OpenGLRenderer.h revision 3b753829ae858d424fe109f714745379a6daf455
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
22
23#include <SkBitmap.h>
24#include <SkMatrix.h>
25#include <SkPaint.h>
26#include <SkRegion.h>
27#include <SkShader.h>
28#include <SkXfermode.h>
29
30#include <utils/Functor.h>
31#include <utils/RefBase.h>
32#include <utils/SortedVector.h>
33#include <utils/Vector.h>
34
35#include <cutils/compiler.h>
36
37#include "Debug.h"
38#include "Extensions.h"
39#include "Matrix.h"
40#include "Program.h"
41#include "Rect.h"
42#include "Snapshot.h"
43#include "Vertex.h"
44#include "SkiaShader.h"
45#include "SkiaColorFilter.h"
46#include "Caches.h"
47
48namespace android {
49namespace uirenderer {
50
51struct DrawModifiers {
52    SkiaShader* mShader;
53    SkiaColorFilter* mColorFilter;
54
55    // Drop shadow
56    bool mHasShadow;
57    float mShadowRadius;
58    float mShadowDx;
59    float mShadowDy;
60    int mShadowColor;
61
62    // Draw filters
63    bool mHasDrawFilter;
64    int mPaintFilterClearBits;
65    int mPaintFilterSetBits;
66};
67
68struct DeferredDisplayState {
69    Rect mBounds; // local bounds, mapped with matrix to be in screen space coordinates, clipped.
70    int mMultipliedAlpha; // -1 if invalid (because caching not set)
71
72    // the below are set and used by the OpenGLRenderer at record and deferred playback
73    Rect mClip;
74    mat4 mMatrix;
75    SkiaShader* mShader;
76    DrawModifiers mDrawModifiers;
77};
78
79///////////////////////////////////////////////////////////////////////////////
80// Renderer
81///////////////////////////////////////////////////////////////////////////////
82
83class DisplayList;
84class VertexBuffer;
85
86/**
87 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
88 * simplified version of Skia's Canvas API.
89 */
90class OpenGLRenderer {
91public:
92    ANDROID_API OpenGLRenderer();
93    virtual ~OpenGLRenderer();
94
95    /**
96     * Sets the name of this renderer. The name is optional and
97     * empty by default. If the pointer is null the name is set
98     * to the empty string.
99     */
100    ANDROID_API void setName(const char* name);
101
102    /**
103     * Returns the name of this renderer as UTF8 string.
104     * The returned pointer is never null.
105     */
106    ANDROID_API const char* getName() const;
107
108    /**
109     * Read externally defined properties to control the behavior
110     * of the renderer.
111     */
112    ANDROID_API void initProperties();
113
114    /**
115     * Indicates whether this renderer executes drawing commands immediately.
116     * If this method returns true, the drawing commands will be executed
117     * later.
118     */
119    virtual bool isDeferred();
120
121    /**
122     * Sets the dimension of the underlying drawing surface. This method must
123     * be called at least once every time the drawing surface changes size.
124     *
125     * @param width The width in pixels of the underlysing surface
126     * @param height The height in pixels of the underlysing surface
127     */
128    virtual void setViewport(int width, int height);
129
130    /**
131     * Prepares the renderer to draw a frame. This method must be invoked
132     * at the beginning of each frame. When this method is invoked, the
133     * entire drawing surface is assumed to be redrawn.
134     *
135     * @param opaque If true, the target surface is considered opaque
136     *               and will not be cleared. If false, the target surface
137     *               will be cleared
138     */
139    ANDROID_API status_t prepare(bool opaque);
140
141    /**
142     * Prepares the renderer to draw a frame. This method must be invoked
143     * at the beginning of each frame. Only the specified rectangle of the
144     * frame is assumed to be dirty. A clip will automatically be set to
145     * the specified rectangle.
146     *
147     * @param left The left coordinate of the dirty rectangle
148     * @param top The top coordinate of the dirty rectangle
149     * @param right The right coordinate of the dirty rectangle
150     * @param bottom The bottom coordinate of the dirty rectangle
151     * @param opaque If true, the target surface is considered opaque
152     *               and will not be cleared. If false, the target surface
153     *               will be cleared in the specified dirty rectangle
154     */
155    virtual status_t prepareDirty(float left, float top, float right, float bottom, bool opaque);
156
157    /**
158     * Indicates the end of a frame. This method must be invoked whenever
159     * the caller is done rendering a frame.
160     */
161    virtual void finish();
162
163    /**
164     * This method must be invoked before handing control over to a draw functor.
165     * See callDrawGLFunction() for instance.
166     *
167     * This command must not be recorded inside display lists.
168     */
169    virtual void interrupt();
170
171    /**
172     * This method must be invoked after getting control back from a draw functor.
173     *
174     * This command must not be recorded inside display lists.
175     */
176    virtual void resume();
177
178    ANDROID_API status_t invokeFunctors(Rect& dirty);
179    ANDROID_API void detachFunctor(Functor* functor);
180    ANDROID_API void attachFunctor(Functor* functor);
181    virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
182
183    ANDROID_API void pushLayerUpdate(Layer* layer);
184    ANDROID_API void clearLayerUpdates();
185
186    ANDROID_API int getSaveCount() const;
187    virtual int save(int flags);
188    virtual void restore();
189    virtual void restoreToCount(int saveCount);
190
191    virtual int saveLayer(float left, float top, float right, float bottom,
192            SkPaint* p, int flags);
193    virtual int saveLayerAlpha(float left, float top, float right, float bottom,
194            int alpha, int flags);
195
196    virtual void translate(float dx, float dy);
197    virtual void rotate(float degrees);
198    virtual void scale(float sx, float sy);
199    virtual void skew(float sx, float sy);
200
201    bool hasRectToRectTransform();
202    ANDROID_API void getMatrix(SkMatrix* matrix);
203    virtual void setMatrix(SkMatrix* matrix);
204    virtual void concatMatrix(SkMatrix* matrix);
205
206    ANDROID_API const Rect& getClipBounds();
207    ANDROID_API bool quickReject(float left, float top, float right, float bottom);
208    bool quickRejectNoScissor(float left, float top, float right, float bottom);
209    virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
210    virtual bool clipPath(SkPath* path, SkRegion::Op op);
211    virtual bool clipRegion(SkRegion* region, SkRegion::Op op);
212    virtual Rect* getClipRect();
213
214    virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags);
215    virtual void outputDisplayList(DisplayList* displayList);
216    virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
217    virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
218    virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
219    virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
220            float srcRight, float srcBottom, float dstLeft, float dstTop,
221            float dstRight, float dstBottom, SkPaint* paint);
222    virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
223    virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
224            float* vertices, int* colors, SkPaint* paint);
225    virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
226            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
227            float left, float top, float right, float bottom, SkPaint* paint);
228    status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
229            const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
230            float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
231    virtual status_t drawColor(int color, SkXfermode::Mode mode);
232    virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
233    virtual status_t drawRoundRect(float left, float top, float right, float bottom,
234            float rx, float ry, SkPaint* paint);
235    virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
236    virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
237    virtual status_t drawArc(float left, float top, float right, float bottom,
238            float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
239    virtual status_t drawPath(SkPath* path, SkPaint* paint);
240    virtual status_t drawLines(float* points, int count, SkPaint* paint);
241    virtual status_t drawPoints(float* points, int count, SkPaint* paint);
242    virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
243            float hOffset, float vOffset, SkPaint* paint);
244    virtual status_t drawPosText(const char* text, int bytesCount, int count,
245            const float* positions, SkPaint* paint);
246    virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
247            const float* positions, SkPaint* paint, float length = -1.0f);
248    virtual status_t drawRects(const float* rects, int count, SkPaint* paint);
249
250    virtual void resetShader();
251    virtual void setupShader(SkiaShader* shader);
252
253    virtual void resetColorFilter();
254    virtual void setupColorFilter(SkiaColorFilter* filter);
255
256    virtual void resetShadow();
257    virtual void setupShadow(float radius, float dx, float dy, int color);
258
259    virtual void resetPaintFilter();
260    virtual void setupPaintFilter(int clearBits, int setBits);
261
262    SkPaint* filterPaint(SkPaint* paint, bool alwaysCopy = false);
263
264    bool disallowDeferral() {
265        // returns true if the OpenGLRenderer's state can be completely represented by
266        // a DeferredDisplayState object
267        return !mSnapshot->clipRegion->isEmpty() ||
268                mSnapshot->alpha < 1.0 ||
269                (mSnapshot->flags & Snapshot::kFlagIsLayer) ||
270                (mSnapshot->flags & Snapshot::kFlagFboTarget); // ensure we're not in a layer
271    }
272
273    bool storeDisplayState(DeferredDisplayState& state);
274    void restoreDisplayState(const DeferredDisplayState& state);
275
276    const DrawModifiers& getDrawModifiers() { return mDrawModifiers; }
277    void setDrawModifiers(const DrawModifiers& drawModifiers) { mDrawModifiers = drawModifiers; }
278
279    ANDROID_API bool isCurrentTransformSimple() {
280        return mSnapshot->transform->isSimple();
281    }
282
283    Caches& getCaches() {
284        return mCaches;
285    }
286
287    /**
288     * Sets the alpha on the current snapshot. This alpha value will be modulated
289     * with other alpha values when drawing primitives.
290     */
291    void setAlpha(float alpha) {
292        mSnapshot->alpha = alpha;
293    }
294
295    /**
296     * Inserts a named event marker in the stream of GL commands.
297     */
298    void eventMark(const char* name) const;
299
300    /**
301     * Inserts a named group marker in the stream of GL commands. This marker
302     * can be used by tools to group commands into logical groups. A call to
303     * this method must always be followed later on by a call to endMark().
304     */
305    void startMark(const char* name) const;
306
307    /**
308     * Closes the last group marker opened by startMark().
309     */
310    void endMark() const;
311
312    /**
313     * Gets the alpha and xfermode out of a paint object. If the paint is null
314     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
315     * not multiply the paint's alpha by the current snapshot's alpha.
316     *
317     * @param paint The paint to extract values from
318     * @param alpha Where to store the resulting alpha
319     * @param mode Where to store the resulting xfermode
320     */
321    static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
322        if (paint) {
323            *mode = getXfermode(paint->getXfermode());
324
325            // Skia draws using the color's alpha channel if < 255
326            // Otherwise, it uses the paint's alpha
327            int color = paint->getColor();
328            *alpha = (color >> 24) & 0xFF;
329            if (*alpha == 255) {
330                *alpha = paint->getAlpha();
331            }
332        } else {
333            *mode = SkXfermode::kSrcOver_Mode;
334            *alpha = 255;
335        }
336    }
337
338protected:
339    /**
340     * Computes the projection matrix, initialize the first snapshot
341     * and stores the dimensions of the render target.
342     */
343    void initViewport(int width, int height);
344
345    /**
346     * Clears the underlying surface if needed.
347     */
348    virtual status_t clear(float left, float top, float right, float bottom, bool opaque);
349
350    /**
351     * Call this method after updating a layer during a drawing pass.
352     */
353    void resumeAfterLayer();
354
355    /**
356     * This method is called whenever a stencil buffer is required. Subclasses
357     * should override this method and call attachStencilBufferToLayer() on the
358     * appropriate layer(s).
359     */
360    virtual void ensureStencilBuffer();
361
362    /**
363     * Obtains a stencil render buffer (allocating it if necessary) and
364     * attaches it to the specified layer.
365     */
366    void attachStencilBufferToLayer(Layer* layer);
367
368    /**
369     * Compose the layer defined in the current snapshot with the layer
370     * defined by the previous snapshot.
371     *
372     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
373     *
374     * @param curent The current snapshot containing the layer to compose
375     * @param previous The previous snapshot to compose the current layer with
376     */
377    virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
378
379    /**
380     * Marks the specified region as dirty at the specified bounds.
381     */
382    void dirtyLayerUnchecked(Rect& bounds, Region* region);
383
384    /**
385     * Returns the current snapshot.
386     */
387    sp<Snapshot> getSnapshot() {
388        return mSnapshot;
389    }
390
391    /**
392     * Returns the region of the current layer.
393     */
394    virtual Region* getRegion() {
395        return mSnapshot->region;
396    }
397
398    /**
399     * Indicates whether rendering is currently targeted at a layer.
400     */
401    virtual bool hasLayer() {
402        return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
403    }
404
405    /**
406     * Returns the name of the FBO this renderer is rendering into.
407     */
408    virtual GLint getTargetFbo() {
409        return 0;
410    }
411
412    /**
413     * Renders the specified layer as a textured quad.
414     *
415     * @param layer The layer to render
416     * @param rect The bounds of the layer
417     */
418    void drawTextureLayer(Layer* layer, const Rect& rect);
419
420    /**
421     * Gets the alpha and xfermode out of a paint object. If the paint is null
422     * alpha will be 255 and the xfermode will be SRC_OVER.
423     *
424     * @param paint The paint to extract values from
425     * @param alpha Where to store the resulting alpha
426     * @param mode Where to store the resulting xfermode
427     */
428    inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
429
430    /**
431     * Safely retrieves the mode from the specified xfermode. If the specified
432     * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
433     */
434    static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
435        SkXfermode::Mode resultMode;
436        if (!SkXfermode::AsMode(mode, &resultMode)) {
437            resultMode = SkXfermode::kSrcOver_Mode;
438        }
439        return resultMode;
440    }
441
442    /**
443     * Set to true to suppress error checks at the end of a frame.
444     */
445    virtual bool suppressErrorChecks() {
446        return false;
447    }
448
449private:
450    /**
451     * Discards the content of the framebuffer if supported by the driver.
452     * This method should be called at the beginning of a frame to optimize
453     * rendering on some tiler architectures.
454     */
455    void discardFramebuffer(float left, float top, float right, float bottom);
456
457    /**
458     * Ensures the state of the renderer is the same as the state of
459     * the GL context.
460     */
461    void syncState();
462
463    /**
464     * Tells the GPU what part of the screen is about to be redrawn.
465     * This method will use the clip rect that we started drawing the
466     * frame with.
467     * This method needs to be invoked every time getTargetFbo() is
468     * bound again.
469     */
470    void startTiling(const sp<Snapshot>& snapshot, bool opaque = false);
471
472    /**
473     * Tells the GPU what part of the screen is about to be redrawn.
474     * This method needs to be invoked every time getTargetFbo() is
475     * bound again.
476     */
477    void startTiling(const Rect& clip, int windowHeight, bool opaque = false);
478
479    /**
480     * Tells the GPU that we are done drawing the frame or that we
481     * are switching to another render target.
482     */
483    void endTiling();
484
485    /**
486     * Saves the current state of the renderer as a new snapshot.
487     * The new snapshot is saved in mSnapshot and the previous snapshot
488     * is linked from mSnapshot->previous.
489     *
490     * @param flags The save flags; see SkCanvas for more information
491     *
492     * @return The new save count. This value can be passed to #restoreToCount()
493     */
494    int saveSnapshot(int flags);
495
496    /**
497     * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
498     *
499     * @return True if the clip was modified.
500     */
501    bool restoreSnapshot();
502
503    /**
504     * Sets the clipping rectangle using glScissor. The clip is defined by
505     * the current snapshot's clipRect member.
506     */
507    void setScissorFromClip();
508
509    /**
510     * Sets the clipping region using the stencil buffer. The clip region
511     * is defined by the current snapshot's clipRegion member.
512     */
513    void setStencilFromClip();
514
515    /**
516     * Performs a quick reject but does not affect the scissor. Returns
517     * the transformed rect to test and the current clip.
518     */
519    bool quickRejectNoScissor(float left, float top, float right, float bottom,
520            Rect& transformed, Rect& clip);
521
522    /**
523     * Performs a quick reject but adjust the bounds to account for stroke width if necessary
524     */
525    bool quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint);
526
527    /**
528     * Creates a new layer stored in the specified snapshot.
529     *
530     * @param snapshot The snapshot associated with the new layer
531     * @param left The left coordinate of the layer
532     * @param top The top coordinate of the layer
533     * @param right The right coordinate of the layer
534     * @param bottom The bottom coordinate of the layer
535     * @param alpha The translucency of the layer
536     * @param mode The blending mode of the layer
537     * @param flags The layer save flags
538     * @param previousFbo The name of the current framebuffer
539     *
540     * @return True if the layer was successfully created, false otherwise
541     */
542    bool createLayer(float left, float top, float right, float bottom,
543            int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
544
545    /**
546     * Creates a new layer stored in the specified snapshot as an FBO.
547     *
548     * @param layer The layer to store as an FBO
549     * @param snapshot The snapshot associated with the new layer
550     * @param bounds The bounds of the layer
551     * @param previousFbo The name of the current framebuffer
552     */
553    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo);
554
555    /**
556     * Compose the specified layer as a region.
557     *
558     * @param layer The layer to compose
559     * @param rect The layer's bounds
560     */
561    void composeLayerRegion(Layer* layer, const Rect& rect);
562
563    /**
564     * Compose the specified layer as a simple rectangle.
565     *
566     * @param layer The layer to compose
567     * @param rect The layer's bounds
568     * @param swap If true, the source and destination are swapped
569     */
570    void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
571
572    /**
573     * Clears all the regions corresponding to the current list of layers.
574     * This method MUST be invoked before any drawing operation.
575     */
576    void clearLayerRegions();
577
578    /**
579     * Mark the layer as dirty at the specified coordinates. The coordinates
580     * are transformed with the supplied matrix.
581     */
582    void dirtyLayer(const float left, const float top,
583            const float right, const float bottom, const mat4 transform);
584
585    /**
586     * Mark the layer as dirty at the specified coordinates.
587     */
588    void dirtyLayer(const float left, const float top,
589            const float right, const float bottom);
590
591    /**
592     * Draws a colored rectangle with the specified color. The specified coordinates
593     * are transformed by the current snapshot's transform matrix unless specified
594     * otherwise.
595     *
596     * @param left The left coordinate of the rectangle
597     * @param top The top coordinate of the rectangle
598     * @param right The right coordinate of the rectangle
599     * @param bottom The bottom coordinate of the rectangle
600     * @param color The rectangle's ARGB color, defined as a packed 32 bits word
601     * @param mode The Skia xfermode to use
602     * @param ignoreTransform True if the current transform should be ignored
603     */
604    void drawColorRect(float left, float top, float right, float bottom,
605            int color, SkXfermode::Mode mode, bool ignoreTransform = false);
606
607    /**
608     * Draws a series of colored rectangles with the specified color. The specified
609     * coordinates are transformed by the current snapshot's transform matrix unless
610     * specified otherwise.
611     *
612     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
613     *              per rectangle
614     * @param color The rectangles' ARGB color, defined as a packed 32 bits word
615     * @param mode The Skia xfermode to use
616     * @param ignoreTransform True if the current transform should be ignored
617     * @param dirty True if calling this method should dirty the current layer
618     * @param clip True if the rects should be clipped, false otherwise
619     */
620    status_t drawColorRects(const float* rects, int count, int color,
621            SkXfermode::Mode mode, bool ignoreTransform = false,
622            bool dirty = true, bool clip = true);
623
624    /**
625     * Draws the shape represented by the specified path texture.
626     * This method invokes drawPathTexture() but takes into account
627     * the extra left/top offset and the texture offset to correctly
628     * position the final shape.
629     *
630     * @param left The left coordinate of the shape to render
631     * @param top The top coordinate of the shape to render
632     * @param texture The texture reprsenting the shape
633     * @param paint The paint to draw the shape with
634     */
635    status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
636
637    /**
638     * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
639     * different compositing rules.
640     *
641     * @param texture The texture to draw with
642     * @param left The x coordinate of the bitmap
643     * @param top The y coordinate of the bitmap
644     * @param paint The paint to render with
645     */
646    void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
647
648    /**
649     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
650     *
651     * @param vertexBuffer The VertexBuffer to be drawn
652     * @param paint The paint to render with
653     * @param useOffset Offset the vertexBuffer (used in drawing non-AA lines)
654     */
655    status_t drawVertexBuffer(const VertexBuffer& vertexBuffer, SkPaint* paint,
656            bool useOffset = false);
657
658    /**
659     * Renders the convex hull defined by the specified path as a strip of polygons.
660     *
661     * @param path The hull of the path to draw
662     * @param paint The paint to render with
663     */
664    status_t drawConvexPath(const SkPath& path, SkPaint* paint);
665
666    /**
667     * Draws a textured rectangle with the specified texture. The specified coordinates
668     * are transformed by the current snapshot's transform matrix.
669     *
670     * @param left The left coordinate of the rectangle
671     * @param top The top coordinate of the rectangle
672     * @param right The right coordinate of the rectangle
673     * @param bottom The bottom coordinate of the rectangle
674     * @param texture The texture name to map onto the rectangle
675     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
676     * @param mode The blending mode
677     * @param blend True if the texture contains an alpha channel
678     */
679    void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
680            float alpha, SkXfermode::Mode mode, bool blend);
681
682    /**
683     * Draws a textured rectangle with the specified texture. The specified coordinates
684     * are transformed by the current snapshot's transform matrix.
685     *
686     * @param left The left coordinate of the rectangle
687     * @param top The top coordinate of the rectangle
688     * @param right The right coordinate of the rectangle
689     * @param bottom The bottom coordinate of the rectangle
690     * @param texture The texture to use
691     * @param paint The paint containing the alpha, blending mode, etc.
692     */
693    void drawTextureRect(float left, float top, float right, float bottom,
694            Texture* texture, SkPaint* paint);
695
696    /**
697     * Draws a textured mesh with the specified texture. If the indices are omitted,
698     * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
699     * VBO is bound.
700     *
701     * @param left The left coordinate of the rectangle
702     * @param top The top coordinate of the rectangle
703     * @param right The right coordinate of the rectangle
704     * @param bottom The bottom coordinate of the rectangle
705     * @param texture The texture name to map onto the rectangle
706     * @param alpha An additional translucency parameter, between 0.0f and 1.0f
707     * @param mode The blending mode
708     * @param blend True if the texture contains an alpha channel
709     * @param vertices The vertices that define the mesh
710     * @param texCoords The texture coordinates of each vertex
711     * @param elementsCount The number of elements in the mesh, required by indices
712     * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
713     * @param ignoreTransform True if the current transform should be ignored
714     * @param vbo The VBO used to draw the mesh
715     * @param ignoreScale True if the model view matrix should not be scaled
716     * @param dirty True if calling this method should dirty the current layer
717     */
718    void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
719            float alpha, SkXfermode::Mode mode, bool blend,
720            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
721            bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
722            bool ignoreScale = false, bool dirty = true);
723
724    void drawAlpha8TextureMesh(float left, float top, float right, float bottom,
725            GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
726            GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
727            bool ignoreTransform, bool dirty = true);
728
729    /**
730     * Draws text underline and strike-through if needed.
731     *
732     * @param text The text to decor
733     * @param bytesCount The number of bytes in the text
734     * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
735     * @param x The x coordinate where the text will be drawn
736     * @param y The y coordinate where the text will be drawn
737     * @param paint The paint to draw the text with
738     */
739    void drawTextDecorations(const char* text, int bytesCount, float length,
740            float x, float y, SkPaint* paint);
741
742   /**
743     * Draws shadow layer on text (with optional positions).
744     *
745     * @param paint The paint to draw the shadow with
746     * @param text The text to draw
747     * @param bytesCount The number of bytes in the text
748     * @param count The number of glyphs in the text
749     * @param positions The x, y positions of individual glyphs (or NULL)
750     * @param fontRenderer The font renderer object
751     * @param alpha The alpha value for drawing the shadow
752     * @param mode The xfermode for drawing the shadow
753     * @param x The x coordinate where the shadow will be drawn
754     * @param y The y coordinate where the shadow will be drawn
755     */
756    void drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
757            const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
758            float x, float y);
759
760    /**
761     * Draws a path texture. Path textures are alpha8 bitmaps that need special
762     * compositing to apply colors/filters/etc.
763     *
764     * @param texture The texture to render
765     * @param x The x coordinate where the texture will be drawn
766     * @param y The y coordinate where the texture will be drawn
767     * @param paint The paint to draw the texture with
768     */
769     void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
770
771    /**
772     * Resets the texture coordinates stored in mMeshVertices. Setting the values
773     * back to default is achieved by calling:
774     *
775     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
776     *
777     * @param u1 The left coordinate of the texture
778     * @param v1 The bottom coordinate of the texture
779     * @param u2 The right coordinate of the texture
780     * @param v2 The top coordinate of the texture
781     */
782    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
783
784    /**
785     * Returns true if the specified paint will draw invisible text.
786     */
787    bool canSkipText(const SkPaint* paint) const;
788
789    /**
790     * Binds the specified texture. The texture unit must have been selected
791     * prior to calling this method.
792     */
793    inline void bindTexture(GLuint texture) {
794        glBindTexture(GL_TEXTURE_2D, texture);
795    }
796
797    /**
798     * Binds the specified EGLImage texture. The texture unit must have been selected
799     * prior to calling this method.
800     */
801    inline void bindExternalTexture(GLuint texture) {
802        glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
803    }
804
805    /**
806     * Enable or disable blending as necessary. This function sets the appropriate
807     * blend function based on the specified xfermode.
808     */
809    inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
810            bool swapSrcDst = false);
811
812    /**
813     * Use the specified program with the current GL context. If the program is already
814     * in use, it will not be bound again. If it is not in use, the current program is
815     * marked unused and the specified program becomes used and becomes the new
816     * current program.
817     *
818     * @param program The program to use
819     *
820     * @return true If the specified program was already in use, false otherwise.
821     */
822    inline bool useProgram(Program* program);
823
824    /**
825     * Invoked before any drawing operation. This sets required state.
826     */
827    void setupDraw(bool clear = true);
828
829    /**
830     * Various methods to setup OpenGL rendering.
831     */
832    void setupDrawWithTexture(bool isAlpha8 = false);
833    void setupDrawWithTextureAndColor(bool isAlpha8 = false);
834    void setupDrawWithExternalTexture();
835    void setupDrawNoTexture();
836    void setupDrawAA();
837    void setupDrawPoint(float pointSize);
838    void setupDrawColor(int color, int alpha);
839    void setupDrawColor(float r, float g, float b, float a);
840    void setupDrawAlpha8Color(int color, int alpha);
841    void setupDrawTextGamma(const SkPaint* paint);
842    void setupDrawShader();
843    void setupDrawColorFilter();
844    void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
845            bool swapSrcDst = false);
846    void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
847            bool swapSrcDst = false);
848    void setupDrawProgram();
849    void setupDrawDirtyRegionsDisabled();
850    void setupDrawModelViewIdentity(bool offset = false);
851    void setupDrawModelView(float left, float top, float right, float bottom,
852            bool ignoreTransform = false, bool ignoreModelView = false);
853    void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
854            bool ignoreTransform = false);
855    void setupDrawPointUniforms();
856    void setupDrawColorUniforms();
857    void setupDrawPureColorUniforms();
858    void setupDrawShaderIdentityUniforms();
859    void setupDrawShaderUniforms(bool ignoreTransform = false);
860    void setupDrawColorFilterUniforms();
861    void setupDrawSimpleMesh();
862    void setupDrawTexture(GLuint texture);
863    void setupDrawExternalTexture(GLuint texture);
864    void setupDrawTextureTransform();
865    void setupDrawTextureTransformUniforms(mat4& transform);
866    void setupDrawTextGammaUniforms();
867    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
868    void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLvoid* colors);
869    void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
870    void setupDrawVertices(GLvoid* vertices);
871    void finishDrawTexture();
872    void accountForClear(SkXfermode::Mode mode);
873
874    bool updateLayer(Layer* layer, bool inFrame);
875    void updateLayers();
876
877    /**
878     * Renders the specified region as a series of rectangles. This method
879     * is used for debugging only.
880     */
881    void drawRegionRects(const Region& region);
882
883    /**
884     * Renders the specified region as a series of rectangles. The region
885     * must be in screen-space coordinates.
886     */
887    void drawRegionRects(const SkRegion& region, int color, SkXfermode::Mode mode,
888            bool dirty = false);
889
890    /**
891     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
892     * is turned on.
893     */
894    void debugClip();
895
896    void debugOverdraw(bool enable, bool clear);
897    void renderOverdraw();
898
899    /**
900     * Should be invoked every time the glScissor is modified.
901     */
902    inline void dirtyClip() {
903        mDirtyClip = true;
904    }
905
906    inline mat4& currentTransform() const {
907        return *mSnapshot->transform;
908    }
909
910    // Dimensions of the drawing surface
911    int mWidth, mHeight;
912
913    // Matrix used for ortho projection in shaders
914    mat4 mOrthoMatrix;
915
916    // Model-view matrix used to position/size objects
917    mat4 mModelView;
918
919    // Number of saved states
920    int mSaveCount;
921    // Base state
922    sp<Snapshot> mFirstSnapshot;
923    // Current state
924    sp<Snapshot> mSnapshot;
925    // State used to define the clipping region
926    sp<Snapshot> mTilingSnapshot;
927
928    // Used to draw textured quads
929    TextureVertex mMeshVertices[4];
930
931    // shader, filters, and shadow
932    DrawModifiers mDrawModifiers;
933    SkPaint mFilteredPaint;
934
935    // Various caches
936    Caches& mCaches;
937    Extensions& mExtensions;
938
939    // List of rectangles to clear after saveLayer() is invoked
940    Vector<Rect*> mLayers;
941    // List of functors to invoke after a frame is drawn
942    SortedVector<Functor*> mFunctors;
943    // List of layers to update at the beginning of a frame
944    Vector<Layer*> mLayerUpdates;
945
946    // Indicates whether the clip must be restored
947    bool mDirtyClip;
948
949    // The following fields are used to setup drawing
950    // Used to describe the shaders to generate
951    ProgramDescription mDescription;
952    // Color description
953    bool mColorSet;
954    float mColorA, mColorR, mColorG, mColorB;
955    // Indicates that the shader should get a color
956    bool mSetShaderColor;
957    // Current texture unit
958    GLuint mTextureUnit;
959    // Track dirty regions, true by default
960    bool mTrackDirtyRegions;
961    // Indicate whether we are drawing an opaque frame
962    bool mOpaqueFrame;
963
964    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
965    // Properties.h
966    bool mScissorOptimizationDisabled;
967
968    // No-ops start/endTiling when set
969    bool mSuppressTiling;
970
971    // Optional name of the renderer
972    String8 mName;
973
974    friend class DisplayListRenderer;
975
976}; // class OpenGLRenderer
977
978}; // namespace uirenderer
979}; // namespace android
980
981#endif // ANDROID_HWUI_OPENGL_RENDERER_H
982