {
271    loadIdentity();
272
273    data[kScaleX]       = 1.0f;
274    data[kSkewX]        = sx;
275    data[kTranslateX]   = 0.0f;
276
277    data[kSkewY]        = sy;
278    data[kScaleY]       = 1.0f;
279    data[kTranslateY]   = 0.0f;
280
281    data[kPerspective0] = 0.0f;
282    data[kPerspective1] = 0.0f;
283    data[kPerspective2] = 1.0f;
284
285    mType = kTypeUnknown;
286}
287
288void Matrix4::loadRotate(float angle) {
289    angle *= float(M_PI / 180.0f);
290    float c = cosf(angle);
291    float s = sinf(angle);
292
293    loadIdentity();
294
295    data[kScaleX]     = c;
296    data[kSkewX]      = -s;
297
298    data[kSkewY]      = s;
299    data[kScaleY]     = c;
300
301    mType = kTypeUnknown;
302}
303
304void Matrix4::loadRotate(float angle, float x, float y, float z) {
305    data[kPerspective0]  = 0.0f;
306    data[kPerspective1]  = 0.0f;
307    data[11]             = 0.0f;
308    data[kTranslateX]    = 0.0f;
309    data[kTranslateY]    = 0.0f;
310    data[kTranslateZ]    = 0.0f;
311    data[kPerspective2]  = 1.0f;
312
313    angle *= float(M_PI / 180.0f);
314    float c = cosf(angle);
315    float s = sinf(angle);
316
317    const float length = sqrtf(x * x + y * y + z * z);
318    float recipLen = 1.0f / length;
319    x *= recipLen;
320    y *= recipLen;
321    z *= recipLen;
322
323    const float nc = 1.0f - c;
324    const float xy = x * y;
325    const float yz = y * z;
326    const float zx = z * x;
327    const float xs = x * s;
328    const float ys = y * s;
329    const float zs = z * s;
330
331    data[kScaleX] = x * x * nc +  c;
332    data[kSkewX]  =    xy * nc - zs;
333    data[8]       =    zx * nc + ys;
334    data[kSkewY]  =    xy * nc + zs;
335    data[kScaleY] = y * y * nc +  c;
336    data[9]       =    yz * nc - xs;
337    data[2]       =    zx * nc - ys;
338    data[6]       =    yz * nc + xs;
339    data[kScaleZ] = z * z * nc +  c;
340
341    mType = kTypeUnknown;
342}
343
344void Matrix4::loadMultiply(const Matrix4& u, const Matrix4& v) {
345    for (int i = 0 ; i < 4 ; i++) {
346        float x = 0;
347        float y = 0;
348        float z = 0;
349        float w = 0;
350
351        for (int j = 0 ; j < 4 ; j++) {
352            const float e = v.get(i, j);
353            x += u.get(j, 0) * e;
354            y += u.get(j, 1) * e;
355            z += u.get(j, 2) * e;
356            w += u.get(j, 3) * e;
357        }
358
359        set(i, 0, x);
360        set(i, 1, y);
361        set(i, 2, z);
362        set(i, 3, w);
363    }
364
365    mType = kTypeUnknown;
366}
367
368void Matrix4::loadOrtho(float left, float right, float bottom, float top, float near, float far) {
369    loadIdentity();
370
371    data[kScaleX] = 2.0f / (right - left);
372    data[kScaleY] = 2.0f / (top - bottom);
373    data[kScaleZ] = -2.0f / (far - near);
374    data[kTranslateX] = -(right + left) / (right - left);
375    data[kTranslateY] = -(top + bottom) / (top - bottom);
376    data[kTranslateZ] = -(far + near) / (far - near);
377
378    mType = kTypeTranslate | kTypeScale | kTypeRectToRect;
379}
380
381#define MUL_ADD_STORE(a, b, c) a = (a) * (b) + (c)
382
383void Matrix4::mapPoint(float& x, float& y) const {
384    if (isSimple()) {
385        MUL_ADD_STORE(x, data[kScaleX], data[kTranslateX]);
386        MUL_ADD_STORE(y, data[kScaleY], data[kTranslateY]);
387        return;
388    }
389
390    float dx = x * data[kScaleX] + y * data[kSkewX] + data[kTranslateX];
391    float dy = x * data[kSkewY] + y * data[kScaleY] + data[kTranslateY];
392    float dz = x * data[kPerspective0] + y * data[kPerspective1] + data[kPerspective2];
393    if (dz) dz = 1.0f / dz;
394
395    x = dx * dz;
396    y = dy * dz;
397}
398
399void Matrix4::mapRect(Rect& r) const {
400    if (isSimple()) {
401        MUL_ADD_STORE(r.left, data[kScaleX], data[kTranslateX]);
402        MUL_ADD_STORE(r.right, data[kScaleX], data[kTranslateX]);
403        MUL_ADD_STORE(r.top, data[kScaleY], data[kTranslateY]);
404        MUL_ADD_STORE(r.bottom, data[kScaleY], data[kTranslateY]);
405
406        if (r.left > r.right) {
407            float x = r.left;
408            r.left = r.right;
409            r.right = x;
410        }
411
412        if (r.top > r.bottom) {
413            float y = r.top;
414            r.top = r.bottom;
415            r.bottom = y;
416        }
417
418        return;
419    }
420
421    float vertices[] = {
422        r.left, r.top,
423        r.right, r.top,
424        r.right, r.bottom,
425        r.left, r.bottom
426    };
427
428    float x, y, z;
429
430    for (int i = 0; i < 8; i+= 2) {
431        float px = vertices[i];
432        float py = vertices[i + 1];
433
434        x = px * data[kScaleX] + py * data[kSkewX] + data[kTranslateX];
435        y = px * data[kSkewY] + py * data[kScaleY] + data[kTranslateY];
436        z = px * data[kPerspective0] + py * data[kPerspective1] + data[kPerspective2];
437        if (z) z = 1.0f / z;
438
439        vertices[i] = x * z;
440        vertices[i + 1] = y * z;
441    }
442
443    r.left = r.right = vertices[0];
444    r.top = r.bottom = vertices[1];
445
446    for (int i = 2; i < 8; i += 2) {
447        x = vertices[i];
448        y = vertices[i + 1];
449
450        if (x < r.left) r.left = x;
451        else if (x > r.right) r.right = x;
452        if (y < r.top) r.top = y;
453        else if (y > r.bottom) r.bottom = y;
454    }
455}
456
457void Matrix4::decomposeScale(float& sx, float& sy) const {
458    float len;
459    len = data[mat4::kScaleX] * data[mat4::kScaleX] + data[mat4::kSkewX] * data[mat4::kSkewX];
460    sx = copysignf(sqrtf(len), data[mat4::kScaleX]);
461    len = data[mat4::kScaleY] * data[mat4::kScaleY] + data[mat4::kSkewY] * data[mat4::kSkewY];
462    sy = copysignf(sqrtf(len), data[mat4::kScaleY]);
463}
464
465void Matrix4::dump() const {
466    ALOGD("Matrix4[simple=%d, type=0x%x", isSimple(), getType());
467    ALOGD("  %f %f %f %f", data[kScaleX], data[kSkewX], data[8], data[kTranslateX]);
468    ALOGD("  %f %f %f %f", data[kSkewY], data[kScaleY], data[9], data[kTranslateY]);
469    ALOGD("  %f %f %f %f", data[2], data[6], data[kScaleZ], data[kTranslateZ]);
470    ALOGD("  %f %f %f %f", data[kPerspective0], data[kPerspective1], data[11], data[kPerspective2]);
471    ALOGD("]");
472}
473
474}; // namespace uirenderer
475}; // namespace android
476